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Digital Gaming => Computer Gaming => Topic started by: republic on October 28, 2013, 06:25:38 AM

Title: DCS Discussion
Post by: republic on October 28, 2013, 06:25:38 AM
I know there are a few DCS regulars here, do any of you use the Mig-29S regularly?  I'm having a heck of a time with the radar.  I often find targets much faster and farther out with IRST than the radar which must mean I'm using the radar wrong...right?
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2013, 08:12:44 AM
I have them and I love them - but not enough to keep going back to them apparently.

I'm an absolute nightmare with games - I really am!

Sorry - I have no help for you. Maybe a fan (which I very much am) who actually plays them (which I am very much NOT) might be along!
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2013, 08:52:06 AM
Quote from: republic on October 28, 2013, 06:25:38 AM
I know there are a few DCS regulars here, do any of you use the Mig-29S regularly?  I'm having a heck of a time with the radar.  I often find targets much faster and farther out with IRST than the radar which must mean I'm using the radar wrong...right?

I always had issues picking up targets on radar, too.  I don't know how large the vertical bar scan size is, normally, but it seemed notably smaller than other aircraft like the Su-27 and F-15.  Once I start slewing the radar, I tend to start making it even worse as often as better.

What's more, it also seems to be more difficult in Flaming Cliffs 3.  I don't know if they made changes to the radars, but I get less hits than I recall achieving in LOMAC.  I get the impression that the scan 'cone' is smaller than it was before, but that's just an impression - it could just be that they lowered radar effectiveness at longer ranges.  At least you can still do okay with IRST but that doesn't help you fire your radar-guided missiles.

As a side note.. love the MiG-29 despite it's short legs and limited loadout capacity (for a 4th Gen).  Probably my highest pick for most beautiful fighter of all time, too.   :D  The blended fuselage & wing of it and the -27 look wonderful.  For the same reason, I also wish they would add the F-16 to the series.  I'm done dicking with the Falcon 4 derivatives that keep trying to extend the life of an ancient and buggy F4.0.
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2013, 09:00:38 AM
Quote from: JudgeDredd on October 28, 2013, 08:12:44 AM
I have them and I love them - but not enough to keep going back to them apparently.

It would be easier to play the DCS sims somewhat steadily if they had a dynamic campaign system.  They're halfway there since it has a random mission generator.  Hell.. I'd be willing to pay a bit for such a dynamic campaign.. even one as simple and straightforward as those in the Third Wire sims. 

Another reason I'll probably just play more Rise Of Flight when I get a real sim urge since it has a 'beta' dynamic campaign, and a mod that also does something similar.


Edit:  Dammit.. I forgot to transfer all my TrackIR and joystick/keyboard bindings over from my old PC.  >:(  Damn annoying having to change the keybindings for every aircraft model in FC3.
Title: Re: DCS Discussion
Post by: republic on October 28, 2013, 02:08:49 PM
Quote from: Nefaro on October 28, 2013, 09:00:38 AM
Edit:  Dammit.. I forgot to transfer all my TrackIR and joystick/keyboard bindings over from my old PC.  >:(  Damn annoying having to change the keybindings for every aircraft model in FC3.

You are so correct!  And I also hate that you can't adjust settings in game.  Though that is supposedly being fixed in a future update.  I also would like the ability to save in-flight during long missions.
Title: Re: DCS Discussion
Post by: republic on October 29, 2013, 08:49:07 AM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2013, 02:51:41 PM
Quote from: republic on October 29, 2013, 08:49:07 AM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,

Yeah, it's generally outclassed in the DCS realm.  Especially at long range.

It's one big advantage is close up last I checked.  Unless they drastically changed it's flight model, it could pull Gs like nobody's business.  Since the F-15 has a computer-run G limiter it's possible for you to squeeze in an extra-quick burst in heading rate change (at the expense of airframe overstress warnings and blackout) for that little extra bit.  I managed to pull some pretty crazy bursts of Gs in sustained turns at times back in the LOMAC dies with it; not sure how much the FM changes have affected this from all the engine updates, however.

I'm not sure, but I think you can do that with the Su-27 too - I don' think it has a G-limiter either.  It just didn't seem to be quite as good at it as the MiG, being a good deal larger and longer than the '29 and therefore probably has a higher natural wing loading. 
Title: Re: DCS Discussion
Post by: agathosdaimon on October 29, 2013, 10:51:48 PM
there is a random mission generator in the DCS games - was that always there?

I bought Black Shark 2 and Combined Arms and DCS World and do not recall seeing this. I have LOMAC on an xp vmware- perhaps i should check that. I wish that game ran in win7. Actually if i get the flaming cliffs addons will LOMAC then work in win7?

Though truthfully i am yet to find the DCS games enjoyable at least as much as you tube videos seem to suggest. just too much too learn and too much time demanded for just needlessly crashing because of one wrong turn.
Title: Re: DCS Discussion
Post by: Rekim on October 30, 2013, 08:29:10 PM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game's closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game's air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Title: Re: DCS Discussion
Post by: Staggerwing on October 30, 2013, 09:11:10 PM
I pledged at the $40 level- all flyable a/c (inc. the Me262 stretch goal I believe.)
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2013, 09:24:08 PM
Quote from: agathosdaimon on October 29, 2013, 10:51:48 PM
there is a random mission generator in the DCS games - was that always there?


No.  As Rekim says.. it came in around the A-10C and Black Shark 2 release.   It's part of the base DCS package now.

QuoteI bought Black Shark 2 and Combined Arms and DCS World and do not recall seeing this. I have LOMAC on an xp vmware- perhaps i should check that. I wish that game ran in win7. Actually if i get the flaming cliffs addons will LOMAC then work in win7?

LOMAC loads into Win7 okay, but it may be kinda screwy.  I'd expect some odd graphic anomalies in it, similar to some of the wonky textures I experienced in IL-2 on a newer gaming rig a couple years ago.

The good news is that you can buy Flaming Cliffs 3, which requires a LOMAC install, and is basically the same thing with much-improved graphics, flight model, TrackIR support, DCS World (to include the random mission generator), etc.  FC3 was kinda pricey on release, but it is a big leap from the now rather ancient LOMAC.  You also don't have to learn the cockpit buttons, so it's not quite a "study sim" in the vein of A-10C and BS1/2, although it's still more involved compared to something like the Third Wire sims.


QuoteThough truthfully i am yet to find the DCS games enjoyable at least as much as you tube videos seem to suggest. just too much too learn and too much time demanded for just needlessly crashing because of one wrong turn.

While I like cockpit button-pushing as much as anyone else, I've been leaning more towards flying FC3 just because it's easier for me to push buttons on my keyboard than looking about in the virtual cockpit for them.  It also helps having some things that I don't care all that much about being simplified too (I'm pointing at you radio frequencies, TACAN channels, etc!).  It's fun firing up the study sims for a learning experience but when it comes down to actually playing the game, I prefer to focus more on the stick and tactics of it, rather than the minutae, when I just wanna have fun

Unfortunately even the random mission generator isn't all that immersive, and I chalk much of that up to the map location.  It may make sense for the Russian devs to set their sims in the northeastern Black Sea area, but it doesn't make much sense for anyone else.  Flying your F-15 or A-10 around Georgia (the country not the state, bumpkins) is about as immersively jarring as it can get when flying NATO-side.  I suppose it works as well as any, in practice, but the real world likelihood of that happening is approximately nil if not a negative value.
Title: Re: DCS Discussion
Post by: Yskonyn on October 31, 2013, 02:22:20 AM
Quote from: republic on October 29, 2013, 08:49:07 AM
I tried again in the Mig-29S last night.  I know it is supposed to be a "Spitfire" type fighter (short distance scrapper) and I know the Su's are supposed to be "P-51's" (long distance interceptors)...but It seems the Sukhoi's can out maneuver, outshoot, and outrun the Mig-29 in nearly every instance.

I might try and get someone to agree to a guns only 1v1 between me in a Mig-29 and them in a F-15/Sukhoi.  There's got to be a specialty for it...surely.,

Eventhough the general concept of the development of the SU-27 was about making a long range interceptor, the project became much more during its phases.
The Russians wanted to create a better aircraft than the US F15 abd that drove research and development to great heights.

The Flanker (compared to the Mig) has a better powerplant, a better aërodynamic wing and slat-like features on the leading edge of the Wing which operate automatically.
This gives the Flanker exceptional lower speed maneuvering capabilities.

I am not so sure wether the Mig should outclass the bigger Flanker in a turning fight. There is little info to be found on this subject unfortunately.

But the better aerodynamic characteristics of the Flanker, coupled with a fly by wire system might very well make it a more dangerous aircraft in Knife fights than the more traditional Mig.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 31, 2013, 03:15:25 AM
Quote from: Rekim on October 30, 2013, 08:29:10 PM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game's closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game's air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D
Title: Re: DCS Discussion
Post by: Rekim on October 31, 2013, 08:30:47 PM
Quote from: JudgeDredd on October 31, 2013, 03:15:25 AM
Quote from: Rekim on October 30, 2013, 08:29:10 PM
If I remember correctly the random misson generator for Blackshark was added with the upgrade to version 2. The version 2 upgrade coincided with the A-10 release, so was probably always there for warhog drivers.

Anyone else buy into the DCS WWII kickstarter? I pledged at the $75 level which will give me the following:

Access to the game's closed beta, a digital copy of all flyable aircraft in the game, plus a spiral-bound copy of a complete aircraft manual for the plane of your choice, and a hard copy of the game's air combat strategy and tactics manual

I selected the Spitfire aircraft manual
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D

Is this a result of the great CLoD debacle JD? I almost got burned myself. In fact, I timed the building of my current PC to coincide with the CLoD release. I grew suspicious when the release date was continually pushed back...and exceptionally poor feedback following its released kept me from ever buying in.

Some key members of the CLoD experiment are heading up the DCS WWII project. I figure it is still a safe bet as DCS WWII is more of a refinement of an existing (and very mature) system.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 03:46:07 AM
Partly - I'm a Scot - it's our god given right to hold a grudge! ;D

But apart from that, I never EVER got into DCS because it was or there was a chance of it going WWII. I've had enough of WWII sims over the years - I want modern day kit. The amount of weapons you can carry on modern day strike fighters is amazing. I don't want to go back to 300 bullets and a 500lb iron bomb  :(

I'm really, really not interested in WWII in DCS and I don't want to buy it to send them the signal it's ok...so I won't buy. On top of that, the company responsible for it totally ballsed up Battle of Britain II which was only changed in title when they realised in order to sell the shite they'd have to rename it because it had bugger all to do with the Battle of Britain.

It STILL makes me mad to think I saw them making 3D models of WWII army stuff and I was still looking at it through glossy glasses thinking they might still get round to making a Battle of Britain game!

I was an arse. I saw the signs and I still picked that bollox up...but not again. They won't get a single penny from me ever again.  >:(

Sorry - but I have a really bad hangover this morning and some things really still taste bad...and CLoD is one of them!
Title: Re: DCS Discussion
Post by: Yskonyn on November 01, 2013, 03:57:20 AM
Quote from: JudgeDredd on November 01, 2013, 03:46:07 AM
Partly - I'm a Scot - it's our god given right to hold a grudge! ;D

But apart from that, I never EVER got into DCS because it was or there was a chance of it going WWII. I've had enough of WWII sims over the years - I want modern day kit. The amount of weapons you can carry on modern day strike fighters is amazing. I don't want to go back to 300 bullets and a 500lb iron bomb  :(

I'm really, really not interested in WWII in DCS and I don't want to buy it to send them the signal it's ok...so I won't buy. On top of that, the company responsible for it totally ballsed up Battle of Britain II which was only changed in title when they realised in order to sell the shite they'd have to rename it because it had bugger all to do with the Battle of Britain.

It STILL makes me mad to think I saw them making 3D models of WWII army stuff and I was still looking at it through glossy glasses thinking they might still get round to making a Battle of Britain game!

I was an arse. I saw the signs and I still picked that bollox up...but not again. They won't get a single penny from me ever again.  >:(

Sorry - but I have a really bad hangover this morning and some things really still taste bad...and CLoD is one of them!

Lol, better sleep next time before you post! You're not making sense.

You never ever got into DCS because you wanted modern kit and not WW2. Well, it's only recently that ED announced partnership with Oleg/Ilya's crew in making the WW2 sim. (Ok, we had the P-51 too).
Before that it was all about modern kit! Flaming Cliffs is now a DCS module, so I am not sure what's not to like here?

Battle of Britain II was a different sim as far as I know of which Oleg and his crew had no ties. CloD was first dubbed Storm over Britain, or something similar.
And CLoD is now a pretty awesome sim with the Team Fusion 4.0 patch!

Sleep well, man! :P
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 05:18:56 AM
I am knackered but I think you need some sleep too though dude - I made perfect sense ;D

I didn't buy DCS so I could fill it with WWII aircraft. I DID buy it for it's modern kit and will continue to buy their modern DLC and leave their WWII stuff alone. My statement on that was not confusing in the slightest.

I wasn't referring to Battle of Britain II (A2A Simulations I think) - a far superior sim in all but graphics. And "Storm Over Britain" was actually called Battle of Britain:Storm of War. They played on the BoB success and the fact the community wanted that - and gave them an empty, broken shell.

Yeah - I heard of Team Fusion in a post by JH. Thank god for the community (again!)

My beef is really with the company and how they a) promoted their game and really gave nothing remotely like what they were leading to b) Leaving the broken sim and making a new one c) going back to the Eastern Front

Buying into it early was my fault and I'm not blaming them for me wasting my money. But I do reserve the right to hold their tactics against them and not buy anymore of their products.

I'll give Team Fusion a look thanks.
Title: Re: DCS Discussion
Post by: undercovergeek on November 01, 2013, 05:55:39 AM
Quote from: JudgeDredd on October 31, 2013, 03:15:25 AM
Hell will freeze over before I pledge to this....and you can take that to the bank undercovergeek!  ;D

lmao JD - ill give it a week  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 06:06:37 AM
lol

I know - but I actually do mean it. I have no interest in WWII on DCS at all. I am desperately wanting and patiently waiting for the Mig-21  ;D
Title: Re: DCS Discussion
Post by: Nefaro on November 01, 2013, 11:09:18 AM
Quote from: JudgeDredd on November 01, 2013, 06:06:37 AM

I know - but I actually do mean it. I have no interest in WWII on DCS at all. I am desperately wanting and patiently waiting for the Mig-21  ;D

Amen brotha.

Some days I wish we really did have a World War 3 just so we could avoid the WW2 contagion that seeps into everything.  If the DCS people didn't have to raise a finger to get the old stuff out, then I wouldn't care, but there is no way this detour will have no effect on their schedule.  >:(   Ahhh well.. at least they got FC3 out before jumping into the over-populated WWII pool with everyone else.

Title: Re: DCS Discussion
Post by: republic on November 01, 2013, 04:20:20 PM
I really wish they'd add more airframes with the Flaming Cliffs level of realism.  It'd REALLY like to do some Vietnam carrier ops with the DCS world realism.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 01, 2013, 04:39:03 PM
+1
Title: Re: DCS Discussion
Post by: Nefaro on November 01, 2013, 06:35:58 PM
Quote from: republic on November 01, 2013, 04:20:20 PM
I really wish they'd add more airframes with the Flaming Cliffs level of realism.  It'd REALLY like to do some Vietnam carrier ops with the DCS world realism.

+2

Perhaps there is still hope of that happening in the future since they've begun to break up the FC3 aircraft into individual sale packages.  If creating WW2 stuff doesn't get in the way first.  :P
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 07:09:27 AM
They development seems to be all over the place at the moment...

There are still annoying issues with A-10C, Multiplayer is still unstable, Nevada still isn't released and despite the announcement we haven't seen anything anymore about the F/A-18 module for ages anymore.
Yet they are also focusing on WW2, EDGE, Flaming CLiffs fidelity aircraft with updated flight models, supporting third party endeavors.

It's all a bit too much of everything if you ask me.
Updates are coming in slow as well.
Title: Re: DCS Discussion
Post by: republic on November 02, 2013, 12:40:31 PM
Quote from: Yskonyn on November 02, 2013, 07:09:27 AM
Multiplayer is still unstable

You aren't kidding!  I've yet to play a single night without a server crash.  It always seems to crash after a long transit, just as I'm burning through someone's ECM...then "Server timed out"

It seems to be the fast movers that do it.  Servers that feature non Flaming Cliffs rides seem to be just fine.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 01:21:19 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."
Title: Re: DCS Discussion
Post by: JudgeDredd on November 02, 2013, 01:32:29 PM
Quote from: Toonces on November 02, 2013, 01:21:19 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."
I'm still holding on for single player modern (historical and future) gameplay.

I'm not even too bothered about a dynamic campaign, though I'd love one - just so they provide good DLC, good missions and good editors I'll be happy.
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 02:33:45 PM
Quote from: Toonces on November 02, 2013, 01:21:19 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."

Despite the fact I am really digging the A-10C, I am seriously looking back to Falcon again. Plans for 2014 releases by the BMS team seem to have pretty cool stuff for the old lady! Pretty exciting. Mostly because I am fed up with a) the theatre of ops and b) the instability of mutiplayer with every darn new patch.
Doing the Teamspeak/TARS dance time and again is tiring.

If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2013, 03:43:54 PM
My last couple experiences with Falcon 4 mods haven't gone too well regarding software stability and oddities popping up.  I really want a good F-16 sim but I've given up on this old beast.
Title: Re: DCS Discussion
Post by: republic on November 02, 2013, 04:03:10 PM
Quote from: Yskonyn on November 02, 2013, 02:33:45 PM
If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.

I've never understood this sort of thing.  Gaming communities of mature folks seeking other mature folks...but then they have unrealistic attendance requirements.  With a full time job, kids, school events...its impossible to commit to much more than 1 night a week.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 04:29:46 PM
Quote from: Yskonyn on November 02, 2013, 02:33:45 PM
Quote from: Toonces on November 02, 2013, 01:21:19 PM
This is going to sound so pessimistic, but I've stopped waiting and hoping for DCS to fill my modern combat flight sim needs.

If it happens it happens, and if not it doesn't.  One could die from anticipation waiting for all the projects "in the works."

Despite the fact I am really digging the A-10C, I am seriously looking back to Falcon again. Plans for 2014 releases by the BMS team seem to have pretty cool stuff for the old lady! Pretty exciting. Mostly because I am fed up with a) the theatre of ops and b) the instability of mutiplayer with every darn new patch.
Doing the Teamspeak/TARS dance time and again is tiring.

If only I could find a decent Falcon Wing who are accomodating to irregular working schedules.

I wish you the best with Falcon 4.  I am most definitely a fanboi of Falcon and prefer it in almost every case over DCS.  However, I recently posted this over at BMS:

Understand that this isn't anything inherently wrong with Falcon or BMS. I think that we can agree that in many ways BMS is the best, or among the best, evolution of Falcon. (I submit that Freefalcon has some advantages over BMS, but that's not the point of this thread)

The thing is, although there have been some evolutionary and revolutionary changes to Falcon with BMS, at its heart it is still the same sim. That wouldn't be such a bad thing, in fact it's a GOOD thing because the original formula is still outstanding and some features (like the dynamic campaign engine) grant unlimited replayability.

However, the never-ending incomplete nature of Falcon, and the inherent annoying bugs or missing features, and the lack of meaningful single player theater progress, have just reached the point, with me, that I think I've just had enough.

Let me explain: my install of BMS has about 10 theaters installed. These include the stock Korea theaters that come with BMS, Molni's 80's Korea, a few versions of Panama, Guam, ITO, and a few projects I've been working on that nobody has. With the exception of BMS Korea (of which at least one campaign is broken), all of these theaters are incomplete. There is no theater that I can boot up and say, "ok, now I'm going to have a complete experience outside of Korea." No. All have some sort of bug, or are incomplete, or this or that is missing...if they even boot at all because many of mine are totally porked (through my fault or others).

But then even in Korea I think, "I want a whole experience in something other than an F-16" but that's not entirely possible. I've tried, and in Freefalcon it was certainly possible, but in BMS it just isn't. Yet, I feel that by now it should be possible. I will be possible, someday, but not today.

And the AI...it just annoys me.

So I guess what I'm saying is that even now, as awesome as BMS is, and as awesome as you guys, the community, are...everything is still 3-4 weeks away.

I want to have a complete, new experience in BMS, free from incompleteness and compromises. I've been waiting for so long. I sort of had it before FF went TU, which would still be ok with me except FF won't run on my nvidia card. But even then FF wasn't done. This isn't a rant about how FF is better than BMS. It's about the continued in-progress nature of Falcon 4 that, I think, I'm burned out on. I sort of feel like enough is enough and I'll just wait until it's "done" and then boot it back up. You know? Because I go for weeks without playing it and then, like today, boot it up to see if it can grab me and somehow the magic just isn't there anymore like it was. It's the same old shit I've done 1000 times the last 13+ years.

Hope this makes sense.


There are just some incredibly annoying bugs and missing features in BMS.  While in many ways it is miles ahead of Freefalcon, it is also a significant step back in the database and AI departments, among other things. 

If I really, really want to fly a complete combat flight sim, I find that Over Flanders Fields is the best of the crop with regards to single player experience.
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2013, 04:59:25 PM
Thanks, Toonces.
I understand your sentiments. It would have been nice if they could have done the BMS mod over F4AF instead of the base game.
While AF certainly isnt bugfree, Its campaign is much more functional. The ground war has seen some good love as well as they managed to get rid of the annoying engineers vs bridges bug, causing the ground units to be stuck at times.

Still, even with its flaws, Falcon feels much more alive, offers A-A as well as A-G at a decent level of simulation. Its just more fun to fly.

I am a proper DCS fan as well as a Falcon fan. But the work needed to be done in that godawful archaic piece of cr@p of a Mission Editor in DCS really keeps people from creating cool missions and campaigns; Many people just have given up before they can focus on the creativity, because the Mission editor is such a pain in the arse to use.
3D placement of units is one big example that is misging, but So darn vital!
If we get that, I'll be all over DCS again, even in our Crimea theatre! ;)
Title: Re: DCS Discussion
Post by: undercovergeek on November 02, 2013, 05:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2013, 06:28:28 PM
Quote from: undercovergeek on November 02, 2013, 05:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

Just come fly some War Thunder if you don't want to mess with any extra hardware.  Arcade mode is easy to get into, and plays more like a 3-dimensional shooter using your mouse & keyboard.  It also has two higher levels of realism, if you ever feel the need to check those out too.   It's also Free-To-Play. 

Maybe it'll eventually convince you to move on to something more 'Sim' in the future.  Frankly I'm finding it a helluva lot easier starting up WT than dragging out all my hardware and dicking with setting them up, which sucks a lot of time and life right out of ya.  If only they had a similar MOBA set in a more modern jet era .. I'd be in heaven.
Title: Re: DCS Discussion
Post by: bob48 on November 02, 2013, 06:33:40 PM
Quote from: undercovergeek on November 02, 2013, 05:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

Rise of Flight is free, although you only get 2 aircraft unless you buy more. Sales are fairly frequent though.
Title: Re: DCS Discussion
Post by: undercovergeek on November 02, 2013, 06:35:00 PM
I'm liking the pics nef..... it's what brought me here.... I may be up for some of that
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 06:49:05 PM
@ Yassy-
I think the reason BMS installs over original Falcon rather than Allied Force is because the basis of BMS is the leaked source code.  From what I remember, just before MicroProse closed up a disgruntled employee posted up the Falcon source code on the internet.  If you remember eRazor, I think a lot of his mods were based upon that.

At any rate, BMS splintered or evolved from the OpenFalcon guys that were using the source code for their mod.  Freefalcon on the other hand actually bought the rights to Falcon and were therefore free to develop without being hassled.  The other groups have always been trying to stay one step ahead of the law. 

Allied Force was sanctioned or affiliated with Hasbro, which most definitely cares about their proprietary code. 

So, by using the Falcon 4 .exe I think BMS exploits a loophole and can call itself a "mod" for Falcon.  Since MicroProse no longer exists, nobody gives a shit.  But if they had developed based on Allied Force they'd likely have been shut down. 

It's very much a gray area.  I think that it is one of the reasons BMS is so super-sensitive about any discussions of payment on their website; the last thing they want is for anyone to even perceive that they might be making money from Falcon.

The development of Falcon is a very interesting story.  I'll see if I can find the link to the story- it's interesting even if you're not into the sim.
Title: Re: DCS Discussion
Post by: jomni on November 02, 2013, 06:49:49 PM
Quote from: undercovergeek on November 02, 2013, 05:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

The Third Wire titles are good if you want to fly jets.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 06:50:23 PM
I love you Google!

Edit: Click on the link "Falcon Epopee" to read the story:

https://sites.google.com/site/falcon4history/


Title: Re: DCS Discussion
Post by: jomni on November 02, 2013, 06:51:09 PM
Quote from: Toonces on November 02, 2013, 06:49:05 PM
@ Yassy-
I think the reason BMS installs over original Falcon rather than Allied Force is because the basis of BMS is the leaked source code.  From what I remember, just before MicroProse closed up a disgruntled employee posted up the Falcon source code on the internet.  If you remember eRazor, I think a lot of his mods were based upon that.

At any rate, BMS splintered or evolved from the OpenFalcon guys that were using the source code for their mod.  Freefalcon on the other hand actually bought the rights to Falcon and were therefore free to develop without being hassled.  The other groups have always been trying to stay one step ahead of the law. 

Allied Force was sanctioned or affiliated with Hasbro, which most definitely cares about their proprietary code. 

So, by using the Falcon 4 .exe I think BMS exploits a loophole and can call itself a "mod" for Falcon.  Since MicroProse no longer exists, nobody gives a shit.  But if they had developed based on Allied Force they'd likely have been shut down. 

It's very much a gray area.  I think that it is one of the reasons BMS is so super-sensitive about any discussions of payment on their website; the last thing they want is for anyone to even perceive that they might be making money from Falcon.

The development of Falcon is a very interesting story.  I'll see if I can find the link to the story- it's interesting even if you're not into the sim.

Wow. I didn't know that.
Title: Re: DCS Discussion
Post by: Toonces on November 02, 2013, 06:53:38 PM
I think what happened is that a bunch of guys formed a development group- Falcon Unified Team (F4UT).  Half the guys split off and sold the work as a derivative Allied Force, while the other half stayed with free development and evolved into Freefalcon.  It's one of the reasons you see so much animosity between the modding groups.

Like I said, the history is very interesting, even if you're not into Falcon.
Title: Re: DCS Discussion
Post by: Father Ted on November 03, 2013, 06:51:55 AM
Quote from: undercovergeek on November 02, 2013, 05:21:03 PM
It's there such a thing as a beginner flight SIM? I'm not too keen on spending a load on joysticks, track irs (whatever they are!)and the other bits of kit

I think that, as a start, you need a joystick that has a point-of-view hat (for looking around), a twisty stick ( to operate rudder) and a slider (for throttle).  Most "entry level" sticks fit that bill for around £20-£30.  They won't have the fidelity and functionality of a £100 HOTAS system, but you can certainly enjoy flying with them.

As to the games, well most have difficulty settings so that you can vary between gaming and simming.  RoF is free, so you'll lose nothing by trying.  I think it's lovely to look at and fly around in, but the combat needs working at if you're not to be frustrated.  The old warhorse IL2 1946 is only £6 on Steam.  It's less pretty than newer games but will run on practically anything and has loads of planes and user-made missions and campaigns.

I don't know War Thunder.
Title: Re: DCS Discussion
Post by: Staggerwing on November 03, 2013, 07:10:12 AM
IL2-1946 is also available from GOG for $10 US if you want a non-drm version. It includes some of the typical GOG goodies such as a  manual (37 pages), 325 renders, aircraft guide (459 pages), and reference card. You get a butt-load of aircraft content with that game.

http://www.gog.com/game/il_2_sturmovik_1946
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2013, 07:36:36 AM
I wouldn't say ROF is an entry level sim. it's good fun and looks amazing...unless shooting down nothing will aggravate you...in which case your enjoyment will be extremely limited.
Title: Re: DCS Discussion
Post by: Yskonyn on November 03, 2013, 03:41:25 PM
@Toonces; thanks. I am well aware of the history of Falcon and its many different modding groups of yore.

In a way BMS is indeed a step backwards from versions we had in the past, but it is also the sole actively worked on version and the version with the most Graphical updates.
Its just a bummer they have not or cannot fix the campaign properly or at least functionality made it on par with the one in F4AF.
Title: Re: DCS Discussion
Post by: Nefaro on November 03, 2013, 04:36:19 PM
Just a note on IL-2 1946.. the last time I loaded it up on my Win7-64 machine with an AMD card in it, a few of the aircraft textures were wonky and the propeller animation also didn't work well on a handful of a/c.  It wasn't widespread, but it was enough to sour it for me.  I believe part of the issue was when forcing anti-aliasing which that old game desperately needs.

I'd recommend any of Third Wire's Strike Fighters 2 titles as a fairly easy entry into simming.  I have SF2: Israel and Europe along with First Eagles 2.  I plan on getting SF2: Vietnam and North Atlantic next time I fire the series up, which may be fairly soon.  They don't have the latest flashy graphics, but they hold up fairly well.  They have dynamic campaigns so that's a plus even though they're not all that fancy.  The default difficulty settings (the ones labelled "Normal") actually qualify as Easy in most sims - things such as GLOC, AI pilot ability, radar functionality, etc are less difficult on normal.  I generally raise everything up to Hard, although there was one setting I usually left on normal.. can't recall which.

You still need a joystick for any of these, although I actually used an Xbox controller with First Eagles 2 and it wasn't too bad after I mapped the settings and all that.
Title: Re: DCS Discussion
Post by: republic on January 10, 2014, 09:37:11 PM
Are there any player created campaigns anyone can recommend?
Title: Re: DCS Discussion
Post by: Mower on January 11, 2014, 09:14:10 AM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.
Title: Re: DCS Discussion
Post by: Nefaro on January 13, 2014, 02:47:56 PM
Quote from: Mower on January 11, 2014, 09:14:10 AM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.

Huh?   You're saying that FC3 is easier to "get into" than Strike Fighters 2?

LOL!

SF2 is certainly a good sim for beginners.   
Title: Re: DCS Discussion
Post by: Yskonyn on January 13, 2014, 04:55:05 PM
No, I suppose Mower is saying that FC3 poses a better entry into the world of serious combat flightsims.
It's still accessible, but a) is built into the DCS World system, meaning you can 'upgrade' your experience in the same environment once you feel ready to up the realism and b) it is still easy to get into, but benefits from the realism DCSW provides (like sensor and weapons envelope modelling to name something).
If you think you might get more seriously into combat flightsims then I agree with Mower.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 13, 2014, 05:17:04 PM
Quote from: Mower on January 11, 2014, 09:14:10 AM
Not to be argumentative but I have Strike Fighters, all the versions, and I do *NOT* recommend them as an entry into combat flight simming.  Poor grafix, far too simplistic cockpits, not much in the way of missions planning, no ramp starts, it starts you in the air!

Instead, I would suggest DCSW and the FC3 add-on.

I have to agree with Nefaro here.  Mower, respectfully, I think your opinion on this is being clouded by your status as an "uber" combat flight simmer. I can see why someone with your flightsim credentials (I don't know you, but I gather you are quite the experienced virtual pilot) would take a disliking to SF2. However, it seems to be the perfect series to serve as a "gateway" to folks new to combat flight simming to entice them to eventually try deeper waters.

FWIW, you can choose in the options whether you want to start missions on the ground, or in the air. There certainly is no complex start-up procedure and missions that begin on the ground are started on the runway, ready for take-off, but this is sort of the point of it being a "light" sim experience.  You can also modify your flight plan before take off, but you are correct that you will not find anything close in terms of pre-flight planning, as say DCS or BMS Falcon.

I enjoy the most complex of study sims, but still manage to find some enjoyment with missiosn flown in SF2...especially when flying in one of several superb complete modifications, such as Vietnam: Air & Ground War or Operation Desert Storm.

Just my .02. 
Title: Re: DCS Discussion
Post by: jomni on January 14, 2014, 12:39:01 AM
As an avid simmer, SF2 has its merits.
The simplified operations makes the player focus on combat and tactics with out struggling with systems operation.

The semi dynamic campaign is better than linear DCS. And more organized than fully dynamic Falcon 4.

Uniform aircrafts systems operation makes it possible for anyone to jump into any plane immediately and learn about its combat capabilies.

Systems operation may be dumbed down but it does combat really well.
Title: Re: DCS Discussion
Post by: MengJiao on January 14, 2014, 08:53:42 AM
Quote from: Nefaro on November 03, 2013, 04:36:19 PM
Just a note on IL-2 1946.. the last time I loaded it up on my Win7-64 machine with an AMD card in it, a few of the aircraft textures were wonky and the propeller animation also didn't work well on a handful of a/c.  It wasn't widespread, but it was enough to sour it for me.  I believe part of the issue was when forcing anti-aliasing which that old game desperately needs.

I'd recommend any of Third Wire's Strike Fighters 2 titles as a fairly easy entry into simming.  I have SF2: Israel and Europe along with First Eagles 2.  I plan on getting SF2: Vietnam and North Atlantic next time I fire the series up, which may be fairly soon.  They don't have the latest flashy graphics, but they hold up fairly well.  They have dynamic campaigns so that's a plus even though they're not all that fancy.  The default difficulty settings (the ones labelled "Normal") actually qualify as Easy in most sims - things such as GLOC, AI pilot ability, radar functionality, etc are less difficult on normal.  I generally raise everything up to Hard, although there was one setting I usually left on normal.. can't recall which.

You still need a joystick for any of these, although I actually used an Xbox controller with First Eagles 2 and it wasn't too bad after I mapped the settings and all that.

I liked the third wire sims a lot.  I reached the point where getting all the mods was taking a lot of time and I've gone back to RoF (which might be an okay starting sim with easy settings and it is free to start), CLOD (You'd have to use the editor to make it a good starter sim) and DCS World (which is free, but probably not a good starter sim).

Since I started flight sims in the early 1980s, its hard for me to think in terms of a starter sim these days.
Title: Re: DCS Discussion
Post by: republic on January 14, 2014, 11:28:17 AM
I don't own all of the Strike Fighters 2 versions yet but  do  own all the 1 versions.  If Thirdwire would indicate they haven't given up on the PC I'd go ahead and snatch up all the Series 2...  I've really wanted to get North Atlantic but I just don't want to hop on to a sinking ship.
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2014, 05:02:16 PM
Quote from: MengJiao on January 14, 2014, 08:53:42 AM

I liked the third wire sims a lot.  I reached the point where getting all the mods was taking a lot of time and I've gone back to RoF (which might be an okay starting sim with easy settings and it is free to start), CLOD (You'd have to use the editor to make it a good starter sim) and DCS World (which is free, but probably not a good starter sim).

Since I started flight sims in the early 1980s, its hard for me to think in terms of a starter sim these days.

I've really been planning to briefly jump back into SF2 for some lighter Cold War simming fun.  Mainly for the period but it's also pretty easy to jump back into after months or years of not playing them, unlike many other modern sims.  I also plan to fire up BMS but it will have to wait until I have plenty of time to peruse the (what I suspect to be) massive pdf manual.  I still vaguely recall some stuff from playing Falcon4 ages ago but it'll be a fairly fresh experience.

I also want to fire up some DCS stuff.  Namely Black Shark 2 again because I've not played it since I got my TrackIR last year.  Been really wanting some gunship sims lately so I even picked up a digital copy of EECH during the holiday sales at GOG so that will give me some more variety (with the mod) if I need it.  Flaming Cliffs 3 didn't get much play time from me, either, so the list goes on.  I don't plan to revisit A-10C anytime soon.  I didn't have a problem with all the heads-down switch flicking but controlling the targeting pod with my hat switch was a real pain in the ass for me.  Since I have a new computer, I'll have to remap the massive amount of HOTAS buttons again, too.  Meh.

Yet with all these other sims I feel I should be playing soon, I keep starting up Wings Over Flanders Fields because the single-player campaign is so damn cool.  I've had some wonderful experiences in it, especially since the AI pilots have such varying degrees of skill level and survival instinct.  So the other sims on my wait list will still be waiting for awhile.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2014, 05:07:29 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)
Title: Re: DCS Discussion
Post by: Rekim on January 14, 2014, 05:29:24 PM
I'm not sure I understand the benefit of having the TrackIR profile from another user. What does that buy you?

The only thing I've found tricky with my IR5 is getting the sensor placed/facing just right so I don't accidentally limiting one side of an axis. ie having it up too high which limits the ability to pan downwards. Otherwise, it has worked fine for me with all of the sims I've tried so far without any tinkering.

Come to think of it, I did have some serious issues initially when I had some bright light sources behind me which confused the hell out of the sensor. It doesn't take much light to cause problems.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2014, 05:31:53 PM
I wasn't using anyone else's. When I say "finding", I meant me trying and failing to set it up.

I'm sure it's a great piece of kit. Just about everyone I've ever heard speak of it swears by it - I couldn't get on with it at all.
Title: Re: DCS Discussion
Post by: jomni on January 14, 2014, 07:02:09 PM
Quote from: republic on January 14, 2014, 11:28:17 AM
I don't own all of the Strike Fighters 2 versions yet but  do  own all the 1 versions.  If Thirdwire would indicate they haven't given up on the PC I'd go ahead and snatch up all the Series 2...  I've really wanted to get North Atlantic but I just don't want to hop on to a sinking ship.

Microsoft had given up on Flight Simulator but it is still a viable platform till this day.  Hopefully mods will still keep SF2 series alive.  Halting develop is good for 3rd party stuff as there are now new patches that will break a mod.
Title: Re: DCS Discussion
Post by: jomni on January 14, 2014, 07:04:59 PM
Quote from: JudgeDredd on January 14, 2014, 05:07:29 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)

Same reason why a don't use TIR with FSX but use it with SF2. You can actually disable tracking when you want to click the cockpit but it is quite troublesome.
Title: Re: DCS Discussion
Post by: Tuna on January 14, 2014, 07:21:37 PM
Quote from: jomni on January 14, 2014, 07:04:59 PM
Quote from: JudgeDredd on January 14, 2014, 05:07:29 PM
^ ne of the issues I had with Track IR (Twice - bought twice and sold twice) was finding a profile that worked with my setup (distance from screen, light etc). But the other MAIN problem I had was with clickable cockpits....it proved just way too sensitive to be used with a clickable cockpit. I just couldn't keep my head still (seemingly) in order to click the right button. In the end I was spending way too much time zoomed in and looking down...

I could never get on with TrackIR as much as I tried (twice!)

Same reason why a don't use TIR with FSX but use it with SF2. You can actually disable tracking when you want to click the cockpit but it is quite troublesome.

EZDok is awesome in FSX... you zoom in on the panel that you're focused on with TrackIR turning off automatically.. then you can zoom back to you normal view and the Track IR turns back on automatically... I wish EZDok ported into other games as well, like DCS, that would've been awesome!
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2014, 09:38:19 PM
Quote from: JudgeDredd on January 14, 2014, 05:31:53 PM
I wasn't using anyone else's. When I say "finding", I meant me trying and failing to set it up.

I'm sure it's a great piece of kit. Just about everyone I've ever heard speak of it swears by it - I couldn't get on with it at all.

I'm still not used to craning my head around to look backward while still looking at the screen.  It just feels odd.  I also have old neck injuries that tend to result in pinched nerves and a headache if I keep my head on a swivel with it, so I still use the Padlock Target views a lot, especially when they're behind me.  I have finally tweaked it to about as comfortable as I can get with it, but I will never be able to fully utilize it as some do.

It's still nice when I'm using it to look around in the forward hemisphere and looking about in general and I've still been using it in all my sims.

I certainly understand your issue with the clickable cockpits.  It can sometimes be a pain in the neck (literally) to hold your head still when you're looking in certain directions.  If you're like me, you have the head movement ratio set higher than default, which is nice for looking around without having to look out the side of your eyelids, but it's not so good for holding still when looking to the side at an angle whilst trying to click on a little button.
Title: Re: DCS Discussion
Post by: MengJiao on January 14, 2014, 09:42:15 PM
Quote from: Nefaro on January 14, 2014, 05:02:16 PM


Yet with all these other sims I feel I should be playing soon, I keep starting up Wings Over Flanders Fields because the single-player campaign is so damn cool.  I've had some wonderful experiences in it, especially since the AI pilots have such varying degrees of skill level and survival instinct.  So the other sims on my wait list will still be waiting for awhile.

  That's pretty much the ideal gaming sweet spot: one game that keeps a lot of other good games on a wait list for quite a while.
Title: Re: DCS Discussion
Post by: Toonces on January 20, 2014, 04:35:30 PM
I don't know if you guys have been following the drama, but there appears to have been a hiccup in DCS: MiG-21. 

There are a few posts at SimHQ regarding it.  It seems that somebody on the team (Beczl?) had some sort of issue and basically cancelled the project.  Then another part of the team posted that there were some internal problems but that they'd be resolved and to keep the faith that MiG-21 would eventually be released.

Then the discussion sort of moved to other 3rd party developers and if I read it correctly it seems that Iris may or may not be still working on the F-15E.

Once again I come away with the feeling that someday DCS might be the best modern sim ever, but man alive is it taking a really long time to get awesome.  I personally do not care for DCS single player in its current state. 

I like the direction they are going- Combined Arms is a brilliant idea- but I've given up on actually being excited by anything DCS-related anymore.  I was looking forward to MiG-21, it was scheduled for release in March, but now who knows? 

I wonder if ED is wishing they could go back and create a more user friendly SDK?  Because it seems that the difficulty in using the SDK is what is slowing 3rd party development to a crawl.  Although if you consider that DCS has been releasing add-ons at a very slow, but steady rate, maybe I'm being a bit unfair in criticizing their development pace.  I just don't know.
Title: Re: DCS Discussion
Post by: Yskonyn on January 21, 2014, 04:22:33 AM
Their slow pace and suspected lack of focus have been a discussion before on several occasions.
I believe they just want to do too much at the same time and that might endanger the proper progress of DCS. This is made even worse by the community on the official boards; every time someone tries to post something even remotely critical about the development process of DCS he gets jumped on immediately causing the thread to transform in an immediate flamewar.

I haven't kept up to date on the Mig project as I am not very interested in the aircraft, but if its true that the project is in limbo that would be a rather big blow for DCS. It was the one thing that was on the horizon to be released with a proper 'DCS' realism label and many many people were looking forward to it.

I just wish ED would be more up to date on telling us what is going on, instead of the more generic 'we're still working on it' posts with the odd screenshot thrown in.

I agree that DCS singleplayer is not very strong. I enjoy it as a multiplayer platform on a private server with a great bunch of guys. We have created a nice version of the map with different training areas, AAR options and a live fire enemy danger zone.
But it's all more procedurally oriented (learning how to employ the A-10 successfully) instead of having an action packed narrative. Well, we make that ourselves I guess. :)

But for a cool SP experience Falcon still reigns supreme IMO. At least for Modern Day ops.
Title: Re: DCS Discussion
Post by: republic on January 21, 2014, 07:46:00 AM
I would like to see more developers put out Flaming Cliffs type fidelity, and then work on moving to DCS fidelity later.  Sell the flaming cliffs version at $10 and the DCS version higher later...just get some kind of movement going.  I also wish DCS would host their own servers and get it such that we can get 50+ in a server stable.  The community is so fragmented.  I login to DCS to play online and see 30+ servers with 2 or 3 people in each.
Title: Re: DCS Discussion
Post by: MengJiao on January 24, 2014, 10:35:11 AM
Quote from: republic on January 21, 2014, 07:46:00 AM
I would like to see more developers put out Flaming Cliffs type fidelity, and then work on moving to DCS fidelity later.  Sell the flaming cliffs version at $10 and the DCS version higher later...just get some kind of movement going.  I also wish DCS would host their own servers and get it such that we can get 50+ in a server stable.  The community is so fragmented.  I login to DCS to play online and see 30+ servers with 2 or 3 people in each.

It looks like 1.2.7 is out and ships have much improved wakes and bow waves.  Which is nice because in the base scenario I play in various ways, there is a Russian warship with SAM-8s that can play a crucial role in stopping the last wave of attacks on a base.  I guess the wake graphic makes little difference per se -- but still, it is nice to have a ship with a decent indication of its speed.
Title: Re: DCS Discussion
Post by: Toonces on July 25, 2014, 11:49:44 PM
Just an FYI- I saw the F-86F was released.  50 clams (30-something euros). 

No, it doesn't come with a Korea map or any of that type of stuff.  It does have AI MiG-15s to fight against.

Looks good to me.  I actually am a fan of the jet but I'm going to hold off a bit.  I'm not super into DCS right now.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 26, 2014, 12:40:05 AM
I really wanted to support DCS and I bought the P51 even though I had zero interest in a WWII era in that world - but I have to say, things have been incredibly slow and they are going in a different direction (well...at least not in MY direction) that I had wanted the world to continue down - so I WILL (hear that UCG - I WILL) not be buying any other products until they work on the world.

That might not be the most lucrative part for them - but they may find out that's the case when other people stop buying their modules in protest over the lack of a credible environment and campaign system....either dynamic or otherwise.

So I am not in for the moment.

(besides - I'd probably suck real bad at jet fighters with no AA missiles!)  :P
Title: Re: DCS Discussion
Post by: Toonces on July 26, 2014, 02:06:06 AM
While I'm intrigued by the idea of flying a super high-fidelity model of the F-86 in skirmishes against MiG-15s, I'm not sure I'm $50 intrigued. 

I'm going to take a wait and see on this one for a while.  MiG-21 might be a bit harder, though.
Title: Re: DCS Discussion
Post by: MikeGER on July 26, 2014, 02:44:05 AM
...i am interested ...well, when the days get shorter, and maybe there is a sale (Thanksgiving or Xmas) too
it's on my mental watchlist now   ;)   
Title: Re: DCS Discussion
Post by: Asid on July 26, 2014, 05:47:00 AM
Quote from: MikeGER on July 26, 2014, 02:44:05 AM
...i am interested ...well, when the days get shorter, and maybe there is a sale (Thanksgiving or Xmas) too
it's on my mental watchlist now   ;)

There is always a DCS sale or six...Through Eagle Dynamics or Steam.
Title: Re: DCS Discussion
Post by: Nefaro on July 26, 2014, 06:27:20 AM
Quote from: Toonces on July 25, 2014, 11:49:44 PM
Just an FYI- I saw the F-86F was released. ..

No, it doesn't come with a Korea map or any of that type of stuff.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ff3f28b1b34f161062f727d434bba8ed6%2Ftumblr_inline_n8gkydj5FW1ri696a.gif&hash=1ea033968f6b30ebf6c87927b8a1a05c62213500)
Title: Re: DCS Discussion
Post by: Yskonyn on July 26, 2014, 07:01:27 AM
That's hardly a surprise at this point now, is it?  ;D

It's just modules adding that specific thing. For the Korea map you would need DCS: Korea. And for the rest of the fluff you would need DCS: Korean War.

O:-)
Title: Re: DCS Discussion
Post by: MikeGER on July 26, 2014, 08:22:15 AM
...the Nevada map ASAP would be good ...so all the strange planes could be part of secret Red Flag exercises ...fluff /immersion wise  ;)
Title: Re: DCS Discussion
Post by: Nefaro on July 26, 2014, 09:33:02 AM
Their world modelling decisions just confound me.

I'm all about immersion in the sim world around the player.  The DCS flights of fancy, or lack of context, often make me scratch my head. 

After being addicted to WOFF so much this past year, it has made me realize just how important a good campaign environment is to my enjoyment of a sim.  I wish there were more which placed such high value on that facet.   

I suppose it will just be WOFF and maybe Falcon BMS in my forseeable future, as far as preferred flight sims go.
Title: Re: DCS Discussion
Post by: Yskonyn on July 26, 2014, 12:54:19 PM
I don't need a cinematic experience or a story being told for my campaigns in sims, but I do need to be able to get immersed somehow or it will end up being pretty procedural.
I totally agree Falcon does a good job. With the radio chatter, theater of Ops that is alive with units on the ground and in the air. It all flows dynamically.

DCS has this option as well, but the amount of hard work needed to get something done in the Mission Editor (there is no Dynamic event generating, you will have to manuallycreate Triggers) coupled with the fact that its UI is a pain to use for anything that involves precise placement of units, make it that nobody does it.

Then we haven't even touched upon the fact that the map is just too small and I am not too sure the Nevada map will change this...
Title: Re: DCS Discussion
Post by: republic on July 27, 2014, 07:26:46 AM
I'm probably not going to buy any more modules until the new engine is finally released.  The Nevada terrain in itself doesn't really interest me at all.  I can't see how it will remain interesting for long.

I like the idea of early jets, hopefully we can fly them in a theater they were actually in.  If we get Korea with some more Korean War Era jets...I can see my wallet taking quite a beating.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on July 31, 2014, 04:53:00 AM
Quote from: JudgeDredd on July 26, 2014, 12:40:05 AM
I really wanted to support DCS and I bought the P51 even though I had zero interest in a WWII era in that world - but I have to say, things have been incredibly slow and they are going in a different direction (well...at least not in MY direction) that I had wanted the world to continue down - so I WILL (hear that UCG - I WILL) not be buying any other products until they work on the world.

That might not be the most lucrative part for them - but they may find out that's the case when other people stop buying their modules in protest over the lack of a credible environment and campaign system....either dynamic or otherwise.

So I am not in for the moment.

(besides - I'd probably suck real bad at jet fighters with no AA missiles!)  :P
Having said that - I do have a 70% discount coupon from DCS.....mmm...... :-\
Title: Re: DCS Discussion
Post by: JudgeDredd on July 31, 2014, 04:23:07 PM
I picked this up as I had a 70% discount. I was always a bit scared it was going to end up being invalid at some point.  :uglystupid2:
Title: Re: DCS Discussion
Post by: Nefaro on July 31, 2014, 05:03:39 PM
Quote from: JudgeDredd on July 31, 2014, 04:23:07 PM
I picked this up as I had a 70% discount. I was always a bit scared it was going to end up being invalid at some point.  :uglystupid2:

Picked up what?  The F-86?
Title: Re: DCS Discussion
Post by: JudgeDredd on August 01, 2014, 12:21:26 AM
Yeah. MY coupon made it $14 (£10).

I'm not proud of myself  >:(
Title: Re: DCS Discussion
Post by: MengJiao on August 14, 2014, 11:45:24 AM
Quote from: JudgeDredd on August 01, 2014, 12:21:26 AM
Yeah. MY coupon made it $14 (£10).

I'm not proud of myself  >:(

  It's a nice jet though.  I got the thing.  Not doing well flying it, though.  Pretty interesting.  Apparently the quirks of early jet engines got some modeling work.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 20, 2014, 09:34:49 AM
Frooglesim takes a first look at the DCS Mig-21  :coolsmiley:

It looks really nice and advanced  :)

Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2014, 09:37:08 AM
Quote from: Cougar_DK on August 20, 2014, 09:34:49 AM
Frooglesim takes a first look at the DCS Mig-21  :coolsmiley:

It looks really nice and advanced  :)



This will be a day one buy for me. What's the word on release? I know Steam has it on for 10/1. Hopefully, it will be released directly by Eagle Dynamics before then.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 20, 2014, 09:40:08 AM
Not sure, but it should be really soon  ;)
Title: Re: DCS Discussion
Post by: sandman2575 on August 20, 2014, 10:02:56 AM
Nice vid!

Something about that blue instrument panel that just screams "Soviet engineering" to me.
Title: Re: DCS Discussion
Post by: Skoop on August 20, 2014, 01:02:49 PM
I have been in a don't care vibe about the mig 21, but now that release is imminent and all these videos and pics are coming out I might have to jump in.  I bet a plausible round of scenarios can be made where you fly this in a 80s version of a Georgian conflict.  Could actually be pretty fun with group of guys doing a2a and a2g in 21s and another group doing helo support in mi8s with another group controlling t-55s and bmps.  Could be fun until we get a phantom to do true east vs west scenarios in adversarial combat.   
Title: Re: DCS Discussion
Post by: MengJiao on August 20, 2014, 01:26:42 PM
Quote from: Skoop on August 20, 2014, 01:02:49 PM
I have been in a don't care vibe about the mig 21, but now that release is imminent and all these videos and pics are coming out I might have to jump in.  I bet a plausible round of scenarios can be made where you fly this in a 80s version of a Georgian conflict.  Could actually be pretty fun with group of guys doing a2a and a2g in 21s and another group doing helo support in mi8s with another group controlling t-55s and bmps.  Could be fun until we get a phantom to do true east vs west scenarios in adversarial combat.

I'd given up on it too, though it was the first thing that interested me in DCS.  I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.
Title: Re: DCS Discussion
Post by: Nefaro on August 20, 2014, 01:32:54 PM
Quote from: MengJiao on August 20, 2014, 01:26:42 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump". 
Title: Re: DCS Discussion
Post by: MengJiao on August 20, 2014, 01:45:21 PM
Quote from: Nefaro on August 20, 2014, 01:32:54 PM
Quote from: MengJiao on August 20, 2014, 01:26:42 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump".

  That would work well, but since I bought the F-86, I was looking for an excuse to fly it occasionally.
Title: Re: DCS Discussion
Post by: Skoop on August 20, 2014, 03:06:20 PM
Ooo, that's a good one, Georgian 1995 skirmish against turks.  Georgians are Mig-21s, SU-25, Mi8s, T-55s, and Bmps.  Turks are F-4s, A-4s, hueys, M60s, and M-113s.  I'll have to see if they can cook that one up for the SimHq servers.

After watching that video, I will definitely have to put my touch screen back into service.  My secret weapon for accelerating cockpit management.  Sounds like the switchology is a nitemare but could be fun conquering it.
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 09:00:46 AM
Not to derail, but I've been thinking about picking up Flaming Cliffs 3 and wonder what folks think of it.  It's supposed to be more 'intermediate' than standard DCS modules, correct?  I have a few of DCS planes but have been too intimated to give them a try, just not having the time to devote to learning them, so something a little less hardcore would interest me.
Title: Re: DCS Discussion
Post by: Cougar_DK on August 21, 2014, 09:21:56 AM
Quote from: sandman2575 on August 21, 2014, 09:00:46 AM
Not to derail, but I've been thinking about picking up Flaming Cliffs 3 and wonder what folks think of it.  It's supposed to be more 'intermediate' than standard DCS modules, correct?  I have a few of DCS planes but have been too intimated to give them a try, just not having the time to devote to learning them, so something a little less hardcore would interest me.

Yes, its a lot simpler to start engines and systems. There is no clickable cockpit though so you need the key map for your plane.

There were a matrix with the different planes and their cockpit and flight model level but I can't find it  :(

But take the Su-25 of for a spin and see if you like the cockpit, starting up, changing weapons modes and the like before buying.

The Ka-50, A-10C, Mi-8, UH-1H, P-51D, Fw190D9 and F-86F is study sims and they need some time to read up on and then a lot of practice  ;)
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 09:40:39 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 21, 2014, 09:42:30 AM
Quote from: sandman2575 on August 21, 2014, 09:40:39 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)

Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.
Title: Re: DCS Discussion
Post by: sandman2575 on August 21, 2014, 09:51:09 AM
Quote from: Jarhead0331 on August 21, 2014, 09:42:30 AM
Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.

Yeah, no question -- the combination of intelligence, reflexes, steel nerves, and physical endurance that combat pilots have to possess, and always have, is hugely impressive --
Title: Re: DCS Discussion
Post by: jomni on August 21, 2014, 09:53:12 AM
Quote from: Jarhead0331 on August 21, 2014, 09:42:30 AM
Quote from: sandman2575 on August 21, 2014, 09:40:39 AM
Thanks Cougar  -- after watching Froogle's MiG-21 video, and hearing how you have to manage things like the plane's alcohol supply because that's what powers the radar... I could probably do with something a little less demanding  8)

Gives you a whole new respect for the guys who actually flew these things...and not only flew them, but flew them under combat conditions. You really had to have your $hit down tight.

Especially those from 3rd world countries who can take on a superpower.
http://acepilots.com/vietnam/viet_aces.html
Title: Re: DCS Discussion
Post by: Toonces on August 21, 2014, 12:06:58 PM
I would agree on the suggestion to try out the Su-25 for free first.  That is very representative of the FC3 line of aircraft.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2014, 02:55:46 PM
Quote from: Toonces on August 21, 2014, 12:06:58 PM
I would agree on the suggestion to try out the Su-25 for free first.  That is very representative of the FC3 line of aircraft.

Yep.

But many of the aircraft in FC3 are fighters.  You won't get much feel for air-to-air stuff with the Frog, but the air-to-air radar modelling isn't too overbearing in FC3.
Title: Re: DCS Discussion
Post by: jomni on August 22, 2014, 12:17:54 AM
I still believe DCS World is more suited for ground attack simulation.
Title: Re: DCS Discussion
Post by: Yskonyn on August 22, 2014, 12:32:55 AM
That's much more due to the small theatre of operations than the engine itself .
Title: Re: DCS Discussion
Post by: jomni on August 22, 2014, 12:40:34 AM
You nailed it. Thats the reason.
Title: Re: DCS Discussion
Post by: MengJiao on August 22, 2014, 03:11:19 PM
Quote from: MengJiao on August 20, 2014, 01:45:21 PM
Quote from: Nefaro on August 20, 2014, 01:32:54 PM
Quote from: MengJiao on August 20, 2014, 01:26:42 PM
I'm not sure what sort of missions I'll make for the MiG21 -- maybe as an Evil Advanced Technology fighter going after the MiG15 and/or F-86F.

Stock DCS World comes with AI F-4s.  Although I think they are F-4E models are from Turkey and such.  Which is probably fitting since this MiG-21 looks to be a later model, having the larger "hump".

  That would work well, but since I bought the F-86, I was looking for an excuse to fly it occasionally.

  Mig21bis preview:

http://www.simhq.com/air-combat/preview-dcs-mig-21bis.html

Title: Re: DCS Discussion
Post by: PanzersEast on September 11, 2014, 04:24:52 PM
Have any of you flown a multiplayer mission?  I recently pulled this out of mothball and was flying the SU-25... and maybe putting time back into the A-10C   I still fly my Falcon....


PE
Title: Re: DCS Discussion
Post by: RyanE on September 12, 2014, 06:01:25 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?
Title: Re: DCS Discussion
Post by: Asid on September 12, 2014, 08:18:21 AM
Quote from: RyanE on September 12, 2014, 06:01:25 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

I agree with the above. Even FSX with addons (orbx) works a lot better  :o
Title: Re: DCS Discussion
Post by: PanzersEast on September 12, 2014, 09:01:41 AM
Quote from: RyanE on September 12, 2014, 06:01:25 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

A couple of notes about DCS... the engine is not optimized and can run poorly, even on a high end machine like mine so some tweaking is needed.... but yea, it is unexpected for something that looks just ok.  For Air to Air it is not a great sim presently, however the Close Air support aspect of it is very well done and why I only fly the SU-25 and A-10.  Currently Falcon BMS is still my go to game, but with CAS I have been leaning back to DCS.

PE
Title: Re: DCS Discussion
Post by: MengJiao on September 12, 2014, 10:47:23 AM
Quote from: PanzersEast on September 12, 2014, 09:01:41 AM
Quote from: RyanE on September 12, 2014, 06:01:25 AM
I got a little excited about DCS when I saw some of those videos.  I downloaded World and tried it out.  I am getting 10 fps even with every option set to lowest in the training missions.  I get 30-40 in Rise of Flight and BOS.  I don't think DCS looks that much better than RoF or BoS.  Am I missing something?

A couple of notes about DCS... the engine is not optimized and can run poorly, even on a high end machine like mine so some tweaking is needed.... but yea, it is unexpected for something that looks just ok.  For Air to Air it is not a great sim presently, however the Close Air support aspect of it is very well done and why I only fly the SU-25 and A-10.  Currently Falcon BMS is still my go to game, but with CAS I have been leaning back to DCS.

PE

DCS is a mysterious thing.  Some parts of it are pretty neat and other things are just plain puzzling.  I started getting into it because I wanted to see the MiG21bis, but there were other fun moments.  I think a jet simulator along the lines of RoF/BoS would be fantastic, but for the moment (or the next few decades?) DCS is the jet simulator I use, though these days I just play in BoS.

And the MIG21bis is about to arrive (and the trailer is hilariously excessive):

http://simhq.com/forum/ubbthreads.php/topics/4008824/1
Title: Re: DCS Discussion
Post by: RyanE on September 12, 2014, 11:05:54 AM
How are the graphics of BMS compared to DCS.  I used to think Falcon looked really poor down low.
Title: Re: DCS Discussion
Post by: Toonces on September 12, 2014, 01:21:58 PM
I don't think any reasonable person could conclude the terrain graphics in Falcon are better than the graphics in DCS.

Having said that, contributors have really come a long way to improve the Falcon graphics.  They're not great by modern standards, but they are better.

Ideally you're too busy to notice the poor graphics!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2013-01-08_202003_zpscde8e5ee.jpg&hash=547c43e48b96ac9e6d66eacce8cbc59c16cab3f4)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi263.photobucket.com%2Falbums%2Fii123%2Ftoonces3%2F2013-01-09_191819_zps73ea4388.jpg&hash=369c69ecbf6aeb533745fff41dffd7455a028fda)
Title: Re: DCS Discussion
Post by: Silent Disapproval Robot on September 17, 2014, 02:19:32 AM
70% off Flaming Cliffs 3 and UH-1H Huey on Steam today.
Title: Re: DCS Discussion
Post by: RyanE on September 17, 2014, 05:44:48 AM
That really tempts me, but I see no point getting it when it runs so poorly on my machine.  I have a couple games like that.  I really want to like them, but performance sucks.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 06:13:01 AM
One day until Fishbed!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 06:26:34 AM
I don't know if you saw my post - Fishbed is up for pre-order and is available from the 18th September as a full release

http://grogheads.com/forums/index.php?topic=11219.0
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 07:11:40 AM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2014, 09:48:03 AM
Quote from: Silent Disapproval Robot on September 17, 2014, 02:19:32 AM
70% off Flaming Cliffs 3 and UH-1H Huey on Steam today.

I don't regret buying FC3.  You get quite a few aircraft, some with improved cockpit and TrackIR support over FC2.  Along with DCS World integration.

It was more palatable because I don't need the extra functional cockpit button-pushing to enjoy simming.  Especially don't wanna spend the extra time on that when the environment is so dull.
Title: Re: DCS Discussion
Post by: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 11:27:43 AM
Quote from: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

Not only that, but the game is also hurt by a blatant lack of theaters in which to operate in.
Title: Re: DCS Discussion
Post by: mikeck on September 17, 2014, 12:38:20 PM
Do any of these flight sims offer a chance to fly a true attack aircraft like an F-111 or a bomber like a B-1B? I used to have a sim of the latter for my C-64. I loved flying nuclear attacks on the Commies...*sigh*....things were so much simpler back then. 'Murica=good...Pinko commies=bad
Title: Re: DCS Discussion
Post by: PanzersEast on September 17, 2014, 12:58:17 PM
DCS has a great base, but in the end it feel like Endless Space to me... just no soul to the game.  On the other hand, Falcon BMS is just the opposite, I can play A/A or A/G in different theaters... there is active land and air battles going on.... lines move back and forth and if I fail at my SEAD job it can seriously effect the mission overall.  All of that is lost in DCS where it is just a large practice range.  The A-10 is fun to fly, but in the end it is a king fish in a dry pound.


PE
Title: Re: DCS Discussion
Post by: Skoop on September 17, 2014, 01:18:57 PM
Quote from: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE
There's some pretty immersive MP missions out there for Dcs.  I've played some pretty good living battlefield scenarios that work off dynamic triggers that are a blast.  For Dcs to move forward we need the edge optimization so the missions I mentioned don't bog down from all the units on the map.  It's same story with Dcs so much potential if it's ever finished.  If we ever get the f18 and an apache, I probably would not play anything else for years.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 01:35:08 PM
Quote from: Jarhead0331 on September 17, 2014, 07:11:40 AM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 01:36:51 PM
Quote from: PanzersEast on September 17, 2014, 12:58:17 PM
DCS has a great base, but in the end it feel like Endless Space to me... just no soul to the game.  On the other hand, Falcon BMS is just the opposite, I can play A/A or A/G in different theaters... there is active land and air battles going on.... lines move back and forth and if I fail at my SEAD job it can seriously effect the mission overall.  All of that is lost in DCS where it is just a large practice range.  The A-10 is fun to fly, but in the end it is a king fish in a dry pound.


PE
I wish to god I could've got Falcon 4 Allied Force to work. I agree it was very immersive - much more so I think than DCS is, but it just refused to work on my system. I had graphics tearing everywhere. I tried various fixes suggested but none ever worked.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 17, 2014, 03:03:19 PM
Quote from: JudgeDredd on September 17, 2014, 01:35:08 PM
Quote from: Jarhead0331 on September 17, 2014, 07:11:40 AM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...

LoL! Nope...now its like in half a day!!!!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 03:26:45 PM
Quote from: Jarhead0331 on September 17, 2014, 03:03:19 PM
Quote from: JudgeDredd on September 17, 2014, 01:35:08 PM
Quote from: Jarhead0331 on September 17, 2014, 07:11:40 AM
Right. Like I said, one day until the Fishbed. The 18th is tomorrow.
Got you. I thought you meant "One day" as in one day it will come...

LoL! Nope...now its like in half a day!!!!
I'm off tomorrow  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2014, 03:46:04 PM
Got a newsletter with this...

DCS: MiG-21bis by Leatherneck Simulations is Now Available for Download  ;D
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2014, 05:08:26 PM
Quote from: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.
Title: Re: DCS Discussion
Post by: Slick Wilhelm on September 17, 2014, 08:40:37 PM
I watched a few videos on Youtube for UH-1 Huey, so I think I'm going to pick that title up. I want to learn how to fly a chopper!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2014, 04:13:09 AM
Good luck with that Slick...that is one hard bastage to fly!
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 18, 2014, 05:57:43 AM
Quote from: JudgeDredd on September 18, 2014, 04:13:09 AM
Good luck with that Slick...that is one hard bastage to fly!

Flying that thing reminds me of my 15 month old trying to walk. She is on her feet and moving, but is totally out of control. Making it to the other side of the room in one piece is truly a miracle. You know what they say...baby steps.
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2014, 10:28:16 AM
You could always get Black Shark 2 and blow stuff up as an added bonus.  ;)

Then you'd have to get used to the weird Russkie trim system that's always on by default instead of being a simple on/off toggle.  :idiot2:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2014, 10:49:11 AM
Quote from: Jarhead0331 on September 18, 2014, 05:57:43 AM
Quote from: JudgeDredd on September 18, 2014, 04:13:09 AM
Good luck with that Slick...that is one hard bastage to fly!

Flying that thing reminds me of my 15 month old trying to walk. She is on her feet and moving, but is totally out of control. Making it to the other side of the room in one piece is truly a miracle. You know what they say...baby steps.
lol - superb analogy!  :2funny:
Title: Re: DCS Discussion
Post by: MengJiao on September 24, 2014, 11:54:23 AM
Quote from: Nefaro on September 17, 2014, 05:08:26 PM
Quote from: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.

  The mission editor works well, I find.  I have some elderly scenarios full of missiles and tanks that I use as background to intercepting some SEADs on both sides.  The F4E has a pretty easy time shooting down the F86F, but the MIG21bis can get some hits on the F4s occasionally.
I haven't tried shooting down the F86F with the MIG21 (which did happen in 1972 when an Indian Mig shot down a Pakistani F86).
Title: Re: DCS Discussion
Post by: MengJiao on October 06, 2014, 11:14:12 AM
Quote from: MengJiao on September 24, 2014, 11:54:23 AM
Quote from: Nefaro on September 17, 2014, 05:08:26 PM
Quote from: PanzersEast on September 17, 2014, 11:08:08 AM
My only issue with DCS other than not fully optimized, is that the lack of any Dynamic Campaign.  I love flying the A-10, however it is limited by the number of missions I have for it.  Sure, you can quick build a mission, but there is no campaign or greater sense of fighting in a struggle, just target practice.


PE

The Quick Missions are also rather lifeless and too fabricated.   I shook my head when I first saw huge lines of enemy tanks advancing in perfect lines & rows across the map on a randomly created mission.  I expect some oddities with any randomly generated setting, but the sight was disappointing.  The poor video optimization of the terrain became rather annoying after awhile too. 

DCS' environment feels like a demo for something that could be so much better.

  The mission editor works well, I find.  I have some elderly scenarios full of missiles and tanks that I use as background to intercepting some SEADs on both sides.  The F4E has a pretty easy time shooting down the F86F, but the MIG21bis can get some hits on the F4s occasionally.
I haven't tried shooting down the F86F with the MIG21 (which did happen in 1972 when an Indian Mig shot down a Pakistani F86).

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2014, 11:32:31 AM
I am currently trying to master the startup procedure. I can do it and have the kneeboard pics of the manual to help - but I wanted to try and get it so I didn't need to look it up. I also ran the first easy mission - flying xkm - but ran out of fuel about 5 miles from the runway. I guess I was on AB and FM for too long

I like it though. It's got some boost. 40,000ft in no time at all and still having 400+m(k)ph left
Title: Re: DCS Discussion
Post by: MengJiao on October 06, 2014, 11:47:25 AM
Quote from: JudgeDredd on October 06, 2014, 11:32:31 AM
I am currently trying to master the startup procedure. I can do it and have the kneeboard pics of the manual to help - but I wanted to try and get it so I didn't need to look it up. I also ran the first easy mission - flying xkm - but ran out of fuel about 5 miles from the runway. I guess I was on AB and FM for too long

I like it though. It's got some boost. 40,000ft in no time at all and still having 400+m(k)ph left

  I looked at some of how you actually would fly the plane and skipped it and did air starts -- 16,000 feet and 300 kts.  Even then there are
switches to flip -- the throttle and the chaff dispenser (power on and open it ), gun pyro button, missile selectors etc.  If you do that, then in some ways it is easier to fly than the Su25T which always used to feel like it was about to roll over and fall out of the sky.  On the other hand the missiles in the SU25T were pretty good.  The Mig can definitely accelerate and climb like crazy though.   
Title: Re: DCS Discussion
Post by: Nefaro on October 06, 2014, 07:13:12 PM
Quote from: MengJiao on October 06, 2014, 11:14:12 AM

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.

North Vietnamese MiG-21 doctrine was typically to take off after detection, climb to high altitude, and pour on the speed while flying past enemy F-4s.  Taking  (often poor) missile shots as they passed and then fled the area.  Didn't always turn out this way but that's what they often tried IIRC.

Since their home bases were off-limits for a notable part of the war, the F-4s couldn't often take advantage of their short range and small payload by following them home and shooting them down when they tried to land.  Some of that notoriously bad American ROE again.  :idiot2:
Title: Re: DCS Discussion
Post by: MengJiao on October 07, 2014, 09:52:36 AM
Quote from: Nefaro on October 06, 2014, 07:13:12 PM
Quote from: MengJiao on October 06, 2014, 11:14:12 AM

  Having now flown the DCS Mig21bis, I have to say I'm very impressed with anyone who ever shot down anything with this aircraft, much less a small fighter like the F86.  I'd rather fight F4s than those early jets at this point.  I have shot down some AI helicopters with the 23mm gun, but the missiles are not easy for me.  On the other hand I have avoided being shot down by AI Helicopters, F4s, f86 and Mig15s.  AI Phantoms have gotten me twice.  It's a big boom when the AIM7 hits.  BUT I know how to drop chaff and flares and fire missiles and sooner or later I'll hit another AI jet fighter with the appropriate ordinance.

North Vietnamese MiG-21 doctrine was typically to take off after detection, climb to high altitude, and pour on the speed while flying past enemy F-4s.  Taking  (often poor) missile shots as they passed and then fled the area.  Didn't always turn out this way but that's what they often tried IIRC.

Since their home bases were off-limits for a notable part of the war, the F-4s couldn't often take advantage of their short range and small payload by following them home and shooting them down when they tried to land.  Some of that notoriously bad American ROE again.  :idiot2:

It's hard finding a reasonable match to the Mig21 in DCS.  Anything with decent missiles will slaughter them (or more particularly me) BUT the Mig can kill anything with its gun (B52s etc.) except Mig15s and F86Fs (in my experience).  Dogfighting Phantoms seems promising until a missile hits you.  The Indian Mig21s could take on F-104s and F86s -- but they might have had better missiles or something.  Better Pilots than me anyway.

   The Mirage III might be a good plane for Mig fighting if it ever turns up in DCS world.  Maybe I'll get the SU27 while I think this over.
Title: Re: DCS Discussion
Post by: Nefaro on October 07, 2014, 03:35:54 PM
Quote from: MengJiao on October 07, 2014, 09:52:36 AM

It's hard finding a reasonable match to the Mig21 in DCS.  Anything with decent missiles will slaughter them (or more particularly me) BUT the Mig can kill anything with its gun (B52s etc.) except Mig15s and F86Fs (in my experience).  Dogfighting Phantoms seems promising until a missile hits you.  The Indian Mig21s could take on F-104s and F86s -- but they might have had better missiles or something.  Better Pilots than me anyway.

   The Mirage III might be a good plane for Mig fighting if it ever turns up in DCS world.  Maybe I'll get the SU27 while I think this over.


It's due to one of the problems with what DCS has been doing.  Releasing planes from era to era with few or no contemporary opponents for them and no appropriate locale. 

For example, your dogfight experiences in the MiG-21 would be more manageable if you were flying against early model Phantoms with early missiles.  Instead, DCS uses late model ones.  The big issue being the late model missiles.  The earlier ones had abysmal success rates in Vietnam.  Hell, even late model Sparrows weren't terribly good but the early stuff was just downright bad.  If DCS world had a variety of such contemporary opponents available, then you'd have an easier time of it.  Shooting at Thuds should be a good way to start, but they don't have those in the game do they?
Title: Re: DCS Discussion
Post by: jomni on October 07, 2014, 05:41:42 PM
Are the missiles for the Mig-21 modern or cold war era?
Maybe use the a-10 as target practice.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2014, 05:48:32 PM
I don't know what's the matter with the game (or my PC) but I just tried to fly the Su-25 (as a module AND in FC3) and the flaps and landing gear wouldn't work - even though they are mapped correctly.

The keys are fine - but in game the flaps wouldn't go down and the landing gear wouldn't retract.

Kind of bummed out with issues at the moment

I noticed the other day I couldn't get the radio comms to come up with the key binding of \. When I re-mapped the comms to the \ key it came up with OEMxx!! But that wasn't the problem with the flaps or landing gear...when I remapped those, they had the same key assignments as they had previously...so I don't know what the problem is there. Can't do a thing with the Su-25T - not with landing gear down!
Title: Re: DCS Discussion
Post by: MengJiao on October 07, 2014, 06:30:08 PM
Quote from: jomni on October 07, 2014, 05:41:42 PM
Are the missiles for the Mig-21 modern or cold war era?
Maybe use the a-10 as target practice.

They seem very 1975-ish to me.
Title: Re: DCS Discussion
Post by: Nefaro on October 07, 2014, 07:23:42 PM
Quote from: JudgeDredd on October 07, 2014, 05:48:32 PM
I don't know what's the matter with the game (or my PC) but I just tried to fly the Su-25 (as a module AND in FC3) and the flaps and landing gear wouldn't work - even though they are mapped correctly.


The keys are fine - but in game the flaps wouldn't go down and the landing gear wouldn't retract.


Kind of bummed out with issues at the moment

I noticed the other day I couldn't get the radio comms to come up with the key binding of \. When I re-mapped the comms to the \ key it came up with OEMxx!! But that wasn't the problem with the flaps or landing gear...when I remapped those, they had the same key assignments as they had previously...so I don't know what the problem is there. Can't do a thing with the Su-25T - not with landing gear down!



I had the exact same thing happen last time I flew an F-15 near the beginning of this year.  The gear refused to go down.  The keybinds were right - I checked them in the options. 

Sad to hear the same issues are still there.  It was damn annoying.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 08, 2014, 12:52:32 AM
I 100% expected to come on here and read that others never had that problem and they don't know what I was talking about...it's very disappointing to hear it is actually an issue in game  :(
Title: Re: DCS Discussion
Post by: Toonces on October 08, 2014, 01:04:59 AM
I'm going to be perfectly honest.  Although the dynamic campaign absence puts me off of DCS, the inability to consistently map my controllers (and how damn hard it is) is the main reason I do not play it despite owning most of the modules. 

It has the most unintuitive controller mapping interface I have ever experienced.  Maybe BoB2:WoV was almost as bad as well, but since that's a prop sim it can be somewhat mitigated as there aren't as many key-maps required.

I just gave up.  Some day I really need to just suck up the 3-4 hours and figure it all out and then do it.  I always lose patience after about 45 minutes of fiddling with it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2014, 06:19:30 AM
The gear issue happened to me too in a Mig 21. However, I exited the game and came back in and did not experience it again. Weird.
Title: Re: DCS Discussion
Post by: GDS_Starfury on October 08, 2014, 06:26:50 AM
perhaps the game is modeling shitty ground crews.
Title: Re: DCS Discussion
Post by: MengJiao on October 08, 2014, 08:28:17 AM
Quote from: Toonces on October 08, 2014, 01:04:59 AM
I'm going to be perfectly honest.  Although the dynamic campaign absence puts me off of DCS, the inability to consistently map my controllers (and how damn hard it is) is the main reason I do not play it despite owning most of the modules. 

It has the most unintuitive controller mapping interface I have ever experienced.  Maybe BoB2:WoV was almost as bad as well, but since that's a prop sim it can be somewhat mitigated as there aren't as many key-maps required.

I just gave up.  Some day I really need to just suck up the 3-4 hours and figure it all out and then do it.  I always lose patience after about 45 minutes of fiddling with it.

  Mapping the controls is just a mess.  I sometimes get some things mapped, but at the moment I have to use cockpit switches because I can't get those buttons mapped any other way (lock-on and chaff -- must hit buttons in cockpit!)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 12, 2014, 07:50:39 AM
God dammit!

I've played that first mission for the Mig-21 (where you fly a very long course) 5 times now.

1st time I ran out of fuel - you have very little spare by the time you get to Nanchik - so watching you speed and fuel is essential
2nd time I crashed at Nanchik
3rd and 4th (yesterday) I crashed into mountains because I was busy watching F1 qualy
5th time today I landed at Nanchik but over shot the runway...forgetting to throttle back - and seemingly once you are off tarmac in the Mig, you're stuck - it was never like that for the other modules - unless it's a change in DCS.

The good thing is I'm pretty good at startup, taxi and take off procedure now...but this is a bugger at slow speed...a real dog to land.

Such a cool module though. I haven't done any fighting in it at all at the moment...just flying around enjoying the view
Title: Re: DCS Discussion
Post by: MengJiao on October 13, 2014, 08:53:10 AM
Quote from: JudgeDredd on October 12, 2014, 07:50:39 AM
God dammit!

I've played that first mission for the Mig-21 (where you fly a very long course) 5 times now.

1st time I ran out of fuel - you have very little spare by the time you get to Nanchik - so watching you speed and fuel is essential
2nd time I crashed at Nanchik
3rd and 4th (yesterday) I crashed into mountains because I was busy watching F1 qualy
5th time today I landed at Nanchik but over shot the runway...forgetting to throttle back - and seemingly once you are off tarmac in the Mig, you're stuck - it was never like that for the other modules - unless it's a change in DCS.

The good thing is I'm pretty good at startup, taxi and take off procedure now...but this is a bugger at slow speed...a real dog to land.

Such a cool module though. I haven't done any fighting in it at all at the moment...just flying around enjoying the view

  I've taken the opposite approach:  I can't take off or land, but I can stay alive in the air with Phantoms painting me with their radars.  I'm not sure they have ever launched an AIM7 at me that I have survived, but there have been plenty of missiles in the air while I thought I was dumping chaff to distract them and rolling over and diving.  The Mig sure does well at high speeds and I've only pulled up so steeply as to lose 2 of 4 missiles and my drop tank once.  Some day I may try taking off and/or landing.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 13, 2014, 09:01:59 AM
Your method actually probably makes more sense - at least from an enjoyment perspective.

It is rather mundane taking off, flying and landing. I actually think I do it this way to stop myself having to work out what the hell to do with the weapon and defence systems. That shit requires on to read the manual!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 17, 2014, 12:19:45 PM
Two day flash sale...70% off most modules!!! F86 is only $14.99!

Mig21 is discounted, but only 10%...
Title: Re: DCS Discussion
Post by: Toonces on October 17, 2014, 09:45:58 PM
That's a great price for F-86.  I'm gonna get it.

There was a really good post over on Combatace by Streakeagle where he talked about the MP F-86 servers, where these guys were going up in MP and dogfighting MiG-15s.  Sounded like a lot of fun.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 17, 2014, 10:51:00 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?
Title: Re: DCS Discussion
Post by: JudgeDredd on October 18, 2014, 01:59:48 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(
Title: Re: DCS Discussion
Post by: MengJiao on October 18, 2014, 06:51:26 AM
Quote from: JudgeDredd on October 18, 2014, 01:59:48 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(

With DCS, I have learned to use whatever I can to get the planes to fly.  Or I should say "stay in the air once I air start them"...I long-ago switched to using the numpad + - (I think -- its the first thing I check when I end up in the air -- does the throttle work?)  On Russian planes you can see the handle thing sliding back and forth so that's something.  In the Mig21, you have to make sure the throttle handle isn't blocking the chaff dispenser button. 
Title: Re: DCS Discussion
Post by: Nefaro on October 18, 2014, 08:04:27 AM
Quote from: JudgeDredd on October 18, 2014, 01:59:48 AM
^For any or the F-86?

Whatever the answer, I haven't had that one - I have had other key issues though. Something screwy going on  :(

Sounds related to that keymapping issue some of us have had with the Landing Gear keybind not working. 

:-\
Title: Re: DCS Discussion
Post by: JudgeDredd on October 18, 2014, 08:07:29 AM
Which does work now.

I don't like the intermittent problems...they are troublesome (unless of course it was fixed in a patch)
Title: Re: DCS Discussion
Post by: Toonces on October 18, 2014, 09:40:07 PM
I'm installing F-86 now! 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2014, 11:49:35 PM
Quote from: Toonces on October 18, 2014, 09:40:07 PM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2014, 11:50:34 PM
Quote from: Jarhead0331 on October 18, 2014, 11:49:35 PM
Quote from: Toonces on October 18, 2014, 09:40:07 PM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.

I'm leaving that post as is because it is the best autocorrect fail ever. I meant hotas, of course.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 19, 2014, 01:43:08 AM
Quote from: Jarhead0331 on October 18, 2014, 11:49:35 PM
Quote from: Toonces on October 18, 2014, 09:40:07 PM
I'm installing F-86 now!

Let me know if you can get your hot ass to work.
Awkward  ???
Title: Re: DCS Discussion
Post by: magnus on October 19, 2014, 07:18:07 AM
 She is downstairs making breakfast.

Moving on, I am tempted to buy the Sabre. Is it the the the early version, same controls as a WWII bird, as in making you have to fight the stick or is it the later hydraulic or whatever it was changed to?
Title: Re: DCS Discussion
Post by: Toonces on October 19, 2014, 08:27:15 PM
Quote from: Jarhead0331 on October 17, 2014, 10:51:00 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?

For some reason it doesn't work when you're doing a ramp start.  It is in an indent or something and there must be some key combination that takes it out of the indent to start the engine.

Once you get the engine started (I just use Lwin+Home) the throttle works.

Not sure if that's the same problem you're having, but it baffled me, too, until I just auto-started the engine.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2014, 08:57:43 PM
Quote from: Toonces on October 19, 2014, 08:27:15 PM
Quote from: Jarhead0331 on October 17, 2014, 10:51:00 PM
I cannot for the life of me get my throttle to work. Its configurable in the options UI, but not matter what axis I link it to, I get nothing. WTF?

For some reason it doesn't work when you're doing a ramp start.  It is in an indent or something and there must be some key combination that takes it out of the indent to start the engine.

Once you get the engine started (I just use Lwin+Home) the throttle works.

Not sure if that's the same problem you're having, but it baffled me, too, until I just auto-started the engine.

That was not the problem, but I know what indent you're talking about. The home key takes it out of that and puts her in idle.  I figured out how to map my throttle by looking at how it was mapped in one of the other aircraft.  JD gave me that idea by asking if the problem was with all aircraft or the F86 only...so thanks JD.
Title: Re: DCS Discussion
Post by: MengJiao on April 01, 2015, 08:42:48 AM
Quote from: magnus on October 19, 2014, 07:18:07 AM
She is downstairs making breakfast.

Moving on, I am tempted to buy the Sabre. Is it the the the early version, same controls as a WWII bird, as in making you have to fight the stick or is it the later hydraulic or whatever it was changed to?

   I'm back flying the F-86 these days.  I set up a pretty easy attack on an airbase at 7AM and zoom.... I shot down an AI MiG21, or at least caused it to crash.  I didn't figure out what happened until I replayed the track.  What happened was we were sort of almost dogfighting at about 500 feet.  I lined up the 6 50.cal and fired and missed, but in the MiG's counter move, he pulled up too fast or used his airbrakes to get on my tail and stalled (and/or flew into a hill) and that was it.  I was busy not crashing myself so I missed him hitting the ground and only saw it in the track replay.
Title: Re: DCS Discussion
Post by: Skoop on April 01, 2015, 11:19:17 AM
Not sure if it's been mentioned here or not, but leatherneck's next aircraft release will be the f-14.  Work is already in progress, should be great if it's anything like the mig21. 

Also check the Ed site for for the guardians of the Caucasus campaign in the missions / campaigns forum. A guy came up with a cool scheme to run a dynamic campaign for the mig21.  It is basically a single mission that uses a script that cut and pastes the results from mission to mission.  Red and blue losses are tracked, and can be played in mp as a coop.

If you download it meng, you might even be able to swap out the aircraft and modify it to be an f86 vs mig15 dynamic campaign.  If you break the mission you could just download it again.
Title: Re: DCS Discussion
Post by: MengJiao on April 01, 2015, 11:52:28 AM
Quote from: Skoop on April 01, 2015, 11:19:17 AM
Not sure if it's been mentioned here or not, but leatherneck's next aircraft release will be the f-14.  Work is already in progress, should be great if it's anything like the mig21. 

Also check the Ed site for for the guardians of the Caucasus campaign in the missions / campaigns forum. A guy came up with a cool scheme to run a dynamic campaign for the mig21.  It is basically a single mission that uses a script that cut and pastes the results from mission to mission.  Red and blue losses are tracked, and can be played in mp as a coop.

If you download it meng, you might even be able to swap out the aircraft and modify it to be an f86 vs mig15 dynamic campaign.  If you break the mission you could just download it again.

Oh, boy!  The F-14!  I thought there was some problem with a two-person crew?  I wonder if you will swtich back to the Radar-man?

There was a time a few months ago when I could actually fly the Mig21, but the F-86 seems to be the most advanced plane I can handle at the moment and even with it I have to set things up in the editor to survive for very long and even then things go wrong against even average AI.

Still, I really am enjoying DCS for some reason these days.  Maybe it is somewhat prettier on my somewhat higher-powered new computer.
Title: Re: DCS Discussion
Post by: Skoop on April 01, 2015, 10:49:15 PM
The only problem with 2 seaters in Dcs is that it's never been done. (Well maybe the Huey has multi crew Ai). The announcement info said that both seats will be modeled.
Title: Re: DCS Discussion
Post by: Pete Dero on June 29, 2015, 08:53:01 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2015, 08:58:54 AM
Quote from: Pete Dero on June 29, 2015, 08:53:01 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911

When?
Title: Re: DCS Discussion
Post by: JudgeDredd on June 29, 2015, 09:01:28 AM
Quote from: Jarhead0331 on June 29, 2015, 08:58:54 AM
Quote from: Pete Dero on June 29, 2015, 08:53:01 AM
DCS World 2 (including Nevada Map) video

http://www.twitch.tv/wagmatt/b/673478911

When?
lol

Million dolla question!
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 09:11:33 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 18, 2015, 10:35:36 AM
Quote from: Nefaro on September 18, 2015, 09:11:33 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
+1

By the way Nef - your sig pic isn't showing for me
Title: Re: DCS Discussion
Post by: smittyohio on September 18, 2015, 10:42:01 AM
Can someone explain to me how DCS World works?  I mean, if i get the base game, it comes with a few planes from different eras.   There's a built in campaign with it?  How does it work with the planes from different eras?   And then if you buy a new plane, it is the same campaign, with the new plane, and do the enemy planes and such change to match the one you are flying?
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 12:56:03 PM
Quote from: JudgeDredd on September 18, 2015, 10:35:36 AM
Quote from: Nefaro on September 18, 2015, 09:11:33 AM
Just announced they're doing a Mirage 2000, which is a nice change (and no trainer).

Still gonna wait on new environment but I'd definitely put the M2000 on my want list for when that happens.
+1

By the way Nef - your sig pic isn't showing for me

Dunno.. my sig pic went AWOL I suppose.
Title: Re: DCS Discussion
Post by: jomni on September 18, 2015, 05:32:20 PM
Quote from: smittyohio on September 18, 2015, 10:42:01 AM
Can someone explain to me how DCS World works?  I mean, if i get the base game, it comes with a few planes from different eras.   There's a built in campaign with it?  How does it work with the planes from different eras?   And then if you buy a new plane, it is the same campaign, with the new plane, and do the enemy planes and such change to match the one you are flying?

Each aircraft has it's own campaign.  But there is no concept of era.  Old planes will battle new planes.  For example the Mig-21 will battle F-16s.  But I guess the mission builders will seek for balance.
Title: Re: DCS Discussion
Post by: Nefaro on September 18, 2015, 05:34:58 PM
DCS World does have a random mission generator. 

That was a big improvement when they added it. 

You're still flying around on the same map every time, with too-neat little rows of ground targets sitting around all over the place.  But it's better than being restricted to only canned missions.
Title: Re: DCS Discussion
Post by: jomni on September 18, 2015, 05:37:47 PM
Quote from: Nefaro on September 18, 2015, 05:34:58 PM
DCS World does have a random mission generator. 

That was a big improvement when they added it. 

You're still flying around on the same map every time, with too-neat little rows of ground targets sitting around all over the place.  But it's better than being restricted to only canned missions.

Nice I haven't played it for a while.
Title: Re: DCS Discussion
Post by: Yskonyn on September 19, 2015, 05:24:19 AM
It's similar to the Quick Mission generator we all used many times in IL-2 for practise.
It a fun quick way to quickly get engaged and practise combat procedures. Obviously it does not feature any narrative.
Title: Re: DCS Discussion
Post by: Yskonyn on September 28, 2015, 03:20:54 PM
http://forums.eagle.ru/showthread.php?t=147601
Preliminary changelog has been posted for the v1.5 Open Beta.
The beta itself will come online in the next few hours.


The beta install is a seperate one, so you don't have to worry about your main install going bad with concern to mods and what not.

Highlights, for me, are; DirectX 11 support with performance based on GPU rather than CPU, a unified executable merging the actual sim and the menu/editor parts and this leads to Satellite view in de mission editor!

Hopefully this will finally allow for precise placement of units!
Looking forward to spending some time with it tomorrow.
Title: Re: DCS Discussion
Post by: MengJiao on September 29, 2015, 08:40:48 AM
Quote from: Yskonyn on September 28, 2015, 03:20:54 PM
http://forums.eagle.ru/showthread.php?t=147601
Preliminary changelog has been posted for the v1.5 Open Beta.
The beta itself will come online in the next few hours.


The beta install is a seperate one, so you don't have to worry about your main install going bad with concern to mods and what not.

Highlights, for me, are; DirectX 11 support with performance based on GPU rather than CPU, a unified executable merging the actual sim and the menu/editor parts and this leads to Satellite view in de mission editor!

Hopefully this will finally allow for precise placement of units!
Looking forward to spending some time with it tomorrow.

Is that going to be available on Steam?
Title: Re: DCS Discussion
Post by: Yskonyn on September 29, 2015, 03:16:50 PM
Yes it will.

As for my previous 'next few hours' statement; I misunderstood. The building of the package was commenced in those hours.
Then testing is done (for delivery?) and after its been found in working order it gets pushed out. Probably a few more days. But we are getting close now!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 29, 2015, 04:39:09 PM
I decided (again) to learn an aircraft. So I printed off a startup procedure for the Mig-21, fired up the game and started the beast up, headed to the runway and took off...flew round the valley a bit and quit.

https://youtu.be/tMH0gTJZBZQ

I love the Mig-21. :-)
Title: Re: DCS Discussion
Post by: Toonces on September 29, 2015, 07:14:02 PM
Speaking of jets, I know a few of you had some questions on Falcon flavors.  The quick run-down is this:

Allied Force (AF):  This is the only one you can get "out of the box."  It's a fine game and is very stable.  It still has some dynamic campaign (DC) features the others don't, mostly regarding managing ground assets.  I don't know too much more than that.  Disadvantage is that there is no further development occurring on AF so what you see is what you get.  The 3D pit is not clickable, or not widescreen, or not something that is a real show-stopper for me.  Not even sure if this runs on Win 10 anymore.

Freefalcon (FF):  This is an iteration of the original Falcon.  I was on this dev team for a few years.  The team folded a few years ago shortly after the release of BMS (below) and so development has stopped on it.  Latest version is Freefalcon 6.  It still can be buggy and tempermental.  It has a cleaner database (IMO with nothing to back it up) and so may give you a better experience in some ways than BMS.  It has a lot of additional cockpits so you can fly planes other than the F-16 but they all share the underlying F-16 radar modes and such.  The performance of the jets are different, flying an F-4 feels much different than an F-16, but you still have a F-16 radar suite in the jet.  Additionally, the FF installer is completely free and doesn't require anything else; you just download, install and play.  Period.  No strings attached.  The downside is what you see is what you get and it has been exceeded in most respects by BMS.  It is easier to get into than BMS, but it is still a very hard sim to learn and will require a commitment.

Benchmark Sims (BMS):  The new gold standard of Falcon and still under very active development. It is an iteration of original Falcon and, as such, it requires the original Falcon 4.0 exe to install.  If you own Falcon 4 on disk no problem.  If not you need to acquire the exe somehow.  I understand that there are "ways" to get the exe but I don't know anything about that.  It is the hardest of the 3 versions to learn and strives for realism.  For example, in pre-flight you have to set up your own data cartridge with ground threats, radio frequencies for tower and such, modes for your MFD's, etc.  It's a lot of work.  The graphics are a higher DX than other versions and some of the things modders are accomplishing with the old tiles are pretty amazing.  For a 15+ year old sim it still looks good enough to keep you coming back for more.  The downsides are the very, very steep learning curve and the need to have the old F4 exe.  The upside is that it is still the benchmark for modern flight sims in many respects.

DCS:  If you're reading this you know what DCS is.  This has the best graphics, several high-fidelity aircraft/helos to fly, and is under active development.  It also allows you to play true combined arms warfare with the Combined Arms module.  I'm not sure if anyone in the civilian multiplayer world truly understands the remarkable tools they have with DCS, and how close they can get to "real thing" simulation.  The downside, and this can be huge if it matters to you, is that there is no dynamic campaign engine with DCS.  Arguably this is what makes Falcon 4 still a contender.  DCS feels more like a simulation sandbox than a "game" like BMS...take that as good or bad as you like. 

My recommendation is to have both BMS and DCS co-installed as they both do different things better than the other.  Also, DCS allows you to enjoy the SU-25T for free, so you can get on and blow things up and see what DCS is all about for nothing but some time investment. 
Title: Re: DCS Discussion
Post by: jomni on September 29, 2015, 08:00:03 PM
How are the missions for the MiG?  Do they let you go against F16s?
Title: Re: DCS Discussion
Post by: MengJiao on September 29, 2015, 08:58:01 PM
Quote from: jomni on September 29, 2015, 08:00:03 PM
How are the missions for the MiG?  Do they let you go against F16s?

  I generally make my own (solo) missions in DCS so the MiG-21 can go against anything in DCS in that context.  As it happens, I've only shot down B-52s and helicopters with the MiG21 and that was long ago.  The AI MiG-21s do much better than I do.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 30, 2015, 12:28:50 AM
Quote from: Toonces on September 29, 2015, 07:14:02 PM
Speaking of jets, I know a few of you had some questions on Falcon flavors.  The quick run-down is this:

Allied Force (AF):  This is the only one you can get "out of the box."  It's a fine game and is very stable.  It still has some dynamic campaign (DC) features the others don't, mostly regarding managing ground assets.  I don't know too much more than that.  Disadvantage is that there is no further development occurring on AF so what you see is what you get.  The 3D pit is not clickable, or not widescreen, or not something that is a real show-stopper for me.  Not even sure if this runs on Win 10 anymore.

Freefalcon (FF):  This is an iteration of the original Falcon.  I was on this dev team for a few years.  The team folded a few years ago shortly after the release of BMS (below) and so development has stopped on it.  Latest version is Freefalcon 6.  It still can be buggy and tempermental.  It has a cleaner database (IMO with nothing to back it up) and so may give you a better experience in some ways than BMS.  It has a lot of additional cockpits so you can fly planes other than the F-16 but they all share the underlying F-16 radar modes and such.  The performance of the jets are different, flying an F-4 feels much different than an F-16, but you still have a F-16 radar suite in the jet.  Additionally, the FF installer is completely free and doesn't require anything else; you just download, install and play.  Period.  No strings attached.  The downside is what you see is what you get and it has been exceeded in most respects by BMS.  It is easier to get into than BMS, but it is still a very hard sim to learn and will require a commitment.

Benchmark Sims (BMS):  The new gold standard of Falcon and still under very active development. It is an iteration of original Falcon and, as such, it requires the original Falcon 4.0 exe to install.  If you own Falcon 4 on disk no problem.  If not you need to acquire the exe somehow.  I understand that there are "ways" to get the exe but I don't know anything about that.  It is the hardest of the 3 versions to learn and strives for realism.  For example, in pre-flight you have to set up your own data cartridge with ground threats, radio frequencies for tower and such, modes for your MFD's, etc.  It's a lot of work.  The graphics are a higher DX than other versions and some of the things modders are accomplishing with the old tiles are pretty amazing.  For a 15+ year old sim it still looks good enough to keep you coming back for more.  The downsides are the very, very steep learning curve and the need to have the old F4 exe.  The upside is that it is still the benchmark for modern flight sims in many respects.

DCS:  If you're reading this you know what DCS is.  This has the best graphics, several high-fidelity aircraft/helos to fly, and is under active development.  It also allows you to play true combined arms warfare with the Combined Arms module.  I'm not sure if anyone in the civilian multiplayer world truly understands the remarkable tools they have with DCS, and how close they can get to "real thing" simulation.  The downside, and this can be huge if it matters to you, is that there is no dynamic campaign engine with DCS.  Arguably this is what makes Falcon 4 still a contender.  DCS feels more like a simulation sandbox than a "game" like BMS...take that as good or bad as you like. 

My recommendation is to have both BMS and DCS co-installed as they both do different things better than the other.  Also, DCS allows you to enjoy the SU-25T for free, so you can get on and blow things up and see what DCS is all about for nothing but some time investment.
Excellent run-down. Thanks for taking the time.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 01, 2015, 05:37:19 PM
DCS World 1.5 Beta is out...as is the beta of the L-39C Albatross, a pretty kickass plane in my opinion.
Title: Re: DCS Discussion
Post by: Skoop on October 01, 2015, 06:00:47 PM
Did you install it yet ?  Wondering if it requires a complete reinstall.


With all the trainers / light attack aircraft in dcs these days you could have a furball  server called "Hawk vs Albatross" like the old "Zeke vs Wildcat" in the original IL2.  You could even throw the c101 in there. 

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 01, 2015, 06:16:37 PM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.
Title: Re: DCS Discussion
Post by: Nefaro on October 01, 2015, 06:20:43 PM
Quote from: Jarhead0331 on October 01, 2015, 06:16:37 PM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.

Somebody mentioned earlier (or in another thread?) that they were keeping the Beta as a separate install, so it doesn't interfere with people doing multi-player on the current release version & such.   O0  Just during beta.
Title: Re: DCS Discussion
Post by: MengJiao on October 15, 2015, 10:12:52 AM
Quote from: Nefaro on October 01, 2015, 06:20:43 PM
Quote from: Jarhead0331 on October 01, 2015, 06:16:37 PM
I'm installing now...it seems to be a completely separate install that is kept separate from the release build and has a totally separate .exe.

Somebody mentioned earlier (or in another thread?) that they were keeping the Beta as a separate install, so it doesn't interfere with people doing multi-player on the current release version & such.   O0  Just during beta.

  On steam at least, 1.5 wasn't a major problem.  The game looks a lot better.  I feel like it works better too, but this may be due to only
reading the manuals to find out how to do specific things so...

  With the Mig21bis and 8 R-60M (8!) I tried to save my little base from a b52 and a S3.  The S3 mangled the missile boat with mavericks and then the missile boat shot down the S3 with its 30mm AA gun.  The B52 was another matter.  I hit it with two R60s and it dumped its bombs.  It still seemed aggressive so I hit it with more missiles and some 23mm cannon fire.  It flew off and landed with some fuel leaks.  I was running out of fuel myself so I landed a few miles from the B52 in case it still had some tricks up its sleeves.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 30, 2015, 10:52:25 AM
Well, Nevada was released today along with the DCS World 2.0 alpha...Toonces?
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2015, 11:44:13 AM
I don't have the time or patience to manage 3 concurrent DCS installs.  Wake me when they finalize something.   ::)
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2015, 11:56:35 AM
Quote from: Toonces on November 30, 2015, 11:44:13 AM
Wake me when they finalize something.   ::)

Same.

The "alpha" designation convinces me to wait awhile longer.    But I hope those willing to test/break it will give it a good jostling & get it in order.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 05, 2015, 05:08:51 PM
Man - I have been round and round and round the houses trying to get the Nevada Terrain installed and I'm getting freakin' nowhere!

DCS World 2 is installed fine, but no terrain!!  :knuppel2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2015, 05:46:57 PM
Its really annoying having three separate installs for DCS. I deleted the actual complete retail version, leaving only 1.5 beta and 2.0 alpha installed. The Nevada terrain requires two separate downloads, one 17GB and the other 24 GB. Its a beast, but it really looks great!

I was just flying an SU-25T around groom lake. Lots of fun!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 05, 2015, 06:04:05 PM
I can't find a link to it...

The link in the Modules section on their e-Shop says I can only install it from the module manager - but it's not showing up in the download manager.

I have got my key - just can't find the download!


Found a link in a _download folder in DCS World 2 install folder so I'll see if that works.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2015, 08:09:51 PM
Quote from: JudgeDredd on December 05, 2015, 06:04:05 PM
I can't find a link to it...

The link in the Modules section on their e-Shop says I can only install it from the module manager - but it's not showing up in the download manager.

I have got my key - just can't find the download!


Found a link in a _download folder in DCS World 2 install folder so I'll see if that works.

You download it from within the module manager in game. There is a separate tab for terrains.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 02:59:13 AM
Thanks JH but it wasn't showing up in the terrain tab. That was empty
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 05:58:14 AM
Got it installed. Used a torrent link from the DCS forums.

It looks stunning - though it runs like a dog on my system. In cockpit it's superb - it stutters a bit going over Las Vegas but going down to ground level anywhere near buildings drops me to sub 10fps.

Going external saw significant stutters.

I did have everything maxed up so I'll be turning a few options down.

There's also a horrible blur effect that I can't seem to shake. I thought it was HDR - but I didn't see that making any difference when I changed the setting of that. It could be heat haze actually which I have on it's max setting - but I wanted that for the haze when looking outside at the engines (I'm such a tart!). If it is that though, I'll be turning it off because I hate the blur effect on the landscape (and no - it was nothing to do with speed).

Looked great though - but I've got to find a decent set of settings to run it.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 07:08:06 AM
I'll have to try and see what option it is that's making the scenery blurry. It's horrible.

It seems to have been introduced in 1.5 because I loaded that and it's the same  BUT it's not in 1.2

Video below of what it looks like
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 07:33:21 AM
These are the settings available for 1.2, 1.5 and 2.0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap2_zpsvcysapph.jpg&hash=ce12e84b51c94fc829d201d35ee8ca3629f1d27d)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 11:03:36 AM
Messing around with the settings, I think it was depth of field. Turned that off and it looked much crisper. Also - it's not an option on 1.2.
Title: Re: DCS Discussion
Post by: MikeGER on December 06, 2015, 11:11:05 AM
is the lower Grand Canyon (till Grand Canyon Village for example) in the map?   
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 11:18:25 AM
no idea I'm afraid.
Title: Re: DCS Discussion
Post by: Nefaro on December 06, 2015, 01:47:28 PM
Looks like a Haze effect.  Probably built in to one of the preset dropdowns, like "Scenes".  Which is unfortunate because it would also be grouped in with other effects you likely want to keep.

Maybe they'll provide it's own adjustment sometime?

Depth of Field setting is just the blurriness of very distant 3D terrain & such.  Shouldn't affect closer view.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 06, 2015, 02:09:49 PM
It was terrain that was appearing blurry - along with the aircraft when F3 (flyby)...so it was depth of view. Turned it off and (thank god) it's gone. Not a good look imo.
Title: Re: DCS Discussion
Post by: Nefaro on December 06, 2015, 02:58:39 PM
Quote from: JudgeDredd on December 06, 2015, 02:09:49 PM
It was terrain that was appearing blurry - along with the aircraft when F3 (flyby)...so it was depth of view. Turned it off and (thank god) it's gone. Not a good look imo.


Sounds like perhaps their depth of view distances were set way too close. 

I never liked depth of field in most games either.  I can see how a very small amount could help in games like flight sims, for the extremely distant terrain.  But as with some other gfx effects, many developers overdo it.  Remember when they were all cranking Bloom up the wazoo? 
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 02:00:52 AM
DCS needs to have a sale - and soon.

My disc I have BS1 stored on ain't reading  :(

So I need to do what others have done and spring for BS2.

It's pretty bloody annoying (I think someone else mentioned in the thread somewhere) that we have to STILL - after all these years - install BS1 before installing the BS2 upgrade. Why can't I just supply the code at least?

I paid full price for BS1 and I paid a reduced price for the BS2 upgrade. So I've already paid more than what BS2 is (and ever was) - let alone what people have picked it up for in sales.

So it's total BS (lol) and actually, I've almost talked myself out of it there... :knuppel2:
Title: Re: DCS Discussion
Post by: Toonces on December 10, 2015, 07:24:34 AM
Most of us have bought the BS2 standalone at this point.

BS1 on disk?  Dude,  you are seriously old skool.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 07:33:06 AM
Quote from: Toonces on December 10, 2015, 07:24:34 AM
Most of us have bought the BS2 standalone at this point.

BS1 on disk?  Dude,  you are seriously old skool.
lol - no. The exe is on a disk I burned it to. Damn thing won't read.

I'm not paying $40 (or is it $50) for a game I've already purchased (effectively) twice. I'm happy to wait for a sale.  :coolsmiley:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2015, 08:17:38 AM
Can't you download it from the e-store?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 08:29:37 AM
I don't see it anywhere JH. If you've spotted it somewhere, let me know will you pls?

The Downloads section only has this for BS
QuoteUpgrade from DCS: Black Shark 1 to DCS: Black Shark 2
Deprecated version
This product is no longer in stock. It is left here for compatibility only! Requires installed and activated Black Shark 1 standalone version.

It's not under the E-Shop-Modules and it's not under the downloads section - only BS1-BS2 Upgrade and BS2

Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 08:33:39 AM
Thanks JH for spurring me on to investigate further.

It isn't on their site as it's no longer supplied, but there is a download link for it under my Profile.

The next thing will probably be I've ran out of activations  :buck2:
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2015, 12:47:46 PM
Thanks JH - all installed.  O0
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2015, 01:10:18 PM
Awesome! Glad you're all set up!
Title: Re: DCS Discussion
Post by: DoctorQuest on December 10, 2015, 03:14:20 PM
 But, alas, now he is too weary to play....... ???
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 07:31:44 AM
Well after all that palava...there's a new drama.

I bought a new hard drive (got bored with the load times on DCS), so I bought an SSD.

Turns out this is a "significant" change to hardware and requires re-activation. However, it only seems to be asking for Mig-21 re-activation - and worse, it's asked for it twice now, so I've used two activations just by reinstalling DCS World 2 on my new hardware.

There's also terrible issues with installing the modules. It didn't seem to be a problem before, but now it's either getting stuck on "Preparing to torrent..." or "Shutting down torrents"...if it's the latter, it "appears" to have installed the module. However, when I install the next module, I'm told there's xxxMB of files not required, so I remove them, which seems to remove the previously "installed" module.

It's an absolute cluster f*** to be honest and I'm bored shitless with it. Also, watching my activations go down is just bloody downright depressing, so I think I'm just about to bail on the alpha

A bloody hard drive screwing up activations. Nice one DCS!  :knuppel2:

I have ran the "DCS_Updater.exe repair" as discovered on the DCS website.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 07:38:36 AM
What the hell is this?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FSnap1_zpss2tgjfvd.jpg&hash=03a8d27c183892e08302e8169ba726c924f98e58)

I didn't know DCS was still using Starforce!
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 08:18:28 AM
IIRC, it's not the same DVD-ROM busting disk check StarForce DRM.  It's their online activation code DRM. 

Which, as you've found out, is still goddamn annoying because it monitors the changes in your hardware in order to flip out and false positive your ass because it thinks you're somehow copying your installation to another computer.   ::)

I'd rather these DRM software companies crash & burn.  StarForce is definitely a prime example of one that should've tanked long ago.  They profit by preying on the fears of developers and annoying their customers' customers in the process.  This is yet another example.  They get paid to cause you such headaches.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 08:28:50 AM
I'm just having a miserable two weeks. I really am.

I'd actually like to just bugger off and play a board game or make a model, but I get stubborn when shit like this happens and end up wasting my weekend.

I don't expect any help here really - just sounding off. I'm just slightly peeved.  :)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 09:17:42 AM
Well - I'm not going mad... :crazy2:
Quote
Dear All,

To find a permanent fix for the erroneous request for activation (regardless of changed hardware) - we are working to implement a fix that eliminates this error.
Unfortunately, this might mean that in 1.5.1 and in one future patch, you may be prompted for one additional activation of your license key. However, do not fret.

To put it bluntly; we will replace your key at any given time should you need it.

If you are low on activations or have completely run out; please send us an e-mail to:
nicholas.dackard@gmail.com and we will work with you to replace your key.

Please try to limit yourselves and only request a change in key if you feel it absolutely necessary to help alleviate our workload.

Additionally, it is important to note that due to this change in the protection system, switching between 1.2.16 and 1.5 will yield a re-activation prompt.
Currently, we recommend that you stick to one version of DCS World until 1.5 is Final.

Apologies for the inconvenience caused,
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 10:36:19 AM
Quote from: JudgeDredd on December 12, 2015, 08:28:50 AM


I don't expect any help here really - just sounding off. I'm just slightly peeved.  :)

Perfectly understandable.

As I've been saying, DRM is software and just like the rest it is buggy.  Unfortunately, DRM bugs cause more headaches, yet aren't even integral to the software you're using.  ::)  Quite right to get peeved.
Title: Re: DCS Discussion
Post by: DoctorQuest on December 12, 2015, 10:45:06 AM
This is why I am flying a lot more SF2 and BMS than DCS. Their stuff is good. I'm not sure it's THIS good. Sorry to hear about your hassles, JD.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 10:50:08 AM
Just venting.

I have completely uninstalled DCS World 2 and any modules that I could actually get installed. DCS 1.5 BETA has also gone...bye bye.

I'm just about to go through removing DCS 1.2 and, as long as it doesn't piss me off, I'll reinstall it. If it acts up, it's gone.

I'm now down to 3 activations left for the Mig-21. I'm not sure, but I guess that Starforce shite is enforced by the company that made the Mig-21...because it's the ONLY module continually asking for an activation code - everytime I fire up DCS.

The reason I'm down to 3 activations left is because I've been trying to get the modules installed for DCS World 2...and they aren't working. I'm just getting a "Preparing to torrent" message and that's it.
Title: Re: DCS Discussion
Post by: Nefaro on December 12, 2015, 04:02:52 PM
Quote from: JudgeDredd on December 12, 2015, 10:50:08 AM

I'm now down to 3 activations left for the Mig-21. I'm not sure, but I guess that Starforce shite is enforced by the company that made the Mig-21...because it's the ONLY module continually asking for an activation code - everytime I fire up DCS.



Last I read, all of DCS's activation DRM is StarForce.

StarForce is a Russian company, IIRC, and the only reason they've still been around is Russian developers continuing to give them business over the years.  At least they're not damaging the occasional optical drive these days, but that still doesn't help the other screwiness such as yours.

Hell... I start getting frustrated when it's DRM keeps telling me that I don't have a valid BS2 installation, after using the upgrade pack.  Think that's the activation DRM being buggy shit, too.

Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2015, 06:11:28 PM
Don't I know it!

I should point out that I emailed some guy (to do with Leatherneck I believe) to have my activations reinstated and (according to his response) they have been (I don't know as yet).

He did avoid my question about why it was only his module that had an issue and also whether he was using Starforce as the DRM or not - didn't answer either of those questions.
Title: Re: DCS Discussion
Post by: Nefaro on December 13, 2015, 04:50:25 AM
Quote from: JudgeDredd on December 12, 2015, 06:11:28 PM

He did avoid my question about why it was only his module that had an issue and also whether he was using Starforce as the DRM or not - didn't answer either of those questions.


Top Secret Ninja Shit™

Talking about DRM details with developers often seems like you're an outsider asking about Fight Club.
Title: Re: DCS Discussion
Post by: Cougar_DK on December 14, 2015, 01:27:05 AM
Quote from: JudgeDredd on December 10, 2015, 12:47:46 PM
Thanks JH - all installed.  O0

JD like you I have BS 1 and the upgrade.... And I even have the Russian version so I have payed my part of it. Did you somehow get a key for BS2 without the upgrade?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 14, 2015, 01:59:22 AM
Not yet Cougar, but I think when there's a sale on, I will likely buy BS2 (again) to prevent this bollox.

God - remember the days of the "Falcon 4 Install Dance"? Who would've though they would still be with us in 2015??  >:D

I just can't believe they can't remove that requirement now - especially as the upgrade option is not on sale anymore. You don't even need (and shouldn't from what I gather) activate BS1...it just needs to be installed!

Come on DCS - put an update out so BS1 install isn't required anymore. Why is that a hardship for you?  :idiot2:
Title: Re: DCS Discussion
Post by: Skoop on December 14, 2015, 11:49:54 AM
Because they want you to buy the standalone.  Good business practice would be you produce the 2 keys and they convert them to one standalone key, but they want to squeeze that extra little bit out of ya.
Title: Re: DCS Discussion
Post by: Tuna on December 14, 2015, 01:43:06 PM
When I bought BS, the link led me to the wrong page.. so I bought 1, even though 2 was out then had to buy the upgrade. Would've rather have just got a refund and bought 2. Since it is such a PIA to install 1 then 2. I do remember having problems the first time.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 01:51:47 AM
I got a reply from the email address I had to email to get my activations added back to my account and an explanation of why the problem occurs (which has prevented me re-installing the Mig21 in 1.5 beta and "an issue" which has stopped me installing in 2.0
Quote
Hi Billy,

Having them installed is absolutely no issue.

Moving between 2.0 and 1.5 should not be an issue (however, currently the MiG-21 does not work properly in 2.0).

The difference lies between the 1.2.16 branch and 1.5/2.0.

I will add activations to your key. :)

Warmest Regards,

Nick
So currently the Mig21 is only playable in DCS 1.2

Man - I hope there's a free patch being worked on to get the Mig to overcome whatever issues it has with DCS 2.0
Title: Re: DCS Discussion
Post by: republic on December 17, 2015, 11:33:16 AM
Quote from: JudgeDredd on December 10, 2015, 02:00:52 AM
DCS needs to have a sale - and soon.

My disc I have BS1 stored on ain't reading  :(

So I need to do what others have done and spring for BS2.

It's pretty bloody annoying (I think someone else mentioned in the thread somewhere) that we have to STILL - after all these years - install BS1 before installing the BS2 upgrade. Why can't I just supply the code at least?

I paid full price for BS1 and I paid a reduced price for the BS2 upgrade. So I've already paid more than what BS2 is (and ever was) - let alone what people have picked it up for in sales.

So it's total BS (lol) and actually, I've almost talked myself out of it there... :knuppel2:


I'm in the same boat.  I actually emailed them and asked if they could just exchange my 2 keys (BS1 and BS2 upgrade) for a BS2 standalone key.  They declined and told me to wait on a sale  :(
Title: Re: DCS Discussion
Post by: Tuna on December 17, 2015, 12:08:46 PM
Time to boycott!  :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 12:24:40 PM
Can't  :-\
Title: Re: DCS Discussion
Post by: Tuna on December 17, 2015, 01:27:13 PM
The BS thing really is BS! though.. they should give you one key if they can't 'fix' their installs to be simple and straightforward.. lol.. just pissed because I"m about to do a system upgrade!
Title: Re: DCS Discussion
Post by: republic on December 17, 2015, 01:41:47 PM
At the very least, I just wish they'd let me provide them just the key rather than having to install the entire thing for nothing.  They could verify it off my DCS account.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 17, 2015, 01:58:13 PM
For me the biggest issue is that they have multiple systems in early access...Beta 1.5, Alpha 2.0, etc. and each requires a separate install of your modules soaking up precious activations.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 02:19:19 PM
I'm not 100% on this, but I'm not sure they do require re activating. I don't recall having to reactivate.
Title: Re: DCS Discussion
Post by: Nefaro on December 17, 2015, 03:24:20 PM
Quote from: JudgeDredd on December 17, 2015, 02:19:19 PM
I'm not 100% on this, but I'm not sure they do require re activating. I don't recall having to reactivate.

What about your activation(s) getting refused?  Did that happen with all versions?  I thought it didn't take on the newer ones?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 03:44:28 PM
Bloody hell my memory is crap.

From what I remember, the activation issue was purely for the Mig21. I honestly do not remember having any activation boxes popping up when I installed my modules under DCS 2...only the Mig21 which is an issue with that module.

Feel free to check it out elsewhere given how bad my memory is - but I do not remember having to put in any activation codes (apart from the Nevada map).
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 04:16:16 PM
JD, unless you're planning to do some hardcore MP in DCS (with a server that is running the same version of the 3 available as you're running), I don't know why you don't shelve this game and stick with BMS 4.33.  It is superior to DCS is just about every way.  Certainly it is superior for single player.

I keep reading your pain here and shaking my head at why you'd go through all this trouble when, for a $6 download off of GoG you can be up and running with BMS in an afternoon and not have to deal with all this activation bullshit.
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 04:17:11 PM
Of course, while BMS runs flawlessly for pretty much everybody in the world, I'm sure it will be buggered for you.  Maybe you better not get it after all.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 17, 2015, 04:59:09 PM
Harsh
Title: Re: DCS Discussion
Post by: Toonces on December 17, 2015, 06:44:22 PM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!
Title: Re: DCS Discussion
Post by: jomni on December 17, 2015, 07:39:01 PM
Quote from: Toonces on December 17, 2015, 06:44:22 PM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!

Save money in the process too
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2015, 09:15:04 AM
Quote from: Toonces on December 17, 2015, 06:44:22 PM
Seriously, though, you need to bag DCS and get on the BMS bandwagon mate!

True words, JD! :)

The BMS guys make things (like Carrier Ops in an F/A 18) happen and in a much shorter timeframe!
It has the grand Dynamic Campaign for singleplayer goodness AND it has solid MP functionality with built-in radio suite!

DCS 2 will be grand, no doubt. But it will keep us waiting for many awesome additions too...
Title: Re: DCS Discussion
Post by: Yskonyn on December 30, 2015, 01:19:39 AM
Several hours ago ED released 1.5.2 as the stable release making 1.2.xx obsolete finally.

DCS 2 remains in alpha for now.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 30, 2015, 07:12:43 AM
for the record, the difference between 1.2 and 1.5 is remarkable. 1.5 is a tremendous leap forward in both look and performance.
Title: Re: DCS Discussion
Post by: jomni on January 15, 2016, 10:22:16 PM
Getting back to DCS after a long time. Only have A-10C and Ground Forces.

What do you recommend? Skip the old and go DCS2?

Interested in that F15C and the newly released Red Flag Campaign
Title: Re: DCS Discussion
Post by: Nefaro on January 15, 2016, 11:18:13 PM
Quote from: jomni on January 15, 2016, 10:22:16 PM
Getting back to DCS after a long time. Only have A-10C and Ground Forces.

What do you recommend? Skip the old and go DCS2?

Interested in that F15C and the newly released Red Flag Campaign


Spent most of my time in A-10C jacking with the crazy amount of button mapping customization, and learning the HOTAS system management commands.  Gave up on the latter after awhile.  Too much up-front crunch and delay. 

Black Shark 2 and the latest Flaming Cliffs is where I spent most of my time.  The latter having the F-15C, Su-27, and all the other baseline modelled stuff, which is just the right amount of fun for me. 

I don't require battery and generator on/off switches in a clickable cockpit to enjoy a flight sim.  They just add extra dull time before getting to the enjoyment.  Black Shark 2 has the filled-out cockpit but it's systems are relatively easy to learn.  Same for the late model Su-25, which is free.

I didn't plan on picking up another fancy click-o-cockpit aircraft anytime soon, but I may have to pick up the Mirage eventually.  After they get their new map & engine sorted.




TL;DR

I guess Flaming Cliffs is the big package you want.  You can purchase the F-15C by itself, but it also comes with a bunch of other fighters in the FC package.  None of those have clickable cockpits, but they also have less stuff to turn off/on.
Title: Re: DCS Discussion
Post by: jomni on January 16, 2016, 12:45:23 AM
A-10C does not really need a lot of button mapping to joystick if you are comfortable with clicking the screen.
I actually prefer this than mapping the stuff on the keyboard or joystick.  Easier to remember.

But yes, looking at going into Flaming Cliffs.

Does DCS World 1.5 come with Nevada map?

Edit:  It looks like I need DCS 2.0 which is separate from 1.5?  Or can I use everything on 2.0 instead?  This is my main question.

Title: Re: DCS Discussion
Post by: JudgeDredd on January 16, 2016, 01:49:55 AM
DCS 2
There's very little out for DCS 2 and yes - the Nevada map is DCS 2 only.

DCS 2 comes with the P-51 and Su-25 as stock I believe.

I have all my  modules installed on DCS 2 now but I'm not sure of "complete" compatibility. I know, for example, there was an issue with the Mig-21. They have, however, released Red Flag campaign for the F-15 for DCS 2 so if you have the F-15 module or Flaming Cliffs, you can buy the Red Flag campaign.

This is the mission list available in DCS 2 and it's only under the Flaming Cliffs module

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FSnap3_zpsitenoefw.jpg&hash=a3c059992673cff4e4a8eb36d51fd6517b02519a) (http://s1160.photobucket.com/user/wmar1967/media/Snap3_zpsitenoefw.jpg.html)

There are some instant actions missions for each of your modules but are mainly cold start up, take off, free flight etc. They aren't all available for all modules though. Some (for example the F-86) only have Nevada Free Flight

DCS 1.5
There's a world of difference between DCS 1.2 and DCS 1.5. If you already have DCS 1.2 you need to definitely upgrade to 1.5. Everything that was available in 1.2 is available in 1.5 as far as I'm aware, including all instant action missions, stock missions and campaigns.

Overview
I was pretty critical of the Nevada Map production. I wondered what the hell they were doing working on fluff when the game needs substance. I want to see more planes, more campaigns and missions. I want to see dynamic or semi dynamic campaigns and I want to see them in the real world.

But hats off to them - it looks fantastic and is very "detailed" for a "desert" location.

I have been creating very simple missions in the mission editor to allow me to drop ordinance and employ defensive measures with the Hawg and actually been having a really enjoyable time in it.

In short, it's a blast.

Conclusion
If Nevada is free for you, I would say install DCS 2, the map, your modules and go and have a blast. It looks fantastic and even though it's barren, there's fun to be had there. The Nevada Map is a hell of an expense if you don't have the free version (mine was free because I bought the A-10C in beta I believe).

If you have 1.2, get 1.5 installed immediately, install all your modules and get cracking.

You can have both 1.5 and 2 installed on the same machine. I do and there's no conflict that I have noticed. I have occasionally gone into 1.5 and came out and gone into 2 and I haven't seen or experienced any problems. Be aware though that if you have the MIG-21 module, there was an issue flipping between 1.2 and 1.5/2 which used your activations each time you switched. I do not know as yet whether that's cured now (because I have uninstalled 1.2) but they will (allegedly) give you back your activations. There's a thread on Activation Issues for the MIG-21 over at DCS here

http://forums.eagle.ru/showthread.php?t=152040

If you are going to install 1.5 or 2, do it before uninstalling DCS 1.2 because I believe the install of 1.5/2 will take files from your 1.2 install before downloading the rest that they need

I hope this is clearer to you than it is to me!
Title: Re: DCS Discussion
Post by: jomni on January 16, 2016, 02:26:47 AM
So DCS 2 is only Nevada map?  Therefore I need both sitting in my PC since the missions and campaigns from 1.5 don't go into 2.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 16, 2016, 02:48:24 AM
Quote from: jomni on January 16, 2016, 02:26:47 AM
So DCS 2 is only Nevada map?  Therefore I need both sitting in my PC since the missions and campaigns from 1.5 don't go into 2.
Correct
Title: Re: DCS Discussion
Post by: JudgeDredd on January 16, 2016, 02:51:48 AM
My duel install (all modules in both 1.5 and 2) comes to 88GB
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 16, 2016, 06:46:21 AM
I have 1.5 and 2.0 installed, as well. Eventually, the European map will be brought into 2.0, but for now I'm ok with the 2 installs. I got Nevada for free, but it is definitely worth buying too. It looks great.
Title: Re: DCS Discussion
Post by: Nefaro on January 16, 2016, 09:31:54 AM
Quote from: JudgeDredd on January 16, 2016, 01:49:55 AM

If Nevada is free for you, I would say install DCS 2, the map, your modules and go and have a blast. It looks fantastic and even though it's barren, there's fun to be had there. The Nevada Map is a hell of an expense if you don't have the free version (mine was free because I bought the A-10C in beta I believe).

If you have 1.2, get 1.5 installed immediately, install all your modules and get cracking.

You can have both 1.5 and 2 installed on the same machine. I do and there's no conflict that I have noticed. I have occasionally gone into 1.5 and came out and gone into 2 and I haven't seen or experienced any problems. Be aware though that if you have the MIG-21 module, there was an issue flipping between 1.2 and 1.5/2 which used your activations each time you switched. I do not know as yet whether that's cured now (because I have uninstalled 1.2) but they will (allegedly) give you back your activations. There's a thread on Activation Issues for the MIG-21 over at DCS here

http://forums.eagle.ru/showthread.php?t=152040

If you are going to install 1.5 or 2, do it before uninstalling DCS 1.2 because I believe the install of 1.5/2 will take files from your 1.2 install before downloading the rest that they need

I hope this is clearer to you than it is to me!


This is all good to know.  Thanks JD.


I should probably upgrade my old DCS version to 1.5 and 2.0.  Even if I'm not going to be using them anytime soon.  Concerned DCS may try charging me extra for my modules after the big switch, or some other loop being thrown.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 17, 2016, 03:05:39 PM
So actually thinking of picking up..have the itch for modern air combat.  Any opinion on whether better to pick up on steam or through official site?  Also, would getting flaming cliffs be a good start for someone that is not great at flight sims?
Title: Re: DCS Discussion
Post by: Toonces on January 17, 2016, 03:13:31 PM
Grim-
I'd say pick up DCS World and try out the free Su-25T first to see if you like it.  The Su-25 is a nice, Flaming Cliffs level airplane.  If, after playing it a bit, you like it you can decide where to invest your money in modules.

If you have a few buck laying around, I'd recommend picking up Falcon 4 from GoG for about $6 and then throwing BMS on top of it.  It is a far better single player experience than DCS, in my opinion, and the F-16 is a great deal of fun to fly.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2016, 03:14:03 PM
Official site...not steam. A lot of the modules are released at alpha or beta stage and are not steam compatible.
Title: Re: DCS Discussion
Post by: Toonces on January 17, 2016, 03:15:42 PM
^ Missed the Steam question.  In this case, I don't see that Steam adds any value.  Definitely go through the DCS store for your modules (like Jarhead said).
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 17, 2016, 03:17:19 PM
Thanks guys ....will try it out.
Title: Re: DCS Discussion
Post by: jomni on January 17, 2016, 06:37:06 PM
DCS Store also has license management in the profile page.  Better to have all of it in one place.
Though my pre-DCS World A-10C does not appear in my profile but it's definitely owned when checked separately.
Title: Re: DCS Discussion
Post by: Skoop on January 18, 2016, 12:23:39 PM
Quote from: JudgeDredd on January 16, 2016, 02:51:48 AM
My duel install (all modules in both 1.5 and 2) comes to 88GB
Ouch, how much for just Dcs2 and all modules ?
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 04:35:54 AM
New A-10 campaign.  Looks like a nice instructional series.
http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_bft_campaign/

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 19, 2016, 06:33:30 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 09:01:44 AM
Quote from: Jarhead0331 on March 19, 2016, 06:33:30 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.

There's probably some PDF file that teaches.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 19, 2016, 09:14:35 AM
Quote from: jomni on March 19, 2016, 09:01:44 AM
Quote from: Jarhead0331 on March 19, 2016, 06:33:30 AM
I can't tell what the hell this new qualification campaign is, whether it is actually instructional, or not. Based upon what I'm reading, I think it just tests your proficiency, rather than teaching it to you.

There's probably some PDF file that teaches.

Why is that any different than the flight manual?
Title: Re: DCS Discussion
Post by: jomni on March 19, 2016, 06:04:12 PM
Yeah I guess it's more about proficiency tests.
Title: Re: DCS Discussion
Post by: Yskonyn on March 20, 2016, 01:42:32 AM
I had the campaign already and it does feature training as well as checks.
The documentation that comes with it is very nice, but the in-game experience is confusing IMO.
The script is very sensitive to errors and it often proceeds to the next phase too quickly.
Going online with a Human instructor is a much better option.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 20, 2016, 03:34:49 AM
I was a tad disappointed this was for 1.5 and not 2 - which is solely what I play currently when I fire it up.
Title: Re: DCS Discussion
Post by: republic on May 06, 2016, 01:31:51 PM
Has anyone tried the Mirage yet?  I keep almost buying it...but I haven't played DCS regularly for awhile.  I was having a lot of fun way back playing on the SimHQ servers but I haven't seen them in awhile and I moved on to other games.  I often feel like DCS is a Early Access steam game, I'm always waiting for them to 'finish'.  Maybe when they finalize 2.0 retire 1.5...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 06, 2016, 02:01:05 PM
Its beautiful. One of the best 3rd party modules so far.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 06, 2016, 03:39:18 PM
I was thinking about picking that up now it's in a sale ($41.99 or £29.11 in real cash)....but I am also quite tempted with the Gazelle.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 06, 2016, 05:22:43 PM
Quote from: JudgeDredd on May 06, 2016, 03:39:18 PM
I was thinking about picking that up now it's in a sale ($41.99 or £29.11 in real cash)....but I am also quite tempted with the Gazelle.

I can't get the gazelle off the ground. Very finicky and sensitive.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 12:03:33 AM
I'll steer clear for the minute then - I'm the same with that damn Huey.

This DCS stuff gets on my preverbials sometimes!

So I did buy the Mirage. But you buy it in game. When I loaded the game it said there was an update...but it got stuck on Waiting to torrent files. Sat there for ages. So I ended the task. And that was that...the game loaded, but when I went to install the Mirage it said something about a version not being installed.

So I came out and ran the DCS_Updater to fix the download issue and it did fix it. I then went to install the Mirage and that got bloody stuck on the torrenting. Ended the task, now I can't load DCS 2

They had this issue with the torrenting getting stuck before and I thought they had fixed it.

*edit*
Meant to say, I did eventually get it to install. It took several reboots and ending tasks to get there though
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 04:39:46 AM
I have a question for everyone who has DCS.

In the main interface, is there anyway to hide some of the module icons? I don't have them all and I'm extremely unlikely to get them all (no interest for a change in WWII aircraft) and so they just clutter the row.

Is there even a way to order them so the ones I don't have can go on "the next page"?

It's no big deal - I'd just rather not see them if I'm not interested in them

Ta.
Title: Re: DCS Discussion
Post by: Rekim on May 07, 2016, 06:02:04 AM
Once the Normandy map is released I'm sure the Spitfire will be calling your name JD
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 07:06:21 AM
Quote from: JudgeDredd on May 07, 2016, 12:03:33 AM
They had this issue with the torrenting getting stuck before and I thought they had fixed it.
Maybe it's in looong term beta like most of their stuff....  ;D
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 08:10:20 AM
Quote from: Asid on May 07, 2016, 07:06:21 AM
Quote from: JudgeDredd on May 07, 2016, 12:03:33 AM
They had this issue with the torrenting getting stuck before and I thought they had fixed it.
Maybe it's in looong term beta like most of their stuff....  ;D
...now it's proving very difficult to map control buttons from my X52 Pro. Pressing a button to assign works sometimes and not others and sometimes you think it hasn't worked and then a few seconds later it shows. But it's proving almost impossible to map all my X52 buttons.

I did not have this issue previously in 2 and I've had absolutely no problems in 1.5...smooth as silk when assigning controls - so it isn't the hardware, drivers or the system

I think I'll leave 2 alone for a bit.

Did you hear that Asid - I think I'll leave 2 alone for a bit  >:D
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 08:15:35 AM
Quote from: JudgeDredd on May 07, 2016, 08:10:20 AM
I think I'll leave 2 alone for a bit.

Did you hear that Asid - I think I'll leave 2 alone for a bit  >:D
:D

Come on line with the Huey. I have a great wee mission  :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 09:06:30 AM
Watching the rugby today and drinking...so no flying for me today. Probably not tomorrow either because I'll be vassalling with Bob

But when I do play, it will be 1.5 😁
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 09:38:28 AM
Quote from: JudgeDredd on May 07, 2016, 09:06:30 AM
I'll be vassalling with Bob
^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on May 07, 2016, 04:24:45 PM
Ended up buying the Gazelle too  :-[
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 07, 2016, 04:31:37 PM
Quote from: JudgeDredd on May 07, 2016, 04:24:45 PM
Ended up buying the Gazelle too  :-[

Let me know if you can get it off the ground and manage some form of controlled flight.
Title: Re: DCS Discussion
Post by: Asid on May 07, 2016, 06:19:57 PM
Quote from: JudgeDredd on May 07, 2016, 04:24:45 PM
Ended up buying the Gazelle too  :-[
:-X
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 12:19:52 AM
Quote from: Jarhead0331 on May 07, 2016, 04:31:37 PM
Quote from: JudgeDredd on May 07, 2016, 04:24:45 PM
Ended up buying the Gazelle too  :-[

Let me know if you can get it off the ground and manage some form of controlled flight.
After half a dozen tries, I did manage to take off and once I got height, flight was ok

But it was by no means a repeatable event  :-\
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 03:13:18 AM
Not a great video...but just proof that I managed to take off and land. I doubt I would've been able to land on a pad...it's just as well I had that huge field!!



And I thought the Shark was hard to fly!

The only way I have been successfully able to take off (thus far with very limited experience in it) is by putting some forward cyclic in and taking a "running" start...and that, I think, is in no small part due to how difficult it is to hover in this.

Same thing (with hover) when you are above the "transitional" stage. There's a huge amount of right rudder required. As you can see from the landing, it took a looooong time to get the speed down and keep control, eventually (when in the transitional area) having to dump it down before I lost control.

The other thing the bird likes to do is put the opposite force after you've applied force. So pull the roll right and release, and the bird will roll left almost as much. Same with yaw and pitch. So the trick (which I didn't manage in one part of the video) is to not fight it...let her stabalise herself. And minimise the effect, use little inputs (again, something I didn't manage to do too well).

I think the stick is quite sensitive, so I may look at dialling that down for this one.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 03:22:58 AM
What I have found with all the Rotary wings in DCS is that since I have my MFG Crosswind rudder Pedals with Hall sensors they are all much easier to fly!
Tail rotor control is much better and that makes a whole lot easier.
I used 18 year old CH Pro Pedals before but they were very spikey and imprecise and I always needed to tune a deadzone and slow curve to make it approach anything controllable. If you haven't tried setting a curve I would suggest that you do.
Make it so that the input to the game is slow at first and accelerates when approaching full rudder.
Then be gentle with your rudder input and you should be having an easier time.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 03:29:58 AM
I don't have pedals  :'(

Shameful I know for a flight sim enthusiast  :idiot2:
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 05:53:34 AM
Quote from: JudgeDredd on May 08, 2016, 03:29:58 AM
I don't have pedals  :'(

Shameful I know for a flight sim enthusiast  :idiot2:

I don't too.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 05:56:51 AM
Then I am not surprised you have problems controlling a heli in DCS. :)
What do you use to control the tail rotor then?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 06:03:25 AM
The twist stick...and it is a challenge.
Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 06:59:46 AM
The twist stick on the Saitek (and most other sticks for that matter) is notoriously imprecise and jumpy. You are doing yourself a favour to unbind anything assigned to that Axis . :)

Key binds are easier to control eventhough they are either full on or nothing.
If you are serious about heli's I would strongly advise investing in a rudder pedal set. The cheaper options like the Saiteks are fine as long as you maintain a curve and a deadzone.

Or, you could check YT and see some DIY options with an old joystick and some wood and cable. ;)
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 08, 2016, 07:01:52 AM
I'm in the same boat. I don't have pedals either and also use the RZ axis on my rhino for rudder. I've heard this is a huge issue that complicates control of helos. I'm shopping for pedals now, but there really aren't that many options. Seems like there are cheap CHs products, the Pro by saitek that has average reviews and the mfg crosswind that seems to be the gold standard.

I can't see paying 400 usd just for rudder pedals (shipping for the crosswind is almost 80 alone). I hear saitek is going to be releasing a new product shortly, so I'm sort of in a wait and see mode.

Title: Re: DCS Discussion
Post by: Yskonyn on May 08, 2016, 07:10:06 AM
Really the MFG's aren't expensive for what you get; full metal construction with countless ways to set things up according your body Dimensions and preferences.
A few deadzone and linearity mods easily swapped and hall sensors which aren't only as accurate as sensors come in peripherals, but also don't suffer from wear and tear.

But yeah, 80 dollars for shipping is a hump you would have to be willing to take. :(
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 08:25:39 AM
Quote from: JudgeDredd on May 08, 2016, 06:03:25 AM
The twist stick...and it is a challenge.

What do you use for racing?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 08:41:05 AM
Quote from: jomni on May 08, 2016, 08:25:39 AM
Quote from: JudgeDredd on May 08, 2016, 06:03:25 AM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force
Title: Re: DCS Discussion
Post by: jomni on May 08, 2016, 09:28:58 AM
Quote from: JudgeDredd on May 08, 2016, 08:41:05 AM
Quote from: jomni on May 08, 2016, 08:25:39 AM
Quote from: JudgeDredd on May 08, 2016, 06:03:25 AM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force

Pedals can't be used for flight?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 10:32:32 AM
They plug into the steering wheel. I've never tried having the steering wheel and the joystick plugged in at the same time but I can't imagine it would work.

I will have a try though
Title: Re: DCS Discussion
Post by: DoctorQuest on May 08, 2016, 01:24:40 PM
While I don't know that you can consider pedals a requirement for helo flight they certainly help. Helos and fixed wing tail draggers require "happy feet" to control properly.

One trick I learned both in ground school and from a pilot who took me up for a flight is to NOT put your entire foot on the rudder pedal unless you need to use the brakes. Place your heels on the floor and use your toes to work the pedals. It allows for a much finer degree of control for that axis. You are basically using your foot movement for control rather than your leg. I have CH pedals and this works just fine.

I don't have the Gazelle but I've done my share of stick time in Hind which has a significantly realistic flight model requiring good control of all three axes. (So does MS flight sim's Bell helo.)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 08, 2016, 03:47:57 PM
Quote from: jomni on May 08, 2016, 09:28:58 AM
Quote from: JudgeDredd on May 08, 2016, 08:41:05 AM
Quote from: jomni on May 08, 2016, 08:25:39 AM
Quote from: JudgeDredd on May 08, 2016, 06:03:25 AM
The twist stick...and it is a challenge.

What do you use for racing?
Logitech Formula Force

Pedals can't be used for flight?

Quote from: JudgeDredd on May 08, 2016, 10:32:32 AM
They plug into the steering wheel. I've never tried having the steering wheel and the joystick plugged in at the same time but I can't imagine it would work.

I will have a try though

Well, what do you know. Having the steering wheel plugged in at the same time as the joystick did work and I was able to use the pedals as tail rotor controls. A lot of cables about though. One between the throttle and joystick and one to the computer, with a power one to the wheel, one going from the pedals to the wheel and another going to the computer.

A difference in controlled take off was noticeable immediately. Control of the aircraft was still difficult - as difficult as without the pedals, but that may be something that changes with practice. But take off had a noticeable reduction in difficulty.

Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Title: Re: DCS Discussion
Post by: Asid on May 08, 2016, 05:40:33 PM
Quote from: JudgeDredd on May 08, 2016, 03:47:57 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 12:31:42 AM
Quote from: Asid on May 08, 2016, 05:40:33 PM
Quote from: JudgeDredd on May 08, 2016, 03:47:57 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
I always seemed to have an issue with ambient light and the hat tracking kit. No matter what I did, it seemed to affect the normal Track IR...that's why I wanted a pro clip because I heard it was less affected by ambient light.

Also - I've had a TrackIR 4 twice now and didn't get on with it. It might have been the ambient light issue or just me not setting it up correctly or both....but regardless, I thought I should not revisit the problem a third time which is why I was going to give the pro a go....change one parameter (well, 2 as I would be getting a 5)

What is the difference between 4 and 5...apart from quite a few pounds?
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 01:07:06 AM
Quote from: Asid on May 08, 2016, 05:40:33 PM
Quote from: JudgeDredd on May 08, 2016, 03:47:57 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards

I disagree about that, Asid.
The tracking quality with the trackclip is much better over a much wider variety of light levels.
It is flimsy, though. No argument there.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 01:12:58 AM
Quote from: JudgeDredd on May 09, 2016, 12:31:42 AM
Quote from: Asid on May 08, 2016, 05:40:33 PM
Quote from: JudgeDredd on May 08, 2016, 03:47:57 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards
I always seemed to have an issue with ambient light and the hat tracking kit. No matter what I did, it seemed to affect the normal Track IR...that's why I wanted a pro clip because I heard it was less affected by ambient light.

Also - I've had a TrackIR 4 twice now and didn't get on with it. It might have been the ambient light issue or just me not setting it up correctly or both....but regardless, I thought I should not revisit the problem a third time which is why I was going to give the pro a go....change one parameter (well, 2 as I would be getting a 5)

What is the difference between 4 and 5...apart from quite a few pounds?

I had the 4 for years and only recently switched to the 5. Reason I held off was that I couldn't believe it was worth the investment, but there was always one big annoyance with the 4; In DCS somehow I never was able to keep my view completely still without putting in a deadzone, which isn't an option if you want a steady view to the side anyway.
I can report that the 5 has a much more steady view and now I have no issues keeping the tracker pointed at what I want to look at.
Part of this might be optimized DCS engine since 1.5, part of it might be hardware specs related (framerate), but definately part of it is due to TIR 5 over the 4.
NaturalPoint even recommends lowering the sensitivity on the 5 back to 20 or so because its so accurate.

Wether that is worth the full price of a new unit if you already own the 4... Depends on how much you use it I guess. But if you ask me, I should have upgraded to the 5 earlier to save me some grey hairs. ;)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 03:50:47 AM
I need to work out what's important....pedals or TrackIR. Both, imo, are important to fully enjoy all of DCS.

Both are possibly reasons why I don't play DCS as much as I'd like. Once I'm in, I enjoy it until I hit these same two issues....head movement (mouse, keyboard and stick hat buttons are all workarounds and sub par) and tail rotor control in helo's.

By the way Yskonyn - the "shaky" head issue of the TrackIR 4 in DCS you mentioned was one of the reasons (the main reason) I got rid of it. I just could not keep my head still enough to activate buttons...made it useless for me and I thought it was my head or a setup issue that I just couldn't nail. Then I thought it may well be the ambient light as I noticed that was an issue too. So it sounds like if I am going to go back to TrackIR I need 5 and Pro clip.

I would imagine I should go for the TrackIR first as pedals only really seem to be a necessity for Helo's and if push comes to shove I do have a work-around for the pedals.
Title: Re: DCS Discussion
Post by: jomni on May 09, 2016, 03:56:51 AM
Glad that my suggestion works. Though the feel of aircraft pedals differ from automobile pedals, it does simulate proper ergonomics and prevents you from using the twist method.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 04:34:55 AM
Indeed - thank you Jomni.

Do you use driving pedals or rudders pedals? I assume you use one as you flight sim so much?
Title: Re: DCS Discussion
Post by: jomni on May 09, 2016, 04:37:35 AM
Quote from: JudgeDredd on May 09, 2016, 04:34:55 AM
Indeed - thank you Jomni.

Do you use driving pedals or rudders pedals? I assume you use one as you flight sim so much?

No pedals. My HOTAS has a rocker on the throttle which is nice for rudder action. My yoke has paddles which is quite unique.
Title: Re: DCS Discussion
Post by: Tuna on May 09, 2016, 06:48:09 AM
Quote from: Asid on May 08, 2016, 05:40:33 PM
Quote from: JudgeDredd on May 08, 2016, 03:47:57 PM
Maybe pedals are the thing I should be looking at...though that does put paid to me getting a TrackIR with Pro clip.

It felt a whole lot more natural too!
Pedals for helos make a big difference.

The pro clip for the TrackIR is not a requirement. The standard hat clip works just as well. The pro clip is flimsy and the cables are annoying.

Regards

Agree hat clip is fine.
Title: Re: DCS Discussion
Post by: Asid on May 09, 2016, 06:50:52 AM
My experience with the TrackIR 4

The pro clip is very flimsy
The wire is cumbersome.

I was going to modify the pro clip to make it wireless. Simple job but I did not do it. I switched to the hat-clip and it was easier to live with. Not perfect but easier.

The issue with accuracy can be improved by making sure the lighting in the room does not affect the sensor. Make sure the sensor does not face a window. Make sure a light bulb does not reflect off the sensor. Etc. Also setting the "priority" in task manager can improve the resolution of the tracking. There are buttons to "freeze" the position and to slow down the movement "accuracy".

One of the biggest helps is to take your time and set the proper curves for the game. This can take a bit of trial and error.

I have used the TrackIR for years in games like FSX. It is a great device and brings so much to the experience. For helos it is very effective.

Just my 2pence (hey I'm in the UK :p )

Regards
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 09, 2016, 07:15:01 AM
I agree with Asid in that the wire on the pro clip is a pain in the butt. Also most modern gaming headsets are too thick to accommodate the clip.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 09, 2016, 07:21:45 AM
Ambient lighting in the room where my computer is can be strong and I thought I read the Pro clip helped with ambient lighting issues which is why I was looking at that. If that's the case, then it's what I have to go for - regardless of the wire.

I have had the hat clip and it was not great for me. I suppose I could get the Pro clip later if the 5 and hat clip aren't working out.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 09:21:48 AM
Quote from: Jarhead0331 on May 09, 2016, 07:15:01 AM
I agree with Asid in that the wire on the pro clip is a pain in the butt. Also most modern gaming headsets are too thick to accommodate the clip.

I stand by my point in that you guys are doing yourselves a disservice here.
While the trackclip pro might be of a flimsy construction (it has gotten better with an update several years back) and it might be a pain to attach to a headset properly, those are all just minor issues.
I mean, come on guys, we can build our own pc's, but find a way to properly attach a piece of plastic to a headset is a problem? I don't buy that.

Fact is that it isn't expensive, the trackclip pro has IR emitters as opposed to just a simple reflector on the stock hat clip.
It's more accurate, less prone to interference from other light sources (because you can lower the TIR's light sensitivity). How would this not be better than an annoying hat clip which makes you wear a (warm) hat in the house all the time on top of having to wear an headset anyway.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 09, 2016, 09:23:41 AM
^ I use it...I just think its a bit inconvenient. That's all. It works great otherwise.
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 09:27:11 AM
Quote from: Jarhead0331 on May 09, 2016, 09:23:41 AM
^ I use it...I just think its a bit inconvenient. That's all. It works great otherwise.

Ah, misread you there then. Sorry. :)

All the 'let's put something on your head' is annoying IMO. That's why I have absolutely no interest in v2.0 of it -> VR. And it even makes me sick as opposed to using a TIR as well. No really! ;)
Title: Re: DCS Discussion
Post by: Yskonyn on May 09, 2016, 09:53:50 AM
Quote from: Asid on May 09, 2016, 06:50:52 AM

The wire is cumbersome.


Curious, Asid, do you normally play with speakers instead of a headset?
I can very well understand the issue then.

I always use a headset though, so my wires are tied together effectively making it the one wire the headset already had anyway.

FYI I detest wireless headsets. ;) Battery trouble, Connection interference and added radiation are enough points to put me off.
Title: Re: DCS Discussion
Post by: magnus on May 09, 2016, 10:14:48 AM
I bought the steel Delan Clip. I think it was around $30 with the shipping from England.

I had loads of trouble with the standard programs for using it.

I then stumbled upon "Trackhats" website, they also sell clips etc..

The amazing thing about them, is that they allow you to download their trackhat program for $ 0.

It is pretty much plug and play, no more fiddling with all the curves etc..
Title: Re: DCS Discussion
Post by: JudgeDredd on May 10, 2016, 12:28:08 AM
TrackIR 5 with Pro clip is bought and being delivered this week.

Third time's a charm

Title: Re: DCS Discussion
Post by: Yskonyn on May 10, 2016, 01:28:50 AM
//shameless plug

You might find this profile to your liking. I also have a BMS version and both a quite popular according to the feedback I received. :)

http://forums.eagle.ru/showpost.php?p=1369580&postcount=59

//shameless plug
Title: Re: DCS Discussion
Post by: JudgeDredd on May 10, 2016, 01:44:41 AM
I'll give it a try thank you.  O0

Obviously profiles are dependent on individuals setup, location, seat position etc, etc, but I'll give it a try.

I did watch a video today of setting up the TrackIR5 with Pro clip and it was that which swung the decision for me. It showed me things I had tweaked with but didn't fully understand when I had the 4.
Title: Re: DCS Discussion
Post by: Yskonyn on May 10, 2016, 01:52:48 AM
There is no harm in trying many different profiles. They're easily swapped.  O0
Title: Re: DCS Discussion
Post by: Asid on May 10, 2016, 06:50:57 AM
Quote from: Yskonyn on May 09, 2016, 09:53:50 AM
Curious, Asid, do you normally play with speakers instead of a headset?
I can very well understand the issue then.

I always use a headset though, so my wires are tied together effectively making it the one wire the headset already had anyway.

FYI I detest wireless headsets. ;) Battery trouble, Connection interference and added radiation are enough points to put me off.
Hi Yassy

I always play with speakers. However i usually have a headset on for MP. I think NaturalPoint could have done a lot better with the Pro clip. Profiles do make a huge difference.

Let us know how you get on JD.

Regards
Title: Re: DCS Discussion
Post by: JudgeDredd on May 11, 2016, 02:09:28 PM
Ok - I got the TrackIR 5 and Pro clip. It's on ma heed right now.

I've set it up (used Yassy's too...thank you) and tweaked slightly. Everything in the software seems great. A reasonable head turn to get 90 degrees and pushing it for 180. Up and down are fine and zoom seem great.

However....(you knew it)...

In DCS, I'm hardly turning my head at all before I'm hitting 90 degrees and when I'm looking behind me (180 degrees), my head is at the position where (in the TrackIR software) I was at 90 degrees! Also, when I zoom in, I only get so far in the cockpit before it just stops dead. I can't zoom into the control panels like other people do in their videos.

So - it seems setup fine in the TrackIR software, but in game, not so. Should I be modifying something in game? Or go back to TrackIR?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 11, 2016, 05:26:50 PM
A rather boring video of me in the Mirage.



It does show, when looking down at the controls both left and right, how I can't seem to zoom in using the TrackIR....was just wondering if anyone can get a better zoom with TrackIR? Can anyone actually zoom right into the controls using TrackIR?

Maybe it's just a limitation in the cockpit? Or do I have to tweak some more?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2016, 02:56:42 AM
ASID actually helped out last night and suggested using the zoom keys to zoom in and out.

I watched some other videos and there's one where I see BunyapSims (my go to guy for info on flight in DCS) and he has a video where, when zooming into the controls on the cockpit, he appears to NOT be doing it with his head. I then found a video where he has the zoom assigned to a slider on hit HOTAS.

So that's what I've done. Head movement in game is superb. Pro clip is superb in the sense that it has a much higher tolerance to ambient light in my room AND seems to have a better detection range than the Vector Clip.

The two things mentioned here by people which I absolutely agree with is

But once I spent time faffing around with the cables and I've got the headset on ma heed, the experience was great in game.

I say again though...the pro clip for me was essential. The light in the room was always interfering with the ability for the Vector clip to be used. I had messed (with TrackIR 4) with the various settings to dampen the effect of the ambient light, but I could never get it totally removed. I also found the movement of the vector clip to be more constrained than the pro clip.

So overall, I'm very happy. I reckon I'll have to find the tank tape though - I have a sneaking suspicion I will need it some day soon for that clip!
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 03:47:14 AM
Good stuff, JD! Glad Asid could help out.

I would recommend binding the zoom to an axis though, if you have one free.
It enables better control over zoom in a combat situation.

If you're still using my profile; this is actually expected. I have limited the zoom and lateral viewpoint movement in my profile to enable a more steady view, but it does require the user to use a seperate form of zoom.
You can still lean forward a bit to get a slightly closer look (as you probably found out), but I use a slider to really zoom in and out.
On the Warthog HOTAS there is a conveniently placed slider next to the throttles. I use that for zoom.

The 1.5 speed suggestion in the readme might be too quick if you have a very high performance system. Play with lowering this if you find it too quick. The way this works is that it multiplies the speed of rotation.
So the angle of your head needed to rotate the view to a specific angle in-game is the same, but the movement speed gets multiplied effectively making it more sensitive.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2016, 04:34:23 AM
Thanks Yskonyn

I used your profile as a base as tweaked it a bit for my system - including the speed.

I have also put the zoom on a slider on my X52 Pro throttle which works great.  O0
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 05:34:32 AM
You're welcome.

If you feel your zoom is too jittery on that slider, google how to setup a stepped curve for it. It is a known problem and that is the fix.
Title: Re: DCS Discussion
Post by: Asid on May 12, 2016, 07:35:50 AM
Quote from: JudgeDredd on May 12, 2016, 02:56:42 AM
ASID actually helped out last night
If something is broken then come to me....I will break it some more  ::)
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2016, 01:24:55 PM
Lol! Well that's just because we would be asking a guy who is used to how things are done in a Chally 2!
Title: Re: DCS Discussion
Post by: Asid on May 13, 2016, 07:00:48 PM
Quote from: Yskonyn on May 12, 2016, 01:24:55 PM
Lol! Well that's just because we would be asking a guy who is used to how things are done in a Chally 2!
:-*
Title: Re: DCS Discussion
Post by: Toonces on May 13, 2016, 08:49:49 PM
If you're flying helos or prop planes, I can't imagine trying to do it right without pedals.  So much of the control depends on rudder/tail rotor inputs.

If you're a jet guy, rudders aren't so important.  But I can't even imagine how you control a helo without your feet.

And TrackIR- I won't play a flight sim without it.  Period.
Title: Re: DCS Discussion
Post by: Nefaro on August 01, 2016, 10:15:43 PM
Any notable news regarding DCS 2.0? 


I'd like to revisit DCS in the coming months.  Especially since the Mirage 2000 and F-5E are showing up.

Not in a big hurry, so if there are some notable updates coming before long then I'll continue being patient.  :)
Title: Re: DCS Discussion
Post by: Skoop on August 04, 2016, 05:20:45 PM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.



Title: Re: DCS Discussion
Post by: Nefaro on August 05, 2016, 06:00:21 PM
Quote from: Skoop on August 04, 2016, 05:20:45 PM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.

Was planning on just waiting for 2.0 also.  Doesn't seem to be anywhere near completion though. 
Title: Re: DCS Discussion
Post by: JudgeDredd on August 12, 2016, 02:10:39 AM
Quote from: Nefaro on August 01, 2016, 10:15:43 PM
Any notable news regarding DCS 2.0? 


I'd like to revisit DCS in the coming months.  Especially since the Mirage 2000 and F-5E are showing up.

Not in a big hurry, so if there are some notable updates coming before long then I'll continue being patient.  :)
I actually, very lazily, do not keep up with news or developments. Only what they feed me - which seems to be new campaigns and modules. However, I have removed 1.5 from my system. Whenever I did load this up, I was more than happy loading 2 and Red flagging or just plain old cold startup and flying around.

I watched this video which I thought was quite cool...a load of aircraft turning up at Nevada

Title: Re: DCS Discussion
Post by: Nefaro on August 12, 2016, 07:58:05 AM
Nice.

I watched this online dogfight vid last week.   Mirage 2k vs Su-27.

Damn gripping!   :coolsmiley:


Title: Re: DCS Discussion
Post by: Pete Dero on August 19, 2016, 12:16:01 PM
Quote from: Nefaro on August 05, 2016, 06:00:21 PM
Quote from: Skoop on August 04, 2016, 05:20:45 PM
I'm waiting for them to merge 1.5 with 2.0, no way i'm having 2 dcs installs on my precious ssd.

Was planning on just waiting for 2.0 also.  Doesn't seem to be anywhere near completion though.

Just got this in the mailbox :

DCS World 2.5 Update

Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you.

DCS World 2.5 is still on track to be available in 2016.




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.digitalcombatsimulator.com%2Fimages%2Fnewsletter%2F20160819%2FCompare-2.jpg&hash=bdb9c80a2e30b95959ca1519894e3ee0db4537fa)


Title: Re: DCS Discussion
Post by: Nefaro on August 20, 2016, 10:57:42 AM
Quote from: Pete Dero on August 19, 2016, 12:16:01 PM

Just got this in the mailbox :

DCS World 2.5 Update

Perhaps our biggest focus is on the huge DCS World 2.5 Update that will unify DCS World 1.5 and 2.0. Not only will the DCS World 2.5 be one version to rule them all, it will also include a vastly improved Caucasus map. Features of the new map will include improved and higher resolution textures and elevation mesh, improved trees, higher density of ground objects, improved lighting and shadowing, terrain projected shadows, procedural grass, and other improvements. Best of all, this will be our free gift to you.

DCS World 2.5 is still on track to be available in 2016.












Hope they take their time in bug crushing before release. 
Title: Re: DCS Discussion
Post by: Nefaro on August 30, 2016, 10:37:05 PM

Preliminary F-18 eye candy has been showing up, I see.






Title: Re: DCS Discussion
Post by: Pete Dero on September 02, 2016, 03:35:15 PM
DCS: NEVADA + Red Flag Campaigns on sale (-30%) : 48,99 $   (and some more deals at -30% : https://www.digitalcombatsimulator.com/en/shop/special_offers/)

But : requires DCS World version 2.0!
I currently have the latest 1.5 installed.  Can you run 1.5 and 2.0 next to each other ?
Because if I am correct for the time being you need 1.5 to run the campaigns in the Caucasus and 2.0 to run the campaigns in Nevada right ?


Title: Re: DCS Discussion
Post by: Skoop on September 02, 2016, 03:39:29 PM
^ yes, they are working on merging installs but when that happens is on Dcs time so stand by to stand by.  It will be awesome when it's done though.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 02, 2016, 04:49:02 PM
I'm fed up of their bundle sales. I wish they'd put individual modules on sale...bundle sales are no good to me  :'(
Title: Re: DCS Discussion
Post by: Nefaro on September 02, 2016, 07:12:45 PM
Quote from: JudgeDredd on September 02, 2016, 04:49:02 PM
I'm fed up of their bundle sales. I wish they'd put individual modules on sale...bundle sales are no good to me  :'(

This.

I expect some all-around sale to show up in the next few months.  I don't expect the Mirage or F-5 to be in it, though.   :(  At $60, those things better be filled with digital crack.

Saw some mention of someone also doing a Mirage F-1.   O0  Wonder which other post-60s aircraft are in the pipes besides that and the F-18C.
Title: Re: DCS Discussion
Post by: Nefaro on September 16, 2016, 04:30:01 PM
Speak of the devil -

Autumn 2016 Sale!

With autumn upon us, it's time for another big seasonal sale! Starting today at 1500 GMT and lasting until 26 September 2016
at 0900 GMT, we are offering 40% off on all DCS modules except DCS: F-5E Tiger II and DCS: SA342 Gazelle. This sale is only for countries outside of the EAEU.



http://www.digitalcombatsimulator.com/en/shop/modules/




Even the Mirage 2000 is on this sale, which surprised me a bit.   

Hope I can scrape up enough spare pocket change to get the M2000, or at least the MiG-21.   They're still $35/30 though.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 01:48:32 AM
Hrmm..

They're also going to be adding a Strait Of Hormuz map.. and another new theater for the F-14 release?  Damn!  DCS must've been taking at least a few notes regarding our environment bitching.

F-14 Alpha footage:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 08:51:17 AM
Excellent - thanks

I might be able to pick up the Mig-15 now. That's the only aircraft that I would like but don't have.

As for that Tomcat - SWEET  :smitten:  :smitten:
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 08:55:00 AM
Are there any plans to integrate the Black Sea stuff to 2? I'm getting a bit bored with Nevada and kind of want to start doing missions again, though I don't necessarily want to reinstall 1.5 if I can help it.

Also - the website doesn't say - is the Mig-15 v2 ready?
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 09:57:25 AM
Quote from: JudgeDredd on September 17, 2016, 08:55:00 AM
Are there any plans to integrate the Black Sea stuff to 2? I'm getting a bit bored with Nevada and kind of want to start doing missions again, though I don't necessarily want to reinstall 1.5 if I can help it.

Yes.  From what I've read, it will be added to v2 by official release.  IIRC.


Quote

Also - the website doesn't say - is the Mig-15 v2 ready?

Dunno.  It's a bit of a chore, trying to keep up with the DCS news.  Add the outsourced projects and you gotta dig around for details on what's going on with all the spinning plates.  The patches of info I get are mostly from 3rd party sources, and an occasional newsletter (mostly the prior).

I've also not been following the WW2 and Korean-era aircraft at all.  Always considered DCS a more modern simulator, especially considering that's what the environment was made for.  I suppose it's nice that they're finally making a France '44 map for the few WW2 aircraft, but I'd rather they spent the effort expanding their modern maps, mission generators, etc.  :-\
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 10:08:44 AM
Quote from: JudgeDredd on September 17, 2016, 08:55:00 AM
Also - the website doesn't say - is the Mig-15 v2 ready?

People are flying the Mig-15 in DCS world 2 but you will not find much content for it.
The only available campaign (payware) is made for 1.5.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 17, 2016, 10:17:05 AM
Thanks both.

I noticed after I posted it was flyable in 2 - and there is only one mission  :'(

If they don't hurry up with the conversion to 2, I'll have to reinstall 1.5
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 10:37:49 AM
Quote from: JudgeDredd on September 17, 2016, 10:17:05 AM
I'll have to reinstall 1.5

In 1.5. you will get :

-5 tutorial missions
-5 instant action missions
-3 single missions
-1 paid campaign (https://www.digitalcombatsimulator.com/en/shop/campaigns/the_museum_relic_campaign/)  but this one requires also owning the F-86 to run.

Not sure if this makes reinstalling 1.5 worth it for you.
Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 11:03:05 AM
Quote from: Pete Dero on September 17, 2016, 10:37:49 AM
Quote from: JudgeDredd on September 17, 2016, 10:17:05 AM
I'll have to reinstall 1.5

In 1.5. you will get :

-5 tutorial missions
-5 instant action missions
-3 single missions
-1 paid campaign (https://www.digitalcombatsimulator.com/en/shop/campaigns/the_museum_relic_campaign/)  but this one requires also owning the F-86 to run.

Not sure if this makes reinstalling 1.5 worth it for you.

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?
Title: Re: DCS Discussion
Post by: Pete Dero on September 17, 2016, 01:30:31 PM
Quote from: Nefaro on September 17, 2016, 11:03:05 AM

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?

Not really.  You can set the number of units but I don't think you can limit them in type or in era.

I just tried it with FW-190 as the playable plane and got Su-27 and Mig as opponents and some F-15 on my side.

You can always generate a mission and edit the units in the editor later to fit your needs.

Title: Re: DCS Discussion
Post by: Nefaro on September 17, 2016, 04:41:20 PM
Quote from: Pete Dero on September 17, 2016, 01:30:31 PM
Quote from: Nefaro on September 17, 2016, 11:03:05 AM

Does the Random Mission Generator support Korean Era-only? 

It has dropdown options for setting platform generation restrictions on what planes/AA is spawned, right?

Not really.  You can set the number of units but I don't think you can limit them in type or in era.

I just tried it with FW-190 as the playable plane and got Su-27 and Mig as opponents and some F-15 on my side.

You can always generate a mission and edit the units in the editor later to fit your needs.

If that's the case, then they need to put those kinds of mission generation options in there. 

The random mission generator was a huge addition, IMO.  If they're going to add WW2 & Korea playables to a game that has equipment available through the 2000s, then they should've done it long ago.  Even for differentiating between Cold War and post-Cold War jet environments.



Title: Re: DCS Discussion
Post by: Jarhead0331 on September 19, 2016, 09:14:09 PM
DCS in VR. O...M...G!!!

It almost made me puke, but my god how beautiful it is. You must try this. It puts trackir to shame.
Title: Re: DCS Discussion
Post by: Toonces on September 19, 2016, 09:51:28 PM
Three words:

Eff  You Jarhead.

:buck2:   O0

Seriously, though, you should think about typing up your thoughts for the Front Pagetm.  VR sounds great for flight sim in theory, but with button pushology, I wonder how it works long term.

I pick VR more of an Elite-type application.  I see limitations with modern flight simming ala DCS or BMS.

But, I've never done it, so...   :-\

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 19, 2016, 09:55:27 PM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.
Title: Re: DCS Discussion
Post by: Toonces on September 19, 2016, 09:58:25 PM
What the hell is the front page?   ???
Title: Re: DCS Discussion
Post by: Nefaro on September 19, 2016, 11:01:28 PM
Quote from: Toonces on September 19, 2016, 09:58:25 PM
What the hell is the front page?   ???

It's where you go to write articles about flight sims when you can't continue your VR experience due to nausea.

:))
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 07:25:15 AM
Quote from: Toonces on September 19, 2016, 09:51:28 PM
Three words:

Eff  You Jarhead.

:buck2:   O0

Seriously, though, you should think about typing up your thoughts for the Front Pagetm.  VR sounds great for flight sim in theory, but with button pushology, I wonder how it works long term.

I pick VR more of an Elite-type application.  I see limitations with modern flight simming ala DCS or BMS.

But, I've never done it, so...   :-\
Aw bless - he believes the rumours  ;D
Title: Re: DCS Discussion
Post by: Zulu1966 on September 20, 2016, 07:30:37 AM
Quote from: Jarhead0331 on September 19, 2016, 09:55:27 PM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.

What is it with the front page? I always read it. Love the idea of VR but I get the feeling that it would be an initial wow! And then the thing would sit there gathering dust. If it wasn't so expensive I would dip my toes just to see what it is.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 08:39:35 AM
Quote from: Zulu1966 on September 20, 2016, 07:30:37 AM
Quote from: Jarhead0331 on September 19, 2016, 09:55:27 PM
Does anyone read the front page?

Check out my initial impressions of the HTC Vive in the VR thread. I'm totally sold. It is stunning technology.

I've tried it with ED, and while it looked great, I couldn't get my throttle working for some reason. I'll have to tinker with it.

What is it with the front page? I always read it. Love the idea of VR but I get the feeling that it would be an initial wow! And then the thing would sit there gathering dust. If it wasn't so expensive I would dip my toes just to see what it is.

I guess it remains to be seen. However, so far the technology has taken away my desire to play anything non-VR. Of course, I will eventually, but right now, VR is like a drug. Its a total rush and the experience is only going to improve as the system advances, gets exploited by software developers and gets additional peripherals to make interaction in the virtual environment more seamless.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 11:55:45 AM
I wasn't totally blown away with the support. I think that feeling was exacerbated by Steam with so many "seemingly pointless games" which actually just came across as tech demos.

Having said that I knew there was support for DCS and also pCars - two games I super enjoy. But - the price tag is just too high at the minute for two games. It took me a very, very long time to justify spending £100 on a half decent steering wheel for my driving sims and just as long to invest in a half decent joystick for my flight sims.

VR doesn't stand a chance until it's either around £200 or there's support for "most" of my gaming loves.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 12:59:48 PM
Quote from: JudgeDredd on September 20, 2016, 11:55:45 AM
I wasn't totally blown away with the support. I think that feeling was exacerbated by Steam with so many "seemingly pointless games" which actually just came across as tech demos.

Having said that I knew there was support for DCS and also pCars - two games I super enjoy. But - the price tag is just too high at the minute for two games. It took me a very, very long time to justify spending £100 on a half decent steering wheel for my driving sims and just as long to invest in a half decent joystick for my flight sims.

VR doesn't stand a chance until it's either around £200 or there's support for "most" of my gaming loves.

I think expecting older games that were designed and developed prior to the commercial availability of VR is setting expectations a little too high. The games I have been playing and enjoying are far more than tech demos, although, I do agree that the market has been flooded with a lot of games that are light on content and which are aimed at really just showing proof of concept. Have you popped into the VR thread? In it, I've been discussing some of the dedicated VR games I've been playing such as Onward, Raw Data, CDF Star Fighter and the Lab.  Personally, I think the technology is revolutionary and presently worth every penny. The price will likely come down eventually, but as the technology improves and advances, so too will the price.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 01:46:44 PM
Yes I have. Very informative thank you.  O0 I had never heard of Onward but it sounds very good.

When I was talking about "tech demos", I was really talking about the immediate aftermath of release of VR and specifically what was getting thrown in my face on Steam.  :knuppel2:

I'm not necessarily looking for "old game" support. In fact, I'm not at all. The games I have are pretty new or are still "work in progress" (DCS as an example) or are being enhanced with DLC. I've just bought F1 2016 and there's not even support for TrackIR in that game.  :tickedoff:

I generally do not go back to "old games", particularly of the sim/FPS variety. You know me better than that. I'm a graphics whore first and foremost with gaming coming in (a very important) second. By that I mean I can't have a great playing game if it looks shite...shallow? Aye. But that's my thing (though you wouldn't think so with the midrange system I have)  :P

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 02:42:42 PM
Quote from: JudgeDredd on September 20, 2016, 01:46:44 PM
Yes I have. Very informative thank you.  O0 I had never heard of Onward but it sounds very good.

When I was talking about "tech demos", I was really talking about the immediate aftermath of release of VR and specifically what was getting thrown in my face on Steam.  :knuppel2:

I'm not necessarily looking for "old game" support. In fact, I'm not at all. The games I have are pretty new or are still "work in progress" (DCS as an example) or are being enhanced with DLC. I've just bought F1 2016 and there's not even support for TrackIR in that game.  :tickedoff:

I generally do not go back to "old games", particularly of the sim/FPS variety. You know me better than that. I'm a graphics whore first and foremost with gaming coming in (a very important) second. By that I mean I can't have a great playing game if it looks shite...shallow? Aye. But that's my thing (though you wouldn't think so with the midrange system I have)  :P

Once you play DCS in VR, so long as you can tolerate any motion related issues, you will NEVER go back to the old way. It is THAT impressive. As I've said, I have never experienced anything like it in my lifetime.
Title: Re: DCS Discussion
Post by: Skoop on September 20, 2016, 03:05:03 PM
Have you tried the vive with BOS/BOM, they recently added support for it and plan to upgrade the engine to dx12 for further VR support.

Also on the topic of flight sims, how do you fly and use the key board ?  I guess you must have all your controls set up for by feel ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 20, 2016, 03:08:57 PM
I have not tried with BOS/BOM, but I have both, so I will explore it.

it is difficult to access the keyboard while flying. I've tried to map as many critical keys as possible to my HOTAS, and sort of feel around on the keyboard for the controls that are necessary. On occasion, I will lift the visor to sneak a peak at the keyboard.

So far, I've started on the runway with engines running and really just flown around in free flight, so I haven't really needed the keyboard for much. 
Title: Re: DCS Discussion
Post by: JudgeDredd on September 20, 2016, 04:23:20 PM
I had forgotten about my concerns with flight sims and their plethora of keys.

I could imagine this being excellent for driving sims though.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 07:28:07 AM
As we're talking about VR here



Nothing ground breaking in terms of what people know/suspect. Seems like VR is doing similar in terms of "take up" or acceptance as other important gadgets the last couple of decades
Title: Re: DCS Discussion
Post by: Pete Dero on September 21, 2016, 08:04:12 AM
Quote from: JudgeDredd on September 21, 2016, 07:28:07 AM
As we're talking about VR here

You really like that girl from The Know, don't you .. ;)
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 10:26:02 AM
aye
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 10:48:53 AM
I can't watch that video, but VR is not dead. It is very much alive, and it is undeniably the future of gaming.

If saying its going to die helps people feel better about not spending the money to experience it, I get it, but the technology is here to stay.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 11:41:34 AM
That isn't the gist of the video...it was raising the point about take up, yes, but it was also comparing the take up rate to things like mobile phones - saying the take up rate was similar and it was something like 10 years for mobile phones to actually go through the roof.

They were also pointing out price, people who could/would pay as opposed to people being more cautious.

The gist of the video was as you say - just because it's had a slow take up (down to price, game support, variety etc), does not mean it's dead or even dying.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 11:50:40 AM
Quote from: JudgeDredd on September 21, 2016, 11:41:34 AM
That isn't the gist of the video...it was raising the point about take up, yes, but it was also comparing the take up rate to things like mobile phones - saying the take up rate was similar and it was something like 10 years for mobile phones to actually go through the roof.

They were also pointing out price, people who could/would pay as opposed to people being more cautious.

The gist of the video was as you say - just because it's had a slow take up (down to price, game support, variety etc), does not mean it's dead or even dying.

Interesting point about cell phones and it definitely makes sense. It took some time for the technology to get small enough, fast enough, reliable enough before it really became the standard. What is staggering to me is that the technology is so impressive in its current state that it is hard to image what it will be like once it matures...
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 12:53:41 PM
...and that was what the piece was about - title probably suggested otherwise though  ;)

As I said before (and this goes for people buying games full price as well as tech) - it's kudos to those early adopters taking the plunge that makes things stick or not. I can't see VR going anywhere - it's here, it'll mature and it'll get support.

It's just got to become more available, more affordable and have more support from developers.

I do fear that keyboard games may well not take well. DCS may not be too back with it's study sims and their clickable cockpits. I don't have the space to have a dedicated VR space - so it would likely be a toy for sitting rather than moving around in a VR world.
Title: Re: DCS Discussion
Post by: Nefaro on September 21, 2016, 01:00:55 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

Title: Re: DCS Discussion
Post by: Nefaro on September 21, 2016, 01:03:24 PM
Also.. a DCS question:


Any of you done multi-player in recent months?  Server suggestions for us filthy casuals?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 01:05:14 PM
Quote from: Nefaro on September 21, 2016, 01:00:55 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 01:08:17 PM
Quote from: Jarhead0331 on September 21, 2016, 01:05:14 PM
Quote from: Nefaro on September 21, 2016, 01:00:55 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
What is the weight like? It certainly looks chunky...is it something you notice considerably if you were playing a game for an hour or more?
Title: Re: DCS Discussion
Post by: undercovergeek on September 21, 2016, 01:16:34 PM
The slow slide of the inevitable purchase JD?!

1. It's not for me
2. But does it do that?
3. But does it do this?

................

4. I bought one lads and it's awesome
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2016, 02:58:08 PM
Quote from: JudgeDredd on September 21, 2016, 01:08:17 PM
Quote from: Jarhead0331 on September 21, 2016, 01:05:14 PM
Quote from: Nefaro on September 21, 2016, 01:00:55 PM
I just hope flying with VR doesn't make me deathly ill.  Would doubly suck, dropping a chunk of green on it to only find it ends up being an ice pick through the temples and not being able to experience it. 

Do they currently have some kind of open area, along the bottom of the VR goggles, where you can glance down and see your keyboard or notes?  That could also possibly save me from the motion sickness, being able to see a sliver of my surroundings move along with my noggin.  Or worse, I dunno.  *shrug*

I've heard people have found a way to modify the Occulus to create an opening beneath the visor so you can snag a glimpse of the keys, etc. I haven't really looked into what people are doing with the Vive.

I do get an "uneasy" feeling when I fly with the visor on, but for me, it is totally bearable and does not ruin the experience. I'm getting into Elite Dangerous in VR and it is truly an amazing experience, even with a little bit of light nausea. Its totally worth it.
What is the weight like? It certainly looks chunky...is it something you notice considerably if you were playing a game for an hour or more?

Doesn't bother me at all. Very comfortable.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 21, 2016, 03:23:38 PM
Quote from: undercovergeek on September 21, 2016, 01:16:34 PM
The slow slide of the inevitable purchase JD?!

1. It's not for me
2. But does it do that?
3. But does it do this?

................

4. I bought one lads and it's awesome
That is the way of things...usually, but not normally for things with this kind of price tag
Title: Re: DCS Discussion
Post by: Yskonyn on September 21, 2016, 04:03:19 PM
Quote from: Jarhead0331 on September 20, 2016, 03:08:57 PM


So far, I've started on the runway with engines running and really just flown around in free flight, so I haven't really needed the keyboard for much.

This is THE thing that keeps me well away from VR at the moment. Its just so impractical. Of course the flying around in DCS is a super immersive experience. Your brain even makes you 'feel' the glass of the canopy of the A-10C is right there just above your head (or the cramped space of a small cockpit in Elite): a very awkward but awesome experience.
But flying a combat sortie in the A-10C marking targets, punching in coordinates in the UFC or copying the 9-line brief from a JTAC is just unpractical and gets you killed fast the way it currently stands. The cursor dot to interact with the cockpit helps , but the overal process of fighting in the aircraft in VR sucks.
At least thats my opinion. And therefore I cannot justify the pricetag for myself.
Let alone that I tend to suffer from nausea using VR quite quickly. I suspect my pilot brain has something to do with it because I have learned to 'fly by the seat of your pants' as they say; translate tactile feedback from the aircraft into cues for adjusting steering it. That is totally out of sync with VR; no tactile feedback at All and 100% eyesight input. Confusing for my brain. :)
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 02:42:35 AM
Quote from: JudgeDredd on September 21, 2016, 11:41:34 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
ignoring the bearded sidekick, and the boring marketing analysis bla bla bla and graphs
...and maybe taking a glimpse at all the short clips of game demos strewn in to decide if there is one demo that need to be more explored in detail in probably YT lets plays (uploaded by private Vive owners not the official trailers by the game developer) 

the solution for the keyboard problem is a webcam directed on the keyboard and with a key-press (or button on the stick ) a picture in picture popup (probably in the under half of the screen) gets switched on and off ... also i have read somewhere that there is already a front cam in the Vive so it only hat get activated and you could look down on your fingers ? Jarhead, did you get the front cam running? 

also i think with the almost PTSD generating immersion in some upcoming (horror or mil-sim) games a panic button would be good to quickly fade out the VR and the real front view in
(this can also be handy when suddenly exposed to VR-"heights" and the immersion is suddenly much stronger then the user had though it could ever be in the state when he just begins to explore that very game or VR in general)
         
PS: Jarhead what FPS did you get with DCS with your rig, IIRC you have the latest 1080 graphics card (SLI is no supported btw,)
(its possible that the Vive gets her obligatory 90 FPS refresh rate, while the game itself has a lower frame rate and frames get shown twice when needed)
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 03:01:19 AM
Quote from: MikeGER on September 22, 2016, 02:42:35 AM
Quote from: JudgeDredd on September 21, 2016, 11:41:34 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
ignoring the bearded sidekick, and the boring marketing analysis bla bla bla and graphs
...and maybe taking a glimpse at all the short clips of game demos strewn in to decide if there is one demo that need to be more explored in detail in probably YT lets plays (uploaded by private Vive owners not the official trailers by the game developer) 

the solution for the keyboard problem is a webcam directed on the keyboard and with a key-press (or button on the stick ) a picture in picture popup (probably in the under half of the screen) gets switched on and off ... also i have read somewhere that there is already a front cam in the Vive so it only hat get activated and you could look down on your fingers ? Jarhead, did you get the front cam running? 

also i think with the almost PTSD generating immersion in some upcoming (horror or mil-sim) games a panic button would be good to quickly fade out the VR and the real front view in
(this can also be handy when suddenly exposed to VR-"heights" and the immersion is suddenly much stronger then the user had though it could ever be in the state when he just begins to explore that very game or VR in general)
         
PS: Jarhead what FPS did you get with DCS with your rig, IIRC you have the latest 1080 graphics card (SLI is no supported btw,)
(its possible that the Vive gets her obligatory 90 FPS refresh rate, while the game itself has a lower frame rate and frames get shown twice when needed)
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 03:30:44 AM
To me - and I don't know 'cos I don't have it - those "fixes" just sound like steps backwards in temrs of VR.

For me the whole idea of VR is to completely immerse yourself in the game. Having a keyboard popup or some way for you to visualise it within "the world" just doesn't fit that perception.

I could imagine VR working for DCS and their study simulations and, for example, some of the FSX stuff where you could get rid of the keyboard because, for the most part, it's just not be required. I mean, you'd need to proper get into your study sims because you'd probably need the manual to remember lots of things...but I'm struggling (not having it) to see how practical it is where a keyboard is required and how much that would detract from the immersion that I think VR should be bringing to the gamer.

Perhaps it's simply a case that VR isn't going to work for everything and a window into where it might not give you the benefits you think VR should is where keyboard interaction is required?

BunyapSims on YouTube does a load of DCS videos. Great videos too and some of them include use of the Occulus Rift I believe. Perhaps I should watch some to see if he ever mentions the perceived clunkiness when it comes to flight simming.

Also - even if it doesn't work for flight simming which heavily requires keyboard input, that does not mean it's not viable - not at all. I'd be more than willing to jump on board when there's broad support for FPS and racing sims when the price is affordable.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 03:33:14 AM
Quote from: MikeGER on September 22, 2016, 03:01:19 AM
Quote from: JudgeDredd on September 21, 2016, 11:41:34 AM
That isn't the gist of the video...

The gist of the video is to marble at The Know girl  :D  ^-^
But yes - this

I like the banter in the videos too
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 03:43:39 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
Title: Re: DCS Discussion
Post by: JudgeDredd on September 22, 2016, 03:49:27 AM
Quote from: Thomm on September 22, 2016, 03:43:39 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
lol - I'm glad you're asking JH because I don't even understand your question  :D
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 06:10:13 AM
Quote from: JudgeDredd on September 22, 2016, 03:49:27 AM
Quote from: Thomm on September 22, 2016, 03:43:39 AM
Jarhead0331,

one thing that I could not figure out for myself so far, I want to ask you about:

When you play a flight sim, do you have the feeling that the horizon is indeed "infinitely" far away, or rather on the inside of a - albeit very large - sphere?

Best regards
Thomm
lol - I'm glad you're asking JH because I don't even understand your question  :D

Hmm, how to rephrase this?

When I tried out different VR sets, I had the feeling of being inside of a large dome when looking at the skybox. It made me wonder if this is a real problem or just my imagination.

To rephrase the question: Does the VR set give you the impression that objects appear to be arbitrarily far away, or is there a optical "cut-off distance" (of about 100 to 200 m) beyond which all objects appear to be at the same view distance regardless of their actual physical distance?

Best regards
Thomm

Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 06:21:28 AM
Quote from: JudgeDredd on September 22, 2016, 03:30:44 AM
For me the whole idea of VR is to completely immerse yourself in the game. Having a keyboard pop-up or some way for you to visualise it within "the world" just doesn't fit that perception.

well, it was just meant as a 'workaround'
until a dedicated VR UI setup from DCS came out with something smart and elegant
...there is always that usual VR game option to grab the controller and use that 'laser finger' (it seems to come out of the controller tip like seen in other demos) to press a button in the 3D cockpit  ...what we really want is a pair of data gloves with tactil feedback in the finger tips   
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 22, 2016, 06:28:36 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.

Mike...the vive does have a forward looking camera, but I have not activated it yet. It's something I will try to set up tonight to see how it works. My understanding is it has a couple different modes so I want to check out what works best.

The easiest solution to the issue is to have some ability to look down in order to see your desktop without removing the visor. This could be done by creating a slight gap between the bottom of the visor and your face. I believe this is how some oculus users have addressed the issue. It's a simple solution, but it beats having to take your hands off the controls in order to raise the visor off your face.

The real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world. Of course, you would have to actually learn all of the proper switches inside of the cockpit.

Alternatively, you could have a VR keyboard that you can interact with in the VR world. This would cause some immersion breaking since there would be a virtual keyboard somewhere in the view, but it's a reasonable solution to the issue in my opinion.
Title: Re: DCS Discussion
Post by: Thomm on September 22, 2016, 07:44:26 AM
Quote from: Jarhead0331 on September 22, 2016, 06:28:36 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.

Thank you for checking! Good to read that you are having a great experience! I had no chance to try out a flight sim so far, and am thus looking forward to your reports!

QuoteThe real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world.

Considering the current quality of 3/D input, this should be really easy. I guess all you have to do is to trace the movement of the index finger tip (using an actual glove), control a sphere in VR and use it to manipulate the controls. Even now, it is already easy to press buttons and manipulate objects with virtual hands in the various VR demos. I consider this a solved problem.

Best regards
Thomm
Title: Re: DCS Discussion
Post by: Yskonyn on September 22, 2016, 08:42:16 AM
Quote from: Jarhead0331 on September 22, 2016, 06:28:36 AM
I have not really played it very much, but I do not recall experiencing any immersion breaking visual sensation such as the one you are describing, Thomm. My reaction was one of utter shock and awe at how amazing it felt to be sitting in a cockpit of an SU25T. I'll hop in again when I can to try to focus on the horizon and see if I can notice the issue you are concerned about.


Mike...the vive does have a forward looking camera, but I have not activated it yet. It's something I will try to set up tonight to see how it works. My understanding is it has a couple different modes so I want to check out what works best.

The easiest solution to the issue is to have some ability to look down in order to see your desktop without removing the visor. This could be done by creating a slight gap between the bottom of the visor and your face. I believe this is how some oculus users have addressed the issue. It's a simple solution, but it beats having to take your hands off the controls in order to raise the visor off your face.

The real solution will be sensored gloves that permit your hands and fingers to interact with controls and switches in the cockpit. This will eliminate the need for a keyboard since all switches will be useable inside of the VR world. Of course, you would have to actually learn all of the proper switches inside of the cockpit.

Alternatively, you could have a VR keyboard that you can interact with in the VR world. This would cause some immersion breaking since there would be a virtual keyboard somewhere in the view, but it's a reasonable solution to the issue in my opinion.

The gloves and accompanied display of hands inside the sim would help very much, but it still doesn't solve the whole problem.
As a pilot you will also need to have access to some kind of kneeboard solution where you can scribble down notes like callsigns, frequencies and the like .
I am talking about a pilot in a virtual wing multiplayer setting, though . This might be less of a priority for singleplayer users.

For me a big 4k monitor with a beefy card and TIR is the much more practical / comfortable solution.
I don't know if I mentioned this, but I have hands-on experience with an Occulus DK2 and CV1.

Oh and Thomm, I did not experience the 'dome' sensation you mentioned, but I do want to point out that pixel density is still as such that you will have trouble making out objects in detail that are very far away.
It's just not sharp enough yet (CV1).
Title: Re: DCS Discussion
Post by: MikeGER on September 22, 2016, 09:21:04 AM
...in the meantime there is another workaround solution for not seeing the keyboard and giving commands (i remember from older Elite Dangerous forum discussions 2014 reads)

speech input ! IIRC the software tool was called "Voice attack" 

immersion wise, the real life Eurofighter has some voice control functions too

The Typhoon Direct Voice Input (DVI) system uses a speech recognition module (SRM), developed by Smiths Aerospace (now GE Aviation Systems) and Computing Devices (now General Dynamics UK). It was the first production DVI system used in a military cockpit. DVI provides the pilot with an additional natural mode of command and control over approximately 26 non-critical cockpit functions, to reduce pilot workload, improve aircraft safety, and expand mission capabilities




Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2016, 04:15:42 AM
So I activated the front looking camera last night. Unless I'm somehow mistaken, it is not going to be useful for a game like DCS. Basically, there are three modes in which the camera is used: 1. Room view; 2. Dashboard; and 3. Boundary.

Room view fills the visor with a view of your surroundings, but it's in is weird "Tron" like filter. Although it clearly shows your surroundings, it's impossible to make out clear details like keys on a keyboard. Also, it covers everything else on the screen, so when you activate it, you won't be able to see anything else. Dashboard view is much better, but it only works when you activate the Dashboard, which means you are pausing the game and covering the screen with the steam VR Dashboard. The camera image in this mode is normal and clear, and it attaches to one of your sensor wands as a small screen that you can move around. Cool, but useless in the context of playing a game like DCS. Finally, boundary mode activates the camera when you cross over the boundary of your play space. I suppose this is a safety mode that again, will be useless while playing a game like DCS, which is played inside the play space from a seated position.

Oh well, a cool feature, but not what I was hoping for.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 05:00:15 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

That's a big ask - but they are study sims and at least from an immersion perspective, that would be as close as anyone is going to get to sitting in a Hawg.

On the other hand, it might just not be practical for an "keyboard heavy" game
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 05:00:41 AM
That "Tron" image sounds very cool. :coolsmiley:
Title: Re: DCS Discussion
Post by: Pete Dero on September 23, 2016, 06:45:30 AM
Quote from: JudgeDredd on September 23, 2016, 05:00:15 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

I think that knowing your way around in the clickable cockpit might even be easier than remembering all those key commands.

I don't know how you click those buttons in VR but if this is easily done than you can fly DCS without the need for a keyboard (at least in single player - you can check your flightplan in the cockpit).
I'm not sure how you can take notes if needed in multiplayer (a virtual notepad ?)
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2016, 09:57:09 AM
Quote from: Pete Dero on September 23, 2016, 06:45:30 AM
Quote from: JudgeDredd on September 23, 2016, 05:00:15 AM
I would think from a sim like DCS, ultimately the complete immersion would be that you learn all the controls in the cockpit and fly by clicking buttons...either with the mouse, or with (as suggested) gloves or even just the controls.

I think that knowing your way around in the clickable cockpit might even be easier than remembering all those key commands.

I don't know how you click those buttons in VR but if this is easily done than you can fly DCS without the need for a keyboard (at least in single player - you can check your flightplan in the cockpit).
I'm not sure how you can take notes if needed in multiplayer (a virtual notepad ?)


Well... some DCS.   Many of the current multi-role fighters in the game have the "standard" avionics modelling.  Which means no clickable 'pits. 

I imagine something like an "air mouse" glove, with it's gyroscopic movement built in, would be ideal for the ones with advanced pits.  Although they would still probably be a bit bulky.  Plus, I seem to recall the odd keyboard command not having a working virtual cockpit hot spot in an aircraft or two.  IIRC, things like the door hatch on the Ka-50.


To me, it sounds like the manufacturers just need to create a version with an open section at the bottom, with a flip cover for opening/closing.  I'm sure some solutions will show up in newer generations of VR.  Ahhh capitalism!  ^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2016, 10:18:50 AM
Yeah - I was specifically referring to their "study sim" range - which was mentioned in another post but not the one quoted  :)
Title: Re: DCS Discussion
Post by: Millipede on September 23, 2016, 01:35:25 PM
In addition to the F-5E, Matt Wagner talks about where DCS is going in regard to VR. The whole video is cool but the VR discussion is in the first 10 minutes or so.

https://www.youtube.com/watch?v=HMyfrcM5Plg
Title: Re: DCS Discussion
Post by: JudgeDredd on September 30, 2016, 04:04:34 PM
Yet another email from DCS telling me there's a campaign available for the A-10 - a training campaign to learn the systems and yet again, I find out it's 1.5 only.

I would have thought a training campaign would've been ideal for what the Nevada map was meant to be - a training tool!  :knuppel2:
Title: Re: DCS Discussion
Post by: Nefaro on October 12, 2016, 09:41:08 PM
Quote from: JudgeDredd on September 30, 2016, 04:04:34 PM
Yet another email from DCS telling me there's a campaign available for the A-10 - a training campaign to learn the systems and yet again, I find out it's 1.5 only.

I would have thought a training campaign would've been ideal for what the Nevada map was meant to be - a training tool!  :knuppel2:

Work on 2.0, and it's only current map (Nevada), has been slow to progress. 

I'll just blame it on them splitting their efforts too much between the WW2 map/planes and the bulk of their content (modern jets/maps).  Still think they should've just stuck with what they had going and left the WW2 stuff to the other guys.

Fortunately they've still been updating v1.5 so I'm fine using that for now.  With their efforts spread out so much, I imagine it will be the standard for awhile to come.  At least we're not forced to run the unfinished v2.0 and be Beta Testers.   :)

Title: Re: DCS Discussion
Post by: Nefaro on October 12, 2016, 10:10:00 PM
I'm preparing to get back into a flight sim.  Likely DCS v1.5 and it's multi-player, after getting reacquainted.



Anyway... for getting in the mood, I bring some baudy pilot songs from a pair of Viper pilots.  Hilarious.   :2funny:   ;D


(warning:  There Will Be Language!)


















Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 01:03:02 PM
Our first excursion into MP today  8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fneflanding_zpsz5w4w0q1.png&hash=bf0b016e328f1460c0f067c00669f6405d04503a) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsz5w4w0q1.png.html)
Title: Re: DCS Discussion
Post by: Nefaro on October 13, 2016, 03:03:41 PM
Quote from: Tuna on October 13, 2016, 01:03:02 PM
Our first excursion into MP today  8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fneflanding_zpsz5w4w0q1.png&hash=bf0b016e328f1460c0f067c00669f6405d04503a) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsz5w4w0q1.png.html)





That fireball in the grass is me.   ;D


My throttle was backwards.  So, after starting my engines, I shot straight out of the parking area and through the grass.  On afterburner.

:))


After two tries I got it fixed.

But the in-game key mapping didn't work on my DCS client.  So I still have to exit to main menu and use the Settings there.  :-\
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 03:19:00 PM
Actually that was the 'end' the landing where the Nose Steering didn't turn off.. Looked awesome like a Rail Dragster wiping out!

When we did get up in the air, I was a lot slower than Nef (due to extra fuel tanks).. So I put on the afterburners and thought I was following and catching up with him, because I caught some contrails off in the distance after initially losing visual.. I catch up, and notice he's awful big!, and there's a rotating disk on the top.. Guess I was escorting the AWACs plane.  :crazy2:

At least we both 'landed' at the same time.. sort of.
Title: Re: DCS Discussion
Post by: Nefaro on October 13, 2016, 04:09:27 PM
Quote from: Tuna on October 13, 2016, 03:19:00 PM
Actually that was the 'end' the landing where the Nose Steering didn't turn off.. Looked awesome like a Rail Dragster wiping out!

When we did get up in the air, I was a lot slower than Nef (due to extra fuel tanks).. So I put on the afterburners and thought I was following and catching up with him, because I caught some contrails off in the distance after initially losing visual.. I catch up, and notice he's awful big!, and there's a rotating disk on the top.. Guess I was escorting the AWACs plane.  :crazy2:

At least we both 'landed' at the same time.. sort of.




Found out my Nose Wheel Steering problem, too, after you left.

Instead of having it's Disengage command mapped, I had some other nose wheel command set to my pinky switch.  Whatever it previously was, it was something you don't want to use while taking off or landing!   :))


Hopefully no more button mapping surprises in store.   :uglystupid2:
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 07:59:26 PM
Well I got my first MP kill.. Too bad it was a friendly. But at least it was Nef!.. oh well.. torp friends in WoW... Splash my friends in DCS!
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 08:06:15 PM
Me n Nef on the tarmac ready to start a mission. Of course Murphy's law. the server restarted as soon as we finally hooked up in the sky.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fmenhef_zpsprgxpspm.jpg&hash=ab0c9e29aaebfddb154243c31aaf1cc3c605bfa2) (http://s1373.photobucket.com/user/cmurphy625/media/menhef_zpsprgxpspm.jpg.html)
Title: Re: DCS Discussion
Post by: jomni on October 13, 2016, 08:18:31 PM
How does MP work in DCS? Free for all?  Mission based? PvP or PvE?
Title: Re: DCS Discussion
Post by: Tuna on October 13, 2016, 10:03:10 PM
It depends on the server.. You can also create MP missions yourself and host a game.
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 12:59:37 AM
Quote from: jomni on October 13, 2016, 08:18:31 PM
How does MP work in DCS? Free for all?  Mission based? PvP or PvE?


We got on the "Open Conflict" server. 

It has PvP in a large central area, for players of the two sides to fight it out.  But there are also designated areas for Korean War, 70s-Era planes (MiG-21bis and F-5E right now), Helos & Ground Attack against AI, etc.  Also a safe zone around your home airbases where enemy planes will get quickly murderized if they try to base camp. 

Also says it's noob friendly.  So there's a wide mix of stuff going on.

I jumped in for another run on that server, after Tuna left for the night.  Server restarted pretty quickly, so I chose the Red team this time since they had fewer warm bodies/targets.  Nearly forgot to arm up before taking off.  Ended up in a BVR fight; AMRAAMS at high noon.  I didn't fare so well, but at least I got off a shot and put in some missile evasion practice!   :)) 


Quote from: Tuna on October 13, 2016, 07:59:26 PM
Well I got my first MP kill.. Too bad it was a friendly. But at least it was Nef!.. oh well.. torp friends in WoW... Splash my friends in DCS!


I think you were just disappointed about not seeing me fireball onto the enemy AI runway, on that strafing run.  Saved a ground crew from pulling tree limbs and bird nests out of the engines.   By blowing it up with a missile.    ;D
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 01:48:51 PM
Excellent YouTube series on various Missile Evasion Techniques for DCS.

Both in-cockpit example and flight recorder playback afterward.  Showing the whole process.


Playlist link:

http://www.youtube.com/watch?v=gDV5ZnloAsc&index=1&list=PL-rNisMp5bxFu95q8IMBU0CfKBBRVZg3V


O0
Title: Re: DCS Discussion
Post by: Asid on October 14, 2016, 02:03:28 PM
Hi Nef

Have you used Tacview? It is a great tool. There is also a free version  O0

http://www.tacview.net
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 04:40:49 PM
Quote from: Asid on October 14, 2016, 02:03:28 PM
Hi Nef

Have you used Tacview? It is a great tool. There is also a free version  O0

http://www.tacview.net


I intend to d/l it soon. 

Been getting into some confusing fights.  Losing sight/SA too much, having been so very long since doing DCS.  Plus all my newer hardware.  Getting stuck defensive too much. 

Takes time, with each specific flight sim, to be able to keep sight of the flying specks down low.  Took a couple weeks before I could readily do so in ROF.  Would have to do it again, after a long hiatus.  Eyes need to adjust to the gfx I suppose.

Need the Tac replay to see WTF was actually going on while I'm busy doing the the Missile Dodge Dance.  Get a better idea when I can try to turn the tables.   O0


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2F2013%2F05%2Fdodge.gif&hash=fec992e6e8177c81bef61b8301702d3c74767986)


Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2016, 11:20:27 PM
Was positive I was gonna be a pancake death on this last second missile evasion.  After seeing just how close the ground was, in the middle of this Split-S.   :o   :buck2:

Dived without realizing there was a ridge VERY close below me.  Was almost totally blacked out in the 9.8G turn at the bottom, but somehow didn't splat or quite pass out. 

The digital ground crew will be cleaning out my digital pilot seat.  Has to be the closest hair-of-my-ass pullout I've ever done, at 9.8G and 105 feet AGL.   O:-)



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2ch18pi.jpg&hash=56b228075e5c80b986447993f35dbfab33d3e4d9)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fqytz6r.jpg&hash=5be7c99a990a43a003110963ed78b4661cada9d8)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2Fnff914.jpg&hash=619468cfd64ea37654abff120b8a195dfe9e97b1)
Title: Re: DCS Discussion
Post by: Tuna on October 15, 2016, 07:48:42 AM
Did the sides get lopsided again when I left? I was looking at the player tab, thought I only saw 1 on the other side.
Title: Re: DCS Discussion
Post by: Nefaro on October 15, 2016, 09:41:18 AM
Quote from: Tuna on October 15, 2016, 07:48:42 AM
Did the sides get lopsided again when I left? I was looking at the player tab, thought I only saw 1 on the other side.

Maybe for a bit. 

Most players on that server were doing ground attack.  Only 1-3 ever running CAP on each side, at a time.   Had hoped to find an enemy A-10/Su-25/Helo player and give them hell, but they were being very careful not to venture too far in, staying near their SAM cover.


I did have an enjoyable engagement with a flight of four MiG-23s.  They were going after a friendly AI bomber on it's run-in.  I got there just in time to launch 120Cs on three of them, and downed two in the first exchange, while evading a few of their missiles.  Turned at the right time to shoot the third one in the face.  One enemy missile was so close to my tail, but had lost so much energy that it was right behind me for a couple seconds, almost in my pipes.  Then it fell off.   :)

Got into a dogfight with the fourth.  Against a MiG-23's shitty wing loading, it was gonna be a piece of cake.  But, on the outside of my turn I unknowingly entered a SAM concentration at fairly low altitude.  An SA-19, and at least one SA-8, just started ripple firing at me like tomorrow would never come.   :o  Plus the MiG-23 fired a heater at me from the opposite direction.  The quarterback is toast.


Those TacView replays are f'ing awesome.   Very helpful in determining wtf happened, and where to improve.  Plus it's damn amusing watching good fights.   O0
Title: Re: DCS Discussion
Post by: Tuna on October 15, 2016, 03:00:24 PM
Showing off our Groghead Taxi skills in yesterday's session

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2FGROGTAXIYING_zpstzbdevic.jpg&hash=07d97d07d41f615ec1767b59d19536903b66a0c2) (http://s1373.photobucket.com/user/cmurphy625/media/GROGTAXIYING_zpstzbdevic.jpg.html)

Nef Landing

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fneflanding_zpsngwfkb3y.jpg&hash=5767664f4e3acd8097dec9c81b795ffdd20d7235) (http://s1373.photobucket.com/user/cmurphy625/media/neflanding_zpsngwfkb3y.jpg.html)

Looking at todays session in TacView (Thanks for the link Asid), we both avoided these 120's.. but later I took a bad hit, and was finished off limping home. Nef went on to kill a Mirage and made it home safely. Good times!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fevade_zpsklyz7rsw.jpg&hash=748b5568416bf31a5b7d828f7bd3984f5d8a922c) (http://s1373.photobucket.com/user/cmurphy625/media/evade_zpsklyz7rsw.jpg.html)
Title: Re: DCS Discussion
Post by: Nefaro on October 15, 2016, 05:28:34 PM
Quote from: Tuna on October 15, 2016, 03:00:24 PM

Looking at todays session in TacView (Thanks for the link Asid), we both avoided these 120's.. but later I took a bad hit, and was finished off limping home. Nef went on to kill a Mirage and made it home safely. Good times!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1373.photobucket.com%2Falbums%2Fag371%2Fcmurphy625%2Fevade_zpsklyz7rsw.jpg&hash=748b5568416bf31a5b7d828f7bd3984f5d8a922c) (http://s1373.photobucket.com/user/cmurphy625/media/evade_zpsklyz7rsw.jpg.html)


We did pretty well in that engagement, early on.  I thought you were gonna give that guy the what-for, when you re-engaged, but you must not have noticed the missile launch that got you.  You evaded three of his slammers in the first joust, which was hairy to watch even in the replay.

I got sidetracked when I detected that Mirage trying to sneak up behind us after we got engaged.  Maybe I should've turned back to help with that opposing F-15, but he was close enough to get sneaky flank shots on us soon so I dunno.  They could've been coordinating this pincer, for all I know.



After watching that whole sortie a second time, I noticed an odd thing happen with my second Mirage kill on the way back to base:

My first 120C hit his just-launched Super Matra missile.  Guess it's radar got a better return on the slightly closer enemy missile and they blew each other up.   ;D   "AIM-120C killed Matra"  LOL!   I remember seeing the explosion right where the Mirage was, and thinking I had got him.  But it was just the missile he had launched a second before mine arrived!

He was still maneuvering, though.  May have damaged him, being so close.  So I turned in behind and put a Sidewinder up his pipe.  Was in TWS mode, so he got no Lock or Missile Launch warning and didn't pop a single flare.    O0

Scored two player-driven Mirages and an AI cargo plane that mission.   C:-)



The TacView playback is great. 

Pretty easy to use, too, although there was one facet that took me a bit to figure out; selecting the camera focus near a specific event time.  You have to use the dropdown at the top, select the aircraft you want to watch, THEN click-drag the bar on the timeline to the timestamp of the action you're wanting to watch (which is in the event list on the left, or listed under the Aircraft & Username in the focus dropdown).
Title: Re: DCS Discussion
Post by: Nefaro on October 16, 2016, 01:54:36 PM
Good vid for priority buttons to map.

Also re-learned that you have to save a profile file for each stick, throttle, etc, instead of everything for just one aircraft.  I actually knew that in the past, but completely forgot.  :idiot2:

Title: Re: DCS Discussion
Post by: JudgeDredd on October 17, 2016, 08:35:41 AM
Quote from: Nefaro on October 16, 2016, 01:54:36 PM
Good vid for priority buttons to map.

Also re-learned that you have to save a profile file for each stick, throttle, etc, instead of everything for just one aircraft.  I actually knew that in the past, but completely forgot.  :idiot2:



I thought that book was "a thing" and went to look for it  :uglystupid2:

This game (each of the aircraft within the game) could do with one of these books.
Title: Re: DCS Discussion
Post by: Nefaro on October 17, 2016, 08:46:45 AM
Quote from: JudgeDredd on October 17, 2016, 08:35:41 AM

This game (each of the aircraft within the game) could do with one of these books.


Chuck's pdf Guides are pretty damn handy:


http://forums.eagle.ru/showthread.php?t=135765
Title: Re: DCS Discussion
Post by: JudgeDredd on October 17, 2016, 12:50:10 PM
Thanks for the link...bookmarked  O0
Title: Re: DCS Discussion
Post by: Nefaro on October 18, 2016, 06:22:10 PM
The Open Conflict server sometimes goes missing off the server list, after the guy running it does an update to the host mission or wotnot.


Check the server's thread on the ED forums if it doesn't show.  He may have posted a direct IP connect after doing an update (or crash?).


https://forums.eagle.ru/showthread.php?t=145886&page=162
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 01:24:49 PM
I'll start learning a ground attack aircraft before too long.  I'm already used to getting shot at, so it won't be much of a change other than weapons employment.  :)


While the Mirage 2000C can carry a few dumb bombs & rocket pods, and drop some buddy-lased LGBs, I'll start learning a dedicated attack craft. 


Probably start off with the "normal" (and free!) Su-25T.  I recall it being relatively easy to learn, and the weapons very straightforward.  Will eventually move to the A-10C, but that's a LOT more cockpit work.  ^-^
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 02:29:15 PM
I fired up the A-10 this morning (before World of warships).. My old checklist for startup worked for me, even though it was a lengthy process. I wanted to try and import my old 'profile' for my Joystick mappings, but the 'import' button seemed grayed out. Am I missing something. Tried exiting the plane and doing it from the main menu, but still, I couldn't import anything.
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 02:58:02 PM
Quote from: Tuna on October 19, 2016, 02:29:15 PM
I fired up the A-10 this morning (before World of warships).. My old checklist for startup worked for me, even though it was a lengthy process. I wanted to try and import my old 'profile' for my Joystick mappings, but the 'import' button seemed grayed out. Am I missing something. Tried exiting the plane and doing it from the main menu, but still, I couldn't import anything.


v1.5 has a modified game engine over previous ones, so that's probably the import issue.
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 03:00:42 PM
But I don't even get to the point where I can chose a file
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 03:54:00 PM
Quote from: Tuna on October 19, 2016, 03:00:42 PM
But I don't even get to the point where I can chose a file


You have to select a space in the appropriate hardware's column.


For example: 

I have 3 pieces of additional hardware showing up in DCS;

Joystick | Pedals | Throttle |


You have to save/load profiles FOR EACH COLUMN. 

So you select one of the map-able spaces below whichever piece of hardware you originally saved (while it was selected).  For example, when saving or loading for that specific aircraft's joystick:



Joystick | Pedals | Throttle |
________________________

(clicked)|             |              |
             |             |              |
             |             |              |


(THEN save or load)
Title: Re: DCS Discussion
Post by: Tuna on October 19, 2016, 04:15:08 PM
That was it you DCS genius you!.. lol. of course I didn't export properly before.. just did the HTML file  :idiot2:
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 04:45:43 PM
Quote from: Tuna on October 19, 2016, 04:15:08 PM
That was it you DCS genius you!.. lol. of course I didn't export properly before.. just did the HTML file  :idiot2:


It's a weird profile saving control scheme, for sure.

I knew about it, years ago, but had totally forgotten.  Was having the same issue, trying to load up a profile, and investigated.  That piece of memory was deep down in my mental
Recycle Bin.


Just remember.... if you have more than one piece of hardware with mapped buttons - save each column in a separate file.   I have "F15throttle" and "F15fighterstick" saved as separate files, for examplle.




Just played a sortie on 16thAGR's conflict server.  No AMRAAMs, R-77s, or ER missiles allowed.  So it's all about the older semi-active radar missiles, like the AIM-7M and R-27R.   Makes for more of an 80s situation between that and having largely Bloc vs NATO sides.  And a little easier to let the F-5 and MiG-21 compete.  :coolsmiley:  A tad laggy here & there though. 
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 08:05:41 PM
Getting my Su-25T button set up and tested tonight.

Nearly done with the bulk of the settings.  Just gotta test & adjust.  Then it's bombin' time.   >:D
Title: Re: DCS Discussion
Post by: jomni on October 19, 2016, 08:07:38 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27. Fly it for a year,
do campaign and MP.  Has anyone actually stuck to a single aircraft?
Title: Re: DCS Discussion
Post by: Nefaro on October 19, 2016, 08:43:14 PM
Quote from: jomni on October 19, 2016, 08:07:38 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27.


The A-10C is the worst plane in the game to get set-up and learned.  I'm in no hurry with that one. 

The free Su-25T is much more straightforward.  "Normal" avionics modeling like the F-15, although it has a wider variety of weapons and the Laser targeting system to learn (it's not bad).

The F-15 is the easiest.  Having the 'Normal' avionics modeling, but newer flight modeling & such, makes it a lot of fun without a lot of time required to get into it.  Of course, it doesn't have air-to-ground option.

If you're okay with the F-15, then the Su-27 is the other option with similar 'Normal' modeling and new FM.  Being Russian, the HUD and such works a bit differently but it's pretty intuitive in this case.  It can also carry some non-guided air-to-ground weapons.  It's a lot of fun.  I've been trying to get used to it's Air-To-Air strengths against F-15s. 

Having no AMRAAM equivalent for it's use in-game, you either have to use SARH missiles (guided by firing craft like the Sparrow) or it's long range heat-seeker equivalent (which doesn't do all that well when it arrives unless it has more of a rear aspect).  So the Su-27 is at a disadvantage in BVR. 

But it's also a bit more nimble than an F-15, and has the passive Electro-Optical sensor, which can help you sneak up on people with those long range Heaters, without tipping them off having your radar on.  That's what I need to work on more.   >:D


They're supposed to be redoing the MiG-29's flight modelling soon, too.  I suppose they're gonna put it up for separate sale, like the F-15 and Su-27.  It's much like the 27, but shorter ranged and extremely nimble.  It can also carry the R-77 missile in DCS, which is like the AMRAAM although it's a bit shorter ranged.  The MiG-29 can also carry air-to-ground ordinance, but it can't carry as large a payload as the 27 (6 pylons/ 6 missiles plus a small drop tank).  I'm really looking forward to the MiG-29's FM update, I love the sexy little bastard, despite it's small fuel load.  :)
Title: Re: DCS Discussion
Post by: jomni on October 19, 2016, 09:22:45 PM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 20, 2016, 12:46:57 AM
Quote from: Nefaro on October 19, 2016, 08:43:14 PM
Quote from: jomni on October 19, 2016, 08:07:38 PM
That's the problem with DCS. We all would like to fly different aircraft to break the monotony. But it involves mapping and re-learning.

I get scared firing it up after a long period of inactivity.  Instarted with A-10. Stopped then got back with F15.

I got an F-15 campaign (Red Flag) ongoing. Then after RF I can go play the other campaigns. MP didn't come to mind. Though it could be fun.

F-15 is easy to get into but I like ground attack too.  I dabbled into the Su25 training and it was fun.  At the back of my mind, you get the most out of DCS if you stick to one plane for an extended period of time.  Any other suggested planes?  Maybe get proficient in multirole aircraft like Su27.


The A-10C is the worst plane in the game to get set-up and learned.  I'm in no hurry with that one. 

The free Su-25T is much more straightforward.  "Normal" avionics modeling like the F-15, although it has a wider variety of weapons and the Laser targeting system to learn (it's not bad).

The F-15 is the easiest.  Having the 'Normal' avionics modeling, but newer flight modeling & such, makes it a lot of fun without a lot of time required to get into it.  Of course, it doesn't have air-to-ground option.

If you're okay with the F-15, then the Su-27 is the other option with similar 'Normal' modeling and new FM.  Being Russian, the HUD and such works a bit differently but it's pretty intuitive in this case.  It can also carry some non-guided air-to-ground weapons.  It's a lot of fun.  I've been trying to get used to it's Air-To-Air strengths against F-15s. 

Having no AMRAAM equivalent for it's use in-game, you either have to use SARH missiles (guided by firing craft like the Sparrow) or it's long range heat-seeker equivalent (which doesn't do all that well when it arrives unless it has more of a rear aspect).  So the Su-27 is at a disadvantage in BVR. 

But it's also a bit more nimble than an F-15, and has the passive Electro-Optical sensor, which can help you sneak up on people with those long range Heaters, without tipping them off having your radar on.  That's what I need to work on more.   >:D


They're supposed to be redoing the MiG-29's flight modelling soon, too.  I suppose they're gonna put it up for separate sale, like the F-15 and Su-27.  It's much like the 27, but shorter ranged and extremely nimble.  It can also carry the R-77 missile in DCS, which is like the AMRAAM although it's a bit shorter ranged.  The MiG-29 can also carry air-to-ground ordinance, but it can't carry as large a payload as the 27 (6 pylons/ 6 missiles plus a small drop tank).  I'm really looking forward to the MiG-29's FM update, I love the sexy little bastard, despite it's small fuel load.  :)
Posts like this keep me checking these forums.

Thanks Nef.  O0   That post might well be the trigger to me actually sticking to what I say when I say I'm going to fire up DCS this weekend.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 11:52:06 AM
Quote from: jomni on October 19, 2016, 09:22:45 PM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.

The MiG-29 and the Su-27 were being developed at the same time.  The 27 just took longer to test & redesign.  It's a huge and rather odd-looking aircraft, and they had to make a lot more adjustments when it was in development. 

IIRC, the Su-27 entered Soviet service about 2 years after the 29 ('83->'85).  The MiG was meant to be a shorter-range, shorter take-off "point defense" fighter that could be scrambled from rough forward fields quickly, and wasn't meant to loiter for long periods.  While the Su-27 is more of a long range interceptor, like the F-15.  Even though it's airframe, and perhaps also that of the MiG-29, was suspected to have been influenced more by the F-18's early development.

The Su-27 is fun to fly.  It doesn't have any fly-by-wire flight assistance, so you'll be trimming them a lot, just FYI. 

The MiG-29 currently has an old flight model.  I still enjoy flying it, especially since it's probably the best turn fighter in the sim, but the difference is notable.  It oscillates too much with control inputs, and is a bit too precise at low speeds.  Will be stoked when it gets updated. 



Quote from: JudgeDredd on October 20, 2016, 12:46:57 AM

Posts like this keep me checking these forums.

Thanks Nef.  O0   That post might well be the trigger to me actually sticking to what I say when I say I'm going to fire up DCS this weekend.


I've become so addicted to flying DCS multi-player in the past week.  "Air Quake™"!  :))  And I have yet to start flying ground attack or helos in them! 

Granted, it took the first couple days to get all my HOTAS keybinds settled in, and extra key commands written down, but actually learning the Flaming Cliffs 3 level of aircraft (F-15, Su-27/33, MiG-29, A-10A, Su-27/27T) has been fairly easy.  Especially the F-15. 

Also had to brush up on missile avoidance tactics, but you get to practice that while flying in the sim so it's all good.  Plus there is some satisfaction to be had from dodging multiple SAMs and/or AtA missiles.   ^-^  The toughest trick is to figure out at what moment you've done so, and take advantage of the opportunity to turn back and attack your attacker.  The TacView program has helped me improve at this, although there is still plenty of room left to get better.  O0



Multi-player is really the only way to enjoy DCS.  Somewhat unfortunate that a few community members have to be the ones creating the MP environments with the editor, and running them on the MP servers.  DCS is really just a work-in-progress Sim Toolbox.  As is so often the case with such things, the players are the ones keeping the meat of the experience alive.






Title: Re: DCS Discussion
Post by: Jarhead0331 on October 20, 2016, 02:38:04 PM
Quote from: Nefaro on October 20, 2016, 11:52:06 AM
Quote from: jomni on October 19, 2016, 09:22:45 PM
The 29 is out of my radar for some reason.  I thought it carries older tech than the 27.  But since you mentioned FM, it will be the modernised version.

The MiG-29 and the Su-27 were being developed at the same time.  The 27 just took longer to test & redesign.  It's a huge and rather odd-looking aircraft, and they had to make a lot more adjustments when it was in development. 

IIRC, the Su-27 entered Soviet service about 2 years after the 29 ('83->'85).  The MiG was meant to be a shorter-range, shorter take-off "point defense" fighter that could be scrambled from rough forward fields quickly, and wasn't meant to loiter for long periods.  While the Su-27 is more of a long range interceptor, like the F-15.  Even though it's airframe, and perhaps also that of the MiG-29, was suspected to have been influenced more by the F-18's early development.

The Su-27 is fun to fly.  It doesn't have any fly-by-wire flight assistance, so you'll be trimming them a lot, just FYI. 

The MiG-29 currently has an old flight model.  I still enjoy flying it, especially since it's probably the best turn fighter in the sim, but the difference is notable.  It oscillates too much with control inputs, and is a bit too precise at low speeds.  Will be stoked when it gets updated. 


The last issue of Modern War had an article on the development of the Su-27.  In the late 1960s, the Soviets put out a call for the design of a fighter with long range, good short-field performance, excellent agility, Mach 2+ speed, and heavy armament, in order to respond against the new F15. The requirements proved too challenging for one aircraft, and that is how the project ended up being split between the Mig29 and the Su-27.

According to the article, the Su-27 most certainly possesses fly-by-wire technology. In fact, it was the cause of several fatal crashes of a few of the early prototypes. Apparently, the Su-27 was the Soviet Union's first operational use of a fly-by-wire system.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 02:46:47 PM
Quote from: Jarhead0331 on October 20, 2016, 02:38:04 PM


According to the article, the Su-27 most certainly possesses fly-by-wire technology. In fact, it was the cause of several fatal crashes of a few of the early prototypes. Apparently, the Su-27 was the Soviet Union's first operational use of a fly-by-wire system.


Yes, it uses some computer assistance, to keep it stable.  But it doesn't automate much else, such as trim.  More of a minimalist approach I guess.
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 09:40:22 PM
I'm going to definitely fly DCS this weekend. Fingers crossed.  Will try out the Su27 then decide if I will stick to it or go back to the F15.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 09:43:31 PM
Quote from: jomni on October 20, 2016, 09:40:22 PM
I'm going to definitely fly DCS this weekend. Fingers crossed.  Will try out the Su27 then decide if I will stick to it or go back to the F15.

The F-15 is easier to get air-to-air kills with.  Due to their AIM-120s and good radar.  I'd suggest starting with that one for a bit before switching, as the Su-27 takes a bit more getting used to.  They're all fun, though, so do whatever you feel like!


If you haven't, watch Ralfidude's YouTube vid I posted a couple pages back in this thread.  The one about setting up your buttons & such.  It tells you what you need to know.  I should've watched it before jumping in, would've saved time if I had done that & taken some notes on the essential bindings needed.
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 09:48:03 PM
Yup F-15 is easy and I'm already mapped. Had some Red Flag missions under my belt too.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2016, 10:00:19 PM
Quote from: jomni on October 20, 2016, 09:48:03 PM
Yup F-15 is easy and I'm already mapped. Had some Red Flag missions under my belt too.

Easy to learn, anyway.  I still get killed in it regularly, by enemy players.  Occasionally a nasty SAM concentration. 

I usually try to play on Open Conflict server, since it has both PvP and PvE of all kinds.  Fighters & bombers & helos, all.   No historical situation, but it keeps things relatively equal on both sides.  But it's not always up or, during the evening, packed to the player limit.  So others like 104th Phoenix (pure PvP air IIRC), 16th AGR (base capture, no AIM120 or R27ER - basically late 80s weapons), and some others are enjoyable substitutes.

Edit:  I usually drop into Asid's DOW server when I'm flying DCS online.  Tuna does too, when he's doin it (think he's playing His Majesty's new Light Cruisers in WoWS right now).  We play it loose and extremely casual.  ^-^



Just remember to make sure you're not committing friendly fire.  Don't shoot radar circles!  >:D

It'll happen... just the nature of learning different planes quickly.  I had 2 accidental player fratricides the other night, within an hour of each other, while still getting familiar with how the Su-27 changes radar/eo sensor when switching to Dogfight Modes.  Only the radar gives IFF info, and the thing automatically switches to EO (no IFF) in Vertical Scan or Helmet-Mounted Sight modes (for example).    Sucks when a friendly wanders right into your hairy 1v2 dogfight;  locking him and jamming that FIRE button because I'm positive it's the guy I'm in a knife fight with.  Surprise!  Welcome to the party, bro! :-\
Title: Re: DCS Discussion
Post by: jomni on October 20, 2016, 10:11:06 PM
Are the sides of the servers well defined or both sides can have F-15s for example?
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 02:56:24 PM
Quote from: jomni on October 20, 2016, 10:11:06 PM
Are the sides of the servers well defined or both sides can have F-15s for example?

Depends on the server mission they're running.

For example, Open Conflict has all types on both sides.  They're mirrored.  The only difference being the paint scheme. e.g. Red side has F-15s with Aggressor skins.

As another example the 16AGR server, with the more 80s-style weapon setup, has Soviet fighters on one side and NATO fighters on the other.  But it still has some platforms doing double duty if the category has slim options (attack helos?) or it was a type with a variety of export nations.

Many of them have all types available to both sides, so it is easier to keep the player numbers balanced while still being able to fly what you want.
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 03:03:39 PM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2



Of note:   

Flaming Cliffs 3 is only $20.


QuoteFC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25

The F-15, Su-27, and some of the MiG-29 have had more recent updates.  It's a good package.  Plus, the saved keybinds are largely interchangeable between all those aircraft, with some small adjustments.  O0

You don't need to own LOMAC anymore, either.  It recently passed the 10 year mark of that oldie, so I guess whatever terms they had with Ubisoft must've ended then.  ;)

Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 05:20:19 PM
Good Su-25T tutorial series on YouTube (http://www.youtube.com/watch?v=AnLq02DA4t0&index=7&list=PLB_U6g70AVu0Kpv03pgyHOWp4_nAOPdwJ).

The typical Flaming Cliffs keybinds are pretty much the same in the 25T.  But you'll want to watch all the weapon employment stuff to know how to use each.  They're easy to use, in this bird, but there are a few different types. 

The Su-25T is also reportedly the only current aircraft in DCS that can do dedicated SEAD missions.  :coolsmiley:


I'm sure there is a similar set on the A-10A (another FC3 plane), but it runs mostly "dumb" bombs/weapons.  Except the Maverick, where you use it's seeker head, via cockpit tv link to each, for lock and fire.  Easier way to get into some daylight A-10 action, before tackling the A-10C's targeting pod programming stuff.
Title: Re: DCS Discussion
Post by: jomni on October 21, 2016, 05:48:13 PM
Open Conflict. How do you if enemy if both sides have same equipment in BVR?
Title: Re: DCS Discussion
Post by: Tuna on October 21, 2016, 06:01:12 PM
I really haven't been on World of Warships since that first day.. DCS for bits and pieces and playing a CIV V game too.. I had already started watching those SU videos, they seem pretty good.. but I haven't gotten to the 'good' stuff yet.. Most of the basics is just like the f-15.
Title: Re: DCS Discussion
Post by: Nefaro on October 21, 2016, 07:49:47 PM
Quote from: jomni on October 21, 2016, 05:48:13 PM
Open Conflict. How do you if enemy if both sides have same equipment in BVR?

On the F-15, friendlies show as circles with a velocity vector line coming out of them,  AKA "tadpoles". 

Enemies are rectangles with the line. 

"We don't shoot circles!"  :))


On Russian radar contacts, which are displayed on the HUD in the MiG-29 and Su-27/33, a single line of dots is enemy.  While a friendly contact has a double row of lined dots.

Just remember that if your Radar is not ON, in these aircraft, the IFF will not check or differentiate between them. 

The F-15 will also show a big 'X' over a friendly plane's Lock Box symbology, in the HUD, when your radar is locked on.  Just be aware that you can still fire missiles while the target box is outside the HUD, so when in doubt bring your target into it for double checking.

But the Russkie planes don't do that and, to make it worse, they often change to the Optical sight, by default, when switched to a dogfight mode for <10nm auto-acquisition.  So you must remember to check the left of the Russkie HUD to make sure your radar is on (not just EO) AND you will still probably need to switch back to Regular Scan Mode to check his Radar symbol just to be sure.  It's a pain in the ass, and I've accidentally shot down a couple friendlies in the heat of the moment before, with these. 

Luckily the Su-27 has an AWACS data link display on the right side of the 'pit.  While I still don't think it shows a difference for a locked target, it is better because you can differentiate friendlies from enemies on non-locked contacts.  Friendlies are the circular "tadpole" and enemies have a triangular base on this screen.  When you have AWACS in the mission, anyway.


Title: Re: DCS Discussion
Post by: Hartford688 on October 22, 2016, 02:50:29 AM
Quote from: Nefaro on October 21, 2016, 03:03:39 PM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2

Of note:   

Flaming Cliffs 3 is only $20.


[

Thanks for this.

Does anyone know if when you buy FC3 direct from DCS you get a Steam key?

Just would rather keep the game in same place as most of my other games; lost games at Matrix due to their less user friendly setup. Would rather not add DCS as well.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 22, 2016, 03:06:57 AM
Quote from: Hartford688 on October 22, 2016, 02:50:29 AM
Quote from: Nefaro on October 21, 2016, 03:03:39 PM
Another Sale.


50% Off Weekend Sale on these modules:



    Nevada Test and Training Range Map
    DCS: Combined Arms
    DCS: Flaming Cliffs 3
    DCS: L-39 Albatros
    DCS: P-51D Mustang


https://www.digitalcombatsimulator.com/en/shop/modules/index.php?PAGEN_1=2

Of note:   

Flaming Cliffs 3 is only $20.


[

Thanks for this.

Does anyone know if when you buy FC3 direct from DCS you get a Steam key?

Just would rather keep the game in same place as most of my other games; lost games at Matrix due to their less user friendly setup. Would rather not add DCS as well.

When you hit the buy button and while in cart, it says "NOT FOR STEAM"
Title: Re: DCS Discussion
Post by: Hartford688 on October 22, 2016, 05:35:30 AM
Quote from: Grim.Reaper on October 22, 2016, 03:06:57 AM

When you hit the buy button and while in cart, it says "NOT FOR STEAM"


D'oh!

Thank you. I'll pass then.
Title: Re: DCS Discussion
Post by: jomni on October 23, 2016, 06:37:28 PM
Did a few mulitplayer sorties in various servers.  Not a bad experience though no real engagements.  Just ran into AI targets who hardly fight back.
The servers with a shield icon, what does it mean? 
Title: Re: DCS Discussion
Post by: Yskonyn on October 23, 2016, 11:14:20 PM
That means the server runs an integrity check on files. If it turns red you can click it to see which files and mods didn't pass.
Its part of the anti-cheat feature.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 01:22:24 AM
Quote from: jomni on October 23, 2016, 06:37:28 PM
Did a few mulitplayer sorties in various servers.  Not a bad experience though no real engagements.  Just ran into AI targets who hardly fight back.
The servers with a shield icon, what does it mean?


Be careful.  Some AI do fight back. 

Taking on a pair of "Elite" level AI F-16s armed with 120s isn't a cakewalk.  You'll be shot at & pursued for sure.   Taking out AI bombers, on the other hand, is cheese.

Not all servers have AI aircraft.  Just depends on the custom mission they made.  I suggested stuff like the Open Conflict server because it has a mix of AI and player pilots.  You can still get some action without seeking out players, or when there are few online or they're mostly doing ground attack.

Many servers have AI ground targets, however, and that usually includes air defenses.  Got my Frogfoot shot down, a few times, by AAA gunfire alone.  The SAMs also start ripple firing if you get too far into their engagement zone.  A couple of the Russkie warship SAMs have been especially punishing for me, especially when my attention is already focused on enemy aircraft and I wander into their SAM envelope without paying much attention.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 06:45:15 AM
If you use Windows 10, the jagoffs at Microsoft keep installing some shitty Xbox App that can make your PC hardware inputs lag. Possibly even some games, too.

I was experiencing this with my CH Rudder Pedal input.  It would occasionally get sluggish, and I could see this happening in the software for it.  Would start happening after playing DCS for a time, making me over-compensate on the rudder when taking off or landing.

This doesn't only happen for DCS, judging by reports, either.





Easy to remove with just a single command line:

http://winaero.com/blog/how-to-uninstall-and-remove-the-xbox-app-in-windows-10/
Title: Re: DCS Discussion
Post by: Yskonyn on October 24, 2016, 07:21:07 AM
great tip, thanks!
O0
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 08:34:51 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Title: Re: DCS Discussion
Post by: Tuna on October 24, 2016, 08:47:59 AM
Fox 3! Shouldn't chicken out, he doesn't bite.. I've shot him down.. while on the same team!  >:D
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 11:09:00 AM
Quote from: jomni on October 24, 2016, 08:34:51 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 04:51:55 PM
I may have to re-learn the Ka-50 before long, too.

Thought about doing the A-10C, but no hurry.  Since it's systems are very similar to the Viper, I will probably just learn the F-16 in Falcon BMS first.  May as well get more variety out of the first effort.  Then it should be a simple transition to the A-10C later on.  Besides, I've already been flying the A-10A in DCS.
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 05:11:35 PM
Quote from: Nefaro on October 24, 2016, 11:09:00 AM
Quote from: jomni on October 24, 2016, 08:34:51 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))

Well all those bogeys with active jamming were spooking me out so I concentrated on avoiding or taking them down.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 09:28:49 PM
Quote from: jomni on October 24, 2016, 05:11:35 PM
Quote from: Nefaro on October 24, 2016, 11:09:00 AM
Quote from: jomni on October 24, 2016, 08:34:51 AM
Hello there Nefaro. Almost shot you down but I chickened out.

Saw you on earlier. 

You guys were locking me up regularly.  My RWR was going nuts the whole time I was out there, on two runs.  Surprised nobody fired on me!

Cuz I'm in yer Oil Fieldz, bombin' yer tankaz!  :))

Well all those bogeys with active jamming were spooking me out so I concentrated on avoiding or taking them down.


Was mine even working on your radar? 

I think the Su-25T's Jammer pods are meant more for jamming SAM radars than Air Intercept ones.  So it may not work very well, in-game, against those.
Title: Re: DCS Discussion
Post by: jomni on October 24, 2016, 09:44:11 PM
I think your jammers worked too at some distance.  But it's so hard to decide which jamming source to engage.

In the end I homed in on a low flying Mirage at close range but lost the head-on joust. :P

I'm having trouble shooting anything down with the AIM120 due to jamming.  I must practice to rely on AWACS directing me to targets next time.   Then see if Home On Jam works once range is optimal based on bogey dope reading.  But I still expect probability of kill (PK) to be low.

I think I'll stick to the F-15 until I get really good at shooting things down and staying alive.  I'm pretty confident with flying and systems operations now.
Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 10:26:43 PM
Quote from: jomni on October 24, 2016, 09:44:11 PM
I think your jammers worked too at some distance.  But it's so hard to decide which jamming source to engage.

In the end I homed in on a low flying Mirage at close range but lost the head-on joust. :P

I'm having trouble shooting anything down with the AIM120 due to jamming.  I must practice to rely on AWACS directing me to targets next time.   Then see if Home On Jam works once range is optimal based on bogey dope reading.  But I still expect probability of kill (PK) to be low.

I think I'll stick to the F-15 until I get really good at shooting things down and staying alive.  I'm pretty confident with flying and systems operations now.

Yeah, I'd recommend getting familiar with how everything else works, using the F-15 for awhile.  I did all my flying in it for a week or two straight, while getting learning it all. 

It's really the best at BVR, with it's AMRAAM and superior radar.   But you do need to call AWACS often and get a Bogey Dope because sometimes the AI AWACS will get lazy with your specific updates on nearby targets without doing so. 

The Su-27 has a data link tv, which shows this stuff, but it doesn't carry any active-homing missiles so it's outclassed in long-range head on shooting, since it has to guide it's radar missiles all the way.  Gotta get lots of practice dodging missiles, without turning away, to do that regularly.  And it's still a crap shoot.

Just spam the 'Bogey Dope' requests when they inform you of Bandits within 50nm.  F-15 should have the advantage for a long time, if you can get them on ID'd on radar, switch over to TWS Mode, and start locking them up.   You can lock up to 4 targets in TWS mode, and then you will fire an AMRAAM at each one, in order, for each pickle. 

Players usually dive and start beaming an F-15 that locks them, however, to get their lock to keep dropping.  So be ready to re-lock & launch your second missile when they turn back into you, or away from you if you're close enough for the missile to chase them down at that angle.

I'm still practicing getting all the muscle memory of it down.  Notably getting lock, firing, making missile defeating moves, and then knowing when I can briefly turn back in to re-engage.  Very timing intensive. 

Title: Re: DCS Discussion
Post by: Nefaro on October 24, 2016, 10:29:33 PM
Scuttlebutt says the F-18 is supposed to be released in a couple weeks™




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fizquotes.com%2Fquotes-pictures%2Fquote-most-of-the-time-and-this-includes-naps-i-m-an-f-18-bro-and-i-will-destroy-you-in-the-air-charlie-sheen-266473.jpg&hash=64eb48e72eb9efe43d0ef09dec08b1ae87840d91)
Title: Re: DCS Discussion
Post by: Toonces on October 25, 2016, 03:01:04 PM
Is this server Black Sea only, or do I need Nevada also?

This chatter is making me want to install DCS again and woop up on you guys.
Title: Re: DCS Discussion
Post by: Nefaro on October 25, 2016, 04:42:33 PM
Quote from: Toonces on October 25, 2016, 03:01:04 PM
Is this server Black Sea only, or do I need Nevada also?

This chatter is making me want to install DCS again and woop up on you guys.

Most of them are Black Sea v1.5

2.0 and NTTR are still in 'Alpha', although I'm sure there are some people doing MP on it.  I don't own NTTR, however, and in no hurry.
Title: Re: DCS Discussion
Post by: Toonces on October 25, 2016, 08:59:39 PM
Ok, I'm going to see if I can get my DCS squared away this weekend.  I've always wanted to try out some of these modules I have.  I have about 5 minutes in the MiG-29 and almost no time in the MiG-21 or Su-27.  No time at all in Mi-8 or Huey.
Title: Re: DCS Discussion
Post by: jomni on October 25, 2016, 09:10:59 PM
Gotta admit, I am seeing some weird behaviours in MP. Because everyone is flying by themselves.  Makes you appreciate modern Organised tactics.
(1) A2A missile spam. People die easily since you don't have a wingman to protect you so you just launch all your missiles to the first enemy you see. Then quickly head back home and rearm. It's ok to be caught unarmed subsequently because you can respawn anyway.  (2) Nap of the earth flying.  It's a valid tactic provided low level SAM threat is manageable but I just see it being done too often.
So in order to survive, I need to adopt these tactics too.
Title: Re: DCS Discussion
Post by: Nefaro on October 26, 2016, 06:22:46 PM
Quote from: jomni on October 25, 2016, 09:10:59 PM
Gotta admit, I am seeing some weird behaviours in MP. Because everyone is flying by themselves.  Makes you appreciate modern Organised tactics.
(1) A2A missile spam. People die easily since you don't have a wingman to protect you so you just launch all your missiles to the first enemy you see. Then quickly head back home and rearm. It's ok to be caught unarmed subsequently because you can respawn anyway.  (2) Nap of the earth flying.  It's a valid tactic provided low level SAM threat is manageable but I just see it being done too often.
So in order to survive, I need to adopt these tactics too.


Even if you're not communicating with your friendly teammates & AI, you can still hang around them for extra back-up.  Or drag a group of enemies into them, once they come after you.

Certainly a bunch of 'Air Quake™' going on, but I'm usually okay with that, being a filthy casual.  Although I still try to make it home alive, and land, if possible. 

With all the missiles in the air, it's extra insurance being down low and having mountain ridges nearby to dive behind.  Plus you need to be lower than the opposing doppler radar if you want to successfully "beam" them & make them lose their lock-on.   But it's a trade-off because your medium range missiles have less range down there, so you'll often be shot at earlier from someone with an altitude advantage.



Finally landed my Su-25T on the somewhat short Sochi runway, in the 10m/s crosswind.  Was a nightmare the first few times, as that 30mph wind kept trying to push my wing over, after touching down. 

Kept going up on two wheels & being pushed off the runway while trying to brake on it's limited length.  That heavy ass 'T' model Frogfoot doesn't want to slow down very quickly.  Even when it's skidding at an angle down most of the runway!   ;D
Title: Re: DCS Discussion
Post by: jomni on October 26, 2016, 07:09:03 PM
Even with the drag chute?
Title: Re: DCS Discussion
Post by: Tuna on October 27, 2016, 11:17:16 AM
Took up the SU-25T for the first time today on Open Conflict.. More or less to try and get my controls mapped, watching videos has got me excited to try this bird. Trim is definitely an important set with this pig!...

Anyways, coming in for a landing.. I did deploy the Chute, and it dragged me severely to the left!.. Should I wait till the end of runway to deploy? If you hit the deploy button again will it cut the chute? Just wondering if that is what I need to do, or if it's a Nose Wheel steering thing like on the F-15, and I just need to disable. Only thing is, the left drag didn't start I don't think until I deployed the chute. And unlike the f-15, I had no problems with the nose wheel while taking off.
Title: Re: DCS Discussion
Post by: Nefaro on October 27, 2016, 01:45:53 PM
Hell... my chute hasn't yet deployed, despite punching the 'p' button every time I landed.   >:(  So I eventually end up blowing a tire from jamming the brakes so much.

But it did work in the Mirage.  So I dunno what's going on.

Come to think of it, the command for Jettisoning the external fuel tanks on the F-15 stops working if I bind it to one of my HOTAS buttons.  I end up having to use the keyboard command at some point.  Flaky ass button mapping?

I've still been having some fun blowing up ground & sea targets, when I feel like a break from the fighter jousting.  Even if my Su-25T gets torn up every time I land it.  The A-10A is pretty easy though.





As for coordination, it seems like many people are using SimpleRadio on the MP servers.  Which is supposed to automatically detect which side (red or blue) you choose and drop you into the appropriate side's channels when you join.  Then you can tune the appropriate frequency for the server, either on SR's little interface or using your radio frequency tuners in the aircraft with clickable 'pits.

But I've yet to see it actually work.. at all.  It will run but will not detect when I log into the server (despite having the specific IP for SR) nor drop me onto the appropriate side.  The color of the button, in SR, denotes which side you're on and it just doesn't switch.  Maybe I should check some more servers with it. *shrug*
Title: Re: DCS Discussion
Post by: jomni on October 28, 2016, 12:25:31 AM
A nice documentary for Frogfoot lovers
https://youtube.com/watch?v=p_rc-dW4z6Q
Title: Re: DCS Discussion
Post by: Millipede on October 28, 2016, 02:39:26 PM
Quote from: Hartford688 on October 22, 2016, 05:35:30 AM
Quote from: Grim.Reaper on October 22, 2016, 03:06:57 AM

When you hit the buy button and while in cart, it says "NOT FOR STEAM"


D'oh!

Thank you. I'll pass then.

The F-15C for DCS World and DCS: Flaming Cliffs 3 are on sale this weekend on Steam. http://store.steampowered.com/app/223750
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 28, 2016, 04:18:34 PM
If I have Flaming Cliffs 3, I don't need the F15C, right? The upgraded flight models for all the Flaming Cliffs aircraft are included? Does anything additional come with the individual aircraft, like training missions, etc,?
Title: Re: DCS Discussion
Post by: Tuna on October 28, 2016, 04:39:43 PM
Correct you don't need it.. Nothing extra with the 'single' model.
Title: Re: DCS Discussion
Post by: Millipede on October 28, 2016, 04:46:55 PM
My understanding is that your presumption is correct. If you have Flaming Cliffs 3... that includes F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25 and that there is no difference between the FC3 models and the individually purchased DCS models. Uh... I know this is hard to believe but, I have been mistaken in the past so... if anyone has different info, please let us all know.

The primary reason that I posted was to let Hartford688 know that he could get the F-15C through Steam, which he seemed to prefer.
Title: Re: DCS Discussion
Post by: Nefaro on October 28, 2016, 05:07:06 PM
Quote from: Jarhead0331 on October 28, 2016, 04:18:34 PM
If I have Flaming Cliffs 3, I don't need the F15C, right? The upgraded flight models for all the Flaming Cliffs aircraft are included? Does anything additional come with the individual aircraft, like training missions, etc,?


You are correct.

FC3 already includes all the F-15 an Su-27 updates.  Plus any updates for the other included aircraft (the MiG-29 had some texture improvements or something, recently, and is supposed to be getting an updated flight model at some point, which will likewise be included).



Title: Re: DCS Discussion
Post by: jomni on October 29, 2016, 01:19:03 AM
In Open Conflict, server I always get fixated with the enemy tankers orbiting.  Then I get picked on by either the ships or some CAP.
Better learn not to go for those.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 06:46:24 AM
A lot of DCS modules 40% off on Steam right now.
Title: Re: DCS Discussion
Post by: Rayfer on October 29, 2016, 07:47:20 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 07:50:05 AM
Quote from: Rayfer on October 29, 2016, 07:47:20 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?

No expert, but I am noob/newbie at this series....it has various difficulty settings/assistance that allows me to play it without being an expert...of course pure flight simmers would say I am missing out on the best parts by not going full sim:)  And yes there are single player missions (and campaigns I believe for some), I never play MP.  Actually thinking about getting back into this, I only have a few items.  I always struggle whether go steam version or the company's direct version.....likely will go steam.
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2016, 07:59:14 AM
Quote from: Rayfer on October 29, 2016, 07:47:20 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?

The base game is free on and off Steam.  So if you don't like to use Steam you can go to their website and install a standalone version.
The free plane is a Ground Attack Plane Su-25T and it's a lot of fun to learn (takes some time to get a comfortable setup, mapping commands to your Joystick and all). When you start hitting stuff with Missiles and Bombs it's very rewarding.

MP is a lot of fun, Nef and I have been playing a lot on the Open Conflict Server (I guess Jomni has been on too). So it's easy to hop right in. There is also a lot of 'cheap' planes that you can buy, f-15c, Su-27, Mig 29, etc... If you want to spend some cash or wait for a sale, there is also pretty intense ones with totally clickable cockpits as well. The cheap ones are still a lot of fun and take some time to learn to fly, but they still have very nice graphics in the cockpit  too (Just can't click anything, it's all done by commands).
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2016, 08:57:21 AM
Rayfer, if you do decide to give it a try, this Video Series Nef posted a link for earlier is very good!



Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 09:20:41 AM
Can someone clear up Steam vs buying from the digital store?  If I buy from steam, can I also download from their store?  Thought there was something about this at one time....I know you can't do the other way, from their store to steam though.  Just trying to figure out best way to buy....also assuming that MP can happen between steam and non-steam users?
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2016, 09:49:06 AM
Quote from: Grim.Reaper on October 29, 2016, 09:20:41 AM
If I buy from steam, can I also download from their store? 

When you buy from steam you get a key.

On the DCS site you go to your profile and verify that key (license check)
You can decide then to bind this key to your profile and the next time you start up DCS it will be available to download in the module manager.

https://www.digitalcombatsimulator.com/en/support/faq/500/

What are the differences between the Standalone DCS World and the Steam version?

Steam Version:
- Auto-Update without launching the game (as long as steam is open)
- Faster Update Speed
- Steam In-Game Overlay
- Steam Friend List Notifications
- Quick Repair
- DLCs not present on Steam are unsupported

Standalone DCS World:
- Get all the modules as soon as they are released
- Does not require any extra program to be launched
- Has every single modules available

Can I use my modules purchased from ED Store on Steam?

Note: from 06/07/2014, License Keys purchased from ED, Gamefly or other External Sources will no longer activate on Steam.

Can I activate my DCS World Module purchased on Steam on DCS World Standalone(Non-Steam)?

Yes, you will simply need to retrieve your serial key which can be found within your steam library and right-clicking on DCS World -> "View CD Key" then use this serial key to authenticate your module on DCS World.
Another way to view your cd-key is by simply by clicking the "CD-Key" link on the right side menu displayed after clicking DCS World within your library. [/i]
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 11:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?
Title: Re: DCS Discussion
Post by: Rayfer on October 29, 2016, 12:41:42 PM
Quote from: Grim.Reaper on October 29, 2016, 11:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 12:51:11 PM
Quote from: Rayfer on October 29, 2016, 12:41:42 PM
Quote from: Grim.Reaper on October 29, 2016, 11:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

Me too I think with FC3...with the decent current deal.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 01:01:44 PM
Quote from: Rayfer on October 29, 2016, 12:41:42 PM
Quote from: Grim.Reaper on October 29, 2016, 11:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

I'll do the same...also thanks to everyone for the pointers.

I also saw this series of videos - since I'd like to try the Su27 - I watched the first episode and I though it well done. I'll still no doubt be an expensive Russian lawndart though.

https://www.youtube.com/watch?v=nwwDt9SaoI4&list=PLhHVAPapYWCqAJlyMHYpBoelMm5EesHJs

Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2016, 02:30:21 PM
Quote from: Grim.Reaper on October 29, 2016, 12:51:11 PM
Quote from: Rayfer on October 29, 2016, 12:41:42 PM
Quote from: Grim.Reaper on October 29, 2016, 11:11:38 AM
Thanks for the detail....kind of leaning towards steam, is that what most people do?

I'm going to go with Steam and try it out. And thanks to all the recent replies to my questions...they are a great help. I look forward to viewing the Nef's videos that Tuna posted.

Me too I think with FC3...with the decent current deal.



If anyone ends up enjoying the free aircraft, and want to pick up more DCS aircraft with similar levels of modelling (and fighter aircraft), I'd highly recommend spending a little extra on picking up the Flaming Cliffs 3 module, instead of the $10 F-15c or Su-27. 

FC3 is a better deal for all the aircraft you get, compared to buying separately.   Especially since it's on sale quite regularly.  Regularly $40, but you can often pick it up for ~$20 to $25.

You get:  F-15C, A-10A, Su-27, Su-33, MiG-29A/G, MiG-29S, and Su-25 as flyables.  It includes the F-15C and Su-27 modules being sold separately, but you also get an A-10, the older version of the Su-25, three versions of the MiG-29, and the carrier-based Su-33 which can do carrier landings. 

The free Su-25T is a fun air-to-ground missile truck.  Good for blowing up some dirt.  But you're not going to be doing fancy high-G acrobatics or dogfighting in that heavy beast. 


Quote from: Rayfer on October 29, 2016, 07:47:20 AM
I'm not familiar with DCS but saw the base game is free on Steam, appears to come with one plane and then you can purchase others as add-on modules.  Is it noob friendly at all, i.e. does it have realism levels, tutorials, etc.? And does it have single player or just MP?


Be aware that there is only a handful "canned" single-player missions in DCS, and generally a few extras in each module (except FC3?).  Most of my single-player time, which is little, has been spent in missions created by the random Mission Generator.  I imagine that would quickly become the single-player selection of choice after awhile.

The Mission Generator is so-so.  It has drop-downs for selecting parameters.  What, and how many, types of threats & friendlies will be included, weather, etc.  Although you'll probably see stuff like an enemy armored formation just sitting in a perfect 4 column by 4 row formation, which can be a bit immersion jarring for me but just a minor thing.

DCS is primarily just a toolkit for users to create their own missions/scenarios.  Without any career-style dynamic single player campaign, I just gravitate straight to multi-player after using single-player random missions to get basic familiarity with an a/c type.  Others may be happy enough with single-player missions, but I think it's a major weakness in DCS.
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 03:11:26 PM
Hi Nefaro

Thanks for taking the time to post this, very helpful.

As you say, FC3 looks a more rounded deal than just (say) getting the SU27 module.

On the campaign front, indeed it can be a bit less engaging without a campaign to get involved in.

I saw this on Steam:

http://store.steampowered.com/app/316963/

Have you used, or heard commented on? The reviews on Steam seem OK.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 03:15:48 PM
Quote from: Hartford688 on October 29, 2016, 03:11:26 PM
Hi Nefaro

Thanks for taking the time to post this, very helpful.

As you say, FC3 looks a more rounded deal than just (say) getting the SU27 module.

On the campaign front, indeed it can be a bit less engaging without a campaign to get involved in.

I saw this on Steam:

http://store.steampowered.com/app/316963/

Have you used, or heard commented on? The reviews on Steam seem OK.

It being only $6 and containing 20 missions, seems worth it at .30 a piece...even if not great:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 03:23:35 PM
Haha yes, you're right.

FC3 plus that mission pack it is.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 03:27:15 PM
Quote from: Hartford688 on October 29, 2016, 03:23:35 PM
Haha yes, you're right.

FC3 plus that mission pack it is.

Seems like that have the Warthog campaign pack as well:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 29, 2016, 03:40:08 PM
Quote from: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Gotcha...I must have bought that one in the past since its in my library.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2016, 04:34:56 PM
I've not purchased any of the canned campaign pack DLCs.  They seem to be fairly well received, just not quite my style.

Played a few missions of the Black Shark 2 campaign, in the Ka-50, a couple years ago.  Was enjoyable enough, although I don't know if they'd have much replayability beyond the first time through.  Plus, it came with the BS2 module so I didn't spend extra. 

I suppose most of these campaigns ease you through getting familiar with the specific aircraft, over the course of the campaign.
Title: Re: DCS Discussion
Post by: Pete Dero on October 30, 2016, 03:59:57 AM
Many more campaigns and missions are available on their website (most of them are for free) :

https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=3&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=14&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 04:22:16 AM
Quote from: Pete Dero on October 30, 2016, 03:59:57 AM
Many more campaigns and missions are available on their website (most of them are for free) :

https://www.digitalcombatsimulator.com/en/files/?arrFilter_pf%5Bfiletype%5D=3&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=14&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter

Thanks!!
Title: Re: DCS Discussion
Post by: jomni on October 30, 2016, 05:25:51 AM
Thanks to Nefaro, I'm doing more MP lately.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 05:32:35 AM
Quote from: jomni on October 30, 2016, 05:25:51 AM
Thanks to Negara, I'm doing more MP lately.

I wanted to do some 104th Phoenix air-to-air MP yesterday afternoon, but it said I got auto-kicked for high ping after starting & taxi'ing my Su-27. 

Thought that rather strange.  Never happened before.  Either my ISP went briefly nuts or that server was too crowded (with nearly 40 people on).
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 03:39:43 PM
Quote from: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 04:05:21 PM
Quote from: Grim.Reaper on October 30, 2016, 03:39:43 PM
Quote from: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 04:07:44 PM
Quote from: Tuna on October 30, 2016, 04:05:21 PM
Quote from: Grim.Reaper on October 30, 2016, 03:39:43 PM
Quote from: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

I guess I hate to admit it, might be too much of a sim for me....making all the micro adjustments and trying to figure out the 100 different keyboard buttons is what I struggle with...I envy all you virtual pilots out there....as I am fiddling with the controls, the enemy is promptly shooting me out of the sky:)
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 04:11:34 PM
Quote from: Grim.Reaper on October 30, 2016, 04:07:44 PM
Quote from: Tuna on October 30, 2016, 04:05:21 PM
Quote from: Grim.Reaper on October 30, 2016, 03:39:43 PM
Quote from: Hartford688 on October 29, 2016, 03:37:18 PM
Indeed!

Though that isn't for the A10A in FC3 I think - you need the separate A10C module.

Did you end up buying FC3?  Still on the fence myself....was trying the free version and the one plane I had and boy, I just find it tough to control so not sure it will keep me interested.  The game seems great, just might not be within my capabilities.

For the SU-25T you should definitely setup a HAT for Trimming, as it does require a lot of tender loving care.

I guess I hate to admit it, might be too much of a sim for me....making all the micro adjustments and trying to figure out the 100 different keyboard buttons is what I struggle with...I envy all you virtual pilots out there....as I am fiddling with the controls, the enemy is promptly shooting me out of the sky:)

Well - I had to get my DCS account reset from the time many years ago that I had the original Ka50 - a guy in Russia was very helpful, so a few minutes ago I got FC3 and installed it.

Honestly I know what you mean - I have tried and died so often on these air sims over the years. But the lure is too strong and I head back in yet again. I'm going to make a big push this time, see if I can crack it.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 30, 2016, 04:15:42 PM
Ok, good luck...keep me posted...the sale still has 2 days to go so maybe sill time for me:)
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 04:24:37 PM
Baby steps.. first you just do taking off and landing...

Then Watch a few videos.. .Figure out which commands to map to buttons on your Joystick or keys. I Put all the changes I do into a text file, so I can reference it as I'm playing. I have Thrustmaster Hotas, so only one Hat.. I made two of the buttons modifier keys so that I could use the Hat for three different functions without taking hands of the joystick.

If you do all by Keyboard it is definitely too hard!.. LOL, just think, the Flaming Cliff planes are the 'easy' ones ;-).

But seriously, the first time you start to get it, it starts getting really fun. This is from a noob who still really sucks!
Title: Re: DCS Discussion
Post by: Skoop on October 30, 2016, 04:34:15 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.  I'd love for them to add clickable cockpits for the fc3 jets, but they have too much on thier plate.

I wouldn't want anything to derail the progress towards the 2.0 / 1.5 merge or the f18 EA release.

If you can conquer the a10c on full real, it builds your confidence to conquer more planes full real.  Then before you know it, your a total sim head flying ils approachs in boeing 737s on xplane simply because you can.
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 04:37:26 PM
Quote from: Grim.Reaper on October 30, 2016, 04:15:42 PM
Ok, good luck...keep me posted...the sale still has 2 days to go so maybe sill time for me:)

Will do! Sadly my weekend is over now, but will try to start after work tomorrow.

And it'll be on sale again in a few weeks no doubt!
Title: Re: DCS Discussion
Post by: Hartford688 on October 30, 2016, 04:39:19 PM
Quote from: Tuna on October 30, 2016, 04:24:37 PM
Baby steps.. first you just do taking off and landing...

Then Watch a few videos.. .Figure out which commands to map to buttons on your Joystick or keys. I Put all the changes I do into a text file, so I can reference it as I'm playing. I have Thrustmaster Hotas, so only one Hat.. I made two of the buttons modifier keys so that I could use the Hat for three different functions without taking hands of the joystick.

If you do all by Keyboard it is definitely too hard!.. LOL, just think, the Flaming Cliff planes are the 'easy' ones ;-).

But seriously, the first time you start to get it, it starts getting really fun. This is from a noob who still really sucks!

Thanks for the tips and encouragement. I'll try to take it slow and build up in the SU27 - I've found a video series for beginners, so I'll work my way through that...
Title: Re: DCS Discussion
Post by: Tuna on October 30, 2016, 05:07:54 PM
Quote from: Skoop on October 30, 2016, 04:34:15 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.

I think the clickable is 'fun' for the immersion feeling during the 'startup' procedures. But when you're in the thick of it, you don't want to be taking your hands of stick fumbling with the mouse or the keyboard!.. Someday I'll get one of those two hundred dolla sticks!  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on October 30, 2016, 05:21:08 PM
Has this been mentioned in this thread?

http://www.dcskneeboardbuilder.com/index.html

It's a very useful tool to create kneeboards for your aircraft. Basically, you load the manual, create various kneeboards and edit them to remove pages. For example, I've got 3 kneeboards created for the Su-25T...one is the complete manual, one is Weapons Employment and one is Cockpit Details.

You load the full manual and save it as the Full Manual. Then I copied that and saved it as Weapons Employment, edited it and removed all the pages except the ones dealing with weapons. Same process for the cockpit details.

Very useful.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 06:36:24 PM
Quote from: Tuna on October 30, 2016, 05:07:54 PM
Quote from: Skoop on October 30, 2016, 04:34:15 PM
I actually think the non fc3 AC with clickable cockpits are easier to use then trying to remember all these random hotas combos needed for fc3.

I think the clickable is 'fun' for the immersion feeling during the 'startup' procedures. But when you're in the thick of it, you don't want to be taking your hands of stick fumbling with the mouse or the keyboard!.. Someday I'll get one of those two hundred dolla sticks!  O0


Exactly.

I'd much rather have MOAR BUTTONS than to require taking my hands off the HOTAS in order to quickly fumble with the mouse while holding my TrackIR'd head steady in one direction.

It's often easier to just press two keyboard keys, too. 

A good recent example, for me, has been jettisoning Fuel Tanks in the Mirage 2k.  With the modelled cockpit, I have to lean forward and down into the cockpit, take a hand off my stick/throttle, click the safety cover up, click the switch underneath, click the stores button indicating the fuel tank(s), pickle the Fire button on my stick, click the switch back to non-jettison side, flip the cover back down, re-select whatever weapon's button I had been intending to use before all this.  Aaaaand done.

For other aircraft, it's just a matter of taking a hand away and pressing L.ALT+R, and going back to the hectic dogfight or missile dodging you need to be quickly & intensely concentrating on.    ???

Using keyboard shortcuts may seem an over simplification on the surface.  But in these sims we get no tactile feel, nor muscle memory of where such things are.  Instead we get and interface-to-an-interface;  mouse AND view control interface to interact with the cockpit layout interface.  Double-layered = more time and attention needed.  Keyboard shortcuts are more akin to using cockpit switches & buttons, despite not looking exactly like them, because you physically reach over and punch 'em.

Don't get me wrong.. I kinda enjoy learning where everything is, to some extent, but it just turns out to be more trouble than it should, due to hardware limitations.  And a bit gimmicky too.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2016, 06:38:43 PM
Quote from: JudgeDredd on October 30, 2016, 05:21:08 PM
Has this been mentioned in this thread?

http://www.dcskneeboardbuilder.com/index.html

It's a very useful tool to create kneeboards for your aircraft. Basically, you load the manual, create various kneeboards and edit them to remove pages. For example, I've got 3 kneeboards created for the Su-25T...one is the complete manual, one is Weapons Employment and one is Cockpit Details.

You load the full manual and save it as the Full Manual. Then I copied that and saved it as Weapons Employment, edited it and removed all the pages except the ones dealing with weapons. Same process for the cockpit details.

Very useful.


I noticed they added some Kneeboard mod options awhile back.  Didn't really check into it, however. 

Cool stuff.   Also reminds me how scattered ED's development of the sim always is.  ;D
Title: Re: DCS Discussion
Post by: Yskonyn on October 30, 2016, 07:38:51 PM
Nice tip! I didn't know about this one either. Thanks for sharing.
Title: Re: DCS Discussion
Post by: jomni on October 30, 2016, 08:27:05 PM
I'm more for clickable.
Doing civilian flight for a long time with clickable is easier to memorise and go back to than keyboard presses.  All I need to know is the procedure and where the switches are.  It is definitely required for A-10C and Blackshark level fidelity.
Having said that, I prefer FC3 level of detail as I don't want to spend a lot of time studying.
Title: Re: DCS Discussion
Post by: solops on October 31, 2016, 10:20:00 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.
Title: Re: DCS Discussion
Post by: Millipede on October 31, 2016, 10:37:55 AM
Quote from: solops on October 31, 2016, 10:20:00 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.

DCS is Digital Combat Simulator, flight sim specialists. https://www.digitalcombatsimulator.com/en/
Title: Re: DCS Discussion
Post by: Nefaro on October 31, 2016, 10:40:18 AM
Quote from: solops on October 31, 2016, 10:20:00 AM
What DCS are you guys talking about? The only DCS I know of are DCS Barbarossa, Case Blue and Blitzkrieg....obviously not what is going on here.


http://www.digitalcombatsimulator.com/en/products/world/


http://store.steampowered.com/app/223750/
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 31, 2016, 04:23:18 PM
Only a few hours left in the sell.......decisions, decisions....
Title: Re: DCS Discussion
Post by: jomni on November 01, 2016, 06:53:13 PM
Anyone know how to make vids or gifs out of Tacview? Fraps just records a black screen.   I have something very interesting to share.
Update: Bandicam worked.
Title: Re: DCS Discussion
Post by: Asid on November 01, 2016, 07:07:14 PM
Quote from: Grim.Reaper on October 31, 2016, 04:23:18 PM
Only a few hours left in the sell.......decisions, decisions....

Don't worry...There is always a sale on...I have never seen a game go on sale as much as this....Ever  :D
Title: Re: DCS Discussion
Post by: Grim.Reaper on November 01, 2016, 07:28:55 PM
Well, I caved before the sale ended....no self restraint
Title: Re: DCS Discussion
Post by: jomni on November 02, 2016, 07:39:52 AM
Note: Moved to Videos tread
Title: Re: DCS Discussion
Post by: Nefaro on November 02, 2016, 08:33:21 AM
Quote from: jomni on November 02, 2016, 07:39:52 AM
I don't know what's worse.  My poor situational awareness or my opponent who can't take me out with his missiles.
{youtube link}


What in the hell was that guy doing with his missiles? 

I have to think he didn't have a clue how to use them.  Just pickling them off without any lock.   ;D


Can understand you not noticing, if he never locked you up.  Plus the graphics engine is shit for seeing distant objects without sizable impostors enabled (most MP servers have None or the smallest most useless ones set).
Title: Re: DCS Discussion
Post by: jomni on November 02, 2016, 08:42:24 AM
He probably trying to be sneaky by using the Electro-optical sensor.
Title: Re: DCS Discussion
Post by: Nefaro on November 04, 2016, 11:05:24 AM
Hadn't flown in almost a week.  Thought I'd get murderized after getting on the 104th Phoenix server for a couple sorties today. 

Well.. I got murderized once.  Then two kills on my second sortie in the F-15, one with a 'winder.   \m/   

Not a bad start. 


No TacView replays enabled on that server, though. 

Evidently people can watch replays, while the sim is running, and see where others are located.  :-\  I wonder if some people use it to cheat like that on servers such as Open Conflict and 16AGR?  Would be very sad if so, but hopefully most of the DCS community is better than that.
Title: Re: DCS Discussion
Post by: jomni on November 05, 2016, 03:56:26 AM
Beats me. Hope it isn't pervasive.
Title: Re: DCS Discussion
Post by: Tuna on November 05, 2016, 09:35:07 AM
Quote from: jomni on November 05, 2016, 03:56:26 AM
Beats me. Hope it isn't pervasive.

Tuna got a drone and a bomber kill last night (both AI :-() .. Flew around with his gear down.. Ate a mountain.. Fun with Joystick issues (and remapped keys that I forgot I changed).
Title: Re: DCS Discussion
Post by: Nefaro on November 05, 2016, 11:40:39 AM
Tuna likes to make things more challenging for himself.  Too easy, otherwise!   :))

I'll likely be on for a bit this afternoon, doing the same.  EDIT:  Unless we plan on getting the band back together for a stretch of WoWS.
Title: Re: DCS Discussion
Post by: Tuna on November 05, 2016, 02:35:40 PM
Signing on now, but on my Son's computer.. so no flying.. will look at WoW first, if no-one shows up. .might do Civ or something..
Title: Re: DCS Discussion
Post by: Nefaro on November 08, 2016, 07:50:52 AM
Begun the process of re-learning the A-10C.

Haven't yet begun setting up the plethora of HOTAS buttons for it yet.  Just takes time since my CH HOTAS has more than enough buttons and hats as the real ones.     :)


The real work is in taking time to memorize all the management system commands again.  Although this can pay off doubly, since much of it is similar in Falcon BMS' Viper.   :bd:   

Title: Re: DCS Discussion
Post by: Nefaro on November 12, 2016, 08:39:58 AM
v1.5.5 was released this week.

Looks like they may have added the shared Map comments for teams in F10 view.


Also I don't have to worry about blowing my tires in the Su-27 by using the brakes more than 1.5 seconds now.  :clap:


Quote
DCS World

    Introduced user Tactical Marks on the F10 map view.
    New flight dynamics of Stinger and Igla missiles.
    ME. Attack point circle on the map restored
    Debriefing. The duplicate tasks and aircraft names in the General Debriefing Data will be filtered
    Added clickable radio-menu
    AI UH-1H will not able to fly with broken tail rotor
    IL-78 refueling pod lights: functionality added
    Fixed visibility some map objects through haze
    The LOD of destroyed Kamaz-43101 model has been fixed
    Simulation ESC menu. Added Audio Option panel button
    Simulation ESC menu. Added Quit to Desktop button
    Crash when trying to take control (jump into) of AI helicopter with vertical velocity more than 2 m/s fixed
    Mission Generator. GUI Error when trying to change the starting position of vehicle company has been fixed
    MP. Added keyboard shortcut (F5) to refresh a list of servers in the lobby
    MP. Lobby. The task column was replaced with an airfield column.
    MP. Fixed bug that causes a no restriction movement of F11 view after ESC pressing
    MP. Player kick button will visible only on server
    MP: increased default timeouts to 300 seconds
    Network protocol changed (version 1.5.5 incompatible with 1.5.4)
    Added new 3D models: KRAZ truck and Merkava 4 MBT.
    Il-78 tanker. Added lights animation to UPAZ refueling pod.


DCS FC3

    Su-33: Autopilot mode indication will work
    Su-33. Digital fuel indicator repaired
    Su-25T. Engine sound will not disappear in cockpit when RPM<36% and RPM>98%
    F-15C. The override possibility of TWS 30 degree scan to 60 degree scan has been eliminated
    F-15C. TDC will not be slewed by mouse to outside the scan zone
    Su-27. Incorrect indication of fuel quantity when starting in air has been fixed
    Su-27. Flight control system with AOA and G-limiter has been adjusted
    Su-27. Autopilot has been adjusted
    Su-27. Tires strength has been adjusted
....
...


etc etc

http://forums.eagle.ru/showpost.php?p=2941506&postcount=38
Title: Re: DCS Discussion
Post by: JudgeDredd on November 12, 2016, 09:15:46 AM
I've said it before - and everytime I hear they have updated 1.5 I'll say it again - I wish they'd hurry up and take 1.5 to the new engine so I can get into some missions. Missions are as rare as rocking horse shite in 2.0
Title: Re: DCS Discussion
Post by: Yskonyn on November 12, 2016, 10:54:12 AM
1.5 already runs on the new graphics engine, but I think you might be refering to the unified version where Nevada gets integrated into the software.
That, unfortunately, will not be yet for a long while according to the newsletter: 2.5 will not make 2016 anymore. Deja-vu anyone? ;)
Title: Re: DCS Discussion
Post by: Nefaro on November 12, 2016, 01:01:20 PM
Quote from: Yskonyn on November 12, 2016, 10:54:12 AM
1.5 already runs on the new graphics engine, but I think you might be refering to the unified version where Nevada gets integrated into the software.
That, unfortunately, will not be yet for a long while according to the newsletter: 2.5 will not make 2016 anymore. Deja-vu anyone? ;)

1.5 uses the new gfx engine, but doesn't it still draw the Black Sea map the same inefficient way it did before?  That's why they still have to do all the udpates to that map for v2.5. 

Which probably won't be anytime soon since the DCS whims seem to be focused on their WW2 Normandy map (if anything).
Title: Re: DCS Discussion
Post by: Yskonyn on November 13, 2016, 11:16:22 AM
Ah you mean the new Caucasus map.
Yes that is slated for 2.5 which we wont get until Normandy, Nevada AND Caucasus new are finished and Caucasus new will not be worked on anymore until the two other maps and Spitfire are done, thus says the newsletter...
Title: Re: DCS Discussion
Post by: Nefaro on November 13, 2016, 11:56:22 AM
My UI got bugged with this latest version.  Minor issue with mouse pointer, but I'll try again later.

Probably needs a patch for the patch.  Pretty common with games these days.
Title: Re: DCS Discussion
Post by: Yskonyn on November 13, 2016, 04:06:34 PM
1.5.5 initially completely broke third party tools like Universe Radio and Tacview, cause the export.lua script had been changed.
Fixed are coming in since yesterday luckily.
Title: Re: DCS Discussion
Post by: Nefaro on November 13, 2016, 04:39:18 PM
Quote from: Yskonyn on November 13, 2016, 04:06:34 PM
1.5.5 initially completely broke third party tools like Universe Radio and Tacview, cause the export.lua script had been changed.
Fixed are coming in since yesterday luckily.

I still haven't got SimpleRadio to detect that I've connected to the related multi-player server, much less differentiate which side I chose.

Hopefully my attempt earlier today was just due to the new DCS version.   But that was the third time it hasn't worked, so I'm beginning to believe the PIBCAK.
Title: Re: DCS Discussion
Post by: jomni on November 14, 2016, 08:25:17 AM
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 08:28:46 AM
People and their obsessions.   :o

:bd:
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 02:01:47 PM
The audio is so much louder after the update. 

Which is a good thing because it was difficult to hear some stuff before, at full volume level.  Engine & airflow sounds had been notably low, especially compared to the blaring RWR & Betty. 

Can even adjust the various levels while in-sim now, too.   O0
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 02:09:37 PM
Dunno if I posted the link before, but I've been much happier with Ralfidude's version of the RAE Sound Mod.

It changes the various blaring 'BEEEEEP' sounds of the RWR to less annoying versions.  Some of the stock sounds were driving me insane, being far louder than other sounds in the sim, and often annoying high-pitched too. 


I removed the changes to the Flare ejection sound that he added, because I couldn't hear it at all in-game. 

Enabling & disabling it with JSGME after/before updates, in case a patch changes something.



http://www.digitalcombatsimulator.com/en/files/1459615/




Title: Re: DCS Discussion
Post by: Yskonyn on November 14, 2016, 04:42:26 PM
Ralfidude's version is a modded version of Tetra, which has adopted the mod from someone else yet again. :) It's a great mod (as proven by the various foster parents) and my choice as well.  :bd:

Regarding the sounds; a pilot inside the cockpit with a helmet on which doubles as a headset (and wearing earplugs on top of that sometimes) make engine and wind sounds hardly audible inside the cockpit in the real jet.
I have always modded these effects in DCS because they were too loud. If they are even louder now then, personally, I find that pretty annoying.  :knuppel2:
Title: Re: DCS Discussion
Post by: jomni on November 14, 2016, 05:03:46 PM
Haven't tried the new one.  There's a tick box for helmet on or off.  I prefer helmet on.  Took some time for me to tweak it for my liking.
Title: Re: DCS Discussion
Post by: Nefaro on November 14, 2016, 11:10:05 PM
Quote from: Yskonyn on November 14, 2016, 04:42:26 PM


Regarding the sounds; a pilot inside the cockpit with a helmet on which doubles as a headset (and wearing earplugs on top of that sometimes) make engine and wind sounds hardly audible inside the cockpit in the real jet.



Indeed.

But I never even had the muffled 'Helmet Sound' box checked.  Thought it was optional.   ;D

My biggest bummer on that is the high AoA airflow sounds.  I occasionally hear that air pummeling a little, but rarely notice it much. 

Like I said, my audio generally sounded very low in DCS before this latest update.  It is much louder since they changed some stuff with the in-game sound settings.  Although the default RWR sounds are still much louder than everything else, at least I can adjust some different sliders if I had to.
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 08:31:58 AM
So..

Everyone is getting the disappearing mouse cursor issue in multi-player, at some point.

I got stuck in a recent MP attempt, for the second time, when my cursor disappeared while I was in-game.  Couldn't click on anything, including the ESC menu for respawning, exiting the game, etc.  Had to Alt+F4 to get out of the match, after every death. 

Said, "f this" again.  How the hell did they miss such an obvious and problematic bug?  They pushed this out way too quickly.   :pullhair:  Was having withdrawal symptoms.  :nerd:
Title: Re: DCS Discussion
Post by: jomni on November 15, 2016, 08:48:47 AM
Doesn't sound good. I already installed the update. DCS 2 not patched right?  It didn't update when I fired it up
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 04:13:32 PM
Quote from: jomni on November 15, 2016, 08:48:47 AM
Doesn't sound good. I already installed the update. DCS 2 not patched right?  It didn't update when I fired it up

Dunno about 2.  I've not bothered picking it up yet since it's still being worked on.

I think the mouse cursor issue only happens in multi-player.  Still.. how the hell did they not find & fix that?  Minimal testing, and people mentioned they reported bugs in the optional past test version which was never addressed before it got pushed out.

It deserves a slow clap.   :clap:   Hope they let those test patches simmer for awhile longer in the future.   It had much needed goodies & fixes, but ..
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 15, 2016, 05:01:47 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.
Title: Re: DCS Discussion
Post by: Tuna on November 15, 2016, 05:38:42 PM
Quote from: Jarhead0331 on November 15, 2016, 05:01:47 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.

What are you looking to fly? Simple planes or the hardcore ones?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 15, 2016, 05:44:27 PM
Either, or. I own them all pretty much. Wouldn't mind starting with the F15.

I'm not a neophyte. I used to be pretty skilled with some of the aircraft, but I put them down and over the years I've forgotten what I had learned. Today, I can take off and fly competently, I just haven't taken the time to re-learn avionics, radar, weapons, etc. I think flying with a pal would be fun and give me incentive.
Title: Re: DCS Discussion
Post by: Tuna on November 15, 2016, 07:28:07 PM
Quote from: Jarhead0331 on November 15, 2016, 05:44:27 PM
Either, or. I own them all pretty much. Wouldn't mind starting with the F15.

I'm not a neophyte. I used to be pretty skilled with some of the aircraft, but I put them down and over the years I've forgotten what I had learned. Today, I can take off and fly competently, I just haven't taken the time to re-learn avionics, radar, weapons, etc. I think flying with a pal would be fun and give me incentive.

Nef and I were flying for a lil bit in the F-15 and Su-25 for a bit and having fun, even if we weren't very effective against the Enemy (I was probably more of a threat to Nef than I was to the Enemy). I've been scarcer due to starting a new job recently, but definitely could get into some MP on the weekend. We were using ASID's teamspeak server.  You are right,  it is more fun with friends. The F-15 is easy to get into as long as you map the correct keys ahead of time. It also doesn't take as long to learn as say the Warthog C.
Title: Re: DCS Discussion
Post by: Nefaro on November 15, 2016, 11:56:28 PM
Quote from: Jarhead0331 on November 15, 2016, 05:01:47 PM
Anyone willing to connect privately to conduct training flights? is this even possible?

It would be greatly appreciated to fly with a grogheads instructor.


You should join up with Tuna & I sometime, with Teamspeak.  We'd be happy to help.  :)

Although we should wait until they patch the missing mouse cursor bug before doing multi-player.  Not being able to use the menu to respawn, or even exit the game/server without ALT+F4 has been a serious pain.  It also screws your ability to use the map screen.  Likely far worse in a 'pit with flippable switches.  DCS is supposedly working on it this week, but I'm not sure exactly when they'll 'patch the patch'.  Itching to fly MP again, so hoping by the weekend.

I keep checking for an update every day, will let everyone know when the MP bug has been squashed.   :smiley6600:



I think Tuna created a simple mission, with just a few air-to-air targets, to get the basics down.  When we first started, one problem we ran into was a severe lack of easy canned teeth-cutting missions that would run in MP.  No suitable ones came in the vanilla install that I saw.  I'll look into making a couple different ones this week, or finding some user-created ones to download.  We really need two or three MP missions in our library which incrementally step up the difficulty regarding threats, instead of getting dumped straight into the deep end.

As Tuna mentioned, the first big hurdle is knowing & mapping the essential commands to your HOTAS buttons.  It takes some time, especially since you'll want to write it down.  For the F-15, I'll make a prioritized list of the ones I have mapped to mine.  I'm not sure what type of HOTAS you have, and therefore how many buttons, hats, sliders, etc you have available.  So I'll just list the most used ones, in order, for the F-15.

Starting with the F-15 has a couple advantages.  The first is that it's only air-to-air and the easiest to learn.  Second reason is that you can save your F-15 HOTAS profiles and load them into the other Flaming Cliffs aircraft, if you have them (Su-25T, Su-25A, A-10A, Su-27, MiG-29A/G/S).  You'll still need to double-check and add a couple extra commands, notably on the attack aircraft's targeting system commands, but most of the flight & avionics are all the same and interchangeable.  O0 








Title: Re: DCS Discussion
Post by: Tuna on November 16, 2016, 07:35:54 AM
Quote from: Nefaro on November 15, 2016, 11:56:28 PM

As Tuna mentioned, the first big hurdle is knowing & mapping the essential commands to your HOTAS buttons.  It takes some time, especially since you'll want to write it down.  For the F-15, I'll make a prioritized list of the ones I have mapped to mine.  I'm not sure what type of HOTAS you have, and therefore how many buttons, hats, sliders, etc you have available.  So I'll just list the most used ones, in order, for the F-15.


If you have dual monitors,  I wrote most of my 'important' mappings in Notepad and always have it open on the other monitor. I was changing them around quite a bit so that I could try and get the 'most used' commands in the easiest mapping combos. This would cause me to fly the first time after a change with my gear down or air brake out, because I would forget that I changed  that switch. So having the notepad there, I can quickly 'look' at what does what.
If you only have one hat switch on your joystick I would recommend enabling some other buttons as a 'shift' key. This way you can use that Hat for other combinations of commands without taking your hands of the stick to reach for the keyboard. The keyboard is better suited to be used for commands that happen during low pressure moments.

The mission I created wasn't that although it did help me get a feel for the editor. But rather I was using the two 'single' missions that were already in the game, because they were both air to air engagements. I think one had you intercepting some SU-25's ground pounding that were escorted by a couple of Mig 29's. Then later there are some choppers and other fighters coming in. There is plenty of air to air learning in that mission. Also since you know where the planes will be, you can sort of figure out where to point the radar to learn how to 'search'.  Definitely play the singles a few times to get a feel for finding the planes with the radar and locking. There's a lot more 'action' in that mission than you see on MP, because in MP flying around 'looking' for targets. But flying MP is always more enjoyable because you're playing with friends, crashing and burning is more enjoyable when you add the banter of fellow grogs.
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 10:09:55 AM
The F-15's radar is where most of the technical learning will be needed.  But it's not bad at all.



This old 3-video tutorial series, from the original Flaming Cliffs, explains it all in detail:


http://www.youtube.com/watch?v=ZpdkwTx0l10&list=PLs894SpU1d6lyeghelC9V5QrleTg6aZ6I




It may be an old version of the sim, but it works the same way in the modern DCS World.  Only with better 3D gfx and textures.






Title: Re: DCS Discussion
Post by: Tuna on November 16, 2016, 11:15:37 AM
Most important thing to start with the F-15 is to assign a button to disable nose steering while taking off!!!!
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 01:25:41 PM
Quote from: Tuna on November 16, 2016, 11:15:37 AM
Most important thing to start with the F-15 is to assign a button to disable nose steering while taking off!!!!

QFT.

I still occasionally forget to hold that down when taking off, after not having flown the F-15 for a few days.   :hide:



Here is a link to the user-created FC3 Mission thread.   

http://forums.eagle.ru/showthread.php?t=89879&page=4

There are all kinds for us to run privately for MP.   No need to do a bunch of editing, or slog through a bunch of mission testing beforehand.  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on November 16, 2016, 01:33:36 PM
How about you and/or Tuna making a thread which has the date/time of the next online meet?

Is Asid OK with people jumping on his TS server? I guess so...I wouldn't think you two are taking liberties. I just thought I should ask in case there's a load more people jump on (if you both create a thread much like the SB thread).

I couldn't jump on because I don't have 1.5 installed anymore. Whilst I have the disc space, I don't want to have the issue arise with activations again...I pretty much exhausted my activations for the Mig-21 when having it installed for both 1.5 and 2. It was their issue and they gave more activations, but it wound me up no end.  :knuppel2:
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 01:49:05 PM
Quote from: JudgeDredd on November 16, 2016, 01:33:36 PM
How about you and/or Tuna making a thread which has the date/time of the next online meet?

Is Asid OK with people jumping on his TS server? I guess so...I wouldn't think you two are taking liberties. I just thought I should ask in case there's a load more people jump on (if you both create a thread much like the SB thread).

I couldn't jump on because I don't have 1.5 installed anymore. Whilst I have the disc space, I don't want to have the issue arise with activations again...I pretty much exhausted my activations for the Mig-21 when having it installed for both 1.5 and 2. It was their issue and they gave more activations, but it wound me up no end.  :knuppel2:


I'll post something when I plan to be on for awhile.  It's often not long beforehand, but better than nothing.

Asid's fine with us using his DoW Teamspeak server.  We held him at gunpoint until he acceded.  I still convinced it was my sexy gimp suit that persuaded him, however.

Title: Re: DCS Discussion
Post by: jomni on November 16, 2016, 05:29:59 PM
Let me know when you plan to do a session and I might join in. But of course I'm from the other side of the world so no promises.
Title: Re: DCS Discussion
Post by: Nefaro on November 16, 2016, 10:41:13 PM
Quote from: jomni on November 16, 2016, 05:29:59 PM
Let me know when you plan to do a session and I might join in. But of course I'm from the other side of the world so no promises.

