Recent Posts

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Computer Wargaming / Re: The Groginati Sales Thread
« Last post by -budd- on Today at 11:04:06 PM »
^ Is that a new game, or...where does it fit in the whole Graviteam lineup timewise?

It's the newest game. There going to run two tracks for graviteam games, Tunisia and Mius front with associated DLC. East front/ West front thing so to speak. Haven't heard where there going next. You can't beat that price for the Tunisia package. I'm really loving the new quick battle setup, hoping they expand it with a setting for setting your own order modifiers and maybe just adding one more battle group as an option,limited to two right now.

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Computer Wargaming / Re: Total War...1942?
« Last post by jomni on Today at 10:24:26 PM »
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Computer Wargaming / Re: Total War...1942?
« Last post by Sir Slash on Today at 09:41:53 PM »
It could work. Remember the British Chariots defeating the German War Elephants by sending waves of Flaming Pigs at them during the Battle of El Alamein? Me neither. But it would've been great.  :bd:
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Computer Wargaming / Re: Total War...1942?
« Last post by jomni on Today at 09:39:54 PM »
I think I know why Rome was used as base.
The modder might have wanted a map of Europe for the strategy side.
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Computer Wargaming / Re: Total War...1942?
« Last post by Moreb on Today at 09:08:27 PM »
Hey...at lease someone is FINALLY trying to make a World War 2 PC game! I mean, in the category of WW2 computer games, one takes what one can get. Beggars canít be choosers. Since there are no real time World war 2 games and fewer WW2 strategy level games, it seems to me that this guy was simply filling a TOTALLY underrepresented era in gaming.

Itís different. Last thing we need is another non-WW2 game flooding the market. So I say bravo

WW2 is so under represented. #WWII4Eva
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Computer Wargaming / Re: The Groginati Sales Thread
« Last post by Toonces on Today at 08:56:49 PM »
^ Is that a new game, or...where does it fit in the whole Graviteam lineup timewise? 
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Computer Wargaming / Re: Total War...1942?
« Last post by mikeck on Today at 08:53:12 PM »
Hey...at lease someone is FINALLY trying to make a World War 2 PC game! I mean, in the category of WW2 computer games, one takes what one can get. Beggars canít be choosers. Since there are no real time World war 2 games and fewer WW2 strategy level games, it seems to me that this guy was simply filling a TOTALLY underrepresented era in gaming.

Itís different. Last thing we need is another non-WW2 game flooding the market. So I say bravo
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What is the armoured rule set? Proper historical armour and penetration values?

Or at least "potential troublemaker"

  I was a section leader for about an hour and we did not do too badly on defense.  We lost a couple of spots, but somebody blew up a tiger and I almost got an MG42 with my Sten gun, but I thought he might be one of our guys so I went up to be sure and he wasn't.

New patch (not forget to clear your user cache):

Complete changelog:

-Gameplay: Supply crates can be built from construction trucks
-Gameplay: Logistics section members will now be able to construct emplacements and defense to the exception of FOB.
-Gameplay: Players can now see how much construction points are left when close to construction trucks and supply crates.
-Gameplay: Players won't be able to change side after five minutes, unless team are unbalanced.
-Gameplay: Adjusted ticket count from 400 to 600. (Originally 800)
-Gameplay: Increased Yaw limits of all emplaced MGs and Sdkfz 251 MG42.

-Add: Spanish and German localization
-Add: Original Soundtrack for all Deluxe and Supporter Edition
-Add: Artbook for all Deluxe and Supporter Editions
-Add: Repair Station can now repair internal components

-Fix: Not being able to deploy MGs in a couple structures and collision issues
-Fix: FOB radios not despawning on FOB destruction
-Fix: Various props materials and LODs
-Fix: Some ground objects collision in Doorwerth
-Fix: Water shader optimization to ease on GPU
-Fix: Brick shader optimization to ease on GPU
-Fix: Bullet are now passing through razorwire
-Fix: Sherman Firefly wheel dust FX


PS: Our level designers are working hard on Velmolen, the first map that will be available for the US faction. A "small" 2 by 2km map featuring the 82nd Airborne. Grave and Veghel will then follow.

https://gyazo.com/cf1547b65e53d7ec323a62e5f9abf122

Also some experimentation with the weather sound and FX.

https://streamable.com/3keg2

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Computer Wargaming / Re: Total War...1942?
« Last post by Moreb on Today at 08:14:53 PM »
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Computer Wargaming / Re: Total War...1942?
« Last post by JasonPratt on Today at 08:13:27 PM »
(Okay, I just thought: "I wonder if the mod will include women generals randomly spawning into the campaign?", and I started snickering uncontrollably... definitely time to go to bed.)
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