I think we trend towards late evenings and mornings, so the time difference may work out okay. 

Still waiting on that MP hotfix though.  I should probably take this time to map the A-10C controls and test in single-player since that still has a working cursor.  Need motivation.
Title: Re: DCS Discussion
Post by: Nefaro on November 18, 2016, 11:45:22 AM
MP Cursor Hot Fix posted..


Quote
Dear 1.5.5 users,

For quick fix cursor in multiplayer please copy attached file mul_chat.lua into your installed DCS (replace existing one):

c<DCS World>\MissionEditor\modules\

This fix already included into OpenAlpha. Fix doesn't affect to Integrity check. Please wait for full and correct solution.


http://forums.eagle.ru/showthread.php?p=2956232#post2956232




Not sure why this little file wasn't sent via the auto-updater.  Better than nuthin.
Title: Re: DCS Discussion
Post by: Nefaro on November 18, 2016, 07:09:15 PM
Gonna be on, trying out the new fix tonight.


Open Conflict server had to cut down their player limit, due to new update's net code getting fatter.  It's been full so I'm not going to keep attempting login for it.  104th Phoenix never updated their server version, so it won't be listed on current ver.


Will be on:


-=16AGR=- USA-East Dynamic Caucasus

or

-=DCS-NL [1]=-

or

TAW.net NA public server 1


I think the #sierrahotel server is co-op only, for future reference/use.



I generally jump into 16AGR when Open Conflict and the 104th Phoenix servers are full or not listed. 

Just remember that AMRAAMs and Russkie -ER missiles aren't allowed in loadouts on 16AGR.  Old skewl!   ;)

Title: Re: DCS Discussion
Post by: jomni on November 21, 2016, 06:53:43 PM
Is the MP mouse issue fixed officially (not the hot fix)?
Title: Re: DCS Discussion
Post by: Nefaro on November 21, 2016, 11:42:27 PM
Quote from: jomni on November 21, 2016, 06:53:43 PM
Is the MP mouse issue fixed officially (not the hot fix)?

Doubt it, having been the weekend.

There are a few other problems left over from the big update, too.  Plus some of the server hosts decided not to update so there are fewer servers available on the new version too.

I've not been on since Saturday morning.  Did some Warships instead, hoping a Patch-To-The-Patch is on the way in the next week or two.
Title: Re: DCS Discussion
Post by: Tuna on November 22, 2016, 07:59:50 AM
My Machine was freezing up really bad trying to enter one of the servers (don't know if it was upgrade related). Nef got into the server fine. After 3 or 4 failed including some reboots due to freezes. I tried Open Conflict and got in fine. But like Nef said we had moved on to World of Warships by then.
Title: Re: DCS Discussion
Post by: jomni on November 22, 2016, 05:04:18 PM
That's sad.  Maybe I'll stick to Red Flag Campaign for now.
Title: Re: DCS Discussion
Post by: Tuna on November 22, 2016, 06:49:25 PM
It might've been a 'fluke' thing, because Nef was fine. Of course he was trying to make me believe my machine was hexed!.. But just before we went to WoW.. I tried the Open Conflict server and got in fine. I was strange I had all these instances of SYSHost Restricted Network processes running that were sucking up all my HD.
Title: Re: DCS Discussion
Post by: Yskonyn on November 23, 2016, 03:49:06 AM
It's been rather messy, the two updates.
Our wing still hasn't switched to 1.5.5.  :(
Title: Re: DCS Discussion
Post by: Nefaro on December 02, 2016, 01:13:15 PM
The patch to their buggy patch just came in today:




Quote from: DCS
DCS 1.5.5.59744 Update 1


DCS Mi-8MTV2 goes to official release status


DCS World

    PAI: AI refueling check collision optimisation, multi-hose tanker flow fix, AI-client position fix
    PAI : Kutaisi. Collision on taxiing fixed
    The void onboard numbers in the custom skins has been fixed
    Manpad units will produce script ON SHOT event
    VR crash for SFM planes fixed
    The smoke trail effects (leaks, smoke-generators, missile trails) corrected
    Missile trail will not suddenly disappears on some distance
    Mission generator. The error when China Su-27 is selected has been fixed
    The aircraft laser designator will not pass through buildings and missiles will not aim to laser spot behind the illuminated building
    Merkava 4. Machineguns' ammunition amount corrected
    Fix of the script error when aerobatic task selected in triggered actions panel
    MiG-29. The weapons will not hang in air when corresponding wing with pylons is lost
    DoF is off for VR devices
    Su-27: Engine RPM in the engine stalls condition corrected
    Camera will be attached to pilot after ejection in any case
    MP. The free camera of dead pilot will not be able to move to anywhere if the free camera is prohibited on the server


DCS Hawk by VEAO

    AHRS failure on re-spawn fixed.
    HYD2 pressure loss on re-spawn fixed.
    Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
    Liveries: "Finland HW-329 Green Brown" added to country Finland
    Liveries: "Finland HW-341 Grey" made more matte and wrong liveries name fixed (was "HW-373 Grey" instead of "HW-341 Grey")
    Swiss textures being black in F1 and F2 view fixed.


DCS M-2000C by RAZBAM

    Fixed radio indicator showing "---.--" when radio powered off
    Updated mil-power engine performance
    Updated airfoil tables for more correct sustained turn rate
    Updated damage configuration
    Added DDM Equipment
    Added Caucasus Campaign (1.5.5 only)
    Added Caucasus Training Missions (1.5.5 only)
    Added CMD Program Edit
    Added BLG-66 Belouga cluster bomb
    Removed MK-20 Rockeye cluster bomb


DCS Fw 190 D-9

    Pilot model in cockpit is able to be disabled
    Decreasing of fuel quantity via rearm/refuel dialog will not affect MW50 tank
    Inverted keyboard commands for reticle brightness control


DCS A-10C

    Second AIM-9 missile will have a seeker indication on HUD
    Simplified Radio is restored


DCS Mi-8MTV2

    Sling-load gameplay upgraded: new loads were added ( 8 so far, more to come with updates) with their dynamics tuned, sling damage upon contact with helicopter implemented, crew chief sling-load operation voice commands added.
    Released model of rope damage with helicopter
    Released model of cargos damage with world objects
    AI door and rear gunners added ( Door gunned with "KORD" 12.7 mm machine gun and rear gunner with PKT machine gun 7.62 mm), with ability to play as door gunner. Different predefined settings for combined TrackIR and mouse interactions for view and machine gun controls were added.
    if in addition to existing input devices (keyboard, mouse, joysticks) there is a head tracking device (TrackIR), views and gun can be controlled in three different ways without the need for self settings by user
    Reworked helicopter dynamic according to taken damage or systems failures (tail rotor fails dynamic, tail breakaway, tail rotor transmission fin damage);
    Destructive overload was fine-tuned (gear break possibility, tail rotor breakaway), gear friction, damage system from projectiles hits tuned, crew cabin armor implemented;
    Cockpit sound was tuned and fixed according to real Mi-8 pilots feedback;
    Gun Camera added.
    Special options for module were changed, including addition of joystick without springs and FFB option.
    Incorrect changes in camera pitch caused by airframe shake fixed
    Pilot's guide was reworked, every procedure illustrated, systems descriptions added (including frequently asked questions on forums), typos and inaccuracies fixed (guide volume increased by 100%).

We are aware of the bug with the m117 crate, it will be fixed in upcoming updates.

DCS Ka-50

    ABRIS Search function will work
    Restored chaff sound that was absent in some conditions


DCS L-39

    Taxi and landing lights initialization at night hot start added



DCS Bf 109 K-4

    Auto start sequence will not depend by radio start-up request if it was sent before


Campaigns

    A-10C Piercing Fury Campaign. AI Chinook will land
Title: Re: DCS Discussion
Post by: Nefaro on December 09, 2016, 08:05:40 PM
Another update.


Judging by 104th Phoenix server now being up-to-date, I suppose most of the stuff broken in last month's update is progressively getting addressed.


May have to start doing some MP again before long.
Title: Re: DCS Discussion
Post by: Nefaro on December 10, 2016, 09:17:58 AM
The ground attack Viggen must be getting close to release, judging by the increase in vids.


Title: Re: DCS Discussion
Post by: Jarhead0331 on December 10, 2016, 09:43:26 AM
^Should not have watched that video...
Title: Re: DCS Discussion
Post by: JudgeDredd on December 10, 2016, 10:00:20 AM
Quote from: Nefaro on December 10, 2016, 09:17:58 AM
The ground attack Viggen must be getting close to release, judging by the increase in vids.



That seriously looks like someone has been brushing up on their marketing skills.  O0
Title: Re: DCS Discussion
Post by: Nefaro on December 10, 2016, 04:55:59 PM
Quote from: Jarhead0331 on December 10, 2016, 09:43:26 AM
^Should not have watched that video...

Wait until the F-18 pre-release vids start coming out.

Wallet DOOM!   >:D
Title: Re: DCS Discussion
Post by: Nefaro on December 23, 2016, 10:30:13 AM
DCS Sale


http://www.digitalcombatsimulator.com/en/shop/


Quote
DCS World Christmas Sale - up to 60% off!

You've waited all year for the big sale discounts, and they are here today with the start of our Christmas Sale! Get 40% off on all DCS World E-Shop items, with the following exceptions:

    DCS: Flaming Cliffs 3 - 60% off
    DCS: Combined Arms - 60 % off
    DCS: Hawk by VEAO - 60% off
    DCS: MiG-21bis – 50% off
    DCS: A-10C Warthog - 50% off
    DCS: Black Shark 2 – 50% off
    DCS: NEVADA Test and Training Range Map – 30% off
    DCS: F-5E Tiger II – 30% off
    DCS: Spitfire LF Mk. IX - 20% off
    All Campaigns – 50% off


May be time to grab the MiG-21 or F-5 for some Cold War server action.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 23, 2016, 01:18:16 PM
 O0

I'm still not buying anything else at the moment until I see how this "world" fleshes out. I've got enough stand-alone fighters to go on with.
Title: Re: DCS Discussion
Post by: Pete Dero on December 30, 2016, 09:28:58 AM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.

Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2016, 12:29:30 AM
Quote from: Pete Dero on December 30, 2016, 09:28:58 AM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.


All I've been seeing, late this year, is the developer working on this accursed WW2 map.  And WW2 planes..? 

Get v2.0 engine done, for the love of all that flies!!!    :tickedoff:   The flights of development fancy make it so frustrating.  Especially when it takes them well over a month to fix bugs introduced in one of their updates.   Let's hope they don't get further sidetracked, after this map is semi-finished, into half-adding yet another time period into the mix.

I love flying the 1970s+ combat aircraft in DCS multi-player.  But sweet baby tauntaun on a stick!  The development prioritization is insane!
Title: Re: DCS Discussion
Post by: Tuna on December 31, 2016, 12:37:42 AM
Developer ADD.
Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2016, 12:50:54 AM
Quote from: Tuna on December 31, 2016, 12:37:42 AM
Developer ADD.

That sums it up.


The 3rd Party devs seem to be the ones carrying it lately.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 31, 2016, 01:44:53 AM
+1

I get saddened whenever I see news on an update which doesn't include the sentence "v2 is complete and we're firing head strong into campaigns to tie everything together" or that includes a new module which isn't anything to do with 2 or whenever I see a sale and I think "What's the point - nothing's finished"

:'(
Title: Re: DCS Discussion
Post by: Yskonyn on December 31, 2016, 02:21:56 AM
Quote from: Nefaro on December 31, 2016, 12:29:30 AM
Quote from: Pete Dero on December 30, 2016, 09:28:58 AM
From the newsletter :

Our next big World War II event will be the Early Access release of the DCS: Normandy 1944 map in the 1st quarter of 2017. The postponement of this release was the result of two primary factors:

    DCS: Normandy 1944 will be the first DCS World map to use our new lighting system. As a result, we have had to remake all landscape textures and objects. This has been a massive task, but we believe it will be worth the time and effort.
    As our first map for DCS: World War II, a great deal of time and effort has gone into creating many new period objects like tanks, trucks, air defense units, trains, ships, and AI bombers. We are also creating many objects that make up the "Atlantic Wall" along the Normandy coast. We believe these objects are essential for making great missions.


All I've been seeing, late this year, is the developer working on this accursed WW2 map.  And WW2 planes..? 

Get v2.0 engine done, for the love of all that flies!!!    :tickedoff:   The flights of development fancy make it so frustrating.  Especially when it takes them well over a month to fix bugs introduced in one of their updates.   Let's hope they don't get further sidetracked, after this map is semi-finished, into half-adding yet another time period into the mix.

I love flying the 1970s+ combat aircraft in DCS multi-player.  But sweet baby tauntaun on a stick!  The development prioritization is insane!

This is due to the debacle that this WW2 project turned into. A third party had kickstarted the project, but tthe group fell apart, but because it was under license of ED they had to do something for the backers and decided to take the project in house.
Naturally this over saturated the devs of which we still see effects today.
A big reorginisation followed and there seems to be a little more focus now. Still, their timeframe planning sucks and dates get pushed backward.
Title: Re: DCS Discussion
Post by: Rekim on December 31, 2016, 07:32:23 AM
As Yskonyn pointed out, this WW2 diversion was the result of a 3rd party doing their own thing...then dropping the ball.

Now that the Normandy map is getting closer perhaps it's time to dust off the (3) keys I received from the original KS project and start learning the ropes.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 31, 2016, 07:43:20 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.
Title: Re: DCS Discussion
Post by: Skoop on December 31, 2016, 11:55:55 AM
Quote from: Jarhead0331 on December 31, 2016, 07:43:20 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

I second that.  They should have just refunded the ks backers and moved on and concentrated on the modern setting.  We would have the f18 by now if they would have scrubbed WWII.  Really don't need DCS wwII with everything going well in BOS/BOM/BOK.
Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2016, 12:02:52 PM
Quote from: Jarhead0331 on December 31, 2016, 07:43:20 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

Same.

I've really had some fun just flying around doing random "air quake" shit in v1.5 servers.  Especially now that they're bringing out some older Cold War birds. 

It would be so much better if they got away from this WW2 nonsense and fully devoted themselves to getting on with the big v2 show.  This side show diversion is not only frustrating to players, but does a disservice to the 3rd-party developers who are actually producing quality content for a DCS World in a constant Beta state with two versions.

I blame WW2-focused gaming developers for ruining the fun.  Again.   :knuppel2:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 14, 2017, 03:32:38 AM
aaaaaaaarrrrrrrrgh

Another bundle sale - all of which contain the Nevada map.  :knuppel2:

Go get one of the bundles for 40% off
Title: Re: DCS Discussion
Post by: Destraex on January 14, 2017, 03:53:40 AM
Quote from: Nefaro on December 31, 2016, 12:02:52 PM
Quote from: Jarhead0331 on December 31, 2016, 07:43:20 AM
For some reason I have absolutely no interest in simming WWII in DCS. I see this diversion as a total waste.

Same.

I've really had some fun just flying around doing random "air quake" shit in v1.5 servers.  Especially now that they're bringing out some older Cold War birds. 

It would be so much better if they got away from this WW2 nonsense and fully devoted themselves to getting on with the big v2 show.  This side show diversion is not only frustrating to players, but does a disservice to the 3rd-party developers who are actually producing quality content for a DCS World in a constant Beta state with two versions.

I blame WW2-focused gaming developers for ruining the fun.  Again.   :knuppel2:

I have the opposite view. I think DCS is the best sim for combat aircraft no matter the era. Thus my fondest wish is a ww2 branch as comprehensive as possible and for the first time hopefully having comprehensive 4 flyable engined support. My view on modern jet combat is more one of being a systems admin than a pilot. I like it and the aircraft look amazing. But I also like ww2 where I "feel" more of the flying. The ww2 map is going to be amazing. Hopefully it doubles the size of the DCS team and snubs the competition. Not that it will need to as their is no competition for ww2 european air war at the moment. Just the usual glut of eastern front and smattering of BOB sims. No desert (coming soon from the CLOD engine through a third party though)and no late European theatre.
Nothing wrong with some air quake! For that matter nothing wrong with ww1 either!

Other sims just don't give me the feeling of actually being airborne. DCS is the first one that has in some time.
Title: Re: DCS Discussion
Post by: trek on January 14, 2017, 12:11:04 PM
Well Des I might agree with you on DCS WW2 that is before I got IL-2 BOS BOM. I realize we all differ on our experience with these flight sims but personally Il-2 BOS has the best sense of flight of any game I've ever played bar none. I feel the same way about ROF WW1 as the 777 Devs have taken the genre to a new level like they are now doing with IL-2 BOS. TF has also done a great job with IL-2 BOB and the game is like a new penny now. I uninstalled it because however great it is for MP the SP enemy AI is basically non-existent in my experience. They never attack you in a dogfight so for me its' just not enjoyable. Now if they could incorporate the old dog BOB WOV enemy AI which IMHO is the best in the business we'd really have something! But we can only dream I guess.
Title: Re: DCS Discussion
Post by: Nefaro on January 14, 2017, 12:19:02 PM
IL-2BOS is more than enough WW2 flight sim to keep me happy.  They're even making a Pacific version after their upcoming Kuban one. 

I think it comes down to whether you're a WW2-only nut.  There are plenty out there.  More so than good jet aircraft sims these days.  So the faster they wash their hands of that WW2 Kickstarter gone wrong, the faster they can get back to finishing their friggin' maps and v2 client that they've had to leave unfinished.  There is already more than enough WW2 to go around, even in flight simming.

Hopefully the devs have learned their lesson about Kickstarting 3rd party dev teams, too.  I expect they have, but you never know.  In an ironic turn, the non-KS 3rd party developers have been the ones keeping much of DCS alive while the devs are off fixing their Normandy wreck.  Otherwise the majority of their modern content would've been on life support, slowing withering away.
Title: Re: DCS Discussion
Post by: Nefaro on February 12, 2017, 08:14:57 PM
Meanwhile, back at the ranch..

.. some goofiness on top of a good MP dogfight these guys had.
  :hide:  ;D






Puts me in the mood.   :dreamer:
Title: Re: DCS Discussion
Post by: Nefaro on February 16, 2017, 08:13:01 PM
Remember that button-pushing VR 'glove' we were discussing before?

Supply is preparing to catch up to demand...

http://www.captoglove.com/


Apparently they're going to demonstrate the switch flipping sometime soon. 

Always said those DCS study sims needed something like this for the button-pushing alone since it's so awkward taking hands off HOTAS in the middle of flight to move the mouse cursor around the screen.  Would be much easier just pointing your (throttle side) finger at it and activating the switch in question.


Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 12:05:21 PM
50% Off Russian-related planes until Feb 26


Quote
Defender of the Fatherland Sale

Today we have an early weekend news update given the Russian Defender of the Fatherland holiday this weekend. To commemorate the event, we are offering a 50% off sale on all Russian aircraft from 23 February at 1500 GMT and lasting until 26 February at 0900 GMT.


These modules include:

    Su-27 for DCS World
    Su-25 for DCS World
    DCS: L-39 Albatros
    DCS: MiG-15bis
    DCS: Mi-8MTV2 Magnificent Eight
    DCS: Black Shark 2
    DCS: MiG-21bis
    DCS: Spitfire IX


http://www.digitalcombatsimulator.com/en/shop/modules/




Su-27 and Su-25 are $4.99   :)
Title: Re: DCS Discussion
Post by: Tuna on February 22, 2017, 12:39:49 PM
Shouldn't Russia be defender of the motherland?
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 12:41:39 PM
Quote from: Tuna on February 22, 2017, 12:39:49 PM
Shouldn't Russia be defender of the motherland?


*shrug*

Maybe they changed it back after the Commies left the building?
Title: Re: DCS Discussion
Post by: Tuna on February 22, 2017, 12:43:23 PM
Is the mig21 the latest you are focusing on?
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 01:06:30 PM
Quote from: Tuna on February 22, 2017, 12:43:23 PM
Is the mig21 the latest you are focusing on?

I just did my initial HOTAS key setup but still haven't flown it.  I'm not sure how many ppl are currently flying on the Cold War server that is only F-5s, MiG-21s, and AJS-37s.  Didn't see many last week.  But it looks like fun when it's populated - IR missile dogfights.  "Heaters at noon." :coolsmiley:  Would get murderized taking it up against F-15s and Su-27s in some servers, though.

I just gotta get familiar with the MiG-21 and possibly tweak some keybinds.  And get used to landing it, since it's landing speed is higher than normal.  Just been "flying casual" with some of the simple Flaming Cliffs planes here & there.


I've actually been flying the Su-27 a fair bit lately.  It's a different air-to-air beast from the F-15, plus can drop dumb bombs/rockets if need be.  Think I enjoy flying it more than the F-15, although it has a little bit more details to learn than the '15 and it doesn't have Active RHMs like the AMRAAM.
Title: Re: DCS Discussion
Post by: jomni on February 22, 2017, 05:30:16 PM
I see more F-5 and Mirage than Mig-21 in non-Cold War servers.
Title: Re: DCS Discussion
Post by: Nefaro on February 22, 2017, 09:29:22 PM
Quote from: jomni on February 22, 2017, 05:30:16 PM
I see more F-5 and Mirage than Mig-21 in non-Cold War servers.

Actually, both the F-5 and MiG-21 are rather scarce in the servers with full aircraft & weapons options.  They're just older generation aircraft with little to no BVR capability.  I see them on occasion, but I think it's usually people sneaking around on the deck to do some ground attack.

Lately a portion of the player base has been knee deep in der Viggen hype.  I expect some of them to start participating on the Cold War server since they fit in better there too, having only IR missiles for AtA.

Admittedly, I've not checked the server populations often enough in the past couple weeks to get an idea when would be the most populated time to get some Cold War dogfighting.  There are probably a few people on each side during primetime every night.

Still haven't been PC gaming every day; semi-gaming-funk.  Sometimes I just want to take out an FC3 aircraft in multi-player and shoot at people without trying to memorize by repetition. Spent about 1.5 hours mapping the MiG-21 and A-10C keys to my hardware on Monday.  Still need to go for a few flights in single-player to make sure it's all working and get a feel for the Little Russian Rocket.  At least everyone says it's fairly easy to learn the systems!  :)
Title: Re: DCS Discussion
Post by: Pete Dero on April 16, 2017, 03:17:43 AM
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.
Title: Re: DCS Discussion
Post by: Nefaro on April 16, 2017, 07:42:17 AM
Quote from: Pete Dero on April 16, 2017, 03:17:43 AM
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.


Saw that.

Looks like the old 'Leatherneck Studios', who created the MiG-21 module, has split into two separate ones.  Guess DCS changed their online activation to reflect that.

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.
Title: Re: DCS Discussion
Post by: Pete Dero on April 16, 2017, 08:04:30 AM
Quote from: Nefaro on April 16, 2017, 07:42:17 AM

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.

You have to get into a mission or campaign to find out that the mig is missing (in my case I only got access to the map and all units were AI controlled).
My icon was lit and I even could set is as wallpaper but the plane was de-activated in game.

The zip file (including a registry fix) solved the problem.
Title: Re: DCS Discussion
Post by: Nefaro on April 16, 2017, 08:21:01 AM
Quote from: Pete Dero on April 16, 2017, 08:04:30 AM
Quote from: Nefaro on April 16, 2017, 07:42:17 AM

Pretty sure it said that if you only had one version of DCS installed (or maybe just DCS v1.5 beta) that you likely wouldn't have to do anything further. 

I only have 1.5 right now, and it gave me a pop-up error about my MiG-21 module after updating.  I just closed that warning window and proceeded.  Once I got into game, it seemed to have re-registered on it's own because the little icon at the bottom of the main screen was lit, and it showed as activated in the module manager screen. 

Haven't flown to double-check yet, but it's on my next "game to play" list - when I'm back from my months-long PC gaming hiatus.

You have to get into a mission or campaign to find out that the mig is missing (in my case I only got access to the map and all units were AI controlled).
My icon was lit and I even could set is as wallpaper but the plane was de-activated in game.

The zip file (including a registry fix) solved the problem.

Good to know.  Wouldn't surprise me if I had to fix it manually.

Reminds me of the Black Shark upgrade pack activation issues I had in the past. 
Title: Re: DCS Discussion
Post by: Nefaro on July 14, 2017, 01:49:18 PM
50% Off DCS  Summer Sale

(most modules & maps - except WW2 stuff and Mirage 2k)


https://www.digitalcombatsimulator.com/en/shop/


Running until the morning of the 24th.
Title: Re: DCS Discussion
Post by: Toonces on July 14, 2017, 02:55:26 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.
Title: Re: DCS Discussion
Post by: Nefaro on July 14, 2017, 05:45:51 PM
Quote from: Toonces on July 14, 2017, 02:55:26 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.

Yes, you get more.

I believe the DCS activation system automatically renews key usage over a certain amount of time.  At least, that was the case the last time I checked.  I've not had to contact them to get it done manually before, despite numerous re-installs over the years.
Title: Re: DCS Discussion
Post by: Toonces on July 14, 2017, 07:56:50 PM
Has anybody tried those F-5 Aggressor campaigns? 

I'm eyeballing the F-5, MiG-15, Viggen, L-39, and the two F-5 campaigns.
Title: Re: DCS Discussion
Post by: Tuna on July 14, 2017, 09:45:19 PM
Quote from: Nefaro on July 14, 2017, 05:45:51 PM
Quote from: Toonces on July 14, 2017, 02:55:26 PM
I might be up for dropping a few bucks.  I notice, however, that a number of the downloads say "DRM key has 3 installations".  So, what happens after you burn through all 3?  Can you get more, or are you SOL?

With the dynamic nature of DCS nowadays, I'm hesitant to buy anything if I only get three chances to get it to install or update properly.

Yes, you get more.

I believe the DCS activation system automatically renews key usage over a certain amount of time.  At least, that was the case the last time I checked.  I've not had to contact them to get it done manually before, despite numerous re-installs over the years.

doesn't it just add the plane to your ID, and you're just good to go? So if you reinstalled the 'world'.. your planes are all there when you log in (if you activated them whenever before)?
Title: Re: DCS Discussion
Post by: mikeck on July 14, 2017, 10:03:51 PM
I wish we could get a hold of some of these planes in the "flaming cloffs3 model....as in, "intermediate difficulty opposed to DCS hard. It's only the F-15, Su-27, A-10 and Su-25. I would love to fly the Mig-21 or mirage 2000 but the level of difficulty for the DCS variants is too much for me
Title: Re: DCS Discussion
Post by: JudgeDredd on July 15, 2017, 03:31:20 AM
WTF is it with the Mig-21 module?

A while back I had an issue where if I flipped between 1.5 and 2, it used an activation everytime I went into one of the DCS Worlds. That (I think) was eventually sorted and iirc I got my activations back.

Now I've just gone into DCS World for the first time in a long time and the Mig-21 module is giving me an activation error and DCS 2 won't even boot!  :knuppel2:

Starforce - f***ing shocker.

Anyway - in case anyone else has an issue I found this which *may* help - I'm trying it now and will report back.

https://forums.eagle.ru/showthread.php?t=185642


*EDIT*
Just found this from Pete further up - thanks Pete. Didn't see it at first.
Quote from: Pete Dero on April 16, 2017, 03:17:43 AM
Important issue if you have the mig-21 : https://forums.eagle.ru/showthread.php?t=185642

Dear all,

At the end of this week (on Friday 07. April) all 3 available DCS versions will be updated.

Among other things, these updates contain the MiG-21Bis StarForce patch.

We recommend some minimal actions on your side to prepare for the patch.

Please, see attached files for details.


I found out my mig-21 activation no longer worked after updating.
Using the 'delete activation data.zip' file fixed it.

This info is a bit hidden on their forums and it took me a while to solve the issue, so I post this over here.
Title: Re: DCS Discussion
Post by: Yskonyn on July 15, 2017, 04:19:01 AM
Read.... Breathe... Read.... Breathe... :)
Title: Re: DCS Discussion
Post by: JudgeDredd on July 15, 2017, 10:32:38 AM
Breath taken  :knuppel2:
Title: Re: DCS Discussion
Post by: Destraex on July 18, 2017, 04:38:07 PM
Freakin heck! I grabbed the mig21 and the mirage on sale. But I feel like I am collecting things I will never use :P
I really just love to support DCS and the work they are doing however. I am afraid the Tomcat will not live up to my boyhood expectations though. But I imagine take offs and landings on carriers would be a blast. Guess I need to consider the F5 freedom fighter\tiger to enable top gun missions :P
Title: Re: DCS Discussion
Post by: Nefaro on July 18, 2017, 05:11:20 PM
Quote from: Destraex on July 18, 2017, 04:38:07 PM
Freakin heck! I grabbed the mig21 and the mirage on sale. But I feel like I am collecting things I will never use :P
I really just love to support DCS and the work they are doing however. I am afraid the Tomcat will not live up to my boyhood expectations though. But I imagine take offs and landings on carriers would be a blast. Guess I need to consider the F5 freedom fighter\tiger to enable top gun missions :P


I didn't think the Mirage 2000C was on this sale...  ???


I picked up the F-5E.  Looks like the easiest cockpit to learn.

Already had the MiG-21.  But I realized that if I was going to be doing multi-player "air quake" on the Cold War server, I wanted the flexibility of choosing of whichever side has the lower player count when I join.  Plus it looks like lots of fun without too much orientation required!


Hell.. I've played the Flaming Cliffs 3 aircraft far more than I have the ones with fully modeled 'pits in MP.  I don't really need, or want, to be pushing virtual cockpit buttons.  But I do want the different aircraft & all that entails with their custom flight models and such.   :nerd:
Title: Re: DCS Discussion
Post by: Destraex on July 18, 2017, 05:25:17 PM
Mirage just got put on sale a few hours ago... the rest have been on sale for some days. So yeah. Well played DCS, well played.
As for multiplayer, heck. I have not got that far yet. I will be lucky to learn how to take off :)
Title: Re: DCS Discussion
Post by: Pete Dero on August 06, 2017, 04:51:39 AM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)

version 1 = Green thunder : a south-east asian look



version 2 = Caucasus DLC : to create more modern graphics, but to also make the map more resemble this geographic region



Title: Re: DCS Discussion
Post by: Nefaro on August 06, 2017, 11:09:47 AM
Quote from: Pete Dero on August 06, 2017, 04:51:39 AM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)




I never tried them for fear of multi-player incompatibility.  Does it check for such texture changes?

Title: Re: DCS Discussion
Post by: Yskonyn on August 06, 2017, 12:51:39 PM
No you can safely use them.
I've been using Starway's textures for Caucasus myself for quite some time now.
Title: Re: DCS Discussion
Post by: Pete Dero on August 06, 2017, 02:32:21 PM
Quote from: Nefaro on August 06, 2017, 11:09:47 AM
Quote from: Pete Dero on August 06, 2017, 04:51:39 AM
https://starwayblog.wordpress.com/

2 free mods for DCS 1.5 : a complete retexturing of the existing DCS World Caucasus map  (installation with JSGME - see website for details)

I never tried them for fear of multi-player incompatibility.  Does it check for such texture changes?

They are installed as mods using JSGME.  If there is a problem you can install, switch or remove them in less than a minute.
Title: Re: DCS Discussion
Post by: Nefaro on September 01, 2017, 12:00:15 PM
50% Off weekend sale on the following..

QuoteDCS World 1st of September Flash Sale

To celebrate Knowledge Day in Russia, we have a 50% off sale on several popular DCS World aircraft modules. This sale starts today 1500 GMT and will last until 4 September at 0900 GMT.


    DCS: Flaming Cliffs 3
    DCS: Combined Arms
    DCS: A-10C Warthog
    DCS: Black Shark 2
    F-15C for DCS World
    Su-27 for DCS World
Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2017, 01:26:54 PM
Su-33 professional flight model was just released.

Quote
Owners of DCS: Flaming Cliffs 3 and those that pre-purchased the Su-33 can now update DCS World 1.5.7 open beta and receive the updated to the Su-33!


I'd still rather have the updated MiG-29 flight model.  *taps toe*  But I guess it's better than a kick to the groin.


Also:


Flaming Cliffs 3 will be 70% OFF over the next week (starting tomorrow morning?).

https://www.digitalcombatsimulator.com/en/shop/modules/dcs_flaming_cliffs_3/

Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2017, 03:34:26 PM
Su-33 promo vid:


Title: Re: DCS Discussion
Post by: Jarhead0331 on September 22, 2017, 06:22:54 PM
I also hear Razbaam's Av8B Harrier is very close to pre-purchase and early access release. After that, it won't be long for the Hornet. Lots of good things coming to DCS!
Title: Re: DCS Discussion
Post by: JudgeDredd on September 23, 2017, 12:58:49 AM
That is a sweeeeeet video.

My trouble with this series - and it is my problem - is buying all the modules. I mean - wth am I doing? <- that's rhetorical

These models take a fair amount of dedicated time to learn and an even longer time to learn well. I am never going to have enough time or attention span or even the memory capacity to learn all the aircraft I have currently.

I'm basically burning money and I can't stop because these models are like crack to me.
Title: Re: DCS Discussion
Post by: Skoop on September 23, 2017, 11:06:31 AM
I'll definately take the time for the f18.  It'll become the Swiss army knife of Dcs so you'll want fly it every day because you can tackle any mission.
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2017, 12:25:34 PM
Quote from: Skoop on September 23, 2017, 11:06:31 AM
I'll definately take the time for the f18.  It'll become the Swiss army knife of Dcs so you'll want fly it every day because you can tackle any mission.

:bd:
Title: Re: DCS Discussion
Post by: mikeck on September 23, 2017, 02:47:51 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2017, 10:12:14 AM
Quote from: mikeck on September 23, 2017, 02:47:51 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions


Pretty sure they've stated no new aircraft will be done in the FC3 style.  The new ones are all click-pits starting awhile back.

The Su-33 and MiG-29 are already in FC3.  They've just been getting flight model updates since they were using old FMs from earlier versions of FC (and it showed).
Title: Re: DCS Discussion
Post by: Skoop on September 24, 2017, 10:54:39 AM
Quote from: mikeck on September 23, 2017, 02:47:51 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions

I know what you mean, but all airframes have an auto start cheat.  You can use chucks pdf guides to quickly learn the systems.  The main thing i'd like to see is some more development of pre-mission planning.  In MP you don't always have mission waypoints set up so you have to go in and set em all up by hand in the plane and with a plane like the viggen this can be tedious.  The viggen has a data cartridge that you load at the beginning of the startup.  I'd love to see that develop where set your mission up with clicks on the map screen and load it into the plane through the data cartridge hassle free.  With the recent addition of the GNS 430 app, I think we'll see something like this at some point.   
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2017, 08:13:11 PM
Quote from: Skoop on September 24, 2017, 10:54:39 AM
Quote from: mikeck on September 23, 2017, 02:47:51 PM
I wish they would release planes like the Mirage 2000 and Viggen for the Flaming cliffs 3 version: meaning the less complex models. I can handle the intermediate difficulty flying the FC3 F-15c but would sit on the runway for hours with the DCS versions

I know what you mean, but all airframes have an auto start cheat.  You can use chucks pdf guides to quickly learn the systems.  The main thing i'd like to see is some more development of pre-mission planning.  In MP you don't always have mission waypoints set up so you have to go in and set em all up by hand in the plane and with a plane like the viggen this can be tedious.  The viggen has a data cartridge that you load at the beginning of the startup.  I'd love to see that develop where set your mission up with clicks on the map screen and load it into the plane through the data cartridge hassle free.  With the recent addition of the GNS 430 app, I think we'll see something like this at some point.   


The auto-starts don't activate everything.  Many of the electronics still have to be fired up manually.  I think the auto-start is mostly just engine start ones.
Title: Re: DCS Discussion
Post by: Yskonyn on September 25, 2017, 10:58:52 AM
If mission creators use the 'Prepare Mission' mode in the editor as intended your aircraft should come preloaded with flightplan, waypoints, fixes (the nav kind), etc. But many authors fail to do so unfortunately.

The autostart is indeed engines and electrical systems only.
Title: Re: DCS Discussion
Post by: Nefaro on September 29, 2017, 05:17:49 PM
F-5 Sale this weekend

60% OFF


https://www.digitalcombatsimulator.com/en/shop/modules/tiger/
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2017, 01:47:43 PM
~3 days left on the DCS summer sale.. up to 50% off most modules.

https://www.digitalcombatsimulator.com/en/shop/



The F-18 looks like it's coming along quite well.  The textures..  :coolsmiley:


(https://www.google.com/url?hl=en&q=https://www.digitalcombatsimulator.com/upload/iblock/12d/Image-19-10-2017.jpg&source=gmail&ust=1508611275109000&usg=AFQjCNHeUXM--5JSZZp_JagBSfbuMeFa_g)

(https://www.google.com/url?hl=en&q=https://www.digitalcombatsimulator.com/upload/iblock/b7f/TCN.jpg&source=gmail&ust=1508611275109000&usg=AFQjCNG_k7mCd6cz9eRQQowSh5yX4Shd-Q)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2017, 02:10:38 AM
Damn - Harrier is only stated for 1.5. I have it installed, but when I fire up DCS, I generally go to 2

Ah well...it's an instant buy for me anyway!!
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 05:09:45 AM
I don't think that matters, JD. It definately be 2.1/2.5 maybe just not in early access.
I wouldnt let it spoil your trigger finger! 😄
Title: Re: DCS Discussion
Post by: JudgeDredd on October 28, 2017, 07:16:56 AM
Quote from: Yskonyn on October 28, 2017, 05:09:45 AM
I don't think that matters, JD. It definately be 2.1/2.5 maybe just not in early access.
I wouldnt let it spoil your trigger finger! 😄
It's not. I couldn't NOT buy a Harrier after my initial and continued disappointment with Combat Air Patrol 2 (which admittedly is still in Early Access)
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 12:11:35 PM
For our wing its an especially interesting aircraft. We have a large squadron of A-10C pilots and te Harrier basically gets us the Marine version of a CAS platform.
It'll be interesting to see how well it fits in our missions by default and might give us an additional option for an airframe in the squadron.
It'll be fun to test the two aircraft against eachother.
Title: Re: DCS Discussion
Post by: Skoop on October 28, 2017, 02:42:18 PM
The harrier can do some light SEAD ops, the devs confirmed the modded sidewinder that locks radars in short range will be released with the plane.  The unique capabilities will make this a definite purchase for me as well. 

I wonder If I could turn off some of the systems in the editor to make it like a GR1 and use something for the Argentines for a poor mans Falklands scenario. 
Title: Re: DCS Discussion
Post by: RyanE on October 28, 2017, 03:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?
Title: Re: DCS Discussion
Post by: Yskonyn on October 28, 2017, 10:08:58 PM
Its cool how much data you can get from CMANO's database on variant differences . 👍🏻
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 08:27:07 AM
Quote from: RyanE on October 28, 2017, 03:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2017, 08:28:35 AM
Quote from: Nefaro on October 29, 2017, 08:27:07 AM
Quote from: RyanE on October 28, 2017, 03:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 08:29:30 AM
Quote from: Tuna on October 29, 2017, 08:28:35 AM
Quote from: Nefaro on October 29, 2017, 08:27:07 AM
Quote from: RyanE on October 28, 2017, 03:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.


No.

The separate DCS clients have their own logins, keys, etc. 

Completely separate.  Just like Rise Of Flight.
Title: Re: DCS Discussion
Post by: Tuna on October 29, 2017, 08:36:09 AM
Quote from: Nefaro on October 29, 2017, 08:29:30 AM
Quote from: Tuna on October 29, 2017, 08:28:35 AM
Quote from: Nefaro on October 29, 2017, 08:27:07 AM
Quote from: RyanE on October 28, 2017, 03:34:28 PM
I noticed some of the DLC says "Steam incompatible".  I am assuming that means that if I bought DCS on Steam, I can't use those DLCs with it...is that correct?

You are correct.

They don't usually release their Steam version of new modules until LONG after going public (i.e. "beta").

I forget, the ones you can use in both, do get in both, like Matrix?  I guess it wouldn't matter, you're usually only going to be using one module for the most part of a session.


No.

The separate DCS clients have their own logins, keys, etc. 

Completely separate.  Just like Rise Of Flight.

Roger, then stick with Non Steam I guess. Maybe 2nd will take over command of the ground forces some day.
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 08:37:48 AM
Quote from: Tuna on October 29, 2017, 08:36:09 AM


Roger, then stick with Non Steam I guess. Maybe 2nd will take over command of the ground forces some day.

Yeah, just get the direct version if you want all the options.

Multiple sales a year, so no big deal.
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 10:20:27 AM
I was real close to buying DCS on Steam and didn't even look at the company site.  I am glad I did.  I would have been a little put off not being to run everything.  There should be a big warning on Steam about the differences.
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2017, 10:46:39 AM
Quote from: RyanE on October 29, 2017, 10:20:27 AM
I was real close to buying DCS on Steam and didn't even look at the company site.  I am glad I did.  I would have been a little put off not being to run everything.  There should be a big warning on Steam about the differences.

It is mentioned a few times, but sometimes not in plain sight:

DCS Store : only activate on DCS
Older Steam modules : activate on Steam and DCS
Newer Steam modules : only activate on Steam


IMPORTANT! Change in copy protection

http://steamcommunity.com/app/223750/discussions/0/2741975115067023612/

Please note that the DCS: M-2000C, and all future DCS World DLC releases on Steam, will now use Steam Keys instead of Starforce keys. As such, these purchases cannot be activated on the DCS World e-Shop version. Previous purchases will not be affected.
http://store.steampowered.com/app/411892/DCS_M2000C/

Please note that this DLC uses Steam Keys instead of Starforce keys. As such, this purchase cannot be activated on the DCS World e-Shop version.
http://store.steampowered.com/app/411920/DCS_Spitfire_LF_Mk_IX/



**EFFECTIVE 05/12/2017, STARTING w/ DCS:M2000C and Newer, Modules will no Longer Use Starforce and Will Use Steam's DRM, There fore these Modules Cannot be Purchased and Used with the Eagle Dynamics Distribution**
(Easiest Way to tell is Modules that still use starforce will have the 3rd Party DRM Notice in the Features List on the Right Side when You are on Module's/DLCs Page).

    Can I activate my DCS World Module purchased on steam on DCS World Standalone(Non-Steam)?

    Yes, you will simply need to retrieve your serial key which can be found within your steam library and right-clicking on DCS World -> "View CD Key" then use this serial key to authenticate your module on DCS World.

    Another way to view your cd-key is by simply by clicking the "CD-Key" link on the right side menu displayed after clicking DCS World within your library as SkateZilla mentioned


    Can I use my modules purchased from ED Store on Steam?

    Note: from 06/07/2014, License Keys purchased from ED, Gamefly or other External Sources will no longer activate on Steam.

https://forums.eagle.ru/showthread.php?t=113587
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 11:38:59 AM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?
Title: Re: DCS Discussion
Post by: Pete Dero on October 29, 2017, 11:51:25 AM
Quote from: RyanE on October 29, 2017, 11:38:59 AM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?

No,  but DCS will give you access to the most planes and modules (e.g. beta modules can't be found or activated on Steam)

You can have the 2 installs but best decide on only one.

What are the differences between the Standalone DCS World and the Steam version?

Steam Version :
- Auto-Update without launching the game (as long as steam is open)
- Faster Update Speed
- Steam In-Game Overlay
- Steam Friend List Notifications
- Quick Repair
- DLCs not present on steam are unsupported

Standalone DCS World :
- Get all the modules as soon as they are released
- Does not require any extra program to be launched
- Has every single modules available

If you are fine with waiting for most product to be available on steam and like most of the Steam feature, the Steam version might be for you.
If you own unsupported products such as Upgrades / FC3 or do not care about the Steam functionalities, Standalone DCS World might be for you.


https://forums.eagle.ru/showthread.php?t=113587
Title: Re: DCS Discussion
Post by: Nefaro on October 29, 2017, 05:34:31 PM
Quote from: RyanE on October 29, 2017, 11:38:59 AM
Does that mean that to own and play all planes and modules, you need to install Steam and standalone DCS?


To have all the stuff available, all you need is the standalone DCS client.


Right now, there are two separate DCS clients: 

1)  v1.5 =  the older one with the Black Sea map.

2)  v2.0 =  beta version of the improved game engine that has improved lighting and more optimized gfx, but only runs on the Nevada Range map right now.


They're currently working on v2.5, which will merge everything back into one unified version, using the newer engine, once the devs get the improvements & such finished. 

If you don't pick up the NTTR map module, then the v1.5 client is what you want to use right now. 

If you have the NTTR map, and want to try out the newer version of the game engine along with that map, you'll need to use the v2 client.

I currently have both versions installed since I picked up NTTR on a sale.  The prospect of using the new engine, along with having a new desert map with improved features to fly on, won out.  But I keep v1.5 installed because there are still a number of MP servers I want to fly on with that, too.  \m/
Title: Re: DCS Discussion
Post by: RyanE on October 29, 2017, 06:44:08 PM
That sounds simple...
Title: Re: DCS Discussion
Post by: Pete Dero on October 30, 2017, 03:41:01 AM
Quote from: Nefaro on October 29, 2017, 05:34:31 PM

If you don't pick up the NTTR map module, then the v1.5 client is what you want to use right now. 

If you have the NTTR map, and want to try out the newer version of the game engine along with that map, you'll need to use the v2 client.


The same goes for the WWII Normandy Map -> needs v2.


DCS World 2.5 Update (posted a year ago)    https://forums.eagle.ru/showpost.php?p=2948302&postcount=57

We have determined that the DCS World 2.5 update will not be available in 2016 as we had earlier hoped. This is mainly due to additional work needing to be done of the Caucasus map update, and we don't feel it can be accomplished within the next two months at a high level of quality. Before we can complete this map update, we first need to finalize and release both the Nevada map update and the Normandy map. Those, along with the Spitfire, are now our highest priorities. Once the Nevada update and the Normandy map tasks are complete, our map team can return to the Caucuses map and move the 2.5 closer to an Open Beta release.

Guess at this moment 2017 is also no longer achievable ... 
Title: Re: DCS Discussion
Post by: Yskonyn on October 30, 2017, 05:29:47 AM
They keep quiet these days, cause they have been burned by stating release timeframes and not making them on several occasions now.
Caucasus updated is their main priority at the moment as that is going to be the last hurdle before the 2.5 merge can happen. A recent video interview with Wags revealed that everyone at ED is eager to complete the 2.5 work, but he didn't dare to say when it will be released.
I have a bit of hope we might see it coming as a nice Christmas present, otherwise I'd say all bets are off. :)
Title: Re: DCS Discussion
Post by: JudgeDredd on October 30, 2017, 01:51:08 PM
So I was going to learn the A-10C over the weekend - and then thought "What are you doing? You'll be wanting to learn the Harrier in a few weeks"...so I bailed.
Title: Re: DCS Discussion
Post by: Nefaro on October 30, 2017, 03:41:39 PM
Quote from: Yskonyn on October 30, 2017, 05:29:47 AM
They keep quiet these days, cause they have been burned by stating release timeframes and not making them on several occasions now.
Caucasus updated is their main priority at the moment as that is going to be the last hurdle before the 2.5 merge can happen. A recent video interview with Wags revealed that everyone at ED is eager to complete the 2.5 work, but he didn't dare to say when it will be released.
I have a bit of hope we might see it coming as a nice Christmas present, otherwise I'd say all bets are off. :)

I'd be surprised to see v2.5 before middle of next year.  If they're doing internal testing on it, anyway.  Would be worried about running it if they didn't do much of it.  :-\
Title: Re: DCS Discussion
Post by: Yskonyn on November 02, 2017, 11:54:41 AM
How are you faring Jarhead?
One tip to enjoying any flightsim is to have a tight and intuitive TrackIR profile. I've often seen people 'fighting' the view controls and loosing tally of enemies and loosing situational awareness.
I created a baseline profile that is regarded as popular within the BMS and DCS scene. If you want it i can send it (to anyone whos interested ofc)
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 02, 2017, 12:00:23 PM
Quote from: Yskonyn on November 02, 2017, 11:54:41 AM
How are you faring Jarhead?
One tip to enjoying any flightsim is to have a tight and intuitive TrackIR profile. I've often seen people 'fighting' the view controls and loosing tally of enemies and loosing situational awareness.
I created a baseline profile that is regarded as popular within the BMS and DCS scene. If you want it i can send it (to anyone whos interested ofc)

Thanks for checking in. Still running cold start through take-off, simple navigation and landing. I ran the general purpose bomb training mission and had some fun dropping training bombs in CCIP mode. I'm thinking about trying very simple A2A missions to help me practice locking targets and engaging with IR and Radar missiles.
Title: Re: DCS Discussion
Post by: Pete Dero on November 03, 2017, 11:00:29 AM



Note that this video is based on a work-in-progress 2.5 build and may change by time of release.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 03, 2017, 11:13:49 AM
Man...I want to have like hundreds of its babies.
Title: Re: DCS Discussion
Post by: WallysWorld on November 03, 2017, 12:40:15 PM
They make excellent trailers for their releases.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2017, 12:48:18 PM
ooooooooooooooooooooooooohhhhhhhhh

Title: Re: DCS Discussion
Post by: Jarhead0331 on November 03, 2017, 02:10:12 PM
What is the average wait period between pre-purchase and early access availability?
Title: Re: DCS Discussion
Post by: JudgeDredd on November 03, 2017, 02:45:29 PM
No idea. For the Harrier it's about 4 weeks seemingly as it's due end of November. I can't remember the others - there's been so many  :-\
Title: Re: DCS Discussion
Post by: Nefaro on November 03, 2017, 06:00:19 PM
Quote from: Jarhead0331 on November 03, 2017, 02:10:12 PM
What is the average wait period between pre-purchase and early access availability?


I heard that the Harrier was supposed to be released to public beta around November 15th. 

I didn't get that straight from the source, however, so..  take it as-is.

Watched Magz take the pre-release Harrier for a spin through Vegas, on Twitch, early this morning. 
Title: Re: DCS Discussion
Post by: Toonces on November 03, 2017, 06:37:57 PM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 07, 2017, 08:49:54 AM
ooooooooohhhhhh



Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 11:35:59 AM
Quote from: Toonces on November 03, 2017, 06:37:57 PM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 11:45:37 AM
Quote from: Nefaro on November 07, 2017, 11:35:59 AM
Quote from: Toonces on November 03, 2017, 06:37:57 PM
I should have picked up that F-5 when it was on sale.

Xmas, for sure.  Tasty.


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D

hmm, sounds like you need a wingman, you know some to run into you when taxiing down the runway
Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 01:09:17 PM
Quote from: Tuna on November 07, 2017, 11:45:37 AM
Quote from: Nefaro on November 07, 2017, 11:35:59 AM


I set up my F-5 and took it for a couple flights.

Exquisite.  :nerd:   Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

My only issue with the F-5 is that there are so many people flying them on the Cold War server.  Since the aircraft on each side are limited to more historical choices, the Blue team often outnumbers Red by 2- or 3-to-1.   So I'm bucking the trend and learning the MiG-21 first.   Starting off going uphill since I'll be both a noob AND outnumbered.   >:D

hmm, sounds like you need a wingman, you know some to run into you when taxiing down the runway


You mean... a buddy with no qualms about shooting me in the ass with a Sparrow while I'm strafing?   :))

I should've convinced you to get an F-5 when it was on sale.  Ahh well.. holidays coming up.   
Title: Re: DCS Discussion
Post by: Pete Dero on November 07, 2017, 01:15:47 PM
Quote from: Nefaro on November 07, 2017, 11:35:59 AM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?
Title: Re: DCS Discussion
Post by: Nefaro on November 07, 2017, 02:31:24 PM
Quote from: Pete Dero on November 07, 2017, 01:15:47 PM
Quote from: Nefaro on November 07, 2017, 11:35:59 AM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?

Yes, but you don't really need to learn their cockpits. 
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 03:21:43 PM
Quote from: Pete Dero on November 07, 2017, 01:15:47 PM
Quote from: Nefaro on November 07, 2017, 11:35:59 AM
Plus it's the easiest 'pit to learn in DCS.  Still requires some study on how things work, as all do, but it didn't take much compared to others.

Aren't the planes included in the Flaming Cliffs 3 module the easiest to start with ?

Yeah, that's what we were flying, when I was being such awesome wingman, killing Nef, more than saving him!

By the way, Nef is a very 'patient' person to MP with!
Title: Re: DCS Discussion
Post by: Tuna on November 07, 2017, 03:23:42 PM
Actually, I think Nef was my first Air to Air kill! I was excited, even if he was on the same team. "I got a lock! I got a lock!!!!!"
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 07, 2017, 03:56:57 PM
What is with the SimHQ DCS community? It has to be one of the most hostile crowds I ever observed in a forum. If they all hate DCS so much, why do they continue to obsess? So peculiar....
Title: Re: DCS Discussion
Post by: RyanE on November 07, 2017, 04:07:27 PM
SimHQ DCS forum is a room that I open the door to every now and then.  I then quietly back out and close the door hoping no one saw me.

My take on it is there is a lot of bad blood over how the Eagle Dynamics board was "censoring" people who complained about missed dates, buggy releases, etc.  Again, an outsiders view, but, it appears several of the early modules were released in poor condition and took a long time to fix up.  The SimHQ forum is where people who were banned on the ED forums went to vent.  Then official ED cam along and tried to turn the conversation. 

Only an outsider's perception and doesn't really answer your question.
Title: Re: DCS Discussion
Post by: Nefaro on November 08, 2017, 12:15:09 AM
Quote from: Tuna on November 07, 2017, 03:21:43 PM


By the way, Nef is a very 'patient' person to MP with!


Minus all the cursing, you mean?    :crazy2:



My DCS v1.5 client bugged out the other night.  But it had been running for hours, and multiple flights, so I hope it was just a memory leak or something.  Or it could be these buggy Nvidia drivers Win10 keeps forcing on me.   I need to get a new video card sometime, preferably before v2.5 release.
Title: Re: DCS Discussion
Post by: Destraex on November 08, 2017, 04:21:16 AM
Quote from: RyanE on November 07, 2017, 04:07:27 PM
SimHQ DCS forum is a room that I open the door to every now and then.  I then quietly back out and close the door hoping no one saw me.

My take on it is there is a lot of bad blood over how the Eagle Dynamics board was "censoring" people who complained about missed dates, buggy releases, etc.  Again, an outsiders view, but, it appears several of the early modules were released in poor condition and took a long time to fix up.  The SimHQ forum is where people who were banned on the ED forums went to vent.  Then official ED cam along and tried to turn the conversation. 

Only an outsider's perception and doesn't really answer your question.

You mean like what the combat mission forums became because of certain individuals :P
Title: Re: DCS Discussion
Post by: RyanE on November 08, 2017, 07:02:08 AM
Actually yes...on the ED forums, there was that typical inexperienced developer banning anyone that had anything bad to say, even though they were mostly right.  It just created a vicious swirl that contributed nothing to the game and forced a schism in the community that festers to this day.  The main difference with CM was they didn't ban a lot of people during the early CMSF days, but did lose a lot of loyal people that had stuck with them.  You don't see that schism today at BFC because those people left for good.
Title: Re: DCS Discussion
Post by: Nefaro on November 10, 2017, 09:30:46 AM
Soooo.... does this mean they're finally wrapping up that WW2 Kickstarter debacle and finally getting back to the meat?


Title: Re: DCS Discussion
Post by: JudgeDredd on November 10, 2017, 09:35:53 AM
Who knows cares  :P
Title: Re: DCS Discussion
Post by: Nefaro on November 10, 2017, 09:59:29 AM
Quote from: JudgeDredd on November 10, 2017, 09:35:53 AM
Who knows cares  :P

I know your kryptonite, JD.

(https://uploads.mudspike.com/original/3X/9/a/9a41252356446f465c26831bf4e10049deccb7f6.jpg)


Who cares, indeed?!  ^-^
Title: Re: DCS Discussion
Post by: JudgeDredd on November 10, 2017, 11:23:37 AM
I know. Well played but I've already bought the bugger. Waiting very patiently for release.
Title: Re: DCS Discussion
Post by: RyanE on November 28, 2017, 01:22:57 PM
I don't do DCS much.  But always follow it and hope something comes out of it that catches my eye.  Came across this on SimHQ...

http://simhq.com/forum/ubbthreads.php/topics/4391768/a-letter-from-eagle-dynamics#Post4391768

Seems a very honest and real statement.
Title: Re: DCS Discussion
Post by: RyanE on November 28, 2017, 01:25:22 PM
It also highlights one of the issues with the development timeline of DCS.  The F/A-18C will be released as the real F/A-18C is being superseded by the E version and the F-35.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 28, 2017, 02:08:31 PM
Wow...27 years...boggles the mind its been that long.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 01:47:29 AM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 07:08:22 AM
Quote from: JudgeDredd on November 29, 2017, 01:47:29 AM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.

Razbam and Eagle announced that today is the release day.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 09:50:27 AM
Quote from: Jarhead0331 on November 29, 2017, 07:08:22 AM
Quote from: JudgeDredd on November 29, 2017, 01:47:29 AM
I enjoyed that post.

But where's my Harrier?  :knuppel2: ;D
Could be released today? SimHQ thinks so.

Razbaam and Eagle announced that today is the release day.
O0 :notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 10:31:17 AM
well, I can't login to DCS because I forget ma shit but the Harrier is saying Buy and is sitting at $69.99 where it said Pre-Purchase before and $49.99

So I think it's out. Now just to escape work and get home  :'( - only an hour to go
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 11:40:51 AM
^yup. Its out.

Try not to rage quit and come here angry when you can't get the thing of the ground in one piece!  :crazy2: I'm expecting this aircraft to be very difficult to fly safely, much less even master...
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 12:39:26 PM
How about I keep my impressions to myself? That suit you?   >:(
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 12:50:03 PM
Only 70 bucks?  Bargain!
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 02:11:48 PM
Quote from: JudgeDredd on November 29, 2017, 12:39:26 PM
How about I keep my impressions to myself? That suit you?   >:(

You're already getting angry and you haven't even played yet.  :2funny:
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 03:25:57 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 03:47:46 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 03:54:01 PM
Quote from: RyanE on November 29, 2017, 03:47:46 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?

It comes with training missions typically. I don't think you can compare something of a study sim quality to a typical release from Matrix. Something like CMANO, perhaps, but FoG II, not so much. A tremendous amount of work goes into making these aircraft function, operate and look to spec.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 03:54:53 PM
Quote from: Toonces on November 29, 2017, 03:25:57 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)

Yeah, the internet is already raging over the 1.5.8 update and a new DRM method that seems to be creating confusion.
Title: Re: DCS Discussion
Post by: Yskonyn on November 29, 2017, 04:46:10 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate 'public test live' kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍
Title: Re: DCS Discussion
Post by: Tuna on November 29, 2017, 05:07:45 PM
Quote from: RyanE on November 29, 2017, 03:47:46 PM
$70 US seems like a lot for a single plane.  Considering people have heart attacks over $40 Matrix games.

When you buy a plane, does it come with scenarios, campaigns, etc.?

1. A PMDG for FSX or P3D would cost your more than that, and you get to blow stuff up!

2. It'll be on sale at some point.

3. You need to be serious to get one of these planes.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 29, 2017, 05:15:23 PM
Quote from: Toonces on November 29, 2017, 03:25:57 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)
I've already got it and don't f***ng worry - I won't post a thing

ffs
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 05:52:48 PM
Quote from: Yskonyn on November 29, 2017, 04:46:10 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate 'public test live' kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍

So are there three different installs of DCS?
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 06:30:35 PM
^ that is my understanding.

Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 06:36:52 PM
OK, I knew there was a 1.5 and a 2.0.  Didn't know there was a beta that also worked its way in there.
Title: Re: DCS Discussion
Post by: Toonces on November 29, 2017, 06:47:07 PM
I was being serious, JD.  DCS is a bit of a soup sandwich, and there's no telling what kind of shape the Harrier is going to be in on release, what combination of maps or installs it's going to work with, etc.  I am sincere when I say that there is value in letting someone else take the plunge first and get some first hand reviews before investing yourself.

Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 07:10:57 PM
Quote from: RyanE on November 29, 2017, 05:52:48 PM
Quote from: Yskonyn on November 29, 2017, 04:46:10 PM
For clarity, the Harrier is ONLY available for the 1.5 open beta client of DCS.
This is a seperate 'public test live' kinda variant of DCS which has its own installation.

The module will be made available to 1.5 stable and 2.1 in one or two weeks according to ED. Just so you know. 👍

So are there three different installs of DCS?

The latest news release indicated that DCS World 2.5 is only weeks away. This will merge the installs and alleviate the need for multiple versions. Personally, I only have the 1.5 beta and 2.1 alpha installed so I can play both maps.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 07:23:58 PM
FYI - No training scenarios or missions with the EA release. This is disappointing, but I understand the logic. There are a lot of avionics that are not yet implemented in EA so rather than having to rewrite missions, they are waiting until the module is more fully cooked. There are some tutorial videos available though which will no doubt prove useful.



Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 07:39:47 PM
Its probably in here somewhere, but can I get the abridged version of why there so many "world" versions and the appearance of the need for a matrix to figure out what works with what.  Every time I inch towards possibly getting into DCS, I start to get a headache on version, alpha, beta, EA, etc.

It would seem to be a colossally inefficient approach to product management.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 29, 2017, 08:26:14 PM
DCS was released with only one map initially, the Caucus Region. By the time their second map, Nevada, was ready for early access, Eagle Dynamics had moved on to a new graphics engine so Nevada and caucus were incompatible. This resulted in the release of DCS alpha 2.0, which ran the new Nevada map, while the Caucus map remained in the stable build of DCS world 1.5. At the same time, they started incorporating some of the newer engine features into the old map which resulted in a beta build of 1.5, so three separate versions. Stable, beta and alpha.

All the while, ED has been working on merging the installs, which appears to be right around the corner.
Title: Re: DCS Discussion
Post by: RyanE on November 29, 2017, 09:10:04 PM
And there is a WW2 map now also it appears  Is it released or is that in alpha, beta, EA?  It looks like its not fully released yet.

Edit ...nevermind.  I found the FAQ on the ED site.  I am going to skip the whole thing.  Just trying to work my way through the FAQ gave me a headache.  I won't waste anyone's time with more questions.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 30, 2017, 02:03:43 AM
Quote from: Toonces on November 29, 2017, 06:47:07 PM
I was being serious, JD.  DCS is a bit of a soup sandwich, and there's no telling what kind of shape the Harrier is going to be in on release, what combination of maps or installs it's going to work with, etc.  I am sincere when I say that there is value in letting someone else take the plunge first and get some first hand reviews before investing yourself.
Then please accept my apologies  :smitten:
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2017, 04:29:36 AM
Quote from: Jarhead0331 on November 29, 2017, 03:54:53 PM
Quote from: Toonces on November 29, 2017, 03:25:57 PM
May I respectfully suggest that you two wait a bit until some reviews are posted before purchasing?  Save yourselves and all of us the headache.   #:-)

Yeah, the internet is already raging over the 1.5.8 update and a new DRM method that seems to be creating confusion.

I hope they haven't messed up their activation DRM again.


When the MiG-21 developer split into two separate companies sometime in the last year, it de-registered my Fishbed.  Had to check the forum and do some manual finagling to get the damn thing to re-enable, otherwise I couldn't use it. 

Which also burned another activation for it.  Fortunately those limited activations are supposed to be automatically renewed as time goes by, so I haven't had to contact anyone to ask for them to fix it. 

No worries if it's a smooth transition and they're not making their customers jump through anymore hoops.  But I've not yet seen the details.  I hope they aren't making things more of a pain in the ass. I see no reason for doing so.  It's already a mild annoyance.
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2017, 07:28:47 AM
^ That's putting it...mildly.   8)

I was catching up on DCS on SimHQ yesterday.  I understand that the Hornet is going to roll out with only partial functionality, eg. no A/G radar, only partial implementation of A/A modes, no AAMRAM, and so on.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 30, 2017, 08:16:35 AM
^it is early access, you know... :-\
Title: Re: DCS Discussion
Post by: Toonces on November 30, 2017, 12:02:10 PM
Absolutely.  I'm not suggesting folks buy or don't buy, just know what you're getting.  All the negative nellies congregate on SimHQ, so it's a biased viewpoint over there.  The consensus, though, is that buying EA with the hope that the aircraft will eventually be completely finished is both risky, and is hurting the simulator in general by limiting or removing the financial incentive for ED to actually follow through with their promises.

And, of course, there are the folks that aren't going to read the fine print that the jet lacks full functionality, even in A/A where it would be expected.

Title: Re: DCS Discussion
Post by: RyanE on November 30, 2017, 12:12:52 PM
I was poking around the SimHQ forums a bit recently and noted that there are complaints about some aircraft either not being finished or taking too long to finish.  Some of that is tempered by overall negativity of the SimHQ forum.  But is still something that exposes the risk of EA with ED. 

In general, it seems most of the complaints are focused on too many things going on with ED, too many stated commitments from ED, and lack of meeting commitments.  But again, with the general tone of the SimHQ forum, its hard to figure out if there is any real risk with DCS.
Title: Re: DCS Discussion
Post by: Nefaro on November 30, 2017, 09:03:17 PM
Like so many games being released as 'Early Access', I keep telling myself it's far better to just wait until the new hotness has not only left EA, but continued to have updates past official release. 

Because both EA and normal releases are patch-fests for quite awhile.  I end up just waiting on all those to finish.

Better to wait until all that's done.  By then, the title/pack/dlc will be going on sale.

Broke my recent rule a couple times lately, however.  Whaddya know... constant patches.  But I'm not going to break down and pay $60 or $70 for an aircraft module that will be incomplete & buggy for another year or two at best.  I'd hate myself for being exceptionally weak.  :knuppel2:
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 07:41:13 AM
^ I think the frustration with DCS is deeper than that.  It's not buying into EA and waiting a year or two, it's buying EA and the project NEVER being finished.  My understanding is that Mi-8 and Hawk are both unfinished and unlikely to ever be finished. 

Now then, if you can live with that, fine.  But if the developer doesn't receive any compensation until the project is complete, then the dev has an incentive to finish it.  Otherwise, the potential for a cash grab exists.

IMO, ED has dug themselves a very difficult hole to get out of.  The idea was good, to build a modular combined arms simulator.  In some ways it is amazing.  But when they branched into two builds, and then further branched into WWII, I think they got into a very challenging development cycle.  Despite what ED says, there is no way that these disparate pieces of sim don't eat development resources.  Furthermore, the hodgepodge nature of add-ons highlights a lack of clarity.  Being wed to commercial contracts in order to feed the kitty is a big problem for hobbyist development.

It manifests to us as a simple lack of focus and vision.  Like, one can see the brilliance, but then they screw it all up. 

Anyway, this is a sim that I'd love to spend more time with and really get good at.  But every time I sit down to get it started, I get lost in the various installs, patches, what works with what and what needs to be activated, and I just realize that the time investment isn't worth it until DCS looks more like a complete product. 
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 07:41:39 AM
The sense of defeat at SimHQ is palpable.
Title: Re: DCS Discussion
Post by: RyanE on December 01, 2017, 07:54:27 AM
The gamer vs business contract issue is very similar to Steel Beasts.  But the SB devs have been very disciplined in commitments vs. expectations, as well as the messaging around that.  While they do tend to over-promise on the more technical side of things.  They are very clear that the business side takes precedence over the gamer side, as well as it directly feeds the development on the gamer side of things.

That discipline has been frustrating from a gamer development timeline perspective, but it has kept esims out of trouble.
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 08:12:54 AM
Good point.

I've always felt that SB represents a cohesive product, though.  I mean F-86 and MiG-15 are awesome, but where's the rest of the beef?  Where's the context?

I don't get that feeling with Steel Beasts at all.  Somehow, they manage to have focus over there.
Title: Re: DCS Discussion
Post by: RyanE on December 01, 2017, 08:25:51 AM
Part of ED's issue, I think, is the marketing and 3rd party aspect.  When a 3rd party starts working on a plane, the hype machine goes into overdrive.  Then when the 3rd party can't meet expectations or deliver, ED is left cleaning things up.  I also think they don't think of anything beyond the plane in anything more than superficial hype until its too late.  by then, the hype is out of control and when the plane comes out, there little to support it.

Just an outsider's perspective.
Title: Re: DCS Discussion
Post by: Nefaro on December 01, 2017, 10:36:53 AM
Quote from: Toonces on December 01, 2017, 07:41:13 AM
^ I think the frustration with DCS is deeper than that.  It's not buying into EA and waiting a year or two, it's buying EA and the project NEVER being finished.  My understanding is that Mi-8 and Hawk are both unfinished and unlikely to ever be finished. 

Now then, if you can live with that, fine.  But if the developer doesn't receive any compensation until the project is complete, then the dev has an incentive to finish it.  Otherwise, the potential for a cash grab exists.

IMO, ED has dug themselves a very difficult hole to get out of.  The idea was good, to build a modular combined arms simulator.  In some ways it is amazing.  But when they branched into two builds, and then further branched into WWII, I think they got into a very challenging development cycle.  Despite what ED says, there is no way that these disparate pieces of sim don't eat development resources.  Furthermore, the hodgepodge nature of add-ons highlights a lack of clarity.  Being wed to commercial contracts in order to feed the kitty is a big problem for hobbyist development.


Agreed.

The letter regarding their divergences just looked like excuses for splitting their resources too thin, and progress lacking because of it.

I'm surprised they bothered, recalling the one they issued years ago regarding how they had to lose focus in order to cover their KS obligations.  It's not difficult to read between the lines in ED's messages.  They already admitted this was going to happen awhile back.  The wait is really setting in, though.  The sourness must be getting bad if they felt the need to make points such as their WW2 diversion being good training for their less experienced crew, and enticing some more customers into their other products, at the expense of their new engine everyone's waiting for being left in limbo for years.   ???

I still enjoy some v1.5 but damn are those crappy washed-out lighting effects bad.  Like there's a milky haze over anything outside your digital cockpit.   :buck2:  Hope they get their rears in gear and finally grind out 2.5 - in good condition.

Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 10:43:36 AM
The response to the letter on SimHQ is actually pretty interesting.  Especially with regards to WWII, the consensus seems to be that most of the crowd has moved on.  In the time it takes them to develop a single warbird, BoS is cranking out entire new theaters of content.  And, BoX has meaningful SP to boot.

The point is, these years to decades long development cycles are driving away customers.  A fully functioning F/A-18C may eventually actually be completed...probably without carrier ops and that can work in Nevada or Caucasus, depending on which version it's compatible with.  After 27+ years they will have finally created something that still doesn't meet the gameplay experience of Janes. 

And by the time the vision is completed, will anyone even care?

None of this costs me anything, so I'm involved only from the perspective of an interested hobbyist.  But wake me in 10 years when the Hornet and carrier ops are complete.  Meanwhile, I've gotta invest my time and money elsewhere.
Title: Re: DCS Discussion
Post by: Yskonyn on December 01, 2017, 11:22:57 AM
I would be agreeing with you half a year ago. I am not so sure now.
I think the whole WW2 crew abandoning the project and them having to take it up, combined with the needed improvement of the engine and terrain tech (DCS v2) put too much strain on an already busy team.
A few professional contracts detracted yet again from the commercial effectivity and so delay on delay happened.
They then got to the point where it became much aparent that to become future proof the merge would have to be completed (v2.5).
They ran into several issues while developing the new tech. Now that 2.5 finally seems around the corner I'd say IF they indeed release it AND it turns out to be a stable version we'll see an increase in speed of releasing future stuff.
Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 11:28:13 AM
Big IF and big AND.  I'm hoping, though.  Some of the stuff I read about the RIO AI for the F-14 sounds extraordinarily tasty.  It would be nice to see some of this stuff come to fruition while I'm still alive and able to enjoy flight sims!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 01, 2017, 06:36:02 PM
I'm not sure if this has been posted - but wth

Title: Re: DCS Discussion
Post by: Toonces on December 01, 2017, 10:00:26 PM
Oh, well now I'm all in!   :bd:

Flaming AMRAAM makes cool (and distressingly similar) videos, now doubt.

Jesus, I sound like a SimHQ acolyte.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 03:12:46 AM
This is a fun watch

Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 12:52:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:
Title: Re: DCS Discussion
Post by: Nefaro on December 02, 2017, 02:56:54 PM
Quote from: JudgeDredd on December 02, 2017, 12:52:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

When you successfully do... pics or it didn't happen!   :))

You should've seen my first two attempts at landing the MiG-21.  I had heard that it's need for a low & fast landing was troublesome to get used to.  They were right.  I've turned into a wingless flaming pencil barreling through the grass twice thus far.  More expected.  :uglystupid2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 02, 2017, 03:35:08 PM
Quote from: JudgeDredd on December 02, 2017, 12:52:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

Good job! I only tried VTOL once. Didn't end well. I'm going to stick to traditional flight for the time being.  :-[
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 04:33:59 PM
Quote from: Nefaro on December 02, 2017, 02:56:54 PM
Quote from: JudgeDredd on December 02, 2017, 12:52:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

When you successfully do... pics or it didn't happen!   :))

You should've seen my first two attempts at landing the MiG-21.  I had heard that it's need for a low & fast landing was troublesome to get used to.  They were right.  I've turned into a wingless flaming pencil barreling through the grass twice thus far.  More expected.  :uglystupid2:
lol - done it many a time.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 04:36:35 PM
Quote from: Jarhead0331 on December 02, 2017, 03:35:08 PM
Quote from: JudgeDredd on December 02, 2017, 12:52:54 PM
Vertical take off and landing today. The landing can be classed as successful though costly  :buck2:

Good job! I only tried VTOL once. Didn't end well. I'm going to stick to traditional flight for the time being.  :-[
The startup procedure (at least the cut down one I'm doing) is pretty spritely.

As for the take off - took me a while before I realised the stock cold start mission has you over weight. I was sitting there with full thrust and no movement. I started with a few rolling TOs and then today edited the stock mission to remove the weapons and reduce fuel. The take off was pretty easy though she does get very unstable. Transition to forward flight was pretty painless too. I don't know if I did it "by the book" but it worked.

Landing - that's a lot trickier. Bird is very unstable and you have to know which way the wind is coming (that goes for take off too apparently). I landed, smashing the front gear...like I said, successful but costly. I was in hover for some time which I was pleased about.

Practice will make perfect.
Title: Re: DCS Discussion
Post by: bob48 on December 02, 2017, 04:47:36 PM
This is an excellent read, JD;

https://www.amazon.co.uk/Sea-Harrier-Over-Falklands-PAPERBACKS/dp/0304355429/ref=sr_1_5?s=books&ie=UTF8&qid=1512251200&sr=1-5&keywords=falklands+air+war
Title: Re: DCS Discussion
Post by: JudgeDredd on December 02, 2017, 05:33:48 PM
Quote from: bob48 on December 02, 2017, 04:47:36 PM
This is an excellent read, JD;

https://www.amazon.co.uk/Sea-Harrier-Over-Falklands-PAPERBACKS/dp/0304355429/ref=sr_1_5?s=books&ie=UTF8&qid=1512251200&sr=1-5&keywords=falklands+air+war
Got it. Read it. Great read  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 08:42:58 AM
Well - it's not pretty - but I did take off. I need to map some controls so I'm not looking about because when you're taking off the bird is so unstable - especially transitioning from hover to forward flight - that you need to keep your eyes on the hud

Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 08:54:35 AM
This is a landing - though not strictly vertical in nature - more a rolling landing.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 09:15:19 AM
I don't know why this mentions the Hornet. Is Razbam doing the Hornet too?

(https://farm5.staticflickr.com/4544/24934716898_40cd7ae55d_b.jpg)
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 11:16:56 AM
Where are the stock missions? I don't see any for the AV8B in missions or training? I can only create custom ones...
Title: Re: DCS Discussion
Post by: JudgeDredd on December 03, 2017, 11:32:48 AM
Instant Action section
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 05:36:36 PM
Holy $hit...one weekend playing with an AV8B and I've damn near forgotten everything I learned about the F16... :'(
Title: Re: DCS Discussion
Post by: mikeck on December 03, 2017, 09:56:36 PM
Any of you guys try "combat air patrol 2"?  Early release but I know you fly the AV-8b and it's a mid level simulator
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2017, 10:07:31 PM
Quote from: mikeck on December 03, 2017, 09:56:36 PM
Any of you guys try "combat air patrol 2"?  Early release but I know you fly the AV-8b and it's a mid level simulator

Yes. Development is painfully slow and priorities have been a bit "odd" in my opinion. Nevertheless, it progresses. If it ever gets a dynamic campaign as promised, it could be a contender.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 04, 2017, 01:35:01 AM
Quote from: mikeck on December 03, 2017, 09:56:36 PM
Any of you guys try "combat air patrol 2"?  Early release but I know you fly the AV-8b and it's a mid level simulator
I wasn't impressed with it. It just came across as souless is the best way I can describe it. I knew it was early access when I bought it - but there was nothing in it that clicked for me.

As JH said development is painfully slow. If they manage to inject some life into it (and I mean the flight model and the graphics as well as a dynamic campaign), then they might rescue it.

I should've mentioned I do still have it installed and fire it up on occasion to see what's what.
Title: Re: DCS Discussion
Post by: mikeck on December 04, 2017, 10:56:24 PM
It's all i have. I'm simply not capable of playing the DCS games so it's FC3, strike fighters 3(ugh) or CAP2. Shame because the harrier is interesting and begging for a great amphibious CS campaign.

I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm
Title: Re: DCS Discussion
Post by: jomni on December 04, 2017, 10:57:28 PM
Quote from: Jarhead0331 on December 03, 2017, 05:36:36 PM
Holy $hit...one weekend playing with an AV8B and I've damn near forgotten everything I learned about the F16... :'(

That's the problem with these sims. 
Title: Re: DCS Discussion
Post by: Nefaro on December 05, 2017, 01:42:17 PM
Quote from: mikeck on December 04, 2017, 10:56:24 PM


I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm

You didn't try the A-6 mod for FC3: Vietnam?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2017, 02:45:08 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fvignette4.wikia.nocookie.net%2Fadventuretimewithfinnandjake%2Fimages%2F2%2F26%2FWhat-you-talkin-bout-willis-quote-1.jpg%2Frevision%2Flatest%3Fcb%3D20160904101923&hash=fb00c40e514dabe4c3a5389cb823b226cbe29eca)
Title: Re: DCS Discussion
Post by: mikeck on December 05, 2017, 05:13:39 PM
Quote from: Nefaro on December 05, 2017, 01:42:17 PM
Quote from: mikeck on December 04, 2017, 10:56:24 PM


I wish someone would make an F-111 or A-6 simulation. Not sexy but sneaking into a target, dodging sams at night and taking out a target while flying NAP...mmmm

You didn't try the A-6 mod for FC3: Vietnam?

Strike fighter's is a little light for me at this point. But I would consider trying it it was a dedicated mod Instead of user made
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2017, 05:30:01 PM
^He said "FC3"...
Title: Re: DCS Discussion
Post by: Nefaro on December 05, 2017, 06:58:42 PM
Quote from: Jarhead0331 on December 05, 2017, 05:30:01 PM
^He said "FC3"...

;D

I meant Strike Fighters 2.  Sorry to get your hopes up Jarhead.  :-\
Title: Re: DCS Discussion
Post by: mbar on December 07, 2017, 09:25:47 AM
Quote from: Toonces on December 01, 2017, 07:41:13 AM
Anyway, this is a sim that I'd love to spend more time with and really get good at.  But every time I sit down to get it started, I get lost in the various installs, patches, what works with what and what needs to be activated, and I just realize that the time investment isn't worth it until DCS looks more like a complete product.

This is kinda where I am at with DCS. They took a step in the right direction with the activation and deactivation system being integrated into the game and module manager. However, they are still stuck with weird decisions like giving you unlimited activations that automatically update given time but then put a hard limit on DE-activations. Ticked me off when I saw I now have 8 deactivations left on my MiG-21 module. I'm sure it could all be sorted out with an email if necessary but it just leaves a sour taste in my mouth.
Title: Re: DCS Discussion
Post by: Yskonyn on December 07, 2017, 02:23:28 PM
Then you probably will be thrilled to discover the next chapter in DRM woes:

The AV-8B will feature a new DRM scheme. Serial tied to your account over at Eagle Dynamics, but with the caveat that at this moment the software needs to verify this once every three days! Stuck in a hotel with shitty or expensive internet and you wanna continue your mission building? Tough luck. It's a test atm and a poll is up over at their website to sense what the community thinks... have at it!

https://forums.eagle.ru/showthread.php?p=3315840
Title: Re: DCS Discussion
Post by: mirth on December 07, 2017, 02:29:28 PM
It's never good when you see Starforce in a DRM discussion.
Title: Re: DCS Discussion
Post by: mbar on December 07, 2017, 03:12:10 PM
I've had a personal moratorium purchasing any more modules until ED gets its DRM ducks in a row. That and I have more than I can reasonably learn anyway.

That F-5 sure was tempting though.
Title: Re: DCS Discussion
Post by: Skoop on December 07, 2017, 05:44:25 PM
I started a nice little discussion at ED forums a while back about them just going all in with steam and throw out the draconian drm.  It was like a fart in church, same response I got when I suggested BFC do the same with their library and eliminate their insane patch Chinese fire drill.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 08, 2017, 01:30:20 AM
Quote from: Skoop on December 07, 2017, 05:44:25 PM
I started a nice little discussion at ED forums a while back about them just going all in with steam and throw out the draconian drm.  It was like a fart in church, same response I got when I suggested BFC do the same with their library and eliminate their insane patch Chinese fire drill.
lmao  :DD
Title: Re: DCS Discussion
Post by: RyanE on December 09, 2017, 09:54:52 PM
Was watching an F-5 video and saw this listed on youtube.  At first, I thought it was some kind of prank but checked and its real.  One of the 3rd party devs is building a civilian acrobatic plane.  Seems weird that with all work in the backlog, they would be wasting time on a plane that maybe could be as well represented already in xplane.

https://youtu.be/tygG6vq6h58

Title: Re: DCS Discussion
Post by: Nefaro on December 11, 2017, 01:31:34 PM
New v2.5 and F-18 vid:

Title: Re: DCS Discussion
Post by: JudgeDredd on December 12, 2017, 01:22:09 AM
^ That is a thing of beauty. Trees look fantastic as does the general terrain.

AV-8B is available in DCS 2.2(?) now
Title: Re: DCS Discussion
Post by: Yskonyn on December 12, 2017, 02:30:37 AM
Yes! And Yes!
Title: Re: DCS Discussion
Post by: JudgeDredd on December 14, 2017, 08:19:20 AM
I don't know what they've done with DCS 2.2 - but it's slow as molasses. Unusable at the minute for me.
Title: Re: DCS Discussion
Post by: Yskonyn on December 16, 2017, 04:46:57 PM
DCS World v2.5 now officially promised by the end of Jan 2018 by Wags.
1.5 will be obsolete and unsupported from there on out.
Open Alpha (2.2) will be deleted.
Open Beta (1.5.8) will be patched into 2.5.
Title: Re: DCS Discussion
Post by: Nefaro on December 17, 2017, 09:02:33 PM
Quote from: Yskonyn on December 16, 2017, 04:46:57 PM
DCS World v2.5 now officially promised by the end of Jan 2018 by Wags.
1.5 will be obsolete and unsupported from there on out.
Open Alpha (2.2) will be deleted.
Open Beta (1.5.8) will be patched into 2.5.

I can only imagine how buggy v2.5 will be for awhile.  :-\

Hell, yesterday's attempt at v1.5 left me with some shitty framerate stutter when moving my head w/ the TrackIR.  It wasn't like that last time I got in the 1.5 DCS cockpit.  Did they recently screw up another patch?  #:-)

Then, I switched over to v2.2 and began to edit a quick mission when the client just black screened and froze.  Had to kill it in the process list.  ::)  I was done screwing with them for the night, at that point.  Plenty other stuff to do that isn't buggy.

I hope they test their big update thoroughly because these weekly updates have been causing issues enough to be concerned.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2017, 08:04:19 AM
I noticed a bad framerate issue in 2.2 that I hadn't noticed before in 2.?

I then jumped into 1.5 and it was fine

:-\
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2017, 12:59:02 PM
1.5.8 has a confirmed framerate issue, but the only reports I saw were multiplayer related.
But it would be logical to have SP inconsistencies perhaps.

2.2 runs silky smooth on my rig.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2017, 06:17:48 PM
Frame rate drop for me in 2.2 makes it unusable. I don't know where that's came from - considering I've never had a frame rate issue on Nevada unless I was going over Vegas itself.

This video (ignore the terrible take off) doesn't even show the worst of it



When I was sitting on the tarmac starting the bird up it stuttered to the point that at several times I'd thought the game had hung.

I thought it might be the Harrier as it's new - but same thing happened when I jumped in the Mirage. I thought it might be TrackIR - so I switched it off...same thing.

Zero problems with 1.5.?
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2017, 08:28:45 PM
From your video I'd say your framerate is fine, but you have some freezes due to objects loading in or your processor bottlenecking or something.
Is 2.2 installed on an SSD?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 19, 2017, 01:42:19 AM
Yeah when I was talking about frame rate I wasn't meaning average frame rate. Maybe I should've been clearer - stuttering. I just classed it (loosely) as frame rate. But like I said - what's in the video is nothing compared to sitting on the tarmac. Also - when on the tarmac, it's not like the loading was occurring and everything was smooth - the stuttering persisted.

It's bad enough that 2.x (which was my go to load up for DCS) has now given way to 1.5.x because that version is playable.

It is on an SSD - though my point is that this wasn't here prior to the last update. Like I said above - 2.x was my go to load for DCS. Mind you - it's not like I fire DCS up on a daily (or even a weekly) basis.

I've not got a JH system but I wouldn't say it's a slouch either.

I'll monitor CPU, system RAM, GPU and VRAM later.
Title: Re: DCS Discussion
Post by: Yskonyn on December 19, 2017, 06:48:27 AM
you can also try to repair your install

https://forums.eagle.ru/showthread.php?t=114030
Title: Re: DCS Discussion
Post by: JudgeDredd on December 19, 2017, 09:52:48 AM
Quote from: Yskonyn on December 19, 2017, 06:48:27 AM
you can also try to repair your install

https://forums.eagle.ru/showthread.php?t=114030
Thanks - I forgot you could do that (though I'm now recalling (vaguely) having to do that fairly recently).

I'll check tonight again...look at the components - see what's being stressed. I've been eyeing 16GB RAM and a new GPU recently...maybe it's time (not to fix this issue...just 'cos)
Title: Re: DCS Discussion
Post by: Nefaro on December 19, 2017, 11:06:08 AM
Quote from: Yskonyn on December 18, 2017, 12:59:02 PM
1.5.8 has a confirmed framerate issue, but the only reports I saw were multiplayer related.
But it would be logical to have SP inconsistencies perhaps.

2.2 runs silky smooth on my rig.

Yes, it was multi-player framerate issues which has popped up after a recent patch.

There are also returning loadout issues with the MiG-21 in MP.  There were some Fishbed fixes in the latest one, so they must've broke them again (not being able to load the countermeasure blocks, and drop tank).

I hope they actually do some testing on their v2.5 release.  Because these updates, for the two different versions, don't seem to get much of it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2017, 05:39:55 PM
I want the Hornet...really badly.

Title: Re: DCS Discussion
Post by: Yskonyn on December 25, 2017, 03:11:11 AM
You are not alone! Let's adopt the huddle position and keep eachother warm until we get saved by 2.5 and the Hornet!  :buck2:
Title: Re: DCS Discussion
Post by: Nefaro on December 25, 2017, 10:42:15 AM
Same.

I'm still concerned how the price points of these new releases keep going up, however.  Especially when the DCS World releases are so often buggy and modules being released as incomplete Betas.

Doubt I'll purchase any new modules until after v2.5 is released and in decent shape.  After encountering bugs in the weekly updates every time I want to go on a DCS multi-player binge, the need for reliability has been increasing for me. 

Can't bring myself to drop $70 or $80 on an F-18 Beta while still encountering regular issues.  I'll leave the high-priced Beta testing to others, and wish them luck. 

Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 26, 2017, 05:46:10 PM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers
Title: Re: DCS Discussion
Post by: Nefaro on December 26, 2017, 07:45:26 PM
Quote from: Tactical Wargamer on December 26, 2017, 05:46:10 PM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers

Get the HOTAS you can afford.  That's my best recommendation.  As far as price point goes, you generally get more for each leap in price.  For example, I wanted more hat switches than I'd likely ever need for a fully modeled DCS aircraft, but I didn't want to spend $450 on a Warthog.  So I went for a ~$250 setup, plus some rudder pedals later on.  It may not be quite as good as a Warthog, in some areas, but it's far better than my first HOTAS.  Which was a cheapy Thrustmaster T-Flight for about $50.  It sufficed for a bit, but I quickly wanted more & better.

AFAIK, nobody here has been meeting up for regular DCS flying in multi-player lately.  I'm probably going to sit tight until next month's v2.5 consolidated client is out and the initial bug patching has made it manageable. 

_____________________


Speaking of the upcoming v2.5 - make sure you save each aircraft's keybinds, for each listed controller/device, and back those files up somewhere outside the Users/ folder they're in. 

Because once v2.5 comes out our two current DCS World versions will be defunct, and I'm not sure if uninstalling them will wipe some or all of their save folders. 

Loading those keybind files will save a LOT of time for me after installing the new version. 
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 07:03:53 AM
Quote from: Nefaro on December 26, 2017, 07:45:26 PM
Quote from: Tactical Wargamer on December 26, 2017, 05:46:10 PM
Hey guys newbie looking to get into DCS. Have the VR headset now just looking for a decent HOTAS set. What would you recommend? Do you guys have set group that fly together? Watching all the videos I can get my hands on. I take it start slow with the SU25? Cheers

Get the HOTAS you can afford.  That's my best recommendation.  As far as price point goes, you generally get more for each leap in price.  For example, I wanted more hat switches than I'd likely ever need for a fully modeled DCS aircraft, but I didn't want to spend $450 on a Warthog.  So I went for a ~$250 setup, plus some rudder pedals later on.  It may not be quite as good as a Warthog, in some areas, but it's far better than my first HOTAS.  Which was a cheapy Thrustmaster T-Flight for about $50.  It sufficed for a bit, but I quickly wanted more & better.

AFAIK, nobody here has been meeting up for regular DCS flying in multi-player lately.  I'm probably going to sit tight until next month's v2.5 consolidated client is out and the initial bug patching has made it manageable. 

_____________________


Speaking of the upcoming v2.5 - make sure you save each aircraft's keybinds, for each listed controller/device, and back those files up somewhere outside the Users/ folder they're in. 

Because once v2.5 comes out our two current DCS World versions will be defunct, and I'm not sure if uninstalling them will wipe some or all of their save folders. 

Loading those keybind files will save a LOT of time for me after installing the new version.

I talked to him last night on Steam IM Nef, I think he's going with the 100 dollah thrustmaster Hotas.. We may have to do some SU25 flying, I still have to figure out what functions to match to which buttons on my new stick.
You said our 'old' MP server is gone correct?
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 01:17:09 PM
Quote from: Tuna on December 27, 2017, 07:03:53 AM

I talked to him last night on Steam IM Nef, I think he's going with the 100 dollah thrustmaster Hotas.. We may have to do some SU25 flying, I still have to figure out what functions to match to which buttons on my new stick.
You said our 'old' MP server is gone correct?

Yes, the Open Conflict one is gone but I had written it off for awhile anyway since it was so often filled to capacity.

I think a few servers have been in & out lately.  After the new version comes out, I expect it will be similarly rocky until the hosts update their modules & servers.


What "new stick" did you get, Tuna?
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 02:42:55 PM
the 100 dollar thrustmaster hotas
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2017, 02:53:43 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 03:20:47 PM
Quote from: Jarhead0331 on December 27, 2017, 02:53:43 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

I recall grokking that one when I was shopping around, and it was new at the time.  Didn't look to have as many hat switches as I wanted IIRC.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2017, 03:35:58 PM
Quote from: Nefaro on December 27, 2017, 03:20:47 PM
Quote from: Jarhead0331 on December 27, 2017, 02:53:43 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

I recall grokking that one when I was shopping around, and it was new at the time.  Didn't look to have as many hat switches as I wanted IIRC.

Yes. Not even close to the number of switches and buttons on my X55, but I've been happy with it when playing my lower fidelity games, like Strike Fighters, Mech Warrior 4, etc.
Title: Re: DCS Discussion
Post by: Tuna on December 27, 2017, 03:57:46 PM
I wonder if my machine will be able to run 2.5.  :-[
Title: Re: DCS Discussion
Post by: Father Ted on December 27, 2017, 05:46:40 PM
Quote from: Jarhead0331 on December 27, 2017, 02:53:43 PM
Is that the T.16000M? I have that as my back-up set. Not bad at all for the price. I also have the rudder pedals for the system.

It's not a HOTAS system, but is a solid stick.  I've coupled it with a home-made throttle quadrant and it does the job.
Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 27, 2017, 07:20:42 PM
Quote from: Tuna on December 27, 2017, 02:42:55 PM
the 100 dollar thrustmaster hotas

Thanks Tuna for all your help. I ordered it to start......will upgrade as I increase my ability :)
Talk soon.
Title: Re: DCS Discussion
Post by: Nefaro on December 27, 2017, 07:48:15 PM
Quote from: Tuna on December 27, 2017, 03:57:46 PM
I wonder if my machine will be able to run 2.5.  :-[

You got an antique potato or something?   ???
Title: Re: DCS Discussion
Post by: Nefaro on December 28, 2017, 05:59:19 PM
Quote from: Tuna on December 27, 2017, 02:42:55 PM
the 100 dollar thrustmaster hotas

You also need to get the F-5 module so we can go do some Cold War server WVR scraps sometime.  Closer to flying Korean aircraft than today's as far as tech goes.  ;)

And the MiG-21 at some point, although the updates keep breaking it's flare loadout in MP.  :knuppel2:


Hell, just getting the Flaming Cliffs 3 pack would triple your flyable aircraft options.   :cowboy:


Been wanting to do some Cold War or Blue Flag server action for awhile since they're limited to the '70s era aircraft that only carry IR AAMs and more primitive ground attack systems.  Don't have to contend with the long range BVR missile imbalances.  8)


Title: Re: DCS Discussion
Post by: Jarhead0331 on December 29, 2017, 02:39:24 PM
You guys see the newsletter today? If they accomplish half of what they expect in 2018, it will be a fantastic year for flight simming.
Title: Re: DCS Discussion
Post by: RyanE on December 29, 2017, 03:12:05 PM
From what I have seen, they can never accomplish half of what they tell us.  But, one can always hope.
Title: Re: DCS Discussion
Post by: Nefaro on December 29, 2017, 03:50:10 PM
Quote from: Jarhead0331 on December 29, 2017, 02:39:24 PM
You guys see the newsletter today? If they accomplish half of what they expect in 2018, it will be a fantastic year for flight simming.

That's quite a big list.   ???

Quote from: ED

We and our partners plan even bigger and better things for 2018 to include:

    DCS World 2.5 by the end of January
    DCS: F/A-18C Hornet
    DCS: Strait of Hormuz Map
    DCS: F-14 Tomcat
    DCS: JF-17
    DCS: MiG-19
    DCS: Mi-24P Hind
    DCS: F-4E Phantom II
    DCS: Bo-105
    C-101CC variant for the DCS: C-101 module
    DCS: Yak-52
    DCS: I-16
    DCS: Christen Eagle II
    New aircraft carriers
    Other new maps and continued updates to our existing maps
    Several other unannounced projects

We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules.

With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan!
Title: Re: DCS Discussion
Post by: Tactical Wargamer on December 29, 2017, 04:18:12 PM
Is there any multiplayer same aircraft? I see the UH1 is one. Any others gents? F14?
Title: Re: DCS Discussion
Post by: Nefaro on December 31, 2017, 10:55:43 AM
Wags is starting up a YouTube livestream on the F-18C and the 2.5 updated Caucasus map right now.

Laps are getting moist like snack cakes.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 01, 2018, 10:58:28 AM
F18, F14 and Hind  :smitten: :smitten: :smitten:
Title: Re: DCS Discussion
Post by: Nefaro on January 01, 2018, 02:54:22 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???
Title: Re: DCS Discussion
Post by: MengJiao on January 01, 2018, 07:57:34 PM
Quote from: Nefaro on January 01, 2018, 02:54:22 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).
Title: Re: DCS Discussion
Post by: JudgeDredd on January 03, 2018, 01:51:31 PM
Well 8GB more memory and the stuttering has gone.

I don't know what they did to the 2.2 engine, but there was a definite change from the last time I opened the game and recently when I bought the Harrier. Throwing in another 8GB of RAM to give me 16GB sorted the problem.
Title: Re: DCS Discussion
Post by: Tuna on January 03, 2018, 03:35:07 PM
Make note to self, get another 8 gig of memory.
Title: Re: DCS Discussion
Post by: Nefaro on January 04, 2018, 06:48:46 PM
Quote from: MengJiao on January 01, 2018, 07:57:34 PM
Quote from: Nefaro on January 01, 2018, 02:54:22 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D
Title: Re: DCS Discussion
Post by: MengJiao on January 04, 2018, 11:51:43 PM
Quote from: Nefaro on January 04, 2018, 06:48:46 PM
Quote from: MengJiao on January 01, 2018, 07:57:34 PM
Quote from: Nefaro on January 01, 2018, 02:54:22 PM
I was a bit surprised to see the Sino-Paki wannabe F-16 (JF-17) on there.  Struck me as an odd choice.  New 3rd party dev perhaps?

Has also been some scuttlebutt about an F-15E 'mud hen' being up for consideration.  ???

Mig 19?  Why that and not the Mig 17?  The AV8B (already out) looks nice, but I bought the Mirage 2000C instead (much less expensive in the sale and probably enough like the Mig21bis for me not to have to relearn a lot).

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D

  I thought the Mig-17 would be a good fit with the Mig21bis to create the late 60s airforces of Egypt or North Vietnam or even India (I think).  I'm not sure the Mig 19 ever fired any shots in anger.

oops!  Well Wikipedia tells a different story and the Mig19 in J-6 form especially has seen a lot of action.

https://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-19


Title: Re: DCS Discussion
Post by: Nefaro on January 05, 2018, 12:06:42 PM
Quote from: MengJiao on January 04, 2018, 11:51:43 PM
Quote from: Nefaro on January 04, 2018, 06:48:46 PM

From the second hand scuttlebutt I've heard, ED was originally planning to add the full fidelity MiG-23 Flogger.  When the Russkie gov't found out they told them to desist with some threat of action.  Guess they still keep their deep MiG-23 information closeted. 

Since DCS already has a MiG-21, the next popular step back in fighters is the MiG-19. 

I think it's the right call, if they're dead set on adding another Soviet era fighter.  The MiG-19 was a more unique development than the MiG-17, which was essentially an improved design of the MiG-15, and that one is already available in the sim.  Plus the MiG-19 still fits into DCS' growing stable of early '70s era aircraft models that pack IR missiles.  The sweet spot where "within visual range" dogfighting, mostly with short-range IR missiles and guns, was still the norm.  I think the servers & missions limited to these types are much more fun than the BVR jousting dances and heads-down radar & TGP gazing that usually happens with the later generation stuff. 

Don't get me wrong, I enjoy flying most of them.  Just have preferences for mixing it up in WVR with the Vietnam and Arab-Israeli War era jets for maximum neck stress.  :D

  I thought the Mig-17 would be a good fit with the Mig21bis to create the late 60s airforces of Egypt or North Vietnam or even India (I think).  I'm not sure the Mig 19 ever fired any shots in anger.

oops!  Well Wikipedia tells a different story and the Mig19 in J-6 form especially has seen a lot of action.

https://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-19

With the F-4E currently being developed, and a Mirage III supposedly planned, I would imagine they're looking for some more types which were historically used against them, besides the MiG-21.  Performance-wise, the MiG-19 is the next closest.  O0 

I think some MiG-19 versions were capable of using the early Russian copies of the Sidewinder (R-2) missile.  I hope they are modelling those so they can potentially keep up, in the lethality department, with other same-era aircraft in multi-player.

My curiosity would much prefer a MiG-23 over the -19, but that idea apparently got shot down.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 05, 2018, 02:34:46 PM
Red Flag campaign is on sale for the Viggen $9.99
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2018, 02:36:16 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 05, 2018, 03:13:35 PM
Quote from: Jarhead0331 on January 05, 2018, 02:36:16 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2018, 03:31:19 PM
Quote from: JudgeDredd on January 05, 2018, 03:13:35 PM
Quote from: Jarhead0331 on January 05, 2018, 02:36:16 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.

Yeah. That is exactly why I avoided it. Its advertised as a "training campaign" but it doesn't offer any real useful training or instruction...as you said, it requires familiarity with the aircraft to be of any use.
Title: Re: DCS Discussion
Post by: Millipede on January 05, 2018, 03:38:50 PM
Quote from: Jarhead0331 on January 05, 2018, 03:31:19 PM
Quote from: JudgeDredd on January 05, 2018, 03:13:35 PM
Quote from: Jarhead0331 on January 05, 2018, 02:36:16 PM
I wish they would make some training campaigns that actually provide interactive and narrated instructions for various flight, weapons and avionics systems.
Agreed. I bought the Basic Flight Training Qualification for the A-10C - it wasn't really what I'd hoped for. It required you knew just about everything for the Hog. I had hoped for what you said - and interactive learning tool.

My bad for not reading properly.

Yeah. That is exactly why I avoided it. Its advertised as a "training campaign" but it doesn't offer any real useful training or instruction...as you said, it requires familiarity with the aircraft to be of any use.

Whew! Thanks for the info, I was about to buy the damn thing.
Title: Re: DCS Discussion
Post by: Nefaro on January 12, 2018, 10:24:53 AM
At low low cocaine pricing, for those of you looking to pre-purchase to Beta.  :))

https://www.digitalcombatsimulator.com/en/shop/modules/hornet/

Title: Re: DCS Discussion
Post by: JudgeDredd on January 12, 2018, 11:05:18 AM
oh ****  :knuppel2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 11:25:01 AM
When does Spring get here?
Title: Re: DCS Discussion
Post by: mirth on January 12, 2018, 11:25:36 AM
Quote from: Jarhead0331 on January 12, 2018, 11:25:01 AM
When does Spring get here?

June.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 11:47:36 AM
If that trailer doesn't give you goose bumps and make you proud to be an American (even if you're not an American) there is something wrong with you and you should go see a shrink.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on January 12, 2018, 04:03:22 PM
The M1 tanks were the best part of that video.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 12, 2018, 04:04:57 PM
Quote from: Apocalypse 31 on January 12, 2018, 04:03:22 PM
The M1 tanks were the best part of that video.

You're biased.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 12, 2018, 06:53:41 PM
saw writeup on rps....seems like early access by end of march.  haven't played these games much, but tempted...just a little high pricing based on how much i might get out if it.

**********

Moving into 2018, we see it as a sea-state change for us. By the end of January, DCS World 2.5 will be released and the F/A-18C Hornet will be released into Early Access by the end of March 2018.
Title: Re: DCS Discussion
Post by: Nefaro on January 26, 2018, 07:56:25 PM
v2.5 release date and info..


Quote
DCS World 2.5.0 Update

Yes, we are still on track to release by the end of this month! Last week we created a test version of the DCS World 2.5.0 branch and we and our testers are hammering away on it. DCS World 2.5.0 will be released as an update to the Open Beta on 31 January 2018, and the 2.5.0 Open Beta installer will be available the next day. We are staggering these to avoid overloading our file servers.

The 2.5.0 "Release" version will launch a week or two later, depending on how the Open Beta release goes.

The Steam version will come a week after the 2.5.0 Release version is launched.

In parallel, we are also preparing the final update for DCS World 1.5.8. This will continue 1.5.8's availability, but it will be unsupported following the release of DCS World 2.5.

You can find a detailed description of the DCS World 2.5.0 launch process on the DCS forum (https://forums.eagle.ru/showthread.php?t=200340).

QuoteGentlemen, here is some explanations how your current 1.5 (and/or 2.2) will be converted to 2.5, please take a look the attached diagram. Transition will be made in 2 stages:

Stage 1: 2.5.0 Open Beta. The 1.5.8 Open Beta will be updated to the 2.5.0 Open Beta. The updater will check for 2.2.0 (Open Alpha) and add necessary modules from 2.2.0 to 2.5.0 to avoid unnecessary downloads.

The 2.2.0 Open Alpha and 1.5.8 Release will remain at this stage so you can continue to play online with those still using 1.5.8 or 1.2.2.

Over the next one to two weeks, we will be carefully monitoring 2.5.0 Open Beta reports in order to move to Stage 2.

Stage 2: 2.5.0 Release. The 1.5.8 Release version will be updated to the 2.5.0 Release version. You will be prompted before updating to 2.5.0, and you will have an option to save a 1.5.8 Final version to a separate directory.

The 2.2.0 Open Alpha will no longer be supported. The 2.2.0 Open Alpha will be updated to the 2.5.0 Release version.

Modules from 2.2.0 Open Alpha (or 2.5.0 Open Beta - see Stage 1) will be used during the 2.5.0 Release installation, after which, version 2.2.0 will be uninstalled after prompting you.

The 2.2.0 Open Alpha will no longer be supported. If you only have the 2.2.0 Open Alpha, the updater will suggest that you download the 2.5.0 installer - it will then install the 2.5.0 Release version and remove the 2.2.0 Open Alpha.

Home Folders (Saved Games\DCS) will remain in the same location (Saved Games\DCS and Saved Games\DCS.openbeta). New Saved Games\DCS.release_1_5 will be created for the 1.5.8 Final version and all its content will be copied into it from Saved Games\DCS. We also strongly suggest that you remove the Saved Games\DCS\Config\options.lua file and set up your graphics settings from scratch, given the significant differences between 1.5.8 and 2.5.0.

Activations. All activation keys are saved in the Windows Registry and NO additional activation will be required.

1.5.8 Final version installer
will be available on DCS site.
Title: Re: DCS Discussion
Post by: RyanE on January 26, 2018, 09:00:31 PM
That looks simple.
Title: Re: DCS Discussion
Post by: Nefaro on January 26, 2018, 09:02:32 PM
Quote from: RyanE on January 26, 2018, 09:00:31 PM
That looks simple.

Easy translation:

Don't do anything.  Either version will automatically update to v2.5 after it's open beta testing is done.

It will then ask if you want to keep the old version, in addition to 2.5
Title: Re: DCS Discussion
Post by: Tuna on January 27, 2018, 08:24:32 AM
So I'm getting updated to 2.5, whether or not my PC can handle it?
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 27, 2018, 08:48:21 AM
Quote from: Tuna on January 27, 2018, 08:24:32 AM
So I'm getting updated to 2.5, whether or not my PC can handle it?

No. You can keep 1.5.8 final. However, it won't be supported further.

I truly hope this doesn't become a complaint now...everyone was so pissed 2.5.0 and a unified file was taking so long. Now people are starting to say they want to keep the old?  :timeout:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 27, 2018, 08:56:18 AM
Not me. I seldom go into 1.5 and personally can't wait for the unified 2.5 engine  O0 so I can fire up 2.5 and have access to Nevada as well as "that other place".

Good news here  O0
Title: Re: DCS Discussion
Post by: Yskonyn on January 27, 2018, 10:26:33 AM
Its not only that!
2.5 will give us an improved spotting system, reworked explosions with pressure wakes, improved radar operation mechanics, improved weather system, reworked Caucasus map, trees that finally block line of sight. To name some big ones.

Title: Re: DCS Discussion
Post by: Nefaro on January 27, 2018, 06:25:04 PM
Some informative Q&A with Wags regarding new & planned features in v2.5:

https://www.rockpapershotgun.com/2018/01/26/the-flare-path-jets-jungle-and-jack-yards/

Something I've not heard of before - plans to add integrated persistent multi-player campaign features.   :coolsmiley:

QuoteRPS: MBot's dynamic campaigns for DCS World seem popular. Have they influenced ED's thinking at all?

Matt: While we certainly applaud his efforts, we have much bigger plans for DCS World on this front. We are pursuing much more ambitious plans that incorporate community, cause-and-effect continuity, strategic and tactical goals, player performance tracking and rewards, and accounting for time periods.

A bit too early to go into more detail, but this is very much a high priority for us moving forward post-2.5.

Title: Re: DCS Discussion
Post by: Yskonyn on January 28, 2018, 01:38:59 AM
Something to look forward to in 2030! 😜
Title: Re: DCS Discussion
Post by: Nefaro on January 28, 2018, 03:47:29 PM
Quote from: Yskonyn on January 28, 2018, 01:38:59 AM
Something to look forward to in 2030! 😜

;)   :2funny:
Title: Re: DCS Discussion
Post by: Toonces on January 29, 2018, 07:22:12 AM
Seriously.   ::)

Welcome to 1998, DCS!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 29, 2018, 05:43:55 PM
I have absolutely zero willpower - and I'm ok with that  :buck2:

(https://farm5.staticflickr.com/4622/39943191572_7f8f6c928f_b.jpg)
Title: Re: DCS Discussion
Post by: Toonces on January 29, 2018, 07:48:04 PM
It's going to be fantastic.  I'm stoked for you.  I'll be getting this at some point, but I need to wait for DCS to stabilize a bit.  I just don't play it enough to keep up with the patches and such.
Title: Re: DCS Discussion
Post by: RyanE on January 29, 2018, 07:55:45 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.
Title: Re: DCS Discussion
Post by: Nefaro on January 29, 2018, 11:19:41 PM
Quote from: RyanE on January 29, 2018, 07:55:45 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.

The aircraft models are snapshots in time.  They model a specific model at a specific time, or stretch of history.

From what I've gathered, they don't do the fully featured aircraft unless they have access to all the data on them.  So they end up creating versions which have either had their systems and flight info declassified or have been given permission to use the manufacturer's info & such.

For example, the F-18 module will be based on an F/A-18C from around the mid-2000s period.  The developers got permission, and have partnered with Boeing (the current manufacturer/owner) to get all the info they need to simulate the aircraft.

As an opposite comparison, they reportedly wanted to do a MiG-23 module but the Russian gov't slammed the door on that because they wanted to keep some of the data classified despite it's age. 
Title: Re: DCS Discussion
Post by: JudgeDredd on January 30, 2018, 01:38:34 AM
IIRC DCS have said in the past they wouldn't make a model unless they had access to all the data to make a full representation of the aircraft.

I don't know if they've ever changed or strayed from that statement.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 30, 2018, 01:40:39 AM
Quote from: Toonces on January 29, 2018, 07:48:04 PM
It's going to be fantastic.  I'm stoked for you.  I'll be getting this at some point, but I need to wait for DCS to stabilize a bit.  I just don't play it enough to keep up with the patches and such.
imo, $20 was quite a saving and I would be buying it anyway. It didn't make sense to not pre-purchase.
Title: Re: DCS Discussion
Post by: Skoop on January 30, 2018, 02:38:55 PM
^ Me too...been a long time coming, can't wait.  Flying the harrier in the meantime.  You could just buy the hornet and never buy any other aircraft in dcs, it does a little of everything well.  I'll probably fly nothing else until they make dcs f-16 or a mudhen.
Title: Re: DCS Discussion
Post by: RyanE on January 30, 2018, 02:48:29 PM
Quote from: Nefaro on January 29, 2018, 11:19:41 PM
Quote from: RyanE on January 29, 2018, 07:55:45 PM
As real life planes evolve with new capabilities, does DCS update the in game planes?  Or is this one of those things where the planes take so long to develop that they are out of date immediately.

The aircraft models are snapshots in time.  They model a specific model at a specific time, or stretch of history.

From what I've gathered, they don't do the fully featured aircraft unless they have access to all the data on them.  So they end up creating versions which have either had their systems and flight info declassified or have been given permission to use the manufacturer's info & such.

For example, the F-18 module will be based on an F/A-18C from around the mid-2000s period.  The developers got permission, and have partnered with Boeing (the current manufacturer/owner) to get all the info they need to simulate the aircraft.

As an opposite comparison, they reportedly wanted to do a MiG-23 module but the Russian gov't slammed the door on that because they wanted to keep some of the data classified despite it's age.

I would think this limits the ability to broaden the WW2 aircraft.  There were dozens of veriosn of Me-109s and Fw-190s.  I don't think there aren't many of them flying.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 02:55:27 PM
Quote from: Skoop on January 30, 2018, 02:38:55 PM
^ Me too...been a long time coming, can't wait.  Flying the harrier in the meantime.  You could just buy the hornet and never buy any other aircraft in dcs, it does a little of everything well.  I'll probably fly nothing else until they make dcs f-16 or a mudhen.

:2funny: As if! And monkeys might fly out of my butt!
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 07:50:33 PM
...aaaaaaannnd 2.5.0 is out! Install detected 2.0 Alpha and asked if I wanted to move files and delete. So far, install was seemless.

Cover my 6. I'm going in.
Title: Re: DCS Discussion
Post by: Nefaro on January 30, 2018, 11:04:01 PM
Guess I started downloading later than some.  Took 6 hours to get the extra ~17GB downloaded.  Alright, though, as I didn't plan on firing it up for a day or two anyway.

Had to do the command line start on the updater to force the open beta download.

They put out a new official vid for 2.5.  Pretty  :coolsmiley: :

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 30, 2018, 11:31:36 PM
^Stunning. Nearly brings me to tears and makes me proud to be human.

For some reason, the download was 46GB for me...
Title: Re: DCS Discussion
Post by: Nefaro on January 30, 2018, 11:55:36 PM
Quote from: Jarhead0331 on January 30, 2018, 11:31:36 PM
^Stunning. Nearly brings me to tears and makes me proud to be human.

For some reason, the download was 46GB for me...

Yeah, good vid.  8)

Did you only have 1.5.8 installed, or both 1.5 and 2.2? 

Mine copied files over from my 2.2 install, saving a bunch of redownloaded files.   Then asked me if I wanted to keep 2.2 installed (nope!).
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 31, 2018, 12:23:24 AM
I did not have the stable 1.5.8 installed. I had the beta and 2.2 alpha. Perhaps this is why? Mine also said it would copy files over from 2.2 and delete them once finished.
Title: Re: DCS Discussion
Post by: MikeGER on January 31, 2018, 04:47:01 AM
looks like i have the 1.52 version, fired it up but i don't get any auto update, or a message-box,  and i cant find a update button?

What to do ...just waiting a few more days?

-edit- found the updater in the bin folder, fired it up,  and now updater is updating itself and now downloading ...i guess 1.58



   
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 31, 2018, 07:08:32 AM
You can't update to 2.5 directly from the stable build of 1.5.8. Only the 1.5 beta updates to 2.5 beta, but you can use the commander update utility to force the update, I believe.

Alternatively, I believe ED will be releasing a separate download file for the 2.5 beta today. How do I know all this? Don't ask...I spent the entire night trying to sort out my downloads and had to start over from scratch!

It's not DCS' fault, my stupid computer kept locking and rebooting at various times during the download, unpacking and installing process leading to a corrupt installation. I ended up having to delete the beta and open alpha. I dont know how I'm going to work today. I got virtually no sleep last night trying to make this right.

What's most painful is that the new build of VTOL VR came out and I really wanted to try it, but in my haste to download the new DCS build, I ended up playing nothing and struggling through the whole night.  :pullhair:
Title: Re: DCS Discussion
Post by: Toonces on January 31, 2018, 12:48:42 PM
Forty six gigs of
unfinished software, oh joy.
Humans, for the win!
Title: Re: DCS Discussion
Post by: Nefaro on January 31, 2018, 12:55:26 PM
Quote from: MikeGER on January 31, 2018, 04:47:01 AM
looks like i have the 1.52 version, fired it up but i don't get any auto update, or a message-box,  and i cant find a update button?

What to do ...just waiting a few more days?

-edit- found the updater in the bin folder, fired it up,  and now updater is updating itself and now downloading ...i guess 1.58



You have to run the v1.5 updater exe with a specific command to force the open beta update.  In the cm(win10)/cmd(previous Wins) command line program (the DOS style one).

Running it with these switches:  "DCS_updater.exe update @openbeta"

General instructions here:  https://forums.eagle.ru/showthread.php?t=114030

I figured they might release an open beta installer file, but dunno.  Either way, the OB should be done in a week or two, and get pushed to normal release.  I'd be extremely surprised if there weren't new bugs to be fixed before then.

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 31, 2018, 02:00:59 PM
the 2.5 open beta installer has been released. Its in the downloads section of the store page.
Title: Re: DCS Discussion
Post by: Yskonyn on January 31, 2018, 03:36:48 PM
I had a chance to sit down with 2.5 beta tonight and oh my!  :smitten:

-The new Caucasus terrain is just great. Very nice and realistic looking mesh now. Roads flow much more naturally, mountains look like one and it really gets a good showoff with the new lighting system at dawn or dusk. Very pretty!

-The new spotting system works well! Ground units might be a tad too easy to find now, but on the flipside air to air engagements just prior to the merge are much more realistic now in terms of being able to spot the other guy or not. When glinting gets added the system is the best in the simming world imo.

-The new trees look a bit rough close up, but actually look very realistic higher up. Their density is insane; DCS finally has Cliffs of Dover like tree density and it doesnt hurt performance.
Trees now also block Line of Sight, but remain uncollidable to ground units. Smart thing to avoid pathfinding woes and unneccessary calculations while still enabling their core function in the simulation.

-New smoke effects are awesome!

-New sound engine is much better, but still lacking in the cinematic flyby part and positional audio could be more pronounced imo.

-New weather system present a more gradual visibility system, but this might also be tied to the new terrain and lighting system. Still, the new clouds look great. I did see some annoying popup clouds, though.

Very happy with my first impression!!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 31, 2018, 05:27:42 PM
Started downloading 2.5 tonight when I got home from work - that was 5 hours ago and it's less than half way done (18GB out of 46GB).

Goodnight  :hug:
Title: Re: DCS Discussion
Post by: Nefaro on January 31, 2018, 08:53:46 PM
Quote from: Yskonyn on January 31, 2018, 03:36:48 PM
I had a chance to sit down with 2.5 beta tonight and oh my!  :smitten:

-The new Caucasus terrain is just great. Very nice and realistic looking mesh now. Roads flow much more naturally, mountains look like one and it really gets a good showoff with the new lighting system at dawn or dusk. Very pretty!

-The new spotting system works well! Ground units might be a tad too easy to find now, but on the flipside air to air engagements just prior to the merge are much more realistic now in terms of being able to spot the other guy or not. When glinting gets added the system is the best in the simming world imo.

-The new trees look a bit rough close up, but actually look very realistic higher up. Their density is insane; DCS finally has Cliffs of Dover like tree density and it doesnt hurt performance.
Trees now also block Line of Sight, but remain uncollidable to ground units. Smart thing to avoid pathfinding woes and unneccessary calculations while still enabling their core function in the simulation.

-New smoke effects are awesome!

-New sound engine is much better, but still lacking in the cinematic flyby part and positional audio could be more pronounced imo.

-New weather system present a more gradual visibility system, but this might also be tied to the new terrain and lighting system. Still, the new clouds look great. I did see some annoying popup clouds, though.

Very happy with my first impression!!


The lighting improvements were SO needed.  Can't wait for the glint effects to be added.

The smoke and dirt thrown from explosions is impressive, from what little I've seen.  :smitten:

I think it still has the huge lag freezes, in multiplayer, when someone spawns into an aircraft.  Not good at all when you're flying down on the deck and the server stops sending you packets for 3 to 5 seconds.  :hide:
Title: Re: DCS Discussion
Post by: MikeGER on February 01, 2018, 03:43:46 AM
THX for the info and head up  guys O0

i think i don't have the disk space for two separate installs atm ...i even have to clean up a HDD for just the patch
and no way it fits no my SSD and i think an install on my large USB (3?) drive is not a good ideal
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 01, 2018, 06:45:48 AM
The install procedure works well, but its just a bear...man. Downloading, unpacking, installing, runtime...it takes 5 hours. Caused space problems for me too and I had to jockey things around between SSD and main storage drive.

...and don't forget..the Nevada module alone is another 30GB. 
Title: Re: DCS Discussion
Post by: JudgeDredd on February 01, 2018, 04:42:07 PM
Sh!t.

I had 1.5 on my normal drive because I hardly fired it up and had 2 on my SSD. Now - after many hours of download and a couple of hiccups - I've got 2.5 on my normal drive and plenty of space on my SSD!!

:pullhair:

I'll give it a go on my normal drive - but I've got a sneaking suspicion I'll want to uninstall and reinstall on my SSD. Just as well the rugby is on this weekend  :dreamer:
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 01, 2018, 05:05:31 PM
Quote from: JudgeDredd on February 01, 2018, 04:42:07 PM
Sh!t.

I had 1.5 on my normal drive because I hardly fired it up and had 2 on my SSD. Now - after many hours of download and a couple of hiccups - I've got 2.5 on my normal drive and plenty of space on my SSD!!

:pullhair:

I'll give it a go on my normal drive - but I've got a sneaking suspicion I'll want to uninstall and reinstall on my SSD. Just as well the rugby is on this weekend  :dreamer:

I had the same issue! I had 1.5.8 beta on my SSD and 2.1 Alpha on my normal drive. Ultimately, I ended up with 2.5 on my normal drive. At 46GB + 30GB plus for the modules, I just can't have all that on a 250GB SSD drive. I'll let you know if I perceive a performance drop.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 01, 2018, 05:34:29 PM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 02:30:30 AM
Just a heads up: the reason people flocked to SSD's for DCS was the notorious microstutter issues. I expect you guys will get this again on the normal HDD's .
Title: Re: DCS Discussion
Post by: MikeGER on February 02, 2018, 03:04:23 AM
Quote from: JudgeDredd on February 01, 2018, 05:34:29 PM
I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

i don't use Chrome and still the vanilla DCS 1.58

but i have this phenomena sometimes when closing Battlefront2 and that Origin launcher screen thingi in the background don't shut itself down, hangs or had a soft crash

so i guess in your case also some task (from whatever application ....could be the DCS launcher) has crashed and hinders the reboot
   
Title: Re: DCS Discussion
Post by: JudgeDredd on February 02, 2018, 04:05:01 AM
It might not be DCS of course. I only stated it because it happens everytime I exit DCS. It could be another app...I'm still looking.

Yskonyn - perhaps that was linked to memory as well. If it can't load all the data into memory, it's going to be paging it. Reading from a normal HD is going to be slower than reading from an SSD. I've put 16GB of memory in my machine now and those stutters I had vanished into thin air.

Reading from a normal HD will still be an issue. A quick check last night showed it took around 2 minutes from clicking the icon to DCS main page loading. I downloaded 2.5 installer last night and ran DCS and it loaded in 10 seconds. Admittedly, there were no modules installed and I've left my machine currently doing that. But I am just talking about going from icon to main DCS page...I can't see modules having that much of an impact.

When the modules are installed by the time I get home tonight, I'll give an update. I will have 2.5 installed on my normal HD and also my SSD and I'll see how they compare. The SSD is never going to come out worst here though  ^-^


I'm just so chuffed they've amalgamated these now. Great gaming ahead.
Title: Re: DCS Discussion
Post by: MikeGER on February 02, 2018, 04:38:07 AM
- on microstutters in 2.5 (and possible workarounds)

https://forums.eagle.ru/showthread.php?p=3377485
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2018, 07:09:10 AM
The only difference I've noticed is with load times. It took a rather noticeably long time to load a basic training flight. However, once loaded, performance was great and I didn't perceive any difference between SSD and the standard drive.
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 09:51:06 AM
Specially for Jarhead!
Title: Re: DCS Discussion
Post by: Pete Dero on February 02, 2018, 10:01:04 AM
Quote from: Yskonyn on February 02, 2018, 09:51:06 AM
Specially for Jarhead!



Link in your post doesn't seem to work (part of the youtube adress is missing).
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2018, 10:25:11 AM
Thanks. Fixed.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2018, 02:27:24 PM
Quote from: Yskonyn on February 02, 2018, 09:51:06 AM
Specially for Jarhead!


Very interesting. VTOL VR is still very far ahead in terms of how the player interacts with the cockpit switches and controls, but this is a very good development to see.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 02, 2018, 04:12:36 PM
For anyone that's interested, I've just tried, from a fresh reboot, loading DCS 2.5 from a normal HD drive and with another fresh reboot, loaded it from my SSD.

Normal HD
Loading the game (to main game screen) - 2 mins 52 secs
Load the Mission Editor - 50 secs
Load AV8B Caucasus mission in editor - 2 secs
Load AV8B Nevada mission in editor - 1 min 35 secs
Load AV8B Caucasus mission to fly - 3 mins 9 secs

SSD
Loading the game (to main game screen) - 48 secs
Load the Mission Editor - 35 secs
Load AV8B Caucasus mission in editor - 1 sec
Load AV8B Nevada mission in editor - 41 secs
Load AV8B Caucasus mission to fly - 43 secs

I haven't played a mission with either - actually flown - but as I said, you're unlikely to notice a difference whilst playing if you have 16GB of memory or more. If you have less, then you will likely notice some "in game" issues whilst the system moves stuff in and out of RAM and off your hard disk.


Also - that thing with Chrome is still happening with a load of startup programs removed - and it only happens after running DCS and only happens with Chrome...IE is fine. So I'm going to mention it on DCS forums.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 16, 2018, 11:51:16 AM
Glad to see in the latest news letter that load times is something they are working on for the full release.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 16, 2018, 02:30:22 PM
God damn I want to fly this...

Title: Re: DCS Discussion
Post by: mirth on February 16, 2018, 02:37:55 PM
I want have its babies.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 16, 2018, 02:51:32 PM
I'm just waiting...patiently
Title: Re: DCS Discussion
Post by: Toonces on February 16, 2018, 04:39:28 PM
I didn't watch the video, but if you're navigating your Hornet by ADF you are having a really, really bad day.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 16, 2018, 04:56:04 PM
This is pretty cool - an hour long mind

Title: Re: DCS Discussion
Post by: Nefaro on February 18, 2018, 03:10:31 AM
Quote from: JudgeDredd on February 16, 2018, 04:56:04 PM
This is pretty cool - an hour long mind

<..vid..>

They have a big Team PvP match on Sundays.  Fun watching the replay of the action on YT later on.  O0
Title: Re: DCS Discussion
Post by: Apocalypse 31 on February 18, 2018, 01:41:01 PM
I really dig their videos.

I especially enjoy how they merge DCS and ArmA missions from different perspectives.
Title: Re: DCS Discussion
Post by: Toonces on February 21, 2018, 10:21:59 PM
For your consideration:

Title: Re: DCS Discussion
Post by: Skoop on February 21, 2018, 11:42:52 PM
^ Have it, works great. The programming software manual finally got translated from Russian.  It's insane the amount of stuff you can program it to do, I don't even use most of it cause it's almost like cheating. 

I really just got it it because I wanted the smoothest feel possible, and it definitely has that.
Title: Re: DCS Discussion
Post by: Toonces on February 21, 2018, 11:51:49 PM
You need to expand on that.  I'm not seeing a lot of non-English stuff, and this is something the hardcore will be interested in.
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 01:37:21 AM
VKB is a Russian company and for years they produce these elite level controllers with powerful programing software. You could do things like make your aircraft trim on axis that didn't even have trim in RL.  I could never do much with the software cause the manual was always released in Russian until last month they finally released one in English.  It's still super complicated to do some of the technical programing. 

I really just use the in game programing like every one else and it works great for that.

I also like the spring / Cam system they use, far smoother than the warthog.  Comes with sets of different cams and springs with built in dampeners so you can dial in exactly how much tension / resistance you want.
Title: Re: DCS Discussion
Post by: Yskonyn on February 22, 2018, 12:09:17 PM
Is the Modern Combat Grip plastic or metal?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 12:33:22 PM
Metal internals, metal trigger, metal brake lever.  The exterior is plastic, but it's pretty tough and well made. The warthog might have a metal exterior, but it's a facade.  It's internals are low grade and I've hade tons of problems with mine, that's why I switched to VKB.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 22, 2018, 12:38:02 PM
How much? How about a throttle?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 12:42:02 PM
They have a throttle in the planning phase but that will be a year away.  I just use my warthog throttle, which works fine.
Title: Re: DCS Discussion
Post by: Yskonyn on February 22, 2018, 02:56:26 PM
They also offer the Gunfighter base with an adapter to mount your Warthog stick.
This would be my prefered setup. All metal cam system for its gimbals, but the Warthog grip.
If I would go this route, would the device be recognised as a Warthog stick still or does the Gunfighter base has its own USB ID? In other words, are the electronics housed inside the stick or the base?
Title: Re: DCS Discussion
Post by: Skoop on February 22, 2018, 03:24:47 PM
VKB sells the adapter that you have to install inside the warthog grip.  Once that's done, it's compatible to connect to the gunfighter base and is recognized as a gunfighterVKB.  It will no longer be identified as a warthog.
Title: Re: DCS Discussion
Post by: Yskonyn on February 23, 2018, 02:23:34 PM
Thanks Scoop. I might hold off then.
Getting the 'long' and 'short' bindings into DCS for the TMS and the like might be a pain in the ass to configure . I am not sure I have the will to figure that stuff out.
My Warthog is from the first batch run and it has no stiction and no issues.
Title: Re: DCS Discussion
Post by: Nefaro on February 24, 2018, 09:55:23 AM
Quote from: Jarhead0331 on February 22, 2018, 12:38:02 PM
How much? How about a throttle?

https://vkbcontrollers.com/?product_cat=gunfighter-series

:o
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 24, 2018, 10:02:29 AM
Thanks...might be too much stick for me.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on March 02, 2018, 01:01:56 PM
Eagle Dynamics just announced that their long time, heavy handed, immature forum moderator, SithSpawn has been promoted to community manager.

He also changed his name to NineLine.

New name. Same rules. He is one of the reasons I avoid the official ED forums. Unfortunately, they have also infiltrated r/Hoggit and bans are handed out like candy now too.
Title: Re: DCS Discussion
Post by: Pete Dero on March 06, 2018, 07:46:37 AM
Title: Re: DCS Discussion
Post by: JudgeDredd on March 06, 2018, 09:59:14 AM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 10:37:16 AM
So much awesome.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 04:29:41 PM
Quote from: JudgeDredd on March 06, 2018, 09:59:14 AM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 04:35:22 PM
Quote from: Nefaro on March 06, 2018, 04:29:41 PM
Quote from: JudgeDredd on March 06, 2018, 09:59:14 AM
oh sweet baby Jesus  :notworthy:

I hope they release this sooner rather than later

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.

Do you seriously give a rats behind if the God damn AN/ASQ-228 ATFLIR targeting pod isn't 100% functional at the time of EARLY ACCESS release? I mean seriously...the thing looks beautiful and appears to fly really well too. If you demand exacting fidelity upon early access release, that's ok, but I don't see any reason to knock it at this point. The module is looking like it is shaping up to be one of the best to date.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 04:45:16 PM
Quote from: Jarhead0331 on March 06, 2018, 04:35:22 PM
Quote from: Nefaro on March 06, 2018, 04:29:41 PM

Ya know.. it will probably require another year of patching after first releasing in the "public beta" stage, right?

I'm just wondering which parts won't be working properly when it first arrives.  Still on the fence about getting it sooner rather than waiting out all the updates.

Do you seriously give a rats behind if the God damn AN/ASQ-228 ATFLIR targeting pod isn't 100% functional at the time of EARLY ACCESS release? 

Yes.

Quote
I mean seriously...the thing looks beautiful and appears to fly really well too. If you demand exacting fidelity upon early access release, that's ok, but I don't see any reason to knock it at this point. The module is looking like it is shaping up to be one of the best to date.

I'll get it at some point.   Sexayy. 

I don't need exacting fidelity.  Actually, I've mentioned that I'm quite happy with FC3 levels of detail in DCS.  However, if I'm going to spend the time learning all this stuff, I'd prefer to do it when it's all finalized and I don't have to adjust old habits in tandem with updates. 

I'm also less excited about doing early access these days.  I think it's a great way for developers to get a wide range of testers to find & break stuff so it can be fixed.  Just not as excited to do it myself, nowadays.   Despite the temptation.   :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 04:48:08 PM
^Well, that actually makes sense when you put it that way. The Harrier was released with a bunch of systems non-functional, or implemented in temporary fashion. i find myself holding off on really delving into it. The higher fidelity study modules definitely take dedication to learn, so I do understand not wanting to learn...and relearn...and relearn...etc. etc.

However, I don't think that ED or some of the 3rd party devs should be knocked for releasing early...so long as they continue with steady progress. Personally, I'd prefer to at least explore the module and play around leisurely sooner, rather than later. Especially, with something that looks as outstanding as the Hornet.
Title: Re: DCS Discussion
Post by: Nefaro on March 06, 2018, 06:27:30 PM
Quote from: Jarhead0331 on March 06, 2018, 04:48:08 PM
^Well, that actually makes sense when you put it that way. The Harrier was released with a bunch of systems non-functional, or implemented in temporary fashion. i find myself holding off on really delving into it. The higher fidelity study modules definitely take dedication to learn, so I do understand not wanting to learn...and relearn...and relearn...etc. etc. 

I noticed my tendency to wait until a newly released game was patched up and fully functional before playing, fairly recently. 

Every time I purchase a newly released game, and notably Early Access/Beta titles, I just end up waiting until all the bugs and features have been implemented.  Continually putting it off until the updates start slowing down.

Realized I should probably just hang on to the money for awhile longer and just get them later.  Because, aside from satisfying some excited curiosity, those games just end up getting little attention until later anyway.

I'm thankful to have realized this habit of mine.  It took awhile to reduce my release day purchasing, and progress is good.  O0

Quote
However, I don't think that ED or some of the 3rd party devs should be knocked for releasing early...so long as they continue with steady progress. Personally, I'd prefer to at least explore the module and play around leisurely sooner, rather than later. Especially, with something that looks as outstanding as the Hornet.

I didn't intend to blast them for releasing an early access public beta.  As mentioned, I think it's a great way to help them find the bugs and put the community's feedback to use. 

Just wanted to reiterate that it's an early access beta, and we should keep that in mind when purchasing it anytime soon.  Some people don't mind, but others do. Hell, some new games or DLC should've had such warnings placed on them, at release, when pushed out the door too early but receiving further post-release development (TW Rome 2 being a good example).  They would've been given less grief, and likely more support, with such an admittance.
Title: Re: DCS Discussion
Post by: RyanE on March 06, 2018, 07:17:31 PM
How long do these planes typically stay in early access?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 07:18:15 PM
Yeah...I do this with guns. When a new model I'm interested in is released, I almost never rush out to get it. Invariably, there are several quirks or issues that get engineered out of the initial runs in subsequent generations. For some reason, this ethic has not transitioned for me  into games, as well... :D
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 07:19:28 PM
Quote from: RyanE on March 06, 2018, 07:17:31 PM
How long do these planes typically stay in early access?

its different for all of them because there are several different 3rd party developers releasing modules. However, I'd say most modules are in some state of beta at this point.
Title: Re: DCS Discussion
Post by: RyanE on March 06, 2018, 07:44:46 PM
I'm just curious if its three months, six months, a year.  Is the scale weeks, months, or years?  Typically, I mean. 

Is what you're saying that none have gotten out of beta?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2018, 07:49:53 PM
Quote from: RyanE on March 06, 2018, 07:44:46 PM

Is what you're saying that none have gotten out of beta?

Yup. Pretty much. I mean, $hit...DCS World is still in beta. Doesn't mean its not what is essentially a complete product. Its just still being improved.
Title: Re: DCS Discussion
Post by: Nefaro on March 16, 2018, 11:17:53 AM
Glad they've been working on these core issues.  Hopefully other stuff wasn't broken in the process.  :))

QuoteDCS World 2.5 Open Beta Update 4

Since the third update to the DCS World 2.5 Open Beta, the team has focused their efforts on loading time, memory leaks, and performance issues in the Open Beta. In this 4th update, we believe we have largely addressed these issues. For those taking part in the DCS World 2.5 Open Beta, we look forward to your feedback, and once we feel confident these issues have been resolved, we will move DCS World 2.5 out of Open Beta.




Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2018, 08:49:14 AM
I heard Igor Tishin the founder and CEO of Eagle Dynamics passed away. Very sad news. Despite so much negativity in certain circles over the state of DCS, he certainly has quite a legacy to be proud of in my opinion.

RIP, Igor...now you are truly soaring above the clouds.
Title: Re: DCS Discussion
Post by: Yskonyn on March 22, 2018, 06:55:29 PM
+1
Title: Re: DCS Discussion
Post by: JudgeDredd on March 23, 2018, 04:27:18 AM
Quote from: JudgeDredd on February 01, 2018, 05:34:29 PM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
For information, I've tied the above issue down to unplugging my X-52 Pro joystick. I don't know why, I don't know how...but it did it with DCS as mentioned above and I've since noticed it does it with IL2 Battle for Moscow/Stalingrad.

Basically, I can play the games fine. When I exit the game and unplug the joystick, Chrome looks like it becomes unresponsive, but it's actually mouse input. The mouse moves around the screen very laggy, clicking doesn't work and just produces an annoying beeping noise (lagged of course). Keyboard works fine.

I have yet to find a solution.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 23, 2018, 04:27:48 AM
Quote from: Jarhead0331 on March 22, 2018, 08:49:14 AM
I heard Igor Tishin the founder and CEO of Eagle Dynamics passed away. Very sad news. Despite so much negativity in certain circles over the state of DCS, he certainly has quite a legacy to be proud of in my opinion.

RIP, Igor...now you are truly soaring above the clouds.
Absolutely. Too young.  :notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on March 24, 2018, 09:54:56 AM
Quote from: JudgeDredd on March 23, 2018, 04:27:18 AM
Quote from: JudgeDredd on February 01, 2018, 05:34:29 PM
Ta

Can I ask if anyone else is having any issues after being in DCS?

I've just fired it up a few times tonight (testing performance) and each time I exit, I've went to go in Chrome...but all I get is a blank page. I can close chrome, but when I look at Task Manager, there's 5 sessions of chrome loaded (this seems normal...I've just rebooted and fired Chrome up and there's five sessions!!). I can close all but one of them. I then attempt to reboot and each time it says it's waiting for a task and doesn't say what the task is...so I click Force Restart...but it still just sits there and I have to soft reboot with the reset button.

I've tried this several times and whilst I don't want to put this at DCS's door - it is only happening when I've been in DCS and it happens every time. I can recreate it every time.

Also I saw nVidia was notifying me of an updated driver for my graphics card but when I tried to load the interface to get it, the interface wouldn't load.

I do have other things running and iirc D3DGear was a piece of software that caused an issue with a game some time ago (I think Project Cars 2)...so I will try an eliminate other programs. I'll update if I find the culprit

I just wanted to check if anyone else is noticing anything when they exit DCS.
For information, I've tied the above issue down to unplugging my X-52 Pro joystick. I don't know why, I don't know how...but it did it with DCS as mentioned above and I've since noticed it does it with IL2 Battle for Moscow/Stalingrad.

Basically, I can play the games fine. When I exit the game and unplug the joystick, Chrome looks like it becomes unresponsive, but it's actually mouse input. The mouse moves around the screen very laggy, clicking doesn't work and just produces an annoying beeping noise (lagged of course). Keyboard works fine.

I have yet to find a solution.
And I found this

https://www.reddit.com/r/EliteDangerous/comments/2vqkyk/x52_pro_installation_issue/
Title: Re: DCS Discussion
Post by: JudgeDredd on March 31, 2018, 07:05:42 AM
Who needs viagra.....

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 31, 2018, 08:15:54 AM
^That video IS viagra.

BRRRRRRRRRRRRRRRRTTT...
Title: Re: DCS Discussion
Post by: Nefaro on April 02, 2018, 05:21:42 AM
Tomcat time approaches..

Title: Re: DCS Discussion
Post by: JudgeDredd on April 02, 2018, 06:04:11 AM
^ I feel the need......
Title: Re: DCS Discussion
Post by: Pete Dero on April 05, 2018, 06:56:23 AM


This is a work-in-progress look at the alphas of DCS: F/A-18C Hornet and DCS: Persian Gulf Map
Title: Re: DCS Discussion
Post by: JudgeDredd on April 14, 2018, 12:01:00 AM
Pre pruchase the Persian Gulf map for 20% off

And if you're not tempted...here's a tease
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2018, 07:26:17 AM
The Hornet must be very close. Very tempted to pre purchase at this point.
Title: Re: DCS Discussion
Post by: Yskonyn on April 15, 2018, 10:43:39 AM
Be mindful that it will not sport a fully functional avionics set when it is made available as early access.
Title: Re: DCS Discussion
Post by: Nefaro on April 15, 2018, 12:39:04 PM
Quote from: Jarhead0331 on April 14, 2018, 07:26:17 AM
The Hornet must be very close. Very tempted to pre purchase at this point.

Quote from: Yskonyn on April 15, 2018, 10:43:39 AM
Be mindful that it will not sport a fully functional avionics set when it is made available as early access.

This.

Their last F-18 update I read, last month, mentioned that they were preparing to begin work on the F-18's master modes.  A-A, A-G, Nav, etc. 

Looks like she's got quite a ways to go before being finished, much less ironed out bug-wise.  It made me think I'll just wait until it's all functioning & such later on, before I pick it up.  Can get my fix flying vicariously through the hordes of vids which will be made in the meantime.  :)


Have put DCS on the back burner for the moment anyway.  Until I pick up a new monitor in another month or two.  It's still difficult to spot in DCS with my current oldie - time to upgrade.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 15, 2018, 02:09:33 PM
1. Who cares. It will still be fun to fly around, even if every system in the aircraft isn't modelled to exacting detail straight out of the gate. Honestly, I'm not the kind of player who would notice anyway. It will look awesome and I'll be landing on carriers while you guys are grumbling about the number of rivets.

2. It's on sale now. You know you'll want it once it's available, and you'll just end up paying full price for it.
Title: Re: DCS Discussion
Post by: Yskonyn on April 17, 2018, 03:28:45 AM
Heh make no mistake! I have already forked over the moneh!  :bd:
Title: Re: DCS Discussion
Post by: JudgeDredd on April 17, 2018, 04:11:55 AM
In summary from JH...
All of the above  O0
Title: Re: DCS Discussion
Post by: Skoop on April 18, 2018, 03:02:08 PM
Forked over the cash too...flying hornets and harriers on the straights of hormutz at day one will be epic.  Don't forget the tomcat will be along shortly as well.
Title: Re: DCS Discussion
Post by: RyanE on April 20, 2018, 11:45:21 AM
Thought this was interesting...

http://kriegsimulation.blogspot.com/2018/04/dcs-25-black-shark-requiem-for-old-times.html
Title: Re: DCS Discussion
Post by: Nefaro on April 20, 2018, 12:11:15 PM
QuoteIt never fails, mountain flying gives me that feeling of fighting in a cage. The collective is all the way up to my armpits by now.

QFT

Title: Re: DCS Discussion
Post by: Pete Dero on April 26, 2018, 08:43:28 AM
Updated yesterday to v 2.5.1

On of the changes : Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading.

This setting (DS on) makes me lose around 20 FPS ...   :'(


And also in the update :

Introduced two new features:

- The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged.

- New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 26, 2018, 08:45:06 AM
Pete...what graphics card do you have? Will this impact users with newer GFX cards?
Title: Re: DCS Discussion
Post by: mikeck on April 26, 2018, 08:53:37 AM
I wish I had the time and/or (mainly) the discipline to sit down and learn these games. I just can't do it. I can handle Flaming cliffs levels of detail but that it.
*le sigh*
Title: Re: DCS Discussion
Post by: Pete Dero on April 26, 2018, 08:58:01 AM
Quote from: Jarhead0331 on April 26, 2018, 08:45:06 AM
Pete...what graphics card do you have? Will this impact users with newer GFX cards?

Radeon R9 380X (4GB)   I have an older system but I achieved around 60 FPS with high settings until today.

According to the forums before the latest update many people turned of DS because of performance impact on all systems (especially when MSAA turned on).

VR users noticed the highest impact.  (e.g. https://forums.eagle.ru/showthread.php?t=187928)
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 02:54:17 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 07:11:48 AM
https://store.heatblur.com/products/dcs-ajs-37-viggen-by-leatherneck-simulations

50% off for the AJS 37 Viggen (sale is only on the developers site)
Title: Re: DCS Discussion
Post by: JudgeDredd on April 27, 2018, 08:55:10 AM
Quote from: Pete Dero on April 27, 2018, 02:54:17 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
I have the KA50, but I'm not sure I could remember how to setup the Shikval (in fact I don't know I ever could) - and also I don't know if I have 2.5.1. I won't have time to check this weekend, but if I get a chance at some point I'll have a look.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 27, 2018, 09:16:32 AM
I'm still running the open beta build of 2.5. It is presently the most current 2.5.1 version. Is there any reason to uninstall this and go with the retail build?
Title: Re: DCS Discussion
Post by: Yskonyn on April 27, 2018, 09:18:43 AM
2.5.1 is the newest version, but aparently it causes issues with A-10C TAD/SADL and the KA-50's Shkval screen.

There is no need to uninstall. You can user the updater.exe to revert or upgrade to a specific version at will, regardless of it being release or beta.
You can also use it to revert to a clean install.

Skatezilla created a tool that makes a UI for the updater.exe here:
https://forums.eagle.ru/showthread.php?t=160053&highlight=updater
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 09:23:54 AM
Quote from: JudgeDredd on April 27, 2018, 08:55:10 AM
Quote from: Pete Dero on April 27, 2018, 02:54:17 AM
If somebody who has the Ka 50 could please check what he has as a Shkval image after the 2.5.1 update (with the deferred shading).

All I'm getting now is a bright grey blur making it almost impossible to see any targets.
Changing Shkval settings in the cockpit (brightness, ..) didn't help.
I have the KA50, but I'm not sure I could remember how to setup the Shikval (in fact I don't know I ever could) - and also I don't know if I have 2.5.1. I won't have time to check this weekend, but if I get a chance at some point I'll have a look.

Thanks.

After checking their forums a bit more I'm finding more and more problems people are having, so I guess my problem is also related to this deferred shading not working as it should :

DS here to stay, good bye cockpits?
well it seems all those who couldn't see there instruments/lighting etc in cockpits are just doomed.

now we cannot switch DS off, so in a lot of pits, they are bleached out white, even turning the gamma down only helps a small amount.


https://forums.eagle.ru/showthread.php?t=207221

With DS on i have less 20 FPS not using VR

https://forums.eagle.ru/showthread.php?t=207051

In time, all cockpits will be redone so they look beautiful and realistic with Deferred Shadown turned on.

You can see here that ED has already acklowedged the issue for the Ka-50. I guess the Su-25T fixing is also a "top priority" as it is often the first module people get to play with. Third party devs will also update their aircrafts

https://forums.eagle.ru/showthread.php?t=206017
Title: Re: DCS Discussion
Post by: JudgeDredd on April 27, 2018, 09:35:29 AM
Well, bugger

Introducing changes to the overall environment (DCS World) and releasing it before making sure all modules can handle said changes/are updated is a very bad idea in programming.
Title: Re: DCS Discussion
Post by: RyanE on April 27, 2018, 09:44:38 AM
"New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login"

Like that's not gonna cause some issues during PC crashes.
Title: Re: DCS Discussion
Post by: Pete Dero on April 27, 2018, 10:22:10 AM
Quote from: JudgeDredd on April 27, 2018, 09:35:29 AM
Well, bugger

Introducing changes to the overall environment (DCS World) and releasing it before making sure all modules can handle said changes/are updated is a very bad idea in programming.

Wish I read this before installing 2.5.1  https://forums.eagle.ru/showpost.php?p=2249076&postcount=2

The Current Release Version is : 2.5.0.15365
The Current Open Beta Version is 2.5.1.16543


Going back to 2.5.0 ...   (I also use the app Yskonyn mentioned and can recommend it - use the Advanced Update Options Panel to go back to a previous version)
Title: Re: DCS Discussion
Post by: Nefaro on April 27, 2018, 04:47:37 PM
They apparently added the Chinese version of the Su-27 Flanker, the J-11A.

From what I gathered, the most notable change in DCS is that the J-11A will be able to carry R-77 AHMs.  That should make the F-15 vs Su-27 multi-player BVR more interesting.  Once their gfx tinkering is done, anyway.  Sounds like I'll be sticking with 2.5.0 if I go Air Quake soon.

https://forums.eagle.ru/showthread.php?p=3465662
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 11, 2018, 10:19:25 AM
The Hornet and the Persian Gulf map are confirmed to be coming this month! I was so excited when I read confirmation of this that I may have peed a little...
Title: Re: DCS Discussion
Post by: JudgeDredd on May 12, 2018, 08:11:35 AM
 O0

Just picked me up some Persian Gulf terrain  ;D
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 12, 2018, 08:19:00 AM
Against my better judgement, strongly thinking of picking up the Hornet, especially while  it is a little cheaper......I just want to love these games, but I always struggle with the complexity....anybody know how long the Hornet and Persian Gulf map will remain on sale?  Up until release I am guessing?
Title: Re: DCS Discussion
Post by: Yskonyn on May 12, 2018, 08:27:12 AM
I seem to recall once early access has been made available (later this month) the price will rise.
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 12, 2018, 08:42:34 AM
Quote from: Yskonyn on May 12, 2018, 08:27:12 AM
I seem to recall once early access has been made available (later this month) the price will rise.

Thanks...I watched a video and I believe they confirmed what you said....available until early access later this month.....decisions, decisions, decisions.
Title: Re: DCS Discussion
Post by: Pete Dero on May 13, 2018, 03:19:38 AM
2 new videos in less than 24 hours ...



Title: Re: DCS Discussion
Post by: Pete Dero on May 13, 2018, 03:25:44 AM
And the Grim Reapers got early access ..








Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 12:53:29 AM
I fired up DCS yesterday and went for a run in the Harrier. I noticed a couple of things...

Anyone else? I'm kind of sceptical of the first issue and wondered if it was my (broken?) joystick which still forces me to hard reboot my system when I unplug it. I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).
Title: Re: DCS Discussion
Post by: Yskonyn on May 14, 2018, 02:03:08 AM
The fuel shutoff lever is finnicky in the Harrier. Its not a bug, but the lever is hard to see and when going all the way to idle/cutoff the lever pops back into the shutoff position.
Read up on it in the manual and see how it works (mechanically). It causes me to raise my eyebrows on several occasions as well and, like you, I was puzzled why I couldn't fire the engine up at first.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 02:13:41 AM
Thanks Yskonyn  O0

The fuel shut off lever is the big yellow and black striped lever left side behind the pilot isn't it? That was definitely down...and on at least one occasion, I restarted the process - so I guess it "failed" a second time.

But iirc none of those times did I notice the lever "popping" back up.

I'll have a read around though...see what I can do to "unstick" it.
Title: Re: DCS Discussion
Post by: Yskonyn on May 14, 2018, 03:36:47 AM
You should also check the DEC switch.
And there is a hard to see black lever next to the throttle. I can't remember is that is the actual DEC switch, but its the 'popping back' one I mentioned in my previous post.
Once you discover how it works and when it clicks back, starting the Harrier becomes easy.
Sorry I can't be more detailed, haven't started it up in a long while now, but if you require more info I can assist later.
Title: Re: DCS Discussion
Post by: Pete Dero on May 14, 2018, 03:51:52 AM
Quote from: JudgeDredd on May 14, 2018, 12:53:29 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 03:57:29 AM
Quote from: Pete Dero on May 14, 2018, 03:51:52 AM
Quote from: JudgeDredd on May 14, 2018, 12:53:29 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)
Thanks Pete. Do they connect to each other or do they have individual USB connections?
Title: Re: DCS Discussion
Post by: Pete Dero on May 14, 2018, 04:19:57 AM
Quote from: JudgeDredd on May 14, 2018, 03:57:29 AM
Quote from: Pete Dero on May 14, 2018, 03:51:52 AM
Quote from: JudgeDredd on May 14, 2018, 12:53:29 AM
I'm really going to have to get another stick and unfortunately it'll probably be nothing fancy (not that I use all the controls on this stick).

I recently got this one and I'm pleased with it : https://www.amazon.de/Thrustmaster-T16000M-HOTAS-System-Software/dp/B01H6KXGDY/ref=sr_1_1?ie=UTF8&qid=1526286801&sr=8-1&keywords=thrustmaster+t16000m

Paid 105 € for a new one (Amazon Germany was the lowest price for me - Amazon UK sells it for around 140 €)

Thanks Pete. Do they connect to each other or do they have individual USB connections?

2 USB connections are required.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 14, 2018, 04:31:00 AM
Someone mentioned (here and I've seen it elsewhere) that it could be drawing too much power from the USB system...so I'm buying an AC USB hub to start - see if that helps.

If it doesn't then it's driver/hardware related and I'll look to replace. I've already tried different drivers for it which didn't work.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 07:01:52 AM
I think I'm going to drop the Harrier for a bit.

The startup is really, really fickle. Whenever I start on the ramp, either the engine won't spool at all (I've left the throttle all the way back and don't touch it) or, like last night, the engines spooled but when I applied throttle, there was no increase in power (no noise, no movement, no RPM increase). It's hit and miss whether it'll start.

Admittedly, it might be down to joystick issues. I might try

I used to be able to start it everytime and I have the startup down pat though I do admit it might be the video I watched had the engine start as it was modeled back then and there may be something else now enabled as the model goes through beta that I'm missing.

Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 07:09:52 AM
Two questions on DCS related to 2 different things...

1. Does anyone feel that landing the Harrier is like landing an elephant that's got butterfly wings? My experiences so far have resulted in ending up in the drink. My approach is superb. My velocity, thrust and height control is excellent. I'm approaching the landing craft and suddenly it starts to sway - first one way then another. In my vein attempt to push the landing, I often end up clicking the landing craft and ending up swimming home. But everything was going great. I was in full control until those last 20 seconds or so.

2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

I mean - in this guy's video, he's getting down very low to get that cross and putting himself in real danger from small arms or AA fire (skip to 8:10)

Title: Re: DCS Discussion
Post by: Pete Dero on May 24, 2018, 07:18:20 AM
Quote from: JudgeDredd on May 24, 2018, 07:09:52 AM
Two questions on DCS related to 2 different things...

1. Does anyone feel that landing the Harrier is like landing an elephant that's got butterfly wings? My experiences so far have resulted in ending up in the drink. My approach is superb. My velocity, thrust and height control is excellent. I'm approaching the landing craft and suddenly it starts to sway - first one way then another. In my vein attempt to push the landing, I often end up clicking the landing craft and ending up swimming home. But everything was going great. I was in full control until those last 20 seconds or so.

2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

Maybe this can help :

Harrier landing :







CCIP :






Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 07:55:29 AM
Well - admittedly whilst I've watched a few, I haven't seen those Harrier ones.

All bookmarked - thx  O0
Title: Re: DCS Discussion
Post by: jomni on May 24, 2018, 08:17:09 AM
Quote from: JudgeDredd on May 24, 2018, 07:09:52 AM
2. When bombing in any aircraft, I think it's CCIP mode that has a circle at the end of the vertical line (I don't know the terminology). More often than not that circle is not visible until the last minute when over the target or is not visible at all. My question is, how do you get that circle visible if you are - say - at angels 10? I want to keep myself out of harms way so I want to bomb the target from up high. It seems the only way I can do that (and get the bombing reticule in the HUD) is to dive. Is that right? Are you always having to dive?

CCIP is always used for dive bombing.  For level bombing, use CCRP if your HUD has that mode.
Title: Re: DCS Discussion
Post by: Yskonyn on May 24, 2018, 09:48:51 AM
CCIP only works with high angles of dive. 45 degrees nose down is not uncommon.
It's a legacy system and not used very much IRL anymore. CCRP is a much more efficient and safe option, but it requires SPI (Sensor Point of Interest) which makes it a chore for moving targets.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 09:53:31 AM
Cool. Thanks both.  :notworthy:
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 10:48:13 AM
^Already posted above.
Title: Re: DCS Discussion
Post by: Pete Dero on May 24, 2018, 11:05:18 AM
Quote from: Jarhead0331 on May 24, 2018, 10:48:13 AM
^Already posted above.

I was watching it now on their channel and noticed they used CCIP so I posted it without much thinking ...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 11:35:58 AM
Quote from: Pete Dero on May 24, 2018, 11:05:18 AM
Quote from: Jarhead0331 on May 24, 2018, 10:48:13 AM
^Already posted above.

I was watching it now on their channel and noticed they used CCIP so I posted it without much thinking ...

No problemo. Duplicate removed.
Title: Re: DCS Discussion
Post by: JudgeDredd on May 24, 2018, 04:47:00 PM
I flew through a wee arch at the end of The Palm Jumeirah  :coolsmiley:

Title: Re: DCS Discussion
Post by: mbar on May 24, 2018, 08:15:26 PM
<coffee spills on lap>

"MAVERICK!"
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2018, 08:31:10 PM
Wouldn't it be awesome if they surprise released the hornet tomorrow?
Title: Re: DCS Discussion
Post by: JudgeDredd on May 25, 2018, 12:37:09 AM
Quote from: mbar on May 24, 2018, 08:15:26 PM
<coffee spills on lap>

"MAVERICK!"
I did think about asking permission to buzz the local populace  :2funny:
Title: Re: DCS Discussion
Post by: JudgeDredd on May 25, 2018, 12:37:26 AM
Quote from: Jarhead0331 on May 24, 2018, 08:31:10 PM
Wouldn't it be awesome if they surprise released the hornet tomorrow?
:dreamer:
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 25, 2018, 05:41:40 AM
With my bad luck it will be released this weekend...because I won't be able to play it since will be out of town:(
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 26, 2018, 06:46:32 AM
I made a custom mission with an F-5E touring the cost of Dubai. What an amazing map. They really broke the mold with this one.
Title: Re: DCS Discussion
Post by: RyanE on May 27, 2018, 07:33:47 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?
Title: Re: DCS Discussion
Post by: Pete Dero on May 27, 2018, 07:54:53 AM
Quote from: RyanE on May 27, 2018, 07:33:47 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?

You need the beta version for these :

https://www.digitalcombatsimulator.com/en/news/2018-04-27_DCS251/


Chinese Asset Pack for DCS World

China Asset Pack (CAP) is a free add-on for DCS World developed by Deka Ironwork Simulations. It contains several AI aircrafts, ground and navy units, as well as weapons that have served or are currently serving in China. Deka Ironwork will keep on expanding the asset pack and add more AI units in the future.

One of the most exciting features is the Shenyang J-11A (歼-11A) known to NATO as the Flanker B+ whose airframe is based on the Sukhoi Su-27. With 2.5.1, access to this flyable aircraft is available to those who own Flaming Cliffs 3 for DCS World and later on to those that own the Su-27 Standalone.

Key features that make the J-11A unique are:
    3D Model changes (New LODs, Pilot and other features)
    Lighting (Nose gear, Landing Lights and more)
    Windshield
    Air-to-Air Weapons and Pods (RKL-609 ECM Pod & the R-77 Medium range missile)
    Dual Rack for Rockets & Bombs

https://forums.eagle.ru/forumdisplay.php?f=587
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 27, 2018, 07:55:55 AM
Quote from: RyanE on May 27, 2018, 07:33:47 AM
I saw that the devs have talked about a "Flaming Cliffs 4" with some new "non-professional" avionics and such.  But I can't find anything official about it.  Did anyone else see anything official?

No details but appears the developer confirmed it was coming in some interview

https://www.google./amp/s/stormbirds.blog/2018/05/22/speculation-and-thoughts-on-dcs-flaming-cliffs-4/amp/
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 27, 2018, 07:01:50 PM
I just want to reiterate how wonderful the Persian Gulf map is. I'm enthralled by the coast of Dubai. The map is a must have for anyone who flies DCS. I really cannot wait to fly over it with the F/A-18C.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 11:10:26 AM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

:notworthy: :notworthy: :notworthy:
Title: Re: DCS Discussion
Post by: Pete Dero on June 01, 2018, 01:03:14 PM
Quote from: Jarhead0331 on June 01, 2018, 11:10:26 AM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

:notworthy: :notworthy: :notworthy:

And how are we supposed to learn all those modules ?   :pullhair:   :))
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 01:20:17 PM
Quote from: Pete Dero on June 01, 2018, 01:03:14 PM
Quote from: Jarhead0331 on June 01, 2018, 11:10:26 AM
Quote
"We've been silent for a while and want to announce a new exciting change. Eagle Dynamics has been working hand in hand with Belsimtek for many years and together we have succeeded in creating some well-known products in the flight simulation community that we hope you enjoy. With the intent of further developing this success we have decided to align and strengthen our brand image under one banner, Eagle Dynamics. The team will remain unchanged and under the same leadership we are confident of delivering great new products to you. With the F-16C block 50, Mi-24P, AH-1S Huey Cobra and F-4E in the development pipeline, the future is very exciting. Together we look forward to taking Eagle Dynamics to the next level. Thank you."
The Belsimtek Tea

:notworthy: :notworthy: :notworthy:

And how are we supposed to learn all those modules ?   :pullhair:   :))

That is a very good problem to have in my book.
Title: Re: DCS Discussion
Post by: mbar on June 01, 2018, 01:50:27 PM
Quote

And how are we supposed to learn all those modules ?   :pullhair:   :))

But..but..F-4E  :bd:
Title: Re: DCS Discussion
Post by: Barthheart on June 01, 2018, 01:58:25 PM
Quote from: mbar on June 01, 2018, 01:50:27 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 02:15:07 PM
Quote from: Barthheart on June 01, 2018, 01:58:25 PM
Quote from: mbar on June 01, 2018, 01:50:27 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!

Shut your whore mouth and show some respect! The F-4E is badass!  :knuppel2:
Title: Re: DCS Discussion
Post by: Barthheart on June 01, 2018, 02:25:44 PM
Quote from: Jarhead0331 on June 01, 2018, 02:15:07 PM
Quote from: Barthheart on June 01, 2018, 01:58:25 PM
Quote from: mbar on June 01, 2018, 01:50:27 PM

But..but..F-4E  :bd:

Proof that with enough thrust, even a brick can fly!

Shut your whore mouth and show some respect! The F-4E is badass!  :knuppel2:

LOL. I agree completely, one of my favourite planes of that era.... but it's still has the aerodynamics of a brick.....
Title: Re: DCS Discussion
Post by: Toonces on June 01, 2018, 04:44:00 PM
Man, that's a bunch of Must Buys right there.
Title: Re: DCS Discussion
Post by: mikeck on June 01, 2018, 09:43:27 PM
I've played FC3 but never had the patience to learn any DCS aircraft. BUT, I might start once the AH-1 SuperCobra is out.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2018, 09:49:52 PM
Quote from: mikeck on June 01, 2018, 09:43:27 PM
I've played FC3 but never had the patience to learn any DCS aircraft. BUT, I might start once the AH-1 SuperCobra is out.

The AH-1S is not the SuperCobra, unfortunately. I'm pretty sure the S model is older than the SuperCobra.
Title: Re: DCS Discussion
Post by: jomni on June 02, 2018, 08:45:06 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 02, 2018, 08:46:48 AM
Quote from: jomni on June 02, 2018, 08:45:06 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.

Check out my last post in the F-18 thread, Jomni. The F-18 is definitely the right aircraft to invest valuable simming time in. It does it all and it is so exciting to fly.
Title: Re: DCS Discussion
Post by: jomni on June 02, 2018, 08:49:29 AM
Quote from: Jarhead0331 on June 02, 2018, 08:46:48 AM
Quote from: jomni on June 02, 2018, 08:45:06 AM
If there's that ONE plane that you will learn and fly (forever)... will it be the F/18? It's got a good balance of A-A and A-G capabilities.  I used to play a lot fo the A-10C before but it's a one trick wonder.  Then I flew the F-15, but sometimes, I want to do some ground pounding.

Check out my last post in the F-18 thread, Jomni. The F-18 is definitely the right aircraft to invest valuable simming time in. It does it all and it is so exciting to fly.

Yes, I saw it.  I'm going to buy this soon.
Title: Re: DCS Discussion
Post by: mbar on June 03, 2018, 10:20:35 PM
Something to try if you have the MiG-21 or F-5E  :wow: :hide:

Title: Re: DCS Discussion
Post by: Toonces on June 05, 2018, 03:26:42 PM
^ HA!  That's pretty bad ass!   :notworthy:
Title: Re: DCS Discussion
Post by: mbar on June 07, 2018, 01:08:55 PM
Here is a helpful tool to visualize how the F-15C radar works. Applicable to the F/A-18, F-5E. Helped me make better sense of that square display.

https://tawdcs.org/radar-f15/ (https://tawdcs.org/radar-f15/)

Video tutorial of tool
Title: Re: DCS Discussion
Post by: DoctorQuest on June 07, 2018, 04:40:36 PM
That is just pretty darned cool. Really would be applicable to any flight sim with a reasonably sophisticated radar model.

Nice find, mbar.
Title: Re: DCS Discussion
Post by: mbar on June 21, 2018, 11:57:41 AM
"Between 21 June and 5 July, save 50% off on most DCS World titles from our e-Shop!"
<:-) :bd:
Title: Re: DCS Discussion
Post by: mbar on June 25, 2018, 02:54:53 PM
I'm buying the F-5E and the Normandy 1944 Map + WWII Assets Pack as I have all WWII fighters except the spitfire. I'm looking at NTTR but I have the Gulf so would I just be looking at more sand? (NTTR used to be the go-to map for DCS 2.x)
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2018, 03:09:28 PM
I think Nevada is a great map. Its got Vegas, Nellis AFB, etc. Totally worth having in my opinion.

Its true though...the Gulf map blows everything away, and its hardly all sand. Really diverse terrain...Flying around Dubai still has not gotten old.
Title: Re: DCS Discussion
Post by: mbar on June 25, 2018, 03:36:17 PM
Are there currently more missions available for most modules in NTTR or about the same? (excluding the missions like Red Flag that can be bought)
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 25, 2018, 06:31:51 PM
So the Harrier.....any thoughts on this one?  Would love to get it, but seems like it has been in early access forever......I assume one day it will get finished.  How far along is it?  Worth it even if the Hornet takes up a good amount of time?
Title: Re: DCS Discussion
Post by: Pete Dero on June 26, 2018, 02:59:47 AM
Quote from: mbar on June 25, 2018, 03:36:17 PM
Are there currently more missions available for most modules in NTTR or about the same? (excluding the missions like Red Flag that can be bought)

I think most are for the Caucasus map as this one is the oldest available map.  Least amount of content seems to be for the Normandy map. 
But many free missions and campaigns are obsolete as DCS updates the game.  Campaigns you bought should get updates but others might no longer work as planned.

With the quick mission generator you can quickly set up your own missions (and then there is the editor to build missions from scratch) so content shouldn't be an issue.
Remember many campaigns are 50% off for the summer sale.
Title: Re: DCS Discussion
Post by: Pete Dero on June 26, 2018, 03:07:41 AM
Quote from: Grim.Reaper on June 25, 2018, 06:31:51 PM
So the Harrier.....any thoughts on this one?  Would love to get it, but seems like it has been in early access forever......I assume one day it will get finished.  How far along is it?  Worth it even if the Hornet takes up a good amount of time?

Half of the modules in the store are in early access so don't let that stop you. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 26, 2018, 05:37:13 AM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it. They should have had some of these at EA release, and certainly by now. Cold start, VTOL, etc. I find these missions and walk-throughs are invaluable. Not having them hampered my learning of the aircraft and I just didn't have the incentive to learn it from youtube. The training missions for the hornet, for instance, are fantastic.
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 26, 2018, 04:30:18 PM
Quote from: Jarhead0331 on June 26, 2018, 05:37:13 AM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it. They should have had some of these at EA release, and certainly by now. Cold start, VTOL, etc. I find these missions and walk-throughs are invaluable. Not having them hampered my learning of the aircraft and I just didn't have the incentive to learn it from youtube. The training missions for the hornet, for instance, are fantastic.

Thanks, I took the plunge so hoping all these aircraft eventually make it out of early access....but good price to give it a shot.
Title: Re: DCS Discussion
Post by: JudgeDredd on June 29, 2018, 07:50:46 AM
RIO AI for the Tomcat

Title: Re: DCS Discussion
Post by: Millipede on June 29, 2018, 11:17:46 AM
Does anyone know if the F-14 is going to be multi-player capable, pilot and RIO in the same plane?
Title: Re: DCS Discussion
Post by: Skoop on June 29, 2018, 02:02:23 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on June 29, 2018, 02:45:48 PM
Quote from: Jarhead0331 on June 26, 2018, 05:37:13 AM
The Harrier is great, but the thing that annoys me is that there are still no interactive training missions for it.

Lack of training missions is lame, but the aircraft isnt that complicated.

I was able to figure out almost everything in about 4 hours by watching YouTube videos. (I still suck at the 'L' in VTOL)

Weapon systems are easy, flight systems easy...I mean, HELL, USMC uses it!
Title: Re: DCS Discussion
Post by: Millipede on June 29, 2018, 04:32:25 PM
Quote from: Skoop on June 29, 2018, 02:02:23 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.

Thanks Skoop... I'm trying to develop patience so I'll just relax and sit back with my fingers crossed.
Title: Re: DCS Discussion
Post by: Nefaro on June 29, 2018, 06:29:45 PM
Quote from: Skoop on June 29, 2018, 02:02:23 PM
Multi crew MP AC is the intent.  I would assume it's a goal for the F14, there's other AC that need it as well...Huey, gazelle among others.

Also the F-4.

Probable AH-64A on down the road.

Unrelated, but I was also recently told by regulars that the MiG-23 is back on the schedule after that brief freak-out by the Russian gov't.  Definitely needed for filling out more of the Red Team's older Cold War 3rd gens.  As far as I've seen the A-7 Corsair and Mirage III are also on the solid plan, among others.  70s era PvP servers lotsa fun - missiles less effective and more close-in dogfighting.  :coolsmiley:
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 29, 2018, 06:38:42 PM
Now I bought the viggen...sale is killing me:)
Title: Re: DCS Discussion
Post by: JudgeDredd on June 30, 2018, 12:44:26 AM
The only one I don't have that I'm remotely interested in is the F-5E...I either have everything else or not really interested.

However, I am holding off buying anymore because I have so many cool planes and would like to just focus for a bit - and I know I'm going to get the F-14 and likely the F4
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 30, 2018, 04:57:48 AM
it's funny you say that, f5 was the last one i was thinking about...if i get anymore, that will be the one.  is there any eta on when f14 will become available?
Title: Re: DCS Discussion
Post by: mbar on June 30, 2018, 10:04:31 PM
Took the plunge for NTTR, F-5E and AV-8B. Yeah. Nevada is beautiful. The F-5 free flight at dusk.  :dreamer:
Title: Re: DCS Discussion
Post by: Nefaro on July 01, 2018, 05:36:32 AM
Quote from: mbar on June 30, 2018, 10:04:31 PM
Took the plunge for NTTR, F-5E and AV-8B. Yeah. Nevada is beautiful. The F-5 free flight at dusk.  :dreamer:

F-5 on NTTR is  :smitten:
Title: Re: DCS Discussion
Post by: Grim.Reaper on July 01, 2018, 08:53:52 AM
f5 bought...now i am done with this sale season
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 07:34:57 AM
Is anyone else using voice attack with the Vaicom Pro plugin? I had my eye on voice attack for awhile and finally picked it up on steam during the sale. It took some digging and trial and error to get everything set up and working, and I'm still getting it configured properly, but this seems like another revolution in immersion. I'm using it for all voice comms now, which is pretty amazing. It's really awesome to contact ATC by voice, request something and have the tower respond, same with JTAC and wingmen, etc.. Wild stuff...

Anyway, if you jump in, be ready for a bit of a learning curve. The UI is a little less than intuitive, but if I can figure it out, it's definitely doable.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 08:04:56 AM
Quote from: Grim.Reaper on June 30, 2018, 04:57:48 AM
it's funny you say that, f5 was the last one i was thinking about...if i get anymore, that will be the one.  is there any eta on when f14 will become available?
I've no idea - sorry. First I know about it is when it's on alpha and pre-order
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 08:06:47 AM
Quote from: Jarhead0331 on July 05, 2018, 07:34:57 AM
Is anyone else using voice attack with the Vaicom Pro plugin? I had my eye on voice attack for awhile and finally picked it up on steam during the sale. It took some digging and trial and error to get everything set up and working, and I'm still getting it configured properly, but this seems like another revolution in immersion. I'm using it for all voice comms now, which is pretty amazing. It's really awesome to contact ATC by voice, request something and have the tower respond, same with JTAC and wingmen, etc.. Wild stuff...

Anyway, if you jump in, be ready for a bit of a learning curve. The UI is a little less than intuitive, but if I can figure it out, it's definitely doable.
I don't know if that's the software I tried once - I think it was - and it was having a hell of a time recognising my voice (well - the windows voice recognition plug in iirc)

I might give it another go though if it's going cheap. The demo was time limited I think so I didn't have that long to mess with it.
Title: Re: DCS Discussion
Post by: Pete Dero on July 05, 2018, 08:14:13 AM
Quote from: JudgeDredd on July 05, 2018, 08:06:47 AM
The demo was time limited I think so I didn't have that long to mess with it.

http://voiceattack.com/#download-1

The trial version of VoiceAttack gives you one profile with up to twenty commands.  Other than that, it's a fully-functioning trial with everything available to you.  If you would like to use an unhindered version of VoiceAttack, you will need to purchase a registration key
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Title: Re: DCS Discussion
Post by: Pete Dero on July 05, 2018, 09:10:20 AM
Quote from: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.

Any experience with voice packs  ?  (e.g. https://www.hcsvoicepacks.com/ for Elite Dangerous or Star Citizen)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 09:21:19 AM
Quote from: Pete Dero on July 05, 2018, 09:10:20 AM
Quote from: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.

Any experience with voice packs  ?  (e.g. https://www.hcsvoicepacks.com/ for Elite Dangerous or Star Citizen)

No. I have only used voice attack for DCS. However, I am aware that it works with many games and that there are a lot of players using it for Elite, SC and ARMA 3.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 09:44:36 AM
Quote from: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 09:56:13 AM
Quote from: JudgeDredd on July 05, 2018, 09:44:36 AM
Quote from: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).

Don't forget...in addition to Voice Attack, you also need to get the VAICOM plug-in. The PRO version costs a few bucks, but it is absolutely worth it. If you are going to use Voice Attack for DCS, VAICOM is a must have.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 05, 2018, 09:58:05 AM
Quote from: Jarhead0331 on July 05, 2018, 09:56:13 AM
Quote from: JudgeDredd on July 05, 2018, 09:44:36 AM
Quote from: Jarhead0331 on July 05, 2018, 08:47:41 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

There is a 73 page thread on the software in the DCS forums and there is a very diverse group of users with all different accents. This is another aspect of the program that involves trial and error, but so far for me its working very well. Its a lot of fun to key the mic, speak, and get a response. There is also a plugin called Chatterer that adds random radio comms, further boosting immersion. For VR, at least, voice attack is going to be indispensable.

I think like trackIR, its the kind of thing that once you start using it, there is no going back to the old way.
Yep. When it worked for me, it was sweet. I used it on Elite but had random results sometimes.

I'll get back to it and be a bit more tenacious this time. It's very cheap too...though I thought it cost considerably more at full price than £9 (when I looked initially).

Don't forget...in addition to Voice Attack, you also need to get the VAICOM plug-in. The PRO version costs a few bucks, but it is absolutely worth it. If you are going to use Voice Attack for DCS, VAICOM is a must have.
Thanks  O0
Title: Re: DCS Discussion
Post by: Yskonyn on July 05, 2018, 01:18:55 PM
I haven't used Voice Attack for DCS, but I have for Arma 3, Steel Beasts and Elite.
The latter with a voicepack mentioned above is just plain awesome.
If you train the voice recognition engine (MS Speech) for a few days it should work flawlessly even with heavy accents (like I have with my Dutchinglish)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 05, 2018, 01:26:40 PM
Yes. I need to do some more training. Often times when saying, "chief", it thinks I'm saying, "cheese"... :uglystupid2:
Title: Re: DCS Discussion
Post by: DoctorQuest on July 05, 2018, 02:26:05 PM
The Conway Syndrome.
Title: Re: DCS Discussion
Post by: Pete Dero on July 06, 2018, 03:39:44 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

Found this good tutorial made in 2015 and back then the trial was time limited and lasted only 21 days.

In the video you might notice the guy has a slight, barely noticable accent  >:D and it works fine for him.


Title: Re: DCS Discussion
Post by: JudgeDredd on July 06, 2018, 04:04:50 AM
Quote from: Pete Dero on July 06, 2018, 03:39:44 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
well...it wasn't that then...or it was "time limited" in that I gave up because it couldn't pick up my accent   ;D

Found this good tutorial made in 2015 and back then the trial was time limited and lasted only 21 days.

In the video you might notice the guy has a slight, barely noticable accent  >:D and it works fine for him.



:notworthy:
Title: Re: DCS Discussion
Post by: JudgeDredd on July 06, 2018, 06:58:03 AM
^ That is pretty cool. Needs some setup and understanding - but looks impressive
Title: Re: DCS Discussion
Post by: Pete Dero on July 06, 2018, 08:33:26 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
I gave up because it couldn't pick up my accent   ;D

Title: Re: DCS Discussion
Post by: mbar on July 06, 2018, 11:35:41 AM
What kind of Swedish sorcery is this?

https://www.reddit.com/r/hoggit/comments/8wki7d/what_if_i_pull_this_lever_mid_air_oh/
Title: Re: DCS Discussion
Post by: Nefaro on July 10, 2018, 03:31:32 PM
Quote from: Pete Dero on July 06, 2018, 08:33:26 AM
Quote from: JudgeDredd on July 05, 2018, 08:28:08 AM
I gave up because it couldn't pick up my accent   ;D



  :2funny:

Those accursed "voice recognition" PoS'es don't recognize some American accents either.

I can verify they don't understand much hillbilly-speak.  Every damn time they ask for something, those electronic mindfvckers only accept one answer in order to just keep me repeating the next one over & over until it gives up and finally sends me to what is, supposedly, a real person.  :tickedoff:
Title: Re: DCS Discussion
Post by: Grim.Reaper on July 14, 2018, 02:55:42 AM
Saw this announcement today, seems like another module similar to Flaming Cliffs?  Not sure what are all the differences between the modules and this, although I suspect catering to the lighter sim audience?

https://www.digitalcombatsimulator.com/en/newsletters/newsletter13072018-x1dimdmo5yfk1de5ktp5s9c7h46rh0vk.html

Modern Air Combat by Eagle Dynamics Coming this Autumn!
Developed by the same studio that brought you the wildly successful Lock On, Modern Air Combat (MAC) brings you one game with 14 unique combat aircraft to own the sky! MAC aircraft include:

F-15C Eagle. US air superiority fighter with 104 kills to 0 losses record.
Su-27 Flanker B. Russia's dominate heavy air superiority fighter.
Su-33 Flanker D. The Russian navy's carrier capable version of the Flanker B.
Flanker B+. The Chinese version of the Flanker B, with R77 active homing missiles.
MiG-29 Fulcrum A. Russia's widely exported light air superiority fighter.
MiG-29S Fulcrum C. The modernised version of the Fulcrum with latest weapons and defences.
A-10A Warthog. The USAF's massively successful 'flying tank', designed to kill ground targets.
Su-25A Frogfoot. Russia's primary ground attack and close air support jet.
Su-25T Frogfoot. A modernised version of the Frogfoot with enhanced sensors and weapons.
F-86F Sabre. America's iconic top fighter during the Korean War.
MiG-15bis Fagot. Russia's 1st generation jet fighter that opposed the Sabre over Korea.
F-5E Tiger II. The US light-weight fighter that has been operational since the Vietnam War and operated by over 30 countries.
MiG-21bis Fishbed. Russia's most successful fighter of the Vietnam war. A supersonic fighter that closely matches the Tiger II.
L-39ZA. A Czech designed, two seat trainer that was then adapted to a light attack aircraft.

Each aircraft's flight model, sounds, external model and cockpit is recreated to an exceptional level of detail and accuracy. Great care has been given to offer scalable gameplay that suits your personal levels and wishes. This includes intuitive and consistent keyboard controls between aircraft, selectable difficulty settings, option for more forgiving flight dynamics, and even the ability to fly these aircraft with just your keyboard.

As with Lock On and the Flaming Cliffs series, MAC is focused on east and west counterpart aircraft, and this includes such legendary match-ups such as the Eagle and Flanker, Warthog and Frogfoot, Sabre and MiG-15bis, and the F-5E and MiG-21bis. MAC is a blend of both east and west, and this allows you to re-fight historical conflicts from the Korean War to today, and to create your own "what-if" missions.

F-5E_MAC
You can generate an unlimited number of missions using the Fast Mission Creator and Mission Editor. MAC also includes numerous instant action and single missions, as well as campaigns for most of the aircraft and is fully compatible with DCS World online! There are no limits to content.

In addition to the full Caucasus map, MAC also includes a limited part of our Nevada and Persian Gulf maps.

Key Features of MAC:

14 exceptional combat aircraft from the United States, Russia, China and Czech Republic.
Shallow learning curve with consistent key controls between aircraft, and easy to fly with just a keyboard.
Professional level flight models, but with option for forgiving flight dynamics.
Play instant action, single missions and campaigns for most aircraft in single player or fly online.
Supports Virtual Reality like Oculus Rift, HTC Vive and Windows Mixed Reality.
Includes the Caucasus map and portions of Nevada and the Persian Gulf.
Purchase MAC aircraft individually or as a pack at a reduced price.
Flaming Cliffs 3 owners can purchase the MAC pack at a great discount.
Title: Re: DCS Discussion
Post by: Destraex on July 14, 2018, 03:22:36 AM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.
Title: Re: DCS Discussion
Post by: Pete Dero on July 14, 2018, 03:56:41 AM
Quote from: Destraex on July 14, 2018, 03:22:36 AM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.

There already is a game mode available in DCS for those who don't want to use the full sim settings (but I don't know how many people use it).
In theory this can be played right now with only the mouse and keyboard.

I really don't know if a third simulator mode or a new game are needed.   Maybe for people who don't feel like paying $70 for a module if they only want to play in game mode.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 14, 2018, 09:10:31 AM
"playable with keyboard and mouse" gives me the douche chills.
Title: Re: DCS Discussion
Post by: jomni on July 16, 2018, 08:02:03 PM
Quote from: Destraex on July 14, 2018, 03:22:36 AM
It is flaming cliffs 4 basically. With mouse and keyboard play enabled. So low fidelity flight models I would expect. For me I am not sure their is a point to this.
But for people who love jets but do not have the time or desire to learn how to fly. It would be perfect.

Definitely my kind of add-on. Low fidelity flight model is there. But full blown flight models are included.  :D
It probably is just an expanded Flaming Cliffs
Title: Re: DCS Discussion
Post by: mikeck on July 17, 2018, 01:01:01 AM
I'm in. I want to blow stuff up but I don't want to have to read a 30 page book and spend 20 minutes getting the engines turned on
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 09:25:20 AM
So now I'm in the market for a WWII arena game, I was looking at DCS.

It looks pretty expensive. I was going through the figures and to get in at a base level (I already have the P-51), I'm looking to pay out $45 for the terrain pack.

However, add the other aircraft in, the assets pack and throw in a few missions and I'm looking at a total bill of $225 - that seems very, very steep. Clearly I wouldn't buy it all in one go - but I'm wondering what the flying and immersion experience is like compared to other products?
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 09:30:54 AM
The terrain and asset pack can be bought together for a discount.
https://www.digitalcombatsimulator.com/en/shop/special_offers/normandy_and_wwii_assets_pack_bundle/
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 10:15:43 AM
Thanks  O0
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2018, 11:08:45 AM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 01:13:26 PM
Quote from: Jarhead0331 on July 18, 2018, 11:08:45 AM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Cheers. I'm not really that into WWII for flight simming - but the daughters BF loves it. He'll be gutted 1C took away BoS and BoM
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2018, 01:44:18 PM
Quote from: JudgeDredd on July 18, 2018, 01:13:26 PM
Quote from: Jarhead0331 on July 18, 2018, 11:08:45 AM
I would hold off for a sale JD. You just missed the DCS summer sale. Both the map and asset packs were heavily discounted. I almost jumped on it, but I'm just not interested in playing DCS in WWII, and I heard that support and updates have been infrequent.
Cheers. I'm not really that into WWII for flight simming - but the daughters BF loves it. He'll be gutted 1C took away BoS and BoM

Then honestly, you're probably just better off getting BoS and BoM again. Its a superior sim for WWII. I think its great you can indulge in this hobby with your daughter's boyfriend. I hope someday (many, many, many years in the future) my daughter meets a gentleman that shares some of my interests.  O0
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 02:15:15 PM
A cheaper alternative that might be worth a look.

IL-2 Sturmovik: Cliffs of Dover Blitz Edition.
https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/ (https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/)

Title: Re: DCS Discussion
Post by: Tuna on July 18, 2018, 02:30:41 PM
Did they fix the Engine sound issue?
Title: Re: DCS Discussion
Post by: mbar on July 18, 2018, 02:39:15 PM
I was not aware. I do not have the game. I should withdraw that suggestion. I just looked at the community hub and there are many sticky threads about resolving various issues. Could potentially be more frustrating than fun.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 18, 2018, 02:58:43 PM
I have it - and it can be frustrating. It was left in a proper mess
Title: Re: DCS Discussion
Post by: MengJiao on July 22, 2018, 12:27:50 AM
Quote from: mikeck on July 17, 2018, 01:01:01 AM
I'm in. I want to blow stuff up but I don't want to have to read a 30 page book and spend 20 minutes getting the engines turned on

  You can fly in the mission editor without too much manual reading.  Mirage again:

Title: Re: DCS Discussion
Post by: Apocalypse 31 on July 22, 2018, 10:39:20 AM
More ED fuckery. This time they are shorting the Persian Gulf Map. From Wag Bag

QuoteAs of the update this week, the map size is final. From the start, the map was planned to include Iran, UAE, and Oman. This will not change.

When time allows though, we will try to add some additional airfields and landmarks in the UAE. Our may team has now moved on to the next map that we will announce later this year.


Yeah. Right.
Title: Re: DCS Discussion
Post by: Toonces on July 22, 2018, 08:45:36 PM
I haven't been following...how much more map were we expecting?

(I'm tempted to go log onto SimHQ just to see the fury).   :)
Title: Re: DCS Discussion
Post by: RyanE on July 22, 2018, 08:49:34 PM
Quote from: Toonces on July 22, 2018, 08:45:36 PM
I haven't been following...how much more map were we expecting?

(I'm tempted to go log onto SimHQ just to see the "righteous" fury).   :)

Fixed that for you.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 22, 2018, 08:49:58 PM
The map is gorgeous. Sets a new bar...some people will always find something to be mad about.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 24, 2018, 04:02:44 PM
Hey

Anyone here getting a stuttering now in DCS? Specifically I was using the F/A-18 and the Persian Gulf map. I was flying around absolutely fine when I last flew this (maybe a month ago?) and now I was taking off and every other second it was giving a stutter.


I'm sure I've had this before...I'm off looking  :D

EDIT
Seems the updater hadn't finished. I tried a repair and it failed so I ran the updater again and it seemed to confirm completion. I've now ran a repair which completed. I'll try out the game tomorrow night...I'm too tired.
Title: Re: DCS Discussion
Post by: MengJiao on July 24, 2018, 11:15:14 PM


Mirage again:

Title: Re: DCS Discussion
Post by: Destraex on August 03, 2018, 09:34:45 AM
Didn't anybody notice the soft announcement that a mosquito may be in the works for dcs?
https://79vraf.wordpress.com/2018/08/02/de-havilland-mosquito-for-dcs-world/
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 03, 2018, 09:39:42 AM
No...but I heard the community developed A4E is being released in October!

Quote
Hello everyone, today it is my pleasure to make a very special announcement. Before I begin, I'd like to say a few words about this project.

Two and a half years ago, I was browsing reddit and came across a concept image for a community made aircraft. I dm'd the author, one thing led to another, and before I knew it we had a discord filled with eager individuals ready for a challenge. Never in my wildest dreams would I have thought we'd reach this moment in time. I would like to thank all of you in this community for your incredible support; it's really kept us going through the challenging obstacles we've gone through to get here. Additionally, I'd like to thank our team members, past and present, for carrying this project through. The countless weekends spent fixing what seem to be the simplest things really do add up. But in the end, we hope it's for something we can all enjoy.

With that, it is my immense pleasure to announce that the Community A-4 will available for download this October. A more precise release date and download location will come soon, however I am now 100% confident that we can reach at least the end of October, if not earlier in that month. Please expect there to be at least a few bugs upon release, but that we will continue to support this aircraft past that date.

In the coming months, I'll be compiling videos on the implementation of weapons systems, flight systems and more. Here are some of the biggest features you can expect from our aircraft.

Community A-4 Features
- Functional Air to Ground Radar
- Shrike Anti-Radiation Missile
- Carrier landing and faux Carrier Takeoff
- Simple Autopilot

Features NOT Included in the Community A-4
- Operational Radio
- Air to Air Refueling (Dependent on Radio)
- Buddy Air to Air Refueling
- Non-boresight AIM-9 Launch
- F/A-18 Fidelity Carrier Takeoff
- Nuclear Weapons Deployment

Because this month we have been on vacations and dealt with other non-DCS distractions, we don't have anything substantive to showcase this month. However, we are on course for a successful release in October, with the final pieces of the puzzle coming together in the remaining months. As requested, I've compiled a small list of what remains to be completed.

Unwraps:
- Pilot
- Pylon Hooks

Modelling:
- Small gaps in the cockpit frame
- Pylon on/off for aerobatic liveries (if possible)
- Cockpit panel backlighting

Additionally, I hope to create videos on the following subjects before release:
- Startup
- A/G Radar Operation
- A/A Weapons
- A/G Weapons

I look forward to sharing these videos with you in the coming months, as well as the light at the end of the tunnel which can now be seen. This day has been a long time coming, and I truly how that this mod will be something you can all enjoy. As always, thank you for your support through the past two years!

I would also like to add just how much I enjoy working with our team. We've been through good times and bad, and it has been my humble pleasure to work with them on this project. Its been a journey that I can't quite describe, and far more than anything I ever expected. Thank you so much team!!

(https://i.imgur.com/a9XamSc.jpg)

:notworthy:

Title: Re: DCS Discussion
Post by: mbar on August 03, 2018, 11:45:13 AM
Quote from: Destraex on August 03, 2018, 09:34:45 AM
Didn't anybody notice the soft announcement that a mosquito may be in the works for dcs?
https://79vraf.wordpress.com/2018/08/02/de-havilland-mosquito-for-dcs-world/

NOICE! Mosquito is a beast!
Title: Re: DCS Discussion
Post by: Nefaro on August 18, 2018, 01:24:55 AM
Been playing with the idea of getting a fancy new stick with adjustable cam/spring tension while continuing to use my CH throttle. 

I loved using my CH Fighterstick for flying WW1 birds which didn't have trim controls.  I found that the Fighterstick's extremely light resistance was good at reducing hand fatigue when having to constantly hold the stick forward in those no-trim flight sims.  However, I've found it more difficult to gauge how far I'm pushing on it in DCS World while head turning and my eyes are outside the cockpit.  Not quite enough tension feedback, yet I don't want to get something that's too far the other direction.

Hence.. I'm splurging on the Virpil Mongoose T-50 stick  :dreamer: which someone posted about on these forums in the past couple years (Jarhead?).  It wasn't much more expensive than the individual Warthog stick I had been considering, and so many more functions available on it, so what the hell...  I'm going for the Russkie Su-27 layout.  Or, at least, attempting to if they're in stock.

:coolsmiley:
(https://virpil.com/images/stories/virtuemart/product/VPC-003_01.png)

https://virpil.com/en/shop/grips/vpc-mongoost-50-be-grip-vpc
Title: Re: DCS Discussion
Post by: Yskonyn on August 18, 2018, 02:20:01 AM
That's a solid stick, congrats!
:bd:
Title: Re: DCS Discussion
Post by: Nefaro on August 18, 2018, 09:11:30 AM
Quote from: Yskonyn on August 18, 2018, 02:20:01 AM
That's a solid stick, congrats!
:bd:

Unfortunately it seems as if the whole joystick (stick & base) is out of stock whenever I look.   :buck2:

Plus I just screwed up and ordered a stick (aka "grip") instead of the full stick and base, in a miasma of confusion, since those were listed on the first store page I was sent to.  Had to send a cancellation request.  :uglystupid2:  :hide:

If they don't have whole ones in stock, it appears the Warthog stick may be my only option for awhile.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 18, 2018, 09:22:21 AM
Great sticks, but the thing that always holds me back from them is the supply issue (that you've just experienced) and the wait or delay in receiving the product from overseas.
Title: Re: DCS Discussion
Post by: Nefaro on August 19, 2018, 10:17:54 PM
Quote from: Jarhead0331 on August 18, 2018, 09:22:21 AM
Great sticks, but the thing that always holds me back from them is the supply issue (that you've just experienced) and the wait or delay in receiving the product from overseas.

The couple times I've inched off the fence, they've been out of stock.   :-\

I could bear the 14-28 day wait for shipping.  Simply due to my digital gaming & flight sims only happening in spurts. 

I'll keep it on a future wishlist.  You can supposedly just buy a grip (no base) and plug it onto a Warthog stick's base (it has a matching connector) but you'd still need to get the desk mounts because it's so tall.  Plus another adapter for the 'hog base.  I'd rather just have the whole matching thing. 

Anyway, a Warthog stick will have to serve.  From what I gather, it definitely has more stick tension.  I just hope it's not so much that it gives me carpal tunnel from prolonged use.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2018, 05:58:32 AM
You could do worse than warthog. LoL. It's pretty much the top of the food chain.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 01:11:59 AM
Quote from: Jarhead0331 on August 20, 2018, 05:58:32 AM
You could do worse than warthog. LoL. It's pretty much the top of the food chain.

Got it in today.

This heavy thing could easily double as a medieval bludgeoning weapon.  <:-)

My only concern remains how increasingly resistant it is, the further you push it away from center.  I hope it loosens up a bit after use as I'm a bit worried it will be a bit too jerky when trying to finesse small movements out of it while pulling back pretty far.  How the hell am I supposed to AoA stall my MiG-21 without putting some rotational flare into my following belly flopping death to make it look like I had actually planned it that way?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 21, 2018, 05:07:05 AM
Nice! Can't the tension be adjusted? The higher end systems usually permit that. I know the x55 does...it even comes with several springs.
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 02:20:14 PM
Quote from: Jarhead0331 on August 21, 2018, 05:07:05 AM
Nice! Can't the tension be adjusted? The higher end systems usually permit that. I know the x55 does...it even comes with several springs.

If it does, then it wasn't mentioned in the included manual.  No extra internal springs/levers came with it.  I'll do a little research just in case.

It's pretty impressive on it's own, so I can't complain.
Title: Re: DCS Discussion
Post by: Yskonyn on August 21, 2018, 02:53:20 PM
If I remember correctly it uses a CAM system. Its a system where metal plates where the rotation of the axis 'rolls' over have a specific curve to determine resistance and throw.
The stick should come with 3 different cams and then additionally 3 different springs to adjust tension.

Edit: From their website:

"MongoosT-50 base gimbal is built to last. Due to our gimbals unique design, it is particularly well suited for providing uncompromised stick feel, even when using an extension.

Offering completely tunable axes, 3 spring types are included:

Aerobatic (light)
Standard (medium)
Hardcore (heavy)
Also included are 3 different cams:

Hard center
Soft center
No center
Each axis's spring tension can then be fine tuned on-the-fly through the access ports on the top plate, without the need to disassemble the joystick."
Title: Re: DCS Discussion
Post by: Nefaro on August 21, 2018, 03:05:21 PM
Quote from: Yskonyn on August 21, 2018, 02:53:20 PM
If I remember correctly it uses a CAM system. Its a system where metal plates where the rotation of the axis 'rolls' over have a specific curve to determine resistance and throw.
The stick should come with 3 different cams and then additionally 3 different springs to adjust tension.

Edit: From their website:

"MongoosT-50 base gimbal is built to last. Due to our gimbals unique design, it is particularly well suited for providing uncompromised stick feel, even when using an extension.

Offering completely tunable axes, 3 spring types are included:

Aerobatic (light)
Standard (medium)
Hardcore (heavy)
Also included are 3 different cams:

Hard center
Soft center
No center
Each axis's spring tension can then be fine tuned on-the-fly through the access ports on the top plate, without the need to disassemble the joystick."

Yes, the Mongoose T50 comes with those extras.

I picked up the Warthog stick because the Mongoose bases (those with the cams in them) are "Out Of Stock" so I couldn't get a whole stick.
Title: Re: DCS Discussion
Post by: Yskonyn on August 21, 2018, 03:07:14 PM
Ahhhh right. Lol I thought you managed to find one afterall.
No, the tension on the WH stick cannot be adjusted unless you start modding it.
Title: Re: DCS Discussion
Post by: Nefaro on September 22, 2018, 03:18:22 PM
So their new 14 aircraft equivalent of a Flaming Cliffs 4 is coming out soon.

Looks like they're adding stuff like the F-5, MiG-21, the two Korean era jets, and a trainer to the non-clickable cockpit stable of flyable aircraft in it.  Plus it appears to be adding a mouse & keyboard flying option for new & low budget gamers (which is fine for such introductions I imagine). 

Dunno if I'll upgrade since I'd only be adding the Korean & trainer aircraft which I'm not all that interested in flying compared to what I already have. 

Quite happy to hear that the upgraded MiG-29 flight model is in testing right now.  :coolsmiley:  Seems like a couple years we've been waiting on it.   

Title: Re: DCS Discussion
Post by: Destraex on September 22, 2018, 07:28:31 PM
This new module is simplified iirc
Title: Re: DCS Discussion
Post by: jomni on September 22, 2018, 07:57:55 PM
Quote from: Destraex on September 22, 2018, 07:28:31 PM
This new module is simplified iirc

Which is perfect for me.  It's basically the next iteration of Flaming Cliffs.
Title: Re: DCS Discussion
Post by: mikeck on September 23, 2018, 12:04:48 AM
Perfect for me. I get an hour of so of gaming at a time...can't spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It's the engine management that gets me
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2018, 04:20:13 AM
Quote from: mikeck on September 23, 2018, 12:04:48 AM
Perfect for me. I get an hour of so of gaming at a time...can't spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It's the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you're ready to taxi.
Title: Re: DCS Discussion
Post by: Nefaro on September 23, 2018, 07:03:27 AM
Quote from: Jarhead0331 on September 23, 2018, 04:20:13 AM
Quote from: mikeck on September 23, 2018, 12:04:48 AM
Perfect for me. I get an hour of so of gaming at a time...can't spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It's the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you're ready to taxi.

The quick start hotkey combo starts up the engines & electrical.  There are still some avionics, radar, weapons, etc left over to turn on or adjust.   It does cut down on the start-up load though.

I've always been fine with not having clickable 'pits and just using the keyboard.  I tend to bind most everything I can to my HOTAS or keyboard anyway, as it's much easier than using the mouse and trying to hold my TrackIR still on the cockpit button I'm trying to click while in the air.  So the cockpit clicking in mostly just the start-up routine. 

The real question is if I already own the full fidelity aircraft they're adding to this new edition, why would I be in a rush to get it?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2018, 08:18:57 AM
My point is, you can taxi and take off with the quick start hot key. You do not need to mess with your radar and weapon systems in order to get off the ground and fly. Of course, other tasks are necessary in order to do more than fly the aircraft.
Title: Re: DCS Discussion
Post by: Nefaro on September 24, 2018, 12:59:49 PM
Quote from: Jarhead0331 on September 23, 2018, 08:18:57 AM
My point is, you can taxi and take off with the quick start hot key. You do not need to mess with your radar and weapon systems in order to get off the ground and fly. Of course, other tasks are necessary in order to do more than fly the aircraft.

No weapons or radar?  Are you mad?! 

The 'splody bits are the funnest part! 

<:-)
Title: Re: DCS Discussion
Post by: mikeck on September 25, 2018, 12:46:05 AM
Quote from: Jarhead0331 on September 23, 2018, 04:20:13 AM
Quote from: mikeck on September 23, 2018, 12:04:48 AM
Perfect for me. I get an hour of so of gaming at a time...can't spend it doing flight checks and warming up engines. I DO like realistic flight modeling and weapons to some extent. It's the engine management that gets me

There is more engine management in IL-2 than there is in DCS. Not sure what you are referring too. None of the flight checks done on the ground in DCS are actually necessary. They are included in tutorials for realism, but they can all be skipped. There are also quick start up cheats FYI. Press one button and you're ready to taxi.

In Il-2 and it's Ilk, I turn off complex engine management. That's what I'm sayjng. I want to hit "e" to have the engines on and then throttle. I don't want to have to turn on a battery, then a compressor, wait 2
Minutes for warm up, turn on fuel, start engine A then B, etc

For me, the complexity level of Flaming Cliffs 3 is PERFECT. So, I'm happy to see DCS upgrading it of only to add 2 planes. Frankly, I wish I could get a "Flaming Cliffs 3" style of aircraft for each DCS plane released.
Title: Re: DCS Discussion
Post by: Nefaro on September 27, 2018, 05:18:44 AM
The F-18, Su-33, and Persian Gulf map are going to be Free-to-play this weekend.

Title: Re: DCS Discussion
Post by: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D
Title: Re: DCS Discussion
Post by: Nefaro on September 27, 2018, 06:25:21 AM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

:cowboy:
Title: Re: DCS Discussion
Post by: Tuna on September 27, 2018, 06:45:01 AM
Quote from: Nefaro on September 27, 2018, 06:25:21 AM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

:cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!
Title: Re: DCS Discussion
Post by: Destraex on September 28, 2018, 08:33:50 PM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

I agree. It's not enough time to really warrant putting any effort in. But it's great to check how it runs and watch the scenery.
Title: Re: DCS Discussion
Post by: Destraex on September 28, 2018, 11:53:42 PM
I took off. Took me 20mins. Very impressive aircraft. I love touching cockpits. Clickable cockpits are sooooo nice.
Title: Re: DCS Discussion
Post by: JudgeDredd on September 29, 2018, 02:51:06 PM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D
There are startup guides for the F-18 that will take 15 minutes to get familiar with. A few of goes (maybe half a dozen at the very most) and you are probably good to go without the guide. Seriously, that simple.

I'm not talking about a full checklist here - but to start the bird - 15 minutes.
Title: Re: DCS Discussion
Post by: Destraex on September 29, 2018, 07:11:03 PM
OK! I had to do it. I wanted to post screenshots.
If you're wondering. The first shot is an F18 I have ejected from. I had a lot of fun pulling all the levers that had yellow and black stripes :). Now after I ejected I went back to the external F18 camera and the wheels had come down. Is the thing going to land itself? I wondered. I did not stay around to watch. Perhaps all my knob pressing lowered the gear as well by mistake.

I grabbed this guide and was in the air from an airbase within 20mins. A mate of mine used full after burner on his first take off from an airbase and thought it was a bit rough. When he came to land (I have not landed yet) he noticed two or three of his tyres were blown. lol.
https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/

(https://farm2.staticflickr.com/1934/44936369782_cba5db90a0_b.jpg)

(https://farm2.staticflickr.com/1957/44936369592_d319d1d7ee_b.jpg)

(https://farm2.staticflickr.com/1942/44936369392_cb8c423a4d_b.jpg)

(https://farm2.staticflickr.com/1938/44936369172_88a67484e1_b.jpg)

(https://farm2.staticflickr.com/1928/44936368942_9b734360a7_b.jpg)

(https://farm2.staticflickr.com/1968/44936368622_228fe2a81c_b.jpg)

(https://farm2.staticflickr.com/1924/44936368312_6e00bf82f1_b.jpg)

(https://farm2.staticflickr.com/1927/44936367692_9f8a200ff4_b.jpg)

Title: Re: DCS Discussion
Post by: Destraex on September 30, 2018, 01:39:34 AM
Before quitting the game I thought I would have a quick go at landing. Guess I am a natural. Got it first time. It was magical. A little like your first surf pipe. It just feels really good. The feedback is great in this sim.

(https://farm2.staticflickr.com/1949/44090778515_3bae6c2f4b_b.jpg)

(https://farm2.staticflickr.com/1953/44090778795_fe2bde985d_b.jpg)

(https://farm2.staticflickr.com/1942/43190048660_7937ed6f1f_b.jpg)

(https://farm2.staticflickr.com/1950/43190049080_c49775c254_b.jpg)

(https://farm2.staticflickr.com/1958/43190049330_6eb4992950_b.jpg)


Title: Re: DCS Discussion
Post by: Nefaro on September 30, 2018, 09:08:23 AM
Quote from: Tuna on September 27, 2018, 06:45:01 AM
Quote from: Nefaro on September 27, 2018, 06:25:21 AM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

:cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

Title: Re: DCS Discussion
Post by: Tuna on September 30, 2018, 01:40:57 PM
Quote from: Nefaro on September 30, 2018, 09:08:23 AM
Quote from: Tuna on September 27, 2018, 06:45:01 AM
Quote from: Nefaro on September 27, 2018, 06:25:21 AM
Quote from: Tuna on September 27, 2018, 05:51:43 AM
Hmmm a Weekend? I think, I could get through an engine start if I worked hard at it over the weekend!  >:D

On a Su-33? 

1) Select Loadout & Fuel.

2) Press RShft+L (electrical), RAlt+Home, and RCtrl+Home (engines).  Prep'd to boogie.

:cowboy:

I'm just kidding Nef of course!.. Well not really on the F-18, I just thought it was funny that a subject that the user has to put a lot of time in to learn...
You're not having fun till your blowing stuff up, and that could be weeks away (at least in my case), took me that long with the A-10. Of course now I've forgotten everything!

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

You guys playing Warships again? I'd hop into that (though watching Pats right now - KC's gonna be awesome this year huh?)>
Title: Re: DCS Discussion
Post by: Toonces on September 30, 2018, 08:21:19 PM
I was watching YouTube and came across this video (don't ask, somehow we went from Freediving, to BUDs, to skydiving from spaceships to this...).  I thought a few of you might find this interesting.

What impressed me the most are the two first videos.

In the first one, I noticed that, although the guy is flying in full VFR conditions, he references his instruments a lot.  This is something I notice myself doing flying around the boat in different sims, but I thought it was just an artifact of not having the "feeling" of flight in a sim.  Also, notice how he has his HUD repeated on his top left MFD for quick reference....I always wondered what the point of that was.  Finally, notice his hand position on his stick.  He has his had positioned high to access his thumb switches on the approach, but the for final he slides his and down for better control? in close.  I notice that my Fighterstick is a bit large to fully grasp everything; I didn't know that fighter pilots actually moved their hands around on the HOTAS like that.

In the second video, not much more to notice except, if you want the pilot's hands, he is putting seriously aggressive inputs into the controls all the way to the deck.  It shows you how hard they're fighting the jet all the way to touch down...again, a bit surprising.  Maybe it is bad weather/strong winds, but that is a lot of control input for in close.

The other parts are interesting, but not as interesting as the first two IMO.

Title: Re: DCS Discussion
Post by: Destraex on October 02, 2018, 05:53:27 PM
The deal is here. For us in AU it's $125.19. For the Persian Gulf map, Hornet and Su33. Not sure if the Su33 is the same fidelity flight model as the hornet though.
https://www.digitalcombatsimulator.com/en/news/2018-10-01_Bundle/
Title: Re: DCS Discussion
Post by: Nefaro on October 04, 2018, 12:46:08 PM
Quote from: Tuna on September 30, 2018, 01:40:57 PM
Quote from: Nefaro on September 30, 2018, 09:08:23 AM

Yessir!

I wasn't going to bother learning the F-18 over a weekend because it would be too rushed getting to the juicy 'splody bits.

Would probably just take a Su-27 or J-11 Flanker to go hunting the brave Hornet noobs on multiplayer.  >:D  Although I keep getting pulled back into some Warships instead.

You guys playing Warships again? I'd hop into that (though watching Pats right now - KC's gonna be awesome this year huh?)>


Yes, although the Warships patronage doesn't have a lot of regularity.  Been doing a couple sessions a week. 

EDIT:  I'll notify you whenever we plan on doing a run!

And yes!   :))
Title: Re: DCS Discussion
Post by: Nefaro on October 04, 2018, 12:47:32 PM
Quote from: Destraex on October 02, 2018, 05:53:27 PM
The deal is here. For us in AU it's $125.19. For the Persian Gulf map, Hornet and Su33. Not sure if the Su33 is the same fidelity flight model as the hornet though.
https://www.digitalcombatsimulator.com/en/news/2018-10-01_Bundle/

The Su-33 is pretty much the same as the Flaming Cliffs (non-clickable 'pit) Su-27 and J-11, and comes with the FC3 package along with those.
Title: Re: DCS Discussion
Post by: Nefaro on October 05, 2018, 01:13:20 PM
Woohoooooo!!!! Hellsfokinyeah!

Finally.  Looking forward to checking out this zippy little rocket with full FM.   :coolsmiley:   One of my old favorites to fly in multiplayer since LOMAC.

Quote from: ED.. on 10 October we will release the updated MiG-29 Fulcrum for Flaming Cliffs 3! This will include a Professional Flight Model (PFM), updated cockpit, and several new cockpit system functions. This will be a FREE update for Flaming Cliffs 3 owners! For those that do not own Flaming Cliffs 3, we will also make it available as a separate purchase.


Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 08:12:43 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 08:18:59 AM
Quote from: Jarhead0331 on October 07, 2018, 08:12:43 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)

I really thought this was going to tell me it has been released or will be released soon:)
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 08:33:48 AM
Quote from: Grim.Reaper on October 07, 2018, 08:18:59 AM
Quote from: Jarhead0331 on October 07, 2018, 08:12:43 AM
Goodness gracious great balls of fire!!!!

http://grogheads.com/whatever/19722#more-19722 (http://grogheads.com/whatever/19722#more-19722)

I really thought this was going to tell me it has been released or will be released soon:)

My hunch is that it is very close to release based on the screens and level of hype. My money is on a reveal date for pre-orders, but with luck, we'll actually get to pre-purchase today after the announcement!
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 10:26:44 AM
Wow.   Concur, I had to do a few double takes some of those pictures are so realistic they look like photos.

I'm cautiously optimistic on this.  If it's even close to expectations, I may be insta-buying this, Nevada, and then taking about a week of vacation, holing up in the man cave with my computer, a bottle of scotch, and my TopGun soundtrack cassette tape.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 10:35:55 AM
Wonder how much it would be
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 10:49:11 AM
Gotta be $79.99 right?

I didn't know about the community A-4.  Dayum, Nevada, F-14s, A-4s, and F-5s?  I may never leave the house again.   :notworthy:
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 10:59:36 AM
Wondering if higher this time
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 11:05:01 AM
Quote from: Toonces on October 07, 2018, 10:49:11 AM
Gotta be $79.99 right?

I didn't know about the community A-4.  Dayum, Nevada, F-14s, A-4s, and F-5s?  I may never leave the house again.   :notworthy:

Community A-4 was supposed to be out this month, but was recently pushed back to mid-November. Still, looks fantastic.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 11:05:47 AM
Maybe.  I dunno, man.  I mean a good PMDG aircraft like the 737 runs something like $80, so it's not beyond the realm of good taste; FSX has been doing this model for ages.

What I'm awaiting is to see the state of the aircraft functionally.  I know one of the big advances they were working on was an AI RIO.  If they've stuck to the DCS model of uncompromising realism, this jet is going to be impossible to fly without the AI working the back seat controls.  Well, fight, not fly.

I haven't booted up DCS in probably 2 years.   I just know how painful it's going to be to get it installed, updated, get the HOTAS fired back up....it seems like a weekend's worth of work.  I guess I could at least get the download started.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 11:09:24 AM
In the event I'm not the only person who was unaware of the community A-4, here are some videos I found.



Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 11:47:04 AM
I think I posted some of these videos and screen shots a few pages back...it really looks awesome. I've always loved the scooter.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 01:11:57 PM
Reveal stream live. Amazing. Preorders open.

http://heatblur.se (http://heatblur.se)
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 01:21:48 PM
Purchased!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 04:51:03 PM
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/43309448_10156334310657702_3837989420020006912_n.jpg?_nc_cat=101&oh=695dd2cc12e80de85c8f17533c2cc2a4&oe=5C53A0ED)

Meanwhile, there actually some COMPLAINING about the reveal video in the DCS forums. Goddammit, I hate people.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 05:58:49 PM
Wow, multiplayer pilot and RIO?! 

I think I'm in fellas.   :smitten:
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 06:05:55 PM
Also, just in case it's not clear to you (it wasn't to me), the preorder is at store.heatblur.com

Cost is on sale $70.

It can be kind of hard to find with all of the damn t-shirt boxes to sort through.  Lame on that.   ::)

Was there a release date mentioned?  I don't believe I saw that.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 06:30:45 PM
i bought my pre order right from main store of dcs
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 06:32:03 PM
Quote from: Toonces on October 07, 2018, 06:05:55 PM
Also, just in case it's not clear to you (it wasn't to me), the preorder is at store.heatblur.com

Cost is on sale $70.

It can be kind of hard to find with all of the damn t-shirt boxes to sort through.  Lame on that.   ::)

Was there a release date mentioned?  I don't believe I saw that.

All they have said is, "winter".  Hopefully that means before the end of March.
Title: Re: DCS Discussion
Post by: Toonces on October 07, 2018, 06:53:55 PM
Ah, ok.

You know, I think I'm going to wait then.  For $10 savings, I'd prefer to just let this release and let the reviews come in before I commit.  I mean, I know I'm going to commit at some point, but I'm skeptical regarding anything DCS-related that is early release.

It looks absolutely stunning, for sure.

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.
Title: Re: DCS Discussion
Post by: Grim.Reaper on October 07, 2018, 07:46:20 PM
i saw some people speculate since Tomcat's original first flight date was 12/21/70.....maybe it comes this year on that date?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2018, 08:02:14 PM
Quote from: Toonces on October 07, 2018, 06:53:55 PM

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.

The Hornet is a must have, dude.
Title: Re: DCS Discussion
Post by: jomni on October 07, 2018, 08:19:47 PM
Quote from: Jarhead0331 on October 07, 2018, 08:02:14 PM
Quote from: Toonces on October 07, 2018, 06:53:55 PM

I'm downloaded 2.5 this afternoon.  If I can get it all set up and working, perhaps I'll treat myself to the F-5 or something to tide me over.

The Hornet is a must have, dude.

Hornet is a very versatile platform.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 10, 2018, 04:25:37 AM
:notworthy:

 
Title: Re: DCS Discussion
Post by: RyanE on October 10, 2018, 08:49:36 AM
Holy Crap!  That thing gave goose bumps.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 10, 2018, 09:57:56 AM
Just - the - most - stunning - aircraft - ever.

Pre-ordered - obvs.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 10, 2018, 10:56:28 AM
I posted that video a couple of pages back during the livestream event on October 7th.

It damn near almost brought me to tears. lol.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 10, 2018, 04:13:52 PM
Quote from: Jarhead0331 on October 10, 2018, 10:56:28 AM
I posted that video a couple of pages back during the livestream event on October 7th.

It damn near almost brought me to tears. lol.
Soz. I haven't been too prolific on here of late. I saw it and got excited and thought the love should be shared post haste  :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 10, 2018, 04:45:10 PM
^The video is so fantastic, you can post it 20 times.  :2funny:
Title: Re: DCS Discussion
Post by: Nefaro on October 11, 2018, 02:47:50 AM
I was recently told that their F-4 Phantom development has been put on hold.   :-\
Title: Re: DCS Discussion
Post by: Destraex on October 11, 2018, 03:36:24 AM
So is the tomcat a go?
Title: Re: DCS Discussion
Post by: jomni on October 12, 2018, 06:32:49 PM
Quote from: JudgeDredd on October 10, 2018, 04:25:37 AM
:notworthy:



Ummmm.  Why is it carrying bombs?

Edit:  Ok so it looks like it did during at the later stage of it's like to make it relevant.
Title: Re: DCS Discussion
Post by: Millipede on October 12, 2018, 08:47:52 PM
Ummmm.  Why is it carrying bombs?


The F-14B is also known as the "Bombcat". The F-14A is the "Top Gun" star.
Title: Re: DCS Discussion
Post by: Toonces on October 13, 2018, 11:11:43 AM
Fighter pilots make movies.

Bomber pilots make history.

Title: Re: DCS Discussion
Post by: Skoop on October 13, 2018, 03:37:37 PM
You can preorder it from Dcs store as well.

It looks like the latest DCS update wiped out many peoples controls back to default.  Weird thing is, the backup files were incompatible with this latest version.  Hotfix in bound apparently. 
Title: Re: DCS Discussion
Post by: Pete Dero on October 13, 2018, 04:29:28 PM
Quote from: Skoop on October 13, 2018, 03:37:37 PM
It looks like the latest DCS update wiped out many peoples controls back to default.  Weird thing is, the backup files were incompatible with this latest version.  Hotfix in bound apparently.

Or you could rebind them manually.  There are only around 300 controls per module and there can't be more than 15 modules  >:D :crazy2: !
Title: Re: DCS Discussion
Post by: jomni on October 13, 2018, 05:45:45 PM
Quote from: Pete Dero on October 13, 2018, 04:29:28 PM
Quote from: Skoop on October 13, 2018, 03:37:37 PM
It looks like the latest DCS update wiped out many peoples controls back to default.  Weird thing is, the backup files were incompatible with this latest version.  Hotfix in bound apparently.

Or you could rebind them manually.  There are only around 300 controls per module and there can't be more than 15 modules  >:D :crazy2: !

Well, it's the same thing when doing a clean install after uninstalling after a long time of inactivity as I do frequently.
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2018, 10:32:33 AM
Quote from: Skoop on October 13, 2018, 03:37:37 PM
You can preorder it from Dcs store as well.

It looks like the latest DCS update wiped out many peoples controls back to default.  Weird thing is, the backup files were incompatible with this latest version.  Hotfix in bound apparently.

Was getting ready to load up some of my old keybind backup files.   :hide:

Hope they fix that compatibility before long.  My throttle, alone, has 4 hat switches, a mini-joy, and 3 buttons.  That's at least 21 different commands to program for each aircraft.  Multiply that by the 13+ aircraft I currently have to load it into.  Then do it over again for my Stick (~22 commands) and Rudder (~3) along with all the curve tweaking on the axes.   :pullhair: 

It's a damn time sink even when just loading up the three saved files into each aircraft profile, to say nothing of redoing each button and sensitivity curve anew.  Maybe they should upgrade their wonky keybind backup saves while they're fixing it?   :))
Title: Re: DCS Discussion
Post by: Toonces on October 14, 2018, 10:44:54 AM
I know this is going to be whiny, but it's true:  One of the biggest things holding me back from getting into DCS again is the daunting task of re-binding the controllers.  I don't find it to be a very intuitive and easy process, and it's straight up time consuming.

I get it that there should be some pain to configuring and learning to fly in a high-end simulation like this, but that doesn't make the idea any more appealing.  I think about doing it, and then just go fly WoFF instead, which takes about 5 minutes to configure.

Title: Re: DCS Discussion
Post by: Pete Dero on October 14, 2018, 12:09:29 PM
Quote from: Toonces on October 14, 2018, 10:44:54 AM
I know this is going to be whiny, but it's true:  One of the biggest things holding me back from getting into DCS again is the daunting task of re-binding the controllers.  I don't find it to be a very intuitive and easy process, and it's straight up time consuming.

I get it that there should be some pain to configuring and learning to fly in a high-end simulation like this, but that doesn't make the idea any more appealing.  I think about doing it, and then just go fly WoFF instead, which takes about 5 minutes to configure.

I save my profiles (keyboard, stick and throttle) to another directory.  Removed DCS completely to have a clean new install in a different HD location and loaded my saved profiles without any issues (takes around 1 minute for each module).

So it isn't that time consuming (unless like this time a technical issue corrupts the profiles).   It's learning the modules that takes all my time.
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2018, 12:56:28 PM
Quote from: Pete Dero on October 14, 2018, 12:09:29 PM

I save my profiles (keyboard, stick and throttle) to another directory.  Removed DCS completely to have a clean new install in a different HD location and loaded my saved profiles without any issues (takes around 1 minute for each module).

So it isn't that time consuming (unless like this time a technical issue corrupts the profiles).   It's learning the modules that takes all my time.

That's what I do. 

Although saving 3 different files per aircraft gets stacked up pretty quick.  Still takes time having to go into each individual a/c type's dropdown profile, load up the three files, then double check the axes still takes time. 

Notably - I'd also lump having to remember where you had everything mapped, for each aircraft, into this process.  I spend extra time drawing HOTAS mapping diagrams for each so it takes less time when returning, but it makes the initial setup even longer.  I think it's essential, though.  Problem I have right now is having both a recently built PC with fresh installs of everything (DCS, TIR, etc) and a new Warthog stick that will need a fresh key map made for each a/c.  I always expect these to take hours.

I think ED should at least host some well done keymap files for each piece of stick, throttle, and rudder hardware on the market.  Get the users to submit, and then preferably put an option in-game to d/l and install each as needed.  Dunno if people still keep user-created keymaps for each aircraft & HOTAS combo  hosted somewheree, but the few times I looked I couldn't find them or the d/ls were busted.  Would be far easier for new users to get into it that way and make it easier for old timers who change their hardware.
Title: Re: DCS Discussion
Post by: Pete Dero on October 14, 2018, 01:22:09 PM
Quote from: Nefaro on October 14, 2018, 12:56:28 PM
I think ED should at least host some well done keymap files for each piece of stick, throttle, and rudder hardware on the market.  Get the users to submit, and then preferably put an option in-game to d/l and install each as needed.  Dunno if people still keep user-created keymaps for each aircraft & HOTAS combo  hosted somewheree, but the few times I looked I couldn't find them or the d/ls were busted.  Would be far easier for new users to get into it that way and make it easier for old timers who change their hardware.

Nothing official but user created device profiles can be found here : https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf%5Bfiletype%5D=70&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter

You could use a few of them to start from and adjust them to your own preferences.
Title: Re: DCS Discussion
Post by: Nefaro on October 14, 2018, 06:26:45 PM
Quote from: Pete Dero on October 14, 2018, 01:22:09 PM
Quote from: Nefaro on October 14, 2018, 12:56:28 PM
I think ED should at least host some well done keymap files for each piece of stick, throttle, and rudder hardware on the market.  Get the users to submit, and then preferably put an option in-game to d/l and install each as needed.  Dunno if people still keep user-created keymaps for each aircraft & HOTAS combo  hosted somewheree, but the few times I looked I couldn't find them or the d/ls were busted.  Would be far easier for new users to get into it that way and make it easier for old timers who change their hardware.

Nothing official but user created device profiles can be found here : https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf%5Bfiletype%5D=70&arrFilter_pf%5Bgameversion%5D=&arrFilter_pf%5Bfilelang%5D=&arrFilter_pf%5Baircraft%5D=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter

You could use a few of them to start from and adjust them to your own preferences.

Thanks.

They don't have all my motley assortment regarding in-game save files, hardware, and specific aircraft, but at least something's hosted there.   Although I've already spent a lot of time setting up my HOTAS buttons to be largely the same across all the fixed-wing aircraft in DCS and backed them up for future use.  Makes it far easier to relearn & switch between different aircraft types when the vast majority of your buttons do the exact same thing.   :nerd: 

That's the kind of universal basic keymaps they need;  a set for each HOTAS that is largely the same across all aircraft types (and easily enabled in-game).  Would be far easier on the noobs.

I only have to wait until the keymap loading options get patched since they're reportedly screwed up right now after the recent update.  Gonna be sure my updated saves are good to go before spending time on it.
Title: Re: DCS Discussion
Post by: Tuna on October 14, 2018, 07:51:33 PM
Thanks for the link!
Title: Re: DCS Discussion
Post by: jomni on October 15, 2018, 05:11:44 AM
That's why for DCS (before I stopped)... I decided to only learn one plane and keep flying just that one plane.
Title: Re: DCS Discussion
Post by: Nefaro on October 15, 2018, 03:12:17 PM
Apparently the devs decided to rearrange the keybind stuff in the last patch.   Without telling anyone.

So some of our past keybind files will have some issues if you try to load them up now, and will for the future.  In other words, we'll have to rebind and save under the latest DCS versions in order to have future-compatible backup files. 

Le sigh.  It's one thing to have to redo all that, but this gives me doubts about how long my backup files will be valid if they're still jacking with it.   I'm gonna wait until this weeks (?) patch is out to see if the keybind saves get nullified again before spending the time.  Had just been getting the itch to do some DCS multi-player again, too.   
Title: Re: DCS Discussion
Post by: mbar on October 15, 2018, 04:04:52 PM
My key binds were reset with a summer patch and I waited for a fix that never came. My F/A-18c has been neglected on the tarmac ever since.
Title: Re: DCS Discussion
Post by: Nefaro on October 16, 2018, 08:22:37 PM
Looks like a new Blue Flag event is starting this weekend with a Persian Gulf theater:

(EDIT:  There is a nice promo vid but YouTube took this opportunity to explode so I'll post later)

http://gadget.buddyspike.net/

I regularly have someone's Twitch streams of it running in the background if I'm home, screwing around.  More interesting than most tv/streaming shows.  Dunno if I'll have my hardware re-mapped by then but they usually run for awhile.

Speaking of watching people blow each other up, just heard there are more DCS tourneys this month (Saturdays?) featuring a crew of announcers & external view streams of the clashes.   6v6 matches.  Earlier ones were entertaining.   :cowboy:   https://www.twitch.tv/videos/322194946
Title: Re: DCS Discussion
Post by: Nefaro on October 16, 2018, 11:39:16 PM
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Title: Re: DCS Discussion
Post by: Toonces on October 18, 2018, 07:49:23 PM
Alright, I might have to suck it up and get this game playable.  I re-installed it last weekend, but I haven't updated any of my numerous modules yet.
Title: Re: DCS Discussion
Post by: Nefaro on October 18, 2018, 09:05:27 PM
Quote from: Toonces on October 18, 2018, 07:49:23 PM
Alright, I might have to suck it up and get this game playable.  I re-installed it last weekend, but I haven't updated any of my numerous modules yet.

I downloaded most of my modules this week. 

Still have yet to set the dozens of button commands for each one in the newly updated keybind system.  Plus still have to install & customize my TrackIR, SimpleRadio, and TacView.  I think that's all of it.   :))  The module downloading is the easy part.
Title: Re: DCS Discussion
Post by: Toonces on October 18, 2018, 09:17:27 PM
I've never even installed most of the modules I purchased.  I know I have the Mi-8 and Huey and I've never installed those.  I'd really like to learn the MiG-21...I think I logged about 20 minutes of flight time on that since I bought it a couple of years ago.   ::)
Title: Re: DCS Discussion
Post by: jomni on October 18, 2018, 09:56:54 PM
All this talk makes me want to install.  I'm concentrating on the F-15 and will fight all urge to learn other planes.
Title: Re: DCS Discussion
Post by: Nefaro on October 20, 2018, 01:40:45 PM
Quote from: Toonces on October 18, 2018, 09:17:27 PM
I've never even installed most of the modules I purchased.  I know I have the Mi-8 and Huey and I've never installed those.  I'd really like to learn the MiG-21...I think I logged about 20 minutes of flight time on that since I bought it a couple of years ago.   ::)

The MiG-21 is a tough one to get good at BFM. 

Although it's best IR missile option, the R-60M, is much more capable in dogfights, albeit shorter ranged than the F-5's AIM-9P5, you need a good "feel" for the MiG when maneuvering hard.   

With no force feedback these days, and no inertial sense, it can be difficult to tell when your aircraft's AoA is too high or you're at the edge of stall speed without having to constantly glance at your instruments or HUD.  Which sucks in a dogfight because you regularly take your eyes off your enemy and have to reacquire after glancing at your situation. 

Unfortunately for Mister Fishbed, it departs controlled flight with practically no visual indicator.  Especially when you're looking up & out of the glass at another aircraft.  While trying to memorize what little visual & sound cues it gives for approaching that point, I have to keep looking at it's AoA gauge at the top right of the front panel while pulling Gs, and preferably check the speed gauge (on the left) to try and hold a somewhat efficient turn speed.  The MiG-21 already has a terrible fov from the cockpit so losing sight of your man is a big problem in this case.

TL;DR

The MiG-21 is probably the toughest DCS aircraft to learn dogfighting in, and will give you little indication you're falling out of the sky if you're not careful.  However, it can be such a difference experience & very rewarding to get gud at.  There's just something attractive in how raw it is;  kinda like flying a supersonic old speedster that's still set up with WW2-era cockpit tech.
Title: Re: DCS Discussion
Post by: mikeck on October 20, 2018, 06:18:47 PM
How about the UH-1 or BlackShark? Are the helicopters tough to learn? Compared to the planes I mean
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 20, 2018, 06:45:53 PM
Quote from: mikeck on October 20, 2018, 06:18:47 PM
How about the UH-1 or BlackShark? Are the helicopters tough to learn? Compared to the planes I mean

I think overall the systems in helos are easier to learn. They tend to be lower tech and less complex. The Black Shark was manageable in chunks for me. I took it one system at a time. Now, learning to fly them...that's a different story. Just keeping them in controlled flight is a challenge...at least for me.
Title: Re: DCS Discussion
Post by: jomni on October 20, 2018, 08:17:48 PM
Quote from: mikeck on October 20, 2018, 06:18:47 PM
How about the UH-1 or BlackShark? Are the helicopters tough to learn? Compared to the planes I mean

Actually, the A-10C is great.  I mastered it once.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 21, 2018, 10:37:07 AM
Quote from: Jarhead0331 on October 20, 2018, 06:45:53 PM
Quote from: mikeck on October 20, 2018, 06:18:47 PM
How about the UH-1 or BlackShark? Are the helicopters tough to learn? Compared to the planes I mean

I think overall the systems in helos are easier to learn. They tend to be lower tech and less complex. The Black Shark was manageable in chunks for me. I took it one system at a time. Now, learning to fly them...that's a different story. Just keeping them in controlled flight is a challenge...at least for me.
Yep - they're a nightmare. BS, Gazelle, Huey is nigh on impossible for me once it gets close to the ground (take off or landing). Black Shark is a cracking module mind - but all it did was make me desperately want an Apache.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 18, 2018, 06:36:00 PM
Community A-4E is released!

https://forums.eagle.ru/showthread.php?t=173162&page=125 (https://forums.eagle.ru/showthread.php?t=173162&page=125)

(https://i.imgur.com/HlC88kc.png)
Title: Re: DCS Discussion
Post by: Yskonyn on November 19, 2018, 03:04:49 AM
Cool!

Funny fact: I first thought I had opened the Combat Mission thread. First sentence I see is : "Community A-4E is released!"
Which triggers the following response in my head: "Huh? So the community was tired of waiting and made a patch for CMx2 Engine 4 themselves??"

followed by:

"Er.. what's up with the way they have designated the patch... Oh there's a picture coming below! Ah, ok. Not CM at all. Crap! But no! This actually is very cool! Yay a Skyhawk!"

:DD

It's early. Need coffee.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 06, 2018, 11:28:54 AM
Interesting....

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/47443229_10218763257854915_1238919428616224768_o.jpg?_nc_cat=102&_nc_ht=scontent-lga3-1.xx&oh=5b4a642a865bf6b23bf1959d8fbb337e&oe=5CA90CB4)
Title: Re: DCS Discussion
Post by: Yskonyn on December 06, 2018, 11:36:31 AM
Makes me wonder if it going to be Caucasus only.
Title: Re: DCS Discussion
Post by: Nefaro on December 06, 2018, 11:49:09 AM
Also thought they mentioned their upcoming campaign system would work for multi-player servers.  I'd be  :smitten:
Title: Re: DCS Discussion
Post by: Toonces on December 06, 2018, 06:20:38 PM
I am going to be spending a LOT more money on DCS if a dynamic campaign comes to fruition.
Title: Re: DCS Discussion
Post by: jomni on December 06, 2018, 06:24:01 PM
Quote from: Toonces on December 06, 2018, 06:20:38 PM
I am going to be spending a LOT more money on DCS if a dynamic campaign comes to fruition.

I bet you will spend money but not play it like me. Lol!
Title: Re: DCS Discussion
Post by: Toonces on December 06, 2018, 08:58:48 PM
If it had a decent single player experience I'd play it all the time.  It's incredible at simulating aircraft.  I just don't feel like creating my own scripted missions for fun.

That's just me.  I know some people groove on it.  There's a reason BMS is the only modern jet sim I play anymore.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 19, 2018, 04:36:10 PM
Wow....what a tease at the end.

2019 is going to be another FANTASTIC year.

Title: Re: DCS Discussion
Post by: JudgeDredd on December 19, 2018, 04:52:07 PM
Holy shite!. That was bloody good fun. And nice ending - I nearly came back here and said "what tease"...but I kept it rolling  :smitten:
Title: Re: DCS Discussion
Post by: Toonces on December 19, 2018, 07:32:43 PM
Interesting.  It is really amazing how far flight sims have come and continue to go.  That F-14 is downright moist loin inducing.

But bruddah, you're not going to see that "tease" until 2022 at the earliest
Title: Re: DCS Discussion
Post by: Yskonyn on December 20, 2018, 07:20:24 AM
The Falcon! And with their dynamic campaign system already officially announced....  :dreamer:
Title: Re: DCS Discussion
Post by: Pete Dero on December 20, 2018, 08:27:39 AM
DCS winter sale : they are offering half off on most modules (https://www.digitalcombatsimulator.com/en/shop/)
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 20, 2018, 09:52:25 AM
Quote from: Toonces on December 19, 2018, 07:32:43 PM

But bruddah, you're not going to see that "tease" until 2022 at the earliest.

They seem to be quite confident...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/48363637_2131071370486884_2111264755728515072_o.jpg?_nc_cat=102&_nc_ht=scontent-lga3-1.xx&oh=db994175632d9945ef2a8dd1f191c3c4&oe=5C8EE426)
Title: Re: DCS Discussion
Post by: Toonces on December 20, 2018, 10:21:01 AM
^ I find your abundance of faith disturbing....   8)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 20, 2018, 11:26:20 AM
FFS. If you have to ask if it's an F-16, you shouldn't get to buy it  :D

The video was about 2019. I'm confident. One thing is for sure - I will have the money sitting by regardless when it's coming.
Title: Re: DCS Discussion
Post by: Toonces on December 20, 2018, 11:39:27 AM
What I hope, and this is just fantasy cloud talk, I know, but...

I'd love, like life-changingly love, if Heatblur takes that Jester technology and, after F-14, does the F-4 Phantom.   :smitten:

If they pull that off, I'm not even kidding, I might just do nothing but play DCS to the exclusion of everything else.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 20, 2018, 11:44:22 AM
Quote from: Toonces on December 20, 2018, 11:39:27 AM

If they pull that off, I'm not even kidding, I might just do nothing but play DCS to the exclusion of everything else.

I've said that so many times, I can't even count it anymore...

If they just make this I will never need another aircraft module ever again: A-10C, AV-8B, F/A-18C, F-14B, F-16... 
Title: Re: DCS Discussion
Post by: mbar on December 20, 2018, 01:24:42 PM
The DCS Hawk will no longer be available in the main build of DCS as of version 2.5.4. 504smudge made a quick video to honor the Hawks long illustrious career in DCS World.


Title: Re: DCS Discussion
Post by: Skoop on December 20, 2018, 01:47:09 PM
^ whoa, what happened there ?  Never heard of them removing a flyable because the devs flaked.  What about all the people who bought the aircraft and can't fly it with updates ?
Title: Re: DCS Discussion
Post by: Pete Dero on December 20, 2018, 02:04:29 PM
Quote from: Skoop on December 20, 2018, 01:47:09 PM
What about all the people who bought the aircraft and can't fly it with updates ?

"Attention! Starting DCS World version 2.5.4 this module will be unavailable! Please use DCS World version 2.5.3 or below!"

https://forums.eagle.ru/showthread.php?t=225574

From Facebook:
Quote:
Dear VEAO Customers,
We regret to inform you that we are ceasing development of all DCS modules effective immediately. This was a very difficult decision to make - our aim was always to provide high quality content and support for the DCS platform, however due to reasons beyond our control, continuing to partner with Eagle Dynamics is no longer a viable option for us.
We want to thank all of you who supported us and our products and we apologise for any disappointment this announcement may have caused. We are so lucky to have been a part of this amazing community for the past thirteen plus years, and are very sorry that our time as a business has come to an end.
Thank you once again,
Chris, Pete + VEAO team
Title: Re: DCS Discussion
Post by: Skoop on December 20, 2018, 02:24:01 PM
I'm sure this will get resolved, no way is anyone keeping an old version of Dcs to fly that hawk.  I don't see how having it continue in an incomplete state with latest version of DCS is harmful other than there's a licensing pissing match gong on somewhere.  I smell a class action suit coming around the corner for VEAO or dcs.
Title: Re: DCS Discussion
Post by: mbar on December 20, 2018, 02:42:55 PM
The developer of the Hawk, VEAO Simulations, has gone out of business and cannot continue to support the module.
Title: Re: DCS Discussion
Post by: jomni on December 20, 2018, 05:13:24 PM
Quote from: mbar on December 20, 2018, 02:42:55 PM
The developer of the Hawk, VEAO Simulations, has gone out of business and cannot continue to support the module.

They can sell it to some other studio to continue supporting it. No one wants to pick it up?
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 20, 2018, 05:16:24 PM
Wow, I never thought that would be possible that aircraft would be removed....I could understand not further updating, but removing, yikes....will make me think about future purchases for sure.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 20, 2018, 07:22:39 PM
There are a lot of technical problems with this aircraft. I'm assuming it's uncorrectable without scraping much of the code.
Title: Re: DCS Discussion
Post by: jomni on December 20, 2018, 08:47:37 PM
Quote from: Grim.Reaper on December 20, 2018, 05:16:24 PM
Wow, I never thought that would be possible that aircraft would be removed....I could understand not further updating, but removing, yikes....will make me think about future purchases for sure.

This is what happens when the base game keeps changing.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 21, 2018, 11:20:54 AM
So the WWII stuff is pretty deeply discounted...is it worth it?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 21, 2018, 11:26:35 AM
Quote from: Jarhead0331 on December 21, 2018, 11:20:54 AM
So the WWII stuff is pretty deeply discounted...is it worth it?
lol - I was thinking the exact same thing!!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 21, 2018, 12:00:25 PM
Meh...I did it. For $30 I got the Normandy map and the WWII assets. I figure at that price, the map alone is worth it...and, well...I also got the Fw190...What!?! I needed something to shoot down B-17s with.  :-[
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 21, 2018, 12:00:52 PM
Although not interested in the WWII planes and such, was thinking of picking up the map....just not sure how strange that would be flying modern jets over it.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 21, 2018, 01:02:42 PM
Quote from: Grim.Reaper on December 21, 2018, 12:00:52 PM
Although not interested in the WWII planes and such, was thinking of picking up the map....just not sure how strange that would be flying modern jets over it.
You don't have to - you have the P-51 don't you?

Also, can you fly modern jets in it? With B-17s etc? That would be pretty cool

(I have a sneaking suspicion I might have asked that before)
Title: Re: DCS Discussion
Post by: mbar on December 21, 2018, 01:44:47 PM
Yep you get a P-51 trainer for free in DCS World.
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 21, 2018, 01:57:44 PM
I may have that aircraft, never noticed:)  Regardless, I am mostly interested in maps that would support flying the modern jets since that is what most interested right now.
Title: Re: DCS Discussion
Post by: Yskonyn on December 21, 2018, 02:11:34 PM
There is nothing stopping you from screaming overhead Normandy with modern jets afaik.
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 21, 2018, 02:18:08 PM
Quote from: Yskonyn on December 21, 2018, 02:11:34 PM
There is nothing stopping you from screaming overhead Normandy with modern jets afaik.

Yep, I am sure physically it is doable....but just was assuming the ground features would look like something out of the 1940's.....
Title: Re: DCS Discussion
Post by: mbar on December 21, 2018, 03:41:37 PM
I've flown Normandy in the F/a-18 and I did not feel out of place. Nice map.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 21, 2018, 04:11:33 PM
Quote from: mbar on December 21, 2018, 03:41:37 PM
I've flown Normandy in the F/a-18 and I did not feel out of place. Nice map.
But can you fly next to/against B-17s if you've got the Asset Pack?

I'm seriously thinking about getting this instead of X4-Foundations - just because.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 21, 2018, 04:19:10 PM
Quote from: Pete Dero on December 20, 2018, 02:04:29 PM
Quote from: Skoop on December 20, 2018, 01:47:09 PM
What about all the people who bought the aircraft and can't fly it with updates ?

"Attention! Starting DCS World version 2.5.4 this module will be unavailable! Please use DCS World version 2.5.3 or below!"

https://forums.eagle.ru/showthread.php?t=225574

From Facebook:
Quote:
Dear VEAO Customers,
We regret to inform you that we are ceasing development of all DCS modules effective immediately. This was a very difficult decision to make - our aim was always to provide high quality content and support for the DCS platform, however due to reasons beyond our control, continuing to partner with Eagle Dynamics is no longer a viable option for us.
We want to thank all of you who supported us and our products and we apologise for any disappointment this announcement may have caused. We are so lucky to have been a part of this amazing community for the past thirteen plus years, and are very sorry that our time as a business has come to an end.
Thank you once again,
Chris, Pete + VEAO team

This is actually very concerning - especially considering I have been buying into early access modules. This might make a difference  :-"

Also - especially as some of the modules are in development for so long. I wonder if the engine moves and they think "Oh...what the hell...we can't keep up".
Title: Re: DCS Discussion
Post by: Toonces on December 21, 2018, 11:35:10 PM
^ I think that's a very, very valid concern.

Buy early access with caution.  DCS is the wild west in that sense.
Title: Re: DCS Discussion
Post by: Skoop on December 22, 2018, 12:15:06 AM
Supposedly the agreement with VEAO was done so long ago that Dcs didnt have some of the issues like this one lined out.  The new 3rd party dev agreements are suppose to address this very issue of what to do if the 3rd party folds. 

It looks like Dcs is completely washing their hands of it, leaving the consumer holding the bag.

I'd be happy with a free L39 or half off a future addon....but probaly not likely.....win some loose some.
Title: Re: DCS Discussion
Post by: Pete Dero on December 22, 2018, 05:08:57 AM
Quote from: JudgeDredd on December 21, 2018, 04:11:33 PM
Quote from: mbar on December 21, 2018, 03:41:37 PM
I've flown Normandy in the F/a-18 and I did not feel out of place. Nice map.
But can you fly next to/against B-17s if you've got the Asset Pack?

Yes you can.  If you don't like this you can disable modules in the module manager so they don't show up in the quick mission generator.
Title: Re: DCS Discussion
Post by: Yskonyn on December 22, 2018, 07:46:57 AM
The problems with the Hawk and VEAO have been simmering for quite some time.
It also was a niche airframe within a niche product perhaps further putting a big strain on the teams fortitude, aside from internal strive and or monetary issues; no effective combat capability in DCS's environment, but a popular choice for virtual airshow groups.
But now that we have a Hornet that aircraft would probably be chosen by many.

I think its great Eagle Dynamics is accepting third party groups to make modules, but at the same time with the DCS label they stand for high quality and realism.
VEAO was one of the earlier groups in this setup. It has been a (likely painful) learning experience for both parties.

I also have the Hawk and if we get some kind of restitution I would be delighted, but at the same time I would also be ok to write it off as R&D funds of some kind.
I don't know. It's probably opening a can of worms by saying that, cause people might also feel they paid money for something that -in the end- never got delivered fully and will not be usuable in its unfinished state in future either and I feel they would be correct. It wasn't crowdfunding afterall.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 23, 2018, 08:58:14 PM
I simply cannot get over the level of detail in this model. Again, the bar is so clearly raised.

Title: Re: DCS Discussion
Post by: JudgeDredd on December 24, 2018, 01:31:57 AM
I can't wait  :smitten:
Title: Re: DCS Discussion
Post by: mbar on December 24, 2018, 09:21:33 AM
Pre-ordered the Tomcat and bought the Mirage on sale. Buying the F-106 on FSX only because DCS have no plans for century fighters.
Title: Re: DCS Discussion
Post by: MikeGER on December 25, 2018, 04:08:25 AM
i got the Normandy Terrain and the WW II vehicles set combo in the Christmas sale  :)

fired up the editor ... and attacked a moving train with a UH1 gunship (which had fallen through a time tunnel, like in a B movie DVD-release-only setup), and working on doing it again with a P-51 

still have to get the 88 shooting ? (maybe they only open up only above a certain very high set altitude)
the Flak Vierling response, so its AI is in the sim
Title: Re: DCS Discussion
Post by: Nefaro on December 25, 2018, 03:28:27 PM
Quote from: Jarhead0331 on December 23, 2018, 08:58:14 PM
I simply cannot get over the level of detail in this model. Again, the bar is so clearly raised.


Quote from: JudgeDredd on December 24, 2018, 01:31:57 AM
I can't wait  :smitten:

After the Tomcat is reasonably modeled (probably another two years at minimum) would you fine gentlemen entertain some Red vs Blue multiplayer?

I'd be willing to (re)learn some MiGs & wotnot for your RedFor killing practice.   :coolsmiley:  Could be lotsa fun!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 25, 2018, 03:56:52 PM
It's not going to be 2 years. One of the major selling points of this module is that all major systems are in place from day one release.
Title: Re: DCS Discussion
Post by: Skoop on December 26, 2018, 01:03:02 PM
Your talking official finished release ?  I'm under the impression the f14 will be EA in 2 to 3 months due to the fact that they sold preorders.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 26, 2018, 01:49:15 PM
Quote from: Skoop on December 26, 2018, 01:03:02 PM
Your talking official finished release ?  I'm under the impression the f14 will be EA in 2 to 3 months due to the fact that they sold preorders.

The initial release of the F14A+B will be early access. However, the developers have made it clear that the initial early access build will be nearly feature complete with all major systems functioning. The have made a direct distinction from other EA releases that have come with major functionality missing. This will NOT be the case with the Tomcat.

All we know about a release date is that it will be sometime prior to March 21, 2019.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.

It is totally impractical for the space I have. It would require a significant reconfiguration of my desk and it would most likely prevent me from playing VR games that require room to move around. However, the idea of having a dedicated pit, and seeing what some other people have put together for their simming has me really tempted. 

I'm thinking of starting with something basic and module like this:

http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE (http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE)
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 26, 2018, 06:38:59 PM
Quote from: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.

It is totally impractical for the space I have. It would require a significant reconfiguration of my desk and it would most likely prevent me from playing VR games that require room to move around. However, the idea of having a dedicated pit, and seeing what some other people have put together for their simming has me really tempted. 

I'm thinking of starting with something basic and module like this:

http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE (http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE)

I guess that puts my Christmas gift of pedals this year to shame:(
Title: Re: DCS Discussion
Post by: jomni on December 26, 2018, 08:32:44 PM
Quote from: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.

It is totally impractical for the space I have. It would require a significant reconfiguration of my desk and it would most likely prevent me from playing VR games that require room to move around. However, the idea of having a dedicated pit, and seeing what some other people have put together for their simming has me really tempted. 

I'm thinking of starting with something basic and module like this:

http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE (http://www.mypilotstore.com/MyPilotStore/sep/11881?gclid=EAIaIQobChMI2paeh6a-3wIVCZ-fCh33xAaLEAQYAyABEgIt5PD_BwE)

Don't do it. Unless you drop all your games and just fly planes.
Title: Re: DCS Discussion
Post by: Yskonyn on December 27, 2018, 04:06:58 AM
I would also not do it unless it will be your only hobby.
My pit is based around practicality:
It needs to provide some immersion, but also needs to make way easily for other tasks at the desk.
I am using a DSD buttonbox, HOTAS on table clamps (special one which lowers the stick to place it realistically downward in between the legs), Jetseat for force feedback to round it off.

http://derekspearedesigns.com/dsd-flight---flt1flt2.html

https://www.monstertech.de/en/product/joystick-hotas-table-mount/

Its a great 'portable' setup with enough immersion for me.

Title: Re: DCS Discussion
Post by: MikeGER on December 27, 2018, 10:55:00 AM
Quote from: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.


when you once have experienced VR you are already beyond a cockpit, immersion wise 
(next step would be VR and sitting in a chair that moves in a motor-driven gimbal according to your plane in the sim)

i would think about placing your input devise(s) in a way that they feel immersive and slaving all nessesary functions to knobs and switches in a for you comfortable way ...and then try to adjust to that setup so you can play 'blinded' by the VR goggle     
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2018, 11:24:37 AM
Quote from: MikeGER on December 27, 2018, 10:55:00 AM
Quote from: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.


when you once have experienced VR you are already beyond a cockpit, immersion wise 
(next step would be VR and sitting in a chair that moves in a motor-driven gimbal according to your plane in the sim)

i would think about placing your input devise(s) in a way that they feel immersive and slaving all nessesary functions to knobs and switches in a for you comfortable way ...and then try to adjust to that setup so you can play 'blinded' by the VR goggle   

I do not enjoy playing DCS in VR. The sensation is definitely worth experiencing from time to time, but I find I am much more comfortable with TrackIR for the time being. The seat and HOTAS stand I posted above is modular and one of the add-ons is the V3 motion stand that adds 2DoF movement. Its decent, but not spectacular and at $2,999, its the most cost effective option. I'm not there yet though...
Title: Re: DCS Discussion
Post by: Toonces on December 27, 2018, 11:57:09 AM
For as much simming as you do, I'm going to take the other side and suggest you do get a cockpit.  I do all of my simming exclusively in my Obutto and it was game-changing for me.  Having all the gear set up and ready to go, laid out in a thoughtful manner, just makes the whole experience so much more fun to me.

Consider, which you know, that you we're not just talking DCS.  You do Star Citizen and others, which would be perfect in there.

I like my Obutto, but it is pretty limited for customization without some serious work by the owner.  If yours posted above is built from the bottom up to be modular, that might be the way to go.  I haven't found the lack of customization to be a problem on mine, but if you're thinking of doing it, that might be something to consider.

The downside of my Obutto right now is that it is really an eyesore in my office/man cave.  It's hard to have an elegant little office with this big cockpit with all the wires and what not hanging out of it.  If that's the only office you have, your concerns about the room and aesthetics of it are valid.
Title: Re: DCS Discussion
Post by: Nefaro on December 28, 2018, 08:32:22 AM
Quote from: Jarhead0331 on December 26, 2018, 03:06:51 PM
I am fighting every impulse to start building a real cockpit for my office game room with a custom chair, HOTAS stand and room for Cougar MFDs, etc. Please, someone, talk me out of this before I commit and its too late.

My God!  It's ...
(https://media.giphy.com/media/yCOuCuXrYgVag/giphy.gif)

Here I was, debating the merit of purchasing a $400+ dollar HOTAS a few months ago.  Would I get that much use out of it?  Who knows?

But Jarhead is planning some balls-to-the-wall shit.  Oh, yes, Precious.   :coolsmiley:
Title: Re: DCS Discussion
Post by: Tuna on December 28, 2018, 08:36:32 AM
Maybe you can visit JH with your stick!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2018, 10:49:47 AM
Hmmmm...ok, but why?

https://www.digitalcombatsimulator.com/en/products/planes/christen_eagle/ (https://www.digitalcombatsimulator.com/en/products/planes/christen_eagle/)
Title: Re: DCS Discussion
Post by: Pete Dero on December 28, 2018, 11:06:16 AM
DCS: BAE Hawk Update

We regret to inform you that VEAO is no longer a developer for DCS World. As such, they have also ceased support of their Hawk. Although we offered to support their product, they declined making the files available to do so.

Given this unfortunate situation, we will fully refund all Hawk customers that purchased the module starting from 1 October 2018. If you wish a full refund, please enter a support request here.

For those that purchased the Hawk prior to 1 October 2018, will continue to make DCS World 2.5.3 available, such that you can still fly the Hawk.

To avoid such issues in the future, all future 3rd party agreements are now required to make the game files available in case they are no longer able to support their product.
Title: Re: DCS Discussion
Post by: jomni on December 28, 2018, 06:49:13 PM
Wow they didn't what to hand it over. Unless DCS asked them to hand it over for free.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 29, 2018, 01:35:08 AM
Good news for us consumers  O0
Title: Re: DCS Discussion
Post by: JudgeDredd on December 29, 2018, 01:36:03 AM
Quote from: Jarhead0331 on December 28, 2018, 10:49:47 AM
Hmmmm...ok, but why?

https://www.digitalcombatsimulator.com/en/products/planes/christen_eagle/ (https://www.digitalcombatsimulator.com/en/products/planes/christen_eagle/)
lol - no idea.  :pullhair:
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 04, 2019, 10:53:19 AM
Quote
Happy New Year!

From all of us at Eagle Dynamics, we want to wish you a happy new year and every success and happiness for 2019! We look forward to sharing it with you, and we have many exciting projects during 2019! What follows is a listing of aircraft projects that we and our valued-partners will be working on in 2019. We do not expect for all these projects to be released in 2019, but this is where our focus will be this year.

In next week's newsletter we'll talk about the non-aircraft projects that we'll be working on during 2019.

DCS: MiG-19P by RAZBAM Simulations

The DCS: MiG-19P by RAZBAM will be coming later this month! This early, Soviet supersonic fighter further completes the line of MiG fighters in DCS World. MiG-15bis, MiG-19P, MiG-21bis, and MiG-29. Named "Farmer" by NATO, the MiG-19 was the first production, Soviet fighter capable of supersonic flight and comparable with American "Century Series" fighters like the F-100, F-105, F-106 and others.

The MiG-19 is a great addition to the stable of 1950s fighters, with more to come.

DCS: F-14 by Heatblur Simulations

Before the end of winter will see the release of the eagerly-awaited Tomcat! Brought to you by the same team the developed the extraordinary AJS-37 Viggen, the Tomcat will set new benchmarks in PC flight simulations. Following the initial release with the F-14B, the Heatblur team will follow that up with the F-14A version and a free USS Forrestal-class aircraft carrier!

Featuring front-seat and back-seat play for single and multiplayer, the Tomcat is a dominate fighter with the capability to also devastate ground targets. Sharing the deck with Hornet's DCS, World naval combat operations will take off in 2019.

DCS: F-16C Viper

Our next marquee title from the Eagle Dynamics studio will be the famous F-16C multi-role fighter! An aircraft we've long wanted to simulate, we are excited to bring this legendary aircraft to the skies of DCS World. The F-16C is already well into development alongside the F/A-18C, and both aircraft share significant technology that will benefit both.

Specifically, we will be offering the F-16CJ Block 50 variant that includes the HARM anti-radar missile and HARM Target System (HTS) pod, laser- and GPS-guided munitions, advanced air-to-air systems like the Joint Helmet Mounted Cueing System (JHMCS) and AIM-9X and AIM-120 air-to-air missiles, data link systems, Sniper targeting pod, AN/APG-68 radar, and other systems.

DCS: Mi-24P Hind

We have certainly not forgotten about all the rotor-heads! Work continues the deadly Mi-24P HIND. Using many of the same systems as the Mi-8MTV2, this project is well underway and will be a great addition to the stable of DCS World helicopters.

With the advancements in our terrain technology and the ability to create much more detailed low-altitude environments, the HIND will be a joy to fly. Combining both gunship and troop-carry abilities, the Mi-24P will certainly result in outstanding missions and campaigns. Being a two-seat aircraft, the HIND will be a particularly interesting aircraft to fly with a friend online.

DCS: P-47D Thunderbolt, DCS: de Havilland Mosquito FB Mk.VI, and DCS: Fw 190 A-8 Shrike

These three aircraft are well underway and we plan to release one or more in 2019. With the addition of the new damage model, dynamic campaign, new World War II maps, and more units added to the World War II Assets Pack like the Ju-88, Bf 109G, C-47, A-20G, and others, DCS World War II will continue to grow and bring great new gameplay!

Other Aircraft

Other new aircraft in development for 2019 are the DCS: JF-17 by Deka Ironworks and the DCS: I-16 by OctopusG.

DCS: F/A-18C Hornet

Although not a new aircraft for 2019, the Hornet will certainly be a huge focus for us with the addition of the AGM-88 HARM, ATFLIR targeting pod, datalink and IFF systems, GPS- and INS-guided weapons, standoff weapons like Harpoon, SLAM, SLAM-ER, and Walleye, as well as continued work on the flight dynamics, navigation system, air-to-surface radar, Track While Scan and other air-to-air radar modes and sub-modes, and defensive systems. The Hornet has been and will continue to be a massive and complex project.

Updating the Hangar, A-10C and Ka-50

Although we have a large set of new aircraft being worked on, it by no means that the older aircraft have been forgotten. Quite the contrary. Just like the recent update to the P-51D, Bf 109 K-4, Fw 190 D-9, and Spitfire LF Mk.IX, we will continue to update older products as their technology lags behind our current capabilities. The two biggest such projects being worked on for 2019 are overhauls of the cockpits and external models of the DCS: A-10C Warthog and DCS: Ka-50 Black Shark.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 04, 2019, 11:48:41 AM
Hind  :notworthy: :smitten:

Oh - and a P-47 and Mosquito!!  O0
Title: Re: DCS Discussion
Post by: Yskonyn on January 05, 2019, 02:47:48 AM
The Viperrrrrr !  :notworthy:

On that note, I was contacted by the chaps from BMS to ask me if I would be ok with having my (aparently popular) TrackIR profile being bundled with the game install. :)
That's a nice compliment. :peace:
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2019, 06:08:03 AM
^very cool. Do they have a new update in the works?
Title: Re: DCS Discussion
Post by: jomni on January 05, 2019, 06:43:21 AM
I like the idea of the F-16. That's my favourite jet.
Title: Re: DCS Discussion
Post by: Yskonyn on January 05, 2019, 04:16:41 PM
JH it seems so. They better get that out before ED releases their Viper and their Dynamic Campaign project! 😜

Been testing VR again and unit visibility has definately improved. Also, if you enable labels as 'dot only' you get handy 'carets' pointing out units.
Visibility range still is a problem, but its better than what it was.
I run at 1.5 PD, Visibility Range on Medium, Heatblur Low, Shadows Med, Civ traffic OFF, and Terrain Shadows Flat, DOF off, lens effects off, global ilum ON, MSAA and SSAA off.
This gives me very decent performance and good detail.

The hornet's cockpit is also well readable.
Still I think for serious missions I prefer the higher fidelity and practicality of a monitor, but there is no doubt things have been improving!
Title: Re: DCS Discussion
Post by: Destraex on January 06, 2019, 02:34:24 AM
That labels as Dot only idea is gold!!! How many servers use this feature?
Title: Re: DCS Discussion
Post by: JudgeDredd on January 11, 2019, 11:03:47 AM
I just pee'd a little

Quote
With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we'll discuss later in the year.
Title: Re: DCS Discussion
Post by: mbar on January 11, 2019, 05:06:25 PM
After seeing Magz overview video of the F-14, I am getting more excited for this release. I thought being spoiled by the F/A-18c handling might make the F-14 much more challenging to pilot as it's more analog. But Magz makes it sound like the F-14 can be a natural to fly if you become familiar with it's limits.



As a side note I was able to see an F-14 in real life at an airshow. No demonstration, just on the ground. It is a big plane but when I looked at it head on it surprised me how thin it looked. It's a wing with engines!
Title: Re: DCS Discussion
Post by: Skoop on January 11, 2019, 09:44:04 PM
I'd love to see a Vietnam 60's era map.  After Asid's rave of the milvis phantom for p3d, I started craving some Vietnam era airwar simming.  Then it just dawned on me how lacking the options are right now.  DCS Vietnam with a study level phantom would be great, not to mention all the platforms we already have that fit the era As well as the free skyhawk mod.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 15, 2019, 04:50:32 AM
Quote from: Skoop on January 11, 2019, 09:44:04 PM
I'd love to see a Vietnam 60's era map.  After Asid's rave of the milvis phantom for p3d, I started craving some Vietnam era airwar simming.  Then it just dawned on me how lacking the options are right now.  DCS Vietnam with a study level phantom would be great, not to mention all the platforms we already have that fit the era As well as the free skyhawk mod.
Vietnam would fit even just for the F86 and Mig15  O0
Title: Re: DCS Discussion
Post by: MikeGER on January 15, 2019, 06:44:10 AM
don't forget the iconic  Huey is already there  ^-^

i also would like to have a Bronco
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 16, 2019, 07:06:56 AM
Quote from: MikeGER on January 15, 2019, 06:44:10 AM
don't forget the iconic  Huey is already there  ^-^

i also would like to have a Bronco

There is speculation Razbam is working on the Bronco. They posted a picture yesterday showing a cockpit and broncos on the flight line.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2019, 08:56:10 AM
Quote from: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.

I'm very comfortable with the Hornet too...which concerns me about the tomcat. The F14 cockpit is so analog, it is practically medieval. It's going to be hard to go back to flying a plane, as opposed to being in one that flies you.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 17, 2019, 11:28:48 AM
Quote from: Jarhead0331 on January 17, 2019, 08:56:10 AM
Quote from: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.

I'm very comfortable with the Hornet too...which concerns me about the tomcat. The F14 cockpit is so analog, it is practically medieval. It's going to be hard to go back to flying a plane, as opposed to being in one that flies you.
1 MFD!! How do we manage with that!?  ;D
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2019, 12:34:05 PM
Quote from: JudgeDredd on January 17, 2019, 11:28:48 AM
Quote from: Jarhead0331 on January 17, 2019, 08:56:10 AM
Quote from: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.

I'm very comfortable with the Hornet too...which concerns me about the tomcat. The F14 cockpit is so analog, it is practically medieval. It's going to be hard to go back to flying a plane, as opposed to being in one that flies you.
1 MFD!! How do we manage with that!?  ;D

Seriously! and have you seen that HUD!?!? Barbarians, I tell you.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 17, 2019, 01:34:18 PM


The stuttering is because my computer was doing other stuff at the same time

And it seems like there may be some bugs still........ :2funny:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 17, 2019, 01:36:39 PM
Quote from: Jarhead0331 on January 17, 2019, 12:34:05 PM
Quote from: JudgeDredd on January 17, 2019, 11:28:48 AM
Quote from: Jarhead0331 on January 17, 2019, 08:56:10 AM
Quote from: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.

I'm very comfortable with the Hornet too...which concerns me about the tomcat. The F14 cockpit is so analog, it is practically medieval. It's going to be hard to go back to flying a plane, as opposed to being in one that flies you.
1 MFD!! How do we manage with that!?  ;D

Seriously! and have you seen that HUD!?!? Barbarians, I tell you.
Can't wait though. And Jester sounds great with good implementation
Title: Re: DCS Discussion
Post by: mbar on January 17, 2019, 01:36:51 PM
How am I supposed to make a carrier landing without the AOA "E" to line up on the hud? Crazy talk!
Title: Re: DCS Discussion
Post by: jomni on January 17, 2019, 11:51:28 PM
Quote from: JudgeDredd on January 17, 2019, 11:28:48 AM
Quote from: Jarhead0331 on January 17, 2019, 08:56:10 AM
Quote from: JudgeDredd on January 17, 2019, 07:08:20 AM
I am now able to successfully startup the F/A-18, taxi on a carrier, launch, take out two Mig-21s and land.

I now need to look at counter measures to stop being shot down and BVR engagement. Then I'll ramp up the opposition.

Love this baby - but it's just making me wet for the Tomcat tbh.

I'm very comfortable with the Hornet too...which concerns me about the tomcat. The F14 cockpit is so analog, it is practically medieval. It's going to be hard to go back to flying a plane, as opposed to being in one that flies you.
1 MFD!! How do we manage with that!?  ;D

The guy sitting behind should have more screens.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2019, 04:45:40 PM
whelp...went to the store to pick up a VR unit for the PS4 and ended up walking out with this stuff instead. lol

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/51231798_10156602277537702_4576770219233509376_o.jpg?_nc_cat=102&_nc_ht=scontent-lga3-1.xx&oh=a5738de7aace80e26d4f261ab26c48e5&oe=5CBB8FE1)
Title: Re: DCS Discussion
Post by: Toonces on February 02, 2019, 05:15:55 PM
Oh hell yes.

:dreamer:
Title: Re: DCS Discussion
Post by: Yskonyn on February 02, 2019, 05:59:37 PM
Naice! :bd:
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 02, 2019, 06:11:45 PM
Oh...my...God...I cannot believe the difference. This is an upgrade from the X55 Rhino, which I THOUGHT was more or less pretty decent. I am in shock over the difference in terms of stability in flight. I was really fighting the controls and had no idea it wasn't supposed to be like that. Amazing...
Title: Re: DCS Discussion
Post by: mbar on February 02, 2019, 06:24:32 PM
 O0 NOICE!  :bd:!
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 11, 2019, 07:28:19 AM
Version 1.0 of the F-14 early access manual has been made public. They have also finally revealed detailed screenshots of the RIO cockpit. Wow. What a dizzying array buttons, switches and knobs. I was and still remain very excited for this module, which should be released very very soon. However, watching some of the videos that have been released, I have concerns over whether I will ever be truly competent at flying this aircraft. It seems extremely difficult to pilot when compared to other aircraft, requiring the use of rudder and stick when maneuvering with AOA to avoid several different problems that can result in a loss of control, or the dreaded flat spin.

After getting very comfortable with electronic flight controls in the Hornet and the Falcon in BMS, I'm not sure how I'm going to feel about going back to a more classic analog FCS.

Based on what I've seen in some of the videos, It's hard to believe this thing didn't kill more pilots during its long operational history.

Anyway, the manual is not available as a downloadable PDF yet. Here is the link for the web based manual...

http://www.heatblur.se/F-14Manual/index.html (http://www.heatblur.se/F-14Manual/index.html)
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 15, 2019, 10:48:35 AM
Quote
DCS: F-16C Block 50 and Other News

DCS: F-16C Update

As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

Core systems of our F-16C include:
F-110-GE-129 turbofan engine
AN/APG-68(V)5 multi-mode radar
AN/ALR-56M Radar Warning Receiver
AN/ALQ-131/184 ECM pods
CCIP (Common Configuration Implementation Program) update
ALE-47 countermeasure system

This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:
Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
2.75" rockets LAU-68 and LAU-131
Joint Helmet Mounted Cueing System (JHMCS)
AIM-9L/M/P/X Sidewinder
AIM-120B/C AMRAAM
M61A1 20mm cannon

Phase 2 Product Sustainment:
Multifunctional Information Distribution System (MIDS)
Link 16 Data Link
AGM-65D/G/H/K Maverick
AGM-88C HARM
AN/ASQ-213 HARM Targeting System (HTS)
Sniper XR Advanced Targeting Pod
GBU-10, GBU-12, GBU-24A/B laser-guided bombs
BRU-57/A Smart Rack
CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
GBU-31/A, GBU-32, and GBU-38/B JDAM
AGM-154/A and /B JSOW
AGM-158/A JASSM
Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
ALE-50 towed decoy

As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.
Title: Re: DCS Discussion
Post by: JudgeDredd on February 18, 2019, 01:54:30 AM
I don't know what the deal is here but I have two missions for the Hornet setup for practice. One is a take off and intercept and the other is landing. Both use the USS Carl Vinson.

Take off mission...all good. Startup, taxi, engage launch bar and take off.

Landing...all good until you land and then want to taxi back to the launch area and take off. The catapult has gone and is just a flat texture. You simply can't take off when you land. Plus there are very big "wheels" on the deck for the hook wires

Is that designed that way?

Also - watch out when you taxi to the foremost starboard(?) elevator...you just go through it.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 01, 2019, 04:57:19 AM
It's March now...where's my cat?  :D
Title: Re: DCS Discussion
Post by: Skoop on March 01, 2019, 12:44:53 PM
They released the mig19 instead.

To bad we don't have a Dcs phantom with a Vietnam map to go with it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 02, 2019, 08:56:17 AM
Finally...tomcat release date of March 13 revealed.



Have little interest in the Farmer. Will probably pick it up on sale eventually.
Title: Re: DCS Discussion
Post by: Skoop on March 02, 2019, 11:37:02 PM
Nice.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 03, 2019, 02:15:09 AM
Sweet  :notworthy:
Title: Re: DCS Discussion
Post by: Destraex on March 03, 2019, 04:30:45 PM
Quote from: Skoop on March 01, 2019, 12:44:53 PM
They released the mig19 instead.

To bad we don't have a Dcs phantom with a Vietnam map to go with it.
I thought a phantom II was in development but gathered it was on hold?
Title: Re: DCS Discussion
Post by: Toonces on March 03, 2019, 09:22:55 PM
Have any of you guys spent any significant time with that free A-4?  I'd love to hook up online with you guys when the F-14 comes out and do some ACM in an A-4 aggressor if it's any good.

I will eventually pick this up, but at the moment I simply cannot justify the expense.  It might make for some fun flights and great screenshots or even Grogheads article if we can do it.  Some say I'm the best internet fighter pilot in the world.   :coolsmiley:
Title: Re: DCS Discussion
Post by: Toonces on March 03, 2019, 09:30:18 PM
At 85 pages, I'm not sure if this has been posted or if we discussed it, but there is a pretty good documentary on the training of F-14 pilots called Speed and Angels on Youtube.  A quick search should turn up the series; here's the trailer:

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 03, 2019, 09:33:59 PM
Quote from: Toonces on March 03, 2019, 09:22:55 PM
Have any of you guys spent any significant time with that free A-4?  I'd love to hook up online with you guys when the F-14 comes out and do some ACM in an A-4 aggressor if it's any good.

I will eventually pick this up, but at the moment I simply cannot justify the expense.  It might make for some fun flights and great screenshots or even Grogheads article if we can do it.  Some say I'm the best internet fighter pilot in the world.   :coolsmiley:

I have the free A4 and the Tomcat on pre-order. I've flown around in the scooter a bit, but some of the last DCS World updates caused some issues for it and I'm not sure if they have been fixed.

I'm really excited for the Tomcat, but very nervous. I'm afraid I'm going to hate flying it after getting so comfortable in the Hornet...

Regardless, would love to connect for some flights and doing something for the main page is a great idea.
Title: Re: DCS Discussion
Post by: Toonces on March 03, 2019, 09:47:41 PM
This is going back a long time, but I remember talking to my dad (F-4 RIO/instructor) about flying the F-4 and he always told me that whenever a pilot wanted to turn the plane he first had to "put in a boot full of rudder."  I didn't understand it at the time, and even after I started flying myself I didn't understand why one would want to overly concern himself with rudder in a jet fighter.  It was only much later, maybe even in the last 10 years when I've read more about the Phantom, that I realized that the F-4 wasn't a "stick over and pull" fighter like, say, the F-16 or any computer flight sim.  If you rolled the jet with the stick/ailerons and then pulled back - typical for flight simming - you'd depart the jet.  Something about the weird tail and wing configuration was such that you actually rolled the jet with the rudder, not the ailerons.  So, if you wanted to turn, you rolled the jet over with the rudder pedals, not the stick.  Apparently that took a lot of time to become intuitive because it's so atypical.

I've never seen a sim capture that idiosyncrasy.  I think it would be amazing if this sim captures those types of things for the F-14.  It took a lot of skill to fly it to the "edge" like Top Gun.  The fact that it's hard to fly is part of the charm.

I know that some of my most satisfying moments in Aces High were when I took a very difficult plane and beat up on other pilots in easy mode planes.  Think Yak vs. Spit 16.  If you can take down a Spit 16 in a Yak, you're executing very skillful ACM.
Title: Re: DCS Discussion
Post by: Destraex on March 04, 2019, 12:41:29 AM
Mate. I will be struggling just to take off. Let alone fly on the edge.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 13, 2019, 09:47:09 AM
Tomcat comes today...I'm so excited I can hardly contain myself.



:notworthy: :notworthy: :notworthy:
Title: Re: DCS Discussion
Post by: Yskonyn on March 13, 2019, 10:48:22 AM
I know! I even watched Top Gun again yesterday night to celebrate today's EA release! :bd: :dreamer:
Title: Re: DCS Discussion
Post by: JudgeDredd on March 13, 2019, 11:30:51 AM
I started DCS this morning and there was a big update - I was hopeful, but the cat wasn't there. At least I got the DCS update out the way ready though
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 13, 2019, 11:51:57 AM
Quote from: JudgeDredd on March 13, 2019, 11:30:51 AM
I started DCS this morning and there was a big update - I was hopeful, but the cat wasn't there. At least I got the DCS update out the way ready though

Its out. Try again.
Title: Re: DCS Discussion
Post by: JasonPratt on March 13, 2019, 12:47:15 PM
YOU ALL HAVE NOW BEEN WAAARRRRNED!



[spoiler]The video is purely kidding.[/spoiler]
Title: Re: DCS Discussion
Post by: JudgeDredd on March 13, 2019, 02:09:49 PM
Quote from: Jarhead0331 on March 13, 2019, 11:51:57 AM
Quote from: JudgeDredd on March 13, 2019, 11:30:51 AM
I started DCS this morning and there was a big update - I was hopeful, but the cat wasn't there. At least I got the DCS update out the way ready though

Its out. Try again.
Not seeing it - v2.5.4.28  :'(

I had to use the command line on DCS_Updater.exe to force an update. This isn't the first time I've had to do this - but it is updating  :clap:
Title: Re: DCS Discussion
Post by: Destraex on March 13, 2019, 04:37:41 PM
Do I need to download the BETA version of the game to get the tomcat??
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 13, 2019, 04:44:34 PM
Quote from: Destraex on March 13, 2019, 04:37:41 PM
Do I need to download the BETA version of the game to get the tomcat??

Yes. Open Beta only for now.
Title: Re: DCS Discussion
Post by: Grim.Reaper on March 13, 2019, 04:45:53 PM
It took a long time for me to download, but finally done......will be interesting to see how things turned out.
Title: Re: DCS Discussion
Post by: Destraex on March 13, 2019, 05:11:03 PM
Quote from: Jarhead0331 on March 13, 2019, 04:44:34 PM
Quote from: Destraex on March 13, 2019, 04:37:41 PM
Do I need to download the BETA version of the game to get the tomcat??

Yes. Open Beta only for now.

Thanks Jar :)
Title: Re: DCS Discussion
Post by: JudgeDredd on March 13, 2019, 05:49:37 PM
She is BEAUTIFUL. Handles alot better than I thought. Even landed it (ground, not carrier)

There's really nothing going on in this video...just a short clip to prove to myself more than anything that I am finally in the cockpit of a Tomcat  :notworthy:


I still can't get over one MFD  :DD
Title: Re: DCS Discussion
Post by: JudgeDredd on March 13, 2019, 05:54:43 PM
Quote from: Jarhead0331 on March 13, 2019, 04:44:34 PM
Quote from: Destraex on March 13, 2019, 04:37:41 PM
Do I need to download the BETA version of the game to get the tomcat??

Yes. Open Beta only for now.
I actually only have BETA installed - I can't recall what the other version is? Release? Don't see the point of it - as I buy into beta aircraft which I believe is one of the purposes of beta. I've not really had much in the way of any noticeable issues running BETA either. Never a crash (apart from landing  :buck2: ) and seems to play fine.
Title: Re: DCS Discussion
Post by: Destraex on March 13, 2019, 09:02:35 PM
WHich version does the multiplayer population hang out in?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 13, 2019, 09:42:58 PM
It sure is a beautiful aircraft, but I don't think I will ever master it. It is so different from the Hornet and I was so uncomfortable with the cockpit, the systems and having to constantly ride the trim...I'm just so used to fly by wire. It takes a lot of concentration and time for me to read a lot of those analog dials and gauges.

Just wow.
Title: Re: DCS Discussion
Post by: jomni on March 13, 2019, 10:22:08 PM
Quote from: Jarhead0331 on March 13, 2019, 09:42:58 PM
It sure is a beautiful aircraft, but I don't think I will ever master it. It is so different from the Hornet and I was so uncomfortable with the cockpit, the systems and having to constantly ride the trim...I'm just so used to fly by wire. It takes a lot of concentration and time for me to read a lot of those analog dials and gauges.

Just wow.

The wonders of modern tech.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 14, 2019, 01:38:42 AM
Quote from: Jarhead0331 on March 13, 2019, 09:42:58 PM
It sure is a beautiful aircraft, but I don't think I will ever master it. It is so different from the Hornet and I was so uncomfortable with the cockpit, the systems and having to constantly ride the trim...I'm just so used to fly by wire. It takes a lot of concentration and time for me to read a lot of those analog dials and gauges.

Just wow.
Yeah I literally jumped in and flew around for 20 minutes and just looked around.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 14, 2019, 01:39:13 AM
Quote from: Destraex on March 13, 2019, 09:02:35 PM
WHich version does the multiplayer population hang out in?
I don't do online so I'm afraid I can't help you there.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 14, 2019, 02:08:26 AM
I meant to mention...I've noticed a performance hit since the beta update. Quite a bit of stuttering...anybody else?
Title: Re: DCS Discussion
Post by: JudgeDredd on March 14, 2019, 03:10:03 AM
Quote from: Jarhead0331 on March 14, 2019, 02:08:26 AM
I meant to mention...I've noticed a performance hit since the beta update. Quite a bit of stuttering...anybody else?
Not last night on my 20 minute flight. There wasn't alot about mind you but I did come in to land around a town. I didn't notice anything then.
Title: Re: DCS Discussion
Post by: Yskonyn on March 14, 2019, 07:49:00 AM
Quote from: Jarhead0331 on March 14, 2019, 02:08:26 AM
I meant to mention...I've noticed a performance hit since the beta update. Quite a bit of stuttering...anybody else?

Jarhead are you using Bit Defender by any chance?
There seems to have been an update of that app causing USB device to cycle constantly causing stuttering.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 14, 2019, 10:46:14 AM
Quote from: Yskonyn on March 14, 2019, 07:49:00 AM
Quote from: Jarhead0331 on March 14, 2019, 02:08:26 AM
I meant to mention...I've noticed a performance hit since the beta update. Quite a bit of stuttering...anybody else?

Jarhead are you using Bit Defender by any chance?
There seems to have been an update of that app causing USB device to cycle constantly causing stuttering.

Nope, but thanks for the suggestion. I noticed Windows 10 released an update too that was aimed at fixing slow downs. The update installed when I was shutting down last night so I'll check again tonight with the patch applied.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 14, 2019, 09:32:28 PM
Was definitely better tonight, but I was doing carrier ops so this could be why I had better FPS...in any event, watching tomcats doing CASE I launches and sliding into the BRC is just fantastic. I'm getting more comfortable flying, but definitely still suffering with the archaic cockpit and analog controls.
Title: Re: DCS Discussion
Post by: JudgeDredd on March 15, 2019, 10:44:51 AM
I was very pleasantly surprised with the content available for the cat. There's about a dozen missions  :smitten:

I just love this baby. Tried air to air refuelling last night for a giggle. Got close to the tanker but slowed too much and started to slip away. Increased speed - by far too much and shot on by. I'll have another go sometime.

Now I've flown around for a bit and messed about with trim, I'd like to focus on startup, take off and landing on ground then carrier.

Oh and apparently Jester is there to assist with the startup procedure  O0
Title: Re: DCS Discussion
Post by: JasonPratt on March 15, 2019, 11:02:38 AM
Is that actually "Jester" doing the voice?
Title: Re: DCS Discussion
Post by: Destraex on March 15, 2019, 06:58:02 PM
Lol. No it's not the actor from top gun doing he voice over for jester.
Title: Re: DCS Discussion
Post by: JasonPratt on March 15, 2019, 09:17:50 PM
Too bad, Michael Ironside does some great voice work!
Title: Re: DCS Discussion
Post by: Destraex on March 15, 2019, 11:26:21 PM
Yeah would have been good. However with Michael Ironsides voice as the RIO I would not have been able to get the feeling out of my head that the Air Craft Carrier CAG was in the back seat. You know when you feel like you are being watched. :)
Title: Re: DCS Discussion
Post by: Yskonyn on March 16, 2019, 03:18:01 AM
This baby is awesome! Truely a special module for DCS!
A modernish jet (an icon!) but still one that rewards proper stick and rudder neat flying. Handle her like she is your mother and she'll tuck you in nice and snuggly!

And the power in those engines... oh my!
And the squeeks, sighs and shudders of the aircraft when maneuvering is just pure bliss!

Kudos to HB. Fantastic job!
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 18, 2019, 09:07:06 AM
My favorite part of the F-14 module might just be the walkman.

There are already a bunch of 80s mix tape mods floating around. I've got Kenny Loggins, Cheap Trick, Van Halen, etc. Its pretty awesome.

On a totally unrelated note, I seem to be having trouble communicating with my wingmen in quick missions. I'm pretty sure I have the radio tuned correctly. Channel 1, 124.00Mhz. Not sure what I'm doing wrong....
Title: Re: DCS Discussion
Post by: Pete Dero on March 18, 2019, 09:16:10 AM
Quote from: Jarhead0331 on March 18, 2019, 09:07:06 AM
On a totally unrelated note, I seem to be having trouble communicating with my wingmen in quick missions. I'm pretty sure I have the radio tuned correctly. Channel 1, 124.00Mhz. Not sure what I'm doing wrong....

Is a fully working radio included in this early access release ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 18, 2019, 10:46:28 AM
Quote from: Pete Dero on March 18, 2019, 09:16:10 AM
Quote from: Jarhead0331 on March 18, 2019, 09:07:06 AM
On a totally unrelated note, I seem to be having trouble communicating with my wingmen in quick missions. I'm pretty sure I have the radio tuned correctly. Channel 1, 124.00Mhz. Not sure what I'm doing wrong....

Is a fully working radio included in this early access release ?

I'd be shocked if it was released without the ability to communicate with your wingman. It was released essentially feature complete.
Title: Re: DCS Discussion
Post by: Pete Dero on March 18, 2019, 11:17:25 AM
Quote from: Jarhead0331 on March 18, 2019, 10:46:28 AM
Quote from: Pete Dero on March 18, 2019, 09:16:10 AM
Quote from: Jarhead0331 on March 18, 2019, 09:07:06 AM
On a totally unrelated note, I seem to be having trouble communicating with my wingmen in quick missions. I'm pretty sure I have the radio tuned correctly. Channel 1, 124.00Mhz. Not sure what I'm doing wrong....

Is a fully working radio included in this early access release ?

I'd be shocked if it was released without the ability to communicate with your wingman. It was released essentially feature complete.

I don't have the F-14 but maybe this might be usefull :

DCS: F-14A & B » Bugs and Problems » Radio doesn't work  : https://forums.eagle.ru/showthread.php?t=235240&highlight=radio

I uninstalled and then reinstalled the F14B. Now the radio problem has gone away for me. Must have been a bad install the first time.

You sir, you are my hero of the day! I did a Cleanup and a repair, didn't fix it.  Reinstall did, I can finally use the radios as a RIO!
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 18, 2019, 11:22:40 AM
^Hmmmm...interesting. Thanks.
Title: Re: DCS Discussion
Post by: mbar on March 18, 2019, 11:24:28 AM
I took the F-14 for a test flight. I like it! I practiced some turns. Using only ailerons and using only rudder. I felt more precise using rudder to bank and turn. I will have to test more.
Title: Re: DCS Discussion
Post by: Huw the Poo on March 18, 2019, 02:32:43 PM
I have an old copy of Black Shark - the first one - lying around that I never got around to playing.  I wanna play it, but all I have in the way of controllers is an ancient old Saitek Cyborg Evo.  Now, this was always fine for flying jets, but how about helis?  Are hardware rudders a necessity, or can I get by without them?  I'd rather not have to buy any more hardware right now (assuming my stick even works).
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 18, 2019, 02:43:25 PM
Quote from: Huw the Poo on March 18, 2019, 02:32:43 PM
I have an old copy of Black Shark - the first one - lying around that I never got around to playing.  I wanna play it, but all I have in the way of controllers is an ancient old Saitek Cyborg Evo.  Now, this was always fine for flying jets, but how about helis?  Are hardware rudders a necessity, or can I get by without them?  I'd rather not have to buy any more hardware right now (assuming my stick even works).

You'll definitely want to upgrade to the most current version of the module. I would say rudder pedals are not an absolute necessity, but you will want a stick that has twist capability for the z-axis at the very least.
Title: Re: DCS Discussion
Post by: Pete Dero on March 18, 2019, 02:57:49 PM
Quote from: Huw the Poo on March 18, 2019, 02:32:43 PM
I have an old copy of Black Shark - the first one - lying around that I never got around to playing.  I wanna play it, but all I have in the way of controllers is an ancient old Saitek Cyborg Evo.  Now, this was always fine for flying jets, but how about helis?  Are hardware rudders a necessity, or can I get by without them?  I'd rather not have to buy any more hardware right now (assuming my stick even works).

Black Shark might not be the easiest module to start with (non of the helos are).  Try the free plane that's included in DCS world.

And : Black Shark 2 upgrade keys are no longer available for purchase ....
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 18, 2019, 03:08:31 PM
Quote from: Pete Dero on March 18, 2019, 02:57:49 PM
Quote from: Huw the Poo on March 18, 2019, 02:32:43 PM
I have an old copy of Black Shark - the first one - lying around that I never got around to playing.  I wanna play it, but all I have in the way of controllers is an ancient old Saitek Cyborg Evo.  Now, this was always fine for flying jets, but how about helis?  Are hardware rudders a necessity, or can I get by without them?  I'd rather not have to buy any more hardware right now (assuming my stick even works).

Black Shark might not be the easiest module to start with (non of the helos are).  Try the free plane that's included in DCS world.

And : Black Shark 2 upgrade keys are no longer available for purchase ....

By "upgrade", I mean buy the latest edition.

I found the Black Shark to be a very reasonable aircraft to learn. Its avionics are just advanced enough to be very capable without overwhelming the pilot. Additionally, as far as helos go, its unique in that it does not have a tail rotor and I think it is much easier to control than any of the other helos presently available.

The aircraft that come with DCS World for free are not study sim level aircraft...they are basically Flaming Cliffs versions, as far as I know.
Title: Re: DCS Discussion
Post by: Huw the Poo on March 18, 2019, 03:12:57 PM
Oh don't worry, I'm no stranger to study sims; I'm confident I'll be able to learn the Black Shark.  My only real concern was the hardware - and yes, the Evo can twist.  It's what I used for rudder control in other sims. :)

Thanks for the input, chaps.
Title: Re: DCS Discussion
Post by: Pete Dero on March 18, 2019, 03:21:09 PM
Quote from: Jarhead0331 on March 18, 2019, 03:08:31 PM
By "upgrade", I mean buy the latest edition.

Until a few months ago you could get an upgrade for the dvd version (BS1) to get Black Shark 2.  I think I paid $15 to get it so it was a lot cheaper compared to the new edition, but it is this option that's no longer available.

About the Black Shark : it is mastering the trimmer that many people have problems with.

Title: Re: DCS Discussion
Post by: Pete Dero on March 18, 2019, 03:29:49 PM
And it is now possible to upgrade your BS2 upgrade to a full BS2 licence (at no extra cost).

You will require to enter your BS1 and BS2 upgrade keys here : https://www.digitalcombatsimulator.com/en/personal/licensing/replacebs/
Title: Re: DCS Discussion
Post by: Nefaro on March 24, 2019, 07:46:34 PM
Quote from: Pete Dero on March 18, 2019, 03:29:49 PM
And it is now possible to upgrade your BS2 upgrade to a full BS2 licence (at no extra cost).

You will require to enter your BS1 and BS2 upgrade keys here : https://www.digitalcombatsimulator.com/en/personal/licensing/replacebs/

Finally.

I need to do this.  Thanks for the heads-up!
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 25, 2019, 08:36:55 AM
I think I'm obsessed with this sim. I play it constantly and when not playing, I'm thinking about it. lol

Anyway, I've been working on making the ultimate training mission for beginners, or even a refresher for more experienced pilots, but who may have stepped away for awhile. I find that these kinds of sims are like going to the gym. It takes so much work to make real progress, and if you miss a few days, everything you gained goes to crap.

I wanted a non-hostile environment to practice cold start, take-off, navigation, communications, radar and RWR, aerial refueling, etc. without the threat of being engaged or shot down. Surprisingly, I couldn't find anything like this in ED's DCS user files database, so I just went ahead and built it.

Right now, the player leads a 2-ship formation of Hornets on a tour of the Persian Gulf. Take-off and landing are shore-based, but I plan on making a version with a carrier-based flight plan. Right now, there is JTAC, AWACS and a tanker to communicate with, and a bunch of other friendly air and ground traffic to monitor in the air and on the screens. Eventually, I think I'll add some non-threatening targets to practice deploying munitions, but in general, I want to keep this series of missions clear of hostiles that can engage the player.

If anyone is interested in trying the mission, let me know and upload it.
Title: Re: DCS Discussion
Post by: Yskonyn on March 25, 2019, 10:27:30 AM
Good job on the mission!

I think you dont see these shared often might be because they are often training missions created by virtual wings. They don't often share missions unless you fly with them.

For example our regular Caucasus training mission features a missile script that can be enabled or disabled via the F10 custom radio menu.
This enables us to train Air to Air without killing eachother like we were using training ordnance.
Also the mission features several ground unit doctrines that can be triggered by the F10 custom radio menu where in specific training areas, a pilot can make target vehicles mobilise, halt, retreat or randomly disperse or spawn to aid training in spotting and engaging.
We can also enable or disable the SAM network from the cockpit, stuff like that.

These missions are a labour of love and often an iterative thing that took years to fine tune and build out, so its understandable these might not be freely available just like that.
Another thing is the iterative process: often several new versions of the mission get released in a short timeframe making it almost impossible to keep it updated on third party sites.

If you haven't looked into scripting yet and are interested in automation and feature expansion take a look at the MOOSE framework: https://forums.eagle.ru/showthread.php?t=138043
Title: Re: DCS Discussion
Post by: JasonPratt on March 25, 2019, 12:01:09 PM
Quote from: Jarhead0331 on March 25, 2019, 08:36:55 AM
If anyone is interested in trying the mission, let me know and upload it.

I don't even play DCS yet, and I'd like that mission.  :smitten:
Title: Re: DCS Discussion
Post by: Skoop on March 25, 2019, 03:22:41 PM
I wouldn't mind checking the mission out too, could never have enough practice.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 07, 2019, 10:43:39 AM
Finally got around to setting up working MFDs...again, another giant leap for immersion. Everyone should do this...no excuses!

AV8B Harrier
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56757319_10205842406375518_84249983989055488_o.jpg?_nc_cat=105&_nc_ht=scontent-lga3-1.xx&oh=9f1891d95ba5c5b73a9d0fd21f45ce4c&oe=5D443EA6)

A-10C Warthog
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56424393_10205842406575523_2125495618762702848_o.jpg?_nc_cat=103&_nc_ht=scontent-lga3-1.xx&oh=6ef0870992666e3ce7bc85c7e01059ab&oe=5D41E05B)

F/A-18C Hornet
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56395191_10205842406615524_5955883337510813696_o.jpg?_nc_cat=101&_nc_ht=scontent-lga3-1.xx&oh=36ad669f5c586b5b7810b9bea8bfa95b&oe=5D4876C5)
Title: Re: DCS Discussion
Post by: Yskonyn on April 07, 2019, 11:09:02 AM
Very nice JH!
What display(s) did you use?
Title: Re: DCS Discussion
Post by: Grim.Reaper on April 07, 2019, 11:13:09 AM
Quote from: Jarhead0331 on April 07, 2019, 10:43:39 AM
Finally got around to setting up working MFDs...again, another giant leap for immersion. Everyone should do this...no excuses!

AV8B Harrier
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56757319_10205842406375518_84249983989055488_o.jpg?_nc_cat=105&_nc_ht=scontent-lga3-1.xx&oh=9f1891d95ba5c5b73a9d0fd21f45ce4c&oe=5D443EA6)

A-10C Warthog
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56424393_10205842406575523_2125495618762702848_o.jpg?_nc_cat=103&_nc_ht=scontent-lga3-1.xx&oh=6ef0870992666e3ce7bc85c7e01059ab&oe=5D41E05B)

F/A-18C Hornet
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/56395191_10205842406615524_5955883337510813696_o.jpg?_nc_cat=101&_nc_ht=scontent-lga3-1.xx&oh=36ad669f5c586b5b7810b9bea8bfa95b&oe=5D4876C5)

Besides cost and answering to wife:)
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 07, 2019, 11:40:00 AM
Quote from: Yskonyn on April 07, 2019, 11:09:02 AM
Very nice JH!
What display(s) did you use?

Just one display. I thought putting both MFDs on one monitor would he cleaner. I ended up going with this from amazon...

JOHNWILL Portable Monitor 11.6" IPS LCD Monitor 1920X1080 IPS Portable Display HDMI Input, USB Powered,Built-in Speaker,Compatible with Laptop,PC,PS4, PS3, Xbox Ones,Raspberry Pi
Title: Re: DCS Discussion
Post by: JasonPratt on April 07, 2019, 12:13:34 PM
I have to admit, that MFD setup, especially for the Warthog, is not soi!


;D
Title: Re: DCS Discussion
Post by: Skoop on April 09, 2019, 11:49:37 AM
I made a setup years ago for the hog using the free helios software and a 20" touch screen.  Worked great.  Saw the other day that you can now download helios free straight from the DCS site and they have profiles already for the hornet, hog, and harrier.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 18, 2019, 08:03:44 AM
Watching some vids on YouTubes involving DCS and Lord help me, I'm looking to dust off the Saitek HOTAS and give 'er a rip.

But, looking at the individual plane prices...wow. 
Title: Re: DCS Discussion
Post by: Pete Dero on April 18, 2019, 09:19:06 AM
Quote from: Dammit Carl! on April 18, 2019, 08:03:44 AM
Watching some vids on YouTubes involving DCS and Lord help me, I'm looking to dust off the Saitek HOTAS and give 'er a rip.

But, looking at the individual plane prices...wow.

You are in luck :

Easter-Spring Sale 2019 with up to 50% discount is open!
Sale will last until April 28.  Purchase in the DCS e-shop!

https://www.digitalcombatsimulator.com/en/news/2019-04-17_EasterSpringSale/

Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 09:23:48 AM
Quote from: Dammit Carl! on April 18, 2019, 08:03:44 AM
Watching some vids on YouTubes involving DCS and Lord help me, I'm looking to dust off the Saitek HOTAS and give 'er a rip.

But, looking at the individual plane prices...wow.

Worth every penny. Don't think you can go wrong with any module that is presently available.

My recommendation would be to grab a map (or two), Persian Gulf is my preference, and a strong multi-role jet like the hornet. Its still under development, but is already very capable and every update new systems come online.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 18, 2019, 09:25:25 AM
...and they've got a sale on now too.  Damn.

Beaten by Dero!
Title: Re: DCS Discussion
Post by: JasonPratt on April 18, 2019, 09:33:01 AM
And at 25% off, you can have the Hornet for only $60 right now!  O:-)
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 09:44:18 AM
Quote from: JasonPratt on April 18, 2019, 09:33:01 AM
And at 25% off, you can have the Hornet for only $60 right now!  O:-)

I would pay twice that amount. You're either into these kinds of sims, or you're not. $60 for the opportunity to get to the closest thing to flying a modern fighter is well worth it in my humble opinion...or, you can spend it on something like Anno 1800.

...or you can spend it on both.  >:D
Title: Re: DCS Discussion
Post by: JasonPratt on April 18, 2019, 11:02:12 AM
Oh, I totally understand. I'm not really complaining about the price -- I understand all the work and detail involved. I just think it's funny.

....also, I'm tempted to take advantage of the Easter Sale and get into DCS somewhere.  :D
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 18, 2019, 11:15:47 AM
So, to me, FC is a no-brainer kind of buy to kick this mess off.  Any other suggestions?
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 11:54:31 AM
Quote from: Dammit Carl! on April 18, 2019, 11:15:47 AM
So, to me, FC is a no-brainer kind of buy to kick this mess off.  Any other suggestions?

I made two above.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 18, 2019, 12:08:03 PM
You did and it completely went in one ear and out the other, lol.

Thanks, man.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 12:17:33 PM
Quote from: Dammit Carl! on April 18, 2019, 12:08:03 PM
You did and it completely went in one ear and out the other, lol.

Thanks, man.

I agree that FC is a good starting place too. Just keep in mind, those aircraft are old, and while the FMs have been upgraded, none of the cockpits are clickable and they do not come anywhere close to the fidelity of the individual modules that have come since.
Title: Re: DCS Discussion
Post by: Pete Dero on April 18, 2019, 12:22:51 PM
Quote from: Dammit Carl! on April 18, 2019, 11:15:47 AM
So, to me, FC is a no-brainer kind of buy to kick this mess off.  Any other suggestions?

I feel most content (free & paid campaigns) is available for the A-10C Warthog and is sold now for $30.

Title: Re: DCS Discussion
Post by: JasonPratt on April 18, 2019, 02:29:39 PM
Note that the 25% - 50% DCS sale is also going on at Steam.
Title: Re: DCS Discussion
Post by: Pete Dero on April 18, 2019, 03:01:33 PM
Quote from: JasonPratt on April 18, 2019, 02:29:39 PM
Note that the 25% - 50% DCS sale is also going on at Steam.

Pay attention :

Please note that the DCS: M-2000C (released in 2017), and all future DCS World DLC releases on Steam, will now use Steam Keys instead of Starforce keys. As such, these purchases cannot be activated on the DCS World e-Shop version. Previous purchases will not be affected.
(https://store.steampowered.com/app/411892/DCS_M2000C/)

Title: Re: DCS Discussion
Post by: DoctorQuest on April 18, 2019, 03:36:44 PM
Hmmm. WTF?

I can't use the discount on CMANO: Desert Storm???????

It says...............

Happy Easter Sale!
30% off everything (really)

Anyone else tried to use the coupon?

Title: Re: DCS Discussion
Post by: Grim.Reaper on April 18, 2019, 03:40:24 PM
Quote from: DoctorQuest on April 18, 2019, 03:36:44 PM
Hmmm. WTF?

I can't use the discount on CMANO: Desert Storm???????

It says...............

Happy Easter Sale!
30% off everything (really)

Anyone else tried to use the coupon?

Important: The coupon does not apply to Battlestar Galactica Deadlock: Sins and Sacrifice and Command: Desert Storm.

That is stated....
Title: Re: DCS Discussion
Post by: DoctorQuest on April 18, 2019, 03:51:23 PM
in the fine print.

Oh well.

And, sorry, wrong topic.
Title: Re: DCS Discussion
Post by: JasonPratt on April 18, 2019, 03:54:31 PM
True, you're now locked into either Steam or direct buy -- can't do both (unless you want all your WW2 stuff on Steam and all your modern stuff on ED or something like that. ;) )

So you can either have Starforce DRM, or Steam DRM. The advantage to having Starforce DRM is that you might get some new DCS DLC early.

The disadvantage to Starforce DRM is that you have Starforce DRM on your computer now.  :buck2:

(For young people coming in late, Starforce was notoriously bad disc security once upon a time. Presumably they're better now, but really should rebrand because I see "Starforce" and immediately nope out.   :hide: )
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 04:58:52 PM
New version of BMS is on the horizon...not too shabby for a decade old sim. Still competes with the best of them.


Title: Re: DCS Discussion
Post by: DoctorQuest on April 18, 2019, 05:19:10 PM
^And check out the Nordic Theater for BMS that includes functional F-22s and F-35s.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2019, 09:24:59 PM
Quote from: DoctorQuest on April 18, 2019, 05:19:10 PM
^And check out the Nordic Theater for BMS that includes functional F-22s and F-35s.

Yup. Have it.
Title: Re: DCS Discussion
Post by: Skoop on April 18, 2019, 09:51:57 PM
Quote from: JasonPratt on April 18, 2019, 03:54:31 PM
True, you're now locked into either Steam or direct buy -- can't do both (unless you want all your WW2 stuff on Steam and all your modern stuff on ED or something like that. ;) )

So you can either have Starforce DRM, or Steam DRM. The advantage to having Starforce DRM is that you might get some new DCS DLC early.

The disadvantage to Starforce DRM is that you have Starforce DRM on your computer now.  :buck2:

(For young people coming in late, Starforce was notoriously bad disc security once upon a time. Presumably they're better now, but really should rebrand because I see "Starforce" and immediately nope out.   :hide: )

I believe Starforce is gone from DCS, it was one of the big changes last year moving to the keyless system.  I wish I could transfer all my DCS stuff to steam like 777 did for il2 BOX, might be getting there down the road with the keyless system, but not yet.
Title: Re: DCS Discussion
Post by: Toonces on April 19, 2019, 10:50:59 AM
Wow, thanks for posting that up, Jarhead.  I haven't fired up BMS in...gosh I'm not even sure how long.  6 months at least.  I'd sort of given up on it.

What has me even considering going back into it with 4.34 is the new IFF system.  I swear, the lack of IFF just infuriated me; the inherent limitations with AWACS in the game meant sorting the picture in single player, when it got really busy up by the DMZ, was just an exercise in frustration.

Side note:  You guys probably don't realize this, but I actually brought Nordic out of the woodwork and into BMS.  A really, really long time ago a fellow who used to do a bunch of modding was getting out of the hobby and clearing out his hard drive.  He posted up all the stuff he had and I downloaded it all before he closed his website. 

Much later, I was going through the files and there was a Nordic Theater in there, but the file format was incompatible with Freefalcon, BMS, etc.  It was like in one of the old RP formats.  At some point I sent it to Kronik from Freefalcon and he cracked it open into its individual files.  Then I got together with Demer and reformatted the terrain so it could be edited. 

I messed around with it for a few months but eventually realized that I didn't have the time or skill to fix the terrain; I was always a campaign guy.  So, I put the raw files up on BMS and that fellow from Germany took it and just ran with it.  It's pretty remarkable how talented some of the campaign developers are now.

Title: Re: DCS Discussion
Post by: DoctorQuest on April 19, 2019, 11:13:10 AM
And there is actually two Nordic theaters now. One for the current era and one for the Cold War. I have just scratched the surface on this addon.

Like some community mods the install was a little wonky. The doc refers to non-existent install exes but if you copy the theater folder to your BMS install and edit the theater definition file correctly it seems to work just fine.

Thanks for your efforts on this, Toonces!
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 19, 2019, 12:39:51 PM
...and BMS 4.34 is released.
Title: Re: DCS Discussion
Post by: DoctorQuest on April 19, 2019, 01:22:26 PM
Quote from: Jarhead0331 on April 19, 2019, 12:39:51 PM
...and BMS 4.34 is released.

:clap: \m/ :bd:
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 24, 2019, 03:04:24 PM
http://leatherneck-sim.com/spring-awakening/?fbclid=IwAR0c1SV-hZbUDTbBK9yNfUiFPLKuWYXRe7ay7x7KcQnceiFNuIA85_wxHIU (http://leatherneck-sim.com/spring-awakening/?fbclid=IwAR0c1SV-hZbUDTbBK9yNfUiFPLKuWYXRe7ay7x7KcQnceiFNuIA85_wxHIU)
Title: Re: DCS Discussion
Post by: Skoop on April 24, 2019, 05:14:15 PM
Nice, a crusader will be sweet, now if we could get an official Vietnam map in a DCS to use all these 60s era jets would be awesome.  It would really scratch that Vietnam air war itch.  I tried going back to those old sim lites done by TK and it just doesn't cut it, nor does the militarizing prepar3d.  Dcs Vietnam is our best chance for the era and I hope it becomes a thing.
Title: Re: DCS Discussion
Post by: JasonPratt on April 24, 2019, 07:20:35 PM
1960s Hormuz campaign.  >:D
Title: Re: DCS Discussion
Post by: mbar on April 25, 2019, 07:44:06 AM
F-8!!!  :wow: Please don't get cancelled. Please don't get cancelled. Please don't get cancelled.  :hide:
Title: Re: DCS Discussion
Post by: Pete Dero on April 25, 2019, 08:14:06 AM
Quote from: Pete Dero on April 18, 2019, 03:01:33 PM
Quote from: JasonPratt on April 18, 2019, 02:29:39 PM
Note that the 25% - 50% DCS sale is also going on at Steam.

Pay attention :

Please note that the DCS: M-2000C (released in 2017), and all future DCS World DLC releases on Steam, will now use Steam Keys instead of Starforce keys. As such, these purchases cannot be activated on the DCS World e-Shop version. Previous purchases will not be affected.
(https://store.steampowered.com/app/411892/DCS_M2000C/)

Update : You can transfer Steam purchases to your DCS store account.

https://forums.eagle.ru/showthread.php?t=229207

1) You need to link the Steam account to your DCS account.
After clicking on the "BIND" button, you will be redirected to the Steam website, where you must log in and agree to share publicly available information from your profile with us.

2) After logging in to the Steam site, you return to our site and, if successful, the "GET LICENSES" button will be available.
Click the "Get licenses" button.

3) As a result, you can obtain a list of the products whose licenses that:
1. Already have a DCS account (Steam or not Steam)
2. Can be transferred to your account from Steam
3. Can not be transferred because they are in different types of protection

4) Click the "Transfer licenses" button.
As a result, the licenses available for transfer will be bound to the DCS account.

5) When you re-enter this page, the Steam license list will be displayed.

6) You can request licenses again to replenish them if you purchased new DCS products on Steam. New licenses also can be bound, as in the previous paragraph.

7) When you click the "Unbind" button, all your Steam transferred licenses will be revoked and the binding removed.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 29, 2019, 11:28:05 AM
So, did get FC but have yet to DL anything due to crushing workload.  Also kinda-sorta scored a dual monitor setup that will be much larger than the single monitor I'm on now.

Quote from: Skoop on April 24, 2019, 05:14:15 PM
Nice, a crusader will be sweet, now if we could get an official Vietnam map in a DCS to use all these 60s era jets would be awesome.  It would really scratch that Vietnam air war itch.  I tried going back to those old sim lites done by TK and it just doesn't cut it, nor does the militarizing prepar3d.  Dcs Vietnam is our best chance for the era and I hope it becomes a thing.

...and this is why I got the F-5 too.  That era, jet-wise, is interesting to me.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 29, 2019, 11:48:51 AM
Quote from: Dammit Carl! on April 29, 2019, 11:28:05 AM
So, did get FC but have yet to DL anything due to crushing workload.  Also kinda-sorta scored a dual monitor setup that will be much larger than the single monitor I'm on now.

Quote from: Skoop on April 24, 2019, 05:14:15 PM
Nice, a crusader will be sweet, now if we could get an official Vietnam map in a DCS to use all these 60s era jets would be awesome.  It would really scratch that Vietnam air war itch.  I tried going back to those old sim lites done by TK and it just doesn't cut it, nor does the militarizing prepar3d.  Dcs Vietnam is our best chance for the era and I hope it becomes a thing.

...and this is why I got the F-5 too.  That era, jet-wise, is interesting to me.

you see my MFD set-up on page 88 of this thread? Could be a use for your secondary monitor.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 29, 2019, 12:05:01 PM
Nice.  Thanks!

Now to rob from the kids for rudder pedals and TrackIR.  I know these aren't necessary for play but I've wanted them forever.

"Sorry but Daddy needs these things - go panhandle or something."
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 29, 2019, 12:57:36 PM
Quote from: Dammit Carl! on April 29, 2019, 12:05:01 PM
Nice.  Thanks!

Now to rob from the kids for rudder pedals and TrackIR.  I know these aren't necessary for play but I've wanted them forever.

"Sorry but Daddy needs these things - go panhandle or something."

"necessary" is a relative term.
Title: Re: DCS Discussion
Post by: Destraex on May 01, 2019, 05:20:39 AM
From the sales:
I don't know whether it's my joystick. But this thing seems to send the joystick in cockpit mental unless it's happy.
Every now and then it just wants to black me out and head for the deck. That was my first cold start flight in it though.
I'd say this korean war beast needs insane amounts of management and flight envelope attention to stay happy.
I heard it was not as good as the mig15 as an aircraft.

(https://i.imgur.com/t9zRtZv.png)
(https://i.imgur.com/evebGUv.png)
Title: Re: DCS Discussion
Post by: mbar on May 01, 2019, 02:16:27 PM
I had thought the Mig-15 would be simple to fly. But I was consistently killing the engine in mid flight. I learned the throttle on those old first generation jet engines needs to me moved slowly. They don't like sudden changes.
Title: Re: DCS Discussion
Post by: Pete Dero on May 10, 2019, 11:02:44 AM
This is bad in a good way (I guess)  :idiot2:


Title: Re: DCS Discussion
Post by: JasonPratt on May 10, 2019, 11:39:02 AM
Quote from: mbar on May 01, 2019, 02:16:27 PM
I had thought the Mig-15 would be simple to fly. But I was consistently killing the engine in mid flight. I learned the throttle on those old first generation jet engines needs to me moved slowly. They don't like sudden changes.

IN SOVIET RUSSIA, JET PLANE THROTTLES YOU!  >:D
Title: Re: DCS Discussion
Post by: Dammit Carl! on May 10, 2019, 11:46:50 AM
Admittedly late to the DCS game on my end, but the I-16 seemed to come out of nowhere.

Would have loved to hear the sales pitch for it.

"Hey, a Yak would be cool."
"Nope."
"A IL-2?"
"Been done."
"LagG?"
"No thank you."
"Well what then?
"...an I-16!"

:wow:
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 10, 2019, 12:32:49 PM
Why can't there be a surprise release of something like an A-6 or a A-7?  :-[
Title: Re: DCS Discussion
Post by: Dammit Carl! on May 10, 2019, 12:45:36 PM
Quote from: Jarhead0331 on May 10, 2019, 12:32:49 PM
Why can't there be a surprise release of something like an A-6 or a A-7?  :-[

Word. 
Title: Re: DCS Discussion
Post by: mikeck on May 10, 2019, 02:16:00 PM
Quote from: Jarhead0331 on May 10, 2019, 12:32:49 PM
Why can't there be a surprise release of something like an A-6 or a A-7?  :-[

I would sit down and Learn a DCS module if they would use the new "Jester" AI assistant in an A-6 Module
Title: Re: DCS Discussion
Post by: Dammit Carl! on May 10, 2019, 02:22:50 PM
That'd be sweet.  Could finally relive the "Iron Hand," stuff from Flight of the Intruder.

DaFoe's accent in that movie still rubs me wrong, but a tiger striped jumpsuit would be sweet.

Title: Re: DCS Discussion
Post by: Toonces on May 10, 2019, 05:03:28 PM
Quote from: mikeck on May 10, 2019, 02:16:00 PM
Quote from: Jarhead0331 on May 10, 2019, 12:32:49 PM
Why can't there be a surprise release of something like an A-6 or a A-7?  :-[

I would sit down and Learn a DCS module if they would use the new "Jester" AI assistant in an A-6 Module

Word.
Title: Re: DCS Discussion
Post by: MengJiao on May 11, 2019, 10:49:07 AM
Quote from: Dammit Carl! on May 10, 2019, 11:46:50 AM
Admittedly late to the DCS game on my end, but the I-16 seemed to come out of nowhere.

Would have loved to hear the sales pitch for it.

"Hey, a Yak would be cool."
"Nope."
"A IL-2?"
"Been done."
"LagG?"
"No thank you."
"Well what then?
"...an I-16!"

:wow:

  Aren't there I-16s all over the place?  The original Il-2 had one.  BoX has one.  Anyway, I'm flying the Farmer (I think the Fresco would have been more fun, but the Farmer has its moments):

Title: Re: DCS Discussion
Post by: mikeck on May 11, 2019, 09:12:34 PM
Like a fat kid at recess....I don't play. How 'bout a "jester" AI as a back seater in an F-111! Would love to do some super-low terrain following strike missions. One of my most favoritist planes ever. I really miss the late 70's - mid 80's when aircraft were built for a certain purpose and were only part of a strike package...each one with its own task during the play. A-7s for SEAD alongside an EA-6b, A-6s on the attack with F-14s providing cover

Now they're all fancy-pants with their multi-role fighters. Christ, the F-35 is insanely capable. Hell, who need an EA-18g when the F-35 has sensors in its skin and can actually interfere/jam enemy radars without the enemy even knowing it's happening. Can create a false image. Can fight close, BVR, fly between SAM sites to hit targets. BAH....where's the fun in that? I blame the FA-18

Anyway, I'd love to get the kit for this game and spend the time to learn it but I need to be motivated by a cool plane. F-14 is close but too complex. Maybe Jarhead has it right and we need an A-7
Title: Re: DCS Discussion
Post by: MengJiao on May 11, 2019, 09:57:43 PM
Quote from: mikeck on May 11, 2019, 09:12:34 PM
Like a fat kid at recess....I don't play. How 'bout a "jester" AI as a back seater in an F-111! Would love to do some super-low terrain following strike missions. One of my most favoritist planes ever. I really miss the late 70's - mid 80's when aircraft were built for a certain purpose and were only part of a strike package...each one with its own task during the play. A-7s for SEAD alongside an EA-6b, A-6s on the attack with F-14s providing cover

Now they're all fancy-pants with their multi-role fighters. Christ, the F-35 is insanely capable. Hell, who need an EA-18g when the F-35 has sensors in its skin and can actually interfere/jam enemy radars without the enemy even knowing it's happening. Can create a false image. Can fight close, BVR, fly between SAM sites to hit targets. BAH....where's the fun in that? I blame the FA-18

Anyway, I'd love to get the kit for this game and spend the time to learn it but I need to be motivated by a cool plane. F-14 is close but too complex. Maybe Jarhead has it right and we need an A-7

   The primitive jets are more fun, I think.  The farmer is barely supersonic, barely has a radar (the ECCM mode is interesting though), barely has missiles (but the guns are nice):

Title: Re: DCS Discussion
Post by: Jarhead0331 on May 11, 2019, 10:24:27 PM
Quote from: mikeck on May 11, 2019, 09:12:34 PM

Anyway, I'd love to get the kit for this game and spend the time to learn it but I need to be motivated by a cool plane. F-14 is close but too complex. Maybe Jarhead has it right and we need an A-7

They are working on an F-4...also, there is a community mod A-4E that is absolutely fantastic. Finally, there are some great cold war modules out there with 3rd generation aircraft such as the F-5, M2000 and Viggen. There are plenty of older dedicated aircraft already on the menu...check it out!
Title: Re: DCS Discussion
Post by: mikeck on May 12, 2019, 02:08:26 AM
Yeah, I've seen those JH. As you know, it's a tough process to learn this stuff as well as the $$ for a good stick/pedals, etc. More the time. I'm sure those aircraft are great but to actually get me to sit down and learn it, I think it has to be simple(ish) and a favorite aircraft. A-7, A-6, F-111, etc.

The F-14 is really tempting though
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 12, 2019, 09:23:48 AM
Quote from: mikeck on May 12, 2019, 02:08:26 AM

The F-14 is really tempting though

I've struggled to learn the F-14 after getting comfortable with the Hornet. Some of the cold war era craft are much harder to learn and fly then the most advanced 4th gen stuff...it was a rude awakening for me.
Title: Re: DCS Discussion
Post by: Skoop on May 12, 2019, 10:50:40 PM
The jester AI actually makes the f14 one of the easiest to get up in the air.  He'll run through the checklist with you prompting you on what to do at start up.

You do get to an intermediate point where you feel like you can lock targets faster than jester.  I'm at a point now where I'd rather be jester, but the pilot AI sucks.  It's really awkward trying to direct an AI pilot while being rio.  This is where multicrew mp excels, but a human rio is not always available.  The f14 with a capable human rio is probaly the most lethal plane in the game.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 13, 2019, 06:19:49 AM
^that hasn't been my experience at all. Jester will walk you through the steps, but he doesn't tell you where everything is in the cockpit or how to read and use the instruments. Unless it's been updated since release, it's still not magic.  For me, it's been a steep learning curve and I'm just so comfortable with the Hornet that learning another complicated aircraft that is so different from what I am used to has not been appealing yet. I hope to get there eventually. 
Title: Re: DCS Discussion
Post by: Skoop on May 13, 2019, 11:55:35 AM
I wasn't implying it's magic, you still have to read the manual if you want to know what everything does.  Having jester callout the checklist is still helpful to keep the flow going, but you still have to know where the stuff is he's calling out.  Most of the stuff on the check list are just visual checks.  If you trim those out and don't have the real time nav alignment set, you can be up in the air in minutes.

Title: Re: DCS Discussion
Post by: MengJiao on May 14, 2019, 10:19:40 AM
Quote from: MengJiao on May 11, 2019, 09:57:43 PM
Quote from: mikeck on May 11, 2019, 09:12:34 PM
Like a fat kid at recess....I don't play. How 'bout a "jester" AI as a back seater in an F-111! Would love to do some super-low terrain following strike missions. One of my most favoritist planes ever. I really miss the late 70's - mid 80's when aircraft were built for a certain purpose and were only part of a strike package...each one with its own task during the play. A-7s for SEAD alongside an EA-6b, A-6s on the attack with F-14s providing cover

Now they're all fancy-pants with their multi-role fighters. Christ, the F-35 is insanely capable. Hell, who need an EA-18g when the F-35 has sensors in its skin and can actually interfere/jam enemy radars without the enemy even knowing it's happening. Can create a false image. Can fight close, BVR, fly between SAM sites to hit targets. BAH....where's the fun in that? I blame the FA-18

Anyway, I'd love to get the kit for this game and spend the time to learn it but I need to be motivated by a cool plane. F-14 is close but too complex. Maybe Jarhead has it right and we need an A-7

   The primitive jets are more fun, I think.  The farmer is barely supersonic, barely has a radar (the ECCM mode is interesting though), barely has missiles (but the guns are nice):

  Internally illuminated Farmer:

Title: Re: DCS Discussion
Post by: Destraex on May 14, 2019, 10:24:05 PM
What no talk about the eagle dynsmics employee that ran off and resold fighter manuals andha now been arrested?
Title: Re: DCS Discussion
Post by: Destraex on May 15, 2019, 04:45:04 AM
Ok then I will start.

Looks like one of the dcs developers got tagged for getting fighter manuals sent via a forum member purchased on ebay but not directly sendable to Moscow a few years back. Specifically for the F16. When he finally travelled to Georgia the us extradited him. Apparently he was also selling them to other countries. He also would have liked an F35 manual and a sting operation was set in place to entrap him.

I cannot understand why an employee of eagle dynamics would do this if they had agreements with US companies to make the F16. However I guess this was all before that development would have started.

Apparently the manuals he got were not secret, just not allowed to be exported from the US.

https://www.rt.com/news/459334-russian-f16-manuals-simulator-arrest/?fbclid=IwAR2vbz_0y6a2jO8aIVMiq4TCJ0lvUYfmDYs8AYL22Ujg2lb7m4QfUqD1Ku4


https://www.kotaku.com.au/2019/05/russian-man-jailed-for-buying-f-16-manuals-claims-they-were-for-flight-sims/?fbclid=IwAR1rnqLsqKeXQCDHw6A581pbYb6KqschurlAAHNfDVpcsUqqSvPyAdLWezM
Title: Re: DCS Discussion
Post by: Destraex on May 15, 2019, 05:29:03 AM
Official Statement from ED
"Lausanne, 14 May 2019.

The Eagle Dynamics group, headquartered in Lausanne, Switzerland, confirms that one of its employees has been jailed in the State of Utah (USA) on charges of seeking to procure, export and sell restricted US fighter jet manuals, in particular the F-16.

Eagle Dynamics confirms that it was not involved in any way in the actions of its employee who acted in a purely private context and for his own personal interests.

The Company develops all of its DCS aircraft game modules exclusively on the basis of publicly available information and has never used nor tried to obtain any classified information.

The Company launched an internal investigation into the actions of its employee, and found nothing in the company's records that relates to the facts that are being held against him. The investigation confirmed in particular that no company resources were used and that no export restricted documents were obtained or stored within the company's systems. Furthermore, the Company confirms that the employee was not involved in any of the work or research pertaining to the development of the Company's upcoming F-16 module.

The development of the F-16 and other modules currently in the pipeline will continue in order to further enhance the simulation experience of DCS World. These events will not affect Eagle Dynamics' commitment to its users and faithful community.

Thank you,
Matt Wagner
Senior Producer, Eagle Dynamics SA"
https://forums.eagle.ru/showthread.php?p=3910712#post3910712
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 15, 2019, 09:09:57 AM
There really isn't much to say about this. I'll take Wags at his word since everything ED has done in the past has always been above board. I don't see any reason for them to risk their entire business and possible future licensing deals over something like this. Just seems like a foolish employee who perhaps tried to use his position to make some money for personal gain.

Its important to note that he isn't being charged with espionage or theft of classified information, etc. Its just a violation of ITAR from removing the manuals which contained ITAR restricted information.

I do not think this is going to impact progress of the module, which is really the only thing I would care about. 
Title: Re: DCS Discussion
Post by: Destraex on May 15, 2019, 10:02:20 PM
Imagine if he purchased the manual while on a holiday in the states. Then went home without ever knowing it was restricted from export. I actually wonder whether the manuals are available as pdf on the web anyways? I am just trying to illustrate that in a global community. This strikes me as a strange thing to limit when the horse has already bolted I would venture to assume.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 16, 2019, 04:55:45 AM
I presume these manuals are something more than pdf files publicly available on the internet, such as the NATOPS manuals, etc. I also doubt that it was completely innocent since ED and it's emoloyees deal with ITAR regularly and are therefore most likely  very familiar with its requirements.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 17, 2019, 09:48:20 AM
F-16C pre-orders open on 5/22 for expected early access release in autumn of 2019! Man, they really don't want people thinking the legal issue with Oleg will delay the project. lol

https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/fw-190-a-8-and-f-16c-pre-orders/10161908205620341/ (https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/fw-190-a-8-and-f-16c-pre-orders/10161908205620341/)
Title: Re: DCS Discussion
Post by: Toonces on May 18, 2019, 12:32:05 AM
I'm inclined to go with JH on this one.  Flight simmers tend to be a very anal crowd.  If data was exhibited in a DCS module that wasn't publicly available, no doubt some douche would point it out, even though he was slitting his own flight simming throat.  For whatever reason, that's  how flight simmers roll.
Title: Re: DCS Discussion
Post by: Yskonyn on May 18, 2019, 08:35:55 AM
Quote from: Toonces on May 18, 2019, 12:32:05 AM
I'm inclined to go with JH on this one.  Flight simmers tend to be a very anal crowd.  If data was exhibited in a DCS module that wasn't publicly available, no doubt some douche would point it out, even though he was slitting his own flight simming throat.  For whatever reason, that's  how flight simmers roll.

Hah! I've long been looking for an apt explanation, but yours is right on centreline! 👊
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 18, 2019, 01:00:21 PM
Dynamic carrier comms demonstration...

Title: Re: DCS Discussion
Post by: Destraex on May 22, 2019, 05:10:43 PM
Yes you are most "likely" right. He probabaly would have known even if he prichased at the local level. The seller obviously knew as well. But I still think that if thry do not want this sort of thing goong over seas it should be classified and not released in america either. Because its a given this stuff is out there as soon as it hits the piblic spaces in america.There are just too many eyes from other countries going back and forth or simply loving in america. The countries that really wabt these manuals have already got them I would say. Simply by virtue of the fact they are pulbic in thr united states.

As for the F16. I wonder what effect this eill have now the spotlight is on ED. But then its gotta be just as good as the falcon 4 modelling.
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 24, 2019, 05:49:53 PM
Pre orders now available for F-16c...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2019, 06:10:16 PM
Quote from: Grim.Reaper on May 24, 2019, 05:49:53 PM
Pre orders now available for F-16c...

I'm going to wait a few months on this one and see how it develops. A lot of the features that are planned seem to be fluctuating right now. I'm also concerned that they won't meet the early autumn EA release. Fingers crossed though.
Title: Re: DCS Discussion
Post by: Grim.Reaper on May 24, 2019, 06:12:50 PM
Quote from: Jarhead0331 on May 24, 2019, 06:10:16 PM
Quote from: Grim.Reaper on May 24, 2019, 05:49:53 PM
Pre orders now available for F-16c...

I'm going to wait a few months on this one and see how it develops. A lot of the features that are planned seem to be fluctuating right now. I'm also concerned that they won't meet the early autumn EA release. Fingers crossed though.

Me too...I bought the last two early, but waiting on this one...
Title: Re: DCS Discussion
Post by: Toonces on May 25, 2019, 10:18:54 AM
The F-16 is for pilots that couldn't qual on the carrier.

F-14 > F-18 >>> F-16

8)
Title: Re: DCS Discussion
Post by: JasonPratt on May 25, 2019, 11:10:37 AM
lol'd hard at that!
Title: Re: DCS Discussion
Post by: Yskonyn on May 25, 2019, 01:25:22 PM
The Fighter Pilot Podcast show about the Tomcat had an apt remark about the Viper; its the Tomcat in halves in just about everything: half the crew, half the engines, half the tails, half the size.
But its just as quick and nimble. :)
Title: Re: DCS Discussion
Post by: Toonces on May 25, 2019, 04:44:51 PM
...half the balls...
Title: Re: DCS Discussion
Post by: The_Admiral on May 25, 2019, 09:52:15 PM
Quote from: Toonces on May 25, 2019, 10:18:54 AM
The F-16 is for pilots that couldn't qual on the carrier.

F-14 > F-18 >>> F-16

8)
Funny you'd say that - found just 2 days ago a review of both F-18 and F-16 by a Navy jockey on an exchange program.

http://www.f-16.net/forum/viewtopic.php?t=3477

Verdict from a Hornet rider - fly a F-16 to seduce your future wife, fly a F-18 to keep her and go camping with the kids.
Title: Re: DCS Discussion
Post by: Nefaro on May 27, 2019, 03:08:40 PM
Quote from: The_Admiral on May 25, 2019, 09:52:15 PM
Quote from: Toonces on May 25, 2019, 10:18:54 AM
The F-16 is for pilots that couldn't qual on the carrier.

F-14 > F-18 >>> F-16

8)
Funny you'd say that - found just 2 days ago a review of both F-18 and F-16 by a Navy jockey on an exchange program.

http://www.f-16.net/forum/viewtopic.php?t=3477

Verdict from a Hornet rider - fly a F-16 to seduce your future wife, fly a F-18 to keep her and go camping with the kids.

So the Viper is the hot-rod energy fighter in that match-up.  I'll be happy with that since I've formed a serious habit of taking it vertical in pvp dogfights.  <:-)

I could be wrong, but I got the subtle impression that CW Lemoine, who served flying both, somewhat preferred the 16 to the 18, after watching a few of his vids in the DCS F-18. 

Channel-> https://www.youtube.com/user/cwlemoine/videos



Title: Re: DCS Discussion
Post by: mikeck on May 27, 2019, 06:35:51 PM
F-16 is sexy armed with 2 AAMs and nothing else. Not sure how sext it is compared to the F-18 when combat loaded with 4 AAMs, external fuel tanks, ECM pods and targetting pods. Realistic combat load, I'm taking the F-18. But I'm not a pilot or an aviator
Title: Re: DCS Discussion
Post by: MengJiao on May 31, 2019, 04:48:41 AM
Quote from: Toonces on May 25, 2019, 10:18:54 AM
The F-16 is for pilots that couldn't qual on the carrier.

F-14 > F-18 >>> F-16

8)

   I can barely fly the Mig-19:

Title: Re: DCS Discussion
Post by: Skoop on May 31, 2019, 11:17:11 AM
Then the f16 is for you, the more modern and western the jet, the easier it is to fly.  Those 60s/70s era soviet jets are some of the most difficult to fly.  That was my take away from the mig 21, huge workload on the pilot to fly and fight.  Hard to spot a target when your heads stuck looking down at dozens of dials and gages.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 31, 2019, 11:22:42 AM
I am absolutely loving the Harrier right now. I'm finding it to be the easiest to pick-up, learn and retain of all the high-fidelity modules I've spent any significant time with. Its systems are a nice combination of digital and analog and the systems are advanced, but not too advanced. I've been spending very long sessions in VR bombing the hell out of shit in the desert. Just awesome stuff there...
Title: Re: DCS Discussion
Post by: Yskonyn on May 31, 2019, 02:22:32 PM
But the real question is: can you transition from fwd flight into a stable hover or not?   >:D
If you can, you da man!
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 31, 2019, 02:40:31 PM
Quote from: Yskonyn on May 31, 2019, 02:22:32 PM
But the real question is: can you transition from fwd flight into a stable hover or not?   >:D
If you can, you da man!

My present insurer will not permit me to attempt such maneuvers anymore under threat of cancellation of policy. I racked up way too many claims in a one week period.

Received my first Purple Heart yesterday. Was rolling in on a platoon of BTR-80s and apparently caught some small arms fire. Please send donations in lieu of flowers.
Title: Re: DCS Discussion
Post by: mikeck on May 31, 2019, 03:59:39 PM
Quote from: Jarhead0331 on May 31, 2019, 11:22:42 AM
I am absolutely loving the Harrier right now. I'm finding it to be the easiest to pick-up, learn and retain of all the high-fidelity modules I've spent any significant time with. Its systems are a nice combination of digital and analog and the systems are advanced, but not too advanced. I've been spending very long sessions in VR bombing the hell out of shit in the desert. Just awesome stuff there...

Sold! This will be my first DCS. I watched videos on the Mirage 2000 hoping a basic fourth GEN fighter would be a good one.  Figured not a particularly advanced radar but great flight characteristics. Christ there's like 20 different steps to start the damn engines! and apparently the Radar is finicky... needs to be slewed onto the target and half the time drops locks. I would have no idea if I was doing something wrong or not

I'll give the hairier a shot. Am I correct in that there is no radar and the hairier so there's no medium range air to air missile's correct? Only aim-9s? So I would mostly be doing attack runs correct?
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 31, 2019, 04:16:23 PM
Quote from: mikeck on May 31, 2019, 03:59:39 PM
Quote from: Jarhead0331 on May 31, 2019, 11:22:42 AM
I am absolutely loving the Harrier right now. I'm finding it to be the easiest to pick-up, learn and retain of all the high-fidelity modules I've spent any significant time with. Its systems are a nice combination of digital and analog and the systems are advanced, but not too advanced. I've been spending very long sessions in VR bombing the hell out of shit in the desert. Just awesome stuff there...

Sold! This will be my first DCS. I watched videos on the Mirage 2000 hoping a basic fourth GEN fighter would be a good one.  Figured not a particularly advanced radar but great flight characteristics. Christ there's like 20 different steps to start the damn engines! and apparently the Radar is finicky... needs to be slewed onto the target and half the time drops locks. I would have no idea if I was doing something wrong or not

I'll give the hairier a shot. Am I correct in that there is no radar and the hairier so there's no medium range air to air missile's correct? Only aim-9s? So I would mostly be doing attack runs correct?

Correct. Only 3 air-to-air modes - gun, and sidewinder SEAM and Boresight modes.
Title: Re: DCS Discussion
Post by: mikeck on May 31, 2019, 04:18:03 PM
I just saw a YouTube video on the carrier and the guy was saying it is the hardest DCS aircraft to fly by far! Do you find that to be the case? I mean it's not a high-performance fighter so I guess if you're trying to treat it like an F-15 or something but is it hard just to fly around in the thing or do you think he's just talking about hovering?
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 31, 2019, 04:28:34 PM
Quote from: mikeck on May 31, 2019, 04:18:03 PM
I just saw a YouTube video on the carrier and the guy was saying it is the hardest DCS aircraft to fly by far! Do you find that to be the case? I mean it's not a high-performance fighter so I guess if you're trying to treat it like an F-15 or something but is it hard just to fly around in the thing or do you think he's just talking about hovering?

He must be talking about VTOL, otherwise, he is a moron. I have all the major modules and I find the Harrier hits a sweet spot. Cold start is reasonable, although INS alignment is complicated, and possibly bugged, this can be skipped in the settings options. I learned to use guns, rockets, bombs in CCIP and Auto modes, as well as IR guided Mavericks in single sitting. Mastering these systems in some other aircraft took much longer. I also mastered general flight and navigation very quickly in the Harrier. I have not touched some of the other ground combat systems, like the Litening TPOD, but from what I know its not particularly complicated.

Pro-tip...do not use the tutorial missions to learn. I found them to be way overly complicated and thorough and much longer than necessary. Watch the Grim Reapers tutorials on youtube and you'll be good to go. 
Title: Re: DCS Discussion
Post by: mikeck on June 01, 2019, 07:59:45 AM
10-4
Title: Re: DCS Discussion
Post by: Yskonyn on June 01, 2019, 04:17:58 PM
Quote from: mikeck on June 01, 2019, 07:59:45 AM
10-4

The correct themed term would be 'Roger' or 'Sierra Hotel!'
:)

This guy knows his shit btw:
https://www.youtube.com/playlist?list=PLml_c09ciucvv3CIsWImCEqY5XIdbfPxu
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 01, 2019, 04:29:49 PM
^Yes. Red Kite is another great youtuber. My concern with his AV8B tutorials is that most of them are over a year old. The Harrier has come a long way since then. Many of the Grim Reapers tutorials are only 4 months old. For the most part, they are more current.

Mikeck...how are you making out?
Title: Re: DCS Discussion
Post by: mikeck on June 02, 2019, 08:46:22 PM
Quote from: Yskonyn on June 01, 2019, 04:17:58 PM
Quote from: mikeck on June 01, 2019, 07:59:45 AM
10-4

The correct themed term would be 'Roger' or 'Sierra Hotel!'
:)

This guy knows his shit btw:
https://www.youtube.com/playlist?list=PLml_c09ciucvv3CIsWImCEqY5XIdbfPxu

It would be if I was still an 11B in the army...but not for my current work! Lol
Title: Re: DCS Discussion
Post by: Yskonyn on June 03, 2019, 11:09:47 AM
JH's posts about the Harrier prompted me to revisit the aircraft and I am delighted to find that the nav suite has seen a significant update from last time I flew; moving map and waypoint data entry and editing is now functional with the nifty EHSD! Sweet!
This has elevated the module right up for me where finally I can now fly it in the FAC role like I am familiar with in the A-10C.
Its great to see the differences between them!
The amount of weapons the Hog can carry is all the more impressive now, but the quick reaction capability from operating out of forward bases or carriers is a great advantage of the Harrier.
And that Pegasus engine whine never gets old! 👍🏻
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 03, 2019, 11:24:34 AM
Quote from: Yskonyn on June 03, 2019, 11:09:47 AM
JH's posts about the Harrier prompted me to revisit the aircraft and I am delighted to find that the nav suite has seen a significant update from last time I flew; moving map and waypoint data entry and editing is now functional with the nifty EHSD! Sweet!
This has elevated the module right up for me where finally I can now fly it in the FAC role like I am familiar with in the A-10C.
Its great to see the differences between them!
The amount of weapons the Hog can carry is all the more impressive now, but the quick reaction capability from operating out of forward bases or carriers is a great advantage of the Harrier.
And that Pegasus engine whine never gets old! 👍🏻

I'm still loving every second I spend in the Harrier. I was having a strange graphics issue in VR with the DDIs in the Hornet, but I resolved it and have now been dividing my flight time between the two aircraft. I truly enjoy both.

I do want to get into the A10C again, though...how does its complexity compare with an aircraft like the Harrier? I always thought a lot of the pages on the MFDs were very complicated, and that the weapons and navigation systems took a lot of pre-flight time to set-up, but I haven't really taken the time to get comfortable with them.
Title: Re: DCS Discussion
Post by: Yskonyn on June 03, 2019, 01:12:24 PM
Now with the Harrier having the EHSD with moving map where you can choose between North On Top or Aircraft Course on Top (rotation of the map) the Harrier has a TAD-lite, if you will.
The Hog has more bells and whistles regarding how you want to display the info on the map (EXP1 and 2 modes are awesome over target area) and features like hooking a contact or manipulating sensor point of interest to quickly put weapons on target. Also the data in the FMS is more robust, but at the same time a lot of stuff you hardly ever use or otherwise not very often at any rate.
I don't think the Harrier's EHSD can handle named waypoints like the Hog can and the FLTPLN mode on the CDU/UFC is a very handy way to create or re-plan routes, something the Harrier can only do by means of entering coordinates afaik.
Also I don't think the IFF is enabled in the Harrier yet, whereas in the Hog you have a SADL system complete with tags and a hooking system for increased SA.

So yes, the Hog's systems are more complex and more fully featured, but the Harrier has other advantages; less fiddling with system makes for more shooting!

Oh and in case you didn't know this was available:
https://info.publicintelligence.net/AV-8B-000.pdf
Title: Re: DCS Discussion
Post by: Pete Dero on June 10, 2019, 10:38:03 AM
Thrustmaster F/A-18C Hornet HOTAS

https://shop.thrustmaster.com/en_gb/products-joysticks/f-a-18c-hornettm-hotas-add-on-grip.html

(https://shop.thrustmaster.com/pub/media/catalog/product/cache/e4d64343b1bc593f1c5348fe05efa4a6/s/t/stickfa18product-2.jpg)  (https://shop.thrustmaster.com/pub/media/catalog/product/cache/e4d64343b1bc593f1c5348fe05efa4a6/s/t/stickfa18product-6.jpg)

Due for release on July 25th, 2019 ( £179,99 / €199,99 / $229,99)
Add-on to the base of Thrustmaster's HOTAS Warthog

https://www.wargamer.com/articles/thrustmasters-fa-18c-hornet-flight-stick-preview/
Title: Re: DCS Discussion
Post by: Yskonyn on June 10, 2019, 11:01:00 AM
Yeah! Definately on my wishlist, but first I am waiting for the VirPil WarBRD mechanical base to arrive!
Title: Re: DCS Discussion
Post by: Skoop on June 10, 2019, 12:18:17 PM
^ Good choice, I have a Virpil WarBRD and love it.  Best Cam system out there, it's like butter.  I had a VKB and a Warthog, the WarBRD is better.  Thrustmaster products are like crabs, hard exterior masking a crappy interior.  VKBs are good, but I feel they need more refinement.  The WarBRD is a masterpiece, it's the same system that BRD has been making for years in Russia, but now he has the Lithuanians at Virpil to manufacture them at a better rate and the ordering is cleaner.  No more wire transfers to the Ukraine which would throw red flags to your bank....

I have a Virpil T50 grip which is great, has more than enough buttons to program.  You can fit any thrustmaster or Virpil grip on the WarBRD which is a huge plus. 
Title: Re: DCS Discussion
Post by: Yskonyn on June 10, 2019, 12:33:52 PM
Thanks!
Yeah I intend to keep on using the Thrustmaster grips. It's great the WarBRD offers this compatibility out of the box! Also looked at the Mongoose base, but I have no intention to go for a floor mounted setup with an extension rod, so I'd be a thief of my own wallet if I had chosen that over the WarBRD.
I even read that the VirPil software allows for USB ID changing so that even with the WarBRD base Windows will still see it as my Warthog stick. Pretty awesome.

I've monitored the VKB guys as well, but their Gunfighter only comes as a complete set (base and grip), so that's a no-go.

BTW I am not familiar with BRD. I just thought it was a play of words to make it a fancy accronym. :)
Title: Re: DCS Discussion
Post by: Redwolf on June 11, 2019, 08:59:09 AM
Hi folks. I am contemplating dropping the USD 80 on the F/A-18 and the carrier.

Are there any red flags why I might get a negative experience out of that? Does it work fine? Anything really stupid built in?

My controller is a X45 combo and the thurstmaster flight pedals, I assume that works well?

Title: Re: DCS Discussion
Post by: Jarhead0331 on June 11, 2019, 09:08:18 AM
Quote from: Redwolf on June 11, 2019, 08:59:09 AM
Hi folks. I am contemplating dropping the USD 80 on the F/A-18 and the carrier.

Are there any red flags why I might get a negative experience out of that? Does it work fine? Anything really stupid built in?

My controller is a X45 combo and the thurstmaster flight pedals, I assume that works well?

The Hornet is a fantastic module. Some people complain about the fact that it is still in early access and some of the key avionics and systems are not modeled yet. This doesn't bother me so much as there is plenty there already. Its a great aircraft that excels at pretty much everything. 
Title: Re: DCS Discussion
Post by: Redwolf on June 11, 2019, 09:21:48 AM
Quote from: Jarhead0331 on June 11, 2019, 09:08:18 AM
Quote from: Redwolf on June 11, 2019, 08:59:09 AM
Hi folks. I am contemplating dropping the USD 80 on the F/A-18 and the carrier.

Are there any red flags why I might get a negative experience out of that? Does it work fine? Anything really stupid built in?

My controller is a X45 combo and the thurstmaster flight pedals, I assume that works well?

The Hornet is a fantastic module. Some people complain about the fact that it is still in early access and some of the key avionics and systems are not modeled yet. This doesn't bother me so much as there is plenty there already. Its a great aircraft that excels at pretty much everything.

That sounds fine to me. I'm probably too dumb to learn all the avionics anyway :D

My expectations are:
- learn a bit about carrier operations and capabilities such as how much fuel in a carrier-launched Hornet gets my how far
- spend periods of 15-20 minutes in immersion that isn't disturbed by software bugs

Speaking of fuel, does it model in-air refueling? If so, from what? Air force tankers? Or can the carrier send something up?
Title: Re: DCS Discussion
Post by: Yskonyn on June 11, 2019, 10:00:11 AM
You'll definately learn more about carrier ops from the Hornet module, but just so you know; Eagle Dynamics is working on a high fidelity Carrier module where you will experience a more realistic Carrier deck with working hangar elevators, interactive deck personnel (white, red, purple, yellow shirts) and proper ATC.
The Carrier that's included with the Hornet has a working catapult system, a working LSO, but no lifts, nor animated personnel.

The Hornet indeed does feature the ability to do air-to-air refueling. An S3 Viking is included as well as the KC-130 and KC-135 (the last one might be modded as the stock one might only have a boom which is incompatible with the Hornet, I don't remember if DCS has a KC-135 with 'baskets')

I wholeheartedly agree with Jarhead; the  Hornet is a fantastic module, even in its early access state.
Title: Re: DCS Discussion
Post by: Redwolf on June 11, 2019, 10:02:25 AM
Quote from: Yskonyn on June 11, 2019, 10:00:11 AM
You'll definately learn more about carrier ops from the Hornet module, but just so you know; Eagle Dynamics is working on a high fidelity Carrier module where you will experience a more realistic Carrier deck with working hangar elevators, interactive deck personnel (white, red, purple, yellow shirts) and proper ATC.
The Carrier that's included with the Hornet has a working catapult system, a working LSO, but no lifts, nor animated personnel.

The Hornet indeed does feature the ability to do air-to-air refueling. An S3 Viking is included as well as the KC-130 and KC-135 (the last one might be modded as the stock one might only have a boom which is incompatible with the Hornet, I don't remember if DCS has a KC-135 with 'baskets')

I wholeheartedly agree with Jarhead; the  Hornet is a fantastic module, even in its early access state.

Well the S3 as a tanker does it. Cover me, I'm going in.
Title: Re: DCS Discussion
Post by: Destraex on June 11, 2019, 07:03:35 PM
Anybody know if the Virpil base will work with my HOTAS Cougar stick?
I really like the Virpil stuff but the price is even worse than a Warthog. I can get a Warthog more easily but am a little worried I will not like the feel of the joystick movement, my cougar is using 4 industrial strength springs and is stiff in any direction except directly along the spring axis. Also worried about the plastic parts inside the warthog. The gimbal and the throttle.

I looked at the vkb gunfighter and don't mind it, but they do not seem to make a throttle.
Title: Re: DCS Discussion
Post by: Yskonyn on June 12, 2019, 12:51:32 AM
The VirPil bases (Mongoose and WarBRD) both work with Cougar and Warthog. You can even alter the USB ID in the VirPil software so that DCS sees it as such and you retain the function of the sim auto-assigning controls.

Be mindful that the Mongoose base has a new version and is on preorder for somewhere July. The WarBRD is available right now (and is cheaper).

The Mongoose has stiffer springs because its meant for cockpit setups where it gets mounted on the floor with an extension rod to the grip to make it a real size flightstick.
The WarBRD is meant for desktop use, or table mount.
VirPil does not recommend using extensions on the WarBRD due to its wider throw and its softer springs that might result in centering problems due to the longer arm. The Warthog grip especially is regarded as heavy.

The cam system in either will be much smoother than your Cougar. I guess you could find custom springs with added stiffness, but I dont think VirPil gives options out of the box other than cam profile.
Title: Re: DCS Discussion
Post by: Destraex on June 12, 2019, 05:45:59 PM
I actually am sick of the stiff springs in the cougar and have realised thst it was one of the things tsking the enjoyment out of flight simming for me all these years later. I was fighting the damned stick. What id really like is a warthog with no plastic inards that has a lighter more accurate feel than the cougar.
Title: Re: DCS Discussion
Post by: Redwolf on June 21, 2019, 07:10:46 AM
Question about modules:

If I buy the Normandy map, can I fly around in it with the F/A-18?

And if so, can I somehow take off a carrier and fly over the coast into Normandy?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 21, 2019, 08:15:04 AM
Quote from: Redwolf on June 21, 2019, 07:10:46 AM
Question about modules:

If I buy the Normandy map, can I fly around in it with the F/A-18?

And if so, can I somehow take off a carrier and fly over the coast into Normandy?

Yes and yes. You can mix and match assets on any map.
Title: Re: DCS Discussion
Post by: Redwolf on June 21, 2019, 08:25:54 AM
Quote from: Jarhead0331 on June 21, 2019, 08:15:04 AM
Quote from: Redwolf on June 21, 2019, 07:10:46 AM
Question about modules:

If I buy the Normandy map, can I fly around in it with the F/A-18?

And if so, can I somehow take off a carrier and fly over the coast into Normandy?

Yes and yes. You can mix and match assets on any map.

OK, thanks.

I mainly wasn't sure the carrier is an asset. It could have been a map feature or somehow otherwise tied to a map or location. Thanks.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 21, 2019, 08:27:17 AM
Quote from: Redwolf on June 21, 2019, 08:25:54 AM
Quote from: Jarhead0331 on June 21, 2019, 08:15:04 AM
Quote from: Redwolf on June 21, 2019, 07:10:46 AM
Question about modules:

If I buy the Normandy map, can I fly around in it with the F/A-18?

And if so, can I somehow take off a carrier and fly over the coast into Normandy?

Yes and yes. You can mix and match assets on any map.

OK, thanks.

I mainly wasn't sure the carrier is an asset. It could have been a map feature or somehow otherwise tied to a map or location. Thanks.

I believe you get the carrier when you buy the hornet.
Title: Re: DCS Discussion
Post by: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 21, 2019, 03:12:20 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

Its awesome.
Title: Re: DCS Discussion
Post by: Redwolf on June 21, 2019, 03:49:44 PM
Quote from: Jarhead0331 on June 21, 2019, 08:27:17 AM
I believe you get the carrier when you buy the hornet.

Yes, I have that module. I just wasn't sure whether the carrier is somehow dependent on specific maps.
Title: Re: DCS Discussion
Post by: Killjoy12 on June 21, 2019, 03:56:30 PM
Thanks - I'll have to check it out with the sale!

Quote from: Jarhead0331 on June 21, 2019, 03:12:20 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

Its awesome.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 21, 2019, 04:07:28 PM
Quote from: Killjoy12 on June 21, 2019, 03:56:30 PM
Thanks - I'll have to check it out with the sale!

Quote from: Jarhead0331 on June 21, 2019, 03:12:20 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

Its awesome.

I encouraged Mikeck to get it and it sounds like he is loving it. Its a fantastic module that balances some digital avionics with less advanced systems so there is a little bit of a softer learning curve. its quick to learn and extremely fun to fly.
Title: Re: DCS Discussion
Post by: mikeck on June 21, 2019, 06:07:39 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

As Jarhead said above, he recommended it as a great module for someone familiar with FC3 level play but just introduced to DCS level. I bought it and the Mirage. Next will be the F-18...mainly because I ended up finding ground attack to be more fun than I thought BUT, still want some A/A in there.

Anyway, the Harrier is great. It's well done graphically and mostly finished mechanically. Landing VTOL is tricky but short take offs are a breeze. The plane is digital enough to offer auto-flaps, modern targeting systems and such, but not overwhelmingly so. It's a very easy aircraft to fly and handles extremely well low and fast even with a substantial load. Very limited Air-air (aim-9 only) so I wish they would have modeled the Harrier 2 AV-8B+ with the radar and Aim-120 capability.

If you want air superiority, look elsewhere. But if you want air-ground missions in a platform MUCH more versatile and fun than an A-10, I recommend it. I mean C'mon....it's a HARRIER!
Title: Re: DCS Discussion
Post by: Yskonyn on June 22, 2019, 10:40:42 AM
Quote from: Jarhead0331 on June 21, 2019, 03:12:20 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

Its awesome.

I want to put one BUT in here:

If you want to do a cold start (dark cockpit) you NEED to be on the Tarawa at the moment (long standing bug, not fixed). Doing it on a land base prevents the data hose to be inserted when you ask for ground power preventing the INS to align.

Otherwise its a great module.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 22, 2019, 11:41:41 AM
Quote from: Yskonyn on June 22, 2019, 10:40:42 AM
Quote from: Jarhead0331 on June 21, 2019, 03:12:20 PM
Quote from: Killjoy12 on June 21, 2019, 03:07:55 PM
Is the Harrier a decent module?  It looks like the devs have been working on updating it recently.

Its awesome.

I want to put one BUT in here:

If you want to do a cold start (dark cockpit) you NEED to be on the Tarawa at the moment (long standing bug, not fixed). Doing it on a land base prevents the data hose to be inserted when you ask for ground power preventing the INS to align.

Otherwise its a great module.

I cold start on land all the time. Not sure what you are referring to. There is an INS alignment bug, but this is easily overridden in the special options.
Title: Re: DCS Discussion
Post by: Killjoy12 on June 22, 2019, 12:40:03 PM
Ok - thanks everybody!  It's hard to pass up when its 1/2 off.
Title: Re: DCS Discussion
Post by: Toonces on June 23, 2019, 11:35:03 AM
I expect to have my office/man cave/flex room/etc. finally finished with the renovation sometime week after next, which means I can set up my Obutto gaming rig and break out the HOTAS. 

I'm thinking this is the time to invest in some DCS.  I think I'm going to go with the F-14, F-5, and the Persian Gulf and Nevada maps. 

I know it's crazy I'm not getting the F/A-18....oh who am I kidding.  I'll probably get that, too. 

I believe that will set me up with plenty of things to do for the rest of the summer!
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 23, 2019, 11:45:21 AM
Quote from: Toonces on June 23, 2019, 11:35:03 AM
I expect to have my office/man cave/flex room/etc. finally finished with the renovation sometime week after next, which means I can set up my Obutto gaming rig and break out the HOTAS. 

I'm thinking this is the time to invest in some DCS.  I think I'm going to go with the F-14, F-5, and the Persian Gulf and Nevada maps. 

I know it's crazy I'm not getting the F/A-18....oh who am I kidding.  I'll probably get that, too. 

I believe that will set me up with plenty of things to do for the rest of the summer!

I just cannot get comfortable with the tomcat. I enjoy cold start, general flight and some of the other basic systems, but for combat I feel like it just can't compete with the 4th generation aircraft. Constantly taking my eyes off the hud to check basic numbers like airspeed and altitude is really bizarre. Also, no UFC has me constantly looking down to the left and right consoles to enter basic info. and access key systems like the radios, autopilot, etc. No DDIs, or MFDs to top it all off. I love how it looks, I love what they've done with jester, but I just can't shake the feeling that it is a big step down in capability from the Hornet.

I'd be interested in getting your take on the latest version of BMS...4.34. It's added a lot of fidelity to the communications system and more realism across the board.
Title: Re: DCS Discussion
Post by: Toonces on June 23, 2019, 10:00:52 PM
I don't know why I didn't do this sooner, but today I installed DCS World and Combined Arms on my laptop.  I've barely scratched the surface of CA since I bought it, and I'm not sure why because it seems to be just the right level of complexity that I prefer in my ground combat simulators.

Are any of you guys playing CA?  It seems like it would be pretty fun to get a GH group online and blow each other up.
Title: Re: DCS Discussion
Post by: mikeck on June 23, 2019, 10:32:47 PM
Well, in fairness, the F-14 was one of the first (if not first) generation 4 fighters. In fact, it's really more of a generation 3.5 in some ways (lacks high maneuverability)
Title: Re: DCS Discussion
Post by: Skoop on June 23, 2019, 10:33:51 PM
Quote from: Jarhead0331 on June 23, 2019, 11:45:21 AM
Quote from: Toonces on June 23, 2019, 11:35:03 AM
I expect to have my office/man cave/flex room/etc. finally finished with the renovation sometime week after next, which means I can set up my Obutto gaming rig and break out the HOTAS. 

I'm thinking this is the time to invest in some DCS.  I think I'm going to go with the F-14, F-5, and the Persian Gulf and Nevada maps. 

I know it's crazy I'm not getting the F/A-18....oh who am I kidding.  I'll probably get that, too. 

I believe that will set me up with plenty of things to do for the rest of the summer!

I just cannot get comfortable with the tomcat. I enjoy cold start, general flight and some of the other basic systems, but for combat I feel like it just can't compete with the 4th generation aircraft. Constantly taking my eyes off the hud to check basic numbers like airspeed and altitude is really bizarre. Also, no UFC has me constantly looking down to the left and right consoles to enter basic info. and access key systems like the radios, autopilot, etc. No DDIs, or MFDs to top it all off. I love how it looks, I love what they've done with jester, but I just can't shake the feeling that it is a big step down in capability from the Hornet.

I'd be interested in getting your take on the latest version of BMS...4.34. It's added a lot of fidelity to the communications system and more realism across the board.

You do realize that the tomcat is able to simultaneously track and put 6 pheonix missles down range beyond 50 mm all at once.  This makes it the most dangerous plane in the game and has a huge advantage over the hornet because it can engage long before the hornet can even think about engaging.  It's such a lethal system I'm surprised it wasn't continued, everything gave way to stealth tech.  The hornet drivers have to dodge and notch and pray you miss 6 times with your pheonixs so that they can get closer so they can get a pitbull 120c on you.

The hornet has the advantage close in with the high aspect sidewinders launched from the helmet mounted sight.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 24, 2019, 02:49:07 AM
Quote from: mikeck on June 23, 2019, 10:32:47 PM
Well, in fairness, the F-14 was one of the first (if not first) generation 4 fighters. In fact, it's really more of a generation 3.5 in some ways (lacks high maneuverability)

I see it's on at least one list as "the world's first" 4th generation fighter, but in my opinion, The F14A and B that you are flying in DCS is most definitely NOT a true 4th generation fighter. You might be able to make a stronger argument that the D is one (or maybe even the B+), but you'll never fly that in this game unless there is a miracle (and I'm praying!).

The F14 has precisely the type of limitations that the design philosophy driving the 4th generation of fighter aircraft was meant to redress...over-reliance on BVR combat, relative poor maneuverability, one role specialist as an interceptor, no fly by wire FLCS, all analog avionics with no digital computers, etc.

Regardless of generation, my dislike of flying the aircraft in DCS is based pretty much only on its less advanced Cold War avionics. This is the crux of the issue for me.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 24, 2019, 02:56:03 AM
Quote from: Skoop on June 23, 2019, 10:33:51 PM
Quote from: Jarhead0331 on June 23, 2019, 11:45:21 AM
Quote from: Toonces on June 23, 2019, 11:35:03 AM
I expect to have my office/man cave/flex room/etc. finally finished with the renovation sometime week after next, which means I can set up my Obutto gaming rig and break out the HOTAS. 

I'm thinking this is the time to invest in some DCS.  I think I'm going to go with the F-14, F-5, and the Persian Gulf and Nevada maps. 

I know it's crazy I'm not getting the F/A-18....oh who am I kidding.  I'll probably get that, too. 

I believe that will set me up with plenty of things to do for the rest of the summer!

I just cannot get comfortable with the tomcat. I enjoy cold start, general flight and some of the other basic systems, but for combat I feel like it just can't compete with the 4th generation aircraft. Constantly taking my eyes off the hud to check basic numbers like airspeed and altitude is really bizarre. Also, no UFC has me constantly looking down to the left and right consoles to enter basic info. and access key systems like the radios, autopilot, etc. No DDIs, or MFDs to top it all off. I love how it looks, I love what they've done with jester, but I just can't shake the feeling that it is a big step down in capability from the Hornet.

I'd be interested in getting your take on the latest version of BMS...4.34. It's added a lot of fidelity to the communications system and more realism across the board.

You do realize that the tomcat is able to simultaneously track and put 6 pheonix missles down range beyond 50 mm all at once.  This makes it the most dangerous plane in the game and has a huge advantage over the hornet because it can engage long before the hornet can even think about engaging.  It's such a lethal system I'm surprised it wasn't continued, everything gave way to stealth tech.  The hornet drivers have to dodge and notch and pray you miss 6 times with your pheonixs so that they can get closer so they can get a pitbull 120c on you.

The hornet has the advantage close in with the high aspect sidewinders launched from the helmet mounted sight.

Great. The F14 has a single system that in 1990 was more capable than the F18. Otherwise, the Hornet is more capable in every single way.

My intention is not to start a pissing match over which is the better fighter because God knows I've loved the F14.  It was my dream aircraft throughout the 1980s and 90s.  However, as far as DCS goes,  I guess if all you want to do is fly and engage multiple targets at long range, the F14 is the plane for you. If you want to do virtually anything else, you'll probably get more mileage and enjoyment out of the Hornet. This is my personal preference.
Title: Re: DCS Discussion
Post by: mikeck on June 24, 2019, 12:12:16 PM
Quote from: Jarhead0331 on June 24, 2019, 02:49:07 AM
Quote from: mikeck on June 23, 2019, 10:32:47 PM
Well, in fairness, the F-14 was one of the first (if not first) generation 4 fighters. In fact, it's really more of a generation 3.5 in some ways (lacks high maneuverability)

I see it's on at least one list as "the world's first" 4th generation fighter, but in my opinion, The F14A and B that you are flying in DCS is most definitely NOT a true 4th generation fighter. You might be able to make a stronger argument that the D is one (or maybe even the B+), but you'll never fly that in this game unless there is a miracle (and I'm praying!).

The F14 has precisely the type of limitations that the design philosophy driving the 4th generation of fighter aircraft was meant to redress...over-reliance on BVR combat, relative poor maneuverability, one role specialist as an interceptor, no fly by wire FLCS, all analog avionics with no digital computers, etc.

Regardless of generation, my dislike of flying the aircraft in DCS is based pretty much only on its less advanced Cold War avionics. This is the crux of the issue for me.

Jh, I don't disagree. That's why I added:
" In fact, it's really more of a generation 3.5 in some ways (lacks high maneuverability"

I think it has more in common with the F-4 Phantom than it does with an F-18 hornet. Yes it's radar allows engagement of 6 targets simultaneously but the definition of a fourth generation was a large increase in maneuverability and a true look-down/shoot-down radar like the F-15 allowing for true combat between fighters as opposed to interception of high flying bombers. Keeping in mind that the F-14 was designed to do that generation 3 task: intercepting bombers

F-14D is a great aircraft...insanely capable in a BVR fight and good in a WVR fight. But the A was underpowered and the ability to engage 6 aircraft at the same time- while revolutionary- doesn't Make it as Capable As the F-18. If it was, The Navy would be flying F-14Es instead of  F/A-18e

So I think you're right that the capabilities of the Fa-18c exceed that of the F-14a, but I guess we enjoy what we are good at. If I could fly the f*** out of an f-14, I guess that's what I'd do
Title: Re: DCS Discussion
Post by: DoctorQuest on June 24, 2019, 01:07:41 PM
Aw, hell. Now I really want BOTH of them......
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 24, 2019, 01:17:14 PM
Quote from: DoctorQuest on June 24, 2019, 01:07:41 PM
Aw, hell. Now I really want BOTH of them......

At a bare minimum, you should definitely get the Hornet now...its 25% off for the DCS summer sale. The Tomcat is not presently discounted.
Title: Re: DCS Discussion
Post by: mikeck on June 24, 2019, 01:24:06 PM
If nothing else, the F-18 is a great platform for Air to Air AND Air to Ground. That way, you aren't limited to one or the other like you are with the F-14, F-15, A-10, Mirage, etc (some have limited ATG or ATA but the hornet Excels at both)

I've never flown the F-18 but I will tell you the Av-8 is a blast if you enjoy low level valley-flying ground. Attack
Title: Re: DCS Discussion
Post by: DoctorQuest on June 24, 2019, 02:05:15 PM
Quote from: Jarhead0331 on June 24, 2019, 01:17:14 PM
Quote from: DoctorQuest on June 24, 2019, 01:07:41 PM
Aw, hell. Now I really want BOTH of them......

At a bare minimum, you should definitely get the Hornet now...its 25% off for the DCS summer sale. The Tomcat is not presently discounted.

Good advice.
Title: Re: DCS Discussion
Post by: mikeck on June 24, 2019, 10:20:40 PM
Ok...I need some help/recommendation. I play SP only. What I'm interested in doing is setting up a land battle in which I would take part of in my Harrier offering CAS. I don't want to just have vehicles close to eachother on the map; I'd like them to be engaging in organized combat for which my CAS would be meaningful and would have an effect on the battle

So, do I need "combined arms 1.5"? Or is the base "DCS for steam" and its mission editor?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2019, 06:07:05 AM
You shouldn't need combined arms to simply create a mission like that in the editor, as far as I know. However, you won't be able to give orders to ground units AFTER the battle begins without Combined Arms. In battle, CA gives the player access to a strategic command map where you can give orders, plan support missions, maneuvers, attacks, etc. just like in a strategy game. You can also take command of individual ground units in 1st person.
Title: Re: DCS Discussion
Post by: Grim.Reaper on June 25, 2019, 06:32:59 AM
Quote from: Jarhead0331 on June 25, 2019, 06:07:05 AM
You shouldn't need combined arms to simply create a mission like that in the editor, as far as I know. However, you won't be able to give orders to ground units AFTER the battle begins without Combined Arms. In battle, CA gives the player access to a strategic command map where you can give orders, plan support missions, maneuvers, attacks, etc. just like in a strategy game. You can also take command of individual ground units in 1st person.

JH, just curious....do you think combined arms is worth a purchase?  Just about very review I have seen in various places indicate not worth the price (even on sale), limited, and buggy.  With the sale going on, I was considering it but haven't really seen anywhere that really sold me on it yet.  I only do single player so not sure if that makes a difference as well.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2019, 07:17:06 AM
I have it, but have never used it at length. I think Toonces went through a stretch where he was digging it. Hopefully, he will chime in.
Title: Re: DCS Discussion
Post by: JasonPratt on June 25, 2019, 08:49:14 AM
...wait, back up. DCS doesn't offer a Strike Eagle package for the F-15?  ???

Because I thought the F-15 Strike Eagle was a very decent atg fighter. Not like a Warthog of course but maybe on par with a F-111 if not better.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2019, 08:56:32 AM
Quote from: JasonPratt on June 25, 2019, 08:49:14 AM
...wait, back up. DCS doesn't offer a Strike Eagle package for the F-15?  ???

Because I thought the F-15 Strike Eagle was a very decent atg fighter. Not like a Warthog of course but maybe on par with a F-111 if not better.

No...the FC3 F-15 is the F-15C.  The F-15E Strike Eagle is in development by Razbam, the same team that made the M2000, Av8B and Mig-19.
Title: Re: DCS Discussion
Post by: Toonces on June 25, 2019, 10:25:06 AM
I just started playing Combined Arms again; I posted about it last page. 

I think it's worth it.  It's not highly accurate like the flight modules.  But, you can control all your ground forces and play the game much like an RTS, and you can jump into first person and actually drive and fight the vehicles on the ground.  The potential is amazing. 

Just go into it knowing what you're getting.  It's not Steel Beasts.  I'd put it more on par with a lite version of ARMA.  But when you consider the depth of the sandbox you're using the vehicles in, I think it's amazing.

You definitely should check out some YouTube videos if you're on the fence.
Title: Re: DCS Discussion
Post by: mikeck on June 25, 2019, 01:23:26 PM
If I'm not interested in taking 1st person control of anything (other than my dCS aircraft) and just want to plan battles and be able to interact with ground forces, is it worth it? JH seemed to think the organic editor can do that but does CA offer something else other than control that I might miss otherwise?

I guess what I'm looking for is an AI that can organize an attack and execute it on its own while I provide CAS that actually impacts the battle
Title: Re: DCS Discussion
Post by: Yskonyn on June 25, 2019, 01:55:08 PM
CA doesn't provide any added functionality other than direct ad-hoc unit control via the F10 map, for your goals.

The 'self running AI' you can already create with the Mission Editor through triggers, zones and waypoints. CA wont really change anything regarding this.
Title: Re: DCS Discussion
Post by: mikeck on June 25, 2019, 02:24:56 PM
Ok. Thank you
Title: Re: DCS Discussion
Post by: Redwolf on June 26, 2019, 01:45:59 PM
Quote from: JasonPratt on June 25, 2019, 08:49:14 AM
...wait, back up. DCS doesn't offer a Strike Eagle package for the F-15?  ???

Because I thought the F-15 Strike Eagle was a very decent atg fighter. Not like a Warthog of course but maybe on par with a F-111 if not better.

They tend to model the simpler first versions. Probably because it's the only hope to get accurate information. The Strike Eagle had quite a few upgrades and who knows what Israel did to them.
Title: Re: DCS Discussion
Post by: JasonPratt on June 27, 2019, 08:42:16 AM
Quote from: Redwolf on June 26, 2019, 01:45:59 PM
The Strike Eagle had quite a few upgrades and who knows what Israel did to them.

I expect if they just made the F-15 into the Batwing, they must be close in principle into what Israel did to them.  8)
Title: Re: DCS Discussion
Post by: mikeck on June 28, 2019, 07:32:14 AM
Quote from: Redwolf on June 26, 2019, 01:45:59 PM
Quote from: JasonPratt on June 25, 2019, 08:49:14 AM
...wait, back up. DCS doesn't offer a Strike Eagle package for the F-15?  ???

Because I thought the F-15 Strike Eagle was a very decent atg fighter. Not like a Warthog of course but maybe on par with a F-111 if not better.

They tend to model the simpler first versions. Probably because it's the only hope to get accurate information. The Strike Eagle had quite a few upgrades and who knows what Israel did to them.

That makes sense. Since an aircraft model scheduled to be in service for the next 20 years Is going to have a substantial amount of classified capabilities. Classified you have to guess that's not what DCS is. I wondered why they did not do the F-18E/F super horny but this is probably why. So much of the capabilities of that aircraft are still highly classified.

From what I understand, the US even limits aerobatic displays conducted at airshows so as to not give up the full  capabilities.   I've read articles where super hornet pilots swear up-and-down the aircraft can fly and fight with angles of attack even higher than the F 35 (which is pretty damn amazing even if it's almost true). Never mind trying to model highly classified radar and sensor capabilities for a new aircraft.

I'm happy with 3rd/4th gen aircraft...Although I am kind of surprised that the F-4 Phantom has not been modeled. it's use was extensive in duration, numbers and operators. it is the defining aircraft for an entire war and generation of US  airmen...independent of all the different capabilities as in uses.  In fact,  I think the DCS world could use a dedicated "wild weasel " SEAD" aircraft which the F-4 Phantom performed admirably and it's twilight years

Title: Re: DCS Discussion
Post by: Redwolf on June 28, 2019, 08:15:45 AM
Even if the newer plane revisions were not classified, it might have components that cannot be modeled even with full info.

Think about car simulators and the adaptive suspensions most new higher quality cars have (usually via electric cutoff valves in the damper). To simulate this it doesn't buy you much to know the damper values relative to applied electric voltage. What you need to know is what the computer decides to send to the damper at what time. That is a complicated thing based on user preference, jaw sensor, car lean, whether you think it is an emergency braking maneuver etc. Unless you get access to the car's software source code you have a computer randomly pulling on the wheels in the real car and you cannot simulate this.
Title: Re: DCS Discussion
Post by: mikeck on June 28, 2019, 12:43:53 PM
Quote from: Redwolf on June 28, 2019, 08:15:45 AM
Even if the newer plane revisions were not classified, it might have components that cannot be modeled even with full info.

Think about car simulators and the adaptive suspensions most new higher quality cars have (usually via electric cutoff valves in the damper). To simulate this it doesn't buy you much to know the damper values relative to applied electric voltage. What you need to know is what the computer decides to send to the damper at what time. That is a complicated thing based on user preference, jaw sensor, car lean, whether you think it is an emergency braking maneuver etc. Unless you get access to the car's software source code you have a computer randomly pulling on the wheels in the real car and you cannot simulate this.

Sure, you could phrase it like that! Lol...I prefer "it's too hard"
Title: Re: DCS Discussion
Post by: trek on June 29, 2019, 10:15:40 AM
OK people, I need some advice/opinions. I'm looking at two aircraft on the DCS Steam Sale: The Hornet and the Harrier. Since I'm far from the best jet-jockey which one of the two is the easiest to get into and flying. On the DCS user site there seems to be enough user SP missions for both of them, although the Hornet seems to have more. Also, since the Persian Gulf map is on sale is that a must have for these two birds or can I have enough fun without it? And finally does any one know what the PG Map DL size is? Thanks.
Title: Re: DCS Discussion
Post by: Cougar_DK on June 29, 2019, 11:00:32 AM
Quote from: trek on June 29, 2019, 10:15:40 AM
OK people, I need some advice/opinions. I'm looking at two aircraft on the DCS Steam Sale: The Hornet and the Harrier. Since I'm far from the best jet-jockey which one of the two is the easiest to get into and flying. On the DCS user site there seems to be enough user SP missions for both of them, although the Hornet seems to have more. Also, since the Persian Gulf map is on sale is that a must have for these two birds or can I have enough fun without it? And finally does any one know what the PG Map DL size is? Thanks.

I would go with the F-18 first then. Its a lot easier to get up in the air and down again (not carrier landings though, they take some serious training hours).
I have both planes but have most hours in the F-18 since its capable of all mission types, from interceptor to bomber.

You don't need any maps - only buy something you want to fly over. Again I have them all and the PG is great, but my favorite is still Caucasus a frosty early morning :)

The maps are pretty big, not really sure how much the dl size is, but installed its around 32gb.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2019, 11:12:03 AM
Quote from: Cougar_DK on June 29, 2019, 11:00:32 AM
Quote from: trek on June 29, 2019, 10:15:40 AM
OK people, I need some advice/opinions. I'm looking at two aircraft on the DCS Steam Sale: The Hornet and the Harrier. Since I'm far from the best jet-jockey which one of the two is the easiest to get into and flying. On the DCS user site there seems to be enough user SP missions for both of them, although the Hornet seems to have more. Also, since the Persian Gulf map is on sale is that a must have for these two birds or can I have enough fun without it? And finally does any one know what the PG Map DL size is? Thanks.

I would go with the F-18 first then. Its a lot easier to get up in the air and down again (not carrier landings though, they take some serious training hours).
I have both planes but have most hours in the F-18 since its capable of all mission types, from interceptor to bomber.

You don't need any maps - only buy something you want to fly over. Again I have them all and the PG is great, but my favorite is still Caucasus a frosty early morning :)

The maps are pretty big, not really sure how much the dl size is, but installed its around 32gb.

I respectfully disagree with Cougar...I think for a beginner who is looking for the easiest module to learn and fly, between the Harrier and Hornet, the Harrier is the much simpler of the two. Yes, VTOL and STOL stakes some practice, but it can also be flown conventionally until you're ready for that challenge. Also, the avionics and systems are a little less sophisticated so the learning curve is a somewhat more shallow. For instance, the Harrier has no radar at all, whereas the Hornet has a complex one with many modes. The Harrier mixes digital systems with analog and I think it strikes a great balance. Personally, with the sale, I would get both and the PG map. The two aircraft together are my favorite and the PG map is the most enjoyable for me to fly.
Title: Re: DCS Discussion
Post by: trek on June 29, 2019, 01:52:15 PM
So, you two are reflective of everything I've seen and heard on the forums, reviews, etc. Good points all around though. And JH you're probably right as I should buy all three items. Since I'm a little more old-school in age and mind I guess I'll probably start with the Harrier and maybe get the Hornet later as well as the map. I've still got ten more days on the sale. You both helped me decide as I was first going with the Hornet brain-wise but my heart was leaning toward the Harrier.

Wish me luck and seems to me JH that you recommended Grim Reapers vids on YouTube as good learning tools, so I'll be watching those as needed.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2019, 02:14:31 PM
Yes. Grim reapers tutorials are fantastic and many of them are fairly current, which is very important as the modules continue to develop and advance with new systems and features coming on line. Post here or PM if you have any questions!

Check six!
Title: Re: DCS Discussion
Post by: mikeck on June 29, 2019, 02:35:46 PM
I'm loving it. Wifey makes fun when I'm in my track IR but whatev's. Already had startup and  take off down pat. Now I've gotten pretty proficient in working the TDC with LGB, working the fusing and drop order (although the manual is incorrect on  The quantity versus multiple pylons math. Working on Maverick IR next.  Feel comfortable with the weapon stuff. Right now I have it automatically updating my INS so I don't have to type that crap in. But my next step is learning radio communications. I can't ever seem to talk to the tower cause I'm not on their frequency I guess. Need to learn how to call my refueler, wingman, base, etc. Then on to navigation stuff.

I could never get into Flaming Cliffs or any world war two flight sims. I just figured flight Sims weren't  for me. What I found out is that they simply werent complex enough. WW2 planes simply don't have enough electronic toys and "stuff" for me. When you learn how to do something in the DCS module and you can actually fly the plane and do things with it, it's really kind of a cool sense of accomplishment and it makes it much more interesting for me. Shooting down a plane in FC3 wasn't that great....but in DCS, b/c of the realism, I guess something simple like that becomes much more entertaining when it's immersive; and to me , immersions =complexity
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2019, 03:10:40 PM
One other piece of advice for learning the Harrier. Hold off on doing the included tutorial lessons by Baltic Dragon. They are very good, but far too complex and over-thorough. They explain all the pre-checks and tests that really are not necessary when first learning. Focus on the youtube tutorials (i.e. Grim Reapers, etc.) and you'll be up and running very quickly. However, when I started, I first jumped in with the tutorials and their complexity really held me back from learning what I needed to know and it was discouraging. Once I ignored them and focused on learning the key fundamentals, I was up and dropping warheads on foreheads in no time at all. 
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2019, 05:15:23 PM
Alrighty buoys, guess who is finally sitting in their re-assembled gaming pit in their new man cave?   ;)

Diving into the DCS store.  This is likely to get expensive.
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2019, 05:16:39 PM
Of course I haven't fired up this computer in probably 6 months so, as you can imagine, it's going to take the rest of the afternoon to get everything updated and all the gremlins back out of the computer.

DCS alone is downloading a 5 Gig update right now, which on my sad internet is going to take a while.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2019, 05:19:43 PM
It's worth it!
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2019, 05:22:07 PM
I think I'm going to go for:

F-14
Nevada
Persian Gulf
F-5
F/A-18

That, along with all of the stuff I already have, should keep me busy for a long, long time.

And, I'm going to nab that free A-4 if I can find it.
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2019, 06:03:04 PM
Ooof...I just priced that all out.

Is there any reason I need Persian Gulf right now?  I'm thinking maybe just F-14 and Nevada.  That, along with the free A-4, would give me plenty to create some great Topgun style missions from both sides.

I'd like to get F/A-18, but with F-14 that seems like overkill.  The F-14 is carrier capable, and I have A-10 if I really feel like I need to drop bombs.

I haven't played DCS is a long, long time, and I don't think I've ever flown online, so I'm not sure what the must haves are right now.
Title: Re: DCS Discussion
Post by: mikeck on June 29, 2019, 06:31:44 PM
Yes, I used the Grim Reapers tutorials and found them very helpful. Many of the other tutorials aren't great. Either they don't focus in on the button they are hitting, skip mentioning something they have done (assuming everyone knows to press that one I guess) or are simply TOO extensive (like you mentioned).

I haven't tried the Mirage 2k which I bought yet....but I'm thinking I may just try the F-18. I was too  intimidated Before but now that I put some time in on the hairier I think I might give it a shot. I know a lot of the systems are different but a lot of the mechanics and concepts of the same. Plus as much as I enjoy air to ground combat I wouldn't mind a bit of BVR fighting
Title: Re: DCS Discussion
Post by: mikeck on June 29, 2019, 06:34:12 PM
Wait....??....they have an A-4 module?? Or do you mean the AI would fly it?

Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2019, 06:46:05 PM
Quote from: mikeck on June 29, 2019, 06:34:12 PM
Wait....??....they have an A-4 module?? Or do you mean the AI would fly it?

It's a free community made mod. Totally flyable. Google "DCS community A-4e".

Toonces...I'd go with the F18 now and the gulf map. They are both on sale. The tomcat isn't on sale so you can get that anytime.
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2019, 06:53:09 PM
You can get the A-4 here (it took me a while to find it):  https://github.com/heclak/community-a4e-c/releases/

I have no other information as I've not flown it yet...in fact I haven't even downloaded it yet.
Title: Re: DCS Discussion
Post by: Skoop on June 29, 2019, 10:38:59 PM
The A-4 is well done for freeware, I'd like to see it officially adopted so you don't get integrity check issues flying online.  Plus you can launch shrikes with it, just need a Vietnam map and DCS phantom for my dream to be complete.
Title: Re: DCS Discussion
Post by: mikeck on June 29, 2019, 11:10:39 PM
Thanks for the info.
Gonna pick up the F-18 since it's on sale
Title: Re: DCS Discussion
Post by: Toonces on June 30, 2019, 07:53:48 PM
I hate to say this, but I'm reconsidering my DCS purchases.  You know, like Steel Beasts, this is a sim that I simply never get around to playing.  I think I might just be a Falcon 4 guy for life.  With the new 4.34 update on BMS I just don't see that there's enough simming time in my life for two fast jet sims.
Title: Re: DCS Discussion
Post by: jomni on June 30, 2019, 09:23:29 PM
Ya. Just stick with one plane.  Don't need to buy them all. I'm waiting for the F-16 to hit DCS. Recently I'm just concentrating on the simplified F-15.
Title: Re: DCS Discussion
Post by: Toonces on June 30, 2019, 10:25:16 PM
Well, I was going to edit my post but anyway....after watching some YouTube videos I think I'm going to go with my original plan and pick up F-14 and Nevada (and probably Persian Gulf).  After watching some DCS videos and then BMS, BMS is really starting to look rough.

I mean, I've always found BMS graphics to be serviceable, but it's not even in the same realm as DCS at this point.  I think DCS will fill that niche when I want to experiment with small scenarios, and Falcon is for when I want to fight that bigger war.  Kind of like Rise of Flight vs. WoFF.
Title: Re: DCS Discussion
Post by: Yskonyn on July 01, 2019, 01:53:08 AM
Yay for Toonces!
And you don't ever have to look back when the Viper module is released !
There's even a Dynamic Campaign system in development to make you BMS guys feel right at home, but thats a long while away still.

For pure bang for the buck you definately have a better deal with BMS though. :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 01, 2019, 10:09:24 AM
I'd say the DCS Viper module is starting to come together nicely...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/65698072_10162109636635341_8909535795828752384_o.jpg?_nc_cat=110&_nc_oc=AQlFuIe1E11o6PMmMeD2-qsPyx2WUgG7JjMpXNxIvIgWJM6wfB_h-duDL-r426NZs9k&_nc_ht=scontent-lga3-1.xx&oh=f008e55e4ab3b2dd0bee491ebff52a87&oe=5DC4F6DF)
Title: Re: DCS Discussion
Post by: Redwolf on July 01, 2019, 01:42:39 PM
I wouldn't buy the F-16 module give that you are a heavy user of Falcon 4.0.

This will only flush out all the differences in modeling these planes and you will feel bad about one or both of the games.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 01, 2019, 01:46:04 PM
Quote from: Redwolf on July 01, 2019, 01:42:39 PM

This will only flush out all the differences in modeling these planes and you will feel bad about one or both of the games.

...or, one can still enjoy both for what they are worth. I would say there is a better chance of someone getting deep throated by nun than there is of me not buying the DCS Viper. Its going to happen.
Title: Re: DCS Discussion
Post by: Redwolf on July 01, 2019, 01:49:32 PM
Quote from: Jarhead0331 on July 01, 2019, 01:46:04 PM
Quote from: Redwolf on July 01, 2019, 01:42:39 PM

This will only flush out all the differences in modeling these planes and you will feel bad about one or both of the games.

...or, one can still enjoy both for what they are worth. I would say there is a better chance of someone getting deep throated by nun than there is of me not buying the DCS Viper. Its going to happen.

Well, obviously what I said applies more to Toonces than you :)
Title: Re: DCS Discussion
Post by: Toonces on July 01, 2019, 07:45:02 PM
What's funny is that for as much as I love Falcon 4, I really don't care for the F-16 at all.  I don't know why, it's just never appealed to me the way the F-14 or Phantom does.  In fact, up until BMS almost all of my stick time in Falcon (at least with Freefalcon) was in non-F-16 jets.

I don't want to derail the thread, but I doubt DCS F-16 will be a BMS killer.  Obviously until DCS releases its dynamic campaign all I can do is speculate, but Falcon has set an awfully high bar in that realm.  "Dynamic" can be interpreted a lot of ways. 

Regardless, there is room on my hard drive for both to exist happily.  It doesn't have to be an either/or proposition.
Title: Re: DCS Discussion
Post by: Skoop on July 01, 2019, 09:24:25 PM
Quote from: Jarhead0331 on July 01, 2019, 10:09:24 AM
I'd say the DCS Viper module is starting to come together nicely...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/65698072_10162109636635341_8909535795828752384_o.jpg?_nc_cat=110&_nc_oc=AQlFuIe1E11o6PMmMeD2-qsPyx2WUgG7JjMpXNxIvIgWJM6wfB_h-duDL-r426NZs9k&_nc_ht=scontent-lga3-1.xx&oh=f008e55e4ab3b2dd0bee491ebff52a87&oe=5DC4F6DF)

Are those in game screens ?  I had to do a double take and see if their in game or RL.

Viper will be great can't wait.

It'll probably end up being my go to plane for 80% of the time.
Title: Re: DCS Discussion
Post by: mikeck on July 02, 2019, 01:05:20 AM
I think at this point my whole reason for playing around with the Harrier and - shortly- the F-18, is so I can be ready for the F-16. Strikes me as a plane that is easy to fly, doesn't have a lot of complex gadgets but can launch or drop damn-near anything while flying any conceivable mission.  Maybe like a simpler F-18

Title: Re: DCS Discussion
Post by: Jarhead0331 on July 02, 2019, 04:50:28 AM
Quote from: mikeck on July 02, 2019, 01:05:20 AM
Strikes me as a plane that is easy to fly, doesn't have a lot of complex gadgets but can launch or drop damn-near anything while flying any conceivable mission.  Maybe like a simpler F-18

You would be surprised...easy to fly, yes, since it has a fly by wire flcs. It's also reasonably simple to cold start, take off and land and even navigate, but otherwise there is a lot going on in the cockpit in terms of avionics and systems. although I'm not entirely certain about the block being modeled in DCS, the f16 has several advanced systems that are complex and will take effort to master,  most notably its vast radar and weapons systems, which are many and varied. A lot of different modes there to understand in order to fully utilize them to their potential. Like anything else, with time and focus it can be conquered, but it's much more complex than the Harrier. Experience with the f18 is definitely more relevant,  but the problem there is that several of its more advanced systems are yet to be implemented into DCS...still no targeting pod or ground radar!!!

If you want to get the jump on learning the systems. Try out BMS. It's free! All you need is a copy of falcon 4.

EDIT: One more thing I would like to add...the DCS F16 will be released in early access feature incomplete. If the other modules in DCS are anything to go by, the early access development period will span years. So it will be a long time before you have access to the full capability of the aircraft. BMS is much more fully featured out of the box. It is absolutely worth a look. I recently set it up with my functioning MFD displays...so, with DCS I now fly almost exclusively in VR. With BMS, I use trackIR with my MFDs up and running and they are both totally sick in different ways. I'm a happy flight simmer. 
Title: Re: DCS Discussion
Post by: mikeck on July 02, 2019, 03:49:33 PM
I have such little time to game, I think I'd like to stick with DCS It's only to get used to all the mechanics and such. I'm in no rush to get the F-16 just something that I would definitely pick up.

There is no TPOD implemented for the F-18??
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 02, 2019, 04:16:48 PM
Quote from: mikeck on July 02, 2019, 03:49:33 PM

There is no TPOD implemented for the F-18??

Nope. It keeps getting pushed back to the great dismay and frustration of the community. You know the running joke...it'll be released in 2 weeks...

There is also no ground radar, which limits the use of several more advanced weapons systems.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 04, 2019, 09:07:08 AM
If you're interested in the A-4E mod, you may also want to check this one out...

DCS: MiG-23UB Flogger-C Mod



https://forums.eagle.ru/showthread.php?t=232050&page=28 (https://forums.eagle.ru/showthread.php?t=232050&page=28)
Title: Re: DCS Discussion
Post by: Toonces on July 04, 2019, 10:14:34 AM
Man DCS is really cranking out the goods.  I'm going to have to see if I can track this mod down, that looks fantastic.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 04, 2019, 10:20:29 AM
Quote from: Toonces on July 04, 2019, 10:14:34 AM
Man DCS is really cranking out the goods.  I'm going to have to see if I can track this mod down, that looks fantastic.

Download is in the link below the video.
Title: Re: DCS Discussion
Post by: Toonces on July 04, 2019, 10:23:09 AM
Perfect.  I like when things are simple like that!

I saw a reference to this mod in one of the F-14 videos I watched, I want to say by Growling Sidewinder or something like that.  It sure looks neat.

I hope to have some free time this weekend to finally boot DCS up...always the optimist I am.
Title: Re: DCS Discussion
Post by: trek on July 04, 2019, 11:25:44 AM
Speaking of mods, my favorite fighter jet of all time is the F-4 Phantom. I was on the DCS forums the other day looking at the F-4 Mod thread. The discussion is that the mod no longer works due to the recent DCS upgrade. Shame, I would've liked trying it out.
Title: Re: DCS Discussion
Post by: mikeck on July 04, 2019, 01:36:27 PM
Phantom would Great. With how much I love ground attack, I'd still love to see my 2 cold-war favorites with a "Jester" AI: the F-111 and A-6. Moreso the former. I love moving fast low in the Av-8 and I'd love to do that at night on an interdiction. Unfortunately, I don't imagine DCS would do either
Title: Re: DCS Discussion
Post by: Skoop on July 04, 2019, 05:39:41 PM
^ I'd love to see all that, but in a full supported DCS effort.  I don't thinks it's out of the question.  Finish the F-16, do a DCS apache or Cobra Z model, stop Dcs WWII (because it's meh and that itch is scratched by IL2 BOX) and move all those resources over to DCS Vietnam, complete with theater map and period assets.
Title: Re: DCS Discussion
Post by: mikeck on July 04, 2019, 06:46:26 PM
Quote from: Skoop on July 04, 2019, 05:39:41 PM
^ I'd love to see all that, but in a full supported DCS effort.  I don't thinks it's out of the question.  Finish the F-16, do a DCS apache or Cobra Z model, stop Dcs WWII (because it's meh and that itch is scratched by IL2 BOX) and move all those resources over to DCS Vietnam, complete with theater map and period assets.

Lol...personally, I'd like all gaming companies to stop making WW2 games (is there a WW2 itch in existence that hasn't been scratched?) and put resources into....I don't know...anything else.

Anyway, Would love a Cobra AH-1W. The helicopters don't seem to be the sellers that the gen 3/4 planes are so I don't know. Can't complain though when you look at what SCs has done in the last 3 years
Title: Re: DCS Discussion
Post by: JasonPratt on July 04, 2019, 08:06:54 PM
Incidentally, my favorite part of that Flogger demo video was the faux-VHS video footage, including the "standard play" SP designation and tracking noise. So 80s!
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 04, 2019, 09:09:21 PM
Quote from: mikeck on July 04, 2019, 06:46:26 PM
Quote from: Skoop on July 04, 2019, 05:39:41 PM
^ I'd love to see all that, but in a full supported DCS effort.  I don't thinks it's out of the question.  Finish the F-16, do a DCS apache or Cobra Z model, stop Dcs WWII (because it's meh and that itch is scratched by IL2 BOX) and move all those resources over to DCS Vietnam, complete with theater map and period assets.


Anyway, Would love a Cobra AH-1W. The helicopters don't seem to be the sellers that the gen 3/4 planes are so I don't know. Can't complain though when you look at what SCs has done in the last 3 years

They are working on an S model...most people agree, the W would be better, but I'll take what I can get and head for the hills.
Title: Re: DCS Discussion
Post by: Toonces on July 05, 2019, 01:03:19 AM
This whole page is pure win. 

+1 to all.

And I posted in the Carriers at War thread before I read this, LOL.
Title: Re: DCS Discussion
Post by: trek on July 06, 2019, 07:00:45 AM
So, late last night I bought the Hornet and today I'm buying the PG Map. My self-inflicted damage also includes the AV-8B and the damn Tomcat which is not even on sale! Good thing I have an understanding wife. AND good thing I'm retired 'cause i have no idea how I'm gonna' learn to fly all these birds. But I've already mapped half of my commands to my joystick for each one so that's a start anyway.

Total damage for me in the premium department of DCS over the last two years comes to: All four of the WW2 fighters, as well as the Viggen and the Mirage and the three listed above. I got pretty far with the Mirage but the Viggen just doesn't do it for me. The WW2 fighters I've mastered.

I should've listened to Jomni and stuck with one plane but I got greedy. Now I have to decide which one of the new purchases to really dive into as I'm in lust with all three.

But I still have my self-respect and will maintain my willpower! I WILL NOT be swayed by any of you here to buy the F-16 under any circumstances!
I may be old but I still have some principles you know!

So, having said that when is the F-16 supposed to be available?
Title: Re: DCS Discussion
Post by: Toonces on July 06, 2019, 11:17:13 PM
Spent a few hours with DCS today, kind of bouncing between BMS and DCS figuring things out.

After I got DCS fully updated and all of my modules installed, I went straight to multiplayer to see if I could even connect, and then to see what it's all about.  Of the servers I tried, I preferred the Growling Sidewinder PvP server. 

One of the things that annoys me about DCS is that, unlike BMS, you have to do some upfront work as a player in order to find something to do and have fun.  Multiplayer seems to alleviate some of that, to some extent, as logging into a public server couldn't be easier, and there seemed to be a good mix of aircraft on the two that I tried.

The study-sim nature of DCS is completely lost in something like a PvP server, where you're essentially taking a highly detailed sim of a jet and playing air-quake with it.  But, I think this is something that could be an enjoyable way to spend a few hours; log in, fire up a favorite jet, and tangle with some other folks.  I imagine that if you can find even one other like-minded player to team up with a competent pilot could dominate.

I saw a few F-14s up and around (and getting shot down).  Since I haven't tried it yet, I don't know how well Jester does in the backseat automating things and taking some of the load off the pilot.  However, after wresting with the MiG-21 most of the afternoon, I have to think that if Jester is working the radar and countermeasures on your behalf, freeing you to fly the jet, that the F-14 can dominate even against more maneuverable planes or somewhat better pilots. 

It's amazing how much better DCS looks and especially sounds compared to my beloved BMS. 
Title: Re: DCS Discussion
Post by: Yskonyn on July 07, 2019, 01:36:42 AM
On another note: I have discovered a nifty little device called Elgato Streamdeck. I bought the XL version with 32 LCD buttons. ( www.elgato.com )
It's basically a buttonbox, where the buttons have a tiny 144x144 pixels LCD display so you can make each button have custom looks, which can be changed on the fly with profiles.
You can sort profiles in folders, so effectively you have unlimited buttons available to map and sort.
Build quality of the device is VeRY nice and I gather that people in the sim community are working on software to have two way comms to the device to make dynamic profiles possible (think annunciators lighting up, or button states changing as a result of things in the sim)

My first effort was to create my own custom made UFC for the A-10C. (See pic)  The result is superb!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fdrive.google.com%2Fuc%3Fexport%3Dview%26amp%3Bid%3D12tJQYWo-OddNJ1XgBlj-0tnV0nY5axUP&hash=ced0488764b755a36e929f95bd34f0a75a274325)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 07, 2019, 05:14:59 AM
^isnt this sort of what Helios does with your iPad, just with actual buttons instead of all touchscreen?

My biggest problem is that I am out of usb resources. My computer told me to go f%ck off last time I tried plugging in a new device. Between 2 mice, 3 monitors, keyboard, flight stick, throttle, rudder pedals, 2 VR headsets, trackIR, Xbox one controller, an external hard drive, and lord knows what else, my computer has said enough is enough!
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 07, 2019, 05:42:05 AM
Quote from: Toonces on July 06, 2019, 11:17:13 PM

One of the things that annoys me about DCS is that, unlike BMS, you have to do some upfront work as a player in order to find something to do and have fun.


Not sure I follow you with this...there are dozens of missions for most aircraft, a fast mission creator, a dozen campaigns, etc. I never feel like I have to do work to find something to do and MP is the last place I would look. LoL
Title: Re: DCS Discussion
Post by: Yskonyn on July 07, 2019, 07:43:02 AM
Quote from: Jarhead0331 on July 07, 2019, 05:14:59 AM
^isnt this sort of what Helios does with your iPad, just with actual buttons instead of all touchscreen?

My biggest problem is that I am out of usb resources. My computer told me to go f%ck off last time I tried plugging in a new device. Between 2 mice, 3 monitors, keyboard, flight stick, throttle, rudder pedals, 2 VR headsets, trackIR, Xbox one controller, an external hard drive, and lord knows what else, my computer has said enough is enough!

Helios makes a template to export gauges and displays to alternate (touchscreen) monitors.
The Streamdeck is just a buttonbox with tiny LCD's in the buttons so you can make custom labels for the buttons. To elaborate; I've always used the Logitech G13 keypad as my UFC controller in DCS.
But those keys have 'G' labels printed on them, so I used a Dymo label machine to print out UFC sticky labels to put on them. Of course this poses a problem if you want to fly the F-18 now with it's differently modelled UFC controller.

Streamdeck alleviates this problem because of the LCD in the buttons; I create a profile for the A-10C's UFC (as shown on the pic), but I can also create a profile for the AV-8B's UFC equivalent, the Hornet's, etc. and just switch those on the fly without having to restart DCS nor the Streamdeck software. Just make sure one button remains configurated for 'folders'. One press opens a folder (which can contain nested folders) and sort all the profiles you have created neatly to switch ad-hoc.

This way you can create profiles for all kinds of stuff like UFC's by airplane model, radio stacks, counter measures controls, miscellaneous features like probe heat switches, lighting, etc.

The device was launched as something for streamers to quickly access system fuctions, camera controls, sound effects, etc, but the sim community is quickly discovering the greatness of the device! :D

The buttons you see on my screenshot are just cut from a screenshot, made into 144x144 static icons to populate the buttons, but as I understand it, certain wizkids from the community are working on a two-way thing via DCS BIOS to hopefully enable the Streamdeck to display dynamic icons in the buttons, so for example if you flip a switch the position on the icon will update, or annunciators will come on, stuff like that.

I suppose in effect Helios does the same in the end on a big touchscreen, but the hassle of getting it to work and having to delve into scripts is off putting for some (I have used it before to export engine gauges to my second monitor).
Streamdeck is really easy to use with drag and drop interface and quick hotkey assignments.

What kind of motherboard do you have? It doesn't sound you should run into USB resources with those peripherals? Have you tried using a powered USB hub? I have 3 Rift Sensors, Rift headset, TM WH Throttle, VirPil WarBRD base, MFG Crosswind pedals, Epson printer, USB hub, TM Cougar MFD's, TrackIR 5, Jetseat, DSD Buttonbox, Streamdeck, Mouse and Keyboard plugged in without issues.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 07, 2019, 09:39:58 AM
Well, this stream deck certainly has my attention.  What is the process of setting up a profile? How do you get the buttons to display?

I do have a powered USB hub. It looks like I have 16 different USB devices plugged in at the moment.  I'm not sure what kind of motherboard the system has, I'll have to check.
Title: Re: DCS Discussion
Post by: Yskonyn on July 07, 2019, 10:58:30 AM
The Stream Deck comes with a software control panel.
On the left it shows the Deck's layout, on the right pane it shows various functions you can assign to buttons. It's literally a matter of dragging a function to a button, then configuring the assignment (icon, hotkey).
Title: Re: DCS Discussion
Post by: trek on July 17, 2019, 12:39:54 PM
So, I'm addicted to DCS currently as I went nuts during the Steam sale. As I posted before I bought the Harrier, Hornet, Tomcat (yeah, I know the F-14 wasn't on sale) and at the last minute the F-86F Sabre along with the Museum Relic Campaign. My personal thoughts on these birds: I guess since I'm more old school my favorite is the Tomcat although it maneuvers a bit like a bear at times. I've already nailed everything on it. Love the inclusion of the music tracks using LShift+M and also using Jester.

Next would be the F-86F Sabre, just a blast to fly! And the 21-mission campaign is great too. I also like the Harrier flight model although I'm finding learning the systems a bit daunting for some reason.

Which brings me to the Hornet: IMHO probably the smoothest and best handling flight model. Lots to learn but the systems seem very intuitive. However I've hit a brick wall here in advancing my learning process. I seem to have a bug with my joystick and keyboard on this ONE plane. I couldn't figure out why I couldn't fire the gun in any of the instant missions. I then played the training missions and the gun functioned. I've tried the usual suspects for a fix: deleting my current JS config and imputing a new one and uninstalling the Hornet module and reinstalling it with no luck. As a matter of fact the game will not let me even input a new config as when I do it doesn't recognize it. It only picks up the original config I mapped. I have all my views, and other selections mapped on the stick and they work fine but the gun trigger function will not. I thought I had it fixed after I deleted the lua file in User/Save/Config and the gun worked but it turns out it was just a one-off as after I quit and went back into the game it didn't work again.

Perusing the DCS Forums I notice that a few others have posted this issue with the Hornet but it doesn't seem to be prevalent. I think one poster said he had to uninstall/reinstall the entire game to fix it. Although I'm worried that even that might not work in my case. I'm using my old Logitech 3D Pro but I also have a Thrustmaster TM16000m HOTAS. Since I've already DL some ready-made configs for the TM from the DCS Hornet User Files maybe this method will bypass the problem and fix it. Worth a try I guess. Can you have another JS input config without messing up your previous ones? I DO have my config files backed up.

Anyway, I don't really feel like uninstalling the entire game for the moment and I've got plenty of birds to learn. I've even gone back into the Mirage to refresh my memory on it's systems. Not sure if I want to keep messing around with the Viggen though as I don't find it that appealing like I once did. Using the English Cockpit Mod helps but I find having to put that cartridge in the slot on startup annoying like I'm back in the days of eight-track tapes. Also the Viggen FM seems to want to go into a roll at the drop of a hat. The downside of all this is that I'm playing DCS and nothing else right now and I think my other games are getting lonely and unloved. One-game addiction is a bad habit I guess although I'm really enjoying the high.

I doubt if any of you have experienced my JS bug with the Hornet but if anyone here has another suggestion for an easy fix please let me know.

Title: Re: DCS Discussion
Post by: Jarhead0331 on July 17, 2019, 02:00:14 PM
^Are you sure no other keys are mapped to the gun? Make sure the trigger on your stick is the one and only key mapped. Sometime, if multiple buttons or keys are selected, none of them will work. Also, I know I mentioned it in our emails, but are you sure you are selecting the gun on the stores page on the DDI? The gun will not shoot unless your master arm on on AND the gun is selected on the DDI. Maybe take and post a screenshot of what your key config looks like for the gun trigger...
Title: Re: DCS Discussion
Post by: trek on July 17, 2019, 03:04:29 PM
Hey JH,
I've got everything configured right. DDI's  and stores selected are correct. The Gun and CCIP boxed like they should be. Master arm activated, correct ammo selected. I have the same problem that someone mentioned on the DCS Hornet JS Bug forum in that it works fine on the training missions but not in any other gameplay. And it's odd that it's only the Hornet. I think it may be some conflict with my keyboard and Stick. Tried messing around in the CoreMods JS input files but messed up my joystick roll axis on all my aircraft so I put the original backup file back in. I've  already discovered that you don't want to mess around in the CoreMods folder too much except for loading skins.

I'm using a Razer Tournament Edition Compact Keyboard (no keypad) with a separate Mechanical Keypad so I can place it on the left-side of my KB for  some games where I use the keypad. I'm wondering if that is the problem. Although, again it doesn't affect any aircraft in DCS but the Hornet. I might try my old Saitek full-size keyboard as well.
Title: Re: DCS Discussion
Post by: Cougar_DK on July 18, 2019, 04:46:26 AM
Quote from: Yskonyn on July 07, 2019, 01:36:42 AM
On another note: I have discovered a nifty little device called Elgato Streamdeck. I bought the XL version with 32 LCD buttons. ( www.elgato.com )
It's basically a buttonbox, where the buttons have a tiny 144x144 pixels LCD display so you can make each button have custom looks, which can be changed on the fly with profiles.
You can sort profiles in folders, so effectively you have unlimited buttons available to map and sort.
Build quality of the device is VeRY nice and I gather that people in the sim community are working on software to have two way comms to the device to make dynamic profiles possible (think annunciators lighting up, or button states changing as a result of things in the sim)

My first effort was to create my own custom made UFC for the A-10C. (See pic)  The result is superb!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fdrive.google.com%2Fuc%3Fexport%3Dview%26amp%3Bid%3D12tJQYWo-OddNJ1XgBlj-0tnV0nY5axUP&hash=ced0488764b755a36e929f95bd34f0a75a274325)

I have the "old" one so please count me as a little envious.

The "unlimited" folder structure makes it very easy to make page after page after page for specific planes in dcs and even in different sims. Love it!
Title: Re: DCS Discussion
Post by: Yskonyn on July 18, 2019, 05:32:50 AM
Yeah I am currently making a SP comms page where I can press one button which will navigate throught the comms menu automatically to give orders to units in SP.

After that I am going to make a F/A-18 set of pages.

ArmA 3 and Steel Beasts Pro will come next.

LOVE this thing!
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2019, 06:45:04 AM
I would have gotten this in heart beat before VR.  Now, I'm not so sure I will use it.
Title: Re: DCS Discussion
Post by: Yskonyn on July 18, 2019, 10:07:29 AM
Yeah I totally understand that!
I, however, never play DCS in VR save for some fun flights. But flying anything serious (virtual wing events for example) in VR just doesn't work for me.
It's uncomfortable and I really need the real estate of my desk and the sharpness of my monitor.
But if I were a VR exclusive user there would be no point in getting the Streamdeck.
Title: Re: DCS Discussion
Post by: JudgeDredd on July 20, 2019, 09:02:22 AM
Getting Jester to startup for me (though once the canopy is shut, he doesn't seem to carry on...)



Changed it so it's Goose I'm talking to  ;D
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 26, 2019, 11:33:10 AM
So awesome...

Title: Re: DCS Discussion
Post by: Yskonyn on July 27, 2019, 10:38:23 AM
Yeah, jizz-awesome!
Title: Re: DCS Discussion
Post by: MengJiao on September 06, 2019, 09:50:25 AM
Quote from: Yskonyn on July 27, 2019, 10:38:23 AM
Yeah, jizz-awesome!

Back in the MIG
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 06, 2019, 10:12:50 AM
  :hide: :-[ :'(
Title: Re: DCS Discussion
Post by: MengJiao on September 12, 2019, 09:03:17 PM
Quote from: Jarhead0331 on September 06, 2019, 10:12:50 AM
  :hide: :-[ :'(

  I-16:

Title: Re: DCS Discussion
Post by: MengJiao on September 16, 2019, 08:53:21 PM
Quote from: MengJiao on September 12, 2019, 09:03:17 PM
Quote from: Jarhead0331 on September 06, 2019, 10:12:50 AM
  :hide: :-[ :'(

  I-16:

  I-16 in Republican colors:

Title: Re: DCS Discussion
Post by: Redwolf on September 22, 2019, 01:20:10 PM
Is there a way to configure DCS to recognize two mice as separate devices? I have two mice and I would like to use one to look around (like when pressing Alt-V) and one to operate cockpity things.
Title: Re: DCS Discussion
Post by: mikeck on September 22, 2019, 08:51:36 PM
Quote from: Redwolf on September 22, 2019, 01:20:10 PM
Is there a way to configure DCS to recognize two mice as separate devices? I have two mice and I would like to use one to look around (like when pressing Alt-V) and one to operate cockpity things.

I'm sure I'm the 100th person to say this...but save the money on the 2nd mouse and get a basic Trac-IR. Not expensive at all (maybe $40?). I can't imagine playing any DCS module without it. Same with HOTAS
Title: Re: DCS Discussion
Post by: Pete Dero on September 23, 2019, 08:33:01 AM
Quote from: mikeck on September 22, 2019, 08:51:36 PM
get a basic Trac-IR. Not expensive at all (maybe $40?). I can't imagine playing any DCS module without it. Same with HOTAS

This is my first head tracking experience :

https://delanengineering.com/products/head-tracking-delanclip-gamer/  (for £ 40)

You attach the clip to a headphone, install the software (I use the free Open Track software https://sourceforge.net/projects/opentrack.mirror/), adjust to your preferences and you are good to go.
Works great in DCS !

A full guide : https://forum.il2sturmovik.com/topic/34403-a-complete-guide-to-set-up-head-tracking-opentrack/


And like Mickeck said you will need a HOTAS to really enjoy DCS.

The Thrustmaster T.1600M is a good starter model you can get for around $120.
https://www.amazon.com/ThrustMaster-2960778-Thrustmaster-T16000M-HOTAS/dp/B01KCHPRXA/ref=sr_1_1?keywords=thrustmaster+t16000m&qid=1569245330&s=gateway&sr=8-1

Title: Re: DCS Discussion
Post by: Redwolf on September 23, 2019, 12:20:52 PM
Quote from: mikeck on September 22, 2019, 08:51:36 PM
Quote from: Redwolf on September 22, 2019, 01:20:10 PM
Is there a way to configure DCS to recognize two mice as separate devices? I have two mice and I would like to use one to look around (like when pressing Alt-V) and one to operate cockpity things.

I'm sure I'm the 100th person to say this...but save the money on the 2nd mouse and get a basic Trac-IR. Not expensive at all (maybe $40?). I can't imagine playing any DCS module without it. Same with HOTAS

Ah, yes, I forgot about that one. Ordering now.

Thanks, folks.
Title: Re: DCS Discussion
Post by: Redwolf on September 23, 2019, 12:26:17 PM
Hmmm, wait. Which product are you talking about, specifically. This is what Amazon brings up, for $160.


https://www.amazon.com/TrackIr-Optical-Tracking-System-Bundle/dp/B00KQPETHO/ref=sr_1_3?keywords=trackir&qid=1569259357&s=gateway&sr=8-3


And this looks like a knockoff of the original?
https://www.amazon.com/S18-OpenTrack-Camera-TrackIR-Alternate/dp/B07P8HG3DW/ref=sr_1_3?keywords=trackir&qid=1569259276&s=gateway&sr=8-3



ETA: I guess this is the gizmo I want?
https://www.amazon.com/TrackIr-Premium-Head-Tracking-Gaming-PC/dp/B0029M6VKA/ref=sr_1_3?keywords=TrackIR+5&qid=1569259652&s=gateway&sr=8-3
Title: Re: DCS Discussion
Post by: Pete Dero on September 23, 2019, 12:39:55 PM
Quote from: Redwolf on September 23, 2019, 12:26:17 PM
Hmmm, wait. Which product are you talking about, specifically. This is what Amazon brings up, for $160.

The ones you found are the full priced TrackIr plug and play units.

The do it yourself tracking units are not sold on amazon, but the Delan Clip I linked in my post works just as well.




The DCS fan site Grim Reapers directed me in their direction :

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2019, 01:07:44 PM
TrackIr is the gold standard. Unless you really can't spare the extra cost or do not have plans to switch to VR, TrackIR would be my recommendation with or without the pro-clip. If you are really into flight simming you will easily get your money several times out of the product.
Title: Re: DCS Discussion
Post by: Redwolf on September 24, 2019, 12:50:10 PM
Thank you again. I can afford those $165, so I'll go with the original.

Next question:

Every time I start DCS, in non-VR mode, it starts up that #$**$*!@@&^ Oculus software package. How do I prevent it from doing so?

Who does that anyway, is it steam, or oculus, or the game itself? Any way to prevent that without disconnecting the headset or moving away the software?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 02, 2019, 09:08:31 PM
Tomorrow...



I'm finding a way to set up a rig somewhere with some basic flight gear. It must be done...
Title: Re: DCS Discussion
Post by: JudgeDredd on October 03, 2019, 03:48:29 AM
Quote from: Jarhead0331 on October 02, 2019, 09:08:31 PM
Tomorrow...



I'm finding a way to set up a rig somewhere with some basic flight gear. It must be done...
Just in time.


I recently bought an Oculus Rift S. I didn't see myself ever wanting to do so because of the plethora of keys required in DCS. But I did after seeing JH having considerable fun with it and asking his opinion.

I want to point JH spent ages the other night trying to help me get it setup - thank you very much. There was nothing wrong with the Rift S or setting up - it was all very straight forward. However the reason I needed his help was because I couldn't complete the setup of it and it turned out to be a bad install of new nVidia drivers. Once I'd uninstalled and reinstalled the graphics drivers, everything went swimmingly.

The first thing to say is the family were like "How much?". But once I stuck the unit on their head and showed them some demo programs, they were giggling like school kids at how super fantastic this piece of kit is.

The next thing is DCS. Absolutely WOW. I fired it up this morning and I was literally sitting in the cockpit of an F/A-18. For those of you who have an love TrackIR - I can't explain to you the difference except that I was actually inside the cockpit of an F/A-18. I hadn't plugged my HOTAS in because I just wanted to see what it looked like this morning. So I used the controller and I was holding the "virtual" joystick with my "virtual" hand and flying an F/A-18.

The experience of actually sitting in a cockpit was something I couldn't understand when people were telling me about it. I kept referring to my TrackIR and thinking "Yeah - but I'm in the cockpit and I can look around and interact with stuff...so I am in the cockpit"....nope. You most certainly are not. It is absolutely sublime.

I had 10 minutes this morning so I dived down to the deck to have a look at ground level. The speed sensation as I looked left and right whilst skimming the ground was something I never, ever got in TrackIR.

Don't get me wrong. TrackIR was amazing and I loved it. But this is just something else.

Graphics - there's certainly a difference between playing it on the monitor and playing it in VR. But the difference feels - real. The graphics I was being shown seemed "right". It's hard to explain. They weren't blocky and they didn't have the clarity (or crispness) of my monitor - but there was just something about them that made me not give a crap. It may be that "real" feel or it could be the fact you are buzzing a tower sitting IN the cockpit of an F/A-18. I don't know but something about the experience made me not care about the loss of crispness that my monitor gives the graphics. Everything is perfectly readable that I could tell.

I haven't messed around with buttons, graphics or any other settings yet - I just wanted to see what the fuss was about. I'll maybe come back in a few days once I've looked at my settings.

Anyway - F-16 just in time for my VR - woohoo   O0

Also - last time - thanks again JH. I know you've got alot going on at the minute so it was very gracious of you to help out with the VR.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2019, 06:35:18 AM
Anytime, JD. Very glad you got it working and thrilled to have another convert to the DCS VR world. One of the most important settings for VR in DCS is pixel density. The higher you set it, the clearer the image, but the more taxing it is on your system. I usually keep mine between 1.5 and 2.0. Now that I have a 2080ti, I'm going to try to push the limits. You can sometimes compensate for the drop in FPS, by lowering shadows, turning off msaa, etc.

In any event, sounds like you're already having a positive experience, so it can only get better from where you are. Enjoy!
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 03, 2019, 07:51:05 AM
Well...now I know which way to go once we hopefully get house A sold and house B bought and Daddy gets some "quality," time by his lonesome and the PC.

Wait...that didn't sound right...

:-"
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2019, 01:04:00 PM
JD...check this out:

https://vr4dcs.com/2019/09/15/rift-s-setup-in-dcs/ (https://vr4dcs.com/2019/09/15/rift-s-setup-in-dcs/)
Title: Re: DCS Discussion
Post by: Skoop on October 03, 2019, 01:04:08 PM
Downloading the Viper!

4 day week end and I have DCS Viper along with IL2 mustang, lightening, and tempest to put through the paces. 

Not to mention all the press coming out about Microsoft Flightsim 2020, it's shaping up to be a great year for flight sims.  I may have to get a VR headset for Christmas instead of a monster 60 inch 4k monitor.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2019, 01:13:13 PM
^Wow. 60" monitor??? :o   And I thought my 43" 4k was too big!
Title: Re: DCS Discussion
Post by: JasonPratt on October 03, 2019, 02:03:08 PM
How do you click buttons on the keyboard with VR running? Or is there a VR hand to move to the appropriate things in the cockpit?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2019, 02:17:42 PM
Quote from: JasonPratt on October 03, 2019, 02:03:08 PM
How do you click buttons on the keyboard with VR running? Or is there a VR hand to move to the appropriate things in the cockpit?

Everyone has their own preferred method. The cockpits in the study level modules are all fully clickable so there are a number of ways of interacting with the switches and knobs without using the keyboard in the traditional way. You can use the mouse to point and click, the VR controllers to point and click, or even the headset by looking at the switch and then clicking a button on your mouse, controller or HOTAS. I use a combination of mouse and headset look for just about everything.

There are peripherals in development, like Captoglove, that will bring your hands into the virtual world to interact with the cockpit directly. There are also cameras being tested on Oculus headsets to do this without the glove like peripheral. The inside out cameras can sense your hands and their position in the VR world.
Title: Re: DCS Discussion
Post by: Skoop on October 03, 2019, 03:03:49 PM
^ Whoa, that sounds cool.
Title: Re: DCS Discussion
Post by: Skoop on October 03, 2019, 03:49:47 PM
Quote from: Jarhead0331 on October 03, 2019, 01:13:13 PM
^Wow. 60" monitor??? :o   And I thought my 43" 4k was too big!

Bigger's always better.  I'd get an 8ft high 4k projector if I had the space and my wife would sign off on it.  (the warthog project guy on youtube has one)

This is where VR can be argued as more practical and cost effective.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2019, 04:05:34 PM
Not sure I agree that "bigger is always better".
Title: Re: DCS Discussion
Post by: JudgeDredd on October 04, 2019, 01:05:07 AM
So the F16 is sweet. Missing quite a bit of stuff obviously but flyable and enjoyable and very nice. It isn't my fav though. Currently that's F-14 (but more probably due to reminiscing and features like the RIO and the Pheonix) and then the F/A-18 which just seems to be one powerful, kickass bird.

Early days.
Title: Re: DCS Discussion
Post by: Thomm on October 04, 2019, 01:16:03 AM
Sorry, but I have to ask:

Don't you guys get seriously sick playing flight simulators in VR?

Negative g's and all that?!

Best regards
Thomm
Title: Re: DCS Discussion
Post by: Yskonyn on October 04, 2019, 04:21:53 AM
It does take some getting used to as your brain gets trained to disconnect eyesight and feeling, but in flightsims i've found the issue to be much less pronounced as in shooters or games where you 'walk' as a character.

Title: Re: DCS Discussion
Post by: Thomm on October 04, 2019, 05:10:32 AM
Quote from: Yskonyn on October 04, 2019, 04:21:53 AM
... but in flightsims i've found the issue to be much less pronounced as in shooters or games where you 'walk' as a character.

Good to read.

One of my few experiences with VR sets was a car racing sim.

After 10 minutes I felt hangover-class nausea for half an hour. It was bad.

I thought that flight sims must be even worse.

I must add that the car spinning out of control motion seemed to cause the most damage. Which actually fits well with your statement about shooters (=turning rapidly).

Best regards,
Thomm
Title: Re: DCS Discussion
Post by: trek on October 04, 2019, 01:55:07 PM
What's the verdict on flying the F-16? I've got it but I'm busy playing CCTBF and UA: Dreadnoughts right now so I haven't had a chance to play any DCS. How's it compare to say the Hornet?
Title: Re: DCS Discussion
Post by: Redwolf on October 04, 2019, 05:34:06 PM
Speaking of F-16s and hardware...

I just got an adapter from gameport to USB and played with my stone age CH Products F-16 stick again.

Woah. Talk about a difference. So smooth and evenly moving. It looks like it might be possible for me to fly in a straight line after all. Quality hardware.

Title: Re: DCS Discussion
Post by: Destraex on October 05, 2019, 06:39:43 PM
Quote from: trek on October 04, 2019, 01:55:07 PM
What's the verdict on flying the F-16? I've got it but I'm busy playing CCTBF and UA: Dreadnoughts right now so I haven't had a chance to play any DCS. How's it compare to say the Hornet?

I am in the same boat. However I also need a nee joystick.
I see on facebook that some people are rather negative about the early state of the F16. So take your time.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 05, 2019, 07:28:06 PM
^Its pretty outrageous that people are complaining about the state of the Viper. People bitch and moan when a module doesn't get released and people still bitch and moan when it does get released. Unbelievable.
Title: Re: DCS Discussion
Post by: Skoop on October 05, 2019, 07:40:56 PM
^ I agree, they made it pretty clear it's an EA work in progress.
Title: Re: DCS Discussion
Post by: mikeck on October 06, 2019, 12:42:16 AM
Yep
Dev "ok....we will sell you this plane, but it is not complete...a lot of stuff missing and several bugs"
Customer "I'll take it"

3 hours later

Customer "this is BS man...this plane is incomplete and there's all these little bugs"
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2019, 10:57:22 AM
Well, it's perfectly flyable and in Alpha - I don't understand what people want. Not only is it flyable, but there are 4 missions with it and some weapon deployment.

Worth an early entry imo
Title: Re: DCS Discussion
Post by: Redwolf on October 06, 2019, 12:12:41 PM
Quote from: Destraex on October 05, 2019, 06:39:43 PM
Quote from: trek on October 04, 2019, 01:55:07 PM
What's the verdict on flying the F-16? I've got it but I'm busy playing CCTBF and UA: Dreadnoughts right now so I haven't had a chance to play any DCS. How's it compare to say the Hornet?

I am in the same boat. However I also need a nee joystick.
I see on facebook that some people are rather negative about the early state of the F16. So take your time.

I see that usually not about random leftover "work in progress items", but about items where the company developed the product in a direction that the complainer doesn't agree with. Which might or might not be reasonable depending on what the vendor said the thing will do. So it usually is more about items that are actually finished-ish.

My new toy is the F-15.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2019, 03:55:00 AM
Quote from: Jarhead0331 on October 03, 2019, 06:35:18 AM
Anytime, JD. Very glad you got it working and thrilled to have another convert to the DCS VR world. One of the most important settings for VR in DCS is pixel density. The higher you set it, the clearer the image, but the more taxing it is on your system. I usually keep mine between 1.5 and 2.0. Now that I have a 2080ti, I'm going to try to push the limits. You can sometimes compensate for the drop in FPS, by lowering shadows, turning off msaa, etc.

In any event, sounds like you're already having a positive experience, so it can only get better from where you are. Enjoy!
I've just seen this - thanks JH.

I didn't have much time in DCS VR because the F16 came out and I wanted to jump right in - and I haven't looked at "moving" controls from the keyboard to my stick and learning a cockpit enough to use it clickable. But I will get to it.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2019, 03:56:28 AM
Quote from: Jarhead0331 on October 03, 2019, 01:04:00 PM
JD...check this out:

https://vr4dcs.com/2019/09/15/rift-s-setup-in-dcs/ (https://vr4dcs.com/2019/09/15/rift-s-setup-in-dcs/)
And again - I didn't see this. Thanks. I'll give it a look over the next few days. I need to get my controls setup before I go jumping fully into VR - but I honestly can't wait because the experience of speed and "being there" was just unparalleled
Title: Re: DCS Discussion
Post by: mikeck on October 07, 2019, 08:20:43 AM
Quote from: Redwolf on October 06, 2019, 12:12:41 PM
Quote from: Destraex on October 05, 2019, 06:39:43 PM
Quote from: trek on October 04, 2019, 01:55:07 PM

My new toy is the F-15.

I learned on the AV-8; but for the last month I have been flying the F-18 exclusively. I never found the F-18 to  be as "sexy" as an F-15 or F-16. So as soon as the F-16 came out, I grabbed it and will be flying that as soon as I can.

I REALLY want a high-fidelity F-15c model....the FC3 version just doesn't do it for me. If DCS came out with a high-fidelity version, I think I'd never fly anything else unless I really wanted to drop things on other things. Not much hope of that, but I understand that DCS is planning a high fidelity F-15E (might be next)...so that might do nicely
Title: Re: DCS Discussion
Post by: Yskonyn on October 07, 2019, 08:38:01 AM
Didn't the F-15 get some kind of flight model update some time back?
I recall it was (is?) even available as a seperate aircraft for those who didn't own FC3 yet. IIRC its not professional flight model (like the F-18 and the likes), but still a significant upgrade from its FC3 roots.
However if you're used to the Hornet then I can really understand why the F-15 feels more arcade.
Title: Re: DCS Discussion
Post by: JasonPratt on October 07, 2019, 10:48:57 AM
Yes, the "Flaming Cliffs 3" F-15 does come with a separate install model (like all the FC3 crafts) which can be used in DCS World per se. (Which is a little confusing.)

I gather the FC3 F-15 has one of the best fan-made campaigns in the game, however! I forget what it's called, but it's set on the Georgia map, heavily researched on the historical invasion of Georgia, with the fictional inclusion of a pair of F-15s and pilots who were sent to demonstrate the frames for sale to Georgia and get caught up in the invasion.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2019, 10:57:27 AM
I would describe the FC3 aircraft as "enhanced" over their initial release state, but they are far from having the fidelity of the individually focused modules that have come since FC3 was released. Furthermore, their cockpits are not interactive, and this, in and of itself, is a major detractor from the experience these aircraft provide.
Title: Re: DCS Discussion
Post by: JasonPratt on October 07, 2019, 11:10:50 AM
Georgian campaign here, standard $10: https://store.steampowered.com/app/250300/F15C_for_DCS_World/?snr=1_
Title: Re: DCS Discussion
Post by: JudgeDredd on October 07, 2019, 11:44:57 AM
Quote from: Jarhead0331 on October 07, 2019, 10:57:27 AM
I would describe the FC3 aircraft as "enhanced" over their initial release state, but they are far from having the fidelity of the individually focused modules that have come since FC3 was released. Furthermore, their cockpits are not interactive, and this, in and of itself, is a major detractor from the experience these aircraft provide.
Particularly for VR  O0 ;) :notworthy:
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2019, 05:19:04 PM
For those interested in DCS, this interview with Matt Wagner is really worth a read. There is a tonne of information about future plans for DCS in it. The wwII plans were especially exciting. The new ww2 damage model is already being tested on a particular server apparently. Torpedoes have been mentioned as another mechanic in development for torpedo carrying aircraft. Two new ww2 maps are still being mentioned. One of those maps being suitable for the current ww2 stable. I reckon this will be the reich. What else could it be with the JUG, Mosquito and the 262 planned? I am impressed that ww2 was an initiative by the Eagle Dynamics founder. This boads well for ww2 fans.
The new cloud systems look amazing as well as does the sound of a falcon style dynamic campaign in the works.
I also loved that one thing they are working on is aircraft visibility. This is a pet peeve of mine in most flight sims. Currently you can set aircraft to appear larger at distances than they should in game. But I think most servers just turn on labels instead?
They are working on a mystery modern jet as well. Apparently it is much loved but not thr a6.
The phantom seems a long way off right now. They say they are defo doing it still though. The cobra also seems a very long way off.
https://www.mudspike.com/mudspike-ama-with-eagle-dynamics-senior-producer-matt-wagner/
Title: Re: DCS Discussion
Post by: MengJiao on October 19, 2019, 08:07:57 PM
Wow!  Mosquito in 2020!  Crazy!!!

Here's a WWII Liberty Ship being hit by some modern antiship missiles.  The damage model seemed to work and the ship sank:
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2019, 08:33:27 PM
The damage model is as you are probably aware. Pretty specific to ww2 aircraft being damaged in detail by bullets and having things fall off. They needed to build a more prop oriented model that allowed more specific targeting of components.
Title: Re: DCS Discussion
Post by: MengJiao on October 20, 2019, 07:44:47 AM
Quote from: Destraex on October 19, 2019, 08:33:27 PM
The damage model is as you are probably aware. Pretty specific to ww2 aircraft being damaged in detail by bullets and having things fall off. They needed to build a more prop oriented model that allowed more specific targeting of components.

   In ways  the WWII damage models seem to work reasonably well.  Perhaps better than for planes like the Fritter that only appear in Flaming cliffs form.
Title: Re: DCS Discussion
Post by: JasonPratt on October 20, 2019, 09:03:22 AM
Quote from: Destraex on October 19, 2019, 05:19:04 PMThey are working on a mystery modern jet as well. Apparently it is much loved but not thr a6.

F-111 F-111 F-111 F-111!!!  :dreamer:

(Didn't we have a prayer smiley?)

QuoteThe cobra also seems a very long way off.

At least they're doing that! -- news to me.
Title: Re: DCS Discussion
Post by: mikeck on October 20, 2019, 12:06:40 PM
I thought I'd read somewhere that they were doing the F-15e next. Not sure where. But I'd love the F-111. If they want a non-US plane, then the Panavia Tornado would be a blast
Title: Re: DCS Discussion
Post by: JudgeDredd on October 20, 2019, 12:29:57 PM
Oooh...plus one for the tornado
Title: Re: DCS Discussion
Post by: JasonPratt on October 20, 2019, 01:33:48 PM
Quote from: mikeck on October 20, 2019, 12:06:40 PM
I thought I'd read somewhere that they were doing the F-15e next. Not sure where.

True, so I didn't count that as a mystery modern jet.  :coolsmiley:
Title: Re: DCS Discussion
Post by: mbar on October 22, 2019, 11:14:15 AM
Nooooooooooo.  :hide: :'( My F-4

"While we hope to simulate the Cobra someday (as well as the F-4E), it's not on our immediate production plan. Our current production for new aircraft is the P-47D, Mi-24, and Mosquito. Between these and supporting exiting aircraft, we are already very, very, very busy. When the guys at BST were moved back to the mothership, former BST project plans had to be revaluated. Sorry for any confusion."

https://forums.eagle.ru/showpost.php?p=4079913&postcount=3
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 22, 2019, 11:25:13 AM
Quote from: mbar on October 22, 2019, 11:14:15 AM
Nooooooooooo.  :hide: :'( My F-4

"While we hope to simulate the Cobra someday (as well as the F-4E), it's not on our immediate production plan. Our current production for new aircraft is the P-47D, Mi-24, and Mosquito. Between these and supporting exiting aircraft, we are already very, very, very busy. When the guys at BST were moved back to the mothership, former BST project plans had to be revaluated. Sorry for any confusion."

https://forums.eagle.ru/showpost.php?p=4079913&postcount=3

I'm thrilled about the Hind (although they are certainly not developing my preferred variant), but word that the Cobra is not in production is definitely a big disappointing blow... :'(
Title: Re: DCS Discussion
Post by: JasonPratt on October 22, 2019, 01:58:06 PM
......kind of okay trading a Hind for a Cobra, I guess.

Wolverines are deadly against either one, so...
Title: Re: DCS Discussion
Post by: mikeck on October 22, 2019, 05:08:45 PM
Quote from: JasonPratt on October 20, 2019, 01:33:48 PM
Quote from: mikeck on October 20, 2019, 12:06:40 PM
I thought I'd read somewhere that they were doing the F-15e next. Not sure where.

True, so I didn't count that as a mystery modern jet.  :coolsmiley:

No, I get it. Just trying to wish it into reality more quicker and fasterer
Title: Re: DCS Discussion
Post by: mikeck on October 22, 2019, 05:23:34 PM
WW2 planes first huh?
Rant on: "finally someone is simulating WW2 aircraft instead of ANOTHER F-111, F-4 or F-15e simulation! Yawn"
Rant off

I'm glad to finally find a flight sim I enjoy. Plenty of time for me to finish learning the f-18 and learn the f-16
Title: Re: DCS Discussion
Post by: Skoop on October 23, 2019, 08:55:36 PM
That's terrible news about the cobra.  The sim really needs a true blue force attack helo.  Something that can loft 8 to 16 hellfire with flir and gimbal mounted gun.  It probaly comes down to the similarities of already developed systems from the shark and hip that make the hind the quick score choice for them.  In a similar way that the f18 lead to an easier dev cycle for the f16.
Title: Re: DCS Discussion
Post by: mikeck on October 24, 2019, 08:25:02 PM
Wish another outfit would make one for them. Isnt that what heatblur did with the F-14? Or Razbam with the Av-8 and Mirage 2k?
Title: Re: DCS Discussion
Post by: MengJiao on October 25, 2019, 10:32:48 AM
Quote from: mikeck on October 24, 2019, 08:25:02 PM
Wish another outfit would make one for them. Isnt that what heatblur did with the F-14? Or Razbam with the Av-8 and Mirage 2k?

What does the "BST back to mothership" thing mean? 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 25, 2019, 10:41:53 AM
^BST is Belsimtek. They were a third party developer that I believe has been folded back in to Eagle Dynamics. 
Title: Re: DCS Discussion
Post by: MengJiao on October 25, 2019, 12:08:58 PM
Quote from: Jarhead0331 on October 25, 2019, 10:41:53 AM
^BST is Belsimtek. They were a third party developer that I believe has been folded back in to Eagle Dynamics.

Cool!  Thanks!
Title: Re: DCS Discussion
Post by: MengJiao on October 28, 2019, 12:43:59 PM
Quote from: MengJiao on October 19, 2019, 08:07:57 PM
Wow!  Mosquito in 2020!  Crazy!!!


  Inside the I-16.   The sale is here!  This thing only costs 20 bucks!  The Mosquito should work a lot better!

Title: Re: DCS Discussion
Post by: MengJiao on October 28, 2019, 08:38:04 PM
Quote from: MengJiao on October 28, 2019, 12:43:59 PM


  Inside the I-16.   The sale is here!  This thing only costs 20 bucks!  The Mosquito should work a lot better!

  Flak bursts and burning trucks: the nightmare of WWII:

Title: Re: DCS Discussion
Post by: Destraex on October 29, 2019, 12:47:52 AM
I have to admit. Lookong at microsoft flight sim 2030 is making me wish for the same features in dcs
Title: Re: DCS Discussion
Post by: JudgeDredd on November 09, 2019, 03:16:46 AM
Jesus...DCS nearly dropped off the first page!


JH - I wanted to ask you a couple of things about DCS and VR. I'm just about ready to jump in and get it set up for VR.

Title: Re: DCS Discussion
Post by: Jarhead0331 on November 09, 2019, 08:06:02 AM
Quote from: JudgeDredd on November 09, 2019, 03:16:46 AM


  • Do you have two installs - one for normal and one for VR? The reason I ask is navigating the menus or creating missions with the VR headset on is a pain. As far as I remember, when you are playing in VR, you can't "revert" to mouse and normal screen (if you can and I've remembered that wrong, cracking!)

No. I only have one install. If I ever needed to log in without VR, I would just turn off VR mode. The minor inconvenience doesn't justify another 200 GB install.

Quote from: JudgeDredd on November 09, 2019, 03:16:46 AM
  • Do you have a second install of DCS simply because of the changes you've made to the system setup for VR?

No. See above.

Quote from: JudgeDredd on November 09, 2019, 03:16:46 AM
  • You mentioned mapping critical systems to your HOTAS - which ones do you have?

You have me at a disadvantage. My flight gear has been packed up for 2 months, so its been awhile since I've played, but just about everything you will need for flight is mapped to my HOTAS...gears, speed brake, communications, sensors, weapons, etc.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 09, 2019, 09:10:34 AM
Cool. Thanks. I have an idea of the common controls I'll use so I'll start there and no doubt come across another keybind I want to change.

I'm really looking forward to experiencing DCS in VR again but with my controls mapped properly
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 09, 2019, 06:08:40 PM
Don't forget to map the VR zoom key. It's a critical feature for spotting targets and focusing on parts of the cockpit in VR.
Title: Re: DCS Discussion
Post by: JudgeDredd on November 09, 2019, 06:11:34 PM
Quote from: Jarhead0331 on November 09, 2019, 06:08:40 PM
Don't forget to map the VR zoom key. It's a critical feature for spotting targets and focusing on parts of the cockpit in VR.
O0  :notworthy:
Title: Re: DCS Discussion
Post by: MengJiao on December 02, 2019, 04:37:41 PM
Quote from: MengJiao on October 28, 2019, 08:38:04 PM
Quote from: MengJiao on October 28, 2019, 12:43:59 PM


  Inside the I-16.   The sale is here!  This thing only costs 20 bucks!  The Mosquito should work a lot better!

  Flak bursts and burning trucks: the nightmare of WWII:

   Harrier with extra sidewinders:

Title: Re: DCS Discussion
Post by: Jarhead0331 on December 02, 2019, 04:42:03 PM
Beautiful...

Looking forward to the JF-17 Thunder on Weds.
Title: Re: DCS Discussion
Post by: Destraex on December 02, 2019, 06:52:06 PM
Jarhead I searched on youtube for JF17 vs F16 and got pages and pages of propaganda from Pakistan or India comparing the two aircraft. After the 3rd page I gave up. The comments sections of those videos were live wires as well. Insults being thrown left and right.
It will be interesting to see whether politics plays a part in how the two perform in DCS. I would have assumed the US tech would still hold it's own.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 02, 2019, 07:14:58 PM
My interest lies in the glass cockpit and finally having a modern full fidelity opfor aircraft. In terms of the authenticity and capability of its individual weapons and systems, I'm skeptical. The devs will not divulge where they compiled their data, or whether they had cooperation from any official source.

Still, the previews from Redkite, Jabbers and others look intriguing. The module seems to be nearly feature complete.
Title: Re: DCS Discussion
Post by: Yskonyn on December 03, 2019, 04:38:15 AM
Quote from: Destraex on December 02, 2019, 06:52:06 PM
Jarhead I searched on youtube for JF17 vs F16 and got pages and pages of propaganda from Pakistan or India comparing the two aircraft. After the 3rd page I gave up. The comments sections of those videos were live wires as well. Insults being thrown left and right.
It will be interesting to see whether politics plays a part in how the two perform in DCS. I would have assumed the US tech would still hold it's own.

From a first glance on its published specifications it would indicate that the F-16 is the faster of the two, with higher thrust to weight ratio and a higher G-limit. Still, history has shown that aircrew training has often been a deciding factor in the effectiveness of military asset deployment and utilization.
Discussion purely about published aircraft capabilities is pretty pointless in my opinion, especially in an internet environment.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 03, 2019, 07:53:19 AM
Grim Reapers did a recent video doing a side by side comparison of the published capabilities of the JF-17 and F-16. Those of you who are interested in this data should check it out. Should be easy to find, but I'll post the link when I get to a PC.
Title: Re: DCS Discussion
Post by: Destraex on December 03, 2019, 07:56:00 AM
Thanks. Will do.

EDIT:
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 04, 2019, 11:30:51 AM
It's out...look forward to trying this out tonight. Also picked up an HP Reverb on sale over the Holiday to replace my Oculus Rift-S for VR simming...big leap in resolution and clarity.

Title: Re: DCS Discussion
Post by: Yskonyn on December 04, 2019, 11:52:42 AM
Quote from: Jarhead0331 on December 04, 2019, 11:30:51 AM
It's out...look forward to trying this out tonight. Also picked up an HP Reverb on sale over the Holiday to replace my Oculus Rift-S for VR simming...big leap in resolution and clarity.



Wow! You are a true VR pioneer! Let us know what you think about the Reverb in combination with DCS after you've used it for a while. Congrats on the purchase!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 04, 2019, 12:05:45 PM
^Yes. I just cannot go back to 2D, even with my functional MFDs that I put so much effort into nailing down so perfectly for my set up. VR flight offers such an unrivaled experience of being "there" inside the cockpit.

I only set up the Reverb yesterday. I definitely prefer the Rift-S overall as a VR platform, but the Reverb is unquestionably a leap in being able to read cockpit gauges and dials and spotting targets in the air and on the ground. I still need to tweak the settings some, but so far it is looking like it is going to be my go to headset for simming for now.
Title: Re: DCS Discussion
Post by: mbar on December 04, 2019, 02:03:16 PM
Seems YouTube is more excited than the DCS store page. JF-17 yet to be found.

Edit: Here is a link to purchase. Announcement forthcoming I suppose. :)
https://www.digitalcombatsimulator.com/en/shop/modules/
Title: Re: DCS Discussion
Post by: Pete Dero on December 04, 2019, 02:07:38 PM
Quote from: mbar on December 04, 2019, 02:03:16 PM
Seems YouTube is more excited than the DCS store page. JF-17 yet to be found.

https://www.digitalcombatsimulator.com/en/shop/modules/thunder/
Title: Re: DCS Discussion
Post by: Dammit Carl! on December 04, 2019, 04:21:10 PM
Props to DCS on getting some tasty jets out there!
Title: Re: DCS Discussion
Post by: SirAndrewD on December 04, 2019, 04:32:33 PM
I'm getting close to taking the plunge into DCS.  Now that I've got a new rig and monitor, the only piece of hardware I want to upgrade is my HOTAS with a Warthog. 

Still, DCS seems so daunting just with the selection.   I can see spending more money than I really want to on these planes.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 04, 2019, 04:40:37 PM
^They are like potato chips. You really can't just have one.
Title: Re: DCS Discussion
Post by: MengJiao on December 04, 2019, 05:03:42 PM
Quote from: SirAndrewD on December 04, 2019, 04:32:33 PM
I'm getting close to taking the plunge into DCS.  Now that I've got a new rig and monitor, the only piece of hardware I want to upgrade is my HOTAS with a Warthog. 

Still, DCS seems so daunting just with the selection.   I can see spending more money than I really want to on these planes.

  You get the FRogfoot (Su-25) and the Black Sea for free and the SU-25 is an interesting plane.  The WWII assets includes a Liberty Ship PLUS all the planes can be flown by the AI whether you buy them or not so you can set up attack runs with your SU-25 on the ship and see what will kill them quickest.
So for just 25 bucks you can have some interesting battles.
Title: Re: DCS Discussion
Post by: SirAndrewD on December 04, 2019, 06:12:42 PM
Quote from: Jarhead0331 on December 04, 2019, 04:40:37 PM
^They are like potato chips. You really can't just have one.

That's what I'm afraid of. 

I'm going to start with the Frogfoot as MengJiao suggested as is logical.  I imagine I'll get the itch for something sexy like a F/A-18 or F-14 pretty quickly.  The presence of Korean War birds also makes this a financially dangerous proposition for me. 

If I like it enough lets hope I still have enough to pay the power bill so I can actually play..
Title: Re: DCS Discussion
Post by: mikeck on December 04, 2019, 08:44:45 PM
Quote from: SirAndrewD on December 04, 2019, 04:32:33 PM
I'm getting close to taking the plunge into DCS.  Now that I've got a new rig and monitor, the only piece of hardware I want to upgrade is my HOTAS with a Warthog. 

Still, DCS seems so daunting just with the selection.   I can see spending more money than I really want to on these planes.

I took the plunge back in May. I had never stuck with any flight sim for more than a week....and I tried a lot. I picked up the AV-8B and 7 months later, I haven't stopped playing the game. Once I got comfortable with things in the Harrier, I picked up the F-18 and dug in. I now alternate between the F-18 and the F-16 and design my own scenarios. It's amazing the kinds of things you can do in the game. I just played a scenario I made where an infantry FAC on a hillside is lazing enemy vehicles moving on a road. I had 2 F-15 (AI) take out several bridges in front of the units, then my flight of 4 F-18s came in and started picking off vehicles. I had set trigger though that as soon as we got into the area, a number of enemy aircraft and SAM systems would randomly spawn. So I had no idea where there would be SAM systems or how many enemy aircraft there would be...and from what direction. I had to rely on the E-3. I had also set up CAPs and 2 F-18 SEAD flights set to search areas if SAMS popped up. The mission was at night with light snow showers.

It's a blast, easy to do and an endless variation. One time I flew it in an F-18 dropping LGBs on tanks. Next time, I replaced them with F-16s and tried to take out the vehicle with CBU-97s. SEAD not so great again manpads and I was shot down

But I never thought I would enjoy a sim like this. Never thought I would be able to figure out how to start up a plane let alone fight it

I don't play anything else
Title: Re: DCS Discussion
Post by: MengJiao on December 04, 2019, 08:57:26 PM
Quote from: mikeck on December 04, 2019, 08:44:45 PM
Quote from: SirAndrewD on December 04, 2019, 04:32:33 PM
I'm getting close to taking the plunge into DCS.  Now that I've got a new rig and monitor, the only piece of hardware I want to upgrade is my HOTAS with a Warthog. 

Still, DCS seems so daunting just with the selection.   I can see spending more money than I really want to on these planes.

I took the plunge back in May. I had never stuck with any flight sim for more than a week....and I tried a lot. I picked up the AV-8B and 7 months later, I haven't stopped playing the game. Once I got comfortable with things in the Harrier, I picked up the F-18 and dug in. I now alternate between the F-18 and the F-16 and design my own scenarios. It's amazing the kinds of things you can do in the game. I just played a scenario I made where an infantry FAC on a hillside is lazing enemy vehicles moving on a road. I had 2 F-15 (AI) take out several bridges in front of the units, then my flight of 4 F-18s came in and started picking off vehicles. I had set trigger though that as soon as we got into the area, a number of enemy aircraft and SAM systems would randomly spawn. So I had no idea where there would be SAM systems or how many enemy aircraft there would be...and from what direction. I had to rely on the E-3. I had also set up CAPs and 2 F-18 SEAD flights set to search areas if SAMS popped up. The mission was at night with light snow showers.

It's a blast, easy to do and an endless variation. One time I flew it in an F-18 dropping LGBs on tanks. Next time, I replaced them with F-16s and tried to take out the vehicle with CBU-97s. SEAD not so great again manpads and I was shot down

But I never thought I would enjoy a sim like this. Never thought I would be able to figure out how to start up a plane let alone fight it

I don't play anything else

Yes, the editor is fantastic and if not exactly easy to use, its not as bad as most editors and you can do all kinds of things with it.  PLUS you'll have the editor with the free game and an assortment of ships and the Caucasus and the Black Sea, lots of AI planes (all planes in the game can be run by the AI) and here's a Russian Frigate:

Title: Re: DCS Discussion
Post by: Yskonyn on December 05, 2019, 03:21:13 AM
If you're interested in mission creation might I point you to CombatFlite?

https://www.combatflite.com/

It offers a comprehensive mission planner, even with Google Earth export.

You can go at it from two ways; create the basic mission in DCS and load it into CombatFlite to quickly and accurately be able to fine tune your mission timings and routings.

Or you can start creating the mission in CF all the way.

CF offers a great 'time advancement' tool where you can view the movement of your assets over their routings and adjust timing as needed.
Highly recommended for serious mission planning.
Title: Re: DCS Discussion
Post by: mikeck on December 05, 2019, 07:44:41 AM
Perfect!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 05, 2019, 09:34:43 AM
Mikeck...maybe you'd like to share some of your missions with us!?  :notworthy:
Title: Re: DCS Discussion
Post by: Skoop on December 06, 2019, 06:11:50 AM
^ I second that suggestion. 
Title: Re: DCS Discussion
Post by: Destraex on December 06, 2019, 09:15:05 AM
soon: Perhaps an early access announcement?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 06, 2019, 09:15:40 AM
I'm going to be in the middle of a God damn deposition when this feed goes live, damn it!
Title: Re: DCS Discussion
Post by: Destraex on December 07, 2019, 02:03:39 AM
Jarhead, that was an amazing video! Loved it. Perfect song after Danger Zone for this kind of video :) TOP GUN Maverick 2 producers are you listening! That got me so parmped, I feel like Arnie right now after the gym.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 07, 2019, 08:58:09 AM
Quote from: Destraex on December 07, 2019, 02:03:39 AM
Jarhead, that was an amazing video! Loved it. Perfect song after Danger Zone for this kind of video :) TOP GUN Maverick 2 producers are you listening! That got me so parmped, I feel like Arnie right now after the gym.

Yes. Looks so awesome.

Would you believe there are people complaining about "stiff" deck crew animations. How can any fan of DCS walk away from THAT video complaining. Rare breed.
Title: Re: DCS Discussion
Post by: JasonPratt on December 07, 2019, 12:44:28 PM
Good Lord! -- how walkable are those carrier models?!?  :o
Title: Re: DCS Discussion
Post by: MOS:96B2P on December 07, 2019, 03:10:10 PM
Quote from: Destraex on December 06, 2019, 09:15:05 AM
soon: Perhaps an early access announcement?


Now THAT is a cool video!!!
Title: Re: DCS Discussion
Post by: SirAndrewD on December 07, 2019, 10:38:56 PM
I'm going to try the free portion on the standalone platform tomorrow. 

I know the game is available through Steam.  Is it generally preferable to go forward with Steam or Standalone from everyone's experience?

I've been 100% Standalone on IL2 Great Battles.
Title: Re: DCS Discussion
Post by: Destraex on December 08, 2019, 05:14:58 AM
10:45 Gents. Corsair video for DCS at the virtual airshow and interview with the devs it seems, Essex class carrier will come with it?:
https://www.twitch.tv/videos/518261786?t=10h45m19s
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 08, 2019, 07:41:20 AM
Quote from: SirAndrewD on December 07, 2019, 10:38:56 PM
I'm going to try the free portion on the standalone platform tomorrow. 

I know the game is available through Steam.  Is it generally preferable to go forward with Steam or Standalone from everyone's experience?

I've been 100% Standalone on IL2 Great Battles.

I prefer standalone because new modules and early access builds are almost always released on the standalone DCS World platform first. Availability on steam varies and there are sometime pretty substantial delays. Also, I'm not sure if the beta builds are all available on steam. I would assume they are if you subscribe to them, but I'm not sure how that works on steam. I run the open beta version of DCS World since this has the most current updates and content. New modules are always released to open beta first.

Finally, sales on steam are inconsistent. Sometimes the DCS Stuff will be on sale on their website, but not on steam.

I use the GUI launcher/Updater by skatezilla. It's a very powerful little program.

https://forums.eagle.ru/showthread.php?t=160053 (https://forums.eagle.ru/showthread.php?t=160053)
Title: Re: DCS Discussion
Post by: Yskonyn on December 08, 2019, 08:00:19 AM
Also be mindful that you cannot mix and match modules between Steam and standalone. It's 'either / or'!
Title: Re: DCS Discussion
Post by: mbar on December 08, 2019, 09:30:55 AM
I bought my DCS through Steam before they moved to a keyless system. Moving forward I had to decide where I was going to continue making my module purchases, Steam or Eagle Dynamics. I chose going with ED because it's module manager had been updated, is real simple to use and as Jarhead said you get beta access to modules.

ED has been timely releasing modules on both Steam and ED for the last year or so.
Title: Re: DCS Discussion
Post by: JasonPratt on December 08, 2019, 10:35:39 AM
Ah, with Supercarrier on the way, I wondered how long it would be before we started seeing WW2 carriers!  :smitten:
Title: Re: DCS Discussion
Post by: SirAndrewD on December 08, 2019, 05:47:57 PM
Well, I finally ripped off the bandaid and tried DCS. 

Sadly I seem to have a bit of a glitch that I'm going to have to troubleshoot.  My X-52 would operate quite well for a stretch but then would start glitching with a hard irrecoverable pull to the left that was intermittent at times and then sometimes full on.  It wasn't a trim issue as far as I could tell as it came and went and no input could correct it when it happened. 

Weirdly, all my calibration settings are good and no similar performance in other sims, so I guess I don't have things calibrated properly somewhere. 

Still, I liked what I saw with the Su-25 for the moments it wasn't glitching into a death spiral.
Title: Re: DCS Discussion
Post by: mbar on December 08, 2019, 06:13:33 PM
Odd. I used an X-52 for awhile without issue but that was prior to DCS major 2.0 update.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 08, 2019, 06:17:15 PM
I hate to say it, but I am really digging the JF-17. I can't really speak for it's capability or lethality in combat, because I am yet to try weapons, but I love how it handles and the glass cockpit...oh-my-God...the glass cockpit. It is amazing how much information is digitally at your finger tips. The MFDs are extremely versatile and very powerful. So easy to get information on fuel, engine operation, flight plans and navigation, stores, datalink, comms, etc. It is all there and so plainly laid out. It is no wonder current gen fighters like the F35 are very popular among its pilots. The aircraft through its advanced avionics really does become an extension of your senses.

I do wish it was a little heavier, and at the risk of sounding a bit too "'Merican", I'm not a big fan of its Pakistani and Chinese origin. Otherwise, it is a lot of fun to fly and a big change from other aircraft in DCS. 
Title: Re: DCS Discussion
Post by: SirAndrewD on December 08, 2019, 07:06:39 PM
Quote from: mbar on December 08, 2019, 06:13:33 PM
Odd. I used an X-52 for awhile without issue but that was prior to DCS major 2.0 update.

Seems to be a conflict with my rudder pedals.  As soon as I apply any rudder the stick goes hard left. 

Not sure why.
Title: Re: DCS Discussion
Post by: mbar on December 08, 2019, 07:24:50 PM
Maybe make the deadzone of the x-52 rudder twist really big, see what happens.
Title: Re: DCS Discussion
Post by: SirAndrewD on December 08, 2019, 07:32:39 PM
Quote from: mbar on December 08, 2019, 07:24:50 PM
Maybe make the deadzone of the x-52 rudder twist really big, see what happens.

That's what I'm thinking.  I'm going to work on it a bit later tonight and see what I can do.  Now that I know it's interference with the pedals I should be able to work it out since I know the pedals work in other sims.

EDIT: Figured it out.  Simple fix, for some reason the game assigned my rudder to the roll and pitch.  Just needed to make sure everything was cleared off. 
Title: Re: DCS Discussion
Post by: SirAndrewD on December 08, 2019, 10:36:11 PM
Well, I've managed to successfully take off navigate and land without too much horrific mess.   The tutorials are pretty useful. 

Yeah, I could get dangerously addicted to this one once I learn the ins and outs.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 09, 2019, 06:21:21 AM
Quote from: SirAndrewD on December 08, 2019, 07:32:39 PM
Quote from: mbar on December 08, 2019, 07:24:50 PM
Maybe make the deadzone of the x-52 rudder twist really big, see what happens.

That's what I'm thinking.  I'm going to work on it a bit later tonight and see what I can do.  Now that I know it's interference with the pedals I should be able to work it out since I know the pedals work in other sims.

EDIT: Figured it out.  Simple fix, for some reason the game assigned my rudder to the roll and pitch.  Just needed to make sure everything was cleared off.
It has done this with my Thrustmaster rudder pedals...assigns them to the pitch/roll
Title: Re: DCS Discussion
Post by: Yskonyn on December 09, 2019, 09:05:09 AM
DCS defaults all peripherals with axis to pitch, roll, yaw and throttle.
Always run through the axis assignments for all modules whenever you have plugged in a new piece of hardware.
Title: Re: DCS Discussion
Post by: mbar on December 09, 2019, 09:05:58 AM
Quote from: Jarhead0331 on December 08, 2019, 06:17:15 PM
I hate to say it, but I am really digging the JF-17. I can't really speak for it's capability or lethality in combat, because I am yet to try weapons, but I love how it handles and the glass cockpit...oh-my-God...the glass cockpit. It is amazing how much information is digitally at your finger tips. The MFDs are extremely versatile and very powerful. So easy to get information on fuel, engine operation, flight plans and navigation, stores, datalink, comms, etc. It is all there and so plainly laid out. It is no wonder current gen fighters like the F35 are very popular among its pilots. The aircraft through its advanced avionics really does become an extension of your senses.

I do wish it was a little heavier, and at the risk of sounding a bit too "'Merican", I'm not a big fan of its Pakistani and Chinese origin. Otherwise, it is a lot of fun to fly and a big change from other aircraft in DCS.

I have not bought JF-17 but I'm thinking the same. It is the most modern jet now available for DCS.

I still want an F-106.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 09, 2019, 09:41:49 AM
Quote from: mbar on December 09, 2019, 09:05:58 AM
Quote from: Jarhead0331 on December 08, 2019, 06:17:15 PM
I hate to say it, but I am really digging the JF-17. I can't really speak for it's capability or lethality in combat, because I am yet to try weapons, but I love how it handles and the glass cockpit...oh-my-God...the glass cockpit. It is amazing how much information is digitally at your finger tips. The MFDs are extremely versatile and very powerful. So easy to get information on fuel, engine operation, flight plans and navigation, stores, datalink, comms, etc. It is all there and so plainly laid out. It is no wonder current gen fighters like the F35 are very popular among its pilots. The aircraft through its advanced avionics really does become an extension of your senses.

I do wish it was a little heavier, and at the risk of sounding a bit too "'Merican", I'm not a big fan of its Pakistani and Chinese origin. Otherwise, it is a lot of fun to fly and a big change from other aircraft in DCS.

I have not bought JF-17 but I'm thinking the same. It is the most modern jet now available for DCS.

I still want an F-106.

Yeah. I think the module is somewhat limited being that it is a block 1 build. Block 2 of the "Jeff" as it seems to be affectionately called, added AAR capability and some more advanced radar systems. Block 3 is in the woks too, which will add further improvements, including more advanced radar and the ability to carry some fairly advanced A2A weapon systems.

As it is, the block 1 is fairly limited in terms of fuel/range and loadout.
Title: Re: DCS Discussion
Post by: JasonPratt on December 09, 2019, 01:23:33 PM
I would not be adverse to y'all providing some AARs!  :coolsmiley:

...not what you meant, but still, the thought occurred to me.
Title: Re: DCS Discussion
Post by: SirAndrewD on December 09, 2019, 03:20:45 PM
Quote from: Yskonyn on December 09, 2019, 09:05:09 AM
DCS defaults all peripherals with axis to pitch, roll, yaw and throttle.
Always run through the axis assignments for all modules whenever you have plugged in a new piece of hardware.

Yep, clearly this was my problem.  After I'm done with work today I'm going to very carefully customize everything.  As it is I had it running pretty well before popping off last night. 

Probably going to get the Flaming Cliffs 3 pack since the price is low just so I can have a good selection.  This is reminding me of how much I missed modern simming.
Title: Re: DCS Discussion
Post by: Skoop on December 10, 2019, 01:53:32 PM
Watched a youtube of a guy testing the SD10 A2A radar guided missile that the JF17 carries and it was quite impressive.  It seems like it might be the best performing missile in the game right now.  He was knocking F16s out of the sky at will.  Might have to test this with Command and do some RL reading.  Hard to believe that the SD10 is some much more advanced than the AMRAM series.  Couple factors though are the timelines, the SD10 and the JF17 might be the most modern plane in the game so the weapon system are reflecting that.  The AMRAM C model that used in dcs is pretty old now as are the F16 and F18.  In reality, the JF17 would be flying against F22s and F35s as well as modernized F16s and F18s.
Title: Re: DCS Discussion
Post by: Destraex on December 11, 2019, 06:12:47 PM
17:57 seems to show a Japanese aircraft!!!

Title: Re: DCS Discussion
Post by: Yskonyn on December 12, 2019, 03:04:36 AM
Cool find!  :bd:
Title: Re: DCS Discussion
Post by: JasonPratt on December 12, 2019, 08:22:46 AM
I look forward to the Georgian campaign where you restore a Corsair for a collector and then the Russians invade and you have to escort transport helicopters in delivering supplies. In a thunderstorm! On low fuel!
Title: Re: DCS Discussion
Post by: mikeck on December 12, 2019, 09:42:02 PM
Quote from: SirAndrewD on December 09, 2019, 03:20:45 PM
Quote from: Yskonyn on December 09, 2019, 09:05:09 AM
DCS defaults all peripherals with axis to pitch, roll, yaw and throttle.
Always run through the axis assignments for all modules whenever you have plugged in a new piece of hardware.

Yep, clearly this was my problem.  After I'm done with work today I'm going to very carefully customize everything.  As it is I had it running pretty well before popping off last night. 

Probably going to get the Flaming Cliffs 3 pack since the price is low just so I can have a good selection.  This is reminding me of how much I missed modern simming.

It's just me I know....but like all flight sims before, I could not get into the flaming cliffs planes. It wasn't until I bought my first high-fidelity aircraft (AV-8b) that I realized why I'd never gotten into sims: I needed the realism. Knowing my radar, radar crossection, drag forces, flight modeling and weapons perform as realisticly as is possible short of the real thing. Like the difference between a "beer and pretzels" Eastern front wargame and GGs "war in the East". To each their own. Just saying that FC3 planes are easier, but they aren't accurately modeled and no clickable cockpits. If your trying to learn, pick a high fidelity plane that interests you and just learn it a little at a time. Start up, flight controls, air to air, CCIP bombing, etc
Title: Re: DCS Discussion
Post by: mikeck on December 12, 2019, 09:46:53 PM
Quote from: Skoop on December 10, 2019, 01:53:32 PM
In reality, the JF17 would be flying against F22s and F35s....

....Not for long it wouldn't
Title: Re: DCS Discussion
Post by: SirAndrewD on December 12, 2019, 10:23:22 PM
Quote from: mikeck on December 12, 2019, 09:46:53 PM
Quote from: Skoop on December 10, 2019, 01:53:32 PM
In reality, the JF17 would be flying against F22s and F35s....

....Not for long it wouldn't

:DD  Truth!
Title: Re: DCS Discussion
Post by: mikeck on December 12, 2019, 11:14:29 PM
Quote from: Jarhead0331 on December 08, 2019, 06:17:15 PM
I hate to say it, but I am really digging the JF-17. I can't really speak for it's capability or lethality in combat, because I am yet to try weapons, but I love how it handles and the glass cockpit...oh-my-God...the glass cockpit. It is amazing how much information is digitally at your finger tips. The MFDs are extremely versatile and very powerful. So easy to get information on fuel, engine operation, flight plans and navigation, stores, datalink, comms, etc. It is all there and so plainly laid out. It is no wonder current gen fighters like the F35 are very popular among its pilots. The aircraft through its advanced avionics really does become an extension of your senses.

I do wish it was a little heavier, and at the risk of sounding a bit too "'Merican", I'm not a big fan of its Pakistani and Chinese origin. Otherwise, it is a lot of fun to fly and a big change from other aircraft in DCS.

I can't fly red-air. Just can't. Cant play Russia in WW2 games. Who knows. I was a little tempted by a rare-virtually feature complete-release but the cockpit just looks "plastic-y and Nintendo-ish". I know it's how it looks in real life but I felt like I was flying that wooden Iranian stealth fighter mock-up.

It did come out in 2007 so barely makes it in under the "available in 2008" theme for DCS. So I guess it will be the newest fighter for awile. Technically? The F-22 entered service in 2005 but damn...I can't imagine how much they would have to guess at and the balance issue???? That said, I do like that they keep the barn stocked with gen 4 or lower. I feel like maybe the JF-17 is a little too new. I mean, if we can get a jf-17, why not an F-18E Superhornet? Maybe because redfor REALLY needed a high-fidelity gen 4 model other than the Mig 29

I do wish they would have just made a high fidelity version of the SU-27 and F-15 instead
Title: Re: DCS Discussion
Post by: JasonPratt on December 13, 2019, 08:47:50 AM
Quote from: SirAndrewD on December 12, 2019, 10:23:22 PM
Quote from: mikeck on December 12, 2019, 09:46:53 PM
Quote from: Skoop on December 10, 2019, 01:53:32 PM
In reality, the JF17 would be flying against F22s and F35s....

....Not for long it wouldn't

:DD  Truth!

Yeah the F22s and 35s would glitch a widget somewhere, and that would be the end.  >:D
Title: Re: DCS Discussion
Post by: JudgeDredd on December 13, 2019, 10:26:04 AM
oh my!



and

https://forums.eagle.ru/showthread.php?t=257700&bx_sender_conversion_id=20916111&utm_source=newsletter&utm_medium=mail&utm_campaign=weekend_news
Title: Re: DCS Discussion
Post by: mikeck on December 13, 2019, 10:35:30 AM
Wing flex is sexy....but damn man...can I get a working ECM jammer, HARM/maverick capability and such first?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 13, 2019, 11:04:44 AM
Different department  :P
Title: Re: DCS Discussion
Post by: MengJiao on December 19, 2019, 09:26:48 PM
Quote from: MengJiao on December 04, 2019, 08:57:26 PM


  Frogfoot fires an antiship missile:

Title: Re: DCS Discussion
Post by: JasonPratt on December 20, 2019, 02:45:38 PM
The Devil's Cross gets a free new cockpit!  <:-)



(...now we'll see who gets the groggy literary reference...)
Title: Re: DCS Discussion
Post by: JasonPratt on December 20, 2019, 03:00:50 PM
Or for those people who would rather go to NewEgg and build your own cockpit...  >:D

Title: Re: DCS Discussion
Post by: Pete Dero on December 21, 2019, 03:59:59 AM
Winter Sale Begins!

Get great savings on that module you have been waiting for! The Winter sale started December 19th and runs until January 5th. Save up to 50% on most DCS World products, the only exceptions being:

    DCS F/A-18 Hornet by ED - 25% off
    DCS Persian Gulf Map by ED - 25% off
    DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
    DCS: F-14 Tomcat by Heatblur Simulations – 20% off
    DCS: F-16C Viper by ED – not on sale at this time
    DCS: JF-17 Thunder by Deka Ironwork Simulations - not on sale at this time
    F-86F Hunters over the Yalu Campaign by Reflected Simulations - not on sale at this time

Note that this is the first time the DCS: F-14 Tomcat will be on sale! Climb in Maverick.
Title: Re: DCS Discussion
Post by: Redwolf on December 27, 2019, 05:42:04 PM
de Havilland Mosquito?

Shut up and take my money.
Title: Re: DCS Discussion
Post by: mbar on December 27, 2019, 06:09:41 PM
Quote from: Redwolf on December 27, 2019, 05:42:04 PM
de Havilland Mosquito?

Shut up and take my money.

Right!?!? The Mosquito was made of wood so it could be manufactured quickly. Obviously it should be easier to code!!!!
Title: Re: DCS Discussion
Post by: Skoop on December 31, 2019, 05:49:39 PM
Some footie of the upcoming Kiowa warrior release.

https://m.youtube.com/watch?v=0BdgJ25IkA0

Title: Re: DCS Discussion
Post by: Skoop on January 03, 2020, 03:22:27 PM




DCS 2020 road map news.

https://www.digitalcombatsimulator.com/en/newsletters/newsletter03012020-851b43a35367471cdaea724efa55d2a4.html


Title: Re: DCS Discussion
Post by: Jarhead0331 on January 03, 2020, 03:31:54 PM
Marianas map is a surprise. Wasn't too excited over the news initially, but hey...its free!

Very excited about the Hind and F-15E. I really hope those come out this year. Also looking forward to the Kiowa and the upgrade to the KA-50 and A-10C. Was surprised there was no mention of the Super Carrier module in the newsletter. I am REALLY excited about that one. Hopefully, it is really close to release.

Regardless, lots of good stuff to look forward to this year.
Title: Re: DCS Discussion
Post by: Skoop on January 03, 2020, 03:42:34 PM
I had a feeling about a pacific setting when I saw youtube footage of DCS Corsair, but the Marianas map is modern so go figure.  Maybe it will have a feature that changes the buildings to WWII or it can be done by modders.

Lots of good stuff to fly coming up though. 

You could make an Afghanistan setting for the Hind by just finding some back corner mountain spot on the Persian gulf map and place the units to support a Soviet Afgan war theme.
Title: Re: DCS Discussion
Post by: Toonces on January 03, 2020, 08:41:57 PM
Any word on a dynamic campaign?  I thought I read that was in the works a few months ago on SimHQ.
Title: Re: DCS Discussion
Post by: JasonPratt on January 03, 2020, 09:45:57 PM
I'm trying to figure out why Marianas would be a modern theme, and I'm coming up blank. ....um, like Red Dog exercises or whatever they're called? Supercarrier vs Supercarrier?  ???

DCS was notorious for starting with a lot of Nevada test flight / test fight entries after all.
Title: Re: DCS Discussion
Post by: Staggerwing on January 03, 2020, 10:22:11 PM
Considering DCS is a Russian product and the Pacific region is of interest to Bejing's deep-time game plan, maybe the Marianas ad-on is actually another component of an Ender's Game-style recruitment tool for the coming SinoCoporateCommunist/NeoTsarist alliance's world domination initiative. All good clean fun.  ;)
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 03, 2020, 10:38:46 PM
THere is also a chinese asset pack in the works...
Title: Re: DCS Discussion
Post by: Skoop on January 03, 2020, 11:05:35 PM
^ That makes sense, a modern pacific setting with US vs China Conflict.  New assets pack and the JF17.
Title: Re: DCS Discussion
Post by: Redwolf on January 04, 2020, 06:01:12 PM
Quote from: Skoop on January 03, 2020, 03:22:27 PM

DCS 2020 road map news.

https://www.digitalcombatsimulator.com/en/newsletters/newsletter03012020-851b43a35367471cdaea724efa55d2a4.html

When they say "cooperative multiplayer", does that mean 2 people in the same helo, aka one pilot and one weapons officer, both being separate players?
Title: Re: DCS Discussion
Post by: Skoop on January 04, 2020, 11:57:08 PM
It certainly seems to read like that.  Cooperative MP must be what DCS is calling multi crewed cockpits.
Title: Re: DCS Discussion
Post by: mikeck on January 05, 2020, 12:33:57 AM
Quote from: Redwolf on January 04, 2020, 06:01:12 PM
Quote from: Skoop on January 03, 2020, 03:22:27 PM

DCS 2020 road map news.

https://www.digitalcombatsimulator.com/en/newsletters/newsletter03012020-851b43a35367471cdaea724efa55d2a4.html

When they say "cooperative multiplayer", does that mean 2 people in the same helo, aka one pilot and one weapons officer, both being separate players?

Not sure. apparently the F-15e will not have the "Jester" style AI system for single player. I guess technically, the pilot on of an F-15e can do everything from the front seat if he needs to. So, they don't HAVE to set up coop to work the plane. Maybe it will allow a backseat guy in MP if you want...but you can fly it alone if you are SP or MP
Title: Re: DCS Discussion
Post by: Skoop on January 05, 2020, 02:36:33 PM
^ I saw dcs youtubers talking about that very issue with the F15e.  I'll have to wait and see with that module.  When I fly the F14, I prefer riding the back seat because I can interrogate and lock targets so much faster than jester, to be frank, I'd rather have a better Maverick AI so I can stay in the back seat the whole time.  It's cumbersome to flip from seat to seat in the F14, it might be a godsend to do it the way razbam is.  There's a mod that adds the RIO capabilities to the pilot, but it's not MP compatible as you'll fail integrity check.  You also can't seat swap in MP so F14 drivers are stuck with jester or need a human to get the best out of the RIO position.
Title: Re: DCS Discussion
Post by: hellfish6 on January 05, 2020, 03:32:09 PM
So I've got a dumb question. I recently started flying DCS again, as I want to master the Su-25T. I seem to spend 90% of my time in the cockpit constantly adjusting my trim. As soon as I get it level and straight, it starts veering again after about 10 seconds. It's not fun. Am I doing something wrong? Or, rather, what am I doing wrong?
Title: Re: DCS Discussion
Post by: Destraex on January 05, 2020, 09:17:43 PM
Do you have any other controllers like an xbox controller or rudder pedals etc that might be interferring or cross assigned? A mate of mine found his xbox controller was causing this yesterday.
Title: Re: DCS Discussion
Post by: Yskonyn on January 06, 2020, 05:25:19 AM
Quote from: hellfish6 on January 05, 2020, 03:32:09 PM
So I've got a dumb question. I recently started flying DCS again, as I want to master the Su-25T. I seem to spend 90% of my time in the cockpit constantly adjusting my trim. As soon as I get it level and straight, it starts veering again after about 10 seconds. It's not fun. Am I doing something wrong? Or, rather, what am I doing wrong?

Trim is about setting a new 0-point of balance, so to speak.
In simple terms, due to aerodynamic reasons, an aircraft is trimmed for speed. Let's say you fly straight and level at a constant 250 kts indicated airspeed and managed to trim the aircraft out nicely.
Now when you descend your speed will likely increase if you don't pull back on the throttle. However, the trim is set for 250 kts and will result in the aircraft pitching up to increase drag and return speed back to 250 kts.
Conversely, if you climb without adding power, you speed will decrease, resulting the aircraft to pitch down to gain speed back again to 250 kts.

So every pitch and power adjustment requires a trim change, but it's a bad habit to 'steer with trim' . You should trim the aircraft for 'hands off' situations like straight and level flight or perhaps a long cruise climb or descend, but never while maneuvering.

Title: Re: DCS Discussion
Post by: hellfish6 on January 06, 2020, 09:38:17 AM
Quote from: Yskonyn on January 06, 2020, 05:25:19 AM
Quote from: hellfish6 on January 05, 2020, 03:32:09 PM
So I've got a dumb question. I recently started flying DCS again, as I want to master the Su-25T. I seem to spend 90% of my time in the cockpit constantly adjusting my trim. As soon as I get it level and straight, it starts veering again after about 10 seconds. It's not fun. Am I doing something wrong? Or, rather, what am I doing wrong?

Trim is about setting a new 0-point of balance, so to speak.
In simple terms, due to aerodynamic reasons, an aircraft is trimmed for speed. Let's say you fly straight and level at a constant 250 kts indicated airspeed and managed to trim the aircraft out nicely.
Now when you descend your speed will likely increase if you don't pull back on the throttle. However, the trim is set for 250 kts and will result in the aircraft pitching up to increase drag and return speed back to 250 kts.
Conversely, if you climb without adding power, you speed will decrease, resulting the aircraft to pitch down to gain speed back again to 250 kts.

So every pitch and power adjustment requires a trim change, but it's a bad habit to 'steer with trim' . You should trim the aircraft for 'hands off' situations like straight and level flight or perhaps a long cruise climb or descend, but never while agressively maneuvering.

So you're telling me that it's not something I can just turn off?  ;)
Title: Re: DCS Discussion
Post by: mikeck on January 06, 2020, 10:02:29 AM
I don't know man....doesn't sound right and my bet is another controller is interfering. May also make sure you have a "dead zone" of like 4-5 set in your axis tuning for pitch and roll. Sometimes the stick is off centered a little

I've flown the F-16, F-18 and Av-8 plenty and I've never had to readjust my trim constantly...especially roll; only if I've dropped ordinance.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 06, 2020, 10:11:48 AM
Quote from: hellfish6 on January 05, 2020, 03:32:09 PM
So I've got a dumb question. I recently started flying DCS again, as I want to master the Su-25T. I seem to spend 90% of my time in the cockpit constantly adjusting my trim. As soon as I get it level and straight, it starts veering again after about 10 seconds. It's not fun. Am I doing something wrong? Or, rather, what am I doing wrong?

What brand/model stick are you using and what other peripherals, if any do you have connected? In the DCS control settings, make sure each axis is assigned to only one controller. DCS has a habit of assigning the same axis to multiple controllers requiring the player to clear duplicate entries out of the settings...for each aircraft/module.
Title: Re: DCS Discussion
Post by: mikeck on January 06, 2020, 09:02:44 PM
Yeah....This is definitely a controller issue. No reason you should have to readjust trim that much just b/c you increase or decrease speed a few knots or increase/decrease
Altitude a thousand feet
Title: Re: DCS Discussion
Post by: Yskonyn on January 07, 2020, 03:17:11 AM
My point was that he was stating he was using trim very much. In the event he is 'steering with trim' his situation can definately be explained by mis use of it. I was merely trying to post some clarity about what a trim system is meant for to perhaps help him.
So don't be so dismissive please.

But of course, if he has double assignments on axis it's likely causing the issues he is having.
Title: Re: DCS Discussion
Post by: mikeck on January 08, 2020, 02:00:07 AM
 he said that he spends 90% of his time trying to adjust the trim so the plane doesn't keep veering. As soon as it seems to be ok, it will vear again. I don't think he's saying that he was steering with trim. I've had the same thing happen...it was my deadzone. So I'm not being dismissive, I'm just saying that it's not normal to have to adjust your trim simply because you are slowing down or lowering altitude so something is sending signals to the game that he is moving the controller

Sorry if it came across as dismissive
Title: Re: DCS Discussion
Post by: Yskonyn on January 08, 2020, 03:56:27 AM
Quote from: mikeck on January 08, 2020, 02:00:07 AM
I'm just saying that it's not normal to have to adjust your trim simply because you are slowing down or lowering altitude so something is sending signals to the game that he is moving the controller

Sorry if it came across as dismissive

Actually this IS in fact normal, and once again if he's constantly fiddling with it without giving the aircraft time to settle it might definitely cause erratic behaviour, but anyway I might have interpreted his post incorrectly.
Apologies accepted, no worries. Text is difficult, so my apologies for being emo about it. 😊
Title: Re: DCS Discussion
Post by: hellfish6 on January 08, 2020, 05:38:51 PM
Quote from: Jarhead0331 on January 06, 2020, 10:11:48 AM
Quote from: hellfish6 on January 05, 2020, 03:32:09 PM
So I've got a dumb question. I recently started flying DCS again, as I want to master the Su-25T. I seem to spend 90% of my time in the cockpit constantly adjusting my trim. As soon as I get it level and straight, it starts veering again after about 10 seconds. It's not fun. Am I doing something wrong? Or, rather, what am I doing wrong?

What brand/model stick are you using and what other peripherals, if any do you have connected? In the DCS control settings, make sure each axis is assigned to only one controller. DCS has a habit of assigning the same axis to multiple controllers requiring the player to clear duplicate entries out of the settings...for each aircraft/module.

Speed Link Phantom Hawk. No other peripherals - I'm not really a flight sim guy (for example, my favorite air combat game is the Strike Fighters (https://en.wikipedia.org/wiki/Strike_Fighters_2) series because it's super easy to pick up and be good at without knowing any real buttonology) so I just have my laptop. The joystick was bought for War Thunder and SF2.

I'm looking at the controls and I don't see anything to suggest that it's using any other flight controls other than the joystick. Only camera angles are assigned to the mouse. The axis deadzones were set to zero, I adjusted them to 10/100. I'm still getting a lot of tilt to the right. The A-10C and Ka-50 do it when I start a free flight otherwise straight and level too. On a whim, I loaded up SF2 to test it there, and sure enough it's got that problem as well, but not as bad as DCS. So it's gotta be the controller.

...and I went into the Windows device manager and calibrated it properly and it seems to have helped. Problem solved... I hope
Title: Re: DCS Discussion
Post by: Yskonyn on January 09, 2020, 01:59:33 AM
Glad you may have found the issue there, hellfish6. Cheaper sticks are known to have 'drift' issues due to the cheaper podmeters used. Re-Calibrating the stick in Windows once in a while helps.
If not then I suspect a podmeter might be showing its age or is malfunctioning.

Another thing to check is the assignment of the Z-Axis on the stick (twist). I would recommend not assigning anything to that axis and especially not the rudder. It's far too imprecise for any meaningful control and the axis often spikes all over the place.
If you do have rudder assigned to that axis it might cause difficulty handling your aircraft as the spikes will make your rudder move, which in turn will also cause a secondary roll effect.

Title: Re: DCS Discussion
Post by: Destraex on January 09, 2020, 04:01:45 AM
Hellfish I would hit like on your post, but this is not facebook :)
Title: Re: DCS Discussion
Post by: hellfish6 on January 09, 2020, 02:36:09 PM
Thanks for all the help, guys.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 10, 2020, 11:09:40 AM
https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/dcs-world-2020-and-beyond-non-aircraft-projects/10163029718625341/ (https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/dcs-world-2020-and-beyond-non-aircraft-projects/10163029718625341/)

Super carrier pre-order opens on 1/17/2020 and early access is expected by the end of Q1 2020!
Title: Re: DCS Discussion
Post by: Yskonyn on January 10, 2020, 02:02:34 PM
Quote from: Jarhead0331 on January 10, 2020, 11:09:40 AM
https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/dcs-world-2020-and-beyond-non-aircraft-projects/10163029718625341/ (https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/dcs-world-2020-and-beyond-non-aircraft-projects/10163029718625341/)

Super carrier pre-order opens on 1/17/2020 and early access is expected by the end of Q1 2020!

And owners of the Hornet get a discount (I take it that means an extra discount on top of the pre-order discount?)!

Definite pre-order for me. The module will also feature the Arleigh-Burke class and an updated Kutznetsov model (without animated deck crew however) and the SU-34D for those who don't have it already.
Pretty cool package if you ask me.

Lots of ambitious stuff in the newsletter. I joked on our virtual wing's discord that the letter is full of cool stuff that will get delayed time and again so we -perhaps- can play with in 2050.  >:D
Title: Re: DCS Discussion
Post by: hellfish6 on January 11, 2020, 11:43:49 AM
MiG-23, Mi-24 and dynamic campaigns are definitely on my to-buy list. Carrier maybe... gotta get carrier aircraft first, and I'm still learning the Frogfoot.
Title: Re: DCS Discussion
Post by: Destraex on January 11, 2020, 05:58:48 PM
My little summary of the recent upcoming DCS stuff, what I am missing is all the projects that have been teased that might be announced throughout the year:

DCS News - Non-Aircraft projects 2020 and beyond:
SuperCarrier paid module available for pre-order in January 17th and finally playable as early access in Q1 2020. Going to be a 30% discount for early access as well as a further discount I gather, for F18 owners, which I am.

MAPS
* A ww2 English Channel map is coming. I wonder how or if this will fit into the Normandy map I already own or if a discount will be given for Normandy owners.
* Falkland Islands map with new assets and player-units also being developed.
* Syrian Map - This map sounds like it has been re-imagined after community or alpha tester feedback. Perhaps it did not cover enough ground. It covers parts of northern israel and southern turkey as well as Syria and Lebanon in between.
* Marianas A modern and free version that will hopefully be ww2 converted when the corsair gets closer.

OTHER IMPROVEMENTS
A bucket load of other improvements are on the way but we do not know whether they are months or years away:

* Vulkan API Support
* DCS World 2.5.6 Lighting Improvements
* Clouds and Weather
* Voice Chat (VC)
* New damage Modeling for ww2 aircraft
* New Aircraft Artificial Intelligence (AI)
* More realistic Airfield Air Traffic Control (ATC)
* Improved Air-to-Ground Radar and Forward-Looking Infrared (FLIR)
* Missile Dynamics and guidance improvments
* New AI Units
* Dynamic Campaign - This one has been in development for a very long time and continues to come along.

AIRCRAFT
Finally a brief look at aircraft coming at some point:
DCS: A-10C Warthog 2
DCS: Ka-50 Black Shark 3
DCS: P-47D Thunderbolt (very soon)
DCS: De Haviland Mosquito FB MK.VI
DCS: Mi-24P HIND
DCS: F/A-18C Hornet and F-16C Viper - feature complete by end of 2020
DCS: UH-1H Huey - addition of coop gameplay
DCS: OH-58D Kiowa Warrior
DCS: F-15E Strike
DCS: MiG-23


There are a few aircraft NOT on the recent eagle dynamics update list above which we know are in development, one is the F4U Corsair, ww2 carrier and the ww2 Zero which will at the very least be an AI aircraft. I am sure other surprises will pop out during the year. They love doing that.


Modern Air Combat game - A separate AAA version of DCS dedicated to a more action oriented market with low fidelity, less complex everything. They are obviously trying to capture a different market here, perhaps with an eye on having some graduate to full fidelity simulation later. As long as they keep the primary focus on our full fidelity simulation I will be happy.
Title: Re: DCS Discussion
Post by: Redwolf on January 11, 2020, 06:38:20 PM
I see lots of carrier focus in the future of this sim.

In a few years we attack Pearl Harbor.

And helos. I'd say we will lift off destroyers way before we see an Apache.
Title: Re: DCS Discussion
Post by: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2020, 12:44:20 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Plus you can use miles. I think my total cost was like $21.00!
Title: Re: DCS Discussion
Post by: Skoop on January 17, 2020, 05:36:32 PM
Quote from: Jarhead0331 on January 17, 2020, 12:44:20 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Plus you can use miles. I think my total cost was like $21.00!

Sweet, might grab the Jf-17 and use the miles on supercarrier.
Title: Re: DCS Discussion
Post by: Destraex on January 17, 2020, 06:23:08 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Got it. Now waits for a year for early access :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2020, 06:40:37 PM
Quote from: Destraex on January 17, 2020, 06:23:08 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Got it. Now waits for a year for early access :)

Not. End of 1st quarter 2020.
Title: Re: DCS Discussion
Post by: mikeck on January 17, 2020, 10:30:24 PM
Quote from: Skoop on January 17, 2020, 05:36:32 PM
Quote from: Jarhead0331 on January 17, 2020, 12:44:20 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Plus you can use miles. I think my total cost was like $21.00!

Sweet, might grab the Jf-17 and use the miles on supercarrier.

Commie!
Title: Re: DCS Discussion
Post by: Destraex on January 17, 2020, 11:02:29 PM
Quote from: Jarhead0331 on January 17, 2020, 06:40:37 PM
Quote from: Destraex on January 17, 2020, 06:23:08 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Got it. Now waits for a year for early access :)

Not. End of 1st quarter 2020.
Thanks. Good to know.
Title: Re: DCS Discussion
Post by: Skoop on January 18, 2020, 03:59:33 PM
Quote from: mikeck on January 17, 2020, 10:30:24 PM
Quote from: Skoop on January 17, 2020, 05:36:32 PM
Quote from: Jarhead0331 on January 17, 2020, 12:44:20 PM
Quote from: Yskonyn on January 17, 2020, 12:41:44 PM
Super Carrier module is up for pre-order!  :smitten:
Price comes down to (only) 25 dollah if you own Hornet already.  \m/

Plus you can use miles. I think my total cost was like $21.00!

Sweet, might grab the Jf-17 and use the miles on supercarrier.

Commie!

I know I feel so slimy, I immediately went and downloaded US and NATO liveries for the JF17.  Couldn't resist, the module is very well done with an impressive array of capabilities.  Even has Air to Ground Radar, only thing lacking is a helmet mounted sight or an IRST system, but it's so potent already.
Title: Re: DCS Discussion
Post by: mikeck on January 19, 2020, 08:24:31 PM
I get it. I like to fly long missions requiring refuel or bags and want my aircraft to be able to carry a lot of ordinance. Jeff's legs are too short and no AAR capability

I'm interested to know what DCS relies on for its performance modeling. The Chinese can't make a reliable jet engine yet this thing seems to be a eurofighter or something
Title: Re: DCS Discussion
Post by: Skoop on January 19, 2020, 08:51:00 PM
The JF-17's engine is a Russian made Klimov so....your right about Chinese engines.  The JF means joint fighter, where several nations collaborated in the project. Primarily China and Pakistan, with help from Migoyan and even Grumman which bailed after the Tiananmen 89 sanctions.  Much of the design is a progression from the Chinese licensed mig21, but the cockpit layout is very F16ish due to the Paki airforce flying F16s and wanting familiarity there.
Title: Re: DCS Discussion
Post by: mikeck on January 19, 2020, 10:08:39 PM
Quote from: Skoop on January 19, 2020, 08:51:00 PM
The JF-17's engine is a Russian made Klimov so....your right about Chinese engines.  The JF means joint fighter, where several nations collaborated in the project. Primarily China and Pakistan, with help from Migoyan and even Grumman which bailed after the Tiananmen 89 sanctions.  Much of the design is a progression from the Chinese licensed mig21, but the cockpit layout is very F16ish due to the Paki airforce flying F16s and wanting familiarity there.

Yep. I meant the engine comment more as a reason why I question whether the avionics/radar system is as effective as it seems in game. Modern active scanned array radars
Are incredibly complex. Who knows...maybe it is....stolen or made. I'm just suspicious of the performance claims made by certain nations about the aircraft the are looking to sell overseas; or even in general. The F-18 and F-16 have been around for so long and there are so many users that we have a general idea how they stack up. If this was 1976, the mig-25 in DCF would have insane maneuverability and an excellent radar.

But admittedly, I'm biased in favor of western equipment: moreso based on historical performance than any personal preference. But I do wonder what ED relies on for its specifications. I'd always thought that was the main reason they won't develop more modern aircraft like the F-18e/f, Rafael, typhoon, etc: lack of unclassified performance data.
Title: Re: DCS Discussion
Post by: Skoop on January 19, 2020, 11:12:13 PM
Once the supercarriers out, I'll probably go back to the f18 and F14.  I'll put more time into the F16 as well once it's closer to being feature complete.   
Title: Re: DCS Discussion
Post by: mikeck on January 20, 2020, 12:31:16 AM
I picked up the F-16 on release...determined to love it and make
It my go-to plane (I had been flying the F-18). I've flown it a little but I can't seem to get the hang of the target and sensor controls. Only thing I don't like about it is the whole thing with the Tpod where it goes to a nearby waypoint and  I'm moving that waypoint to which the Tpod is slaved. That... and switching between dogfight mode and others messes me up.

1. Make Tpod/TGP SOI
2 try to get the Tpod to move, it won't move right.
3. Hit nose wheel steering until it swings to a waypoint in CCRP mode.
4. Wont work. Curse. Discover that doing that made the HUD SOI.
5. Make TGP SOI. Lock target, drop bomb and forget that I have to hold laser down the whole time.

So all "me issues"...just not intuitive for me.

That said, I love flying it. My only gripe is about flying it NOW....not the plane itself. And that is the lack of weapons and working gadgetry. A lot of things aren't implemented and I can only fire rockets, dumb bombs or LGBs. I think once they get some other weapons in, I'll try again. I have a feeling that once both the F-18 and F-16 are done, I'll be in a Vioer exclusively. Carrier ops aren't a big thing for me.

Right now, I'm concentrating on learning everything I can about the f-18. Learning TACAN (no cheating with F-10), AA refueling and especially the DSS and SA system. It's amazing how much info is there.

I'd love to learn the F-14 but I don't think I have the finesse to fly an aircraft which doesn't stop me from ripping the wings off and Is so.....analog! Ewwww.

I bought the mirage 2000 first and haven't touched it. Only reason is that I don't want to fly into combat with 4 AAMs only and I don't know if it can do much more ATG. But I've always loved the look of the Mirage.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 20, 2020, 06:04:16 AM
I have a confession to make.

I tried AAR for the first time yesterday.

I was in a hornet attempting to connect to a KC-130 in level flight. I only tried for about 10 minutes and I wasn't able to connect. My biggest challenge was maintaining speed. I'll have to work on that.

My reality with DCS is that I don't fly missions that are long enough to require AAR, but I think it's an important skill to have, and well...bragging rights.
Title: Re: DCS Discussion
Post by: Yskonyn on January 20, 2020, 11:28:46 AM
And then know that AAR with the Hornet is easier than with the Hog. And the Hog easier again than the Viper due to the location of the refueling port (behind you).
:)

It's an excellent proficiency training! Keep at it.
Title: Re: DCS Discussion
Post by: Toonces on January 20, 2020, 01:33:49 PM
You are dead to me, mikeck.

;)
Title: Re: DCS Discussion
Post by: mikeck on January 20, 2020, 04:00:45 PM
What can I say, the F-16 is a beautiful sexy woman...but the DCS version is missing her boobs and 1/2 of her butt. So I'll stick with her less sexy sister who has a full set
Title: Re: DCS Discussion
Post by: Skoop on January 20, 2020, 08:31:37 PM
Spent all day on the Fraternity server flying the JF-17.  The server was running a dynamic mission that was PvE only with human helo pilots having to shuttle troops in to capture airfields after all the AI op was wiped out by the human fixed wing pilots.  It was a blast, and accommodated any skill level.  You could do comms with voice or text or just watch for updates on where to go in the chat.  Worked pretty well.

Title: Re: DCS Discussion
Post by: mikeck on January 21, 2020, 09:16:03 AM
Jarhead, how are you enjoying the Jf-17?
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 21, 2020, 10:13:42 AM
Quote from: mikeck on January 21, 2020, 09:16:03 AM
Jarhead, how are you enjoying the Jf-17?

I like it a lot, but I haven't been too serious with it yet. I've gone back to the Hornet in preparation for carrier ops with the upcoming Super Carrier DLC.

That being said, I absolutely love the glass cockpit. It is extremely powerful and the capabilities of the aircraft really suits my play style. The lack of an AAR capability and limited payload, while technically undesirable, do not really impact my enjoyment of the aircraft since I generally only fly relatively short missions. I think it adds something unique to the DCS line-up being that it is the only late era 4th generation fighter, and as a result it offers new capabilities to explore.

As an EA module, it is very far along in development and mostly fully featured. So it has avionics and systems that even though some other modules will eventually feature them, they aren't available yet. Its definitely worth a buy for the DCS enthusiast.

As an aside, I too am put off by its China/Pakistan origin, but I still fly it against opfor exclusively, so I can turn the other cheek. It certainly feels like a western fighter, as it is very different from any other non-western aircraft presently available, and at least as far as cockpit philosophy and design, bears no resemblance to anything flown by the Russians/Eastern Europeans.
Title: Re: DCS Discussion
Post by: mikeck on January 21, 2020, 03:23:31 PM
I'm less concerned about origins and more concerned about having to learn a new plane. Feel good in the hornet and waiting for the viper to fill in. I already get confused hopping between...and that's only 2

But red needed a fleshed our high fidelity aircraft for sure
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2020, 11:01:14 AM
Quote from: Jarhead0331 on January 21, 2020, 10:13:42 AM
Quote from: mikeck on January 21, 2020, 09:16:03 AM
Jarhead, how are you enjoying the Jf-17?

I like it a lot, but I haven't been too serious with it yet. I've gone back to the Hornet in preparation for carrier ops with the upcoming Super Carrier DLC.

That being said, I absolutely love the glass cockpit. It is extremely powerful and the capabilities of the aircraft really suits my play style. The lack of an AAR capability and limited payload, while technically undesirable, do not really impact my enjoyment of the aircraft since I generally only fly relatively short missions. I think it adds something unique to the DCS line-up being that it is the only late era 4th generation fighter, and as a result it offers new capabilities to explore.

As an EA module, it is very far along in development and mostly fully featured. So it has avionics and systems that even though some other modules will eventually feature them, they aren't available yet. Its definitely worth a buy for the DCS enthusiast.

As an aside, I too am put off by its China/Pakistan origin, but I still fly it against opfor exclusively, so I can turn the other cheek. It certainly feels like a western fighter, as it is very different from any other non-western aircraft presently available, and at least as far as cockpit philosophy and design, bears no resemblance to anything flown by the Russians/Eastern Europeans.

My thoughts exactly.  You can equip 3 external fuel tanks that help with extending the range but it will limit the payload to just one purpose.  The glass cockpit is a joy to use, and I pretty much only fly it for the blue side.  Most servers have slots for both sides.
Title: Re: DCS Discussion
Post by: mikeck on January 23, 2020, 11:59:32 AM
Since I fly the F-18 and will be learning the f-16, I've got my gen 4 fix. I'm looking for something different and sexy. I have the mirage but it seems like it is no better or significantly different at anything compared to the f-16/18. So, although it technically is a gen 4, I was thinking of picking up and learning the F-14. I think iof it as almost a gen 3+ since it was designed to take down bombers at high altitude like the F-4, does not have HOTAS or a fully functional HUD. I doubt there is a better interceptor in the game. Thinking the analogue might make it feel a lot different.

Is it worth playing with it I'm only using it single player? I know Jester is back there but is it one of those things where you CAN play SP but it's really designed for MP so your missing out
Title: Re: DCS Discussion
Post by: Skoop on January 23, 2020, 04:22:02 PM
The f-14 is great in SP the jester feature is great and you'll be up and flying fast with him supporting you.  As you progress though, you'll start to see jesters deficiencies and want to do the RIO yourself.  There's a pilot AI modeled in SP so you can switch to the RIO for combat.  The power of the f14's radar with the Phoenix missile is best when your in the RIO seat.  The module is well done and for sure worth the money, but you'll probaly fly multi role aircraft most of the time.  You can drop Lgbs in the tomcat too though.
Title: Re: DCS Discussion
Post by: mikeck on January 23, 2020, 04:23:42 PM
Quote from: Skoop on January 23, 2020, 04:22:02 PM
The f-14 is great in SP the jester feature is great and you'll be up and flying fast with him supporting you.  As you progress though, you'll start to see jesters deficiencies and want to do the RIO yourself.  There's a pilot AI modeled in SP so you can switch to the RIO for combat.  The power of the f14's radar with the Phoenix missile is best when your in the RIO seat.  The module is well done and for sure worth the money, but you'll probaly fly multi role aircraft most of the time.  You can drop Lgbs in the tomcat too though.

Can I switch between pilot and Rio during a single flight? Rio for bvr and then hop in the front? Or do I have to choose at the beginning?
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 23, 2020, 04:58:17 PM
Quote from: mikeck on January 23, 2020, 04:23:42 PM
Quote from: Skoop on January 23, 2020, 04:22:02 PM
The f-14 is great in SP the jester feature is great and you'll be up and flying fast with him supporting you.  As you progress though, you'll start to see jesters deficiencies and want to do the RIO yourself.  There's a pilot AI modeled in SP so you can switch to the RIO for combat.  The power of the f14's radar with the Phoenix missile is best when your in the RIO seat.  The module is well done and for sure worth the money, but you'll probaly fly multi role aircraft most of the time.  You can drop Lgbs in the tomcat too though.

Can I switch between pilot and Rio during a single flight? Rio for bvr and then hop in the front? Or do I have to choose at the beginning?

You can switch in flight.

As I've posted here at length, I just could never wrap my head around the F-14 cockpit. As such, I never got comfortable with it and I put it away. I'm just too dependent on MFDs/DDIs and I cannot go back to something that looks and feels so antiquated. I mean, hell, I even struggled to figure out how to read the analog speed and altimeter. Why this basic info. is not on the HUD I will never understand.

This is painful for me, because I anticipated this jet more than any other. When they released the preview video announcing early access, I was literally in tears, it was so god damn beautiful. My childhood dream was to fly that jet and this module is the closest I would get to realizing that dream. There was something very emotional about that to me.

In any event, I'm glad its in my collection. It is beautiful to look at and fun to fly around...but I'm not sure when I will have the time, patience and fortitude to really sit down and learn it.
Title: Re: DCS Discussion
Post by: mikeck on January 23, 2020, 09:29:07 PM
I'm afraid I will have the same problem. I never could read altimeters or understand oil pressure guages. I'm not adept at turning big nobs and manipulating multiple switches to do things. I like to push buttons..simple, intuitive buttons with easy to read digital displays.

I have also gotten used to the fly-by-Wire systems of the F-16 and F-18. I was competent flying the AV-8b but let's be honest, I'm not pulling 10gs at Mach 1.5 in the thing,  I think I'll have issues flying the F-14 within tolerances without the FCS. I'll rip the wings off, flat spin it and stall that bitch at the start of every dogfight.

Title: Re: DCS Discussion
Post by: Redwolf on January 27, 2020, 04:44:52 PM
I have an odd problem.

When I start DCS in non-VR mode it often comes up in VR mode for Rift anyway. Nothing short of a machine reboot seems to be able to stop that behavior when it happens. One time I went as far as removing the entire Oculus software suite.

Possibly related, I had DCS go into endless loops of starting itself, multiple times.

Any ideas?
Title: Re: DCS Discussion
Post by: Rekim on January 27, 2020, 10:41:42 PM
There is a check box in the configuration options to start DCS in VR mode. Don't remember which tab you'll find it in (think it is the VR tab) but suspect that unchecking it will fix your issue.
Title: Re: DCS Discussion
Post by: Yskonyn on January 28, 2020, 02:49:44 AM
DCS often defaults to VR mode even if you have unchecked the box.
Make a new shortcut with the following command line option added:

—force_disable_VR

Include the 2 dashes at the front.
Use this shortcut to start DCS in non VR mode and the regular one for VR mode.
Title: Re: DCS Discussion
Post by: Redwolf on January 28, 2020, 10:47:23 AM
Thank you, folks!

BTW, I just had my ground attack targets defend themselves by shooting 152mm HE at my F-86. I mean they missed, otherwise that would have been a nice KABOOM :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 28, 2020, 11:00:16 AM
LoL...its rare for the kinds of missions I create, but I got shot down the other day too in a Hornet. I was dropping warheads on foreheads over on Qeshm Island when I got the brilliant idea to roll in on a group of Shilkas using CCIP mode. I lost a wing, entered a painful spin and hit the silk, which was my first experience doing so in VR, believe it or not. It was so intense, I look forward to doing it again.  \m/
Title: Re: DCS Discussion
Post by: mikeck on January 28, 2020, 12:31:03 PM
The only way I can take out the Tunguska and ZSUs is to use the F-16, move the waypoint over them, come in low and almost Mach 1 and drop 2 cou-97's on auto so i can stay level.

Otherwise, same thing happens to me, I get clipped in my dive
Title: Re: DCS Discussion
Post by: Skoop on January 28, 2020, 01:40:55 PM
Harms won't take em out or do the tungs shoot the harms down ?  I've had a ton of luck with the LD10s, only problem is I run out and have to rtb for more.
Title: Re: DCS Discussion
Post by: mikeck on January 28, 2020, 02:38:23 PM
Harms are a problem....but a problem resulting from a larger deficiency in DCS: Electronic warfare. Except for the occasional ECM pod, it's non existent. In real life- even in 2008 (the main time frame of DCS...at least until the JF) no one is attacking an integrated SA-10 site (or any air defense) with JUST HARM missiles. They would be accompanied by an EA-6b, EF-18g, EF-111, etc to provide the electronic suppression  for the HARMS to succeed. We don't have that in DCS. So you are left shooting big Ol' missiles at a system designed to shoot down big ol' missles. Different story if that SA-10 can't track the HARM until it's a mile away due to EW
Title: Re: DCS Discussion
Post by: mbar on January 28, 2020, 03:15:06 PM
Quote from: Jarhead0331 on January 28, 2020, 11:00:16 AM
LoL...its rare for the kinds of missions I create, but I got shot down the other day too in a Hornet. I was dropping warheads on foreheads over on Qeshm Island when I got the brilliant idea to roll in on a group of Shilkas using CCIP mode. I lost a wing, entered a painful spin and hit the silk, which was my first experience doing so in VR, believe it or not. It was so intense, I look forward to doing it again.  \m/

The next DCS module should bring VR base jumping in Las Vegas and Dubai.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 04, 2020, 08:54:04 PM
There are people who complain about the graphics and effects in this sim...I feel sorry for them.  :idiot2:

Title: Re: DCS Discussion
Post by: Pete Dero on February 05, 2020, 03:56:50 AM
Quote from: Jarhead0331 on February 04, 2020, 08:54:04 PM
There are people who complain about the graphics and effects in this sim...I feel sorry for them.  :idiot2:

Can't get much closer to real life footage . :clap:

I feel sorry for my PC that has to reproduce this ...
Title: Re: DCS Discussion
Post by: Skoop on February 07, 2020, 04:08:20 PM
Just saw that the next up date will add AAR to the JF-17 which will be a welcome addition not having to take up valuable munition hardpoints with fuel tanks.  Been putting in some serious hours in this little jet in MP, it's been a blast, modern cockpits are a joy to use, it'll be hard to go back to the f14.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 07, 2020, 04:28:56 PM
Quote from: Skoop on February 07, 2020, 04:08:20 PM
Just saw that the next up date will add AAR to the JF-17 which will be a welcome addition not having to take up valuable munition hardpoints with fuel tanks.  Been putting in some serious hours in this little jet in MP, it's been a blast, modern cockpits are a joy to use, it'll be hard to go back to the f14.

How are they going to do that? AAR is only available on the block 2 and we have a block 1.
Title: Re: DCS Discussion
Post by: Skoop on February 07, 2020, 07:35:35 PM
The additions will make it a block 2.  From what I saw, you choose between the block1 or 2 in the mission editor or choose it in the f10 com menu on MP servers.  Not sure if we'll get the helmet mounted site with block 2 but would be nice.  Maybe that'll be block 3 update.
Title: Re: DCS Discussion
Post by: mikeck on February 08, 2020, 08:10:34 PM
Quote from: Skoop on February 07, 2020, 07:35:35 PM
The additions will make it a block 2.  From what I saw, you choose between the block1 or 2 in the mission editor or choose it in the f10 com menu on MP servers.  Not sure if we'll get the helmet mounted site with block 2 but would be nice.  Maybe that'll be block 3 update.

I guess this shouldn't piss me off but it does; and I hope I'm wrong. The DCS world was originally  A 2008 conflict in Georgia supposing that Georgia had joined NATO. ED has stated repeatedly that the aircraft and weapons in the game would be limited to aircraft that existed at that time: down to the block or model. They would also add earlier aircraft (F-86, mig-15, F-5) to support earlier scenarios but NOT later. ED used this as the reason they were not making the F-18E super hornet instead of a (almost entirely retired) F-18c, why they chose the block 50 F-16, and the forthcoming AH-1T instead of the W. Fine....

Yet here we are with the JF-17....an aircraft that had a few pre-production models in testing in 2007 but wasn't in actual full production until late 2008....out and available in squadrons in 2009. So we have one red generation 4.5 aircraft built in the mid-2000's (and deployed after the scenario takes place) vs Four blue generation 4 fighters. Not only that, but gen 4 fighter in the block/model
Configurations delivered around 1991-92! (F-16C blk.50, F/A-18C, F-14B snd F-15C). We also have 3 red gen 4's of the same period

So not only do we through in an aircraft that wasnt in operation in 2008 but also throw it up against aircraft operational in 1992- 16 years earlier. (I won't even go into whether they JF is over-Modeled in the flight and avionics performance dept).

And now...we have the JF-17 block 2!!!
" On 18 December 2013, production of Block 2 JF-17s began at PAC's Kamra facility."

Seriously?? We are going to introduce in aircraft that is 16 years more modern than any others because "it's not fair that Red doesn't have an aircraft to match the F-18 and F-16" but now...because it's "not fair" that the JF-17 has short range", they're going to bend the rules again and just up it to a version a full 20 years ahead of every other aircraft.

There is NOTHING wrong with the SU-27, MiG-29 and SU-33. They simply need to make hi-fidelity models. There is no need to introduce an M1-A2 SEP3 Abrams into a 1990 scenario simply because you want a cooler tank. Not to mention marvel at its performance vs M1-A1s, M-60A3s and T-72Bs

Rant over
Title: Re: DCS Discussion
Post by: Skoop on February 08, 2020, 10:01:14 PM
I totally agree, just watched youtubes of the latest versions of the f16 being produced  and it looks awesome, has all the great tech advances of the f-35 minus the super expensive stealth stuff.  The F-16 is still being produced and modernized by the US because we still need a cheaper day to day workhorse versus the expensive f35 / f22 fleet.  Not to mention all the foreign licensed producers like Israel that add their own features to the design.

Maybe this is a good sign of having multiple versions under one module.  I'd hate to have to buy the f16 again to get a more modern version.  Also since the JF17 was a 3rd party addition, I wonder if that gives them some flexibility.

Regardless, I'm loving the Jet, it was very impressively done.  When it released, I scoffed at it, but after seeing the youtube reviews, it was impressive the amount of versatility the aircraft provides, so I gave it a shot.  The way I fly in Dynamic MP PVE missions, it fits perfect for me.  Show up, see what mission needs to be accomplished, plan the loadout for it, execute it then RTB to rearm for the next mission. 

I just use my imagination with this thing, I join the server in a blue JF17 and pretend it's an Israeli F16 or a Swedish Gripen flying for NATO or something.  For me, it's more about the capabilities I can bring to the team based setting than fretting over the fact that I'm flying a jet produced by pinko commies and pakis. 
Title: Re: DCS Discussion
Post by: Yskonyn on February 09, 2020, 03:03:58 AM
ED always claimed they could not do modern stuff because of secret data they (obviously) can't obtain and they would only place the DCS label on high fidelity modelled aircraft for which they can obtain all relevant data.

Its odd indeed to see them doing the JF-17 and placing a DCS label on it. I am pretty sure the module is nowhere near real life specs, but you hardly hear anyone about it.  :nerd:
Title: Re: DCS Discussion
Post by: mikeck on February 09, 2020, 03:28:04 AM
Quote from: Yskonyn on February 09, 2020, 03:03:58 AM
ED always claimed they could not do modern stuff because of secret data they (obviously) can't obtain and they would only place the DCS label on high fidelity modelled aircraft for which they can obtain all relevant data.

Its odd indeed to see them doing the JF-17 and placing a DCS label on it. I am pretty sure the module is nowhere near real life specs, but you hardly hear anyone about it.  :nerd:

Yeah...grim reapers did a video comparing the specs vs other aircraft and it was ridiculous how better the performance was at almost every speed and category. I've never flown it so can't comment. I WILL grumble about how it came out fully loaded with ground radar while we have waited....and will for some time...for ground radars in the 16/18. I know they are different developers but damn. F-18 has been out 1.5 years man
Title: Re: DCS Discussion
Post by: Skoop on February 09, 2020, 11:50:29 AM
I haven't even really delved into the ground radar yet, it's only useful in attacking sea targets as the ground clutter make it hard to pickout the blips.  I'm sure if I used it more I'd find filters or techniques to spot targets better, but my go to weapons use the Tpod or self tracking.  The ground radar on the JF17 might be a limited one like the one on the viggen and the ground radar on the 16 / 18 will be full featured and more detailed, thus taking an insane amount of time.   
Title: Re: DCS Discussion
Post by: mikeck on February 09, 2020, 03:11:54 PM
Could be. The performance of the JF-17 In SP doesn't matter since I won't use it in any scenario. It's more about available aircraft. I don't think anyone would really want the F-36 or F-22 b.c tech is still so classified and the stealth would be too hard to compute. Not to mention the balance. But we
Were told that we won't get a superhornet, Rafael, grippen, Su-35, etc- not because the info is classified- but because "the time period is 2008 so we would only include aircraft in blocks operational at that time." But now, we get a plane operational in 2009 and in an upcoming block operational in 2013.

I have to chill and let it go but I get frustrated in MP when there are a flock of gen-4 planes from 1991-93 with performance modeled according to multiple 3rd party studies. But then, one gen 4.5 from 2009 with performance specs taken from the Chinese government. Including radar performance that is clearly ridiculous based on the performance of Chinese radars in their J-11s. JF-17 can fly circles around an F-16 in DCS, yet in real like, China has to use a reverse-engineered Russian SU-27 export engine on its new J-20 b/c they lack the tech and ability to manufacture anything close to a modern jet engine
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 09, 2020, 03:45:07 PM
Given the direction of the discussion, I wanted to look into this to see what is really going on with the JF-17 AAR "update". I see no indication that this is going to be a "block 2" version of the aircraft. The contrary seems to be the case.

https://forums.eagle.ru/showthread.php?t=262371 (https://forums.eagle.ru/showthread.php?t=262371)

Quote
Hi everyone,

We are now returning to office (not CSGO map) to continue the dev and bug fix of thunder.
Besides bug fix, AAR will be our current top priority.

In the following months, we will temporarily on hold the update of external/cockpit model update, but focus on model modification for upcoming AAR feature. In parallel, our programmers will start the AAR coding.

Regarding AAR details, we consider to keep only one aircraft in our module, but players can contact ground crew to "mount/remove" the fuel probe (may need longer time, like 1-2 minutes?).
We don't consider other upgrade but just add AAR capability.

So they are not adding a block 2. They are solely adding an AAR capability, with no other upgrades or additions.  I'm not sure if AAR is an authentic capability of the block 1, or not...however, clearly they are not updating the module to a block 2.

Skoop, if you have some info. to the contrary, I'd be interested in the source.
Title: Re: DCS Discussion
Post by: mikeck on February 09, 2020, 04:10:13 PM
Quote from: Jarhead0331 on February 09, 2020, 03:45:07 PM
Given the direction of the discussion, I wanted to look into this to see what is really going on with the JF-17 AAR "update". I see no indication that this is going to be a "block 2" version of the aircraft. The contrary seems to be the case.

https://forums.eagle.ru/showthread.php?t=262371 (https://forums.eagle.ru/showthread.php?t=262371)

Quote
Hi everyone,

We are now returning to office (not CSGO map) to continue the dev and bug fix of thunder.
Besides bug fix, AAR will be our current top priority.

In the following months, we will temporarily on hold the update of external/cockpit model update, but focus on model modification for upcoming AAR feature. In parallel, our programmers will start the AAR coding.

Regarding AAR details, we consider to keep only one aircraft in our module, but players can contact ground crew to "mount/remove" the fuel probe (may need longer time, like 1-2 minutes?).
We don't consider other upgrade but just add AAR capability.

So they are not adding a block 2. They are solely adding an AAR capability, with no other upgrades or additions.  I'm not sure if AAR is an authentic capability of the block 1, or not...however, clearly they are not updating the module to a block 2.

Skoop, if you have some info. to the contrary, I'd be interested in the source.

Thanks JH. I couldn't find it either but given that it takes me 10 minutes and 5 links to locate patch notes, I wasn't sure it wasn't stated.

In the end, it's about realism. DCS has always strived for maximum realism when it comes to performance and capabilities; both HOW the planes/weapons behave and WHAT weapons can be carried. All of a sudden we have a Chinese jet (15 years newer than anything) with amazing performance but no real indication on what that performance is based (especially avionics).

I'm cynical, so I'm wondering if it was meant to bring in Chinese players I guess. Maybe that's what's spinning me up....smell of pandering? DCS did need a high fidelity model but not sure why they wouldn't do that with the SU-27. Maybe a "we need something to compete with the F-16/18 so we will use the J-17 and bend the rules
Title: Re: DCS Discussion
Post by: Skoop on February 09, 2020, 04:16:36 PM
No official info, the same deka devs update spawned discussion on discords that I follow.  Some of those comments suggest that adding AAR although in a round about way, like selecting it through the F10 menu essentially makes it into a block 2.  I'm not quite sure what other features other than AAR are in the block 2, but the discussion left the impression that the AAR fuel probe was the major defining one between block 1 and 2. 
Title: Re: DCS Discussion
Post by: Skoop on February 09, 2020, 04:44:07 PM
Some other notes I've notice since racking up the hours in dcs the last few weeks.

I'm wondering If there's some kind of random algorhythm in the way dcs radars perform in general.  In random, I mean that some random difficulty is applied to make the radar seem more difficult in obtaining detection.  It seems very present in the JF-17 because the datalink is so effective.  I've had AWACS give me targets that close to 15 to 12 NM off my nose and I know it's there from the DL but I'm just Flabbergasted  how my radars not seeing it, I end up having to get all the way into dogfight/ACM WVR mode before I can lock him.  Then other times I'll get powerful long-distance locks that trip me out because i'm so far away.  So that's being looked into.

Also, the JF-17 has the most advanced form of IFF in the game, and it's been challenging to use in MP when other players don't turn on their transponders.  I've had some teamkills due to this.  For best results, I've found that I just use mode 1, and ask all JF17s use the same 2 digit code.  This is the only way I've gotten 100%  green ID and RED ID.  Some argue that the mode 6 where your either get green or yellow unknown is more realistic, but getting autokicked because you teamkill a guy who didn't turn on his transponder is no fun.   

Also, since I've spent so much time flying it, I can tell you what the JF17 sucks at and how to defeat it.  Number one would be to get in close, the dogfight close range radar modes are lacking compared to the F16 and it has no helmet mounted site or off bore IR missile firing.  Just switching to guns is an absolute nightmare in a fight.  To activate the gun, you have to select it on the mfd, then select the feed in the mfd....imagine doing this while pulling Gs in a dogfight...No quick gunfighter button on the hotas like US aircraft.  So, If your driving a viper and come across a thunder, get in close and turn the fight into a knife fight in a phone booth and you'll kick it's a$$. 

Both the F18 and 16 carry more A2A missiles.  Not efficient or sophisticated but sometimes I'll fire off 120Cs with no chance to hit or go active, but to simply force the foe onto the defensive until I can get closer for a no escape shot.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 24, 2020, 04:59:47 AM
A7E Corsair II confirmed.
Title: Re: DCS Discussion
Post by: Skoop on February 24, 2020, 05:04:05 PM
Sweet, off to see the details.
Title: Re: DCS Discussion
Post by: Destraex on February 24, 2020, 08:16:30 PM
I am wondering if with the corsair and the crusader in development by two different companies. If some of thr systems are the same whether they will collaborate.
Title: Re: DCS Discussion
Post by: mikeck on February 24, 2020, 09:32:59 PM
Quote from: Jarhead0331 on February 24, 2020, 04:59:47 AM
A7E Corsair II confirmed.

Oh...in 100%.

In my entire gaming life (since 1984 when I got my commodore) I've never spent almost a year only playing one game. Since I started with the Harrier, I haven't touched another game and play DCS whenever I can. This from a guy who never put in more than a few hours in any flight sim. I'm up in the harrier, Hornet and viper. I really want to learn the F-14. I'm kind of digging the analog gauges and no-FBW...so the A7 will fit right in. Day one buy
Title: Re: DCS Discussion
Post by: mbar on March 18, 2020, 11:08:42 AM
Holy WOW! Check out this sale and free trial schedule from Eagle Dynamics. Running on their site and Steam too.

https://www.reddit.com/r/hoggit/comments/fkonxk/dates_for_when_modules_are_available_in_dcs/

(https://i.redd.it/ln5lz0nzbfn41.jpg)
Title: Re: DCS Discussion
Post by: WallysWorld on March 18, 2020, 11:27:25 AM
Might finally have to install DCS and try it out during this period. Lots of reasons to do so now.
Title: Re: DCS Discussion
Post by: Dammit Carl! on March 18, 2020, 12:07:49 PM
(Shakes fist after seeing reduced price on Mi-8 and Ka-50 bundle after picking it up last week)  >:(

(Sees reduced price on everything and predicted 50% off on some sweet, sweet goods)  :D
Title: Re: DCS Discussion
Post by: mbar on March 18, 2020, 12:55:55 PM
I picked up the JF17 and used $20 off in miles. Score!
Title: Re: DCS Discussion
Post by: Redwolf on March 23, 2020, 06:57:02 PM
How do I use the free trial on the planes? They aren't in the game and the steam store doesn't have an indication of a trial.

Is that something not offered on Steam?
Title: Re: DCS Discussion
Post by: mbar on March 23, 2020, 09:35:49 PM
Some of the aircraft might only be available in the beta branch. Check DCS Steam Properties > Betas. Just a guess. I do not know if that is the issue as I am running the standalone DCS.
Title: Re: DCS Discussion
Post by: Yskonyn on March 24, 2020, 01:41:27 AM
True, the early access modules can only be flown in the open beta, but IMO there is very little reason not to install the OB.
You'll get the latest toys and bugs there will always be in DCS. Its perfectly playable in OB.
Title: Re: DCS Discussion
Post by: Redwolf on March 25, 2020, 12:57:10 PM
I subscribe to the open beta in steam.

I still couldn't find a way to use those 2-day demo planes. I think it is probably not supported on Steam.
Title: Re: DCS Discussion
Post by: Bardolph on March 25, 2020, 07:33:44 PM
You have to go to the current "free" plane's page on Steam and hit the "Play" button there for it to download the plane so you can access it. I haven't had any trouble trying the ones they have done so far.
Title: Re: DCS Discussion
Post by: mikeck on March 25, 2020, 08:52:30 PM
Hell, just buy 'em. You know you're going to anyway
Title: Re: DCS Discussion
Post by: SirAndrewD on March 25, 2020, 09:28:21 PM
I'm honestly trying to to just buy the whole damned thing and a Thrustmaster Warthog.   
Title: Re: DCS Discussion
Post by: Dammit Carl! on March 27, 2020, 07:16:30 AM
Quote from: mikeck on March 25, 2020, 08:52:30 PM
Hell, just buy 'em. You know you're going to anyway

Heh.   :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 27, 2020, 07:45:52 AM
I'm really disappointed the Super Carrier module got delayed to 4/15. Was really hoping it would take my mind off things.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 27, 2020, 11:20:29 AM
Eurofighter inbound!!!!  :notworthy: :notworthy: :notworthy:

Quote
We are thrilled to announce that the Eurofighter Typhoon is on its way to DCS World!

To bring this advanced fighter to DCS, a brand new company, TrueGrit Virtual Technologies has been founded specifically for the challenge. The TrueGrit development team is led by Gero Finke, a highly experienced former Typhoon Instructor Pilot with 15 years experience on type and an additional 10 years as a weapons instructor on the mighty F-4 Phantom – a total of 3'000 hours of military jet flying. Gero was station commander at one of the world's most famous fighter bases of all time, the 71st Tactical Fighter Wing at Wittmundhaven, Germany, formally known as the Red Baron´s legendary "Jagdgeschwader Richthofen" and Squadron Commander at Jagdgeschwader 73, Steinhoff. Today, Gero's dev team has substantial programming and design experience. This professionalism combined with Gero's exceptional active-duty and operational knowledge is very promising for DCS and the future of this exciting new module.

Their 3D designer has a background working with Airbus, Grob, Eurocopter, Luftwaffe and also with Heatblur on their DCS: F-14 project.

The lead coder has had substantial experience with various simulator projects, both in the air and ground combat realm. Two other coders with Ph.D.'s in physics and mathematics will lead the programming of the Typhoon's extremely complex flight model.

In addition to Gero's personal input and contribution to this highly detailed simulation, the team has excellent access to a number of Subject Matter Experts such as former instructor pilots, weapon instructors and maintenance personnel.
Their team size stands at 15 today but they are always on the lookout for experienced coders to continue to grow. 

See more development screenshots below.

https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/eurofighter-on-the-horizon/10163459711725341/ (https://www.facebook.com/notes/dcs-world-by-eagle-dynamics/eurofighter-on-the-horizon/10163459711725341/)
Title: Re: DCS Discussion
Post by: Skoop on March 27, 2020, 08:17:27 PM
Saw that, will be interesting to see how this turns out.  This will be the German variant and every nationality has its own variant with different features.
Title: Re: DCS Discussion
Post by: Yskonyn on March 28, 2020, 03:05:21 AM
They always claimed a module would only get a DCS stamp if it could be developed from enough released info so it would be a proper simulation. Surely the Eurofighter still has much classified equipment?
Title: Re: DCS Discussion
Post by: Skoop on March 28, 2020, 12:22:36 PM
True, the German variant doesn't seem to be the most advanced version of it probably on par with the in game f-16.  I wonder if the 3rd party devs are given more flexibility hence the jf17.
Title: Re: DCS Discussion
Post by: Redwolf on March 28, 2020, 12:55:39 PM
Did DCS (on Steam) change the music in the launcher.

You used to get different music depending on which aircraft you used as the splash screen. Now all aircraft have the same "wallpaper music".

Anybody else noticed that?
Title: Re: DCS Discussion
Post by: mikeck on March 29, 2020, 05:05:00 PM
Well, it came out around the same time as the F-16c block 50. Difference is that we had decades to study and observe the capabilities of the airframe and earlier models. I'm my opinion, the typhoon and Jeff are entirely too new to have accurate data as to their capabilities. The eurofighter is a gen 4+ whereas all others are gen4 (no, the JF isn't that good in real life). I don't like having one aircraft
Just dominate (like when the JF came out with range the only limitation. After all, we we're told no super hornet because it's too new.

Now, the Europeans needed another jet outside of the Viggen and Mirage....but how about the f'in TORNADO! Or at least the French Rafael which has been out longer.

Hell, why not the F-22 and f-35 if we are going to introduce complete
aESA radars, Leo
Observability and all sorts of new tech?

REALLY wish they would have gone the other way: tornado, F-4, F-111, su-24, etc
Title: Re: DCS Discussion
Post by: mikeck on April 10, 2020, 07:14:25 PM
I finally got to the point where I felt I could tackle the F-14. It really isn't too difficult but I would never want to start with it. It's an amazing module and aircraft. I can't believe how detailed it is. The sounds of the switches clicking and the aircraft rattling are amazing. Having flown the AV-8b for a short time to learn, then moved into the F-18 and eventually the F-16....I got a bit tired of aircraft being incomplete. Things like the F18 still not having an xmit jammer, ground radar, etc

It's a fabulous module and a blast to fly. No fly-by-wire....I've had to learn to fly the plane and not just move the stick and throttle. But man, there's something fun about flying an analogue plane compared to the fancy MFDs of the F-18 and F16
Title: Re: DCS Discussion
Post by: JasonPratt on April 11, 2020, 10:50:23 AM
Quote from: mikeck on March 29, 2020, 05:05:00 PM
REALLY wish they would have gone the other way: tornado, F-4, F-111, su-24, etc

Hell to the yes squared!
Title: Re: DCS Discussion
Post by: Skoop on April 11, 2020, 02:29:32 PM
The F-14 is a great module, well done.  My only complaint is that jester isn't fast enough in maintaining multiple target locks to put phoenixs down range.  When I flew it in SP, I found that I was far more efficient at getting target locks than the AI RIO. I mainly fly PVE MP and you can't seat swap in flight or have the AI fly with human RIO in MP, so I really don't fly the cat enough. 

I'm in the process of revisiting it though, inspired by a recent reread of Red Storm Rising.  Some great tomcat sequences described in the book.  RSR makes me want to play CMANO, Steel Beasts, Dangerous Waters, and DCS all at once.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 12, 2020, 08:40:10 AM
How deep does the Combined Arms module go to scratching that sort of itch?
Title: Re: DCS Discussion
Post by: Yskonyn on April 12, 2020, 09:28:15 AM
Not deep at all. The units are dumb (but have improved somewhat). Control is very basic.
I have read that some form of work is planned for CA, but as it stands right now I would advise buying the module if you're hoping it might give a SteelBeasts like experience in DCS.
It most definitely does not.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 17, 2020, 07:00:18 PM


Booyah!
Title: Re: DCS Discussion
Post by: Destraex on April 17, 2020, 08:04:21 PM
I just watched the video. Saw a lot of modules that are not in game yet, giving people the impression they can play them now? Also did not see the tomcat, I am getting the impression ED hate this module. It barely gets a look in on the supercarrier videos either.
Very generous of them to give us a distraction while we wait for the now delayed supercarrier module. I am very pleased with them for doing this.

A month is a good chunk of time to concentrate on learning an aircraft you might like. The usual free weekends would not be enough for that. Additionally and perhaps more importantly, it gives people a chance to try maps they don't own and get those out of their system.
Title: Re: DCS Discussion
Post by: Toonces on April 17, 2020, 08:34:53 PM
Oh bloody hell.

I managed to stave off my cravings for the DCS sale, only to be confronted with this madness.

Fine, DCS, you win.  I shall download F-14, F/A-18, Persian Gulf, and Nevada and see what all the fuss is about.

This could get expensive.  So much for "austerity measures."   ::)
Title: Re: DCS Discussion
Post by: mikeck on April 17, 2020, 11:29:12 PM
Quote from: Destraex on April 17, 2020, 08:04:21 PM
I just watched the video. Saw a lot of modules that are not in game yet, giving people the impression they can play them now? Also did not see the tomcat, I am getting the impression ED hate this module. It barely gets a look in on the supercarrier videos either.
Very generous of them to give us a distraction while we wait for the now delayed supercarrier module. I am very pleased with them for doing this.

A month is a good chunk of time to concentrate on learning an aircraft you might like. The usual free weekends would not be enough for that. Additionally and perhaps more importantly, it gives people a chance to try maps they don't own and get those out of their system.

I haven't paid attention to it but now that you mention it, the trailers for the Super Carrier dont really have many F-14s. Maybe it's because ED made the F-18 module and it was associated with the SC In pre-release sales. I think they are hoping to get people to buy one so they can use the other; maybe they get more from their internally developed module?

Don't know, but I've been playing the hell out of the F-14. I love it but have one complaint that keeps me from using it exclusively....I Just don't feel the immersion using either the Jester or hopping in the back and doing it myself. I like to flip all the switches and work all the gear myself but switching seats isn't the same.

I love it but as the F-18 gets more filled out, I Think that will be my go to. Just something really immersive sitting in the cockpit alone on a Carrier deck at night with rain and fog; then popping up above the clouds with the moon. I love it. Jester ruins it a little
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2020, 02:33:56 AM
Super Carrier press is most likely not including the Tomcat because the early access release of the super carrier module was not expected to have full tomcat compatibility. However, the delay in releasing super carrier may provide an opportunity for that to change. I noticed some super carrier specific additions to the tomcat module in this week's open beta patch change log.

It's not some conspiracy. It would be wrong for them to advertise something that will not be fully supported at release.
Title: Re: DCS Discussion
Post by: Destraex on April 18, 2020, 07:53:44 AM
From what my mates were saying they just don't think the lso will support it early on.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2020, 08:02:01 AM
Quote from: Destraex on April 18, 2020, 07:53:44 AM
From what my mates were saying they just don't think the lso will support it early on.

Correct. I said the early access release.
Title: Re: DCS Discussion
Post by: Toonces on April 18, 2020, 08:26:01 AM
There is also a disclaimer at the end of the video...you know, for the Destraex types.   ::)
Title: Re: DCS Discussion
Post by: Yskonyn on April 18, 2020, 09:07:16 AM
Anyone else finds that Nick's way of talking in the video is like its played at 0.8 speed or so? The tone is cool, but it suffers a little too much from high pressure drag perhaps? 😜

Anyway I thought the music worked best with the Warbird shots. I couldn't help getting a Saving Private Ryan / BoB vibe there. For the modern birds it was more of a miss, for me at least.
Still, awesome digital air combat pr0n no less!  :smitten:
Title: Re: DCS Discussion
Post by: Destraex on April 18, 2020, 10:03:06 AM
Quote from: Jarhead0331 on April 18, 2020, 08:02:01 AM
Quote from: Destraex on April 18, 2020, 07:53:44 AM
From what my mates were saying they just don't think the lso will support it early on.

Correct. I said the early access release.

I was hoping you would confirm here you also had heard that it was just the LSO that would not be ready on the Tomcat side of things for the early access supercarrier. This way I could still recommend the supercarrier to my Tomcat only friends.

Toonces, I don't think what you said was very fair at all. "I" am not the litigating type and I can see what's going on and am not upset by it. I am just worried for Eagle Dynamics and all the whinging they will get from new players trying to find the aircraft in the video when they load it. Incidentally the disclaimer does not seem cover the Mosquito and many others shown in the video, only the P47 and a couple of others. Not only that but it is intended not to indicate that those things mentioned in the disclaimer are not in the game but simply that they are work in progress and may not represent the final product, rather than saying that not all items in the video are present in game for play currently.

P.S. My disclaimer here is that I am still madly tabbing in and out of stellaris at 1am...



Title: Re: DCS Discussion
Post by: Toonces on April 18, 2020, 04:50:07 PM
^ Fair enough.  Sorry about the tone of that post, brother.   :hug:
Title: Re: DCS Discussion
Post by: trek on April 18, 2020, 06:27:46 PM
The video brought tears to my eyes as I had forgotten about William Henley's poem after all these years. I read "Invictus" at my best friend David's funeral in 1968. He and I were both 19 years old. He was a Medical Corpsman who was killed in Vietnam. Invictus is Latin for unconquered and Dave had that spirit all through his young life of fighting the odds and never giving up. How timely it is for now and a good message for us in these trying times. All of you stay safe and keep imparting your knowledge of this hobby we all love. Your posts here make this "old man" able to enjoy my gaming even more. Thank you all.
Title: Re: DCS Discussion
Post by: Destraex on April 18, 2020, 07:54:43 PM
Quote from: Toonces on April 18, 2020, 04:50:07 PM
^ Fair enough.  Sorry about the tone of that post, brother.   :hug:

No worries of course. I guess my orginal post about the DCS video may have come across with accusatory tone against ED. But it all depends how you read it and how you imagine I would present it. After all these years on the forums here I would have thought people would understand that when I talk like I am whinging about things I am generally just being groggy (grumbling) with the intention of finding better wargames or suggesting, improving and building upon the ones we have. Rather than trying to tear a developers noble efforts apart. Alternatively I lead the witness, so to speak, like I was trying to do with Jarhead, to tap into his knowledge about the Supercarriers launch and dive a bit deeper into whether tomcats can launch in any state at all out of the early box. I am very impressed Toonces that you are clearly of good character and willing to apologise online like this. You have my respect for what that's worth for that Brother.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 18, 2020, 08:34:37 PM
Quote from: Destraex on April 18, 2020, 07:54:43 PM
Quote from: Toonces on April 18, 2020, 04:50:07 PM
^ Fair enough.  Sorry about the tone of that post, brother.   :hug:

Alternatively I lead the witness, so to speak, like I was trying to do with Jarhead, to tap into his knowledge about the Supercarriers launch and dive a bit deeper into whether tomcats can launch in any state at all out of the early box.

That's all good, but if you have a question, why not just be direct and ask away...no need to "lead the witness." Besides, that's my job!  :bd:
Title: Re: DCS Discussion
Post by: Destraex on April 18, 2020, 08:52:25 PM
You are probably right there Jarhead. My statement just needed a question mark at the end of the sentence.  :-[
Title: Re: DCS Discussion
Post by: Skoop on April 19, 2020, 04:59:32 AM
Quote from: mikeck on April 17, 2020, 11:29:12 PM
Quote from: Destraex on April 17, 2020, 08:04:21 PM
I just watched the video. Saw a lot of modules that are not in game yet, giving people the impression they can play them now? Also did not see the tomcat, I am getting the impression ED hate this module. It barely gets a look in on the supercarrier videos either.
Very generous of them to give us a distraction while we wait for the now delayed supercarrier module. I am very pleased with them for doing this.

A month is a good chunk of time to concentrate on learning an aircraft you might like. The usual free weekends would not be enough for that. Additionally and perhaps more importantly, it gives people a chance to try maps they don't own and get those out of their system.

I haven't paid attention to it but now that you mention it, the trailers for the Super Carrier dont really have many F-14s. Maybe it's because ED made the F-18 module and it was associated with the SC In pre-release sales. I think they are hoping to get people to buy one so they can use the other; maybe they get more from their internally developed module?

Don't know, but I've been playing the hell out of the F-14. I love it but have one complaint that keeps me from using it exclusively....I Just don't feel the immersion using either the Jester or hopping in the back and doing it myself. I like to flip all the switches and work all the gear myself but switching seats isn't the same.

I love it but as the F-18 gets more filled out, I Think that will be my go to. Just something really immersive sitting in the cockpit alone on a Carrier deck at night with rain and fog; then popping up above the clouds with the moon. I love it. Jester ruins it a little

Had a blast with the tomcat this week.  It was refreshing jumping into it again, definitely a pilots aircraft.  It's amazing the different flight profiles you can achieve with the swept wings and dynamic flap system.
Title: Re: DCS Discussion
Post by: Bardolph on April 19, 2020, 08:06:01 AM
Steam changed the deal, only a handful of planes and 1 map to try, only for 2 weeks instead of a month, and no sale till the end of their "deal".
Guess I'll go download it again from the ED site.


I don't blame ED, but I let Steam know how I felt.
Title: Re: DCS Discussion
Post by: Bardolph on April 19, 2020, 09:20:19 AM
Found this little tip just now:

QuoteNeat thing I found out yesterday, was that if you've got the Steam copy already, and download the stand-alone, the later will find your already existing files and just copy them over, rather than re-downloading dozens of gigs. On someone with a terrible internet connection, that was greatly appreciated.

Right after I had deleted my Steam install of course lol.
Title: Re: DCS Discussion
Post by: Toonces on May 14, 2020, 08:36:16 PM
Looks like a bunch of Supercarrier videos are popping on YouTube...
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 14, 2020, 08:59:18 PM
Quote from: Toonces on May 14, 2020, 08:36:16 PM
Looks like a bunch of Supercarrier videos are popping on YouTube...

New release date is May 20. It better happen.
Title: Re: DCS Discussion
Post by: MengJiao on May 15, 2020, 05:41:19 AM
Quote from: Bardolph on April 19, 2020, 08:06:01 AM
Steam changed the deal, only a handful of planes and 1 map to try, only for 2 weeks instead of a month, and no sale till the end of their "deal".
Guess I'll go download it again from the ED site.


I don't blame ED, but I let Steam know how I felt.

  I got an F-16m in the sale:

Title: Re: DCS Discussion
Post by: mikeck on May 15, 2020, 08:51:49 PM
After I spent some time with the F-14, I Picked up the Mig 21. I really dig the analogue clicky switchy thing with the F-14 BUT...there's a lot I can't do unless I hop in the back and that is immersion-breaking. So, until someone does F-4, figured I'd try the Mig. But damn, that super carrier looks amazing. Looks alive. So, with its ground radar on the way, I hopped back in the F-18.

This really was a great idea for a module. Carrier ops are kinda lame when you can't take a wingman because he spawns on the deck with his wings open and no one can move. Not to mention the whole "lost ghost ship" feel of an empty carrier
Title: Re: DCS Discussion
Post by: JasonPratt on May 16, 2020, 02:10:33 PM
I think I've asked this before, but I've forgotten the answer: will there be any point to owning this module if you don't own craft to fly from it?
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 16, 2020, 02:59:03 PM
Quote from: JasonPratt on May 16, 2020, 02:10:33 PM
I think I've asked this before, but I've forgotten the answer: will there be any point to owning this module if you don't own craft to fly from it?

In addition to the upgrades and enhanced options for the US carriers, it has an updated model and functionality for the Kuznetsov-class aircraft carrier and Arleigh-Burke Destroyers...but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?
Title: Re: DCS Discussion
Post by: mikeck on May 16, 2020, 04:42:23 PM
Quote from: Jarhead0331 on May 16, 2020, 02:59:03 PM
Quote from: JasonPratt on May 16, 2020, 02:10:33 PM
I think I've asked this before, but I've forgotten the answer: will there be any point to owning this module if you don't own craft to fly from it?

In addition to the upgrades and enhanced options for the US carriers, it has an updated model and functionality for the Kuznetsov-class aircraft carrier and Arleigh-Burke Destroyers...but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?

There isn't. But I've found that if I have to land on a carrier after I blow crap up, I tend to keep playing until I'm aboard. If I'm headed to a runway, I exit out since the challenges of the mission are done

The models look unbelievable on the carrier (don't know about the Russian "carrier" (*snicker*)". If you play DCS and DONT have an F-14 or F-18....buy one? I mean seriously...don't you want to fly an F-14 off of a carrier and intercept waves of Soviet bombers?
Title: Re: DCS Discussion
Post by: JasonPratt on May 16, 2020, 08:36:12 PM
Quote from: Jarhead0331 on May 16, 2020, 02:59:03 PM
but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?

Well, that's what I was asking.  O:-) Is there airboss functionality or mission planning or whatever? -- apparently not, just a really nice base to operate from for immersion.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 16, 2020, 08:49:13 PM
Quote from: JasonPratt on May 16, 2020, 08:36:12 PM
Quote from: Jarhead0331 on May 16, 2020, 02:59:03 PM
but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?

Well, that's what I was asking.  O:-) Is there airboss functionality or mission planning or whatever? -- apparently not, just a really nice base to operate from for immersion.

What do you mean by mission planning? Yes, you can plan missions around the aircraft carrier, but still, if you're not flying off of it...again, what is the point? It is a flight simulator, you know.

So, no...you can't sit in the tower and play the role of the CAG, although that would certainly be cool!

In essence, the super carrier module functions more like a map module, as opposed to an aircraft module. It's an environment and a set of objects to play and interact with.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 17, 2020, 08:54:02 AM
Sometimes, it is good to be wrong!

Check this out, Pratt...I did not know about this.

Title: Re: DCS Discussion
Post by: JasonPratt on May 17, 2020, 10:46:32 AM
Yessing YESSSSS!!!  :D
Title: Re: DCS Discussion
Post by: mikeck on May 19, 2020, 06:26:03 PM
Quote from: JasonPratt on May 16, 2020, 08:36:12 PM
Quote from: Jarhead0331 on May 16, 2020, 02:59:03 PM
but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?

Well, that's what I was asking.  O:-) Is there airboss functionality or mission planning or whatever? -- apparently not, just a really nice base to operate from for immersion.

It's more than that: for better or worse. It introduces an "Air Marshal" who will set your place in "the stack". You fly 6 mile ovals with 2 mile sides and 1 mile curves. You circle and lower altitude and planes land in front. You have to call your approach at the right time, be called in, then "call the ball" and land. It's a very realistic series of communications and flight patterns for carrier ops. Problem for me is that it's too realistic. I don't want to have to enter a marshal stack and ask for things at the right time. But I can use the old carriers.

Taking off will be sweet. I think it's worth the price just to get the aircraft on the deck, the lighting and the deck crew; especially the guys who wave you onto the cat. Seems very immersive

So it's not just graphics, it's a realistic depiction of carrier ops. Again though, if you don't want to do carrier ops, then there is truly no point
Title: Re: DCS Discussion
Post by: Pete Dero on May 20, 2020, 02:48:00 AM
Quote from: mikeck on May 19, 2020, 06:26:03 PM
Quote from: JasonPratt on May 16, 2020, 08:36:12 PM
Quote from: Jarhead0331 on May 16, 2020, 02:59:03 PM
but really, if you're not flying the Hornet or the Tomcat, or don't plan on running missions with carrier ops, what is the point really?

Well, that's what I was asking.  O:-) Is there airboss functionality or mission planning or whatever? -- apparently not, just a really nice base to operate from for immersion.

It's more than that: for better or worse. It introduces an "Air Marshal" who will set your place in "the stack". You fly 6 mile ovals with 2 mile sides and 1 mile curves. You circle and lower altitude and planes land in front. You have to call your approach at the right time, be called in, then "call the ball" and land. It's a very realistic series of communications and flight patterns for carrier ops. Problem for me is that it's too realistic. I don't want to have to enter a marshal stack and ask for things at the right time. But I can use the old carriers.

Taking off will be sweet. I think it's worth the price just to get the aircraft on the deck, the lighting and the deck crew; especially the guys who wave you onto the cat. Seems very immersive

So it's not just graphics, it's a realistic depiction of carrier ops. Again though, if you don't want to do carrier ops, then there is truly no point

For the moment I don't survive most of my missions so landing won't be an issue  :crazy2:.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 20, 2020, 01:35:45 PM
Super Carrier is out. Doctors could prescribe it in lieu of Viagra.

Title: Re: DCS Discussion
Post by: Dammit Carl! on May 20, 2020, 01:57:43 PM
Jeez.  That last bit where the decks were wet from rain... :dreamer:

Title: Re: DCS Discussion
Post by: Yskonyn on May 21, 2020, 01:51:17 AM
Sierra Hotel!!

Title: Re: DCS Discussion
Post by: Jarhead0331 on May 23, 2020, 11:53:55 AM


Sweet.
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2020, 05:10:43 PM
Having a blast flying Hornets off of the Theodore Roosevelt. Never really had a desire to fly carrier ops until Super Carrier came out. It is really fantastic and ramps up the immersion by several notches.

With my new found interest in flying off of carriers, I decided to give the Tomcat another look. While it is undoubtedly one of the finest looking aircraft ever built by man, I just cannot get into it. I don't like its avionics, I don't like how it flies, I don't like how it takes 9 minutes for INS alignment every time you start cold and dark (Fine only, I know). The biggest gripe for me is just the way it feels in the air (and on the ground when rolling, for that matter) I just feel like it is constantly trying to escape controlled flight. Its like trying to balance a basketball on my finger. I'm constantly focused on applying trim, rudder and power just to keep it flying straight and level, my brain doesn't have any room left to actually focus on anything else. I know people love it, and I'm going to stick with it for awhile, but if I find trying to tame her starts detracting from my mastery of the Hornet, I'm going to give up. Its such a shame because it really is one of my all time favorite planes, and on the Super Carrier? God damn it's hot!  Just wish I could figure her out. :uglystupid2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 24, 2020, 08:16:21 PM
OK. I might be warming up to it.  :-[
Title: Re: DCS Discussion
Post by: Skoop on May 24, 2020, 10:08:41 PM
Nothing like sending 4 Phoenixs down range at flight of bogies, then still having 2 more for a second salvo. Then still having 2 sidewinders available for close combat. 
Title: Re: DCS Discussion
Post by: mikeck on May 25, 2020, 12:08:40 PM
Quote from: Jarhead0331 on May 24, 2020, 05:10:43 PM
Having a blast flying Hornets off of the Theodore Roosevelt. Never really had a desire to fly carrier ops until Super Carrier came out. It is really fantastic and ramps up the immersion by several notches.

With my new found interest in flying off of carriers, I decided to give the Tomcat another look. While it is undoubtedly one of the finest looking aircraft ever built by man, I just cannot get into it. I don't like its avionics, I don't like how it flies, I don't like how it takes 9 minutes for INS alignment every time you start cold and dark (Fine only, I know). The biggest gripe for me is just the way it feels in the air (and on the ground when rolling, for that matter) I just feel like it is constantly trying to escape controlled flight. Its like trying to balance a basketball on my finger. I'm constantly focused on applying trim, rudder and power just to keep it flying straight and level, my brain doesn't have any room left to actually focus on anything else. I know people love it, and I'm going to stick with it for awhile, but if I find trying to tame her starts detracting from my mastery of the Hornet, I'm going to give up. Its such a shame because it really is one of my all time favorite planes, and on the Super Carrier? God damn it's hot!  Just wish I could figure her out. :uglystupid2:

If you don't know, you can set the F-14 for pre INS alignment so it only takes 4 minutes. On the mission editor, click the icon to the right of the one you would click to preset radio frequencies. Here, you can present tacan, cannon burst and INS pre alignment.
Title: Re: DCS Discussion
Post by: Pete Dero on June 06, 2020, 08:00:12 AM
.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 06, 2020, 08:06:24 AM
I picked up the channel map just to have more terrain, but I generally don't have much interest in the DCS WWII content. I'll probably get the tub, eventually, but not until a steep sale.
Title: Re: DCS Discussion
Post by: Rayfer on June 07, 2020, 08:37:39 AM
Quote from: Pete Dero on June 06, 2020, 08:00:12 AM
.

I don't have a rig capable of running the DCS world...but I must say, that was quite the enticing trailer.  Are the battle scenes cinematic or actual game play?
Title: Re: DCS Discussion
Post by: Pete Dero on June 07, 2020, 10:19:46 AM
Quote from: Rayfer on June 07, 2020, 08:37:39 AM
I don't have a rig capable of running the DCS world...but I must say, that was quite the enticing trailer.  Are the battle scenes cinematic or actual game play?

In game footage !

You should try DCS World (for free you get the map of the Caucasus region, the TF-51 Mustang and the Su-25T)    https://www.digitalcombatsimulator.com/en/downloads/world/stable/
It should run OK even on older systems.  I could get around 30 FPS on my old I5-2500k with many settings on high.

Somebody even got it to run on a Surface Pro 3 m3 !   https://forums.eagle.ru/showthread.php?t=276702
Title: Re: DCS Discussion
Post by: mbar on June 07, 2020, 10:30:41 AM
Do not underestimate the free parts of DCS World. The Su-25T is a capable ground attack aircraft and has full audio tutorials. I remember how thrilled I was when I became capable of cold starting the TF-51 Mustang!
Title: Re: DCS Discussion
Post by: Rayfer on June 07, 2020, 12:26:50 PM
Quote from: Pete Dero on June 07, 2020, 10:19:46 AM
Quote from: Rayfer on June 07, 2020, 08:37:39 AM
I don't have a rig capable of running the DCS world...but I must say, that was quite the enticing trailer.  Are the battle scenes cinematic or actual game play?

In game footage !

You should try DCS World (for free you get the map of the Caucasus region, the TF-51 Mustang and the Su-25T)    https://www.digitalcombatsimulator.com/en/downloads/world/stable/
It should run OK even on older systems.  I could get around 30 FPS on my old I5-2500k with many settings on high.

Somebody even got it to run on a Surface Pro 3 m3 !   https://forums.eagle.ru/showthread.php?t=276702

Thanks PD....and here I was thinking it had to be cinematic.   :o  I see Steam has the free option as well. Any disadvantage of using Steam instead of the link you provided?
Title: Re: DCS Discussion
Post by: Pete Dero on June 07, 2020, 01:15:07 PM
Quote from: Rayfer on June 07, 2020, 12:26:50 PM
I see Steam has the free option as well. Any disadvantage of using Steam instead of the link you provided?

Not really but I only have the standalone version.  You might get new modules (early access) sooner there than on Steam.

I also use this app (GUI updater utility - https://forums.eagle.ru/showthread.php?t=160053) and I don't believe it works with the Steam version.

Purchases on the ED website can't be activated on Steam but most give you ED miles (10% of your purchase) that you can use to pay future purchases (https://www.digitalcombatsimulator.com/en/support/miles_rules/)

More info : https://www.digitalcombatsimulator.com/en/support/faq/500/#1510447
Title: Re: DCS Discussion
Post by: mikeck on June 07, 2020, 08:52:43 PM
I've been playing with the new toys for the Hornet: AGM-84E SLAM, air to ground radar and the new TGP features. I've never used a WW 2 plane but I bought the jug. Hoping DCS can get me into WW2 air warfare like it did modern aircraft
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 07, 2020, 09:39:18 PM
I've pretty much been flying exclusively carrier ops. Cats and traps, in both the Hornet and the Tomcat. I've noticed some annoying haze since the last update. It's almost like a strange bloom effect. It is very bright and makes it hard to read the DDIs/MFDs.

EDIT: Lighting is confirmed as a bug. Scheduled to be fixed on 6/10.
Title: Re: DCS Discussion
Post by: Toonces on June 10, 2020, 06:13:58 PM
Jarhead, I hate to tell you this because it's going to break your heart, but...I think I'm going to break down the Obutto.

I just don't do sims anymore.  It looks like crap in my office, and it's taking up room that I could be using for an aquarium and a reading nook. 

I'm sorry, brother.  I think I'm going to have to bail from the club.  Maybe, someday, I'll have room to set it back up in the garage...but that's dependent on finding somewhere to put all my surfboards and I don't have any immediate solution for that.

Title: Re: DCS Discussion
Post by: Jarhead0331 on June 10, 2020, 06:18:32 PM
Quote from: Toonces on June 10, 2020, 06:13:58 PM
Jarhead, I hate to tell you this because it's going to break your heart, but...I think I'm going to break down the Obutto.

I just don't do sims anymore.  It looks like crap in my office, and it's taking up room that I could be using for an aquarium and a reading nook. 

I'm sorry, brother.  I think I'm going to have to bail from the club.  Maybe, someday, I'll have room to set it back up in the garage...but that's dependent on finding somewhere to put all my surfboards and I don't have any immediate solution for that.

Well, I'm definitely disappointed to hear that sims don't interest you anymore. I understand taking down the rig though. I went with a simple flight stand, even though I would love something much more approximating an actual cockpit, but I use my office for more than just simming and gaming, and such a large thing would just detract and complicate everything else I do.

You let me down for sure, but I still love you.
Title: Re: DCS Discussion
Post by: Toonces on June 10, 2020, 07:14:08 PM
Something smaller like a gaming stand would fit much better. 

I would like to get back into Wings over Flanders Fields, but something like DCS...I just don't see that getting any airtime over at least the next year. 

I might Google some flight sim setups for small offices and see what others have done to enjoy the hobby without it being so damn obtrusive. 
Title: Re: DCS Discussion
Post by: Dammit Carl! on June 11, 2020, 07:55:31 AM
https://www.monstertech.de/en/product/joystick-hotas-chair-mount/ (https://www.monstertech.de/en/product/joystick-hotas-chair-mount/)
Maybe this sort of thing would help?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 11, 2020, 12:06:30 PM
New button box arrived today!

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/103303196_10157926055677702_1678259086525002738_o.jpg?_nc_cat=105&_nc_sid=ca434c&_nc_ohc=az9FOklDAJAAX9z2gMn&_nc_ht=scontent-lga3-1.xx&oh=9666d5bef53b1780121f46405c15e785&oe=5F0699EF)
Title: Re: DCS Discussion
Post by: Yskonyn on June 11, 2020, 12:33:48 PM
Nice! The rotaties are perfect for radio volume or radar tilt.  \m/

@Toonces, I run a 'pit' like jarhead shows on the picture. It's all quickly put out of the way again if I need to do other work. It works wonders and still provides some immersion.
I also recommend looking into something like the Jetseat. It definitely not buttkicker quality feedback, but still provides decent feedback to stalls, drag, weapon releases, etc.
And as its a 'seat cover' kind of thing, its not really intrusive and can be put away quickly if not needed.

Its the ultimate pit for pragmatics. :D
Title: Re: DCS Discussion
Post by: WYBaugh on June 11, 2020, 01:29:15 PM
JH...looks good!  Need to get you a nice mechanical keyboard.
Title: Re: DCS Discussion
Post by: Toonces on June 11, 2020, 01:57:06 PM
Hey Carl! thanks for posting that.  That looks like exactly what I would want.

I like JH's set up - much more elegant than my Obutto - but it's still overkill for my simming needs.  Something like those little on again/off again mounts would be perfect for those occasional simming days.

I gotta think on this, but that looks about right.
Title: Re: DCS Discussion
Post by: SirAndrewD on June 11, 2020, 02:33:46 PM
Nice setup!

I still need to upgrade to a Thrustmaster Warthog but the danged thing's out of stock everywhere I look.  It's starting to get on my nerves. 
Title: Re: DCS Discussion
Post by: Toonces on June 11, 2020, 05:24:06 PM
Although I've never seen a Warthog in the wild, the set up looks like a serious simming rig.  It makes my CH stick and throttle look like toys in comparison.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 11, 2020, 06:34:47 PM
I'm thinking about moving on from the warthog and giving the winwing Libra and Taurus a shot...only thing holding me back is the cost. Not cheap.

https://www.winwing.cn/en/JOYSTICK (https://www.winwing.cn/en/JOYSTICK)
Title: Re: DCS Discussion
Post by: SirAndrewD on June 11, 2020, 06:51:58 PM
^I'm going to have to seriously consider that one.   

Twice what I want to spend but if it lasts and is a solid product I can probably justify it to myself. 

Cheaper than the European options that are also never in stock.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 11, 2020, 07:02:07 PM
Quote from: SirAndrewD on June 11, 2020, 06:51:58 PM
^I'm going to have to seriously consider that one.   

Twice what I want to spend but if it lasts and is a solid product I can probably justify it to myself. 

Cheaper than the European options that are also never in stock.

I'm not super thrilled with the flight ops panel. No flaps, no FCS reset and a few other obvious buttons needed for start up, but they are working on take off and combat ops panels that can be added.

Check out the DCS forum...winwing has its own subforum in the inputs section. Reviews are very positive for the throttle, but I would say only average on the stick. Most seem to prefer the warthog stick.
Title: Re: DCS Discussion
Post by: Skoop on June 12, 2020, 01:54:47 AM
I'm not a fan of plane specific HOTAS.  I'd rather just get a virpil throttle that fits every sim, modern or props.  More buttons, plus there's dials / encoders that can be set to all kinds of usefull stuff.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 12, 2020, 10:45:26 AM
Syria map nearing release.

https://forums.eagle.ru/showpost.php?p=4383025&postcount=257&fbclid=IwAR0RM15MN31ZzC3iJ85q2edt2XyW2yHhdNfvOnoeFCm80rI413w9MR3vG4g (https://forums.eagle.ru/showpost.php?p=4383025&postcount=257&fbclid=IwAR0RM15MN31ZzC3iJ85q2edt2XyW2yHhdNfvOnoeFCm80rI413w9MR3vG4g)
Title: Re: DCS Discussion
Post by: Pete Dero on June 15, 2020, 03:52:01 AM
Does anybody have experience with using a Stream Deck for DCS with the DCS interface ? (Stream Deck : https://www.amazon.com/stores/page/92698774-7928-44B9-9B44-E95FEC27C5AF?ingress=2&visitId=35ca69fd-29e3-4f27-b35c-4a2607bf857c&ref_=ast_bln)

The interface made for DCS : https://github.com/charlestytler/streamdeck-dcs-interface



All tutorials : https://www.youtube.com/playlist?list=PLcYO7a2ywThz7nIT4CjRTn737ZM26aqDq


It looks interesting to me.
Title: Re: DCS Discussion
Post by: Pete Dero on June 19, 2020, 04:05:05 PM
https://forums.eagle.ru/showpost.php?p=4393509&postcount=258

In cooperation with our third-party partner Heatblur, a free trial event for the AJS-37 Viggen and the F-14A/B Tomcat will take place between the 19th and the 25th of June. We hope this will give you an opportunity to give these majestic aircraft a try. Sadly this offer is limited to the Eshop version and not available on Steam.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 25, 2020, 10:00:12 PM
Just had my first fratricide incident. It was a real furball. Very crowded sky over a fiercely contested battlefield. I fired a sidewinder at an Su-25 that hit the flares as it crossed in front of an Israeli Apache. The missile missed the frogfoot, tracked and hit the Apache, which went down and was lost.

...that's not all though.  :-[

I was engaged defensive by a mig-29 and dodging AAA like a bat out of hell when I saw two more frogfoots ahead. I thought I locked one up so I fired a 120c. Right after the missile flew off the rail I saw I was actually locked onto my wingman. He tried to avoid it, but it hit him and after the mission I saw that he had been killed.

Man...even though I also scored 4 frogfoots and 2 KA-50s, what a disaster of a mission. I actually feel really uneasy about it. LoL.

Note to self...turn IFF on before going into combat.
Title: Re: DCS Discussion
Post by: Pete Dero on June 30, 2020, 10:30:56 AM
Tacview is on sale (-40%) :

https://www.tacview.net/purchase/buy/en/
https://store.steampowered.com/bundle/12330/Tacview_Advanced_upgrade/
Title: Re: DCS Discussion
Post by: mikeck on July 01, 2020, 06:43:57 PM
Pure gold for you P-47 guys. I could listen to this guy for hours.
By the way....at @8:00.....THATS how you win wars and not just battles. Moving into an orchard and less than 48 hours later have a duly operational landing strip complete with taxi-way and all of the fuel and supplies a growing boy needs.
Something at which the US excels.

https://m.youtube.com/watch?feature=youtu.be&v=Lo_irQ9bjzU
Title: Re: DCS Discussion
Post by: Toonces on July 03, 2020, 09:47:58 PM
So this was filmed in DCS and I don't know that it's been widely seen.  The skills of these guys are pretty impressive.  Check the rendezvous at 4:30...that is seriously good flying.

I've actually flown form in real life and I tell you that it is exponentially harder to do it in a sim because you don't have all the sensory inputs you have in a real plane.  That these guys can pull this off in a sim is seriously awesome.



Edit: I freaking hate the lead's voice in this video, though.  I actually exchanged some messages with Beaker and apparently this is how the modern Blue's leader calls it.

I grew up with the video below, which I find far more appropriate.  Maybe driving the F-4 around bred a different kind of fighter pilot, I dunno.

At about 10:30 the video starts; 23:30 will take you to the actual airshow.  The whole video is pretty awesome, though.

Title: Re: DCS Discussion
Post by: hellfish6 on July 11, 2020, 09:00:43 PM
DCS is still a hollow sim for me, but this Syria map looks amazing. If only they'd do something like dynamic tasking for helicopters - providing randomized purpose to your flying, like CAS or CASEVAC or lift or CSAR or assault - I'd fall in love in a heartbeat. As it is now, I know I'll buy this, fly it for maybe an hour with my Mi-8, wish there was some substance to it and uninstall until the Hind comes out. And repeat.



https://www.youtube.com/watch?v=rgNdeeu8ApA
Title: Re: DCS Discussion
Post by: Yskonyn on July 11, 2020, 11:59:14 PM
I know what you mean. Cool missions require a lot of work in the editor. They are working on a dynamic campaign module however, but in ED style we dont know much about it.
Title: Re: DCS Discussion
Post by: Cougar_DK on July 14, 2020, 11:37:11 AM
I had a dream, a dream of Virpil joysticks for years. Pretty expensive and with no way of trying them out before buying. But this March I took the plundge and bought into their range of sticks:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20200415_132419s.jpg&hash=a41fe4cf704193e217aa981c19e6f470437ee204)

Mounted the look like this:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20200415_152936s.jpg&hash=2bf9940850d6e60f5de5d4dae341634cf8b9f1a7)

And June I bought an extra base and stick for the long desk mount/extension for Heli flying:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20200416_175009s.jpg&hash=6a9cedb3fed102b17a9bdb8916898c2e4e119174)


Now I want to replace my old CH Pro Pedals ;)
Title: Re: DCS Discussion
Post by: Cougar_DK on July 14, 2020, 11:39:20 AM
My monitors are now mounted on gas-operated arms, so I can move them closer when flying since the mounts push me a good distance away from the table.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 14, 2020, 12:01:39 PM
^ That is all really awesome! Congrats on the new set up. I hear universally fantastic things about that hardware.  :clap:

What were you using before?
Title: Re: DCS Discussion
Post by: Cougar_DK on July 14, 2020, 02:05:34 PM
Thanks Jarhead, its really fantastic. I had full CH gear (from 2005), i.e. Fighter Stick, Pro Throttle, Pro Pedals and Throttle Quadrant. I'm (still) very impressed of the gear, its 15 years old and still working, even though the "pots" are a little worn and spikes sometimes. But they have done well and is in a box in the basement ;)
They Virpil gear is next level though, the smoothness and precision of the axis's is really good. And the number of buttons on the throttle is mind blowing (its possible to use all 128 buttons which is max in Windows). Not every game can use that though, Elite D I'm looking at you  :(
But DCS and IL-2 have no problems ;)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 14, 2020, 02:09:01 PM
How long did it take from order to delivery?
Title: Re: DCS Discussion
Post by: Toonces on July 14, 2020, 03:48:22 PM
Wow, that's pretty amazing.
Title: Re: DCS Discussion
Post by: Yskonyn on July 14, 2020, 08:11:42 PM
Nice gear! Enjoy man!
Title: Re: DCS Discussion
Post by: Cougar_DK on July 15, 2020, 12:44:44 AM
Quote from: Jarhead0331 on July 14, 2020, 02:09:01 PM
How long did it take from order to delivery?

All of my gear are from the "old" times, i.e. you had to be lucky to get to checkout with items in your basket so I can't really talk about the new way with option of preordering.

My first batch was ordered 9. March, Shipped the 17. March and arrived 23. March
The second was ordered 31. March, Shipped the 9. April and arrived 15. April
The third was ordered 6. June, Shipped 12. June and arrived 16. June.
Title: Re: DCS Discussion
Post by: Cougar_DK on July 15, 2020, 12:45:20 AM
Quote from: Toonces on July 14, 2020, 03:48:22 PM
Wow, that's pretty amazing.

Thanks  :)
Title: Re: DCS Discussion
Post by: Cougar_DK on July 15, 2020, 12:45:55 AM
Quote from: Yskonyn on July 14, 2020, 08:11:42 PM
Nice gear! Enjoy man!

It sure is and a dream to fly with  ;)
Title: Re: DCS Discussion
Post by: Yskonyn on July 15, 2020, 01:18:49 AM
Quote from: Cougar_DK on July 15, 2020, 12:45:55 AM
Quote from: Yskonyn on July 14, 2020, 08:11:42 PM
Nice gear! Enjoy man!

It sure is and a dream to fly with  ;)

Did you need to mod the springs on the WarBRD to accomodate the extended stick and keep it from wobbling?
I dont have an extension and find it a tad wobbly already.
Title: Re: DCS Discussion
Post by: Cougar_DK on July 15, 2020, 01:22:44 PM
Quote from: Yskonyn on July 15, 2020, 01:18:49 AM
Quote from: Cougar_DK on July 15, 2020, 12:45:55 AM
Quote from: Yskonyn on July 14, 2020, 08:11:42 PM
Nice gear! Enjoy man!

It sure is and a dream to fly with  ;)

Did you need to mod the springs on the WarBRD to accomodate the extended stick and keep it from wobbling?
I dont have an extension and find it a tad wobbly already.

Its not and WarBRD, its a VPC MongoosT-50CM2 Base. It has three different springs and you can make them as loose or tight as you want. See this video:


And no, I have found a good setting for me for both bases. Both of them have the light springs and about 12 rotations from fully in. That gives at very easy to move stick with the extension (great for heli) and the other a little more force is needed to move it.
Title: Re: DCS Discussion
Post by: Skoop on July 16, 2020, 12:18:01 AM
Quote from: hellfish6 on July 11, 2020, 09:00:43 PM
DCS is still a hollow sim for me, but this Syria map looks amazing. If only they'd do something like dynamic tasking for helicopters - providing randomized purpose to your flying, like CAS or CASEVAC or lift or CSAR or assault - I'd fall in love in a heartbeat. As it is now, I know I'll buy this, fly it for maybe an hour with my Mi-8, wish there was some substance to it and uninstall until the Hind comes out. And repeat.



https://www.youtube.com/watch?v=rgNdeeu8ApA

Everything you just described is available in dcs through scripting in the editor.  You don't even need to bother with it because cleaver computer savy people have already made complex dynamic missions in dcs.  You just have to be willing to fly in MP.  Some great servers running PVE only missions with all kinds of dynamic missions for every aircraft in the game.  The Fraternity server is the best one I've seen, the hoggit ones are good as well.  The mission on there Fraternity server requires the fixed wing pilots to take out the red aircraft and provide cas and sead.  Missions for Mi8s are for cas and landing ground troops to capture airfields to become forward bases.  Mission runs for 12 hours and either resets or blue force wins and it resets.   
Title: Re: DCS Discussion
Post by: Cougar_DK on July 16, 2020, 01:34:57 AM
Quote from: Skoop on July 16, 2020, 12:18:01 AM
Quote from: hellfish6 on July 11, 2020, 09:00:43 PM
DCS is still a hollow sim for me, but this Syria map looks amazing. If only they'd do something like dynamic tasking for helicopters - providing randomized purpose to your flying, like CAS or CASEVAC or lift or CSAR or assault - I'd fall in love in a heartbeat. As it is now, I know I'll buy this, fly it for maybe an hour with my Mi-8, wish there was some substance to it and uninstall until the Hind comes out. And repeat.



https://www.youtube.com/watch?v=rgNdeeu8ApA

Everything you just described is available in dcs through scripting in the editor.  You don't even need to bother with it because cleaver computer savy people have already made complex dynamic missions in dcs.  You just have to be willing to fly in MP.  Some great servers running PVE only missions with all kinds of dynamic missions for every aircraft in the game.  The Fraternity server is the best one I've seen, the hoggit ones are good as well.  The mission on there Fraternity server requires the fixed wing pilots to take out the red aircraft and provide cas and sead.  Missions for Mi8s are for cas and landing ground troops to capture airfields to become forward bases.  Mission runs for 12 hours and either resets or blue force wins and it resets.

Or you could try "Liberation Dynamic Campaign" out: https://forums.eagle.ru/showthread.php?t=214834 (https://forums.eagle.ru/showthread.php?t=214834)
Title: Re: DCS Discussion
Post by: hellfish6 on July 16, 2020, 05:13:02 AM
Quote from: Skoop on July 16, 2020, 12:18:01 AM
You just have to be willing to fly in MP.

I'm not.
Title: Re: DCS Discussion
Post by: hellfish6 on July 16, 2020, 05:13:39 AM
Quote from: Cougar_DK on July 16, 2020, 01:34:57 AM
Or you could try "Liberation Dynamic Campaign" out: https://forums.eagle.ru/showthread.php?t=214834 (https://forums.eagle.ru/showthread.php?t=214834)

I'll check that out, thanks.
Title: Re: DCS Discussion
Post by: Pete Dero on July 16, 2020, 06:57:43 AM
Quote from: hellfish6 on July 16, 2020, 05:13:39 AM
Quote from: Cougar_DK on July 16, 2020, 01:34:57 AM
Or you could try "Liberation Dynamic Campaign" out: https://forums.eagle.ru/showthread.php?t=214834 (https://forums.eagle.ru/showthread.php?t=214834)

I'll check that out, thanks.

There is a whole list of dynamic campaigns : https://www.digitalcombatsimulator.com/en/search/?tags=dynamic%20campaign

I haven't tried them but most have high user ratings.
Title: Re: DCS Discussion
Post by: Yskonyn on July 16, 2020, 12:22:37 PM
The problem still with most DCS SP missions is that the AI is unable to properly update you on mission progress unless it has been scripted thoroughly by the mission designer.

Even then the wacky AI often breaks a perfectly well thought out script because it decides to do things slightly differently or suddenly delay actions for no clear reason which prevents other triggers to fire in time. Stuff like that.

Also the radio feedback is much less expansive than for example the Falcon 4.0 callouts by AI units.

So overall the SP missions in DCS remain a mixed bag, I agree.
That said, there are several very fun missions available. But IMO the sim shines best when multiple players are involved in a mission.
Title: Re: DCS Discussion
Post by: Cougar_DK on July 16, 2020, 02:38:32 PM
There are a newer version of the Liberation campaign engine here:  https://github.com/Khopa/dcs_liberation/releases/ (https://github.com/Khopa/dcs_liberation/releases/)
Title: Re: DCS Discussion
Post by: Redwolf on July 17, 2020, 09:58:53 AM
Quote from: Yskonyn on July 16, 2020, 12:22:37 PM

Even then the wacky AI often breaks a perfectly well thought out script because it decides to do things slightly differently or suddenly delay actions for no clear reason which prevents other triggers to fire in time. Stuff like that.

Also the radio feedback is much less expansive than for example the Falcon 4.0 callouts by AI units.

Sounds like a perfect emulation of a real-world military :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 17, 2020, 10:08:37 AM
All of it's short-comings considered, I must be the only guy that is still totally delighted with cold-start, taxi, take-off and general flight/navigation.

I guess I'm easy to please.  <:-)
Title: Re: DCS Discussion
Post by: Yskonyn on July 17, 2020, 10:49:21 AM
Quote from: Jarhead0331 on July 17, 2020, 10:08:37 AM
All of it's short-comings considered, I must be the only guy that is still totally delighted with cold-start, taxi, take-off and general flight/navigation.

I guess I'm easy to please.  <:-)

In that case you must have pretty moistened loins due to the imminent FS2020 release!  :D

But I agree! Cold start the Hornet or Tomcat and just flying the pattern at the carrier is a thrilling experience!
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2020, 07:36:36 AM
Syria map is up for pre-order. Hopefully will be released with the next open beta.

Title: Re: DCS Discussion
Post by: mikeck on August 02, 2020, 06:31:50 PM
Quote from: Jarhead0331 on July 17, 2020, 10:08:37 AM
All of it's short-comings considered, I must be the only guy that is still totally delighted with cold-start, taxi, take-off and general flight/navigation.

I guess I'm easy to please.  <:-)

Nah....I'm there. Still haven't played anything other than DCS since I bought the AV-8 in May 2019. My newest love is the Mig-21. Why? Because it's old, complex and there are LOTS of switches and buttons that have to be manipulated. I love flipping switches. It's the startup, warm up, taxi and the first few minutes after takeoff when I'm adjusting things that is my favorite.

Combat is fun, sure. But I find myself flying the Mig-21, F-14 and the F-18 exclusively because they are complex and require a lot of button pushing. I learned the F-16 but....well....not enough things to switch.
Title: Re: DCS Discussion
Post by: hellfish6 on August 04, 2020, 02:30:26 PM
Reinspired to reattack DCS due to the incoming Syria terrain (which holds a near and dear place to my life) I committed to take the time to learn one plane - the Su-25T. I like mud movers, and I like OPFOR. It was surprisingly enjoyable to learn. Mind you, I still don't do cold starts (but I generally know how to now) and I have a much greater appreciation for how pilots are able to multitask. Flying in hot on a target that you have to manually find and place a cursor on while under fire ain't easy. I still miss dynamic missions/campaigns, but I'm slowly coming around to this bolt-counter behemoth.
Title: Re: DCS Discussion
Post by: Yskonyn on August 04, 2020, 04:43:54 PM
Nice one!  O0
Title: Re: DCS Discussion
Post by: MengJiao on August 05, 2020, 06:43:33 AM
Quote from: hellfish6 on August 04, 2020, 02:30:26 PM
Reinspired to reattack DCS due to the incoming Syria terrain (which holds a near and dear place to my life) I committed to take the time to learn one plane - the Su-25T. I like mud movers, and I like OPFOR. It was surprisingly enjoyable to learn. Mind you, I still don't do cold starts (but I generally know how to now) and I have a much greater appreciation for how pilots are able to multitask. Flying in hot on a target that you have to manually find and place a cursor on while under fire ain't easy. I still miss dynamic missions/campaigns, but I'm slowly coming around to this bolt-counter behemoth.

   That's the first plane I flew in DCS.  Bolt-counter behemoth is a great description!
Title: Re: DCS Discussion
Post by: mikeck on August 05, 2020, 04:56:35 PM
Quote from: hellfish6 on August 04, 2020, 02:30:26 PM
Reinspired to reattack DCS due to the incoming Syria terrain (which holds a near and dear place to my life) I committed to take the time to learn one plane - the Su-25T. I like mud movers, and I like OPFOR. It was surprisingly enjoyable to learn. Mind you, I still don't do cold starts (but I generally know how to now) and I have a much greater appreciation for how pilots are able to multitask. Flying in hot on a target that you have to manually find and place a cursor on while under fire ain't easy. I still miss dynamic missions/campaigns, but I'm slowly coming around to this bolt-counter behemoth.

Dynamic campaigns would be awesome. I will say however that I've become reasonably competent with the editor. I still have a tough time getting AI planes to bomb/attack things I want them too but getting better. I've created my own mini-campaigns. I simply decide how many of what each side has and what their goals are. I set up a mission, play it, count up the losses And look at what happened on the map. Red successesfly takes out an airstrip, the airport is down for 72 hours. Damage a carrier (ship damage is borked and minimal so I use more than 10%) then the carrier sails away and it is unavailable for use. Maybe place 50% of its aircraft on a nearby base. Etc etc

It's not hard and it's a lot of fun
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 07, 2020, 09:38:01 AM
Dynamic campaign update...sounds interesting.

https://forums.eagle.ru/showpost.php?p=4446619&postcount=265 (https://forums.eagle.ru/showpost.php?p=4446619&postcount=265)

Also some discussion of the dynamic campaign here by Nick Grey...


Title: Re: DCS Discussion
Post by: Yskonyn on August 07, 2020, 10:21:44 AM
Definitely interesting!
Loins moistening even... yum
Title: Re: DCS Discussion
Post by: Skoop on August 07, 2020, 06:25:00 PM
Best part about the new dynamic campaign is to muck around with it yourself in the editor and taylor it to your liking.  Much of this stuff coming in a built in packaged scenario is already available to the dcs editor elite in the form of lua scripting.  But the new system will open tons of new possibilities.  Not to mention a new map that has a recent real world conflict Adding to the immersion.
Title: Re: DCS Discussion
Post by: hellfish6 on August 08, 2020, 09:56:32 AM
I am glad I started investing the time into DCS now. Once I get the Hind and the Syria map my nipples with be sufficiently hard to cut glass.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2020, 07:45:08 AM
I'm starting to come around on the new monthly update cycle...its a good time to be a flight simmer.

https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.53756/ (https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.53756/)

Quote
Introduced the new DCS: Syria Map by Ugra Media.

Introduced two new campaigns:

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon
    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

DCS World

    R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
    R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
    AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
    DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
    DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
    SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
    Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
    Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
    MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
    The Schnellboot will evade a collision in a torpedo attack.
    ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
    Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
    MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
    Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
    Projected runway lights turn off as soon as the nose wheel is down - fixed.
    Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
    Tail wheel tuned for all taildraggers.
    GDR (East Germany) added as a country.
    MP. Now when server creation, the first (not last) mission in the list will be selected.
    Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
    ME. AI aircraft. Added checkbox "AI off" for ground start.
    ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
    ME. Improved auto naming of groups.
    When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
    MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
    Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
    AI not using high drag MK 82 Snakeye below 1000ft - fixed.
    Helicopter wingmen fall through the deck when landing on the ship - fixed.
    Briefing window. Moving and scaling of large illustrations is adjusted.
    F10 map units coordinates are out of panel - fixed.
    ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
    ME. Added View menu item with ability to switch between Imperial and Metric units.
    Added removing of precompiled shaders from previous version of dcs on Update.
    Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

DCS F-14B by Heatblur Simulations

    NEW - Added 11 Quickstart missions for the Syria map.
    Included Supercarrier versions for Syria Quickstart missions.
    Added Quickstart Free Flight mission for the Channel map.
    Fixed scripting error in Time Trial missions.
    Updated AIM-54 countermeasure resistance probabilities.
    Fixed MLC Auto not using actual antenna elevation above horizon.
    Fixed keybindings not incrementing panel and gauge lights appropriately.
    Fixed RIO annunciator light intensities.
    Increased intensity of slime lights (= formation lights).
    Corrected roughness of intake ramps.
    Fixed broken normals on intake areas.
    Fixed unwelded vertices on engine nacelle.
    Fixed mismatch intake ramp color on default livery.
    Fixed incorrectly assigned textures on exterior gear doors and right wing.
    Fixed missing fuselage in cockpit view.
    Re-added normal map on TCS pod.
    Rudders will now detach with heavy damage.
    Increased size of fuel tank hitboxes to more closely match real life sizes.
    Adjusted damage model to be less "tanky" with direct missile hits.
    Improved aerodynamic damage effects.

DCS AV-8B by RAZBAM

    Sound missing for AI aircraft once airborne bug fix.

DCS MiG-19P by RAZBAM

    Fixed several typos in Russian cockpit.
    Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
    Small cockpit textures corrections.

China Asset Pack by Deka Ironwork Simulations

    Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
    Added AKD-10 missile for WingLoong-1, more weapons will be added later.
    Fixed HQ-7 LN no radar warning issue.

DCS JF-17 by Deka Ironwork Simulations

    Re-made 6 training missions (more will come later)
    Added new ground crew voiceover
    Added abs axis binding for:
        UFCP and HUD Brt knobs
        ACP COM1/2, TCN/ILS and MSL Vol knobs
        Сockpit illumination and AAR light knobs
            Note: dcs provides only 10 customized axis commands
    Fixed: SMS page: max bomb quantity for selection (determined by load setting)
        If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
        If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
    Fixed: player must turn off all power supply to (un)install AAR probe.
    Fixed: player must open canopy to update DTC.
    Fixed thrust and wheel brakes axis command id (

    need to rebind your joystick!!!)
    Fixed UFCP_1 fallback viewport name.
    Added g-suit tube operation in auto start/stop script.
    Known issues:
        ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

DCS SA-342 by Polychop Simulations

    Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
    Added support for NS430 Module implementation.

DCS C-101 Aviojet by AvioDev

    Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
    Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
    Fixed voice-over of Sea Eagle missile training mission
    Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
    Enabled engine fire in failures list
    All failures repair works now. See extensive list below
    Fixed damage and failures repair issues:
        Now all EB engine-related failures are applied to C-101 (it was not the case previously)
        All failures related to engine are now correctly repaired. Engine start is now possible after repair
        Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
    Landing gear lever is forced now to extend position at repair
    Improved ITT indication (both needle and digits) when electrical power is cycled on/off
    Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
    Adjusted movement speed of voltmeter needle
    Fixed brightness of rear cockpit AOA indexer
    Fixed C-101EB takeoff mission. F-18 does not crash now
    Added SCAR Light Test Button functionality
    Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
    Added RAAF Roulettes livery
    Added "PITOT HEAT" caution light function
    Added pitot heat failure in Mission Editor
    Pitot heat korry light is now off when Mission Editor "pitot heat fail" occurs
    Added "pitot heat fail" repair
    Fixed logic of "pitot/static port blocked" failures in Mission Editor. Now those follow the same logic as the one of "pitot/static port blocked by ice" systems failure, i.e., it uses last known values of pressures, etc.
    Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
    Updated cockpit textures, including lighting
    Adjusted effect of alpha and beta on the computed indicated airspeed
    Fixed cockpit lighting of external model
    Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
    Adjusted g-suit effectiveness factor (a wrong scale was being used)
    Modified "crash" button tooltip, added its activation condition for clarity
    Updated brightness control for the following lights:
        All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
        EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
        CC: MPR light, telebriefing light, HSI/ADI digits
    Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
    Implemented landing gear red status lights (gear in transit)
    Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
    Gear handle light brightness depends now on the instrument knob (dimmer) position
    Fuel lights are set to off (white bars) when fuel measurement CB is pulled
    CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
    Adjusted initial instrument/consoles knobs (dimmers) settings

DCS P-47D Thunderbolt by ED

    Cylinder temperature fixed
    Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
    Aftercooler update
    Changed position and cover's texture of the guns. Fixed collision model
    Oil system update
    Fixed missing FFB shake
    Added landing light driven shak
    Reduced propellor disbalance effect magnitude

DCS Spitfire LF Mk.IX by ED

    Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED

    Tuned the adjustable iron sight

DCS FW 190 D-9 by ED

    Replaced sagged valve springs

DCS Bf 109 K-4 by ED

    Added net sync for gun sight
    Tune up of hydro hoses damages
    Adjusted negative g oil cut out

DCS P-51D Mustang by ED

    Oil pressure fixed

DCS A-10C Warthog by ED

    Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
    CDU display brightness adjustment don't work - fixed

DCS F-18C Hornet by ED

    Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
    Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
    ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
    TACAN Data not showing on SA page top left - Fixed
    Launch bar switch is down for player spawned on catapult - Fixed
    JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
    F-18C separate RWR indication is barely visible - Fixed
        RWR screen is now rendered to a texture
        RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
        Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
    Gun smoke is far too dense - Fixed
    Forced "Unrestricted SATNAV" option doesn't work - Fixed
    Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
    GBU-31(V)3/B Fuze Error - Fixed
    AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
    Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
    Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
    AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
    Autostart macros fixed with INS STD HDG Alignment - Fixed
    INS GND alignment never finishes if GPS is not available - Fixed
    INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
    Aided INS (AINS) position mode - Fixed
    Missing MPCD Display Controls
        Contrast control was added to AMPCD
        Also contrast control was implemented for L/R MDIs
    Added yardstick to FLIR page
    Added coordinate display for FLIR page
    Added north arrow to FLIR
    INS align display horizontal bar aligned - Fixed
    Hot start IFA not aligned properly - Fixed
    Hot start should have INS selector knob in IFA - Fixed
    FCS page glitch (Appear only on first page activation) - Fixed
    POS/ADC Caution Message is Missing - Fixed
    INS DEGD Caution Message is Missing
    Fuel overwrites WP name - Fixed
    Comm 1 switches from AM to FM on its own - Fixed
    Engine sound update (wip)
    Major external sound update
    Air-to-Air Target Range on Air-to-Ground HUD - Fixed
    AG radar. Infantry can be detected - Fixed
    AG radar. FRZ and SIL don't function properly - Fixed
    Maverick slaving after step- Fixed
    AG radar. EXP render issues - Fixed
    Toggle HUD Time Off with Landing Gear Down - Fixed

DCS F-16C Viper by ED

    TGP Litening:
        Added HOTAS Commands
        Added Cursor Zero (CZ) Mode
        Added Steerpoint Indication
        Added HSD Steerpoint
        Added Laser Range Indication
        Added Laser Code Indication
        Added Camera Pointing Azimuth
        Added DCLT option
        Added Time to Steerpoint Indication
        Added AA mode
        Added North Arrow
        Added Coordinate Display
        Added NAV Mode Slave
        Added Meter Stick Value
        Added Gray Scale
        HUD CCRP indication doesn't sync with on TGP selected target - Fixed
        LASER guided bombs Time to impact on HUD & TGP - Fixed
        TGP Slew changes Waypoint locations IN HSD - Fixed
        TGP can show -10ft of altitude - Fixed
        TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
    HUD AOA Bracket top and bottom to wide - Fixed
    Adjusted dim lights logic
    CMDS "CHAFF FLARE" message after takeoff - Fixed
    FLIR crazy brightness parameters at night - Fixed
    HSI Very dimmed at night - Fixed
    Master light switch is not illuminated - Fixed
    Countermeasures released below aircraft - Fixed
    Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
    Add Weapon Time To Impact (TTI)
    Add Time to Steerpoint Needed
    Add Israeli, Turkish Skins

DCS F-86F Sabre by ED

    F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED

    Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
    MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
    Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
    A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
    MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
    Su-25T. The TV screen is transparent in HUD only view - fixed.

DCS Mi-8MTV2 by ED

    Eliminated gaps on some details of the cockpit

DCS UH-1H Huey by ED

    Fix of left side gunner sound

DCS L-39 Albatros by ED

    Gear indicator lamps don't work after a cold start - fixed

DCS Supercarrier by ED

    Super carrier figures only render in one eye in VR and the encyclopedia - fixed

DCS: The Channel Map by ED

    When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed

DCS WWII and Assets Pack

    Schnellboot sometimes incorrectly attacks the target - fixed
    Bofors 40mm erratic behaviour - tuned
    Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
    Tail wheel behavior tuned for all taildraggers

Voice chat

    Users can create their own rooms
    Crew intercom rooms autocreated now
    Mission makers can create additional coalition rooms via scripts system

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

    Mission 1: Adjusted landing trigger conditions.
    Mission 3: UH-60 Follow conditions adjusted.
    Mission 4: Mission time/ Weather conditions adjusted.
    Mission 6: Mortar group trigger conditions adjusted.
    Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

    Updated skins of F-86F and MiG-15bis
    Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
    Mission 6 (F-86) Typo in Situation Briefing: Fixed
    Mission 8.3 (Both) Wingman doesn't follow player : Fixed
    Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

    M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

    Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
    Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
    Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
    Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
    Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

    Fine tuned triggers
    Introduced interactive triggers
    Added better user guidance
    Campaign progression logic revised

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

    Fixed path finding issues in Mission 7 and 8


Title: Re: DCS Discussion
Post by: mikeck on August 19, 2020, 10:11:54 AM
God yes...I'd had enough of the weekly patches that broke more than they fixed. Not to mention that the errors would have been clear with any type of testing. So much better this way

And the new "Raven One" campaign!!!
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2020, 08:29:38 PM
The Syria map is glorious. It is absolutely a work of art and sets the bar extremely high for future terrain modules. Flying over Israel in a Hornet is just really damn exceptionally cool and cruising around in the cradle of civilization is just a really great sensation.  VR performance is also fantastic for me and things in my cockpit look very sharp. I feel like the last patch made a great boost in performance. Bravo Zulu!

Microsoft Flight Simulator 2020 is going to have share my game time!
Title: Re: DCS Discussion
Post by: Yskonyn on August 20, 2020, 12:10:21 AM
Quote from: Jarhead0331 on August 19, 2020, 08:29:38 PM

Microsoft Flight Simulator 2020 is going to have share my game time!

Along with your other hundreds of games!  :nerd:
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2020, 08:49:48 AM
I got my Warthog throttle analog slew upgrade in the mail yesterday. Will hopefully get the chance to install it today!

https://cdn.shopify.com/s/files/1/0011/5602/2282/files/Thumbstick_Install_Instructions.pdf?2 (https://cdn.shopify.com/s/files/1/0011/5602/2282/files/Thumbstick_Install_Instructions.pdf?2)
Title: Re: DCS Discussion
Post by: Yskonyn on August 20, 2020, 02:11:29 PM
That's a solid upgrade, JH! I got one about 2 years back. Installing it is easy or hard depending on the length of the wire TM put in yours.
Mine was a little short and required some proper finnicking to get it connected to the new button.
Just take your time and be patient.

It's been rock solid and the slew is much more comfortable with that one! I am sure you'll enjoy it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2020, 03:00:20 PM
Quote from: Yskonyn on August 20, 2020, 02:11:29 PM
That's a solid upgrade, JH! I got one about 2 years back. Installing it is easy or hard depending on the length of the wire TM put in yours.
Mine was a little short and required some proper finnicking to get it connected to the new button.
Just take your time and be patient.

It's been rock solid and the slew is much more comfortable with that one! I am sure you'll enjoy it.

Yeah...took me about 10 minutes to get it installed. Hardest part for me was getting the old slew out because its located on the far side behind the other hat device, so it was difficult to get a grip on and pinch the pieces that secure it in place. Other than that, a breeze. I tested it in the windows game controller settings, but have not tried it in game yet. The upgrade is a total no-brainer. The original piece is borderline infuriating. 
Title: Re: DCS Discussion
Post by: mikeck on August 20, 2020, 07:43:40 PM
First thing I did was Reenact the Israeli attack on the Iraqi Reactor...only deep in Syria. Flying 200 feet off the ground in an F-16 was incredible: the detail and the terrain is amazing. Little things like the vegetation that grows along small river banks and small undulations that just werent present in other maps. And then I got shot down. But damn
Title: Re: DCS Discussion
Post by: Redwolf on August 22, 2020, 12:42:01 PM
Quote from: Jarhead0331 on August 19, 2020, 08:29:38 PM
The Syria map is glorious. It is absolutely a work of art and sets the bar extremely high for future terrain modules. Flying over Israel in a Hornet is just really damn exceptionally cool and cruising around in the cradle of civilization is just a really great sensation.

The Syria map has Israel? All of Israel?

Where can I learn more about what it covers?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 22, 2020, 01:18:16 PM
Quote from: Redwolf on August 22, 2020, 12:42:01 PM
Quote from: Jarhead0331 on August 19, 2020, 08:29:38 PM
The Syria map is glorious. It is absolutely a work of art and sets the bar extremely high for future terrain modules. Flying over Israel in a Hornet is just really damn exceptionally cool and cruising around in the cradle of civilization is just a really great sensation.

The Syria map has Israel? All of Israel?

Where can I learn more about what it covers?

The product page in the official DCS store is a good start. If you dig a little deeper you can probably find more specifics.

https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/ (https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/)

QuoteThis 600x500 km map covers much of the eastern Mediterranean, and includes most of Syria, Israel, and Lebanon. Areas of Turkey and Jordan are also included. Major cities like Damascus, Tripoli (Lebanon), Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, and Incirlik/Adana are created in detail with hundreds of unique landmarks. The geography is varied with a temperate western coastline, mountains and an arid desert landscape to the east of the landform.

Since the times of Ancient Egypt, Rome and the Ottoman Empire, large-scale wars were fought across these lands. Thousands of years ago these battles were fought with swords, spears and arrows, today these areas have become the theatres of grandiose mechanical warfare. In the 20th and 21st centuries, this map is home to the many conflicts including the 6 Day War, the 1982 Lebanon War, air operations over the Bekaa Valley, and the most recent operations against Isis.

With such a wide range of historic locations, airfields and targets, mission options are almost endless; all set in the most stunning and scenic environment ever made for DCS World.

Plans are also in the works to include Cyprus.
Title: Re: DCS Discussion
Post by: JasonPratt on August 24, 2020, 01:00:55 PM
F-18 "Raven One" Persian Gulf campaign, by the author of the Raven One series!

Title: Re: DCS Discussion
Post by: Jarhead0331 on August 24, 2020, 02:13:46 PM
Quote from: Jarhead0331 on August 22, 2020, 01:18:16 PM
Quote from: Redwolf on August 22, 2020, 12:42:01 PM
Quote from: Jarhead0331 on August 19, 2020, 08:29:38 PM
The Syria map is glorious. It is absolutely a work of art and sets the bar extremely high for future terrain modules. Flying over Israel in a Hornet is just really damn exceptionally cool and cruising around in the cradle of civilization is just a really great sensation.

The Syria map has Israel? All of Israel?

Where can I learn more about what it covers?

The product page in the official DCS store is a good start. If you dig a little deeper you can probably find more specifics.

https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/ (https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/)

QuoteThis 600x500 km map covers much of the eastern Mediterranean, and includes most of Syria, Israel, and Lebanon. Areas of Turkey and Jordan are also included. Major cities like Damascus, Tripoli (Lebanon), Latakia, Tartus, Homs, Aleppo, Hamah, Palmyra, Haifa, Acre, Beirut, and Incirlik/Adana are created in detail with hundreds of unique landmarks. The geography is varied with a temperate western coastline, mountains and an arid desert landscape to the east of the landform.

Since the times of Ancient Egypt, Rome and the Ottoman Empire, large-scale wars were fought across these lands. Thousands of years ago these battles were fought with swords, spears and arrows, today these areas have become the theatres of grandiose mechanical warfare. In the 20th and 21st centuries, this map is home to the many conflicts including the 6 Day War, the 1982 Lebanon War, air operations over the Bekaa Valley, and the most recent operations against Isis.

With such a wide range of historic locations, airfields and targets, mission options are almost endless; all set in the most stunning and scenic environment ever made for DCS World.

Plans are also in the works to include Cyprus.

As a follow-up to the above, the Israeli portion of the map is relatively limited, unfortunately...it really only includes the northern extreme of the country directly to the north of Tel Aviv and including the area around Haifa. Would have been nice to have Tel Aviv and/or Jerusalem, but it is after all, the Syria map. Its still nice having several Israeli airfields to operate from, including Ramat David, Megiddo, Haifa international and Ein Shemer. 
Title: Re: DCS Discussion
Post by: JasonPratt on August 24, 2020, 03:30:50 PM
So they're using the Roman-era definition of Syria.  >:D

(I understand the practical point, just seemed funny.)
Title: Re: DCS Discussion
Post by: Redwolf on August 25, 2020, 09:30:30 AM
Quote from: Jarhead0331 on August 22, 2020, 01:18:16 PM

The product page in the official DCS store is a good start. If you dig a little deeper you can probably find more specifics.

https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/ (https://www.digitalcombatsimulator.com/en/shop/terrains/syria_terrain/)
[...]

Plans are also in the works to include Cyprus.

Thanks, Jarhead.
Title: Re: DCS Discussion
Post by: Pete Dero on October 02, 2020, 11:55:42 AM
A-10C II Tank Killer Released to Open Beta !

DCS: A-10C II Tank Killer is available now for $79.99. If you own DCS: A-10C Warthog, you can upgrade to DCS: A-10C II Tank Killer for only $9.99 until the 31st of October 2020. After that, the upgrade will cost $19.99.

The upgrade option and module are both available on Steam and E-shop now.


https://www.digitalcombatsimulator.com/en/shop/modules/tank_killer/
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 16, 2020, 10:17:37 AM
Another one that I can't wait to fly...

https://flyingironsimulations.com/blogs/news/dcs-a-7e-corsair-ii-development-update?fbclid=IwAR3UsGICG7jfOo7Cjr6RgVX3XI35KaC2W4XyHV3qCFtD8O8JP2-GQ0lHLDw (https://flyingironsimulations.com/blogs/news/dcs-a-7e-corsair-ii-development-update?fbclid=IwAR3UsGICG7jfOo7Cjr6RgVX3XI35KaC2W4XyHV3qCFtD8O8JP2-GQ0lHLDw)

I find the information about the HUD of particular interest. It really looks like a cross-over from early generation HUDs to something that incorporates elements that we still see in modern HUD systems today.
Title: Re: DCS Discussion
Post by: Yskonyn on October 16, 2020, 04:05:06 PM
Nice module indeed!

I've also been playing around with the HMCS in the Hawg 2; a little buggy still, but once this works flawlessly the Hog drivers will be the masters of SA on the DCS battlefield! Very cool piece of kit.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 16, 2020, 04:27:12 PM
Quote from: Yskonyn on October 16, 2020, 04:05:06 PM
Nice module indeed!

I've also been playing around with the HMCS in the Hawg 2; a little buggy still, but once this works flawlessly the Hog drivers will be the masters of SA on the DCS battlefield! Very cool piece of kit.

I really want to learn the Hog, but the SOI stuff holds me back. It just seems so complicated.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 16, 2020, 07:48:08 PM
Ugh...I scarfed down dinner and then went on a ground pounding mission against a crapload of AAA. I was jinking like a bat out of hell and now I really feel air sick.... :buck2:

But God damn if VR isn't the most amazing invention since the light bulb.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 22, 2020, 07:41:50 PM
New Sim pit under construction!

1. Tekcreations F/A-18C Up Front Controller
2. Thrustmaster Cougar Multi-Function Displays
3. Tekcreations F-16C integrated Control Panel
4. Buddy Fox Sims A-10C II Up Front Controller

Monstertech table mounts on order.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/122308137_10158257924597702_1577917269549275740_o.jpg?_nc_cat=110&ccb=2&_nc_sid=730e14&_nc_ohc=8v-xsB5-cQQAX_UnNyw&_nc_ht=scontent-lga3-2.xx&oh=773b9618e02392a16aba9cb88ca7af51&oe=5FB7FBDB)
Title: Re: DCS Discussion
Post by: WYBaugh on October 22, 2020, 07:44:07 PM
Damn!!
Title: Re: DCS Discussion
Post by: JasonPratt on October 22, 2020, 10:43:25 PM
And notice, the setup is actually a little wider than the photo!

Does the stick holder swing over into position? I only ask because the bracing thing doesn't look quite like it does, so I'm curious.
Title: Re: DCS Discussion
Post by: Yskonyn on October 23, 2020, 01:54:24 AM
Very nice setup!!

Are you going to replace the CH Pedals? With such a profi simpit you owe it to yourself to get rid of spikey podmeters and get a decent hall sensor, cam driven, set of pedals like the MFG Crosswind. 😊
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 23, 2020, 03:25:58 AM
Quote from: Yskonyn on October 23, 2020, 01:54:24 AM
Very nice setup!!

Are you going to replace the CH Pedals? With such a profi simpit you owe it to yourself to get rid of spikey podmeters and get a decent hall sensor, cam driven, set of pedals like the MFG Crosswind. 😊

I think about this often, but with flying mostly modern fighters, I hardly use rudder. Pretty much only on the ground for taxiing. It's really not worth the investment, but as I build the pit, I'm sure it will happen eventually.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 23, 2020, 03:28:18 AM
Quote from: JasonPratt on October 22, 2020, 10:43:25 PM
And notice, the setup is actually a little wider than the photo!

Does the stick holder swing over into position? I only ask because the bracing thing doesn't look quite like it does, so I'm curious.

Nope. The stick and throttle mounts are fixed in place. I went with an F16 style side stick mounted setup.
Title: Re: DCS Discussion
Post by: Yskonyn on October 23, 2020, 05:04:55 PM
JH do all those physical button panels mean you use VR less for simming now?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 23, 2020, 05:40:35 PM
Quote from: Yskonyn on October 23, 2020, 05:04:55 PM
JH do all those physical button panels mean you use VR less for simming now?

Nope. I fly almost exclusively in VR. I place textured adhesive beads on some of the buttons so I can feel where they are. Works great.
Title: Re: DCS Discussion
Post by: mikeck on October 23, 2020, 08:35:30 PM
It's been a year and a half since I first sat down and attempted to learn a high fidelity DCS model: the harrier.  Since then, I have played almost 1400 hours of it and I've not played any other game for a second. Having even booted anything else up. I could never get into any flight simulators for more than a day or two. I just "knew" it wasn't real...I was never immersed. It was quite an epiphany when I discovered that the problem was lack of realism and complexity. Feeling like I'm doing what a pilot would have to do in real life to make things work completely immersed me.

At first it was the modern fighters: f-18, then F-16 and then the F-14. I found out though that I really enjoyed the 2nd gen aircraft even more: mig 21 and mig 19. The more archaic switches, buttons and dials there are, the better. Hell, I even enjoy the Mig 15 and P-47!

I find myself REALLY looking forward to the A-7 and praying at night for the F-4 Phantom. These modules for DCS are all fantastic. If you are kind of "on the fence" about trying DCS, I'd recommend setting aside 2 hours, sitting down With a YouTube tutorial and learn to cold start and fly a plane. If you've tried and it ain't your thing....try an older plane: like the Mig 21 or mig 15. For me, those planes are so different from anything else; they fascinate me.

Just hoping there are a few more of you guys out there who read this thread, toss around the idea of learning it but decide not to. Give it a shot. I went from hating flight sims to not touching anything else but DCS, listening to fighter pilot podcasts and reading everything I can on it. Just sit down, and give it a few hours
Title: Re: DCS Discussion
Post by: Yskonyn on October 24, 2020, 12:36:42 AM
Great story !  :notworthy:
There is a lot of 'fiddling' required when starting out with (combat) flightsims and most will also want a decent joystick, which raises the cost of entry.
Perhaps its self-defense for some, to not get involved, because you can quickly fall through the rabbit's hole when you do start.
But you're right; it needs a few hours of one's time with every new aircraft you want to learn. No instant gratification .
Title: Re: DCS Discussion
Post by: Redwolf on October 29, 2020, 02:05:47 PM
Steam sale is on, lots of aircraft are 50% or 33% off.

I got the new P-47 and finally the MiG-21.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 29, 2020, 02:33:22 PM
Quote from: Redwolf on October 29, 2020, 02:05:47 PM
Steam sale is on, lots of aircraft are 50% or 33% off.

I got the new P-47 and finally the MiG-21.

I'm considering the Jug, but I just never fly WWII in DCS.
Title: Re: DCS Discussion
Post by: Redwolf on October 29, 2020, 05:04:28 PM
Quote from: Jarhead0331 on October 29, 2020, 02:33:22 PM
Quote from: Redwolf on October 29, 2020, 02:05:47 PM
Steam sale is on, lots of aircraft are 50% or 33% off.

I got the new P-47 and finally the MiG-21.

I'm considering the Jug, but I just never fly WWII in DCS.

I spent some time with the two, and the MiG is a blast, way more fun than the P-47.
Title: Re: DCS Discussion
Post by: mikeck on October 29, 2020, 10:24:39 PM
P-47 is great if WW2 is your thing. Something about the smoke trails from 8 .50s that makes me want to spend 30 minutes flying it to get there.
Same with the F-86

But yeah, the mig-21 is a blast; especially if you like flipping  metal switches And looking at old-Timey displays. I love that old-ass Cold War cockpit and you have to fly it: no fly by wire. The mig 21, mig 19 and F-14 are my favorites to fly. Although I love the F-18 and F-16 for serious missions....I'm kinda getting a crush on the mirage: just so f'ing sexy.

But if you want to try something different for a change, invest the $ and a few hours into flying the Mig 21. I mean, picture the red glowing cockpit displays on a dark January night in a swirling snowstorm as you take off to intercept the imperialist B-52s. Yum

https://m.youtube.com/watch?v=5abnwsJtnww
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 30, 2020, 06:29:54 AM
I just broke down and ordered the new flight panels from winwing for combat ready and take off...ugh.

(https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQgorNXqXvC_khsGhmbM3PlXHetkqjBmPLy2A&usqp=CAU)
Title: Re: DCS Discussion
Post by: Yskonyn on October 30, 2020, 07:27:36 AM
Damn nice!  :smitten:
Let us know how it performs!
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 30, 2020, 07:48:03 AM
Sexy!
Title: Re: DCS Discussion
Post by: Redwolf on October 30, 2020, 11:17:10 AM
Quote from: mikeck on October 29, 2020, 10:24:39 PM
But yeah, the mig-21 is a blast; especially if you like flipping  metal switches And looking at old-Timey displays. I love that old-ass Cold War cockpit and you have to fly it: no fly by wire. The mig 21, mig 19 and F-14 are my favorites to fly. Although I love the F-18 and F-16 for serious missions....I'm kinda getting a crush on the mirage: just so f'ing sexy.

But if you want to try something different for a change, invest the $ and a few hours into flying the Mig 21. I mean, picture the red glowing cockpit displays on a dark January night in a swirling snowstorm as you take off to intercept the imperialist B-52s. Yum

https://m.youtube.com/watch?v=5abnwsJtnww

The most important feature so far is the ejection seat. Those stubby delta wings get me into trouble easily.

The inverted Soviet-style artificial horizon doesn't help either.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 30, 2020, 01:15:35 PM
Guam is looking pretty enough to bomb.

(https://www.digitalcombatsimulator.com/upload/iblock/b86/dcs-world-Mariana-islands-06.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/47e/dcs-world-Mariana-islands-05.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/e81/dcs-world-Mariana-islands-04.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/5f4/dcs-world-Mariana-islands-03.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/d68/dcs-world-Mariana-islands-02.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/3aa/dcs-world-Mariana-islands-01.jpg)
Title: Re: DCS Discussion
Post by: mikeck on October 30, 2020, 10:39:01 PM
Ugh....my computer is chugging just thinking about me flying over that map
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 31, 2020, 01:56:45 PM
Progress of the sim pit. Hopefully, winwing panels will arrive next week.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/122895359_10158278083597702_7703548110752222502_o.jpg?_nc_cat=100&ccb=2&_nc_sid=730e14&_nc_ohc=8zoIEShuPp0AX95_iFr&_nc_ht=scontent-lga3-2.xx&oh=3be4fe7304837dd1e979adc0c3455aed&oe=5FC2811E)
Title: Re: DCS Discussion
Post by: Gusington on October 31, 2020, 02:17:07 PM
DAYUM
Title: Re: DCS Discussion
Post by: Yskonyn on October 31, 2020, 04:06:29 PM
If I post my 'pit' you'll laugh!  :notworthy:
Title: Re: DCS Discussion
Post by: Gusington on October 31, 2020, 04:11:02 PM
'I don't even have a pit, I have to admire yours.'  :-[
Title: Re: DCS Discussion
Post by: mikeck on October 31, 2020, 05:47:38 PM
I need a new rig so I can get a VR set and run at max graphics. I might never leave the house
Title: Re: DCS Discussion
Post by: Yskonyn on October 31, 2020, 05:54:09 PM
Well, as it stand there is no way anyone will run DCS maxed out in VR.
Commonly seen is getting rid of MSAA, Cockpit Global illumination and switch to flat terrain shadows in order to get passable performance in more complex missions.

Perhaps the new GPU's will fare better.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 31, 2020, 05:54:45 PM
Quote from: mikeck on October 31, 2020, 05:47:38 PM
I need a new rig so I can get a VR set and run at max graphics. I might never leave the house

I cannot believe you are not using DCS in VR.... :hide:
Title: Re: DCS Discussion
Post by: MOS:96B2P on October 31, 2020, 06:17:36 PM
Quote from: Jarhead0331 on October 31, 2020, 01:56:45 PM
Progress of the sim pit. Hopefully, winwing panels will arrive next week.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/122895359_10158278083597702_7703548110752222502_o.jpg?_nc_cat=100&ccb=2&_nc_sid=730e14&_nc_ohc=8zoIEShuPp0AX95_iFr&_nc_ht=scontent-lga3-2.xx&oh=3be4fe7304837dd1e979adc0c3455aed&oe=5FC2811E)

THAT, looks very cool.  Not even sure what all of it is, but it looks cool.  I don't even want to start down the slippery slope of flight sims.  However, I would be tempted to build a cockpit and then wire it with all those flight controls.  I guess the problem might be that different cockpits have different interior setups.  So either a generic setup would have to be built or one based on a favorite aircraft ...... or one built for each favorite aircraft........  :hide:  See..... that's exactly why I don't want to start down the flight sim slippery slope.  I do enjoy the photos of your sim pit.     
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 31, 2020, 07:33:06 PM
Ultimately, my goal is to build something like this...

(https://monstertechusa.com/wp-content/uploads/2019/01/category_hero_racing_13.jpg)

Probably without the monitor stand though since I mostly fly in VR.
Title: Re: DCS Discussion
Post by: Cougar_DK on November 08, 2020, 10:42:28 AM
Quote from: Jarhead0331 on October 31, 2020, 01:56:45 PM
Progress of the sim pit. Hopefully, winwing panels will arrive next week.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/122895359_10158278083597702_7703548110752222502_o.jpg?_nc_cat=100&ccb=2&_nc_sid=730e14&_nc_ohc=8zoIEShuPp0AX95_iFr&_nc_ht=scontent-lga3-2.xx&oh=3be4fe7304837dd1e979adc0c3455aed&oe=5FC2811E)

Nice setup Jarhead.

I went all Virpil and bought their first control panel and mounted it over my throttle (and getting ready for the Control Panel #2):
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112033s.jpg&hash=9458613dbfa32d0cfe856ad66a08549a6ca2729f)

And their ACE pedals:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112049s.jpg&hash=16f264884518c254d411496632e63a765d5f5443)

And the setup as it is as of now: Two sticks (one for heli and one for all the other), one throttle, one control panel and pedals. On by sticks mounts are keyboard mounts (only shown on the center mounted)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112022s.jpg&hash=216c9ac9a175d09b35e65437026059b537bbe2c9)

I need a better table so I have not bothered doing anything with all the cables yet  ::)
Title: Re: DCS Discussion
Post by: mikeck on November 08, 2020, 11:27:08 AM
Quote from: Jarhead0331 on October 31, 2020, 05:54:45 PM
Quote from: mikeck on October 31, 2020, 05:47:38 PM
I need a new rig so I can get a VR set and run at max graphics. I might never leave the house

I cannot believe you are not using DCS in VR.... :hide:

Would love to but performance on old rig and.... frankly....it's gonna make me f'in sick!
Title: Re: DCS Discussion
Post by: mikeck on November 08, 2020, 11:34:39 AM
Quote from: Cougar_DK on November 08, 2020, 10:42:28 AM
Quote from: Jarhead0331 on October 31, 2020, 01:56:45 PM
Progress of the sim pit. Hopefully, winwing panels will arrive next week.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/122895359_10158278083597702_7703548110752222502_o.jpg?_nc_cat=100&ccb=2&_nc_sid=730e14&_nc_ohc=8zoIEShuPp0AX95_iFr&_nc_ht=scontent-lga3-2.xx&oh=3be4fe7304837dd1e979adc0c3455aed&oe=5FC2811E)

Nice setup Jarhead.

I went all Virpil and bought their first control panel and mounted it over my throttle (and getting ready for the Control Panel #2):
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112033s.jpg&hash=9458613dbfa32d0cfe856ad66a08549a6ca2729f)

And their ACE pedals:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112049s.jpg&hash=16f264884518c254d411496632e63a765d5f5443)

And the setup as it is as of now: Two sticks (one for heli and one for all the other), one throttle, one control panel and pedals. On by sticks mounts are keyboard mounts (only shown on the center mounted)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.twins4ever.dk%2Fpictures%2FHW%2FVirpil%2F20201108_112022s.jpg&hash=216c9ac9a175d09b35e65437026059b537bbe2c9)

I need a better table so I have not bothered doing anything with all the cables yet  ::)

My wife would gut me from balls to brains if I put all that stuff in the office!
Title: Re: DCS Discussion
Post by: Cougar_DK on November 08, 2020, 12:52:05 PM
Quote from: mikeck on November 08, 2020, 11:34:39 AM
...

My wife would gut me from balls to brains if I put all that stuff in the office!

Haha and even more if she knew the cost of it all  :uglystupid2:
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 08, 2020, 01:13:43 PM
Virpil panel looks fantastic. How do you like those pedals?
Title: Re: DCS Discussion
Post by: Cougar_DK on November 08, 2020, 01:40:45 PM
Quote from: Jarhead0331 on November 08, 2020, 01:13:43 PM
Virpil panel looks fantastic. How do you like those pedals?

They are so much more precise than my old CH Pro Pedals. I'm still learning to use them and relax in legs and feet, since they move much different than the old ones. And I have same problem which I haven't solved yet as Snake Eater Company in his review, i.e. the move a little when in the extreme positions, since they are just sitting on the floor and I don't have any mounting options down there (yet) and drilling holes in the floor is not an option since my flat is rented :)
https://www.youtube.com/watch?v=yt0_xUrhb7A (https://www.youtube.com/watch?v=yt0_xUrhb7A)

My old CH pedals did not move at all so this is the only negative about the Virpils right now.


The panel is really a nice addition to their setup, so much that I haven't even connected my stream deck to my new gaming pc  8)
There are three sheets of stickers one can mount on the buttons on the throttle and panel (the buttons with the red led light):
(https://virpil-controls.eu/media/catalog/product/cache/dcee25a0d4250dc288025f7204963378/v/p/vpc-401_05.jpg)

I have not tried it yet since I mostly fly DCS: A-10C, F-18 and Ka-50 so not sure what symbols to use.
Title: Re: DCS Discussion
Post by: Skoop on November 08, 2020, 03:21:42 PM
You could try Velcro on the bottom of the pedals to keep in place on the floor or get a sim pit pedistal to mount it on like jarhead.  Speaking of which, what and where did you get the pedistal for the pedals jarhead ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 08, 2020, 03:29:42 PM
Quote from: Skoop on November 08, 2020, 03:21:42 PM
You could try Velcro on the bottom of the pedals to keep in place on the floor or get a sim pit pedistal to mount it on like jarhead.  Speaking of which, what and where did you get the pedistal for the pedals jarhead ?

It's by Next Level Racing with the flight sim module. I think I got it on amazon.
Title: Re: DCS Discussion
Post by: Cougar_DK on November 09, 2020, 03:43:24 PM
Quote from: Skoop on November 08, 2020, 03:21:42 PM
You could try Velcro on the bottom of the pedals to keep in place on the floor or get a sim pit pedistal to mount it on like jarhead.  Speaking of which, what and where did you get the pedistal for the pedals jarhead ?

That's a good idea. And it made me realise that I have something called 'nanotape', maybe I should try it first  :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 10, 2020, 03:32:58 PM
So the Winwing panels have arrived.

I can reach them relatively comfortably, but I would prefer if they were closer. I'm afraid that won't be possible though until I move to an actual simpit.

For now, its totally functional, albeit a bit overkill.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/124038219_10158301191837702_4876950190353930468_o.jpg?_nc_cat=111&ccb=2&_nc_sid=730e14&_nc_ohc=V6_HfJ4CxD8AX-Ev-lL&_nc_ht=scontent-lga3-2.xx&oh=10bd4120b27ead6174a8f0404db82876&oe=5FCF7CBE)
Title: Re: DCS Discussion
Post by: Yskonyn on November 10, 2020, 06:22:29 PM
Looks great! Super nice gear, man.
But indeed, a project to 'mount' them more like a cockpit would really be the cherry on the cake!  :bd:
Title: Re: DCS Discussion
Post by: MOS:96B2P on November 11, 2020, 09:02:57 AM
Very cool.  I look forward to seeing photos of it all in a future sim pit.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 20, 2020, 06:53:03 AM
My latest piece of kit is the Simshaker Jetpad. I picked it up since everyone who has it seems to rave about it. Like, once you fly with it, you can't fly without it. It's cool...I guess...but I really just feel like I'm playing DCS while sitting on a massager. I don't really feel like it adds such tremendous immersion to the VR experience like so many have claimed. Ultimately, It really just feels like I'm sitting on a vibrating pad. I think it is most effective on the ground when starting up and taxiing, and to give you physical cues in flight when pulling high G's or deploying or stowing gears, hooks, probes, etc. otherwise, in flight, I'm just not feeling like it adds a tremendous amount to the experience.

Shout out to Andre though. He shipped a day after I ordered and I had it 4 days later.

Anybody else using these? Perhaps I've adjusted the settings poorly?
Title: Re: DCS Discussion
Post by: Dammit Carl! on November 20, 2020, 08:20:45 AM
Good gravy, that's a lot of cool stuff!  Stupid question Jarhead, but how "easy," is it to play things other than flight sims with all that stuff around?  I know I get "fidgety," while playing FPSes, so I'd be bumping into things and knocking stuff all out of whack if I had a setup like yours.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 20, 2020, 08:50:41 AM
Quote from: Dammit Carl! on November 20, 2020, 08:20:45 AM
Good gravy, that's a lot of cool stuff!  Stupid question Jarhead, but how "easy," is it to play things other than flight sims with all that stuff around?  I know I get "fidgety," while playing FPSes, so I'd be bumping into things and knocking stuff all out of whack if I had a setup like yours.

Not easy at all.

I've had to switch to a wireless keyboard and mouse and play from a table top I installed onto an arm of my chair. Its not the best situation. Fortunately, I have two other rigs that I use for most of my "non-flight" gaming so I use this crazy set-up almost exclusively for flight. Still, its my highest end system so I do run some other things that do not require all that gear from time to time and admittedly it is inconvenient.
Title: Re: DCS Discussion
Post by: Yskonyn on November 21, 2020, 08:26:24 AM
Quote from: Jarhead0331 on November 20, 2020, 06:53:03 AM
Anybody else using these? Perhaps I've adjusted the settings poorly?

Might be!  Have you considered 'clipping'?
If you have too many effects going on at once you get clipping; its when the motor is driven at max output and no difference between effects can be made anymore.
For this reason I always leave the engine rumble and turbulence off.
Also increasing the gain on the G force setting helps.

This way the seat only responds when you fly your aircraft on the edge of the envelope or when you make aircraft configuration changes (speed brake, flaps, gear).
Also keep in mind that setting an effect slider on max will make the motor run at max rumble not leaving any room for added effects.
So think about which effects often need to be put through at the same time and balance their sliders to have the more important one give a slightly higher output.

It takes a bit of trial and error, but I am certainly one of the people who won't fly without JetPad anymore, especially in VR!

Another great application is Racing games!
Title: Re: DCS Discussion
Post by: Redwolf on November 25, 2020, 06:18:45 PM
Quote from: Jarhead0331 on October 29, 2020, 02:33:22 PM
Quote from: Redwolf on October 29, 2020, 02:05:47 PM
Steam sale is on, lots of aircraft are 50% or 33% off.

I got the new P-47 and finally the MiG-21.

I'm considering the Jug, but I just never fly WWII in DCS.

What's wrong with WW2 in DCS?

My brain doesn't have enough capacity for modern systems right now and I feel like going BRRRRRT over Normandy beaches.
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 25, 2020, 06:31:17 PM
Quote from: Redwolf on November 25, 2020, 06:18:45 PM
Quote from: Jarhead0331 on October 29, 2020, 02:33:22 PM
Quote from: Redwolf on October 29, 2020, 02:05:47 PM
Steam sale is on, lots of aircraft are 50% or 33% off.

I got the new P-47 and finally the MiG-21.

I'm considering the Jug, but I just never fly WWII in DCS.

What's wrong with WW2 in DCS?

My brain doesn't have enough capacity for modern systems right now and I feel like going BRRRRRT over Normandy beaches.

Nothing is wrong with it, per se. I just have other WWII aviation outlets, so I focus my limited mental assets on more modern aircraft in DCS.
Title: Re: DCS Discussion
Post by: Toonces on November 27, 2020, 12:11:44 PM
Any update on the dynamic campaign DLC?
Title: Re: DCS Discussion
Post by: Jarhead0331 on November 27, 2020, 12:15:20 PM
Quote from: Toonces on November 27, 2020, 12:11:44 PM
Any update on the dynamic campaign DLC?

Sadly, they have been very quiet about that...I follow their weekly updates very closely.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2020, 02:59:23 PM
Didn't get the chills until the reveal at the end.



Title: Re: DCS Discussion
Post by: Lowenstaat on December 18, 2020, 03:51:25 PM
Quote from: Jarhead0331 on December 18, 2020, 02:59:23 PM
Didn't get the chills until the reveal at the end.



Great video! Even better ending! I just read an email from them that DCS World will be free to play from December 22 to January 5 with sales on most products from 30% to 50% off.
Title: Re: DCS Discussion
Post by: Redwolf on December 18, 2020, 03:57:06 PM
Looking forward to demo test the new A-10.

haha plane goes brrrrrrrrt
Title: Re: DCS Discussion
Post by: Yskonyn on December 18, 2020, 04:39:25 PM
Quote from: Jarhead0331 on December 18, 2020, 02:59:23 PM
Didn't get the chills until the reveal at the end.



That was pretty cool indeed! And they showed the 'bulb' version as well!
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2020, 04:50:03 PM
Quote from: Yskonyn on December 18, 2020, 04:39:25 PM
Quote from: Jarhead0331 on December 18, 2020, 02:59:23 PM
Didn't get the chills until the reveal at the end.



That was pretty cool indeed! And they showed the 'bulb' version as well!

Yes. I think that is the big surprise. Most people were expecting the AH-64A...this is the "D" model. The Longbow.

Half the video focuses on WWII assets. They have really been putting a lot of work into that stuff. Maybe it's time to give it a try?
Title: Re: DCS Discussion
Post by: JudgeDredd on December 18, 2020, 05:36:24 PM
QuoteYou make our dreams come true

I beg to differ. I am super stoked about an AH-64D.

Thank you Eagle Dynamics  :notworthy:
Title: Re: DCS Discussion
Post by: Skoop on December 18, 2020, 06:37:18 PM
Man I can't wait for the Apache.  Been waiting a decade for it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2020, 06:41:30 PM
Having an Apache AND a Kiowa is going to make for some really awesome missions. Might be time to get into the MP stuff.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2020, 06:59:02 PM
I don't know if it's the G2 or the patch that dropped yesterday, but the Persian Gulf map is looking exquisite. The desert and mountains are noticeably more detailed.
Title: Re: DCS Discussion
Post by: Apocalypse 31 on December 18, 2020, 07:09:23 PM
Quote from: Skoop on December 18, 2020, 06:37:18 PM
Man I can't wait for the Apache.  Been waiting a decade for it.

So I guess you'll be ok with another decade then :-D

Honestly - The Mi24 was announced, what...2 years ago? And how much of that have we seen?

I really hate when ED does this. Hype is stupid and it always leads to upset with DCS.
Title: Re: DCS Discussion
Post by: Gusington on December 18, 2020, 07:43:44 PM
The Hind is coming?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2020, 07:46:11 PM
Quote from: Gusington on December 18, 2020, 07:43:44 PM
The Hind is coming?

Yes. The P variant.

(https://www.super-hobby.com/zdjecia/8/5/3/22799_rd.jpg)
Title: Re: DCS Discussion
Post by: Gusington on December 18, 2020, 08:56:29 PM
 :D Oh my  :D
Title: Re: DCS Discussion
Post by: Skoop on December 18, 2020, 11:35:12 PM
Quote from: Apocalypse 31 on December 18, 2020, 07:09:23 PM
Quote from: Skoop on December 18, 2020, 06:37:18 PM
Man I can't wait for the Apache.  Been waiting a decade for it.

So I guess you'll be ok with another decade then :-D

Honestly - The Mi24 was announced, what...2 years ago? And how much of that have we seen?

I really hate when ED does this. Hype is stupid and it always leads to upset with DCS.

Nah, it'll be out in 2 years maybe less but in early access with 50% of the features complete.  Thing is, in that release state it'll still be the best sim Apache hands down.

Title: Re: DCS Discussion
Post by: Apocalypse 31 on December 18, 2020, 11:59:37 PM
I'll eat my words-

I played the Huey in multicrew tonight and it was awesome.

These aircraft- Gazelle, Mi-8, UH-1, were designed to be CREWED, and its nice to finally have a crew working together. Multicrew should be a standard going forward for all aircraft.
Title: Re: DCS Discussion
Post by: Yskonyn on December 19, 2020, 09:47:05 AM
Quote from: Jarhead0331 on December 18, 2020, 06:59:02 PM
I don't know if it's the G2 or the patch that dropped yesterday, but the Persian Gulf map is looking exquisite. The desert and mountains are noticeably more detailed.

Yeah its the new pass of the map that got included. More updates will follow.

Pretty stoked for the Longbow as well!

As for your WW2 question; I think it already was quite the experience. Its just limited from the scripted mission setup as opposed to something dynamic, just like the modern stuff.
Also, the new dmg model is coming to WW2 assets first. So there is that.
Title: Re: DCS Discussion
Post by: Toonces on December 19, 2020, 01:14:15 PM
Heatblur should spin off a division just to develop Jester AI for all of the multi-crewed planes and helos.  An Apache with just one person in it - I have to wonder how well that will actually work.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 19, 2020, 03:59:44 PM
Quote from: Toonces on December 19, 2020, 01:14:15 PM
Heatblur should spin off a division just to develop Jester AI for all of the multi-crewed planes and helos.  An Apache with just one person in it - I have to wonder how well that will actually work.

The F-15E is also being developed without a WSO AI. As far as I know, there is no word on how they are developing the Apache and whether it will have a crew AI or not. 
Title: Re: DCS Discussion
Post by: Skoop on December 21, 2020, 04:37:03 PM
I'm sure they'll figure the 2 seater AI out.  Thing that sucks about Jester is you can only fly human pilot with jester RIO in MP.  You can only be Jester with AI pilot in SP.  You cant seat swap on the fly in MP unless the server allows it.  So these limitations will be interesting for the Apache.  Best will always be to multi crew an apache.  But not everyone has a bro available to multi crew or sometimes I want to just be gunner and blow stuff up or switch between the 2 in an MP mission.  Will be interesting to see how these details come about.  DCS Apache will be epic either way.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 21, 2020, 05:35:32 PM
I saw something floating around that summarized an interview with Kate and she mentioned that there will be a co-pilot AI in the Apache. Also, early access release functionality will be closer to the AH-64A model with the Longbow capabilities coming online later on in development.
Title: Re: DCS Discussion
Post by: Redwolf on December 23, 2020, 01:10:55 PM
What is the F-14 like when flying alone?

Do they transfer some of the functions to the front seat? What solutions did they develop?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 23, 2020, 01:16:44 PM
Quote from: Redwolf on December 23, 2020, 01:10:55 PM
What is the F-14 like when flying alone?

Do they transfer some of the functions to the front seat? What solutions did they develop?

The F-14 is just awesome, period. It's awesome on the ground, in the air, when stable or when spinning out of control. It's hands down one of the best modules available in DCS.

The Jester AI will take care of everything in the backseat. You communicate with him via the intercom system. If you want to hop into the RIO seat, you can and the AI will take over as pilot, but I'm sure its just straight and level for the most part.

There is no rear seat AI in MP.
Title: Re: DCS Discussion
Post by: Redwolf on December 24, 2020, 10:37:52 AM
Quote from: Jarhead0331 on December 23, 2020, 01:16:44 PM
Quote from: Redwolf on December 23, 2020, 01:10:55 PM
What is the F-14 like when flying alone?

Do they transfer some of the functions to the front seat? What solutions did they develop?

The F-14 is just awesome, period. It's awesome on the ground, in the air, when stable or when spinning out of control. It's hands down one of the best modules available in DCS.

The Jester AI will take care of everything in the backseat. You communicate with him via the intercom system. If you want to hop into the RIO seat, you can and the AI will take over as pilot, but I'm sure its just straight and level for the most part.

There is no rear seat AI in MP.

Thank you.
Title: Re: DCS Discussion
Post by: mikeck on December 27, 2020, 08:21:19 PM
There are no planes more satisfying to fly well than the F-14 and mig 21 imho. The Jester AI takes care of a lot of stuff you would have to do in other modules -so in that way, it's easier. But it's a tough aircraft to fly well. If you can though, there's not another aircraft that can outfly you.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 28, 2020, 05:34:56 AM
My beef with DCS at the moment is what to fly.

I'm awful...I mean really awful...at helicopters (doesn't bode well for the release of the Apache). I love the F-18 but I want to ground pound and I'm not interested in AA. I love the F-14 but again  more of a fighter than a ground pounder. I love the A'10...but I want to fly from carriers

Also...and I think JH mentioned this many moons ago...you get spoilt with the ease of the Hornet.

Basically I want an F/A-18 campaign from a carrier that is solely for ground support.
Title: Re: DCS Discussion
Post by: Pete Dero on December 28, 2020, 06:40:14 AM
Quote from: JudgeDredd on December 28, 2020, 05:34:56 AM
Basically I want an F/A-18 campaign from a carrier that is solely for ground support.

https://www.digitalcombatsimulator.com/en/files/3305852/ Oil In The Water - F/A-18C & Persian Gulf Campaign
https://www.digitalcombatsimulator.com/en/files/3305784/ Operation Saber Thrust - Supercarriers (This Campaign involves the use of Air-Air / SEAD / Air-Ground / Intercept)
https://www.digitalcombatsimulator.com/en/files/3307739/ Arab Spring (12 missions of A-A, A-G and a Harpoon sortie too)


Title: Re: DCS Discussion
Post by: Dammit Carl! on December 28, 2020, 07:31:02 AM
Quote from: Jarhead0331 on December 23, 2020, 01:16:44 PM
... or when spinning out of control. It's hands down one of the best modules available in DCS.

"You crashed again."
"Yeah, but did you see how sweet she looked going in?"
Title: Re: DCS Discussion
Post by: JudgeDredd on December 28, 2020, 08:29:00 AM
Quote from: Pete Dero on December 28, 2020, 06:40:14 AM
Quote from: JudgeDredd on December 28, 2020, 05:34:56 AM
Basically I want an F/A-18 campaign from a carrier that is solely for ground support.

https://www.digitalcombatsimulator.com/en/files/3305852/ Oil In The Water - F/A-18C & Persian Gulf Campaign
https://www.digitalcombatsimulator.com/en/files/3305784/ Operation Saber Thrust - Supercarriers (This Campaign involves the use of Air-Air / SEAD / Air-Ground / Intercept)
https://www.digitalcombatsimulator.com/en/files/3307739/ Arab Spring (12 missions of A-A, A-G and a Harpoon sortie too)
wow. I actually didn't know there were user campaigns. Thank you
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2020, 08:30:46 AM
For some reason, the Hornet really clicks for me. She was a logical progression from the Harrier, which is probably the first module I became "fluent" in with all major systems. Having become accustomed to the Hornet's DDIs and well-developed 4th gen avionics, I've struggled with learning some of the older aircraft. I eventually became competent at flying the Tomcat, but really just flying and I had to force myself to do it because...F-14!  Have not attempted to learn anything from the RIO position.

I have had some success with the Viper, but I think it's pretty comparable in some ways to the Hornet so the transition for me is reasonable.

One aircraft I really want to master, but continue to struggle with is the warthog. I don't know what it is, but I find that the nomenclature that changes from one DDI screen to the next confuses me to no end, and I ultimately give up because trying to get comfortable with it requires so much attention and focus that I begin to lose proficiency with the other aircraft and I'm just not willing to give up all that I worked so hard to learn.  Also, whenever I get the urge to hop into something else other than the hornet, I almost always go with the Viper since it's more versatile than the Hog and its just a really fast, nimble and cool aircraft. Maybe once I get really bored of the Hornet I'll once and for all attempt to tackle the A-10...but until, then, it's the F-18 (with a little viper) all the way.

By the way, I also fly mostly A/G, but the glory really is with A/A. Most of my points and medals have come from splashing aircraft. The only thing I have to show from moving mud is a Purple Heart. It's going to be hard to find a campaign for the hornet that doesn't involve any A/A because it is a true strike fighter. But yeah, I'd love to see a hornet campaign over Syria that involves striking Isis target. Should be relatively free of true A/A threats.
Title: Re: DCS Discussion
Post by: Gusington on December 28, 2020, 09:28:32 AM
Are there Warthog campaigns?
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2020, 10:26:01 AM
Quote from: Gusington on December 28, 2020, 09:28:32 AM
Are there Warthog campaigns?

Yes. Several.
Title: Re: DCS Discussion
Post by: smittyohio on December 28, 2020, 11:22:19 AM
Quote from: Jarhead0331 on December 28, 2020, 10:26:01 AM
Quote from: Gusington on December 28, 2020, 09:28:32 AM
Are there Warthog campaigns?

Yes. Several.

I didn't need to know this....   :D
Title: Re: DCS Discussion
Post by: Gusington on December 28, 2020, 11:34:58 AM
I don't know when I will get the time or brainpower, but now I want to dip my toe into the DCS side of the pool. I have been in love with the Warthog since I was a little kid.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2020, 11:45:41 AM
These are the offical A-10 campaigns. Not sure if any of them function with the new A-10C II.

Quote

The Enemy Within 3.0 Campaign

The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog.

This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.

Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000 custom voiceovers available throughout 21 missions.


Quote

A-10C Tactical Training Qualification Campaign

The A-10C Tactical Training Qualification campaign puts you in the cockpit of an A-10C Warthog, and tests your ability to interact with JTACs, Airborne FACs, AC-130 Gunships and manage Close Air Support (CAS) assets.

Based on real world qualification requirements you will fly 15 performance check rides to execute against pre-defined performance objectives. If successful you will rate a Qualified rating and proceed to the next performance objective.


Quote

A-10C Stone Shield Campaign

A-10C: Stone Shield is a story-driven campaign that puts you in the cockpit of an A-10C Warthog as a USAF pilot assigned to the 445th Air Expeditionary Wing. In 2015 Abkhazia, South Ossetia and Russia have announced the start of the "Caucasus-2015" military exercise. Intelligence analysis later reveals that the exercises is actually cover for Russia forces repositioning to the Abkhazian territory and further escalating tensions in the Caucasus region. The 445th Air Expeditionary Wing and the 6th mechanized brigade have been deployed to Georgia as a response by NATO to counter Russia's military aggression against its peaceful neighbor.


Quote

A-10C Advanced Aircraft Training Qualification Campaign

The A-10C Advanced Aircraft Training Qualification campaign puts you in the cockpit of an A-10C Warthog, and tests your ability to use the aircraft's weapon systems successfully.

Based on real world qualification requirements you will fly 10 performance check rides to execute against pre-defined performance objectives. If successful you will rate a Qualified rating and proceed to the next performance objective.


Quote

A-10C Basic Flight Training Campaign

The A-10C Basic Flight Training Qualification campaign puts you in the cockpit of an A-10C Warthog, and tests your ability to fly the aircraft successfully.

Based on real world qualification requirements you will fly 12 performance check rides to execute against pre-defined performance objectives. If successful you will rate a Qualified rating and proceed to the next performance objective.

You will be rated on the following areas and these results will form your final rating:


Quote

A-10C 16-2 Red Flag Campaign

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C "Warthog" during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.

All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.


https://www.digitalcombatsimulator.com/en/products/campaigns/ (https://www.digitalcombatsimulator.com/en/products/campaigns/)
Title: Re: DCS Discussion
Post by: JudgeDredd on December 28, 2020, 12:05:47 PM
Has ANYONE EVER successfully refuelled?

I tried it the other day...it took me an absolute age to close with the tanker only to have it turn to follow it's track...I then had to catch it again - I see-sawed forward and backward, left and right, up and down...there's just not a chance in hell I'm going to refuel this aircraft. Normally I'd say practice practice practice...but good gawd it's the most difficult thing to do.

Everything else in the sim - including carrier landings - are baby easy compared to this.
Title: Re: DCS Discussion
Post by: Redwolf on December 28, 2020, 12:53:40 PM
I'm officially too dumb for the A-10C II.

By the time I get to the next crazy targeting mechanism I have already swapped out some basic things I learned the day before. I just want to cluster bomb some bad guys.

Time for some simpler F-86 instead of whining on the forum :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2020, 01:41:35 PM
Quote from: JudgeDredd on December 28, 2020, 12:05:47 PM
Has ANYONE EVER successfully refuelled?

I tried it the other day...it took me an absolute age to close with the tanker only to have it turn to follow it's track...I then had to catch it again - I see-sawed forward and backward, left and right, up and down...there's just not a chance in hell I'm going to refuel this aircraft. Normally I'd say practice practice practice...but good gawd it's the most difficult thing to do.

Everything else in the sim - including carrier landings - are baby easy compared to this.

I've done it, but it did take a lot of "practice practice practice!" LoL. I presume you're in the Hornet? Which tanker? The S-3 is harder than the larger platforms. Also, are you using a warthog HOTAS? I found it impossible when I was using the X-55 Rhino. It wasn't until I upgraded my HOTAS that I was able to get it right.  The inputs can make this challenging task even more challenging.

Ultimately, it is not a procedure I enjoy so I avoid missions that require it.
Title: Re: DCS Discussion
Post by: JudgeDredd on December 28, 2020, 02:59:52 PM
Congrats.

It was a bigger one than the S3. I'm using Thrustmaster Hotas Warthog

I guess I'll practice practice practice. I'd like to be able to do it
Title: Re: DCS Discussion
Post by: Yskonyn on December 28, 2020, 03:46:03 PM
If you're using a TrackIR then pause it when you're connecting to the tanker. Especially with a more nervous profile it makes it very hard.

In VR its much easier due to the depth perception. Much easier to detect speed differences early.

Otherwise its just stick time. Drogue and chute is easier than boom imo.
Title: Re: DCS Discussion
Post by: Skoop on December 28, 2020, 06:52:21 PM
Quote from: Gusington on December 28, 2020, 11:34:58 AM
I don't know when I will get the time or brainpower, but now I want to dip my toe into the DCS side of the pool. I have been in love with the Warthog since I was a little kid.
.

You can configure dcs to run with simlite or even arcade features.  You can modify all the sp content with editor to air start only and just learn how to blow stuff up.
Title: Re: DCS Discussion
Post by: Gusington on December 28, 2020, 07:29:08 PM
Really? Crap. All I really wanna do is blow stuff up...
Title: Re: DCS Discussion
Post by: Yskonyn on December 29, 2020, 01:29:19 AM
Then go play the newly released Project Wingman!

https://store.steampowered.com/app/895870/?snr=1_5_9__205

And SkyKnights is awesome for some quick topdown fun!

https://store.steampowered.com/app/595430/?snr=1_5_9__205
Title: Re: DCS Discussion
Post by: JudgeDredd on December 29, 2020, 06:59:16 AM
Quote from: Skoop on December 28, 2020, 06:52:21 PM
Quote from: Gusington on December 28, 2020, 11:34:58 AM
I don't know when I will get the time or brainpower, but now I want to dip my toe into the DCS side of the pool. I have been in love with the Warthog since I was a little kid.
.

You can configure dcs to run with simlite or even arcade features.  You can modify all the sp content with editor to air start only and just learn how to blow stuff up.
Or keep all your SIM stuff and just press Windows Key+Home to auto start and Windows Key+End to shutdown. I learned how to start the A-10 from cold - but honestly after a while I didn't see the point - especially when learning so many aircraft - I'd rather spend the time learning the key systems for fighting than start up and shut down.
Title: Re: DCS Discussion
Post by: Pete Dero on December 29, 2020, 09:40:13 AM
Quote from: JudgeDredd on December 29, 2020, 06:59:16 AM
Quote from: Skoop on December 28, 2020, 06:52:21 PM
Quote from: Gusington on December 28, 2020, 11:34:58 AM
I don't know when I will get the time or brainpower, but now I want to dip my toe into the DCS side of the pool. I have been in love with the Warthog since I was a little kid.
.

You can configure dcs to run with simlite or even arcade features.  You can modify all the sp content with editor to air start only and just learn how to blow stuff up.
Or keep all your SIM stuff and just press Windows Key+Home to auto start and Windows Key+End to shutdown. I learned how to start the A-10 from cold - but honestly after a while I didn't see the point - especially when learning so many aircraft - I'd rather spend the time learning the key systems for fighting than start up and shut down.

It is your game and you are allowed to have fun with it any way you want  (and I also use the auto start function  O0).
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 29, 2020, 10:28:56 AM
I think I have more fun with the advanced routine procedures than I do with actual combat. lol

I love cold and dark start, taxi, take-off, navigation and landing. For some reason, it never really gets old for me and I find successfully pulling off a mission, even routine ones, from start to finish is exceptionally rewarding and part of the immersion. But yes, it is a sandbox and part of the beauty of it is that it can be played and enjoyed in so many different ways.
Title: Re: DCS Discussion
Post by: mikeck on January 04, 2021, 10:38:16 PM
Quote from: JudgeDredd on December 28, 2020, 08:29:00 AM
Quote from: Pete Dero on December 28, 2020, 06:40:14 AM
Quote from: JudgeDredd on December 28, 2020, 05:34:56 AM
Basically I want an F/A-18 campaign from a carrier that is solely for ground support.

https://www.digitalcombatsimulator.com/en/files/3305852/ Oil In The Water - F/A-18C & Persian Gulf Campaign
https://www.digitalcombatsimulator.com/en/files/3305784/ Operation Saber Thrust - Supercarriers (This Campaign involves the use of Air-Air / SEAD / Air-Ground / Intercept)
https://www.digitalcombatsimulator.com/en/files/3307739/ Arab Spring (12 missions of A-A, A-G and a Harpoon sortie too)
wow. I actually didn't know there were user campaigns. Thank you

User campaigns AND user missions.
Title: Re: DCS Discussion
Post by: mikeck on January 04, 2021, 10:41:37 PM
Quote from: Gusington on December 28, 2020, 07:29:08 PM
Really? Crap. All I really wanna do is blow stuff up...

Try the viggen
Title: Re: DCS Discussion
Post by: SirAndrewD on January 05, 2021, 01:25:13 AM
Looking forward to finally getting to dig back into DCS. 

Just assembled a new full HOTAS rig mount and I have two MFD's and LCD's coming in tomorrow. 

Still no Warthog in stock.
Title: Re: DCS Discussion
Post by: Gusington on January 05, 2021, 05:29:35 PM
The Viggen looks sassy in a Swedish bikini team sorta way.
Title: Re: DCS Discussion
Post by: Toonces on January 05, 2021, 07:58:08 PM
I've been thinking of picking up some maps to play Combined Arms on as my HOTAS is packed up at the moment.  Any of you guys still messing with CA?  I actually quite enjoy it, in an arcade sort of way.  I absolutely suck at all forms of ground warfare, though, so I don't mind the lite nature of it.
Title: Re: DCS Discussion
Post by: SirAndrewD on January 05, 2021, 08:01:26 PM
LCD's will be delayed sadly. 

But....coming along slowly but surely.  I really need that Warthog to come back in. 

(https://i.ibb.co/wW8dRtJ/Cockpit.jpg)
Title: Re: DCS Discussion
Post by: Yskonyn on January 06, 2021, 03:58:56 AM
Looks great!

Small tip: if you suffer from loss of TrackIR signal try moving the sensor to the edge of your screen, more in line with the side of your head.
Especially when looking at big cross angles down or up the unit gets sensitive.
Moving the sensor to a spot where the shape of your head will cause the least interference.

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 08, 2021, 11:13:32 AM
So much stuff to look forward to in 2021 and beyond.

https://forums.eagle.ru/topic/254461-official-news-2021/ (https://forums.eagle.ru/topic/254461-official-news-2021/)
Title: Re: DCS Discussion
Post by: Yskonyn on January 08, 2021, 11:20:45 AM
Yeah man, lots of exciting stuff!

Stating a timeframe and calling their crew 'well organized' is risky, though, considering their past endeavors! :D

But jokes aside, I am looking forward to most stuff in that newsletter!  :bd:
Title: Re: DCS Discussion
Post by: mikeck on January 08, 2021, 03:29:50 PM
I'll go out on a limb and predict that this will be a pretty cool
sim one day. Lol

On a serious note, the time has come for me to update the 5.5 year old rig if I intend to keep this up. I still use an HDD and an SDD is really a must if you don't want stuttering. With new clouds and additional AI weather, flight and combat algorithms....I think my computers time is at an end. It has come to the point that my computer is no longer a "porn machine" or a thing I play games on. It is now- solely- a platform for DCS and I wonder if I will ever have an interest in playing anything else again. Besides, the phone is much better for porn
Title: Re: DCS Discussion
Post by: SirAndrewD on January 08, 2021, 03:38:12 PM
Quote from: Yskonyn on January 06, 2021, 03:58:56 AM

Small tip: if you suffer from loss of TrackIR signal try moving the sensor to the edge of your screen, more in line with the side of your head.
Especially when looking at big cross angles down or up the unit gets sensitive.
Moving the sensor to a spot where the shape of your head will cause the least interference.

I don't really get much loss with my setup but I'll try that notwithstanding. 
Title: Re: DCS Discussion
Post by: mbar on January 09, 2021, 09:49:54 AM
MAC is back in this round of announcements! Here's hoping.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 27, 2021, 11:35:57 AM
Flight sims have come such a long way over the years...there was a time when I couldn't even dream that a machine would be able to do this from the comfort of my home.

Title: Re: DCS Discussion
Post by: rustyshackleford on January 28, 2021, 02:31:40 AM
I thought that was real for a second, damn.

DCS is making it awfully hard for me to justify playing BMS/Falcon 4.0 - as much as I love the dynamic campaign, I may finally have to give this one a go.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 05, 2021, 12:25:35 PM
Looks like new clouds will be coming in March.



Another free fly event launched together with a lunar sale. A bunch of modules are 50% off with others 30%.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 05, 2021, 04:45:46 PM
Flyable A-6E confirmed by Heatblur!!!

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/p960x960/146955099_1681561358698142_1527645096586395902_o.jpg?_nc_cat=101&ccb=2&_nc_sid=e3f864&_nc_ohc=W3WDm3fQo88AX_uTFvK&_nc_oc=AQl9o5Yf-LwUorC1ItCaM6uJpT2KTJp-lCjzmE7AhV9qwlkkxM_GF1gSbqVOgclex_Q&_nc_ht=scontent-lga3-1.xx&tp=6&oh=9dccc72d3768908715409b6664ab791e&oe=6043CC53)

Quote
We're super excited for the A-6E and KA-6 being added to DCS World as AI units in the near future as part of the development cycle of the F-14!
We will be developing the A-6 as a fully flyable module together with our partners at Eagle Dynamics, as part of a broad and ambitious DCS roadmap for a growing and hungry Heatblur team!
Stay tuned for more information as we forge ahead through 2021
Title: Re: DCS Discussion
Post by: Toonces on February 05, 2021, 08:57:48 PM
Oh man, that is absolutely fantastic!  I've always thought the A-6 is a bad-ass plane.

I may finally pick up the F-14. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 05, 2021, 09:30:00 PM
Quote from: Toonces on February 05, 2021, 08:57:48 PM

I may finally pick up the F-14.

You will NOT regret it.
Title: Re: DCS Discussion
Post by: Toonces on February 05, 2021, 09:39:44 PM
Are you going to drive?  I don't have my cockpit set up so I'm pretty much resigned to the back seat for now.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 05, 2021, 09:50:57 PM
Quote from: Toonces on February 05, 2021, 09:39:44 PM
Are you going to drive?  I don't have my cockpit set up so I'm pretty much resigned to the back seat for now.

I'm your man, Jester. 
Title: Re: DCS Discussion
Post by: Toonces on February 06, 2021, 01:12:58 AM
Alright, lemme look into this.  Iceman's AI seems too lite to make buying it for the RIO spot not worth it.  But if I have a good driver, I'm in.
Title: Re: DCS Discussion
Post by: Redwolf on February 06, 2021, 10:40:22 AM
Is the F-14 more fun than the F-16?

Not that I "need" more planes in the first place...
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 06, 2021, 11:04:39 AM
Quote from: Redwolf on February 06, 2021, 10:40:22 AM
Is the F-14 more fun than the F-16?

Not that I "need" more planes in the first place...

The F-16 is pretty early access and very system incomplete. The Tomcat is one of the most highly polished modules, on the other hand. That being said, it really depends on what you're looking for? Carrier ops? CAS/strike? A2A? That should really guide your decision I think.
Title: Re: DCS Discussion
Post by: Yskonyn on February 06, 2021, 04:03:21 PM
Quote from: Redwolf on February 06, 2021, 10:40:22 AM
Is the F-14 more fun than the F-16?

Not that I "need" more planes in the first place...

Pure flying? Yes, most definitely! The F-16 is fully fly by wire and feels very electronic in DCS as well (great sim I guess! ;-) ), while the F-14 is very much alive and a challenge to fly on its limits.

But more nuanced; as JH said, the F-16 is still early access and misses a lot of capability, but once its complete it will be an awesome multi-role aircraft.
The Tomcat can also be deployed as a multi-role asset of a previous generation compared to the Viper, but it features carrier ops. Of course it was designed to be an intercepter and fleet defender rather than a bomber, but it *can* do it.
Title: Re: DCS Discussion
Post by: mikeck on February 06, 2021, 08:26:46 PM
Both the mig-21 and the F-14 require actual piloting. They are both amazing and difficult. Both will kill you although the mig 21 actually WANTS to kill you. But if you enjoy having to learn to fly an aircraft...f-14 is for you
Title: Re: DCS Discussion
Post by: hellfish6 on February 07, 2021, 10:22:56 AM
Does anyone know how to turn DCS offline mode off? I've got offline enabled on my laptop and I was to transfer the authorization to my new gaming rig... and I can't find the toggle for it and google came up with no help. The antenna button I used to turn on offline mode a while back isn't there anymore. None of the settings menus seem to have a tick box (unless it's buried in there and I'm totally missing it).
Title: Re: DCS Discussion
Post by: Pete Dero on February 07, 2021, 10:45:32 AM
Quote from: hellfish6 on February 07, 2021, 10:22:56 AM
Does anyone know how to turn DCS offline mode off? I've got offline enabled on my laptop and I was to transfer the authorization to my new gaming rig... and I can't find the toggle for it and google came up with no help. The antenna button I used to turn on offline mode a while back isn't there anymore. None of the settings menus seem to have a tick box (unless it's buried in there and I'm totally missing it).

https://forums.eagle.ru/topic/177193-offline-mode-251-and-beyond

The new OFFLINE mode is now implemented (In version 2.5.1 and higher). Users can turn on the OFFLINE mode which permits the game to be used without internet identification and without a time limit. Note: users must turn off the OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user login.

To transfer DCS to offline mode, click on the button in the top panel of the main menu. This can be done ONLY after successful authorization. You cannot enable Offline mode unless you have an internet connection first.

The mode is unlimited in time, thus all network services (Manager of Modules, multiplayer, news) will be inaccessible.

Exiting offline mode is possible only on the same computer* on which Offline mode was entered, it cannot be transferred to another computer.

* "the same computer" - means exactly the same both in hardware and in BIOS, Windows. For example, changing the BIOS in offline mode will no longer allow you to log in.
Title: Re: DCS Discussion
Post by: hellfish6 on February 07, 2021, 12:45:56 PM
Yeah, I got that. I just can't figure out how to turn offline mode off on my laptop. I can log in just fine on it. I figured out last night I couldn't log in on the new computer because I can't even launch it from there.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 10, 2021, 08:31:10 PM
The beta version of 2.0 for the Community A-4E mod has been released!

Quote
Added

    EFM
        Realistic Flight Dynamics (it's pretty nifty)
        Realistic Suspension
        Differential Brakes
        Nose wheel steering
        Realistic Engine Simulation
        Realistic force based slat simulation
        Damage to engine and aerodynamic surfaces (physically simulated only)
        Cockpit shake effect
        Wing vapour effect
        Compatibility with regular carrier
        Carrier hook up keybind (Ship Takeoff Position)
        Basic compatibility with Supercarrier
        Added Salute option to radio menu
        Added Request Launch option to radio menu

    Sounds
        Gear door
        Gear locking
        Gear hydraulic
        Flap stop
        Flap hydraulic
        Slat stop
        Gear airflow
        Flap airflow
        Speedbrake airflow
        Spoiler airflow
        Cockpit rattle at high AOA

    Avionics
        CP-741/A Bombing computer
        Yaw damper (stab aug switch on AFCS panel)
        ILS Navigation (see kneeboard pages for presets)
        Enabled Radio (see kneeboard pages for presets)

    Basic support for FFB joysticks

Changed

    Added Argentina/ARG to countries and assigned appropriate livery
    Re-wrote AFCS for EFM integration

Deprecated

    SFM Fake afterburner
    Everything on the special menu, except cockpit shake

Removed

    SFM Carrier Launch Mechanism

Fixed

    Hook clickable
    Flap blowback valve
    Carrier Launch Mechanism present on runways (see removed)
    Carrier trap from airstart causes explosion
    Aircraft drift during carrier operations


https://github.com/heclak/community-a4e-c/releases/tag/v2.0.0-beta-1 (https://github.com/heclak/community-a4e-c/releases/tag/v2.0.0-beta-1)
Title: Re: DCS Discussion
Post by: mikeck on February 10, 2021, 09:11:30 PM
I assume that the A-4 is a mod based on an FC3 airframe and is not an interactive cockpit?
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 10, 2021, 09:16:37 PM
Quote from: mikeck on February 10, 2021, 09:11:30 PM
I assume that the A-4 is a mod based on an FC3 airframe and is not an interactive cockpit?

You assume wrong. Fully clickable cockpit. The mod is fantastic. It is of the level of paid DLC.
Title: Re: DCS Discussion
Post by: SlagDog on February 11, 2021, 10:58:47 AM
Wow, I'll show my ignorance here but I had no idea that players could use non-paid mods within DCS. That is really cool. I might, just maybe spend some time in DCS. Other than the A-4, is there a site to find a list of all of the other non-paid aircraft mods??? That would be amazing! Thanks!
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 11, 2021, 11:19:06 AM
Quote from: SlagDog on February 11, 2021, 10:58:47 AM
Wow, I'll show my ignorance here but I had no idea that players could use non-paid mods within DCS. That is really cool. I might, just maybe spend some time in DCS. Other than the A-4, is there a site to find a list of all of the other non-paid aircraft mods??? That would be amazing! Thanks!

Most of them are in the user files on the DCS website or linked through the DCS forum in the mod section. The Community A-4E is in a league of its own. You won't really find anything else as far as aircraft modules go that come close to it in terms of quality and fidelity.

Some of the more popular and unique ones are as follows:

MB339A - https://forums.eagle.ru/topic/209209-mb-339apan-by-frecce-tricolori-virtuali-new-version/ (https://forums.eagle.ru/topic/209209-mb-339apan-by-frecce-tricolori-virtuali-new-version/)

Mig-23UB - https://forums.eagle.ru/topic/198313-mig-23-ub/ (https://forums.eagle.ru/topic/198313-mig-23-ub/)

SU-57 Felon - https://www.digitalcombatsimulator.com/en/files/2539621/ (https://www.digitalcombatsimulator.com/en/files/2539621/)

C-130J - https://forums.eagle.ru/topic/252075-dcs-super-hercules-mod-by-anubis/ (https://forums.eagle.ru/topic/252075-dcs-super-hercules-mod-by-anubis/)
Title: Re: DCS Discussion
Post by: mikeck on February 11, 2021, 02:25:03 PM
Wow. I had no idea anyone could even mod a high-fidelity plane! Never been an A4 fan but we do need a gen 2 blue aircraft
Title: Re: DCS Discussion
Post by: Redwolf on February 11, 2021, 02:54:57 PM
In other news, sale is on on Steam. Usual 50% off for many planes and maps.

Resisting both the F-16 and the F-14 so far...
Title: Re: DCS Discussion
Post by: mikeck on February 11, 2021, 05:24:31 PM
Why resist?
Title: Re: DCS Discussion
Post by: Redwolf on February 11, 2021, 07:00:30 PM
Quote from: mikeck on February 11, 2021, 05:24:31 PM
Why resist?

It's a sport :)

And I have too many planes I bought and didn't fly enough.
Title: Re: DCS Discussion
Post by: SlagDog on February 12, 2021, 10:53:33 AM
Thank you JH for those links and how to find the other planes. If I have time this weekend I may just dive in to check some of those planes out.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 13, 2021, 10:44:58 PM
I've been giving some love to the FC3 aircraft just for a more relaxing change of pace and I've been running through some great training missions for the F-15C.  Next I'll probably pull some time in the Mig-29 and then maybe focus on the SU-25, which I've actually always thought was a pretty badass aircraft.

Any of you guys ever dabble with the FC3 airframes?
Title: Re: DCS Discussion
Post by: Redwolf on February 16, 2021, 07:43:39 AM
Quote from: Jarhead0331 on February 13, 2021, 10:44:58 PM
I've been giving some love to the FC3 aircraft just for a more relaxing change of pace and I've been running through some great training missions for the F-15C.  Next I'll probably pull some time in the Mig-29 and then maybe focus on the SU-25, which I've actually always thought was a pretty badass aircraft.

Any of you guys ever dabble with the FC3 airframes?

What is FC3 precious?
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 16, 2021, 07:53:08 AM
Flaming Cliffs 3. It's an old lower fidelity module that has the SU25, Mig29A, A10A, F15C and SU-33. No click able cockpits. Just simpler controls and avionics with somewhat older textures. Not of the quality of the high fidelity modules, but still enjoyable and totally worth having. These aircraft predated all of the full fidelity modules but have been improved over the years.
Title: Re: DCS Discussion
Post by: Toonces on February 16, 2021, 12:10:37 PM
I enjoy the FC3 aircraft as well. 

Really, the appeal of DCS for me is the Soviet gear.  I've been flying simulated F/A-18s, F-14s and F-16s my entire simming life.  The Soviet stuff not much at all. 

Having said all that, I'm not proficient in any of them.  I don't find the HUD on the DCS MiG-29 and Su-27 intuitive at all.
Title: Re: DCS Discussion
Post by: Redwolf on February 18, 2021, 12:46:36 PM
Quote from: Jarhead0331 on February 16, 2021, 07:53:08 AM
Flaming Cliffs 3. It's an old lower fidelity module that has the SU25, Mig29A, A10A, F15C and SU-33. No click able cockpits. Just simpler controls and avionics with somewhat older textures. Not of the quality of the high fidelity modules, but still enjoyable and totally worth having. These aircraft predated all of the full fidelity modules but have been improved over the years.

I enjoy those. Probably because I'm too dumb/lazy to master the higher fidelity planes :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 22, 2021, 03:29:50 PM
While I'm awaiting my motion solution, my cockpit continues to evolve. I know its total overkill, but everything is at my fingertips and it is very comfortable.

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/151599155_10208480524646826_9048616184070921028_o.jpg?_nc_cat=101&ccb=3&_nc_sid=730e14&_nc_ohc=xtWR_0Lf4U8AX_mUPbl&_nc_ht=scontent-lga3-1.xx&oh=a1e9339b525aa884a15e473d60cd49e1&oe=6059112C)
Title: Re: DCS Discussion
Post by: Gusington on February 22, 2021, 03:44:35 PM
Do you need a new chair? Looks like the arms are wearing out.
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 22, 2021, 03:58:52 PM
Quote from: Gusington on February 22, 2021, 03:44:35 PM
Do you need a new chair? Looks like the arms are wearing out.

I'm picking one up in a few days...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/p720x720/130594497_10219058755803942_6398677689430111164_o.jpg?_nc_cat=101&ccb=3&_nc_sid=843cd7&_nc_ohc=cqqmbnAv6R0AX9tPaZI&_nc_oc=AQm-yQdZTIBKySoUUuIPuB3jHYGkx6xEY3GPBAs6s7zbpMDfkGcnhgghDRCqfAZLYF0&_nc_ht=scontent-lga3-1.xx&tp=6&oh=e0fd2f301e9ddc71124eaee70a7aac8d&oe=6057D8E6)
Title: Re: DCS Discussion
Post by: Gusington on February 22, 2021, 04:02:38 PM
Ha I should've known.
Title: Re: DCS Discussion
Post by: Dammit Carl! on February 22, 2021, 04:52:10 PM
Lordy.   :D

Title: Re: DCS Discussion
Post by: Toonces on February 22, 2021, 10:23:25 PM
That's pretty slick, man.
Title: Re: DCS Discussion
Post by: Yskonyn on February 24, 2021, 12:39:08 PM
Very nice JH!  :notworthy:
Title: Re: DCS Discussion
Post by: Father Ted on February 24, 2021, 01:38:16 PM
I saw all that gear and went green with jealousy, but then I realised: same pedals as me!
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 24, 2021, 01:55:37 PM
Quote from: Father Ted on February 24, 2021, 01:38:16 PM
I saw all that gear and went green with jealousy, but then I realised: same pedals as me!

The green with envy was just caused by the back lights...

Yeah, I take quite a bit of criticism over those pedals in the DCS forums and groups..."why have all that fancy gear and then have cheap pedals...?"  The answer for me is that they work. It's that simple. I fly modern fighters for the most part and the only time I really use rudder is on the ground when taxing. Sometimes I might use them for slight adjustments when rolling in while using CCIP. Sometimes, if I fly a 3rd gen or late 4th gen aircraft, they get more use, or in anything rotary, but that is all a fraction of my flight time. Some day I may upgrade to Crosswinds or something, just to avoid the ridicule...we'll see.
Title: Re: DCS Discussion
Post by: Father Ted on February 24, 2021, 05:22:42 PM
As you say - horses for courses.  I've no problem with mine, apart from the potentiometer for the left brake being dodgy - but these days all I fly is WW1 so brakes not an issue.  And for the price of a "decent" set of pedals I could probably upgrade my CPU which would enhance my flying experience much more.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 05, 2021, 09:26:18 PM
Gets the blood pumping...

Title: Re: DCS Discussion
Post by: Toonces on March 06, 2021, 01:25:57 AM
When my dad got out of the Marines, for a brief time he worked for a small airline in Arizona called Summit Airlines.  We're talking a long time ago, maybe 1985 so the details are murky, but somehow he got a hold of the cockpit seat of some airplane they were scrapping and he brought it home for me.  I had an Atari 1200XL and SubLogic Flight Simulator (the first game I bought with "my" money for $50!!!) and I was way into it.  He brought home that seat and I sat it in front of my desk, and when I would fly my flight simulator I would even buckle the shoulder harness and lap belts.

Good stuff, man.
Title: Re: DCS Discussion
Post by: Thomm on March 06, 2021, 10:39:50 AM
Yeah, but those bombs are retarded!
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2021, 10:59:34 AM
Quote from: Thomm on March 06, 2021, 10:39:50 AM
Yeah, but those bombs are retarded!

You mean gravitationally challenged.
Title: Re: DCS Discussion
Post by: Gusington on March 06, 2021, 12:38:05 PM
Like me.
Title: Re: DCS Discussion
Post by: hellfish6 on March 06, 2021, 01:22:55 PM
There's a Phantom in DCS?
Title: Re: DCS Discussion
Post by: Toonces on March 06, 2021, 02:26:59 PM
^ Don't tease me, bro.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2021, 02:36:56 PM
These are all based on FC3 avionics.

Open beta VSN mods:

https://filehorst.de/folder.php?key=b6O86Ll4 (https://filehorst.de/folder.php?key=b6O86Ll4)

Stable build VSN mods:

https://filehorst.de/folder.php?key=duuqITUb (https://filehorst.de/folder.php?key=duuqITUb)

General list -

Quote
- VSN_E2D (Modell ED)

- VSN_F4E

- VSN_F4E_AG

- VSN_F5E (Modell Belsimtek)

- VSN_F5N (Modell Belsimtek)

- VSN_F14A (Modell VNAO)

- VSN_F14B (Modell Heatblur)

- VSN_F15E A-10A Avionik

- VSN_F15E_AA F-15C Avionik

- VSN_F16A A-10A Avionik

- VSN_F16AMLU

- VSN_F16CBL50

- VSN_F16CBL52D Su-25T Avionik

- VSN_FA18C

- VSN_FA18C_AG

- VSN_FA18C_Lot20 (Modell ED)

- VSN_FA18C_Lot20_AG (Modell ED)

-VSN_ F-18D

- VSN_FA18F (Modell VNAO)

- VSN_FA18F_AG (Modell VNAO)

- VSN_F22

- VSN_F-35

- VSN_Harrier (Modell RAZBAM)

- VSN_M2000 (Modell RAZBAM)

- VSN_TornadoGR4

- VSN_TornadoIDS

- VSN_JAS37Viggen (Modell Leatherneck)

- VSN_Eurofighter

- VSN_F104G

-VSN_F105D & G

- VSN_Su34 (Modell ED)

- VSN_UFO

- VSN_SEM (Super Étendard Modernisé)

- VSN_Jas-39 Gripen

-VSN_F80
Title: Re: DCS Discussion
Post by: Toonces on March 06, 2021, 02:42:09 PM
Oh crap, I didn't need to see that.

Ok, tomorrow while my wife is out showing houses I might start figuring out a new cockpit set up in the office.  Asking forgiveness vs. permission type thing.
Title: Re: DCS Discussion
Post by: Gusington on March 06, 2021, 02:49:10 PM
Isn't it your office though?
Title: Re: DCS Discussion
Post by: Toonces on March 06, 2021, 02:57:25 PM
Now that my wife has fully embraced working at home, it's our office. 

I really need a bigger boat house.
Title: Re: DCS Discussion
Post by: Gusington on March 06, 2021, 05:35:47 PM
^That is The Suck. My study is the one place I can attempt to go to escape everyone else in the house. It is clearly mine  :smitten:

FIGHT FOR YOUR OFFICE COMMANDER
Title: Re: DCS Discussion
Post by: Father Ted on March 06, 2021, 07:50:56 PM
Quote from: hellfish6 on March 06, 2021, 01:22:55 PM
There's a Phantom in DCS?

If someone makes an English Electric Lightning for DCS I will be all over that.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 06, 2021, 08:00:01 PM
Quote from: Father Ted on March 06, 2021, 07:50:56 PM
Quote from: hellfish6 on March 06, 2021, 01:22:55 PM
There's a Phantom in DCS?

If someone makes an English Electric Lightning for DCS I will be all over that.

It is being worked on by Razbam.

https://stormbirds.blog/2020/05/15/razbam-confirms-development-on-lightning-for-dcs/ (https://stormbirds.blog/2020/05/15/razbam-confirms-development-on-lightning-for-dcs/)

(https://external-preview.redd.it/xCWfJWqQ8QnlfWb0ruuam9_Uek-EtaEllRsQBmKFudc.jpg?auto=webp&s=98bba243a7413c939769c69a467ec6db8a433edf)

(https://stormbirds.files.wordpress.com/2020/06/razbam-wip-may2020-eelightning-02.jpg)
Title: Re: DCS Discussion
Post by: Father Ted on March 07, 2021, 06:53:00 AM
^Oh dear, that's me sunk...And I suppose, it being DCS, it will be dear.  Thanks for the find though!
Title: Re: DCS Discussion
Post by: Toonces on March 09, 2021, 03:15:07 AM
Jarhead, I thought you might get a kick out of this.

(Some of you other guys might enjoy it, too.)

FWIW, I blinked like 20 times...and I was trying not to...

Balls of steel, man.  (Note: I watched the pilot's eyes through the video, and I did not see a blink)

Title: Re: DCS Discussion
Post by: Toonces on March 09, 2021, 03:19:59 AM
Jesus Christ, what a couple of fucking studs.  You can see them actually holding their breath that last few seconds as they wrestle that E-2 onto the deck.  Man alive that is awesome.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 09, 2021, 06:52:46 AM
Yeah. I've watched a bunch of his vids. If you look at the comments, you'll see me communicating with him a couple times. I think it's a C-2 Greyhound. Not an E-2. I even mentioned you and your comments regarding trim in the Orion.
Title: Re: DCS Discussion
Post by: MengJiao on March 12, 2021, 06:58:13 PM
Quote from: MengJiao on December 19, 2019, 09:26:48 PM
Quote from: MengJiao on December 04, 2019, 08:57:26 PM


  Frogfoot fires an antiship missile:

  And I come down in Palmyra:

Title: Re: DCS Discussion
Post by: MengJiao on March 15, 2021, 07:58:22 PM
Quote from: MengJiao on March 12, 2021, 06:58:13 PM

  And I come down in Palmyra:

  Elsewhere, there is DANGER:

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 21, 2021, 05:08:31 PM
ACES II seat arrived.

Having a hard time getting it positioned comfortably. I might need to switch to a different stick and throttle mounting option as I'm finding it hard to position the seat so that I can actually get in and out of it while also having the FCS within reach.  Regardless, it is so freakin cool. It's like the find of the century. They don't make these anymore and I found some random guy selling it on Facebook marketplace of all places. I got him down from $400 to $250. He had no idea what it was. He was using it as a "unique" man cave chair and his wife made him get rid of it. lol

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/163835491_10158608188697702_3756497802920350518_o.jpg?_nc_cat=100&ccb=1-3&_nc_sid=b9115d&_nc_ohc=uzR9jES4C1QAX9k0VWe&_nc_ht=scontent-lga3-1.xx&oh=6205926e2222bbf66635563ab3918d6c&oe=607E14D5)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/163959977_10158608188822702_1855649870242296743_o.jpg?_nc_cat=100&ccb=1-3&_nc_sid=b9115d&_nc_ohc=O7Q_jsShj6MAX9lhE72&_nc_ht=scontent-lga3-1.xx&oh=72179d5e6217a20b21a4749df628a3cb&oe=607D26EC)

Title: Re: DCS Discussion
Post by: Toonces on March 21, 2021, 07:54:57 PM
Dayum!  That is bloody fantastic brother!   :smitten:   \m/   :notworthy:
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 21, 2021, 08:15:54 PM
Quote from: Toonces on March 21, 2021, 07:54:57 PM
Dayum!  That is bloody fantastic brother!   :smitten:   \m/   :notworthy:

I'm pretty excited. I wasn't sure i was going to be able to get it because although it was located in NY, it was in the total opposite side of the state, literally a six hour drive away and the guy would not ship it. I ended up finding a service called Roadie, where you can set up a pickup and delivery of a single item. Drivers who are headed in the direction of the delivery destination see the job on a board and can accept it so they bring it on their way. It was tough to coordinate, but it worked out, it was affordable and I take that all as a sign that it was meant to be.
Title: Re: DCS Discussion
Post by: Destraex on March 21, 2021, 10:57:36 PM
JArhead I now expect evidence of your multiplayer kills doubling :)
That chair is amazing! :bd:
Title: Re: DCS Discussion
Post by: Dammit Carl! on March 22, 2021, 06:39:35 AM
Dang!   :notworthy:
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 07:00:24 AM
As awesome as it looks, it is hardly the most practical chair. It's not super comfortable, as one might expect, and it renders any kind of gaming other than flight simming challenging, to say the least. If I didn't have more than one strong gaming rig set up, I probably wouldn't use it at all.

I gave my Dell 1070 rig to my daughter as her first PC and moved that out of my office and into the kids' play room. I moved my 2080ti over to my main desk where I do "real" work and my light simming or other types of gaming. So at that station, I have the 2080ti and an older 1080, both with 32 GB ram. They run off of the same monitors, and devices with a KVM switch, so I can switch between the two systems on the fly. Very handy.

Just waiting to get the CLX rig back from repair. That will be the system that gets the "chair". It will be almost exclusively for DCS gaming, and other complex simming requiring multiple peripherals.

PCs have become as common as TVs in my house. Three running in my office, one in the play room for the kids and one in my workshop for 3D printing. I still have three others in storage that are between 5 and 10 years old, but I can't bring myself to brick them. I know there are treasures of data on those drives...
Title: Re: DCS Discussion
Post by: Gusington on March 22, 2021, 08:33:39 AM
I like that it has the 'NO STEP' decal.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 08:50:50 AM
Quote from: Gusington on March 22, 2021, 08:33:39 AM
I like that it has the 'NO STEP' decal.

It has a lot of decals, plates and markings on it.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/163435072_10208571849009878_1626818493013684627_o.jpg?_nc_cat=103&ccb=1-3&_nc_sid=730e14&_nc_ohc=DiFogn-BCfcAX-19_7-&_nc_ht=scontent-lga3-2.xx&oh=bc03cc2c5e5a1348cf907d5a8a22812a&oe=607FC5EB)

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/163279636_10208571848809873_3448499958696607998_o.jpg?_nc_cat=105&ccb=1-3&_nc_sid=730e14&_nc_ohc=saYCldInPBUAX_LSeuc&_nc_ht=scontent-lga3-2.xx&oh=a638eeb6f4c4d35f9fd86df9c69ec0c9&oe=607DE9E9)

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/164297490_10208571848729871_9091139127493144511_o.jpg?_nc_cat=101&ccb=1-3&_nc_sid=730e14&_nc_ohc=aEK3wGF3XnwAX8FXsCV&_nc_ht=scontent-lga3-2.xx&oh=02fe57c1f89b7292285cf126d55e37c4&oe=607C4AFD)

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.0-9/163725959_10208571849409888_2175290680669576072_o.jpg?_nc_cat=106&ccb=1-3&_nc_sid=730e14&_nc_ohc=riqBOwkUAgUAX9y7huo&_nc_ht=scontent-lga3-2.xx&oh=e1e3d5fb5f52236f46ef5f2185f07912&oe=607EA39B)

It really is a top-notch reproduction.
Title: Re: DCS Discussion
Post by: Yskonyn on March 22, 2021, 09:32:24 AM
Damn, now that is cool!
Excellent find and real lucky with the price! Well done!  :bd:
Title: Re: DCS Discussion
Post by: Gusington on March 22, 2021, 09:37:14 AM
Never having been in the cockpit of any kind of aircraft ever, that looks real to me. Looks like you stole it from an actual cockpit!
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 09:47:36 AM
Quote from: Gusington on March 22, 2021, 09:37:14 AM
Never having been in the cockpit of any kind of aircraft ever, that looks real to me. Looks like you stole it from an actual cockpit!

There is some amount of variation in the ACES II seats over the years and across the aircraft that were/are equipped with them, but most of the key features are present across the board. For instance, the green oxygen tank, emergency restraint release handle and the ejection pull handle are very ubiquitous. Here is a picture of a real one for comparison.

(https://lh3.googleusercontent.com/proxy/IRV9XdSXD3inQm4X8_0Dxg04hpd8Y9pEuvefP0eIYlj0mntQaoV4vFAIQal22nOec1W1UNrJbE6HGLOGgvzGtpODl4KHWac)
Title: Re: DCS Discussion
Post by: Yskonyn on March 22, 2021, 09:48:42 AM
I wonder how sore your ass will become after extended sim sessions.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 09:53:54 AM
Quote from: Yskonyn on March 22, 2021, 09:48:42 AM
I wonder how sore your ass will become after extended sim sessions.

Me too. It's not the most comfortable on the rear end. Hoping my Jet Seat will add some cushion. The angle of the back rest, though, is very comfortable on the lumbar spine, so that is good. My back is more important than my ass because it is already screwed up.
Title: Re: DCS Discussion
Post by: Pete Dero on March 22, 2021, 10:01:31 AM
Quote from: Jarhead0331 on March 22, 2021, 09:47:36 AM
the ejection pull handle

If the handle still works this could take flight simulation to the next level of realism (or the next level of your house).
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 10:13:17 AM
Quote from: Pete Dero on March 22, 2021, 10:01:31 AM
Quote from: Jarhead0331 on March 22, 2021, 09:47:36 AM
the ejection pull handle

If the handle still works this could take flight simulation to the next level of realism (or the next level of your house).

I've already tried. No dice.
Title: Re: DCS Discussion
Post by: Gusington on March 22, 2021, 10:15:45 AM
The oxygen tank is a hilarious and awesome touch.
Title: Re: DCS Discussion
Post by: MengJiao on March 22, 2021, 10:34:44 AM
Quote from: Jarhead0331 on March 22, 2021, 10:13:17 AM
Quote from: Pete Dero on March 22, 2021, 10:01:31 AM
Quote from: Jarhead0331 on March 22, 2021, 09:47:36 AM
the ejection pull handle

If the handle still works this could take flight simulation to the next level of realism (or the next level of your house).

I've already tried. No dice.

I like how it comes with a book of etiquette.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 10:44:35 AM
Quote from: MengJiao on March 22, 2021, 10:34:44 AM
Quote from: Jarhead0331 on March 22, 2021, 10:13:17 AM
Quote from: Pete Dero on March 22, 2021, 10:01:31 AM
Quote from: Jarhead0331 on March 22, 2021, 09:47:36 AM
the ejection pull handle

If the handle still works this could take flight simulation to the next level of realism (or the next level of your house).

I've already tried. No dice.

I like how it comes with a book of etiquette.

LoL...that's my old Service Etiquette guidebook. Not something they spend a lot of time teaching at boot camp. At least not when I went through.
Title: Re: DCS Discussion
Post by: Dammit Carl! on March 22, 2021, 10:49:50 AM
Man.  I'm so uptight that I'd seriously consider putting my office/space under lock and key once I got a setup that sweet going.

-Mrs. or the kids, somebody is going to muck up my stuff sooner rather than later.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 10:52:15 AM
Quote from: Dammit Carl! on March 22, 2021, 10:49:50 AM
Man.  I'm so uptight that I'd seriously consider putting my office/space under lock and key once I got a setup that sweet going.

-Mrs. or the kids, somebody is going to muck up my stuff sooner rather than later.

There is a lock on the door, but the kids know NEVER to enter without my permission and presence. Fortunately, they are all girls, with little interest in combat aviation...yet.
Title: Re: DCS Discussion
Post by: Gusington on March 22, 2021, 11:32:39 AM
I don't have such a complex setup, but my kids are all girls too...and they love gaming and tech. So I have an open door policy...if I am in here and the door is open, come on it. If I am not in here and you come in, I kill you. Easy peasy.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 22, 2021, 11:50:00 AM
Quote from: Gusington on March 22, 2021, 11:32:39 AM
I don't have such a complex setup, but my kids are all girls too...and they love gaming and tech. So I have an open door policy...if I am in here and the door is open, come on it. If I am not in here and you come in, I kill you. Easy peasy.

Pretty much the same here. The little one is not even 2 yet, so she just runs in here to give hugs.
Title: Re: DCS Discussion
Post by: Gusington on March 22, 2021, 11:57:16 AM
Mine used to do that. Now they come in to complain about the world. Which is fine.

I should get a therapist's couch.
Title: Re: DCS Discussion
Post by: Thomm on March 23, 2021, 02:13:51 AM
Quote from: Gusington on March 22, 2021, 11:57:16 AM
... Now they come in to complain about the world ...

So they all do!? That's ... comforting.

Best regards
Thomm
Title: Re: DCS Discussion
Post by: Gusington on March 23, 2021, 08:05:30 AM
^I think so. Until they get jaded like the rest of us.

(https://i.kym-cdn.com/entries/icons/facebook/000/019/304/old.jpg)
Title: Re: DCS Discussion
Post by: Destraex on March 24, 2021, 04:13:03 PM
Quote from: Jarhead0331 on March 22, 2021, 10:52:15 AM
Quote from: Dammit Carl! on March 22, 2021, 10:49:50 AM
Man.  I'm so uptight that I'd seriously consider putting my office/space under lock and key once I got a setup that sweet going.

-Mrs. or the kids, somebody is going to muck up my stuff sooner rather than later.

There is a lock on the door, but the kids know NEVER to enter without my permission and presence. Fortunately, they are all girls, with little interest in combat aviation...yet.
I wonder. Do you hope they will be fighter pilots?
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 24, 2021, 04:35:01 PM
Quote from: Destraex on March 24, 2021, 04:13:03 PM
Quote from: Jarhead0331 on March 22, 2021, 10:52:15 AM
Quote from: Dammit Carl! on March 22, 2021, 10:49:50 AM
Man.  I'm so uptight that I'd seriously consider putting my office/space under lock and key once I got a setup that sweet going.

-Mrs. or the kids, somebody is going to muck up my stuff sooner rather than later.

There is a lock on the door, but the kids know NEVER to enter without my permission and presence. Fortunately, they are all girls, with little interest in combat aviation...yet.
I wonder. Do you hope they will be fighter pilots?

At this point, I'll be happy if they don't do drugs, don't sleep around and are productive functioning members of society.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 26, 2021, 10:22:38 AM
Hind open for pre-orders!

Title: Re: DCS Discussion
Post by: Dammit Carl! on March 26, 2021, 10:51:15 AM
Oh dear... :D
Title: Re: DCS Discussion
Post by: Gusington on March 26, 2021, 11:02:10 AM
 :dreamer:
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 01, 2021, 02:10:52 PM
Early access first look of the Dynamic Campaign coming to DCS!!!!! Finally!

Title: Re: DCS Discussion
Post by: Dammit Carl! on April 01, 2021, 02:25:58 PM
Oh, you. ::)
Title: Re: DCS Discussion
Post by: Toonces on April 01, 2021, 06:11:09 PM
that was so not cool.   >:(
Title: Re: DCS Discussion
Post by: Destraex on April 01, 2021, 08:12:16 PM
Joke on you. It was over yesterday in Australia and well past the 12 o'clock cut off.  :D
Title: Re: DCS Discussion
Post by: JasonPratt on April 06, 2021, 11:59:51 AM
Quote- VSN_UFO

Wait wait wait... go back: what is that?!
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2021, 07:56:01 AM
Today is the big day, fellas....

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.6435-9/173841328_926129398123226_4289491608984750517_n.jpg?_nc_cat=100&ccb=1-3&_nc_sid=8631f5&_nc_ohc=WmngmrApnzwAX9UsxlC&_nc_ht=scontent-lga3-1.xx&oh=4de878c0cb8ba4a70a0c62bff8cfc1c4&oe=609B1C88)
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2021, 08:52:20 AM
Wow.

https://forums.eagle.ru/topic/170893-dcs-world-25-changelog-and-updates-of-open-beta/page/5/?tab=comments#comment-4624748 (https://forums.eagle.ru/topic/170893-dcs-world-25-changelog-and-updates-of-open-beta/page/5/?tab=comments#comment-4624748)
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2021, 01:35:52 PM
It's amazing.

Title: Re: DCS Discussion
Post by: MOS:96B2P on April 14, 2021, 02:20:04 PM
Those graphics are just amazing.  At first I thought some of it was real world video for advertising.  But on closer review I'm pretty sure the entire video was taken "in game".  The advancement of computer graphics is getting pretty advanced when you have to take a second look to determine if its real video or computer game generated.   :) 
Title: Re: DCS Discussion
Post by: Yskonyn on April 14, 2021, 02:48:41 PM
Can't wait to try tomorrow!  \m/
Title: Re: DCS Discussion
Post by: Toonces on April 14, 2021, 03:54:39 PM
Interesting (and encouraging) that Combined Arms is still getting love.

Not a lot of love mind you, but still.  Considering it's lack of popularity I'm a bit surprised they're still investing any time in developing it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2021, 04:01:53 PM
Quote from: MOS:96B2P on April 14, 2021, 02:20:04 PM
Those graphics are just amazing.  At first I thought some of it was real world video for advertising.  But on closer review I'm pretty sure the entire video was taken "in game".  The advancement of computer graphics is getting pretty advanced when you have to take a second look to determine if its real video or computer game generated.   :)

All in game, most definitely. I remember when we used to fly pixelated lines and colored polygons.
Title: Re: DCS Discussion
Post by: Dammit Carl! on April 14, 2021, 04:18:14 PM
Quote from: Jarhead0331 on April 14, 2021, 04:01:53 PM
All in game, most definitely. I remember when we used to fly pixelated lines and colored polygons.

Don't forget dealing with game authentication wheels and whatnot - and the fear of losing said items.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 14, 2021, 05:16:09 PM
ED has absolutely knocked it out of the park with this patch. I notice no hit to performance, and in fact, it seems to run better! There are over a dozen pre-set cloud formations that can be loaded at present and it looks and feels amazing. The clouds add a completely new dimension to the sim. I just finished the book When Thunder Rolled by Ed Rasimus. He flew F-105s and F-4s in Vietnam. His first 100 missions was in Thunderchiefs and he would often talk about how they needed to adjust their tactics based on the clouds. For instance, they couldn't fly into the route packs deep in North Vietnam where there was a lot of SAM coverage if there were heavy clouds at low altitude since the tactic in early 1965-1966 against SAMS was to race for the ground when they launched. If the clouds were too low, they obviously couldn't do that for fear of flying into mountains or ridges. It was hard to visualize until I just flew over Syria with overcast clouds below 5,000 feet. Holy crap!

In any event, this is another major evolution of this already revolutionary sim.

Bravo Zulu, ED! 
Title: Re: DCS Discussion
Post by: SirAndrewD on April 15, 2021, 01:01:22 AM
Been a wait but yeah, I pulled the trigger on a lot of DCS I'd waited on.  I'm.....a lot poorer.  New sale set me back a ton.  But, I'm happy.  Finally going to get into DCS beyond Flaming Cliffs planes and some dabbling.

(https://i.ibb.co/NtwJCwx/WIP-BS.jpg)
Title: Re: DCS Discussion
Post by: Toonces on April 15, 2021, 01:15:33 AM
Dayum...that's nice brother.  What's the size of your...Dic...monitor?     >:D
Title: Re: DCS Discussion
Post by: SirAndrewD on April 15, 2021, 01:26:16 AM
Quote from: Toonces on April 15, 2021, 01:15:33 AM
Dayum...that's nice brother.  What's the size of your...Dic...monitor?     >:D

Just went to a 49" Samsung super ultrawide.  Sold my older 34" LG Ultrawide for a decent enough amount to make it tolerable on the budget.
Title: Re: DCS Discussion
Post by: Toonces on April 15, 2021, 01:38:27 AM
Are you using TrackIR or other such device?
Title: Re: DCS Discussion
Post by: SirAndrewD on April 15, 2021, 01:43:09 AM
Quote from: Toonces on April 15, 2021, 01:38:27 AM
Are you using TrackIR or other such device?

Yep, TrackIR.  Works like a dream on the setup. 

I had ordered a VR set, well, a long time ago, but cancelled after a very deep delay.  Not sure I'd honestly like it.
Title: Re: DCS Discussion
Post by: Toonces on April 15, 2021, 01:51:48 AM
I've not even tried VR in any setting, so I can't comment on that.  I have to say, though, that with your set up I have to think that TrackIR would work exceptionally well, and even better than VR in some instances, like if you need to access anything visually outside of VR.  I just don't know; I've never done VR for anything.  I keep wondering on its utility with modern aircraft.  I've flown plenty of real-world planes, and you just can't HOTAS everything; a lot still requires you to have your head in the pit...

I'm full-on with trying VR for other things...things that don't require...well, let's just say if I was going to do VR, it'd be for simulation, but "flight" wouldn't be my first choice.
Title: Re: DCS Discussion
Post by: Yskonyn on April 15, 2021, 01:52:50 AM
Quote from: Toonces on April 14, 2021, 03:54:39 PM
Interesting (and encouraging) that Combined Arms is still getting love.

Not a lot of love mind you, but still.  Considering it's lack of popularity I'm a bit surprised they're still investing any time in developing it.

There are a lot of issues with CA that are a result of the underlying engine DCS has been using. Before 2.5, for example, all ground units had LOS through buildings and trees. This wasn't much of a problem when tanks were used in a mission as targets for air units, but once you try to simulate a proper ground battle it becomes an issue rather quickly.

Second big 'problem' is that all units aside from aircraft have very simple damage modelling. They're basically a big hitbox with a certain amount of hitpoints. Once the hitpoints run out the unit get destroyed. They're gradually working on improving this. New damage modelling tech is being developed and partially implemented for the WW2 birds now and I reckon part of that tech will see migration towards the other units over time, however not slightly as detailed for the ground units.
Priority has shifted towards the ships for now, though. Resulting from many complaints about the Harpoon behaving unrealistically.
Overall it seems ED is prioritizing stuff from the viewpoint of the pilot, which makes sense.

Personally, I expect an overhaul of CA/Ground unit behaviour somewhere around the dynamic campaign project getting public testing. Not before.

Going to patch now. 70GB is a lot! :)
Title: Re: DCS Discussion
Post by: Yskonyn on April 15, 2021, 01:58:50 AM
Quote from: Toonces on April 15, 2021, 01:51:48 AM
I've not even tried VR in any setting, so I can't comment on that.  I have to say, though, that with your set up I have to think that TrackIR would work exceptionally well, and even better than VR in some instances, like if you need to access anything visually outside of VR.  I just don't know; I've never done VR for anything.  I keep wondering on its utility with modern aircraft.  I've flown plenty of real-world planes, and you just can't HOTAS everything; a lot still requires you to have your head in the pit...

I'm full-on with trying VR for other things...things that don't require...well, let's just say if I was going to do VR, it'd be for simulation, but "flight" wouldn't be my first choice.

Low res VR is shit. Especially for flightsims. But if you drop the cash for a high-res VR unit it makes all the difference! Everything has lifelike proportions, distances can be gauged much better, air refueling gets easier, formation flying gets easier, air combat maneuvering gets easier. It's that much of a gamechanger.
But there is a considerable investment to be had. Which, incidentally, isn't much of a problem for most simmers it seems. :D

Techtip: if you run the newest Nvidia drivers, Nvidia recommends turning ON 'Hardware-accelerated GPU scheduling' ,found in your Windows/Settings/Display/Graphics Settings menu, IF you're running games on a monitor. MSFS and DCS are confirmed to have increased performance with it enabled (contrary to earlier drivers), BUT it will cause severe ghosting in VR!
The shitty thing is that changing the setting requires a reboot, but there you go. YMMV.
Title: Re: DCS Discussion
Post by: Pete Dero on May 16, 2021, 03:58:33 AM
https://www.thedrive.com/the-war-zone/40620/a-10-warthog-pilots-are-using-the-digital-combat-simulator-video-game-to-train-in-vr

A-10 Warthog Pilots Are Using The Digital Combat Simulator Video Game To Train In VR

The publicly available extreme-fidelity air combat video game is so accurate that actual A-10 pilots are now using it to train.

The ability to carry out this kind of training with a high degree of realism on the ground is especially important for A-10 units. There is no two-seat trainer version of the Warthog, which means that pilots who are new to the type have no alternative but to actually fly it for the first time solo.
The larger, more traditional FMT provides important simulated flight experience before then, but these are also limited in number and can be expensive to operate and maintain. As such, the A-10 simulator lab, through DCS and VR, also offers very low-cost additional simulator capacity.

With all this in mind, DCS users can feel even more confident in the game's fidelity. If it is good enough for A-10 pilots to learn essential skills, it has to be pretty damn good.
Title: Re: DCS Discussion
Post by: Gusington on May 16, 2021, 12:29:57 PM
^Heh that is awesome.
Title: Re: DCS Discussion
Post by: Skoop on May 16, 2021, 06:28:47 PM
I thought that was the very essence of dcs.  In 2008 they won the contract for a home sim for air guard units to train at home.  Dcs made a classified version for the air guard and they were permitted to release a consumer version in 2010 to us sim heads and the rest is history.  Not sure I really needed any reassurance that dcs was legit in fidelity.  I love flexing the knowledge at air shows, I always get the"oh your one of those guys".  But believe me, the real deal service guys love that there's a sim community out there fan boi'ng their jobs, it's the ultimate gratification and respect.
Title: Re: DCS Discussion
Post by: Rekim on May 17, 2021, 06:25:22 AM
I've been studying the A10C II since it was released last fall and can tell you it is a beast to learn. This due in part to the large number of weapon platforms it can deploy. The A10C HOTAS commands also require some serious effort to understand and memorize. The operation of each HOTAS button/switch/hat changes depending on which sensor is selected. There are 6 different sensor modes. The context of a button/switch also changes depending on how long it is held (long or short). This packs the HOTAS with a stupendous amount of capability, but also takes a huge effort to learn and retain. I can see how DCS World would be a powerful learning tool for real warhog pilots for this reason alone. It takes a lot of hands on time to master the stick alone.

I use this matrix of the HOTAS commands for 6 of the most important switches on the flight stick and throttle. I keep this image (provided by spectator257 in the user files on DCS website) on my kneeboard so I can reference in flight with VR.

(https://www.digitalcombatsimulator.com/upload/iblock/71c/A10C_II_Keys_HOTAS_by_SOI_v5c_horizontal_inverted.png)
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 17, 2021, 07:55:59 AM
^Yup...and that right there is what always keeps me from taming this beast. I've found it harder than any other aircraft module out there. It puts me off every time.
Title: Re: DCS Discussion
Post by: Redwolf on May 27, 2021, 01:57:37 PM
Sale is on.

I have $244 of stuff, mostly DCS incl F-14, in the cart. Not sure about the commit.


ETA: as discussed above, the A-10 II module did more harm than fun to my DCS playing.
Title: Re: DCS Discussion
Post by: Redwolf on May 27, 2021, 04:28:56 PM
You can buy the Hind.

Will be released May 31.
Title: Re: DCS Discussion
Post by: Dammit Carl! on May 27, 2021, 04:35:42 PM
OhMy.gif
Title: Re: DCS Discussion
Post by: Gusington on May 27, 2021, 05:50:07 PM
Hind would be so choice. But I have little faith that I could ever learn a DCS sim. That ship has sailed 😢
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 27, 2021, 07:58:27 PM
Quote from: Redwolf on May 27, 2021, 04:28:56 PM
You can buy the Hind.

Will be released May 31.

Did they formally announce the release date?
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 28, 2021, 01:37:34 AM
Quote from: Redwolf on May 27, 2021, 04:28:56 PM
You can buy the Hind.

Will be released May 31.

This is a placeholder date on steam. There is no indication the module will actually be released on that date. Would be great, but I'm doubtful.
Title: Re: DCS Discussion
Post by: Redwolf on May 28, 2021, 09:06:55 AM
Quote from: Jarhead0331 on May 27, 2021, 07:58:27 PM
Quote from: Redwolf on May 27, 2021, 04:28:56 PM
You can buy the Hind.

Will be released May 31.

Did they formally announce the release date?

Good point.  As far as I can see the only non-steam info is "late Q2 2021":
https://forums.eagle.ru/topic/266573-mi-24p-hind-pre-order-now-available/
Title: Re: DCS Discussion
Post by: Jarhead0331 on May 28, 2021, 10:57:08 AM
^yeah. Based on today's status update, I'd say it's at least another "two weeks" out.
Title: Re: DCS Discussion
Post by: Redwolf on May 31, 2021, 06:52:44 PM
Quote from: Jarhead0331 on May 28, 2021, 01:37:34 AM
Quote from: Redwolf on May 27, 2021, 04:28:56 PM
You can buy the Hind.

Will be released May 31.

This is a placeholder date on steam. There is no indication the module will actually be released on that date. Would be great, but I'm doubtful.

Well, you are right. It is the above date and the new release date is June 16 :)
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 02, 2021, 01:37:28 PM
Release of the Hind is probably "two weeks" away at this point. Very close. Also, not Cyprus on the moving map in the cockpit. That update to the Syria map is probably also very close to release.

I've got to be really careful what I ask for as it seems like it is going to be extremely difficult to fly.

Title: Re: DCS Discussion
Post by: Toonces on June 02, 2021, 06:35:18 PM
You have all my respect if you have the time and patience to learn how to fly and fight that.  I tell you, there was a time when I would have been overjoyed by something like the DCS Hind, but man alive that looks like a LOT of work before it starts being fun.

It sure is a neat aircraft, though.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 02, 2021, 07:03:24 PM
I recently retired my CH Rudder Pedals and upgraded to MFG Crosswinds. I'm hoping this will make some appreciable difference in my ability to control rotary aircraft without smashing into the ground like a brick.
Title: Re: DCS Discussion
Post by: Toonces on June 02, 2021, 08:39:01 PM
I imagine a good set of rudder pedals is critical to flying the Hind effectively (along with all the DCS helos for that matter).

It also seems that managing the unique Russian trim system is pretty important.  I know it was not intuitive to me at all in the Black Shark, but you couldn't really fly the helo without using it properly.
Title: Re: DCS Discussion
Post by: Redwolf on June 03, 2021, 10:36:53 AM
Yeah, I decided on "no way" on buying the Hind at this time. I can't get the Mi-8 off and onto the ground at all.

BTW, there is a huge hoopla on the Steam ED forums about the pushed back displayed release data. They openly say that they put in a random placeholder - because a presale is not possible without a fixed release date. That goes against Steam rules and people are tearing them a new one.

Still kinda wanna have the Tomcat tho
Title: Re: DCS Discussion
Post by: Toonces on June 03, 2021, 12:03:37 PM
How is the dual cockpit being handled in the Hind?  Can the weapons systems be controlled solely from the pilot's seat, is there an AI gunner, or what?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 03, 2021, 02:17:57 PM
Quote from: Toonces on June 03, 2021, 12:03:37 PM
How is the dual cockpit being handled in the Hind?  Can the weapons systems be controlled solely from the pilot's seat, is there an AI gunner, or what?

There is AI. Instead of Jester, they call it "Petrovich".
Title: Re: DCS Discussion
Post by: Redwolf on June 04, 2021, 08:24:30 AM
Quote from: Jarhead0331 on June 02, 2021, 07:03:24 PM
I recently retired my CH Rudder Pedals and upgraded to MFG Crosswinds. I'm hoping this will make some appreciable difference in my ability to control rotary aircraft without smashing into the ground like a brick.

How is that working out so far? I also have those CH pedals.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 04, 2021, 08:46:18 AM
Quote from: Redwolf on June 04, 2021, 08:24:30 AM
Quote from: Jarhead0331 on June 02, 2021, 07:03:24 PM
I recently retired my CH Rudder Pedals and upgraded to MFG Crosswinds. I'm hoping this will make some appreciable difference in my ability to control rotary aircraft without smashing into the ground like a brick.

How is that working out so far? I also have those CH pedals.

The Crosswinds are awesome. Extremely high quality. They work great, but so far I have only used them for flying gen 4 jets. I haven't flown helos or other aircraft that really require finesse on the pedals yet. The CH pedals worked fine for me, but I got sick of being made fun of for having them in the DCS forums and on the facebook groups. All of my other sim kit is top end.
Title: Re: DCS Discussion
Post by: Yskonyn on June 07, 2021, 12:33:28 PM
Quote from: Jarhead0331 on June 04, 2021, 08:46:18 AM
Quote from: Redwolf on June 04, 2021, 08:24:30 AM
Quote from: Jarhead0331 on June 02, 2021, 07:03:24 PM
I recently retired my CH Rudder Pedals and upgraded to MFG Crosswinds. I'm hoping this will make some appreciable difference in my ability to control rotary aircraft without smashing into the ground like a brick.

How is that working out so far? I also have those CH pedals.

The Crosswinds are awesome. Extremely high quality. They work great, but so far I have only used them for flying gen 4 jets. I haven't flown helos or other aircraft that really require finesse on the pedals yet. The CH pedals worked fine for me, but I got sick of being made fun of for having them in the DCS forums and on the facebook groups. All of my other sim kit is top end.

The damper mod they sell at MFG is a must-have for helo flying, I hear from my wingmates.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 07, 2021, 01:11:58 PM
Quote from: Yskonyn on June 07, 2021, 12:33:28 PM
Quote from: Jarhead0331 on June 04, 2021, 08:46:18 AM
Quote from: Redwolf on June 04, 2021, 08:24:30 AM
Quote from: Jarhead0331 on June 02, 2021, 07:03:24 PM
I recently retired my CH Rudder Pedals and upgraded to MFG Crosswinds. I'm hoping this will make some appreciable difference in my ability to control rotary aircraft without smashing into the ground like a brick.

How is that working out so far? I also have those CH pedals.

The Crosswinds are awesome. Extremely high quality. They work great, but so far I have only used them for flying gen 4 jets. I haven't flown helos or other aircraft that really require finesse on the pedals yet. The CH pedals worked fine for me, but I got sick of being made fun of for having them in the DCS forums and on the facebook groups. All of my other sim kit is top end.

The damper mod they sell at MFG is a must-have for helo flying, I hear from my wingmates.

I got it.
Title: Re: DCS Discussion
Post by: Destraex on June 11, 2021, 08:34:26 AM
WOW. That is cool. 2 weeks free per module within a 6 month period starting with the latest patch release. Then another 6 months to do it again.

Title: Re: DCS Discussion
Post by: Redwolf on June 11, 2021, 09:37:52 AM
Quote from: Destraex on June 11, 2021, 08:34:26 AM
WOW. That is cool. 2 weeks free per module within a 6 month period starting with the latest patch release. Then another 6 months to do it again.

Woah. They have come a long way from the company I knew for having the worst DRM on the planet.

Thing is, this marketing will probably work on me. I can as well buy outright :)
Title: Re: DCS Discussion
Post by: Redwolf on June 11, 2021, 09:43:46 AM
Oh wait.

Quote from: Destraex on June 11, 2021, 08:34:26 AM
WOW. That is cool. 2 weeks free per module within a 6 month period starting with the latest patch release. Then another 6 months to do it again.

https://youtu.be/hQ5T8P1qJGs

Quote"We apologise [sic] that this offer cannot also be made available on Steam."

I am regretting more and more that I started my DCS collection on Steam :(

So now I need a second install that I use 4 out of 52 weeks a year. Of the slow loading game that really wants the fastest SSD.
Title: Re: DCS Discussion
Post by: Destraex on June 11, 2021, 10:00:22 AM
Yeah. I stayed away from steam for this one.
Title: Re: DCS Discussion
Post by: Skoop on June 14, 2021, 08:17:40 PM
You guys seen this one ?

https://www.mudspike.com/dcs-liberation/

It's a 3rd party app that runs a dynamic campaign in dcs.  Works in sp and mp.  You can see the reapers guy demo it on YouTube.

I guess the community couldn't wait for their in house dynamic campaign.
Title: Re: DCS Discussion
Post by: Toonces on June 14, 2021, 10:31:58 PM
Wow, that sounds pretty impressive!  Nice find.
Title: Re: DCS Discussion
Post by: Dammit Carl! on June 15, 2021, 06:41:13 AM
Quote from: Skoop on June 14, 2021, 08:17:40 PM
You guys seen this one ?

https://www.mudspike.com/dcs-liberation/

It's a 3rd party app that runs a dynamic campaign in dcs.  Works in sp and mp.  You can see the reapers guy demo it on YouTube.

I guess the community couldn't wait for their in house dynamic campaign.

Dang... :D
Title: Re: DCS Discussion
Post by: Yskonyn on June 15, 2021, 08:48:49 AM
As cool as Liberation is, the missions are very air defense asset heavy.
All missions I flew in the Hog were near impossible because you cannot force a simulated area of operations where Blue has air superiority established.
Maybe that's a feature by now, though, haven't tried it recently.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 16, 2021, 08:50:48 AM
Hind release confirmed today. Also supposed to be a major update for the Tomcat.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 16, 2021, 08:58:03 AM
What an awesome update! Hind and Cyprus on Syria map...and look at those F-14 additions! Some good fixes on the Hornet and additions on the Viper!!!!

https://forums.eagle.ru/topic/170893-dcs-world-25-changelog-and-updates-of-open-beta/page/6/?tab=comments#comment-4693551 (https://forums.eagle.ru/topic/170893-dcs-world-25-changelog-and-updates-of-open-beta/page/6/?tab=comments#comment-4693551)
Title: Re: DCS Discussion
Post by: Redwolf on June 16, 2021, 09:07:50 AM
Did anybody here buy the Hind?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 16, 2021, 09:29:29 AM
Quote from: Redwolf on June 16, 2021, 09:07:50 AM
Did anybody here buy the Hind?

Of course I did.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 16, 2021, 12:36:58 PM
I'm generally not a big fan of Soviet hardware, but this beast is so iconic and really captured a place in my imagination from a very early age...think Red Dawn.

I'm confident I will never invest the time to become proficient at operating it in combat, but I hope to at least be able to fly it around, navigate and use some unguided weapons.

Title: Re: DCS Discussion
Post by: Skoop on June 16, 2021, 01:15:01 PM
I got the hind as well.  Initially I was kinda meh about it, I spent hundreds of hours in the black shark and have had enough of Russian helos.  After seeing the petrovich addition it kinda changed my mind, so I bought it to give it a whirle. 

It looks really cool and the AI copilot implementation is really slick. 

Smart marketing too, If this thing came out after the apache, I'd never touch it, but in the long term, it's nice having a heavily armed transport to use when you need to put troops into a hot LZ when those situations arise like they do on fraternity server.

Still can't wait for the apache though, lining up for a fall EA release.  The petrovich AI answers some questions I had about how a 2 man apache crew would work in DCS, and it looks like it will be cool.
Title: Re: DCS Discussion
Post by: Toonces on June 16, 2021, 01:27:38 PM
The Hind is such a cool aircraft.

Back to DCS-Liberation: would that work with Combined Arms?
Title: Re: DCS Discussion
Post by: Dammit Carl! on June 16, 2021, 01:29:59 PM
I'd seriously love to have enough time (and cash, to be honest) to do nothing but a deep dive into proper helicopter driving in DCS.

If I ever win the lottery, after setting up my pickle business and buying any Ford Rancheros I can find, I'm going to go whole-hog into all the goodies for this sort of thing.
Title: Re: DCS Discussion
Post by: Skoop on June 16, 2021, 01:36:59 PM
Quote from: Toonces on June 16, 2021, 01:27:38 PM
The Hind is such a cool aircraft.

Back to DCS-Liberation: would that work with Combined Arms?

That is a good question, I bet it would.  You just select a set of ground vehicles to be player control like you would aircraft.  This thing runs in MP too if you want, so you could run the ground vehicles while players fly aircraft.  It's a turn based system which generates a mission.  When the mission is complete, the results are imported back into the campaign for the next turn.

I've been meaning to run my own sp liberation campaign, but I did a bunch of hornet driving with buddies in mp and now I'll probably be focused on the hind for a few.  Maybe I set up a liberation where I fly the hind the whole time.
Title: Re: DCS Discussion
Post by: Toonces on June 16, 2021, 02:14:33 PM
Thanks, Skoop.  I think I'll give it a try when I can carve out some time and patience.  I would really like to spend more time with Combined Arms, but I always have trouble finding an easy way to find something to do.  Maybe this campaign generator thingy will do some of the heavy lifting for me.


Quote from: Dammit Carl! on June 16, 2021, 01:29:59 PM
I'd seriously love to have enough time (and cash, to be honest) to do nothing but a deep dive into proper helicopter driving in DCS.

If I ever win the lottery, after setting up my pickle business and buying any Ford Rancheros I can find, I'm going to go whole-hog into all the goodies for this sort of thing.

If only I had more space in my house, I'd love to get that R2-D2-looking mechanical chair, get my HOTAS set up, and get a VR headset, and really invest some hours in DCS.  It's not even the money holding me back at this point.  I simply do not have any where in my house or garage where I could put such a thing. 
Title: Re: DCS Discussion
Post by: Gusington on June 16, 2021, 02:29:53 PM
The Hind is probably my favorite modern, foreign (not US) helicopter and I would love to learn to fly it in a sim but I think my days of learning new complex sims ended 20 years ago :/
Title: Re: DCS Discussion
Post by: Skoop on June 16, 2021, 03:49:56 PM
The hind is not that complex, a basic hotas like the t1600 would work or the saitek one.  I always recommend pedals for a helo, but start with a basic hotas first to see if you like it.  Even an xbox controller could work if you just want to test things out before committing money. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 16, 2021, 03:51:57 PM
Quote from: Skoop on June 16, 2021, 03:49:56 PM
The hind is not that complex, a basic hotas like the t1600 would work or the saitek one.  I always recommend pedals for a helo, but start with a basic hotas first to see if you like it.  Even an xbox controller could work if you just want to test things out before committing money.

Relative to what? It looks extremely complex to me and from the videos put out by Wags, very difficult to fly.

No way I would recommend using a gamepad type controller for DCS. I mean, technically mouse and keyboard works too...but I wouldn't recommend it to someone who wants to dip their feet in because I don't think it will really give an accurate representation of flight in this sim and could cause some unnecessary frustration. I'm all for saving money though, so try DCS World 2.7 for free or jump into the amazing free fly event they have running now!
Title: Re: DCS Discussion
Post by: Gusington on June 16, 2021, 04:25:16 PM
Didn't know about DCS World 2.7...link is here for anyone else interested:

https://www.digitalcombatsimulator.com/en/downloads/world/beta/
Title: Re: DCS Discussion
Post by: Toonces on June 16, 2021, 08:42:01 PM
Gus, you have never struck me as DCS material.  Aren't you the guy that had trouble flying a biplane in Rise of Flight?   :-"
Title: Re: DCS Discussion
Post by: SirAndrewD on June 16, 2021, 10:03:43 PM
Quote from: Toonces on June 16, 2021, 08:42:01 PM
Gus, you have never struck me as DCS material.  Aren't you the guy that had trouble flying a biplane in Rise of Flight?   :-"

Flying an older warbird from the first two world wars is harder than flying a, lets say, DCS F/A 18. 

I could land an F/A 18 on a ground strip first try.  Forgiving aircraft. 

What's hard is learning all the avionics and interface.  Flying is easy.  I imagine Gus could do great in an F86.
Title: Re: DCS Discussion
Post by: Gusington on June 17, 2021, 06:18:17 PM
This is all true. When I was in my teens and 20s, I was able to play any sim. But the last 10-15 years it has been very difficult for me to learn any kind of sim. I am interested in DCS and have been for a long time, and with the Hind my interest has been piqued.

Toonces has me in his sights today for whatever reason :/
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 17, 2021, 08:43:10 PM
Just as I suspected...

Still totally suck at flying helicopters. I do not know how people control these things like pros.  Colliding with the ground aside, what a cockpit the Hind has. It's extremely roomy. I feel like I would actually fit into it well. Such a mean and capable looking aircraft.
Title: Re: DCS Discussion
Post by: Gusington on June 18, 2021, 10:22:51 AM
Did you kill anything with it yet?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 18, 2021, 10:24:43 AM
Quote from: Gusington on June 18, 2021, 10:22:51 AM
Did you kill anything with it yet?

Myself and my gunner, Petrovich.
Title: Re: DCS Discussion
Post by: Skoop on June 18, 2021, 04:50:54 PM
I recommend doing rolling takeoffs like a stol fixed wing with a fully loaded hind.  Same with landing if your fully loaded.
Title: Re: DCS Discussion
Post by: Redwolf on June 18, 2021, 05:10:54 PM
More like tumbling takeoffs...
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 19, 2021, 07:02:13 AM
I had a relatively nice controlled flight yesterday in the Hind. I might be getting the hang of it. Who would have thought?
Title: Re: DCS Discussion
Post by: Gusington on June 19, 2021, 07:35:58 AM
Too late for Petrovich...
Title: Re: DCS Discussion
Post by: Dammit Carl! on June 19, 2021, 09:30:45 AM
Quote from: Gusington on June 19, 2021, 07:35:58 AM
Too late for Petrovich...

Should have scored higher on whatever Soviet equivalent of the ASVAB there was.
Title: Re: DCS Discussion
Post by: Gusington on June 20, 2021, 12:01:37 PM
^HA!
Title: Re: DCS Discussion
Post by: JasonPratt on June 29, 2021, 04:14:07 PM
Grim Reaper, a big YTuber for DCS demonstrations, has been messing with DCS world recently, pitting the Supercarrier group against various threats (mostly but not entirely AI driven).



This was a rematch from a broken loss the first time, trying to fix various things.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2021, 04:34:43 PM
Grim Reaper isn't a guy. It's a group called the Grim Reapers. The guy in the video is Cap.

For some reason, these guys get a lot of hate. I happen to like their videos as a starting point for quick tutorials on major module systems.
Title: Re: DCS Discussion
Post by: Toonces on June 29, 2021, 05:22:38 PM
Yeah, I've been watching their videos for a few years I guess, and I really like how they seem to have a lot of fun and not take themselves too seriously.
Title: Re: DCS Discussion
Post by: Dammit Carl! on June 29, 2021, 05:39:16 PM
Quote from: Toonces on June 29, 2021, 05:22:38 PM
Yeah, I've been watching their videos for a few years I guess, and I really like how they seem to have a lot of fun and not take themselves too seriously.

Ditto.  To be honest, watching their stuff prompted me to get DCS - their "Birds and the Bees," play is a hoot.
Title: Re: DCS Discussion
Post by: Yskonyn on June 30, 2021, 10:47:16 AM
I think it's their 'not taking it seriously' that rubs some people the wrong way at times.
Also, at times their tutor stuff isn't very accurate.
I am in the camp of not liking their stuff very much. But I am someone who uses YT solely to learn something, not to watch stuff for entertainment (few exceptions).
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 30, 2021, 11:53:13 AM
Free Marianas map released with today's open beta update.

Title: Re: DCS Discussion
Post by: Redwolf on June 30, 2021, 01:25:50 PM
Woah. I need to fix my DCS and fly my F-14 on the Marianas map.

That's a nice move on their part.
Title: Re: DCS Discussion
Post by: Yskonyn on July 01, 2021, 07:47:57 AM
Quote from: Jarhead0331 on June 30, 2021, 11:53:13 AM
Free Marianas map released with today's open beta update.



Nice! Their map offering is getting stronger with each new one.
Title: Re: DCS Discussion
Post by: mikeck on July 03, 2021, 12:05:19 AM
The maps have gotten really good and almost all of the modules are in great shape. F-16 still needs a lot of features but it's playable. Even nodules like the mirage and mic-19 which used to be bugged up are in great shape. In fact, my favorite aircraft to fly is the Mirage. Not much use against modern 1990+ era aircraft due to the fact that it can't carry any fox-3 missiles and only carries 2 fox-1s. But man, play a 1980's scenario against contemporary aircraft or a low level attack with mk-82Air's and it's a blast. I just love flying it. I've always liked the mig-21 but didn't myself really getting into the Mig-19 now. There is something about gabby to actually fly and control a big powerful Smokey jet with no fly-by-wire that makes combat in it really immersive.

But I've been very impressed with the modules and maps. Syria map is absolutely stunning and has good performance. Persian gulf was always good. Now, the Marianas come out, look fantastic and allows huge fleet battles.

Still haven't played a single game except DCS since May 2019 when Jarhead convinced me that the Av-8b was a good one to fly. It was and I quickly migrated to the F-18....then it was on.

To think that I never liked flight sims before. All it took was to find one that was extremely realistic. Who knew
Title: Re: DCS Discussion
Post by: Skoop on July 03, 2021, 11:05:58 AM
Been flying the hornet round the clock the past month after shelving it for a while during early access and love it.  It's a masterpiece.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 03, 2021, 11:20:39 AM
With the Pimax, I'm now getting average FPS in the high 50s to low 60s with exceptional FOV (150 degrees) and very good clarity. With the G2, although clarity was second to none, FOV was somewhere between 85 and 90 degrees and FPS hovered somewhere in the 30s to occasional low 40s, pretty much no matter what settings I tweaked. I have a feeling WMR played a role in this.  In addition, when the G2 was active, but I was not in game, it really taxed my GPU with somewhere between 60-90% utilization.  With the Pimax it is at 2%...such a tremendous difference.

One other thing I have discovered is that the optimization between maps varies greatly and quite dramatically in some instances. The Pimax gives me low 40s over the Marianas and mid to high 40s on the Persian Gulf. The Caucus map seems to give me the maximum performance. I haven't checked Syria, Nevada or any of the WWII maps in quite sometime.  Hopefully they will continue to update and optimize the other maps to bring them up to Caucus standard. 
Title: Re: DCS Discussion
Post by: Yskonyn on July 04, 2021, 01:55:08 AM
It will never be 'Caucasus standard', because that is the map that runs on the oldest tech unfortunately.
Marianas runs on the newest 2.7 EDGE engine with the latest tech. Syria is somewhere close.

But indeed it does explain the performance differences.

Great to hear you've configured your Pimax to great effect! How much less clear is the vision compared to the G2?
I can imagine the big FOV is awesome!
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 04, 2021, 03:17:29 AM
Quote from: Yskonyn on July 04, 2021, 01:55:08 AM
It will never be 'Caucasus standard', because that is the map that runs on the oldest tech unfortunately.
Marianas runs on the newest 2.7 EDGE engine with the latest tech. Syria is somewhere close.

But indeed it does explain the performance differences.

Great to hear you've configured your Pimax to great effect! How much less clear is the vision compared to the G2?
I can imagine the big FOV is awesome!

When tweaked properly, the Pimax has great clarity. It is hard to distinguish from the G2 and the sweet spot is so much larger.
Title: Re: DCS Discussion
Post by: mikeck on July 05, 2021, 09:26:48 PM
I get great performance on Syria...about the same as PG and Nevada. Of course Caucuses gives me max performance simply because it's a far less graphics intensive and "real" than the others. Not to mention the damage effects on map structures is much better on newer maps. I'm finding that my performance on the Marianas map is "unimpressive" I guess. It's not like there are a bunch of buildings or cities to draw so I have to guess it's an optimization issue

It would be great if ED would go back and "re-do"'some old things instead of just introducing new. For example, a newly redone F-86/Mig-15 cockpit(s) and updated caucuses map
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 06, 2021, 06:30:23 AM
Quote from: mikeck on July 05, 2021, 09:26:48 PM
I get great performance on Syria...about the same as PG and Nevada. Of course Caucuses gives me max performance simply because it's a far less graphics intensive and "real" than the others. Not to mention the damage effects on map structures is much better on newer maps. I'm finding that my performance on the Marianas map is "unimpressive" I guess. It's not like there are a bunch of buildings or cities to draw so I have to guess it's an optimization issue


What are your system specs and which VR headset are you using? What is the average FPS you get on Syria and PG?
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 07, 2021, 10:41:19 AM
I went back to 2D on my 2080ti back-up rig for shits and giggles. Wanted to compare FPS, performance and graphics in 2D with VR. It took me awhile to reconfigure and export the MFD screens to my second monitor with the mounted Cougar MFDs, as its been so crazy long since I've played in 2D and I forgot how to do it. In any event, haven't had the time to test performance, but it is so weird and different. It feels like its going from a true sim experience where you're in the cockpit, to just sitting behind a desk playing a computer game. Maybe that feeling is also enhanced since I'm not sitting in my F-16 ACES II ejection seat with built-in vibrating jetseat?

Regardless, I don't think DCS in 2d is something that is going to take. I just think that once you go VR, there is no coming back.
Title: Re: DCS Discussion
Post by: Redwolf on July 07, 2021, 12:16:36 PM
Quote from: Jarhead0331 on July 07, 2021, 10:41:19 AM
I went back to 2D on my 2080ti back-up rig for shits and giggles. Wanted to compare FPS, performance and graphics in 2D with VR. It took me awhile to reconfigure and export the MFD screens to my second monitor with the mounted Cougar MFDs, as its been so crazy long since I've played in 2D and I forgot how to do it. In any event, haven't had the time to test performance, but it is so weird and different. It feels like its going from a true sim experience where you're in the cockpit, to just sitting behind a desk playing a computer game. Maybe that feeling is also enhanced since I'm not sitting in my F-16 ACES II ejection seat with built-in vibrating jetseat?

Regardless, I don't think DCS in 2d is something that is going to take. I just think that once you go VR, there is no coming back.

Can you read all the instruments in your VR headsets, at least as well as in 2D?

Which headset do you have?
Title: Re: DCS Discussion
Post by: Yskonyn on July 09, 2021, 04:47:25 AM
That depends on which headset you use.
In my Rift CV1 things were quite blurry and the screendoor effect made things hard to read.
On my Reverb G2 the image is almost as clear as it is on my monitor, but you'll require a beefy setup; my GTX1080 is able to run the G2 at 90Hz, but in DCS it is unable to get enough performance to make the experience comfortable.
With my new RTX3080 Ti the performance is much better.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 09, 2021, 05:17:34 AM
Quote from: Redwolf on July 07, 2021, 12:16:36 PM
Quote from: Jarhead0331 on July 07, 2021, 10:41:19 AM
I went back to 2D on my 2080ti back-up rig for shits and giggles. Wanted to compare FPS, performance and graphics in 2D with VR. It took me awhile to reconfigure and export the MFD screens to my second monitor with the mounted Cougar MFDs, as its been so crazy long since I've played in 2D and I forgot how to do it. In any event, haven't had the time to test performance, but it is so weird and different. It feels like its going from a true sim experience where you're in the cockpit, to just sitting behind a desk playing a computer game. Maybe that feeling is also enhanced since I'm not sitting in my F-16 ACES II ejection seat with built-in vibrating jetseat?

Regardless, I don't think DCS in 2d is something that is going to take. I just think that once you go VR, there is no coming back.

Can you read all the instruments in your VR headsets, at least as well as in 2D?

Which headset do you have?

I've been able to read all the instruments for as long as I can remember, but I've been using VR for close to 10 years now. I have 6 headsets, but right now for dcs use a Pimax 8kx and reverb g2. Both provide excellent clarity.
Title: Re: DCS Discussion
Post by: Redwolf on July 09, 2021, 09:08:55 AM
Thanks, guys. I have a plain Rift, and nothing is readable. Hence the question.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 09, 2021, 09:26:09 AM
Quote from: Redwolf on July 09, 2021, 09:08:55 AM
Thanks, guys. I have a plain Rift, and nothing is readable. Hence the question.

The CV1? Yeah, that is a first gen early headset. I probably had similar issues with my original Vive. Things definitely improved significantly since those headsets were released. Even the Quest 2 and/or Rift S will give you a noticeably better experience.

My progression went from:

HTC Vive
Oculus Rift S
HP Reverb G1
Oculus Quest 2
HP Reverb G2
Pimax 8Kx

I currently still use the Rift S, Quest 2, both Reverbs and the Pimax. However, I'm looking to sell the Reverb G1. i'd sell the Vive too, but nobody would buy it at this point probably and I am using the light stations for my Pimax.
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 10, 2021, 08:27:03 PM
Guys...this a game changer for VR in DCS. I am blown away.

My FPS in VR is now 75 with a Pimax8kX. High settings in DCS and PiTool render at 1.5 with high FOV and in-game PD of 1.2. Simply amazed. Three days ago an FSR mod was released that implements AMD's brand new platform agnostic competitor to DLSS. I just tried it and it's nuts.

Quote
FidelityFX Super Resolution (FSR for short) is an upscaling technique developed by AMD, but it works on pretty much any graphics card, including NVIDIA cards. The idea is that the game internally renders to a lower resolution, thus saving GPU time and reaching higher FPS, as long as it is not bottlenecked by the CPU. The resulting lower resolution render is then upscaled to the target resolution by FSR, with the aim of restoring some of the lost detail due to the lower resolution rendering. It does so in two steps - the first being the actual upscaling to the target resolution, where particular attention is paid to edges in the lower resolution picture. The second step is a sharpening step to counter some of the blur introduced by the upscaling.

Note that, unlike DLSS, FSR is not an anti-aliasing solution. Any aliasing and shimmering edges present in the original image will not be fixed by FSR. As such, the final image quality of FSR depends a lot on the particular game you are using it with.

https://www.reddit.com/r/hoggit/comments/of80p6/dcs_20_vr_framerate_boost_openvr_fsr/?utm_source=share&utm_medium=ios_app&utm_name=iossmf (https://www.reddit.com/r/hoggit/comments/of80p6/dcs_20_vr_framerate_boost_openvr_fsr/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)

https://forums.mudspike.com/t/openvr-fsr/12743 (https://forums.mudspike.com/t/openvr-fsr/12743)

https://github.com/fholger/openvr_fsr/tree/fsr_alpha1.2 (https://github.com/fholger/openvr_fsr/tree/fsr_alpha1.2)

Title: Re: DCS Discussion
Post by: Redwolf on July 22, 2021, 12:54:02 PM
Eurofighter coming. Made by Heatblur, so should be good:

https://www.youtube.com/watch?v=eODFQSboBxg
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 22, 2021, 01:41:44 PM
http://www.grogheads.com/forums/index.php?topic=25764.msg695994#new (http://www.grogheads.com/forums/index.php?topic=25764.msg695994#new)
Title: Re: DCS Discussion
Post by: Dammit Carl! on July 22, 2021, 01:49:52 PM
Ooooohhhh!!!   :D
Title: Re: DCS Discussion
Post by: Redwolf on July 22, 2021, 03:06:29 PM
If I read everything correctly, TrueGrit will be the ones responsible for the Eurofighter (now with Heatblur resources added), while Heatblur's own team will continue on the A-6E Intruder.

Either way, I trust them to make a good one.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 20, 2021, 07:59:58 PM
So, I had a particularly good month at work and I find myself considering some crazy spending...

I currently have a, roughly year old, X-56 which I've been liking.  I guess I got lucky and didn't hit one that had any of the out of the box issues and never saw any problems with ghosting. 

I also got the F/A 18 Arming Box from WinWing and a Blackhog explorer with my setup that already had Cougar MFD's.

The thing is, I see now Virpil has reduced their backorders to only a couple of weeks.  My next big purchase was to upgrade by rudder pedals to Thrustmaster TPR, but I'm honestly now considering keeping my old crappy Saitek's and ordering the full Virpil Mongoose set with mounting and extender.

Anyone ever make the jump from a Rhino to Virpil?  Is the upgrade worth the...close to $1500 I might have to spend?  Or am I better off trucking with my Rhino and putting the dough towards the TPS?

Winwing also has a fantastic sale going on right now but they're so F/A-18 centered I'm hesitant to go there despite being very happy with the Combat Ready Panel.

Title: Re: DCS Discussion
Post by: Jarhead0331 on August 20, 2021, 08:18:13 PM
Quote from: SirAndrewD on August 20, 2021, 07:59:58 PM
So, I had a particularly good month at work and I find myself considering some crazy spending...

I currently have a, roughly year old, X-56 which I've been liking.  I guess I got lucky and didn't hit one that had any of the out of the box issues and never saw any problems with ghosting. 

I also got the F/A 18 Arming Box from WinWing and a Blackhog explorer with my setup that already had Cougar MFD's.

The thing is, I see now Virpil has reduced their backorders to only a couple of weeks.  My next big purchase was to upgrade by rudder pedals to Thrustmaster TPR, but I'm honestly now considering keeping my old crappy Saitek's and ordering the full Virpil Mongoose set with mounting and extender.

Anyone ever make the jump from a Rhino to Virpil?  Is the upgrade worth the...close to $1500 I might have to spend?  Or am I better off trucking with my Rhino and putting the dough towards the TPS?

Winwing also has a fantastic sale going on right now but they're so F/A-18 centered I'm hesitant to go there despite being very happy with the Combat Ready Panel.

Everyone who has a Virpil gear swears by it and I have never heard anyone say they have regretted the purchase or that they preferred the Warthog. But, $1500!? Damn! That's crazy money and coming from me, who spends a fortune on sim hardware, that is saying a lot.

I am totally happy with the Warthog and haven't really considered moving on from it. I like the Winwing stuff (I have the Combat and Take-off panels) and have considered getting the Libra set, but that Throttle set up is gigantic.

What made you decide on the TPS? I recently transitioned to the MFG Crosswind and have been very pleased...it's of exceptional quality, relatively compact and about  $250 less than the TPS.
Title: Re: DCS Discussion
Post by: CaptainKoloth on August 20, 2021, 09:15:41 PM
Quote from: Jarhead0331 on August 20, 2021, 08:18:13 PM
Quote from: SirAndrewD on August 20, 2021, 07:59:58 PM
So, I had a particularly good month at work and I find myself considering some crazy spending...

I currently have a, roughly year old, X-56 which I've been liking.  I guess I got lucky and didn't hit one that had any of the out of the box issues and never saw any problems with ghosting. 

I also got the F/A 18 Arming Box from WinWing and a Blackhog explorer with my setup that already had Cougar MFD's.

The thing is, I see now Virpil has reduced their backorders to only a couple of weeks.  My next big purchase was to upgrade by rudder pedals to Thrustmaster TPR, but I'm honestly now considering keeping my old crappy Saitek's and ordering the full Virpil Mongoose set with mounting and extender.

Anyone ever make the jump from a Rhino to Virpil?  Is the upgrade worth the...close to $1500 I might have to spend?  Or am I better off trucking with my Rhino and putting the dough towards the TPS?

Winwing also has a fantastic sale going on right now but they're so F/A-18 centered I'm hesitant to go there despite being very happy with the Combat Ready Panel.

Everyone who has a Virpil gear swears by it and I have never heard anyone say they have regretted the purchase or that they preferred the Warthog. But, $1500!? Damn! That's crazy money and coming from me, who spends a fortune on sim hardware, that is saying a lot.

I am totally happy with the Warthog and haven't really considered moving on from it. I like the Winwing stuff (I have the Combat and Take-off panels) and have considered getting the Libra set, but that Throttle set up is gigantic.

What made you decide on the TPS? I recently transitioned to the MFG Crosswind and have been very pleased...it's of exceptional quality, relatively compact and about  $250 less than the TPS.

To make a totally unhelpful comment that won't help you decide at all, I have found my experience with VKB to be nothing but pure joy
Title: Re: DCS Discussion
Post by: SirAndrewD on August 20, 2021, 09:46:23 PM
Quote from: Jarhead0331 on August 20, 2021, 08:18:13 PM
$1500!? Damn! That's crazy money and coming from me, who spends a fortune on sim hardware, that is saying a lot.

I am totally happy with the Warthog and haven't really considered moving on from it. I like the Winwing stuff (I have the Combat and Take-off panels) and have considered getting the Libra set, but that Throttle set up is gigantic.

What made you decide on the TPS? I recently transitioned to the MFG Crosswind and have been very pleased...it's of exceptional quality, relatively compact and about  $250 less than the TPS.

Yeah, $1500 is what's putting me off.  That's the full setup, Base, Stick, stick extender, mount and throttle.  I don't think I'd do it half assed and if I pulled the trigger on Virpil that'd be the way I go.  I just don't know if it's worth it against the X56 yet....I might ala carte it out. 

As to the TPS, I did on reviews.  I saw a few that compared it to the crosswind and they rated it better on precision and ease of placement.  I strongly considered the Crosswind too. My setup is a bit odd because I have to sort of use my desktop as my home office for 7 hours a day out of 5 days so I need modular.  I can't do a mounting.  TPS was, from what I read heavy enough to set down and move without need to put some kind of leverage down. 

I am interested in hearing about how good the Crosswind is compared to the tried and true Saitek.  I've been using these pedals for well on over 20 years and I'm very ready to move on.  They're kind of the weak link in my setup but they've held their own.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 20, 2021, 09:48:33 PM
Quote from: CaptainKoloth on August 20, 2021, 09:15:41 PM


To make a totally unhelpful comment that won't help you decide at all, I have found my experience with VKB to be nothing but pure joy

The Gunfighter was my second choice over the Mongoose.  I just really liked the button selection on the Mongoose. 

I seriously almost got the VKB stick back when I got my X56.  I didn't because there was no throttle and I was upgrading from the X52 Pro and needed a dual set.
Title: Re: DCS Discussion
Post by: CaptainKoloth on August 21, 2021, 09:48:50 AM
Quote from: SirAndrewD on August 20, 2021, 09:48:33 PM
Quote from: CaptainKoloth on August 20, 2021, 09:15:41 PM


To make a totally unhelpful comment that won't help you decide at all, I have found my experience with VKB to be nothing but pure joy

The Gunfighter was my second choice over the Mongoose.  I just really liked the button selection on the Mongoose. 

I seriously almost got the VKB stick back when I got my X56.  I didn't because there was no throttle and I was upgrading from the X52 Pro and needed a dual set.

I just pair mine with the Warthog throttle. Zero complaints.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 21, 2021, 01:50:37 PM
Quote from: CaptainKoloth on August 21, 2021, 09:48:50 AM
Quote from: SirAndrewD on August 20, 2021, 09:48:33 PM
Quote from: CaptainKoloth on August 20, 2021, 09:15:41 PM


To make a totally unhelpful comment that won't help you decide at all, I have found my experience with VKB to be nothing but pure joy

The Gunfighter was my second choice over the Mongoose.  I just really liked the button selection on the Mongoose. 

I seriously almost got the VKB stick back when I got my X56.  I didn't because there was no throttle and I was upgrading from the X52 Pro and needed a dual set.

I just pair mine with the Warthog throttle. Zero complaints.

That was the issue I had when I went to the X-56.  I had previously had an X-52 Pro and needed the entire HOTAS replaced.  A VKB stick pared with the X-52 throttle wouldn't do.

I got lucky and found a Rhino for sale at a Pilot  Shop in Ohio for retail while it was being gouged for $500+ everywhere else.   I could never find the Warthog in stock.

I'm super happy with the X-56 throttle but I find the stick leaves a lot to be desired.

I probably should've just bought the entire Virpil set since I'm talking myself into it anyway.

Does anyone have any feedback on the rudder pedals?  I'd sure like to either move to Crosswinds or the TRP as well. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 21, 2021, 02:17:43 PM
As I said, I have the crosswind and am very happy. I had the thrust master TFRP and ch pro pedals previously. The crosswind blows them both out of the water.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 21, 2021, 02:22:00 PM
Quote from: Jarhead0331 on August 21, 2021, 02:17:43 PM
As I said, I have the crosswind and am very happy. I had the thrust master TFRP and ch pro pedals previously. The crosswind blows them both out of the water.

How are the Crosswinds on weight and ease of movement?  The reason I'm leaning to the TPR is that I can't mount my setup and I heard the TPR was so heavy on the base and its construction on the pedals was so precise that they can be put on the floor and used as is. 

Right now I'm literally using bricks on my Saitek pedals to anchor them.
Title: Re: DCS Discussion
Post by: Skoop on August 23, 2021, 01:57:25 PM
Crosswinds are great, and the dampener addition makes them as good as the slaw pedals that are the gold standard.  Virpils pedals are good too. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 23, 2021, 02:10:36 PM
Quote from: SirAndrewD on August 21, 2021, 02:22:00 PM
Quote from: Jarhead0331 on August 21, 2021, 02:17:43 PM
As I said, I have the crosswind and am very happy. I had the thrust master TFRP and ch pro pedals previously. The crosswind blows them both out of the water.

How are the Crosswinds on weight and ease of movement?  The reason I'm leaning to the TPR is that I can't mount my setup and I heard the TPR was so heavy on the base and its construction on the pedals was so precise that they can be put on the floor and used as is. 

Right now I'm literally using bricks on my Saitek pedals to anchor them.

I'm assuming you mean "weight" and "movement" of the actual unit itself. It is not heavy, but I do not have it mounted either and I do not have any problems when both feet are on the pedals. It might be a little unbalanced though because if only one foot is pedaled, it can become unsteady.

I have mine elevated at an angle on my Next Level Racing flight stand. i have plans to swap the flight stand out for a Monster Tech 8020 flight stand that I have built and just haven't had the time to incorporate into my set-up.
Title: Re: DCS Discussion
Post by: Skoop on August 23, 2021, 03:59:10 PM
If your worried about urganomics of pedal movement, you could check out the vkb t-pedals.  Their like little levers you push with your feet.  Their on a Hal sensor so their pretty precise.  I still keep mine around as back up, or if I'm on injury recovery as it takes almost no leg movement to work em.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 23, 2021, 04:04:08 PM
Quote from: Skoop on August 23, 2021, 03:59:10 PM
If your worried about urganomics of pedal movement, you could check out the vkb t-pedals.  Their like little levers you push with your feet.  Their on a Hal sensor so their pretty precise.  I still keep mine around as back up, or if I'm on injury recovery as it takes almost no leg movement to work em.

Just keep in mind, they have no toe brake and geared more toward helos. That was the deciding factor for me. It's an absolute must have feature for my fixed wing flying.
Title: Re: DCS Discussion
Post by: Skoop on August 23, 2021, 05:30:02 PM
Yep, no toe breaks.  The vkb software has a way to make toe brakes with the t-pedals by programming a virtual axis.  But I never use it.  I just bind the brakes to a button on the Hotas if I'm using the VKBs.  The crosswinds are the best, I just like having the VKBs as an option. 
Title: Re: DCS Discussion
Post by: SirAndrewD on August 23, 2021, 05:43:44 PM
Thanks all. 

I think I'm going to end up going with the Crosswinds and use the savings to pass on to the Virpil Stick.  Seems like a setup that'll be an improvement.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 26, 2021, 04:29:47 PM
Ooh boy.  I did it.  Just got my full Virpil Mongoose setup with mount and extender and MFG Crosswinds. 

Haven't told the wife yet.

I can already hear the convo....

"Didn't you just get a new fight stick?"

"Yes, but this one is better"
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 26, 2021, 04:45:52 PM
Quote from: SirAndrewD on August 26, 2021, 04:29:47 PM
Ooh boy.  I did it.  Just got my full Virpil Mongoose setup with mount and extender and MFG Crosswinds. 

Haven't told the wife yet.

I can already hear the convo....

"Didn't you just get a new fight stick?"

"Yes, but this one is better"

You ordered it, or you got it? If got...that as really fast. Pics when you get everything set-up!

Its such an awesome feeling getting new high-end gear set up.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 26, 2021, 05:48:08 PM
Quote from: Jarhead0331 on August 26, 2021, 04:45:52 PM
Quote from: SirAndrewD on August 26, 2021, 04:29:47 PM
Ooh boy.  I did it.  Just got my full Virpil Mongoose setup with mount and extender and MFG Crosswinds. 

Haven't told the wife yet.

I can already hear the convo....

"Didn't you just get a new fight stick?"

"Yes, but this one is better"

You ordered it, or you got it? If got...that as really fast. Pics when you get everything set-up!

Its such an awesome feeling getting new high-end gear set up.

Orderd.  Virpil says their backorder is now only 1-2 weeks so hopefully soon. 

The Crosswinds were in stock so should have them next week. 

I'm going to be doing some DIY Upgrades on my desk setup over the weekend to get ready.  I'll do pics when everything's in. 

Almost surely going to do the Virpil throttle at one point but that one'll get held off for a bit.
Title: Re: DCS Discussion
Post by: Skoop on August 26, 2021, 08:15:15 PM
I got the virpil throttle a couple months ago, it's great but pricey.  It'll last a decade though and has more button and hats you could ever want.  The variable detents is great, you can put one in for the finger lift motion of the f-18, or switch to a centered one for space sims when I play Star Citizen.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 26, 2021, 08:31:51 PM
The wife has approved the Virpil Stick and Crosswinds.

She was honestly red and laughing while I was justifying them to her. 
Title: Re: DCS Discussion
Post by: Toonces on August 27, 2021, 12:23:06 PM
I have some serious stick envy.   :-[
Title: Re: DCS Discussion
Post by: SirAndrewD on August 27, 2021, 12:52:16 PM
Quote from: Toonces on August 27, 2021, 12:23:06 PM
I have some serious stick envy.   :-[

People tell me that a lot.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 27, 2021, 12:57:18 PM
Oh my... :smitten:

(https://www.digitalcombatsimulator.com/upload/iblock/697/s4dz8zs42dk2xx7u1x8oopalxnyx9l5t/In_Dev2c.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/a19/1i4txaxy5sw0l82wwgc8o7oljb3vhx24/In_Dev2d.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/da7/tvkk2cdo2pzou3cb310vemv2zzgcd9sr/In_Dev_27.08.2021.1.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/8d2/26akkrio9sqhfyw92b28mu7f042u5ihr/In_Dev_27.08.2021.2.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/78a/nhe3rdemtof2y8ct6ktxtr4fo6fd2aua/In_Dev_27.08.2021.3.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/7c8/xe3y6l9kbmyo1rx6kkdf6anc5uz483gw/In_Dev2a.jpg)

There are some beautiful shots of the in development Eurofighter too.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 27, 2021, 03:30:13 PM
Yeah, the Apache is a day one buy. 

Part of why I wanted new pedals.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 27, 2021, 03:41:27 PM
Quote from: SirAndrewD on August 27, 2021, 03:30:13 PM
Yeah, the Apache is a day one buy. 

Part of why I wanted new pedals.

I'm going to kick so much ass in that thing...assuming I can successfully get it off the ground.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 27, 2021, 05:33:59 PM
Quote from: Jarhead0331 on August 27, 2021, 03:41:27 PM
I'm going to kick so much ass in that thing...assuming I can successfully get it off the ground.

You know Virpil has a collective.....   O:-)
Title: Re: DCS Discussion
Post by: Skoop on August 27, 2021, 06:13:12 PM
Virpil collective looks sweet, just don't really have a setup that could accommodate a collective and fixed wing throttle.  Dcs Apache may change my mind on that, I could see the excitement getting me to mount a dedicated collective.  I wouldn't be surprised if we start seeing modular throttles where you can change em from fixed to collective style and back.  Winwing Orion has that option on their throttle.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 27, 2021, 06:29:42 PM
Quote from: Skoop on August 27, 2021, 06:13:12 PM
Virpil collective looks sweet, just don't really have a setup that could accommodate a collective and fixed wing throttle.  Dcs Apache may change my mind on that, I could see the excitement getting me to mount a dedicated collective.  I wouldn't be surprised if we start seeing modular throttles where you can change em from fixed to collective style and back.  Winwing Orion has that option on their throttle.

Yeah, I can't accommodate a collective either.  I still play at my work station.

I really want to do something like Jarhead did and have a separate station off where I work where I can do my simming.  Right now just not doable. 

I honestly don't do a lot of helo stuff, only the Huey in DCS.  The Apache will change that for sure. 
Title: Re: DCS Discussion
Post by: Toonces on August 28, 2021, 03:50:18 PM
I'm looking forward to seeing your set up, Andrew.  I don't have a space for my obutto cockpit right now, so I'm stuck not simming until I can come up with a set up that doubles as a work station like you.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 28, 2021, 10:07:29 PM
Quote from: Toonces on August 28, 2021, 03:50:18 PM
I'm looking forward to seeing your set up, Andrew.  I don't have a space for my obutto cockpit right now, so I'm stuck not simming until I can come up with a set up that doubles as a work station like you.

I'm actually considering an Obutto later.  I'd have to swap my "49 ultrawide to mount on it and get another monitor for my workstation.

I'm probably going to invest in a Virpil throttle and control box before I do that.
Title: Re: DCS Discussion
Post by: Yskonyn on August 31, 2021, 06:38:36 AM
The Apache will be a day one buy for me too, even though I am more a fixed wing kind of simmer.  :peace:
Title: Re: DCS Discussion
Post by: Toonces on August 31, 2021, 12:32:50 PM
I have to be honest, I'm far more interested in flying Russian jets and helos than US stuff. 

Having said that, the Apache is a no-brainer for making money. 
Title: Re: DCS Discussion
Post by: SirAndrewD on August 31, 2021, 01:40:46 PM
Quote from: Toonces on August 31, 2021, 12:32:50 PM
I have to be honest, I'm far more interested in flying Russian jets and helos than US stuff. 

Having said that, the Apache is a no-brainer for making money.

I'm highly tempted on the Hind. 

My Crosswinds shipped today and have a delivery of next week.  After I give them a spin with the Huey I may try the Hind out.  That's honestly been one of the things keeping from more Helo action, my current rudders just don't give me enough control. 

Still at the order confirmed on my Virpil Mongoose.  Going to put the truth to their advertisement that backorder time is 1-2 weeks now.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 03, 2021, 07:56:45 AM
Shit, yeah!

Title: Re: DCS Discussion
Post by: Grim.Reaper on September 03, 2021, 08:26:47 AM
Quote from: Jarhead0331 on September 03, 2021, 07:56:45 AM
Shit, yeah!



I am probably behind the times here and mentioned before, but when is the expected pre order and availability to actually play date?  Any time soon?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 03, 2021, 08:29:48 AM
Quote from: Grim.Reaper on September 03, 2021, 08:26:47 AM

I am probably behind the times here and mentioned before, but when is the expected pre order and availability to actually play date?  Any time soon?

I believe in the 2021 beginning of year roadmap, ED said that the Apache would be released in early access this year...so that would give them about three months. Wags posted a mini-update in August giving a broad overview of where they are in development, so we'll see. If I had to guess, I'd say three to six months.

Quote
Here is a general overview of where we are with our US Army AH-64D Mid-Block II (2005-2010):



1- The cockpit graphics are around 90% complete. Remaining items are behind the PLT seat (CB panels and other items), the rifles, cleaning up some temp textures, completing the compass on top of the PLT instrument panel, and few other items.



2- The external model is about 85% complete, with remaining work mostly on the animations, lights, skins, weathering, and damage model.



3- The flight model without SCAS is quite close to where it needs to be, so, much of the FM work is on SCAS and the hold modes. When complete and SCAS engaged, the AH-64D should be the easiest whirly bird to fly in DCS.



4- The cold start procedure is coming along, but it will probably be one of the last items we complete prior to early access launch. All of the sub-systems like the APU, engines, fuel system, electrical, etc. must first be complete.



5- AWS and rockets are nearly complete, with the bulk of the weapons work now focused on the Hellfire 2 (SAL2).



6- Defensive systems like the ASE and CMWS are complete.



7- Initial sounds are integrated, but much tuning and adding of VMU sounds remain.



8- MTADS, IHADSS, MPNVS are well underway with most of the work on clean up and adding some remaining display items.



9- TSD and navigation are complete and undergoing debugging.



There are of course many other items that comprise the larger project, but I hope this will provide you a general overview of where we are in August 2021.



Kind regards,

Wags
Title: Re: DCS Discussion
Post by: Grim.Reaper on September 03, 2021, 08:30:53 AM
Thank you.  Although I stink at these games, this will be a first day purchase.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 03, 2021, 08:50:46 AM
Quote from: Grim.Reaper on September 03, 2021, 08:30:53 AM
Thank you.  Although I stink at these games, this will be a first day purchase.

I love the part about the SCAS. I'll be interested to see how the FM compares to other rotary modules in the game.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 03, 2021, 09:02:55 AM
...oh, and not sure how I missed this, but on the Youtube post for the teaser, it does say: "Coming in 2021". They must be pretty confident that they will hit that mark.
Title: Re: DCS Discussion
Post by: Grim.Reaper on September 03, 2021, 09:06:55 AM
Quote from: Jarhead0331 on September 03, 2021, 09:02:55 AM
...oh, and not sure how I missed this, but on the Youtube post for the teaser, it does say: "Coming in 2021". They must be pretty confident that they will hit that mark.

Great, hopefully sooner than later:)
Title: Re: DCS Discussion
Post by: Skoop on September 03, 2021, 10:29:02 AM
I'm pretty sure it'll make early access in 2021.  A bare bones EA Apache will be plenty deadly and blast to fly, but it'll be missing many of the fine system details which will come in the next couple years like the f18 and f16.

I don't think it'll get any EA grief like the f16 did because this has been a long time coming to finally get an Apache, people will be ecstatic to get their hands on one.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 03, 2021, 11:47:33 AM
Quote from: Skoop on September 03, 2021, 10:29:02 AM

I don't think it'll get any EA grief like the f16 did because this has been a long time coming to finally get an Apache, people will be ecstatic to get their hands on one.

One thing I've learned about DCS enthusiasts is that there will always be haters and complainers no matter how potent the magic ED creates.
Title: Re: DCS Discussion
Post by: Dammit Carl! on September 03, 2021, 02:02:52 PM
Quote from: Jarhead0331 on September 03, 2021, 11:47:33 AM
One thing I've learned about DCS enthusiasts is that there will always be haters and complainers no matter how potent the magic ED creates.

"But I want my Autogyro!  Why can't I have my Autogyro now?"

Title: Re: DCS Discussion
Post by: mikeck on September 03, 2021, 07:40:08 PM
Not sure if it was intentional, but it does seem like ED has decided to hold off on new modules while they complete the ones that are out. I think a lot of people were pissed when they read features lists for the JF-17 and F-16 that weren't implemented in the F/A-18. Seems they are taking their time with the Eurofighter (ED said we couldn't get a super hornet b/c it was too new and too much was classified....but not an issue for the Eurofighter or the JF-17- which seemed to have performance specs matching the best claims of the PLAA) and A-7.

At any rate, hornet, mirage, harrier, f-14 are all done -or basically done. Really, only the F-16 Remains in a clear early access condition. The way it should be.

Seeemd like we had 4 planes in early access and a few more in "perpetual early access" for awile
Title: Re: DCS Discussion
Post by: SirAndrewD on September 06, 2021, 12:57:28 PM
My Crosswinds came in today!  Just 10 minutes in and they feel like a world changer.  I expected a difference from the old Saitek pedals, I didn't expect it to be this extreme.

Stunning piece of kit already.

For those interested in back order turn around time with Virpil, I was happily surprised to get the tracking email this morning showing a Thursday delivery, so it is true that they're turning around much, much faster than before.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 06, 2021, 01:09:35 PM
Quote from: SirAndrewD on September 06, 2021, 12:57:28 PM
My Crosswinds came in today!  Just 10 minutes in and they feel like a world changer.  I expected a difference from the old Saitek pedals, I didn't expect it to be this extreme.

Stunning piece of kit already.

For those interested in back order turn around time with Virpil, I was happily surprised to get the tracking email this morning showing a Thursday delivery, so it is true that they're turning around much, much faster than before.

You can thank me when you start shooting everybody down.
Title: Re: DCS Discussion
Post by: Redwolf on September 06, 2021, 02:32:00 PM
Quote from: SirAndrewD on September 06, 2021, 12:57:28 PM
My Crosswinds came in today!  Just 10 minutes in and they feel like a world changer.  I expected a difference from the old Saitek pedals, I didn't expect it to be this extreme.

Stunning piece of kit already.

For those interested in back order turn around time with Virpil, I was happily surprised to get the tracking email this morning showing a Thursday delivery, so it is true that they're turning around much, much faster than before.

Are you using it for fixed or rotary wing?
Title: Re: DCS Discussion
Post by: SirAndrewD on September 06, 2021, 03:02:01 PM
Quote from: Redwolf on September 06, 2021, 02:32:00 PM

Are you using it for fixed or rotary wing?

Both.  The only DCS helo module I have is the Huey but I'm considering the Hind and 100% getting the Apache. 

I felt the pedals were absolutely necessary to do that.  The prior set just wasn't ever comfortable enough and they'd degraded to the point where I had a hard time even taxiing with them.

It felt smooth as butter to just Taxi a P-51 in DCS and IL2.

Definite props to Jarhead for the recommendation.    I'm still probably not going to be shooting very many down outside of WW1 planes until I get the stick though.  I don't hate the X-56 for the price point but for me it's just not enough for the level of flying I'm doing now.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 09, 2021, 06:46:04 PM
Well....I've gone and done it. 

Review of the Virpil setup upcoming...

(https://i.ibb.co/8r1sS3p/simpitvirpil.jpg)
Title: Re: DCS Discussion
Post by: Toonces on September 09, 2021, 06:51:16 PM
That is a seriously sweet setup!   :dreamer:
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 09, 2021, 07:03:46 PM
Very nice.  :bd:
Title: Re: DCS Discussion
Post by: Gusington on September 09, 2021, 07:46:48 PM
Wow SirAndrew...I'm not even a simmer but that is sweetness  :dreamer:
Title: Re: DCS Discussion
Post by: SirAndrewD on September 09, 2021, 11:11:22 PM
Wow, well, the Virpil stick is another game changer. 

It really lays bare how bad the gimble and the center slop is on the X-56.  The issue I kept constantly having with the X-56 was overcorrection.  Input curves were a necessity and even then they couldn't compensate for too little fine movement that quickly swung over into over pulling and stalls. 

Not so in the Mongoose on the T50CM-2 mount.  Just the tiniest input is felt in the aircraft, and even with no curves and deadzones correction is smooth and linear. 

I could NEVER properly fly the Tomcat in DCS with the X-52 with any hard maneuvering.  I could on first try with the Mongoose.  I easily did nape of the earth treetop flying with burner in the F/A 18... 

The feel is incredible.

Downsides are the mount coupled with the 200mm extension.   The Virpil Long mount just isn't long enough and it makes the stick sit far higher than I want.  I'll adjust with chair height but it's a bit of a bummer that they didn't add more length.  It's a tad uncomfortable on the arm in the configuration it's in on a standard desk.  Just another 3-4 inches of length and it'd be ideal. 

Also, since the stick angels far back from the desk, it's made me sit farther than usual, so I can't comfortably reach my throttle on its much thinner mount.  I'll have to find another temporary mounting solution for my throttle until I can upgrade to a longer mount.   

Still, despite my disappointment with the mount, the stick is amazing.  It's in the ultra premium price point so it's surely hard to justify, but flying with it once erased any buyers remorse. 

Now the long, hard road of button remaps.
Title: Re: DCS Discussion
Post by: Toonces on September 10, 2021, 12:07:03 AM
I don't envy you having to re-map your DCS controls at all.  What a nightmare.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2021, 12:11:57 AM
Quote from: Toonces on September 10, 2021, 12:07:03 AM
I don't envy you having to re-map your DCS controls at all.  What a nightmare.

Did the easy one and remapped IL2 first. 

Gone is the dreaded "Don't pull back on the stick too much" prompt in tutorial mode. 

Man, I'm in love with this stick. 
Title: Re: DCS Discussion
Post by: Yskonyn on September 10, 2021, 04:17:57 AM
Nice setup with accompanying rug!  \m/

Which modules do you fly most often?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 10, 2021, 06:43:25 AM
I'm thinking about ordering the winwing super libra and Taurus set, but shipping to the states is almost $250. Why is it that high? It's the only thing holding me back.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 10, 2021, 12:00:15 PM
IHADSS is so awesome.

Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2021, 02:49:38 PM
Quote from: Yskonyn on September 10, 2021, 04:17:57 AM
Nice setup with accompanying rug!  \m/

Which modules do you fly most often?

Thanks!   

Right now mostly the F/A 18 and F86.  I also play with a lot of the warbirds.  I really want to see some older jets like the F4 and F8 with an at least partial Vietnam map.

Now that I can actually fly the Tomcat I'm going to take my time to learn it.


Quote from: Jarhead0331 on September 10, 2021, 06:43:25 AM
I'm thinking about ordering the winwing super libra and Taurus set, but shipping to the states is almost $250. Why is it that high? It's the only thing holding me back.

I hear the Winwing set is very comparable to the Virpil and VKB. 

As to the shipping it's probably the current awful state of post pandemic Chinese freight prices.   I know that bulk is through the roof right now. 

I've been glad our printers and paper suppliers for our business are states side because I have heard of competitors that are getting eaten on their pennies on a dollar suppliers on their overseas shipping costs.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2021, 10:27:58 PM
Oh boy I just bought the Virpil throttle.

My wife laughed and hugged me.
Title: Re: DCS Discussion
Post by: Dammit Carl! on September 11, 2021, 09:51:57 AM
Quote from: SirAndrewD on September 10, 2021, 10:27:58 PM
Oh boy I just bought the Virpil throttle.

My wife laughed and hugged me.

Ye married a saint, lad.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 11, 2021, 11:00:41 AM
Quote from: Dammit Carl! on September 11, 2021, 09:51:57 AM
Quote from: SirAndrewD on September 10, 2021, 10:27:58 PM
Oh boy I just bought the Virpil throttle.

My wife laughed and hugged me.

Ye married a saint, lad.

Don't have to tell me that. 

Even before we dated, like more than a decade and a half before she knew that I was a nerd that spent all my time with a cheap joystick playing Red Baron and Aces over the Pacific/Europe.

Always a good thing to marry your childhood best friend that you never went out with till you were 29.  S'why she's in my avatar.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 12, 2021, 09:59:13 PM
Supposedly ED, in a Russian language interview, confirmed that the Phantom is in the works and will be released sooner than anyone would expect.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 13, 2021, 05:37:07 PM
Quote from: Jarhead0331 on September 12, 2021, 09:59:13 PM
Supposedly ED, in a Russian language interview, confirmed that the Phantom is in the works and will be released sooner than anyone would expect.

Yes!

And man...I finally overcame one of my DCS roadblocks. 

Stuck a clean carrier landing in the F/A-18 on my FIRST TRY with the Mongoose. 

This is something I failed to do endlessly with the X-52 pro and X-56.

Wasn't even flying center stick, was just testing after I got my stick remap. 

That is just a testament to the difference this thing makes.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 13, 2021, 06:40:06 PM
Quote from: SirAndrewD on September 13, 2021, 05:37:07 PM
Quote from: Jarhead0331 on September 12, 2021, 09:59:13 PM
Supposedly ED, in a Russian language interview, confirmed that the Phantom is in the works and will be released sooner than anyone would expect.

Yes!

And man...I finally overcame one of my DCS roadblocks. 

Stuck a clean carrier landing in the F/A-18 on my FIRST TRY with the Mongoose. 

This is something I failed to do endlessly with the X-52 pro and X-56.

Wasn't even flying center stick, was just testing after I got my stick remap. 

That is just a testament to the difference this thing makes.

Wait until you nail an AAR. That is something that realistically can only be accomplished with a "real" stick and throttle.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 15, 2021, 03:46:43 PM
Quote from: Jarhead0331 on September 13, 2021, 06:40:06 PM

Wait until you nail an AAR. That is something that realistically can only be accomplished with a "real" stick and throttle.

Yeah, that's my next big one.

I mean, I've watched Cap from the Reapers (I know they have a mixed rep but I like their videos) do it with an X-56.  I never could.  Absolutely going to give it a try, maybe tonight.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 15, 2021, 04:28:16 PM
Meh. i like the Reapers too. I'll never understand all the vitriol they get. I suppose people get annoyed that they just like to have fun and don't feel the need to play real fighter pilot every time they run a cold start.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 15, 2021, 06:30:42 PM
Quote from: Jarhead0331 on September 15, 2021, 04:28:16 PM
Meh. i like the Reapers too. I'll never understand all the vitriol they get. I suppose people get annoyed that they just like to have fun and don't feel the need to play real fighter pilot every time they run a cold start.

I like them too.  I saw a few long angry videos breaking down their issues.  I think it all really comes down to misunderstanding, but whatever.  Only said the caveat because I know people have a lot of issues with them.

I find them fun and Cap's button assignment videos were invaluable to me setting up my X-56 and now translating it to my Mongoose.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 15, 2021, 09:00:28 PM
Quote from: SirAndrewD on September 15, 2021, 06:30:42 PM
Quote from: Jarhead0331 on September 15, 2021, 04:28:16 PM
Meh. i like the Reapers too. I'll never understand all the vitriol they get. I suppose people get annoyed that they just like to have fun and don't feel the need to play real fighter pilot every time they run a cold start.

I like them too.  I saw a few long angry videos breaking down their issues.  I think it all really comes down to misunderstanding, but whatever.  Only said the caveat because I know people have a lot of issues with them.

I find them fun and Cap's button assignment videos were invaluable to me setting up my X-56 and now translating it to my Mongoose.

I tend to like them because I can watch a six to ten minute video and learn the basics for pretty much any operation. Sure they leave out non-essential tasks and information and sometimes don't know the purpose behind every function, but for a primer on cold start, navigation, radios, all kinds of weapons employment and sensors, I usually look to the reapers. When I have more time or want more in depth treatment, I look elsewhere.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 16, 2021, 03:32:39 PM
Quote from: Jarhead0331 on September 15, 2021, 09:00:28 PM

I tend to like them because I can watch a six to ten minute video and learn the basics for pretty much any operation. Sure they leave out non-essential tasks and information and sometimes don't know the purpose behind every function, but for a primer on cold start, navigation, radios, all kinds of weapons employment and sensors, I usually look to the reapers. When I have more time or want more in depth treatment, I look elsewhere.

My thoughts exactly.  They're a great go to on setting up initial mapping.  I will typically go to Chucks Guides for the rest. 

I really enjoy watching Growling Sidewinder and Spudknocker as well.  GS's dogfight videos are always entertaining.

Now that my Virpil throttle has shipped...I need to sell my X-56.  Any ideas on where to shop it other than ebay?

I'll dump it on ebay if need be but I would like to find a better marketplace.  It's not bad...I've mentioned I've seen other online pilots be really good with it.  it's just not for me. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 16, 2021, 05:35:49 PM
Quote from: SirAndrewD on September 16, 2021, 03:32:39 PM
Quote from: Jarhead0331 on September 15, 2021, 09:00:28 PM

I tend to like them because I can watch a six to ten minute video and learn the basics for pretty much any operation. Sure they leave out non-essential tasks and information and sometimes don't know the purpose behind every function, but for a primer on cold start, navigation, radios, all kinds of weapons employment and sensors, I usually look to the reapers. When I have more time or want more in depth treatment, I look elsewhere.

My thoughts exactly.  They're a great go to on setting up initial mapping.  I will typically go to Chucks Guides for the rest. 

I really enjoy watching Growling Sidewinder and Spudknocker as well.  GS's dogfight videos are always entertaining.

Now that my Virpil throttle has shipped...I need to sell my X-56.  Any ideas on where to shop it other than ebay?

I'll dump it on ebay if need be but I would like to find a better marketplace.  It's not bad...I've mentioned I've seen other online pilots be really good with it.  it's just not for me.

DCS forum? DCS facebook group? It is a very active group...
Title: Re: DCS Discussion
Post by: SirAndrewD on September 16, 2021, 07:56:42 PM
Quote from: Jarhead0331 on September 16, 2021, 05:35:49 PM
]

DCS forum? DCS facebook group? It is a very active group...

I'll drop it there if my local friends group doesn't bite.
Title: Re: DCS Discussion
Post by: trek on September 17, 2021, 12:32:34 PM
Just downloaded the Mossie from Steam, setup my stick and did a tour along the UK channel coast with a squadron of my fellow Mossies! Beautiful! She's everything I was hoping for!
Title: Re: DCS Discussion
Post by: Redwolf on September 19, 2021, 10:28:15 AM
Quote from: trek on September 17, 2021, 12:32:34 PM
Just downloaded the Mossie from Steam, setup my stick and did a tour along the UK channel coast with a squadron of my fellow Mossies! Beautiful! She's everything I was hoping for!

/me looking frantically for my credit card
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 21, 2021, 03:58:26 PM
Good lord. This is awesome.

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 23, 2021, 10:49:21 AM
These short teasers kill me.

Title: Re: DCS Discussion
Post by: SirAndrewD on September 23, 2021, 08:27:08 PM
Well, the Virpil throttle is go!

Very nice piece of kit.  There are....almost too many buttons.  Hats everywhere, two way, four way...sticks...switches...man.

The action on the throttle is clean.  The initial detents were a bit hard so I swapped out for a softer set.  There's a lever to clear the detents but my hand is too small to really comfortably reach it.

The flaps lever needs programming.  Not really recognized easily.  I'm probably going to use it more for gear.

Overall, excellent.  Nice action, extremely good weight.  More buttons than are even practical, I literally discovered one I didn't know was there before I wrote this. 

Oh...and EXTREMELY smooth switch from single to dual throttle.  The swap on that is clean and quick.  Way better than the X-56.

It's a totally solid upgrade.  It's not as much of a game changer as the Mongoose or Crosswinds, but I will say it's something I'd recommend if you want an upgrade to the highest level available. 

Title: Re: DCS Discussion
Post by: Yskonyn on September 24, 2021, 08:30:49 AM
 \m/
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 24, 2021, 08:05:13 PM
Well...I did it, and I'm not even sure why. I've been working my ass off and doing pretty well. Guess I just wanted something to show for it, rather than just paying my quarterly tax bill.

(https://wwsimstore.com/upload/picture/2020-05-12/upload_bddf00cdaa157ebba2edfc2a60806f7f.jpg)
Title: Re: DCS Discussion
Post by: Skoop on September 24, 2021, 08:45:49 PM
Quote from: Jarhead0331 on September 23, 2021, 10:49:21 AM
These short teasers kill me.



I have a feeling this is releasing sooner than expected.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 24, 2021, 09:49:32 PM
^Would be nice, but I don't think it will be before December.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 25, 2021, 12:45:21 AM
Quote from: Jarhead0331 on September 24, 2021, 08:05:13 PM
Well...I did it, and I'm not even sure why. I've been working my ass off and doing pretty well. Guess I just wanted something to show for it, rather than just paying my quarterly tax bill.

(https://wwsimstore.com/upload/picture/2020-05-12/upload_bddf00cdaa157ebba2edfc2a60806f7f.jpg)

You get the WINWING?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 25, 2021, 05:25:06 AM
Quote from: SirAndrewD on September 25, 2021, 12:45:21 AM
Quote from: Jarhead0331 on September 24, 2021, 08:05:13 PM
Well...I did it, and I'm not even sure why. I've been working my ass off and doing pretty well. Guess I just wanted something to show for it, rather than just paying my quarterly tax bill.

(https://wwsimstore.com/upload/picture/2020-05-12/upload_bddf00cdaa157ebba2edfc2a60806f7f.jpg)

You get the WINWING?

Yup.

They are hard to get. Winwing does not permit orders when they are out of stock, so the website lists when the product is going to be restocked and then there is a 24 hour countdown. They tend to sell out in minutes, if not seconds. I've been waiting for the libra and Taurus set without the table mounts for weeks. After I placed my order the second they went live, I checked back on the stock and they were already sold out!
Title: Re: DCS Discussion
Post by: SirAndrewD on September 25, 2021, 04:47:32 PM
Quote from: Jarhead0331 on September 25, 2021, 05:25:06 AM
Yup.

They are hard to get. Winwing does not permit orders when they are out of stock, so the website lists when the product is going to be restocked and then there is a 24 hour countdown. They tend to sell out in minutes, if not seconds. I've been waiting for the libra and Taurus set without the table mounts for weeks. After I placed my order the second they went live, I checked back on the stock and they were already sold out!

Sounds like they could benefit from Virpil's backorder system. 

You'll have to tell us your impressions when you get it.  I almost went in that direction over Virpil and VKB but the deciding factor for me was the extension and button layout for the Mongoose. 
Title: Re: DCS Discussion
Post by: SirAndrewD on September 25, 2021, 11:18:30 PM
Ooooh boy..

Title: Re: DCS Discussion
Post by: Redwolf on September 27, 2021, 10:51:23 AM
How is the Mosquito flying?

I have difficulty with the one-engine tail-draggers on the runway. Is this thing reasonably controllable?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 29, 2021, 08:45:22 AM
Federal Express is rocking it. Winwing HOTAS left China on Sunday and it is due for delivery today! I don't even have my mounts from monstertech yet.  :hide:
Title: Re: DCS Discussion
Post by: Yskonyn on September 29, 2021, 10:04:30 AM
Wow, congrats!
The thing seems to be pretty huge from the pics I've seen!
Title: Re: DCS Discussion
Post by: Toonces on September 29, 2021, 12:17:34 PM
Sounds like someone is going to need to unload their Warthog setup soon.   :coolsmiley:
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 29, 2021, 03:41:52 PM
Mounts were delivered too!

Boxes are pretty imposing.

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.6435-9/p843x403/243138341_10159002495927702_6400794281264743217_n.jpg?_nc_cat=100&ccb=1-5&_nc_sid=825194&_nc_ohc=KbLuZLXb5WcAX-ud4JU&tn=NnQLDAm3R8c0cgxP&_nc_ht=scontent-lga3-2.xx&oh=43ec41243c396109bcf46d169e5871c4&oe=61796006)

Title: Re: DCS Discussion
Post by: Jarhead0331 on September 29, 2021, 07:52:44 PM
OMG. It's fucking awesome.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 29, 2021, 09:23:05 PM
Quote from: Jarhead0331 on September 29, 2021, 07:52:44 PM
OMG. It's fucking awesome.


Big improvement over the Warthog?

Do tell. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 30, 2021, 08:28:09 AM
Quote from: SirAndrewD on September 29, 2021, 09:23:05 PM
Quote from: Jarhead0331 on September 29, 2021, 07:52:44 PM
OMG. It's fucking awesome.


Big improvement over the Warthog?

Do tell.

I haven't even plugged them in yet, so I haven't flown yet. It is going to take some time to get them mounted onto my new flight stand and get them and my pedals set up and ported over to the rig.

As far as construction and build quality, I'm blown away, and as happy as I was with the Warthog, it is obvious that the Winwing units are far superior. They feel like real aircraft components. Everything is metal and the buttons give great tactile feedback when depressed. The flight panel on the throttle is exceptional too. Between it, the Take-off panel, the combat panel, my MFDs and UFC, I can't imagine what else I would ever need.

I'm still struggling on deciding whether to go with center or side mount for the stick and I really don't want to get rid of my button box which has been exceptionally handy over the years. Like I said, it is just going to take me some time to figure out how I want to configure it all. It is a big change and as excited as I am, I'm finding the idea of replacing the Warthog bittersweet. She has been good to me and still has a lot of life left in her.
Title: Re: DCS Discussion
Post by: Rekim on October 01, 2021, 11:58:02 AM
I have my warthog stick centre mounted and a side table to my right for the mouse. Not sure how I could manage DCS with the stick mounted to the right.

How do you interact with the cockpit Jarhead?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 01, 2021, 01:46:06 PM
Quote from: Rekim on October 01, 2021, 11:58:02 AM
I have my warthog stick centre mounted and a side table to my right for the mouse. Not sure how I could manage DCS with the stick mounted to the right.

How do you interact with the cockpit Jarhead?

I would say my cockpit interactions are 90% with dedicated peripherals. I have UFCs for the F-18 and A-10 and an ICP for the F-16. I also have 3 MFDs, the Winwing Take-off and Combat Ready Panels and a multi-function button box. Of course, I also have the button loaded HOTAS. For anything else, I have a wireless razer mouse with 12 buttons that I have mapped to the function keys. On occasion, I get into Voice Attack and that takes some of the extra key load off. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 02, 2021, 05:30:55 PM
Well, the deed is done. The Warthog has been mothballed and the Winwing Super Libra and Taurus have been set up and integrated into my pit. They feel absolutely fantastic, but it is going to take awhile to get used to the new feel and to remap the stick, throttle and flight ready panel. I got so used to my set up with the Warthog. I'm still a little sad to see them laying on the floor in the corner. 🙁

(https://scontent-lga3-2.xx.fbcdn.net/v/t1.6435-9/244276624_10159007458097702_4077838872322918100_n.jpg?_nc_cat=104&ccb=1-5&_nc_sid=825194&_nc_ohc=JLvTU8DXAXUAX8t_mZn&_nc_ht=scontent-lga3-2.xx&oh=e2709b3d303a4c9151538af5399b5141&oe=617C7DCA)
Title: Re: DCS Discussion
Post by: Toonces on October 02, 2021, 06:09:24 PM
That is really impressive. 
Title: Re: DCS Discussion
Post by: Destraex on October 03, 2021, 07:09:17 AM
How does this look with the VR headset on? Or you using Track IR with this baby?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2021, 07:43:15 AM
Quote from: Destraex on October 03, 2021, 07:09:17 AM
How does this look with the VR headset on? Or you using Track IR with this baby?

It doesn't look like anything with a VR headset on. You can't see it, but the buttons still work and I know where they all are. I put little adhesive beads on some of the central buttons to help orient.
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 03, 2021, 01:08:28 PM
"Honey, I need to get something off of the computer."
"Okay.  Help yourself."
(Looks at overwhelming technology, much less where the on/off switch is)
".... ???..."
Title: Re: DCS Discussion
Post by: Gusington on October 03, 2021, 03:27:11 PM
Pfft you let The Wife touch your computer??
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 03, 2021, 04:54:07 PM
Quote from: Gusington on October 03, 2021, 03:27:11 PM
Pfft you let The Wife touch your computer??

Yes, and I cringe in fear each time she does so.
Title: Re: DCS Discussion
Post by: Gusington on October 03, 2021, 06:48:38 PM
^Rightfully so.

'Women and machinery do not mix.'

-A Great Man
Title: Re: DCS Discussion
Post by: Destraex on October 03, 2021, 09:24:49 PM
Quote from: Jarhead0331 on October 03, 2021, 07:43:15 AM
Quote from: Destraex on October 03, 2021, 07:09:17 AM
How does this look with the VR headset on? Or you using Track IR with this baby?

It doesn't look like anything with a VR headset on. You can't see it, but the buttons still work and I know where they all are. I put little adhesive beads on some of the central buttons to help orient.

I am guessing you do not use a VR glove to flick any switches inside the VR environment then?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 03, 2021, 09:33:04 PM
Quote from: Destraex on October 03, 2021, 09:24:49 PM
Quote from: Jarhead0331 on October 03, 2021, 07:43:15 AM
Quote from: Destraex on October 03, 2021, 07:09:17 AM
How does this look with the VR headset on? Or you using Track IR with this baby?

It doesn't look like anything with a VR headset on. You can't see it, but the buttons still work and I know where they all are. I put little adhesive beads on some of the central buttons to help orient.

I am guessing you do not use a VR glove to flick any switches inside the VR environment then?

Correct. I do not. The technology with DCS just isn't where it needs to be for that yet. Leap motion, Capto Glove, etc. Too inconsistent. I do have this on order though...

https://pointctrl.com/ (https://pointctrl.com/)
Title: Re: DCS Discussion
Post by: Destraex on October 03, 2021, 10:48:00 PM
Quote from: Jarhead0331 on October 03, 2021, 09:33:04 PM
Quote from: Destraex on October 03, 2021, 09:24:49 PM
Quote from: Jarhead0331 on October 03, 2021, 07:43:15 AM
Quote from: Destraex on October 03, 2021, 07:09:17 AM
How does this look with the VR headset on? Or you using Track IR with this baby?

It doesn't look like anything with a VR headset on. You can't see it, but the buttons still work and I know where they all are. I put little adhesive beads on some of the central buttons to help orient.

I am guessing you do not use a VR glove to flick any switches inside the VR environment then?

Correct. I do not. The technology with DCS just isn't where it needs to be for that yet. Leap motion, Capto Glove, etc. Too inconsistent. I do have this on order though...

https://pointctrl.com/ (https://pointctrl.com/)

Appreciate the explanations. Gives me a good appreciation of what I should do myself. Which is just stick with trackir and not be too worried about falling behind the VR wagon atm. I am confused enough without feeling for keys and mapping everything all the time. I like to use the defaults wherever I can even if it is a little inconvenient simply because I am such a casual DCS player.

However I have a mate who uses VR in DCS (occulus rift-s I think) who has everything mapped.
I especially hate in Star Citizen atm when a patch comes down and it changes all the keys.  :)
I might eventually jump in to vr when I eventually replace my 1080 GPU. Hopefully not for some time.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 04, 2021, 02:48:30 PM
HA!  I solved my center stick mounting issues with the Virpil.  I'll post some pictures today....

Thank goodness for meal trays and bricks. 

My simpit is the most cheap DIY ever.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2021, 08:52:53 AM
VR in DCS can be so glorious one day and yet so frustrating the next. Performance is so inconsistent. One day you can finally start to feel like you have struck a good balance between performance and clarity and then the next, for whatever reason, your FPS starts to chug without having made any obvious changes to any setting. Perhaps windows update? Maybe your GPU software got an update? DCS released a new beta build? SteamVR was updated? There are just so many variables and there are so many opinions out there on how to maximize performance and clarity that it is so easy to get confused or misled...the slightest difference in hardware config can make one person's settings entirely inappropriate for another. There is just no way to know.

Last night I planned on finally digging into the new Winwing setup when I decided to update my Pimax 8KX to the latest firmware and PiTool builds. It seemed to contain important updates that might drastically increase performance.  However, the God damn firmware bricked my headset for all intents and purposes, which could no longer be detected no matter what I tried. I spent hours trying to get it sorted. I opened a support ticket and they responded within 2 hours. There was a lot of back and forth by email from me and Beijing, but between their correspondence which included some debugging versions of the firmware, rolling back to the prior version of the PiTool and a lot of trial and error, I finally got it up and running again.

Of course, it was nearly 0400 by that point so I haven't actually tried to use it in game yet. I'll, of course, be petrified anytime I try to update the PiTool or firmware in the future.
Title: Re: DCS Discussion
Post by: Redwolf on October 06, 2021, 11:06:34 AM
Quote from: Jarhead0331 on October 06, 2021, 08:52:53 AM
VR in DCS can be so glorious one day and yet so frustrating the next. Performance is so inconsistent. One day you can finally start to feel like you have struck a good balance between performance and clarity and then the next, for whatever reason, your FPS starts to chug without having made any obvious changes to any setting. Perhaps windows update? Maybe your GPU software got an update? DCS released a new beta build? SteamVR was updated? There are just so many variables and there are so many opinions out there on how to maximize performance and clarity that it is so easy to get confused or misled...the slightest difference in hardware config can make one person's settings entirely inappropriate for another. There is just no way to know.

Yeah. Good change management would require to only ever update one single thing between any two opportunities to test that change. And automated testing is near impossible for this kind of interactive games situation.

This would quickly turn into a full-time job for any modern VR-enabled PC. And even if you were willing to do that, the delays in accepting some updates could create a real problem if/when security updates are held up in the testing queue. Not to mention forced updates, software you cannot use (test) if it isn't up-to-date.

Did you get your FPS sorted?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2021, 12:41:14 PM
Quote from: Redwolf on October 06, 2021, 11:06:34 AM

Did you get your FPS sorted?

Sorting the FPS is a constant struggle. Per the above, one thing gets updated and throws everything out of balance. I still haven't had a chance to test anything since the great Pimax debacle last night. Hopefully, I'll have the chance to try things out tonight and see what is what.

Title: Re: DCS Discussion
Post by: Toonces on October 06, 2021, 12:53:13 PM
Man alive that sounds frustrating.

One thing I really don't like about DCS is their frequent updates.  Or at least they seem frequent to me.  Every time a few weeks go by and I decide to boot up DCS for the first time it takes hours for it to download the latest update.  Every single time. 

I know that's not what your problem was last night, but it's the same principle. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2021, 12:56:43 PM
Quote from: Toonces on October 06, 2021, 12:53:13 PM
Man alive that sounds frustrating.

One thing I really don't like about DCS is their frequent updates.  Or at least they seem frequent to me.  Every time a few weeks go by and I decide to boot up DCS for the first time it takes hours for it to download the latest update.  Every single time. 

I know that's not what your problem was last night, but it's the same principle.

Yes. The only alternative to this would be to run the stable build. The open beta receives updates every 2 to 3 weeks generally, but they tend to be very stable, add a lot of great features and kill a lot of bugs so it is worth it in my view. It is really these updates, coupled with updates of everything else, that just creates issues. Until DCS becomes more optimized for VR, I think it is just par for the course.
Title: Re: DCS Discussion
Post by: Redwolf on October 06, 2021, 03:21:19 PM
Another part of the problem is that the Change Logs released with the changes are almost always useless. "Fixed some bugs" and like statements.

That applies to the whole chain. So if you notice a change you don't like in the outcome you can't go through the changelogs to find who's likely responsible.
Title: Re: DCS Discussion
Post by: Yskonyn on October 06, 2021, 03:23:39 PM
Yeah its definately frustrating at times.
The constant hunt for better or at least more consistent performance is what makes me hesitant to recommend VR to anyone other than early adopters / enthousiasts.

If it makes a guy like you and me frustrated at times, it'll be hell on earth for the more casual player.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2021, 04:34:33 PM
Quote from: Yskonyn on October 06, 2021, 03:23:39 PM
Yeah its definately frustrating at times.
The constant hunt for better or at least more consistent performance is what makes me hesitant to recommend VR to anyone other than early adopters / enthousiasts.

If it makes a guy like you and me frustrated at times, it'll be hell on earth for the more casual player.

True, but really only as it pertains to DCS. There are so many native VR games that are such a blast to play and there is no technical or performance hurdle to get over. It really is just an issue with games that are not optimized for running in VR and sadly, DCS is one of the worst offenders.
Title: Re: DCS Discussion
Post by: Destraex on October 07, 2021, 03:37:37 AM
Been playing the F5 with a mate lately. I really needed something basic like this aircraft!

(https://i.imgur.com/CgEWBEW.png)

(https://i.imgur.com/KWfmNhZ.png)

(https://i.imgur.com/woL3wIq.png)

(https://i.imgur.com/6Aho4bX.png)

(https://i.imgur.com/wPkBCcJ.png)

(https://i.imgur.com/b7oP2JP.png)
Title: Re: DCS Discussion
Post by: Rekim on October 07, 2021, 01:29:53 PM
Quote from: Jarhead0331 on October 06, 2021, 04:34:33 PM
Quote from: Yskonyn on October 06, 2021, 03:23:39 PM
Yeah its definately frustrating at times.
The constant hunt for better or at least more consistent performance is what makes me hesitant to recommend VR to anyone other than early adopters / enthousiasts.

If it makes a guy like you and me frustrated at times, it'll be hell on earth for the more casual player.

True, but really only as it pertains to DCS. There are so many native VR games that are such a blast to play and there is no technical or performance hurdle to get over. It really is just an issue with games that are not optimized for running in VR and sadly, DCS is one of the worst offenders.

The biggest single improvement for me is still the OpenVR FSR mod. I noticed a FPS drop after an update to DCS. The update had clobbered the openvr.dll file. This has happened with each update so far. An easy remedy is to keep a copy of the modded .dll in the /bin directory.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 07, 2021, 01:44:08 PM
Quote from: Destraex on October 07, 2021, 03:37:37 AM
Been playing the F5 with a mate lately.

Huh?  Looks like a Mig-28 to me. 

Can you get it in a 4 G negative dive?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2021, 01:51:36 PM
Quote from: Rekim on October 07, 2021, 01:29:53 PM
Quote from: Jarhead0331 on October 06, 2021, 04:34:33 PM
Quote from: Yskonyn on October 06, 2021, 03:23:39 PM
Yeah its definately frustrating at times.
The constant hunt for better or at least more consistent performance is what makes me hesitant to recommend VR to anyone other than early adopters / enthousiasts.

If it makes a guy like you and me frustrated at times, it'll be hell on earth for the more casual player.

True, but really only as it pertains to DCS. There are so many native VR games that are such a blast to play and there is no technical or performance hurdle to get over. It really is just an issue with games that are not optimized for running in VR and sadly, DCS is one of the worst offenders.

The biggest single improvement for me is still the OpenVR FSR mod. I noticed a FPS drop after an update to DCS. The update had clobbered the openvr.dll file. This has happened with each update so far. An easy remedy is to keep a copy of the modded .dll in the /bin directory.

Interesting. Do you reinstall the mod dll after each update?

I was blown away by this mod the first time I ran it. For some reason, it was totally magic. But I've had mixed results since and I'm totally at a loss for why.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 07, 2021, 01:53:56 PM
Hellfire...this is the last of the sneak peak series. The next video will be the full blown tutorial showcases. We're definitely getting close to EA pre-sale.

Title: Re: DCS Discussion
Post by: Rekim on October 07, 2021, 02:21:53 PM
Quote from: Jarhead0331 on October 07, 2021, 01:51:36 PM
Quote from: Rekim on October 07, 2021, 01:29:53 PM
Quote from: Jarhead0331 on October 06, 2021, 04:34:33 PM
Quote from: Yskonyn on October 06, 2021, 03:23:39 PM
Yeah its definately frustrating at times.
The constant hunt for better or at least more consistent performance is what makes me hesitant to recommend VR to anyone other than early adopters / enthousiasts.

If it makes a guy like you and me frustrated at times, it'll be hell on earth for the more casual player.

True, but really only as it pertains to DCS. There are so many native VR games that are such a blast to play and there is no technical or performance hurdle to get over. It really is just an issue with games that are not optimized for running in VR and sadly, DCS is one of the worst offenders.

The biggest single improvement for me is still the OpenVR FSR mod. I noticed a FPS drop after an update to DCS. The update had clobbered the openvr.dll file. This has happened with each update so far. An easy remedy is to keep a copy of the modded .dll in the /bin directory.

Interesting. Do you reinstall the mod dll after each update?

I was blown away by this mod the first time I ran it. For some reason, it was totally magic. But I've had mixed results since and I'm totally at a loss for why.

Yes. I reinstall the mod after each update.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2021, 09:34:56 AM
Eagle Dynamics is dropping major hints that the Apache pre-sale may be kicking off very soon...like today soon...

Premiers at 11:00 EST

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2021, 10:10:38 AM
Pre-sale is live. BOUGHT!
Title: Re: DCS Discussion
Post by: Skoop on October 08, 2021, 12:39:46 PM
Nice, me too !  That means flying by December.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2021, 01:12:50 PM
Quote from: Skoop on October 08, 2021, 12:39:46 PM
Nice, me too !  That means flying by December.

Yes. The announcement states that early access will be this year! So they are still on track for a 2021 release.

Just awesome.
Title: Re: DCS Discussion
Post by: Skoop on October 08, 2021, 03:55:30 PM
MSRP is listed as 80 bucks, with a 30% preorder discount.  They usually do that, but this is the module that would have sold like hotcakes with no discount and MSRP at 100 bucks.  I know I would have easily payed a 100 bucks for a dcs apache, I've payed that for PMDG aircraft and they don't even blow stuff up. It's actually good value in this module.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2021, 04:16:03 PM
Quote from: Skoop on October 08, 2021, 03:55:30 PM
MSRP is listed as 80 bucks, with a 30% preorder discount.  They usually do that, but this is the module that would have sold like hotcakes with no discount and MSRP at 100 bucks.  I know I would have easily payed a 100 bucks for a dcs apache, I've payed that for PMDG aircraft and they don't even blow stuff up. It's actually good value in this module.

For the amount of research, time and effort that goes into these high fidelity models, I think the prices are criminally low...but who am I to complain?
Title: Re: DCS Discussion
Post by: SirAndrewD on October 08, 2021, 05:40:30 PM
Quote from: Jarhead0331 on October 08, 2021, 04:16:03 PM

For the amount of research, time and effort that goes into these high fidelity models, I think the prices are criminally low...but who am I to complain?

I find their sales and Miles Rewards to be very generous on top of that.
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 08, 2021, 06:57:49 PM
The helicopter gunfights should be pretty damn nifty from here forward.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 16, 2021, 01:07:32 PM
I finally pulled the long delayed trigger on the Valve Index last night when I saw the combo kit was in stock.

Time to take this to the next level!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 16, 2021, 01:56:11 PM
Quote from: SirAndrewD on October 16, 2021, 01:07:32 PM
I finally pulled the long delayed trigger on the Valve Index last night when I saw the combo kit was in stock.

Time to take this to the next level!

Is this your first headset?
Title: Re: DCS Discussion
Post by: SirAndrewD on October 16, 2021, 02:18:53 PM
Quote from: Jarhead0331 on October 16, 2021, 01:56:11 PM

Is this your first headset?

Yep.  Almost pulled the trigger on several before but never did it. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 16, 2021, 04:57:34 PM
Quote from: SirAndrewD on October 16, 2021, 02:18:53 PM
Quote from: Jarhead0331 on October 16, 2021, 01:56:11 PM

Is this your first headset?

Yep.  Almost pulled the trigger on several before but never did it.

It's just about the one major headset I don't have, but I hear good things. It's probably the best "jack-of-all trades" headset and those knuckle controllers are probably the best on the market presently. It may not have the resolution of the reverb g2 or the fov of the Pimax, but it still seems like a great unit. Look forward to your impressions.
Title: Re: DCS Discussion
Post by: Destraex on October 16, 2021, 07:39:17 PM
Quote from: SirAndrewD on October 07, 2021, 01:44:08 PM
Quote from: Destraex on October 07, 2021, 03:37:37 AM
Been playing the F5 with a mate lately.

Huh?  Looks like a Mig-28 to me. 

Can you get it in a 4 G negative dive?

It's really cool. The F5 comes with this Mig-28 skin when you buy it and is even recognised on Radar and such as a mig28. The devs must have had top gun in mind when they made this module. She reminds me of the F-105 star fighter in terms of being a little rocket with low wing loading.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 17, 2021, 11:46:21 AM
Quote from: Jarhead0331 on October 16, 2021, 04:57:34 PM


It's just about the one major headset I don't have, but I hear good things. It's probably the best "jack-of-all trades" headset and those knuckle controllers are probably the best on the market presently. It may not have the resolution of the reverb g2 or the fov of the Pimax, but it still seems like a great unit. Look forward to your impressions.

Yeah, that's why I made the purchase after a lot of research.

I'll be sure to give a review either on this thread or the VR one.  Should be here sometime next week.
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2021, 01:50:29 AM
It seems my TrackIR goes to sleep when I have it on pause to practice refuelling. The game really hates that.

Watching my friend attempt to refuel. "Pre-contact..... chicks in tow" :P
(https://i.imgur.com/4iJRI7c.png)

That grey is the perfect camo
(https://i.imgur.com/5XnXVZv.png)

Supercarrier. Funny but the first time my mate took off we wanted to try it with the wings folded. The carrier crew did not bat an eyelid. Second time they were signalling him he had his wings folded.
(https://i.imgur.com/99ttVht.png)


(https://i.imgur.com/k8tRAof.png)

You are taking on fuel... actually that was a second ago. Not proficient enough to refuel for more than a few seconds at a time yet. Plus the damned tanker keeps wanting to turn on his circuit.
(https://i.imgur.com/88JQgE3.png)

(https://i.imgur.com/M70bMdC.png)

I get in the basket ok. But cannot hold it for long. I sometimes have to get the drogue to retract back in and extend again because it bugs out and I just go through it with the refuelling probe.
(https://i.imgur.com/xmj8jt8.png)
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 25, 2021, 08:17:39 AM
A-7 is progressing nicely.

https://flyingironsimulations.com/blogs/news/dcs-a-7e-corsair-ii-2021-development-report?fbclid=IwAR1-v77A9vKfR_wRVbpUOlj2wgqehQ-uJKESI6ckr6tCZyp-C59C58klkCA (https://flyingironsimulations.com/blogs/news/dcs-a-7e-corsair-ii-2021-development-report?fbclid=IwAR1-v77A9vKfR_wRVbpUOlj2wgqehQ-uJKESI6ckr6tCZyp-C59C58klkCA)
Title: Re: DCS Discussion
Post by: Destraex on October 26, 2021, 05:27:45 AM
I like the A7 and all the aircraft from this era. But the Phantom really is what I want out of this era. Plus a Vietnam map.
I actually thought the Forrestal was a great addition and was floored to find out it had some supercarrier features incorporated and that they were considering expanding it to full supercarrier level.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 26, 2021, 01:43:13 PM
Badly want the A7 and F4 to go with my Mig-21 and Mig-19.

We really need a Mig-17 too. 

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 26, 2021, 01:44:27 PM
Quote from: SirAndrewD on October 26, 2021, 01:43:13 PM
Badly want the A7 and F4 to go with my Mig-21 and Mig-19.

We really need a Mig-17 too.

Red Star Simulations is working on the Mig-17F.

https://redstarsimulations.com/ (https://redstarsimulations.com/)
Title: Re: DCS Discussion
Post by: Redwolf on October 26, 2021, 01:45:31 PM
Quote from: Destraex on October 26, 2021, 05:27:45 AMPlus a Vietnam map.

Does DCS model vegetation in a useful way?
Title: Re: DCS Discussion
Post by: SirAndrewD on October 26, 2021, 03:30:47 PM
Quote from: Jarhead0331 on October 26, 2021, 01:44:27 PM

Red Star Simulations is working on the Mig-17F.

https://redstarsimulations.com/ (https://redstarsimulations.com/)

Awesome.  Didn't know that.  Perfect.


Quote from: Redwolf on October 26, 2021, 01:45:31 PM
Quote from: Destraex on October 26, 2021, 05:27:45 AMPlus a Vietnam map.

Does DCS model vegetation in a useful way?

I think that's been the problem in the past.  I'm pretty sure they couldn't do it without melting people's processors.

Title: Re: DCS Discussion
Post by: Rekim on October 27, 2021, 12:21:54 AM
Really enjoying the recent improvements to battle damage I've noticed of late. It's especially apparent when flying warbirds due to relative closeness of other aircraft and slower closing speeds. The fire affects are terrific and was surprised on a recent BF 109 sortie over the channel when a Spitfire lit up my engine. The flames quickly entered the cockpit through the firewall, and was soon accompanied by screams of burning agony. Totally creepy experience in VR.
Title: Re: DCS Discussion
Post by: Destraex on October 27, 2021, 03:55:46 AM
Quote from: Redwolf on October 26, 2021, 01:45:31 PM
Quote from: Destraex on October 26, 2021, 05:27:45 AMPlus a Vietnam map.

Does DCS model vegetation in a useful way?

No idea. But I thought they fixed (added) tree collision years ago? Did they not work something out then?
Title: Re: DCS Discussion
Post by: SirAndrewD on October 27, 2021, 11:07:15 AM
Quote from: Destraex on October 16, 2021, 07:39:17 PM
It's really cool. The F5 comes with this Mig-28 skin when you buy it and is even recognised on Radar and such as a mig28. The devs must have had top gun in mind when they made this module. She reminds me of the F-105 star fighter in terms of being a little rocket with low wing loading.

I took the plunge on it, I've always been curious.

Man, yeah, this thing is a lot of fun. 
Title: Re: DCS Discussion
Post by: SirAndrewD on October 27, 2021, 06:08:04 PM
This is an odd one.  I just downloaded the new F104 Mod that released October 15 and I notice that I'm not able to add any of my modded aircraft to quick missions anymore. 

Anyone else notice this?  I used to have no issues making fast missions with the F22 or A4. 

All the mod files are in my usual DCS/Mods/Aircraft folder and Historical is unticked.  I was able to make them prior to the patch.
Title: Re: DCS Discussion
Post by: Destraex on October 27, 2021, 06:34:33 PM
Quote from: SirAndrewD on October 27, 2021, 11:07:15 AM
Quote from: Destraex on October 16, 2021, 07:39:17 PM
It's really cool. The F5 comes with this Mig-28 skin when you buy it and is even recognised on Radar and such as a mig28. The devs must have had top gun in mind when they made this module. She reminds me of the F-105 star fighter in terms of being a little rocket with low wing loading.

I took the plunge on it, I've always been curious.

Man, yeah, this thing is a lot of fun.

Glad to hear you like it. She is a good first jet.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 27, 2021, 06:38:12 PM
Quote from: Destraex on October 27, 2021, 06:34:33 PM

Glad to hear you like it. She is a good first jet.

Yeah, I can see that.  Probably the first one I should've tried.

Very few modules I don't own now.   Trying to talk myself out of getting the Hind, I-16 and Mirage just to win at PokeDCS.
Title: Re: DCS Discussion
Post by: Destraex on October 27, 2021, 07:08:18 PM
Quote from: SirAndrewD on October 27, 2021, 06:38:12 PM
Quote from: Destraex on October 27, 2021, 06:34:33 PM

Glad to hear you like it. She is a good first jet.

Yeah, I can see that.  Probably the first one I should've tried.

Very few modules I don't own now.   Trying to talk myself out of getting the Hind, I-16 and Mirage just to win at PokeDCS.

I hear you. You have to wonder whether if the current batch of module style DLC games we have had for the past 10 years or so went broke and closed down whether we would miss the money.
Title: Re: DCS Discussion
Post by: Redwolf on October 28, 2021, 03:43:46 PM
Sale is on.

Notably the Mosquito is there with 50% off, which might be a pricing mistake.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 28, 2021, 07:08:42 PM
Well, I've taken my steps into VR. 

Wow.  I wasn't prepared. 

Can't really make it work with even my tiny reenacting glasses so have to wait for lenses to come in to really get into it....but what I can do with it...insane,
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 28, 2021, 08:03:16 PM
Quote from: SirAndrewD on October 28, 2021, 07:08:42 PM
Well, I've taken my steps into VR. 

Wow.  I wasn't prepared. 

Can't really make it work with even my tiny reenacting glasses so have to wait for lenses to come in to really get into it....but what I can do with it...insane,

Told you so.  :crazy2:

Nobody ever believes it until they experience it for themselves.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 28, 2021, 09:03:38 PM
Quote from: Jarhead0331 on October 28, 2021, 08:03:16 PM


Told you so.  :crazy2:

Nobody ever believes it until they experience it for themselves.

You were right. 

I just did a simple circuit over Vegas and a landing at McCarron in an F-16.

I was almost in tears. 

Got my reenactor specs and the spacing right where they don't fog or touch the lens after trial and error. 

Can't wait till I get my prescription lenses. 
Title: Re: DCS Discussion
Post by: mikeck on November 11, 2021, 09:14:35 PM
I knew Jarhead was right about trying DCS in VR b/c I tried it about a year ago.

Problem was, I got nauseous just taxi-ing around the airfield; so, went back to Track IR. A few days ago I tried again but took 1/2 of a non-drowsy Dramamine (motion sickness med) first. I was able to play my first full VR mission; and it was as AMAZING as JH and others say. I didn't DOUBT it....just couldn't experience it.

Flying the tomcat around the clouds with the sun breaking was incredible....but nothing compared to the fight. Twisting and turning in that Swirling VR 4v4 dogfight was the most incredible PC experience I have had. I lost Both engines to an AA-11 and I'm coasting at 15k feet with no systems on. I could hear the wind rushing over the canopy and the "jink-a jink-a" rattle of the tomcat. It was so immersive that I just glided the plane into the ground to enjoy it

The combat feels so much more "real" as does the flying.
Fighting is actually EASIER in VR as well. I don't seem to stall wings or adverse roll and such. I'm much smoother.  I think you just get a better feel for the aircraft. On top of that- because you get depth perception- air to air refueling, carrier landings, gunnery and formation flying are all so much easier.

Sure, the resolution isn't close to 2D track IR, the graphics aren't AS good, You get lower FPS, it can be hard to click stuff in the cockpit in a rush and reading some screens/gauges is tough occasionally.... But the experience more than makes up for it; and it's not like it still doesn't look pretty.

I can't recommend it enough.
It's a totally different experience... especially now that I don't feel like I got off the tilt-a-whirl when I'm done.

Title: Re: DCS Discussion
Post by: SirAndrewD on November 12, 2021, 12:27:23 AM
Yes..VR is nuts.

I have a tiny scratch on my left lens on my Index from wearing glasses for a couple of days.

So, bad news even if you use the spacers.

Good news is I can't see it and my prescription lenses shipped Tuesday so, no glasses till then.

Also my doc gave me my exact IPD and adjusting that will make me hit my sweet spot a lot better.
Title: Re: DCS Discussion
Post by: DetCord on November 14, 2021, 11:57:44 PM
Quote from: mikeck on November 11, 2021, 09:14:35 PM

Twisting and turning in that Swirling VR 4v4 dogfight was the most incredible PC experience I have had. I lost Both engines to an AA-11 and I'm coasting at 15k feet with no systems on. I could hear the wind rushing over the canopy and the "jink-a jink-a" rattle of the tomcat. It was so immersive that I just glided the plane into the ground to enjoy it.

AI dogfight?

As much as I enjoy DCS the AI needs a major overhaul. The biggest issue with regards to fighting the AI in DCS is that they cheat. Increasing the difficulty removes the AI's human-constraints leveled against the player. The AI doesn't red-out, black-out, and can perform or exceed maneuvers outside of the constraints of the airframe the AI is flying. That's how it works in DCS. I'd love to see ED address this, and they say they're working on it but then again...

I mean it took nearly a decade to get them to provide dedicated servers.
Title: Re: DCS Discussion
Post by: Destraex on November 15, 2021, 12:01:02 AM
Yeah that the AI does that is kinda annoying. I mean they go to such lengths to simulate aircraft and then decide not to simulate pilots. I mean they may as well have not gone to the effort of simulating the aircraft if the ai pilots just ignore all that work.
Title: Re: DCS Discussion
Post by: DetCord on November 18, 2021, 11:26:04 PM
Quote from: Destraex on November 15, 2021, 12:01:02 AM
Yeah that the AI does that is kinda annoying. I mean they go to such lengths to simulate aircraft and then decide not to simulate pilots. I mean they may as well have not gone to the effort of simulating the aircraft if the ai pilots just ignore all that work.

Yeah, it's why I went back to BoX. The AI has the same constraints as the player.

On the bright side however, the Apache is coming. Though I'd prefer a Kiowa far, far, far more.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2021, 08:36:09 AM
Awesome. So much to look forward to in 2022.



34°56"46' 069°15"54'

Bagram.
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 24, 2021, 08:53:12 AM
Quote from: Jarhead0331 on December 24, 2021, 08:36:09 AM
Awesome. So much to look forward to in 2022.



34°56"46' 069°15"54'

Bagram.

Love that version of wonderful world xmas song:)  Looking forward to the Apache for sure...
Title: Re: DCS Discussion
Post by: Yskonyn on December 24, 2021, 09:18:48 AM
The DCS porn is real, but two things:

1) why does Nick have to overact every time? It just irritates me to no end!  ;D

2) it strikes me as odd to choose a christmas song written by a peace loving pacifist to showcase virtual destruction. The fact that the song has 'blue skies' and 'wonderful world' in the lyrics doesn't make it qualify for this particular use even though we do see, you know, a beautiful virtual world and nice artificial skies... the editor has missed the meaning of the song quite brutally here imo.  :hide:  C:-)  ???
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2021, 09:23:48 AM
Quote from: Yskonyn on December 24, 2021, 09:18:48 AM
The DCS porn is real, but two things:

1) why does Nick have to overact every time? It just irritates me to no end!  ;D

2) it strikes me as odd to choose a christmas song written by a peace loving pacifist to showcase virtual destruction. The fact that the song has 'blue skies' and 'wonderful world' in the lyrics doesn't make it qualify for this particular use even though we do see, you know, a beautiful virtual world and nice artificial skies... the editor has missed the meaning of the song quite brutally here imo.  :hide:  C:-)  ???

Agreed. Strength and honor. What?
Title: Re: DCS Discussion
Post by: Yskonyn on December 24, 2021, 09:25:43 AM
Quote from: Jarhead0331 on December 24, 2021, 09:23:48 AM
Quote from: Yskonyn on December 24, 2021, 09:18:48 AM
The DCS porn is real, but two things:

1) why does Nick have to overact every time? It just irritates me to no end!  ;D

2) it strikes me as odd to choose a christmas song written by a peace loving pacifist to showcase virtual destruction. The fact that the song has 'blue skies' and 'wonderful world' in the lyrics doesn't make it qualify for this particular use even though we do see, you know, a beautiful virtual world and nice artificial skies... the editor has missed the meaning of the song quite brutally here imo.  :hide:  C:-)  ???

Agreed. Strength and honor. What?

:uglystupid2:  ;D
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2021, 10:05:38 AM
Did you catch that gunsight? Speculation is Phantom.
Title: Re: DCS Discussion
Post by: Tripoli on December 24, 2021, 11:18:39 AM
Okay.  I may have to trade in my beloved WOFF DH-2 for something a bit sportier from the DCS world.  For a new player, whose virtual flight skills are marginal, what is the best first aircraft package to get in DCS?
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 24, 2021, 11:49:20 AM
Quote from: Jarhead0331 on December 24, 2021, 10:05:38 AM
Did you catch that gunsight? Speculation is Phantom.

Do you know is Syria map ever gets cheaper than current $41?  Think I picked others up cheaper at some point but maybe biggest the newest
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2021, 12:02:17 PM
Quote from: Tripoli on December 24, 2021, 11:18:39 AM
Okay.  I may have to trade in my beloved WOFF DH-2 for something a bit sportier from the DCS world.  For a new player, whose virtual flight skills are marginal, what is the best first aircraft package to get in DCS?

For Modern jet aircraft I typically recommend the Harrier. It is a good intro to some late 20th century tech, but it doesn't overwhelm with a lot of avionics.
Title: Re: DCS Discussion
Post by: SirAndrewD on December 24, 2021, 03:41:11 PM
Quote from: Yskonyn on December 24, 2021, 09:18:48 AM
The DCS porn is real, but two things:

1) why does Nick have to overact every time? It just irritates me to no end!  ;D

2) it strikes me as odd to choose a christmas song written by a peace loving pacifist to showcase virtual destruction. The fact that the song has 'blue skies' and 'wonderful world' in the lyrics doesn't make it qualify for this particular use even though we do see, you know, a beautiful virtual world and nice artificial skies... the editor has missed the meaning of the song quite brutally here imo.  :hide:  C:-)  ???

Seconded.  Wow, that musical choice was just totally off for the content.   Let's showcase machines of death to a song about peace and beauty! 

Seriously, Top Gun picked Kenny Loggins for a reason.
Title: Re: DCS Discussion
Post by: Redwolf on December 24, 2021, 05:34:46 PM
3:10 min has a Japanese Zero.

What gives? AI opponent for F4U?
Title: Re: DCS Discussion
Post by: Dammit Carl! on December 24, 2021, 08:20:24 PM
If DCS and Bohemia ever managed to eke out some sort of love-child between the two, there would be no small amount of people who never play anything else ever again.

Title: Re: DCS Discussion
Post by: Jarhead0331 on December 24, 2021, 11:02:09 PM
Quote from: Redwolf on December 24, 2021, 05:34:46 PM
3:10 min has a Japanese Zero.

What gives? AI opponent for F4U?

I don't think it's a zero. It's an FW-190 with a zero skin. They've done that before.
Title: Re: DCS Discussion
Post by: Dammit Carl! on December 27, 2021, 09:03:26 AM


Oh. Hell. Yes.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2021, 09:12:44 AM
^As cool as the F1 may be, isn't it a step back from the M2000 in terms of avionics? I never really got into the M2000, so I'm not sure generationally where the build in DCS stands in terms of technology, but the F1 is an early third generation fighter at best.

I will no doubt buy this on release, but for fixed-wing releases on the 2022 horizon, I am far more excited for the F15E!
Title: Re: DCS Discussion
Post by: Dammit Carl! on December 27, 2021, 09:39:39 AM
All true, I suppose, but I'm a sucker for those beauts of the 60's & 70's.
Title: Re: DCS Discussion
Post by: Redwolf on December 27, 2021, 09:57:56 AM
The F1 is such an odd choice for ED's own next jet.
Title: Re: DCS Discussion
Post by: Yskonyn on December 27, 2021, 02:58:31 PM
Its made by AERGES, who were formerly known as AvioDev.

The F1 fits with the Intruder, Corsair and Phantom batch I suppose.
It will also be a nice playmate for the Tomcat and if you strip down the Viper to model an early A model it wouldn't look out of place either.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2021, 03:15:11 PM
Quote from: Yskonyn on December 27, 2021, 02:58:31 PM

...and if you strip down the Viper to model an early A model it wouldn't look out of place either.

OK? But we have a C variant Block 50. That's a significant difference in avionics, GPS, weapons and engine technology. The A variants completed delivery in '85. The C Block 50s were delivered in '92-ish.

Title: Re: DCS Discussion
Post by: Yskonyn on December 27, 2021, 04:35:40 PM
I meant to mod out the fancy stuff or, at a basic level, limit yourself to only employ -A era weapons.
You'll still be cheating, but the point I tried to make is that the Viper-base is already in, so it wouldn't be out of this realm to have a scaled down -A model at some point. But I do agree that the example is not a very good one.  >:D
Title: Re: DCS Discussion
Post by: Skoop on December 27, 2021, 08:38:30 PM
Isn't the F1 suppose to go with the falklands map ?  Didn't the argies fly F1s in the falklands ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 01, 2022, 06:05:13 PM
the 2.0 version of the A4E community mod was released today. This mod is amazing and it is a sin that these guys aren't getting paid by ED. It is hands down the best mod out there for DCS. Only the T-45 Goshawk comes even close.

Title: Re: DCS Discussion
Post by: Tripoli on January 01, 2022, 06:54:54 PM
Heinemann's hot rod.  720 degrees roll/sec.    I'm getting so close to buying DCS just for this. However, DCS would take up almost all of what remains of my hard drive.  I may have to satisfy myself with my WOFF DH-3 a little longer :(   The good news is while I can't roll my DH-3 that fast, based on personal experience, it will spin that quickly ;D
Title: Re: DCS Discussion
Post by: mikeck on January 09, 2022, 07:45:46 AM
Quote from: Tripoli on January 01, 2022, 06:54:54 PM
Heinemann's hot rod.  720 degrees roll/sec.    I'm getting so close to buying DCS just for this. However, DCS would take up almost all of what remains of my hard drive.  I may have to satisfy myself with my WOFF DH-3 a little longer :(   The good news is while I can't roll my DH-3 that fast, based on personal experience, it will spin that quickly ;D

Did you know they are both free? Dcs is- of course- but so is the A-4 module. You don't need FC3 or anything. Download free DCS, download free A-4 mod and enjoy.
Title: Re: DCS Discussion
Post by: Skoop on January 09, 2022, 10:50:21 PM
I revisited the F16 after all the latest additions and that module is sweet now.  It's a blast doing sead missions in it with the new harm pod and the new jammer pod.  Things an anti sam beast.  After exclusively flying the f18 the past year, it was refreshing switching over to the 16.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 18, 2022, 05:04:19 PM
First the A-4E mod, then the UH-60L hit and just when I thought it couldn't get any better, someone does this...

Looks positively deadly.

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 18, 2022, 05:07:13 PM
Oh...and for those of you living under a rock...

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 21, 2022, 01:39:41 PM
Ugh...delayed into February at the earliest.

Looks so God damn amazing.

Title: Re: DCS Discussion
Post by: JudgeDredd on January 22, 2022, 04:36:23 AM
Quote from: Tripoli on January 01, 2022, 06:54:54 PM
Heinemann's hot rod.  720 degrees roll/sec.    I'm getting so close to buying DCS just for this. However, DCS would take up almost all of what remains of my hard drive.  I may have to satisfy myself with my WOFF DH-3 a little longer :(   The good news is while I can't roll my DH-3 that fast, based on personal experience, it will spin that quickly ;D
Dude - a 480GB SSD will cost you £40 and a 1TB 3.5 SATA drive will cost you £35. Shit - I'll buy you one and send it to you just to get you into DCS!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 22, 2022, 04:39:13 AM
Quote from: Jarhead0331 on January 21, 2022, 01:39:41 PM
Ugh...delayed into February at the earliest.

Looks so God damn amazing.


It does look good, but I'll be damned if I can fly helicopters in DCS. I can take off, whilst making a tour of the airfield by spinning around. I can hover - for a second. I can land - with a thud and lots and lots of spinning.

Doesn't stop me buying them though. I have them all. The only one I can take off half decently is the Shark due to the dual rotor.
Title: Re: DCS Discussion
Post by: Pete Dero on January 22, 2022, 05:33:22 AM
Quote from: JudgeDredd on January 22, 2022, 04:39:13 AM
It does look good, but I'll be damned if I can fly helicopters in DCS. I can take off, whilst making a tour of the airfield by spinning around. I can hover - for a second. I can land - with a thud and lots and lots of spinning.

Doesn't stop me buying them though. I have them all. The only one I can take off half decently is the Shark due to the dual rotor.

https://www.helisimmer.com/editorial/5-things-need-start-flying-helicopters

Most agree that you need pedals to fly a heli, plus helicopters in DCS are much harder to fly than planes.  The hardware most of us use just isn't optimal for controlling a helicopter (https://www.pro-flight-trainer.com/collections/control-full-sets/products/custompuma)

Create a mission with no enemies and practice until you feel confident.  Then create a mission with very few enemies.  You will still be shot down but now you might know why.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 22, 2022, 06:01:22 AM
Quote from: Pete Dero on January 22, 2022, 05:33:22 AM
Quote from: JudgeDredd on January 22, 2022, 04:39:13 AM
It does look good, but I'll be damned if I can fly helicopters in DCS. I can take off, whilst making a tour of the airfield by spinning around. I can hover - for a second. I can land - with a thud and lots and lots of spinning.

Doesn't stop me buying them though. I have them all. The only one I can take off half decently is the Shark due to the dual rotor.

https://www.helisimmer.com/editorial/5-things-need-start-flying-helicopters

Most agree that you need pedals to fly a heli, plus helicopters in DCS are much harder to fly than planes.  The hardware most of us use just isn't optimal for controlling a helicopter (https://www.pro-flight-trainer.com/collections/control-full-sets/products/custompuma)

Create a mission with no enemies and practice until you feel confident.  Then create a mission with very few enemies.  You will still be shot down but now you might know why.
I have Thrustmaster Flight Rudder Pedals and HOTAS Warthog - it's not the kit  ;D

It's just lack of practice
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 22, 2022, 08:39:06 AM
Quote from: JudgeDredd on January 22, 2022, 04:39:13 AM
Quote from: Jarhead0331 on January 21, 2022, 01:39:41 PM
Ugh...delayed into February at the earliest.

Looks so God damn amazing.


It does look good, but I'll be damned if I can fly helicopters in DCS. I can take off, whilst making a tour of the airfield by spinning around. I can hover - for a second. I can land - with a thud and lots and lots of spinning.

Doesn't stop me buying them though. I have them all. The only one I can take off half decently is the Shark due to the dual rotor.

I'm in the same boat (errrr...helicopter?). In fact, in the dcs forums I posted that I don't understand why I'm disappointed over the delay...the reality is that once I have it, I will most likely not be able to get it off the ground and maintain any semblance of intentional controlled flight!
Title: Re: DCS Discussion
Post by: JudgeDredd on January 22, 2022, 09:45:55 AM
Quote from: Jarhead0331 on January 22, 2022, 08:39:06 AM
...maintain any semblance of intentional controlled flight!
this
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 22, 2022, 10:57:19 AM
Quote from: JudgeDredd on January 22, 2022, 09:45:55 AM
Quote from: Jarhead0331 on January 22, 2022, 08:39:06 AM
...maintain any semblance of intentional controlled flight!
this

Did you get a chance to try out the Blackhawk mod yet? It's pretty impressive... Exterior and interior modeling is superb and fight model seems pretty good too. I can fly her around, but landings have been a bit... Rough.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 22, 2022, 11:24:59 AM
Quote from: Jarhead0331 on January 22, 2022, 10:57:19 AM
Quote from: JudgeDredd on January 22, 2022, 09:45:55 AM
Quote from: Jarhead0331 on January 22, 2022, 08:39:06 AM
...maintain any semblance of intentional controlled flight!
this

Did you get a chance to try out the Blackhawk mod yet? It's pretty impressive... Exterior and interior modeling is suoerb and fight model seems pretty good too. I can fly her around, but landings have been a bit... Rough.
In truth, I don't get my money's worth from my paid purchases. I've sworn I wouldn't buy anymore after the Apache - then I saw they're working on a Phantom and an A6 - and a Falkands map/campaign?

I just don't have the time tbh
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 22, 2022, 11:36:37 AM
Quote from: JudgeDredd on January 22, 2022, 11:24:59 AM

I just don't have the time tbh

Ain't that the truth.  :clap:
Title: Re: DCS Discussion
Post by: Rekim on January 22, 2022, 12:53:10 PM
Quote from: Jarhead0331 on January 22, 2022, 11:36:37 AM
Quote from: JudgeDredd on January 22, 2022, 11:24:59 AM

I just don't have the time tbh

Ain't that the truth.  :clap:

I'm starting to warm to the AH-64 thanks to the extra slick marketing/progress updates. It will be a beast to learn though.

The real problem with such complex avionics for me isn't learning the buttons and leavers so much as retaining that knowledge over time. These skills are highly perishable in my aging brain. So, really a long term time commitment to become proficient with the more complicated aircraft.
Title: Re: DCS Discussion
Post by: Redwolf on January 22, 2022, 03:41:01 PM
Every time I am convinced I won't buy more DCS aircraft until I actually use the ones I have.

Along comes the pricing mistake for the Mosquito and I have one more.

Resisting the Apache while it is 30% off will probably lead to crash and burn, too.
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 06:33:12 PM
You guys do realize you'll be sitting in the gunner seat for a significant amount of time right ?   Essentially you may never even fly it and just let the AI pilot fly you around while you blow stuff up.  Vice versa, if you prefer you could fly the whole time and let the AI gunner manage the weapons.  To me, the Apache seems more about weapons than helo flying.  I'm surprised more mouse and keyboard/ game pad simmers aren't devouring this module, cause you could essentially run the thing from the gunner seat and not need a hotas.  The multi crew will be epic though, I've already got a couple people lined up for my crew.
Title: Re: DCS Discussion
Post by: Toonces on January 22, 2022, 06:41:18 PM
^ That's good to hear about the Apache AI pilot.

I wish the F-14 module AI pilot would dogfight the jet.  I'd happily fly in the backseat with my mouse and keyboard while the AI did the driving.  My understanding is that the F-14 pilot can be given commands, but doesn't just fly the plane completely autonomously.
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 06:53:31 PM
Yeah a jet is a different animal.  The way the Apache fights from those stand-off positions with pop up attacks, it can be managed from the gunner seat.  You can test it now in the hind.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 22, 2022, 06:58:49 PM
Quote from: Skoop on January 22, 2022, 06:53:31 PM
Yeah a jet is a different animal.  The way the Apache fights from those stand-off positions with pop up attacks, it can be managed from the gunner seat.  You can test it now in the hind.

With the hind, you can just play as gunner while ai handles all flying?  If so, May need to buy.
Title: Re: DCS Discussion
Post by: Toonces on January 22, 2022, 07:05:47 PM
Oh man, I didn't need to read that.  (Eyes wallet...)
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 07:13:36 PM
So I tested it at release of the hind module and it was functional but cluncky to run it from the gunner seat.  They have done a ton of work with the Pavlov AI for the hind since then, but I haven't flown it since the few weeks after the release.  I'm just not a hind guy, and the tech it uses in the gunner seat isn't that compelling.  The dcs hind has a fixed gun so all the gunner does is aim the atgm and spot targets.  Now with the Apache...the gunner seat is the most compelling seat.  With all those displays, flir cam, helmet mounted sight for the gun, and weapon systems, I could spent weeks in the gunner seat and never even fly it.
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 07:21:49 PM
Even if running the Apache from the gunner seat with an AI pilot is clunky or much to be desired.  I feel it's still worth it for fence sitting simmers on the out side looking in.  There's still potential to pair up with human pilots and be their gunner.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 22, 2022, 07:23:48 PM
Quote from: Skoop on January 22, 2022, 07:13:36 PM
So I tested it at release of the hind module and it was functional but cluncky to run it from the gunner seat.  They have done a ton of work with the Pavlov AI for the hind since then, but I haven't flown it since the few weeks after the release.  I'm just not a hind guy, and the tech it uses in the gunner seat isn't that compelling.  The dcs hind has a fixed gun so all the gunner does is aim the atgm and spot targets.  Now with the Apache...the gunner seat is the most compelling seat.  With all those displays, flir cam, helmet mounted sight for the gun, and weapon systems, I could spent weeks in the gunner seat and never even fly it.

I wouldn't mind that at all, even if limited stuff that can be done.  Does the AI handle even both take offs and landing?  Or do you have to get it in the air and turn it over then?  Really interests me if the AI is at least capable of flying.  Thanks.
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 07:41:33 PM
I'll have to test it for you.  It's been a while since I been in the hind.  Been flying the F16 non stop the last month.

Actually, you could check YouTube, I bet someone's already done a test and you could see first hand.
Title: Re: DCS Discussion
Post by: Skoop on January 22, 2022, 08:54:08 PM
Here's a vid of the reapers guy demo'n the AI as pilot.  https://m.youtube.com/watch?v=VpL_429dG8s

To land you tell him to hover at 0 and press g to lower gear.  It can be done just not ideal.  Interesting to see how this evolves for the Apache.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 23, 2022, 03:53:51 AM
Quote from: Skoop on January 22, 2022, 06:53:31 PM
Yeah a jet is a different animal.  The way the Apache fights from those stand-off positions with pop up attacks, it can be managed from the gunner seat.  You can test it now in the hind.
Shit I've had the Hind since release and I don't even know how to get to the gunners seat, let alone control the AI pilot.

Just through lack of use I should point out - never investigated. Load, jump in the pilot seat, hit keys, check HOTAS assignments (again and again and again), attempt to take off, check HOTAS assignments, take off badly, check HOTAS assignments, fly around badly, check HOTAS assignments, pull the trigger and wonder why nothing happens, check HOTAS assignments, pull trigger again, check GHOTAS assignments again, head to a flat spot to land, fly badly around flat spot, crash.  :2funny: :2funny:

I have landed on the roof of a building with the Shark and landed a Harrier on the carrier...with lots and lots and lots of practice.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 23, 2022, 03:58:02 AM
Quote from: Skoop on January 22, 2022, 08:54:08 PM
Here's a vid of the reapers guy demo'n the AI as pilot.  https://m.youtube.com/watch?v=VpL_429dG8s

To land you tell him to hover at 0 and press g to lower gear.  It can be done just not ideal.  Interesting to see how this evolves for the Apache.
I would put the Reapers up there with instructional stuff. They're excellent. They've also got brilliant entertainment videos. Things like mixed aircraft (multiplayer) attacking a carrier with bombs iirc, taking out a mountain based barracks surrounded by SAMs - they are pretty cool.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 23, 2022, 05:03:38 AM
Quote from: Skoop on January 22, 2022, 08:54:08 PM
Here's a vid of the reapers guy demo'n the AI as pilot.  https://m.youtube.com/watch?v=VpL_429dG8s

To land you tell him to hover at 0 and press g to lower gear.  It can be done just not ideal.  Interesting to see how this evolves for the Apache.

Thanks for video.  Although still looks a little complex, May end up trying it as that is exactly what I would want
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 23, 2022, 07:04:44 AM
Quote from: JudgeDredd on January 23, 2022, 03:58:02 AM
Quote from: Skoop on January 22, 2022, 08:54:08 PM
Here's a vid of the reapers guy demo'n the AI as pilot.  https://m.youtube.com/watch?v=VpL_429dG8s

To land you tell him to hover at 0 and press g to lower gear.  It can be done just not ideal.  Interesting to see how this evolves for the Apache.
I would put the Reapers up there with instructional stuff. They're excellent. They've also got brilliant entertainment videos. Things like mixed aircraft (multiplayer) attacking a carrier with bombs iirc, taking out a mountain based barracks surrounded by SAMs - they are pretty cool.

I agree. The Reapers videos are great for when I need to learn something quickly, like how to use a radar so I can lock a target up and fire a BVR missile, or for a refresher on how to do a quick and basic cold start without going through all the system checks. I will never understand why they get so much hate. They are such an asset to the community and their videos serve an important role.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 23, 2022, 09:40:49 AM
I didn't even know they got hate. I don't get that at all
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 23, 2022, 09:54:18 AM
Quote from: JudgeDredd on January 23, 2022, 09:40:49 AM
I didn't even know they got hate. I don't get that at all

Since you own the Hind, I need you to try and let the AI control the flight and play gunner...seems like we might be at the same skill level (although your probably better) so would be interested in your thoughts:)
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 23, 2022, 10:28:40 AM
Quote from: JudgeDredd on January 23, 2022, 09:40:49 AM
I didn't even know they got hate. I don't get that at all

Yeah...I guess it's because they don't do anything "by the book" or how it would be done in the "real world". Also, they are primarily out to have fun, so they don't always have all the answers, or know everything about the systems. Sometimes, they may give slightly incorrect or inaccurate information and although this should be no big deal, it turns some people off, apparently.
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 23, 2022, 12:29:13 PM
Purchased the hind so will give it a try myself this week...hope it pans out
Title: Re: DCS Discussion
Post by: JudgeDredd on January 23, 2022, 01:27:23 PM
jeez - give me a chance  ;D ;D
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 23, 2022, 01:28:48 PM
Quote from: JudgeDredd on January 23, 2022, 01:27:23 PM
jeez - give me a chance  ;D ;D

Will be waiting for your report since likely won't have ti è until later:)
Title: Re: DCS Discussion
Post by: JudgeDredd on January 25, 2022, 04:24:18 PM
Ha. After a half hour, I worked out how to change position - but I'm currently sitting in the gunners position with the AI pilot doing naff all. Engines on but just sitting there.

I short, I'd need to investigate more before even getting off the damn ground and - honestly, I ain't sure it's worth it. Flying this thing is a pig and shooting looks to be a mare too. I might save my enthusiasm for helicopter flight for the Apache.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 25, 2022, 04:42:34 PM
Quote from: JudgeDredd on January 25, 2022, 04:24:18 PM
I might save my enthusiasm for helicopter flight for the Apache.

...and therein lies the biggest damn problem I have with DCS. My mind just can't manage maintaining proficiency with more than one module at a time. The various systems, key combinations, procedures, etc. It is just too much. I'll make great strides and progress on a module and then something new and shiny comes along and all of the knowledge I've acquired on the older modules slowly disappears. Of course, it does not help that many of the modules are in early access and so if I step away over time, the older stuff gets updated, systems change or new features come online. It gets tiresome starting over. There is very little here that seems to be like "riding a bike". Maybe I'm just getting too old... :hide:
Title: Re: DCS Discussion
Post by: JudgeDredd on January 25, 2022, 04:55:03 PM
Quote from: Jarhead0331 on January 25, 2022, 04:42:34 PM
Quote from: JudgeDredd on January 25, 2022, 04:24:18 PM
I might save my enthusiasm for helicopter flight for the Apache.

...and therein lies the biggest damn problem I have with DCS. My mind just can't manage maintaining proficiency with more than one module at a time. The various systems, key combinations, procedures, etc. It is just too much. I'll make great strides and progress on a module and then something new and shiny comes along and all of the knowledge I've acquired on the older modules slowly disappears. Of course, it does not help that many of the modules are in early access and so if I step away over time, the older stuff gets updated, systems change or new features come online. It gets tiresome starting over. There is very little here that seems to be like "riding a bike". Maybe I'm just getting too old... :hide:
Remember the days when you got a flight sim - Janes USAF perhaps? - where it was the same damn key that fired the missiles or guns, it was the same keys to move the cursor to lock the target, it was the same keys for...blah, blah, blah

I mean - I guess we asked for this (indirectly).

But yeah - your problem is a real problem that's felt by many - including me. I do want to stick with one - but I'm like a kid in a candy shop...there's so many flavours and colours I just can't choose and I end up jumping in and out of individual modules only to be poor at all - and therefore not even enjoying my time in there.

It's success has become a burden in some ways - from my perspective at least. I often fire it up and close it down after a few minutes of trying one or two modules and not really spending any decent time in one - because I know even if I do spend time in one, I'll end up trying a different module in the future and then not remembering anything from my last session...and so it goes on.

It seems daft to moan about having such a fantastic simulator with so many modules...but it is what it is - a beast that simply can't be tamed - not in it's entirety at least.

I often wonder what the answer is? Remove all my modules but one I'm going to stay focussed on? For what benefit? To learn it to forget it when I decide I've learned it and move onto something else?

It makes no sense and I've made my own bed. £1500 - £2000 and I wonder what if.  :uglystupid2:

Is the answer to get out of simulation mode? But - again, why? That's what we wanted right?

I have no answers...just a very expensive simulation begging me to play and putting me off playing - both at the same time and in equal measure  ;D
Title: Re: DCS Discussion
Post by: Grim.Reaper on January 25, 2022, 05:22:16 PM
Quote from: JudgeDredd on January 25, 2022, 04:55:03 PM
Quote from: Jarhead0331 on January 25, 2022, 04:42:34 PM
Quote from: JudgeDredd on January 25, 2022, 04:24:18 PM
I might save my enthusiasm for helicopter flight for the Apache.

...and therein lies the biggest damn problem I have with DCS. My mind just can't manage maintaining proficiency with more than one module at a time. The various systems, key combinations, procedures, etc. It is just too much. I'll make great strides and progress on a module and then something new and shiny comes along and all of the knowledge I've acquired on the older modules slowly disappears. Of course, it does not help that many of the modules are in early access and so if I step away over time, the older stuff gets updated, systems change or new features come online. It gets tiresome starting over. There is very little here that seems to be like "riding a bike". Maybe I'm just getting too old... :hide:
Remember the days when you got a flight sim - Janes USAF perhaps? - where it was the same damn key that fired the missiles or guns, it was the same keys to move the cursor to lock the target, it was the same keys for...blah, blah, blah

I mean - I guess we asked for this (indirectly).

But yeah - your problem is a real problem that's felt by many - including me. I do want to stick with one - but I'm like a kid in a candy shop...there's so many flavours and colours I just can't choose and I end up jumping in and out of individual modules only to be poor at all - and therefore not even enjoying my time in there.

It's success has become a burden in some ways - from my perspective at least. I often fire it up and close it down after a few minutes of trying one or two modules and not really spending any decent time in one - because I know even if I do spend time in one, I'll end up trying a different module in the future and then not remembering anything from my last session...and so it goes on.

It seems daft to moan about having such a fantastic simulator with so many modules...but it is what it is - a beast that simply can't be tamed - not in it's entirety at least.

I often wonder what the answer is? Remove all my modules but one I'm going to stay focussed on? For what benefit? To learn it to forget it when I decide I've learned it and move onto something else?

It makes no sense and I've made my own bed. £1500 - £2000 and I wonder what if.  :uglystupid2:

Is the answer to get out of simulation mode? But - again, why? That's what we wanted right?

I have no answers...just a very expensive simulation begging me to play and putting me off playing - both at the same time and in equal measure  ;D

This is where ThirdWire flight sims came into play....although not the best graphics, they had decent campaigns and "good enough" manageable controls....interesting titles too.  It's too bad they decided not to evolve them.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 25, 2022, 06:24:00 PM
...what was that we were saying about no new modules?

Title: Re: DCS Discussion
Post by: Sigwolf on January 25, 2022, 07:50:11 PM
Amazing plane... annoying trailer.  >:D
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 25, 2022, 08:03:23 PM
Q&A

https://forums.eagle.ru/topic/291784-frequently-asked-questions-the-dcs-f-4-phantom-by-heatblur-simulations/ (https://forums.eagle.ru/topic/291784-frequently-asked-questions-the-dcs-f-4-phantom-by-heatblur-simulations/)
Title: Re: DCS Discussion
Post by: Toonces on January 25, 2022, 09:00:15 PM
That announcement trailer is timely.  As I was reading JD's posts I was composing a reply in my head about not being sufficiently enthusiastic about any one aircraft in DCS that I'm willing to devote the appropriate time to it above all others.

Well, the F-4 would be that aircraft.

In all fairness, it is unreasonable for anyone to think they can master each of these study-sim modules.  We all have a tendency to over-buy the next shiny thing, but I wonder how realistic we are with our expectations of being able to fly all these modules to their potential.

Not the discussion for this thread, but I'm been very much moving away from these ultra-realistic study-sims.  There is a middle ground out there.  For me, personally, Freefalcon was the perfect balance of realism and fun.  Flying the different jets - with the same F-16 avionics and button mashing - was just different enough to be fun, without having to re-learn each jet from scratch.  With the dynamic campaign to give everything a cohesive reason to exist.

Now, increasingly, I'm looking to non-DCS prop sims to get my flight sim fix. 

An F-4 and a dynamic campaign would probably be enough for me to really spend the time with DCS to learn to play it well, though.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 26, 2022, 01:51:38 AM
Quote from: Grim.Reaper on January 25, 2022, 05:22:16 PM
This is where ThirdWire flight sims came into play....although not the best graphics, they had decent campaigns and "good enough" manageable controls....interesting titles too.  It's too bad they decided not to evolve them.
They'll get you - one way or the other
Title: Re: DCS Discussion
Post by: JudgeDredd on January 26, 2022, 01:59:58 AM
Quote from: Jarhead0331 on January 25, 2022, 06:24:00 PM
...what was that we were saying about no new modules?


That actually gave me a way forward I think.

I would play the hell out of a Falklands Campaign - and from what I understand, there's work in the pipeline for such a thing. So perhaps I need to - just to get enjoyment out what I have - is to play the campaigns I have and not focus on "wasted time" learning controls and flight just to forget them. If I go through a campaign learning the aircraft and systems, then perhaps that will be enough not to worry about whether I'm going to forget everything - because I'll have gone through (and enjoyed hopefully) a campaign.

I think that will do. I think I may start with the A-10 and the Red Flag campaign (though I have actually flown the first two missions of that campaign several times) - so switch off invulnerability too perhaps?

I don't know. I do know I need to either stop buying modules that sit and do nothing on my drive or I have to find some way to get enjoyment out of them - and I'm not sure I have the balls to perform the former  :2funny:

One thing I have done often in the past (when I decide to jump in and then bail eventually) is whilst I'm in a game, I'll load a video from Grim Reapers of something I need to do. So If I'm dropping GBUs on something, I'll load up one of their videos and watch it bit by bit to learn the systems needed...helps alot.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 26, 2022, 02:03:23 AM
Quote from: Toonces on January 25, 2022, 09:00:15 PM
In all fairness, it is unreasonable for anyone to think they can master each of these study-sim modules.  We all have a tendency to over-buy the next shiny thing, but I wonder how realistic we are with our expectations of being able to fly all these modules to their potential.
Absolutely. No-one to blame here but myself. I've even bought things I wasn't that interested in (Mi-8 as a clear example)

I just need to be tougher with myself  :knuppel2:
Title: Re: DCS Discussion
Post by: Skoop on January 26, 2022, 07:47:39 PM
Dude, it's not that bad.  If my 50 year old fried Jeff Spicolie brain can do it, any one can.  The key is a good hotas, pick one aircraft and just do that for 3 months.  Then move onto the next one.  I do it ass backwards though, I don't read the manual.  I jump in mess around and see how much i can figure out, then I look through the manual.  Then I get in the air and start blowing stuff up for the self gratification, then I read more manual to start progressing proficiency.  After a week of this, I'm flying on servers and knocking jets out of the sky.  I can't do it the right way where I learn every detail for start up, I gota get in the air asap and start blowing stuff up because that's what motivates me to learn more about the aircraft.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 27, 2022, 01:56:48 AM
Jumped in the A-10C Red Flag campaign last night and I had actually completed 3 missions with 12 ground kills. I didn't know I had progressed past mission 2 which is area familiarisation.

Whilst I was in the air, I paused and went and watched a video from Grim Reapers about weapon employment. Worked a treat - as it has done in the past.

Enjoyed it again - as I always do when I jump in.
Title: Re: DCS Discussion
Post by: JudgeDredd on January 28, 2022, 04:31:01 AM
Started Mission 4 last night. Got to the IP and was taken out by "something" - I think it was a Mig.

Just left me wondering where the hell my CAP was - but also made me realise, I should do some situational awareness missions and watch some counter measure videos!


I did want to ask these questions though to anyone in the know - one about DCS and the other regarding real world...
Thanks
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 28, 2022, 06:26:12 AM
Quote from: JudgeDredd on January 28, 2022, 04:31:01 AM
Started Mission 4 last night. Got to the IP and was taken out by "something" - I think it was a Mig.

Just left me wondering where the hell my CAP was - but also made me realise, I should do some situational awareness missions and watch some counter measure videos!


I did want to ask these questions though to anyone in the know - one about DCS and the other regarding real world...

  • DCS question - Bug or not - The mission I was on specified waypoint times, which I took great care to write down. But when I got in the mission, I noticed the clock in the A-10 said 16:27:15 or something...is that a bug in the mission briefing or am I meant to reset the clock to whatever value (which I don't believe to be the case - but had to ask)
  • Real world question - when I was looking at the mission, I was specifying upto 12000ft. With Offensive Air kicking around, as a ground pounder, should I not be weaving in and out the valley's? At 12000ft am I not a) a sitting duck and b) very, very noticeable on my way to the mission area?
Thanks

I don't know the A10 at all so I'll pass on question 1. On question 2, it depends on the nature of the surface to air threat.  Modern IADS are complex and layered. You need to know what's out there trying to kill you and what are its capabilities, both guidance and weapons. It will also depend on your mission and fuel state. For instance, you wouldn't want to fly super low if there was a heavy presence of AAA. They will shred you, unless you're really low, like 50ft low and you won't be able to engage your target hugging the earth like that, so eventually, you'll need to pop up. Also, flying low consumes more fuel so in most missions prolonged low level flight is not practical. At altitude, you need to know if you're facing short to medium range SAM threats, or longer range threats with higher engagement altitudes. Generally, when you can't fly low due to AAA, if there are long range SAMs searching for you, you'd fly high to avoid them. Like above 25,000ft high, and then at your IP strategize how to roll in on the target. With precision guided munitions these days, you can sometimes fly above the threat envelope for most SAMs and still engage and destroy the target. In real life you're also supported by electronic countermeasures, SEAD aircraft and other ships in your package.

Think about what the guys went through over north Vietnam. The deadliest, heaviest, most complex air defense network ever known to man. Early on, no SEAD. No RWR. No terrain avoidance radar. Mountains, fog, clouds. Brutally deadly. So many lost.
Title: Re: DCS Discussion
Post by: Tripoli on March 01, 2022, 02:19:14 PM
Not sure if ya'll have seen this yet.  Apparently A10 pilots are using DCS + VR for training:
https://www.thedrive.com/the-war-zone/40620/a-10-warthog-pilots-are-using-the-digital-combat-simulator-video-game-to-train-in-vr
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 15, 2022, 06:47:49 AM
Looks like the wait for the Apache will end this week. Open beta patch announced for this Thursday. I must say, as awesome as this module looks, with a 365 page "quick start" guide, and watching the in-depth videos from Wags, I'm pretty confident this bird is just too complex for me to ever really learn it. I'll be able to start it, fly it and maybe use basic weapons, but the advanced avionics and the systems used by the cpg? It's going to be daunting.

In any event, this patch is also bringing another 240km to the Syria map with parts of Iraq, new features to the F-16 and a whole host of eagerly anticipated fixes and additions.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 17, 2022, 02:58:15 PM
Hot damn!

Title: Re: DCS Discussion
Post by: JudgeDredd on March 17, 2022, 04:17:08 PM
Nice - they know how to make a video.

Here goes then...more swirling around uncontrollably  :2funny:
Title: Re: DCS Discussion
Post by: JudgeDredd on March 17, 2022, 04:34:30 PM
I guess it is available.....

Title: Re: DCS Discussion
Post by: Jarhead0331 on March 21, 2022, 06:43:33 AM
I am really enjoying the Apache overall. I've already spent more time flying it than I have all the other rotary modules combined. But I must say....if there is one thing that is going to keep me from really getting invested, it's all the damn time it takes to get from point A to point B. My God...just traveling 40km had me missing the speed of fixed-wing aircraft. You don't realize how fast 300 - 400 mph is until you've traveled a familiar stretch at 100 - 120....and even with trim, it's not an easy flight. There doesn't seem to be true autopilot in this helicopter so the work load on the pilot is always pretty heavy even when in simple transit. Other than that, though, I'm hard pressed to criticize the Helo or the module in any meaningful way.

I did have one strange tech issue with the module where it was tanking my fps. I had to reduce textures from high to medium to sort that out. It's definitely a bug since my i9-12900k, 3080ti, 64gb ram system should not have been struggling with this single module. In addition, my 5900x, Radeon 6900xt, 64gb ram rig did not have the same problem.

Otherwise, I haven't flown a jet since the module dropped. It's really well done.
Title: Re: DCS Discussion
Post by: Skoop on March 21, 2022, 12:28:55 PM
My only knock is the george AI is meh so far.  I can't get him him to spot or shoot for shit.  Part could be operator error and part is that there's going to be a ton of fine tuning with the AI crew as we go on.  Cool thing is you can fly from the cpg seat and do it all yourself, but seat switching in MP isn't quite done yet.  It was one of the most requested features since the f14, and the Apache made it a priority.  The controls are the biggest hurdle for me, trying to map eveything for flight and cpg is tough.  Might have to look for some guides or get a cpg replica stick.  The cpg sticks are clickable though so might just use that for now.
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 21, 2022, 12:56:18 PM
Quote from: Skoop on March 21, 2022, 12:28:55 PM
My only knock is the george AI is meh so far.  I can't get him him to spot or shoot for shit.  Part could be operator error and part is that there's going to be a ton of fine tuning with the AI crew as we go on.  Cool thing is you can fly from the cpg seat and do it all yourself, but seat switching in MP isn't quite done yet.  It was one of the most requested features since the f14, and the Apache made it a priority.  The controls are the biggest hurdle for me, trying to map eveything for flight and cpg is tough.  Might have to look for some guides or get a cpg replica stick.  The cpg sticks are clickable though so might just use that for now.

Agreed on the control challenges. I ordered the Winwing Orion F-16EX to help with this. The stick has a staggering 5 x 4-way hats, 1 x 8-way hat and 11 push buttons. I figure that, plus the Warthog throttle and the Virpil Hawk-60 Collective will be sufficient. Now, if only I had an extra pair of hands.
Title: Re: DCS Discussion
Post by: JudgeDredd on April 04, 2022, 01:14:30 AM
Yeah - the Apache is by far the best flight experience I've had in a helicopter in DCS.

It seems much easier to control on take off and flying around - by that I mean quite stable and very nimble - which does have a draw back as noted by JH. I haven't landed without feeling like I've got a 3 ton elephant in the front seat mind...very heavy on the undercarriage.

I only took it up for the first time yesterday and the experience left me feeling alot less frustrated than when trying to fly other helos.

JH - true on the 100mph...it really makes you miss jets...but fun overall. Also, I had a drop in FPS when first getting in the cockpit. Lasted about 2 minutes or something then settled down. I didn't notice any whilst flying around - the Caucacus map I think.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 19, 2022, 08:27:00 PM
Any of you VR bubbas try the OpenXR mod? I was skeptical, but on my Reverb G2 rig, it worked wonders. Image is clearer, sharper and more vibrant than ever before and frames are steady at 60 with no stutter. It looks more beautiful than ever before.  Basically, it lets you run DCS without steamVR and the performance improvement is amazing. It shows just how much of a killer steamVR is...at least with DCS.

Check it out. 

Title: Re: DCS Discussion
Post by: Rekim on April 20, 2022, 10:13:40 AM
After a quick glance at the configuration menu for my Vive Pro 2 I can't see an option for bypassing SteamVR, so might not be feasible for HTC users to try that.

OpenXR is likely to work with my Vive. I speculate this part of the mod is providing the vast majority of the performance boost you're seeing JH. I saw similar results with OpenVR. I still use it along with ReshadeVR and am happy with the results.

I noticed in the YouTube video that bin/openvr.dll is replaced (this is the OpenXR VR API I believe). As discussed previously, this file gets clobbered with each DCS update. So keep a copy of the good one handy.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 20, 2022, 11:22:55 AM
Quote from: Rekim on April 20, 2022, 10:13:40 AM
After a quick glance at the configuration menu for my Vive Pro 2 I can't see an option for bypassing SteamVR, so might not be feasible for HTC users to try that.

OpenXR is likely to work with my Vive. I speculate this part of the mod is providing the vast majority of the performance boost you're seeing JH. I saw similar results with OpenVR. I still use it along with ReshadeVR and am happy with the results.

I noticed in the YouTube video that bin/openvr.dll is replaced (this is the OpenXR VR API I believe). As discussed previously, this file gets clobbered with each DCS update. So keep a copy of the good one handy.

Yes. I'm familiar with the bin/openvr.dll as I used the OpenVR FSR modification prior to this. I saw some good results with it, but this OpenVR mod drastically improves my clarity without impacting performance whatsoever.  It's impressive. i wish it work with my Pimax, but I do not think it will. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 27, 2022, 04:06:32 PM
It's almost like you're there.

Title: Re: DCS Discussion
Post by: Jarhead0331 on May 28, 2022, 08:25:11 AM
Mighty Wings!  :notworthy:

Title: Re: DCS Discussion
Post by: GDS_Starfury on May 28, 2022, 09:11:29 AM
damn!  \m/
Title: Re: DCS Discussion
Post by: Skoop on May 28, 2022, 01:56:59 PM
That's kinda what I was saying in the Microsoft flight sim thread, nothing is more top gun than dcs.  The top gun dlc in msfs is just marketing gimmick, but dcs is the real deal.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 08, 2022, 10:08:22 AM
South Atlantic map released today...hopefully, the F-15E is not too far behind.

Title: Re: DCS Discussion
Post by: JudgeDredd on June 11, 2022, 04:05:18 PM
I'm just about to fire up the F14 and take her for a spin round the islands. Having been there in 1985, I'll be looking for at least some authenticity.
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 11, 2022, 05:28:28 PM
Quote from: JudgeDredd on June 11, 2022, 04:05:18 PM
I'm just about to fire up the F14 and take her for a spin round the islands. Having been there in 1985, I'll be looking for at least some authenticity.

Just remember, it's early access, so some parts are still rough around the edges. It's a HUGE map.
Title: Re: DCS Discussion
Post by: JudgeDredd on June 12, 2022, 01:22:07 AM
Yep  O0

Unfortunately my F14 is borked. The rudder and throttle assignments are showing as red circles with an exclamation mark in them. I assumed this meant a conflict but I can't see anything they conflict with.

It's not just graphical either. They do not work in game.i haven't played in a while but this wasn't a problem last time I played the F14. F18 worked fine, so I'm thinking there might be an issue with the module.

Can you check for me JH please? See if your F14 assignments show any issues or don't work?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 12, 2022, 04:59:13 AM
Quote from: JudgeDredd on June 12, 2022, 01:22:07 AM
Yep  O0

Unfortunately my F14 is borked. The rudder and throttle assignments are showing as red circles with an exclamation mark in them. I assumed this meant a conflict but I can't see anything they conflict with.

It's not just graphical either. They do not work in game.i haven't played in a while but this wasn't a problem last time I played the F14. F18 worked fine, so I'm thinking there might be an issue with the module.

Can you check for me JH please? See if your F14 assignments show any issues or don't work?

JD, I get those exclamation marks sometimes. I believe it means you have the setting mapped with more than one device. Look around really closely to make sure you don't have the setting mapped with multiple devices.  If so, it will prevent the control from working.  I bet that is the problem!
Title: Re: DCS Discussion
Post by: JudgeDredd on June 12, 2022, 05:01:35 AM
I'll check it out again. Thanks. There's definitely no other AXIS assigned, but maybe there's a key binding or something.

I'll go investigate. Thanks
Title: Re: DCS Discussion
Post by: Lowenstaat on June 29, 2022, 01:24:43 PM
Here's a collection of online flight sim books that might interest some of you:

https://www.flightsimbooks.com/ (https://www.flightsimbooks.com/)

Gunship Academy and Jet Fighter School (I and II) by Richard Sheffield in particular could be helpful in some of your flying forays in DCS. He wrote them for older games, but the same principles apply to modern sims.

Hat tip to Real and Simulated Wars who posted a link to Gunship Academy in his DCS AH-64D Apache - Tactics Primer https://kriegsimulation.blogspot.com/2022/04/dcs-ah-64d-apache-tactics-primer.html (https://kriegsimulation.blogspot.com/2022/04/dcs-ah-64d-apache-tactics-primer.html) .
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 29, 2022, 02:51:58 PM
Nice! Thanks for the link.
Title: Re: DCS Discussion
Post by: Sigwolf on June 29, 2022, 04:27:04 PM
That makes me feel really old... I have about half those books still sitting on my shelves.   :nerd:
Title: Re: DCS Discussion
Post by: Jarhead0331 on July 18, 2022, 11:23:31 AM
Not the most exciting aircraft for me personally, but I'm a DCS slut, so it will be a day one purchase for me. I also dig the cold war era stuff and this jet was operated by some interesting customers.

Due for release this Thursday...

Title: Re: DCS Discussion
Post by: Dammit Carl! on July 18, 2022, 06:06:34 PM
(gets hot-flashes and am not even a female)

:D
Title: Re: DCS Discussion
Post by: JasonPratt on July 19, 2022, 08:30:03 AM
Not a study sim yet.



Title: Re: DCS Discussion
Post by: Skoop on July 19, 2022, 04:44:01 PM
Quote from: Jarhead0331 on July 18, 2022, 11:23:31 AM
Not the most exciting aircraft for me personally, but I'm a DCS slut, so it will be a day one purchase for me. I also dig the cold war era stuff and this jet was operated by some interesting customers.

I agree, not the most exciting, but if you fly it on the Cold War server where it's locked at 60 / 70s aircraft it'll really shine ripping up mig21s.

The development for the F1 is supposed to include 4 versions of the aircraft with a multi role and modern version in there.  Just may take years to get all 4 done and out of EA.  But getting 4 versions for the price of 1 might be worth the purchase.
Title: Re: DCS Discussion
Post by: JasonPratt on July 21, 2022, 09:16:55 AM
Razbam's F15 Strike Eagle demo from July 17th.

Title: Re: DCS Discussion
Post by: JasonPratt on July 21, 2022, 09:20:34 AM
Maybe the Strike Eagle will fight on the planet Titan?! (Not to be confused with the moon apparently...)

Title: Re: DCS Discussion
Post by: JasonPratt on July 21, 2022, 09:24:34 AM
Alas, what the Strike Eagle doesn't have, is door gunners. ...are door gunners? {grammar perplexity intensifies}

Title: Re: DCS Discussion
Post by: SirAndrewD on August 13, 2022, 05:55:53 PM
FYI Virpil has opened a US branch this week, and they're doing a sale through the weekend. 

I finally pulled the trigger on the full 3 part control panel set, so aside from my Crosswinds I'm now Virpil complete.

https://virpil-controls.us.com/
Title: Re: DCS Discussion
Post by: Skoop on August 14, 2022, 02:56:37 PM
Same, virpil hotas with crosswind pedals.  Virpil didn't make pedals when I got my crosswinds or I would have gotten virpil pedals too, they are as good as the crosswinds.  They even just released a new toe pusher type of pedal that is like the vkb tflight pedals.

I wonder if the move to the US store is political with them being based in Belarus.  Their forums have a pro ukraine message on the top and I always wondered if this was legit, belos hate putin, or virpil pandering to their number one money making customer base....or both.  Either way, virpil US store is a win win.  Only other hotas company I'd even look at is Win Wing.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 14, 2022, 05:59:16 PM
I'm pretty sure the US store has been something they've been ramping up to for a while. 

It seems their primary motivation was to serve the US market from their new Tampa location and therefore be able to cut out that pesky international shipping cost and time.

They also seem to be opening a storefront in Tampa, so good news for those that live nearby.
Title: Re: DCS Discussion
Post by: Skoop on August 18, 2022, 03:44:47 PM
Been flying the Mirage F1 exclusively on Enigma Cold War server.  Apparently late 70s cold war is a thing in DCS right now...all the rage.  It's forced me to fire up modules I haven't flown in years and wonder why I even bought, but now they show their worth, like the Viggen and the F5 Tiger.  I was even wondering why I got the Hind after the Apache release, but in the 70s cold war, the hind is a beast.  Dogfighting in jets in visual range at low altitude has been really refreshing.
Title: Re: DCS Discussion
Post by: Gusington on August 18, 2022, 03:59:24 PM
How do you like the Viggen?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 18, 2022, 03:59:33 PM
Quote from: Skoop on August 18, 2022, 03:44:47 PM
Been flying the Mirage F1 exclusively on Enigma Cold War server.  Apparently late 70s cold war is a thing in DCS right now...all the rage.  It's forced me to fire up modules I haven't flown in years and wonder why I even bought, but now they show their worth, like the Viggen and the F5 Tiger.  I was even wondering why I got the Hind after the Apache release, but in the 70s cold war, the hind is a beast.  Dogfighting in jets in visual range at low altitude has been really refreshing.

The F-5 is apparently a really fantastic dog fighter. I've read a lot of books by Air Force and Naval aviators from the cold war era and I'm no longer surprised by how many of them praise this aircraft as one of the best fighters ever produced. Many have even said they prefer it over much more capable aircraft that possess more power and advanced avionics. A couple that come to mind are Dan Pederson, who founded and was the first CO of TopGun, D.D. Smith, who after spending decades in navy fighters became a test pilot and H. Denny Wisely, who flew Phantoms in Vietnam, was part of the US secret program that tested Migs obtained from pilots who defected, was the CO of the Blue Angels and ended his career as a Rear Admiral. 
Title: Re: DCS Discussion
Post by: Skoop on August 18, 2022, 05:06:24 PM
Quote from: Gusington on August 18, 2022, 03:59:24 PM
How do you like the Viggen?

It's really good.  It's been mothballed for years until now with the latest cold war craze.  In the 70s cold war server, it's the best multi-role jet.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 18, 2022, 05:21:33 PM
Well, that was fast. 

My Virpil control panel set with extra mountings has already shipped. 

Interested to see what the time to delivery is when tracking comes in, but the shipping cost is minimal compared to when I got my stick/throttle as imports.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2022, 11:19:14 AM
Dear God! They are working on the Hun!

https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5031677 (https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5031677)

(https://www.digitalcombatsimulator.com/upload/iblock/6b8/qhw6v1enxfta3hwixuty2hpg02lv7x6a/In_Dev_19.08.2022.2.jpg)
Title: Re: DCS Discussion
Post by: Dammit Carl! on August 19, 2022, 11:43:21 AM
Nice.  Fingers crossed there's a Thud in the mix somewhere at some point.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2022, 11:45:17 AM
Quote from: Dammit Carl! on August 19, 2022, 11:43:21 AM
Nice.  Fingers crossed there's a Thud in the mix somewhere at some point.

With the Phantom on the horizon, the Mig suite already in game and now this, there has to be a Southeast Asia map in the works.

They already announced Kola Peninsula and Sinai, so there is a lot to look forward to already, but SE Asia would put me over the edge.
Title: Re: DCS Discussion
Post by: Dammit Carl! on August 19, 2022, 11:53:36 AM
Quote from: Jarhead0331 on August 19, 2022, 11:45:17 AM
... but SE Asia would put me over the edge.

Dern tootin'
Title: Re: DCS Discussion
Post by: SirAndrewD on August 19, 2022, 01:57:18 PM
Yeah, I really really hope SE Asia is something they're working on quietly. 

This game, for me, shines the most in Vietnam/Korea era. 

I honestly have had such a hard time learning the modern jets/helos because I just keep going back to those old 50's-70's birds.
Title: Re: DCS Discussion
Post by: Tripoli on August 19, 2022, 02:43:36 PM
Quote from: SirAndrewD on August 19, 2022, 01:57:18 PM
Yeah, I really really hope SE Asia is something they're working on quietly. 

This game, for me, shines the most in Vietnam/Korea era. 

I honestly have had such a hard time learning the modern jets/helos because I just keep going back to those old 50's-70's birds.

I so want a replacement for "MiG Alley"
Title: Re: DCS Discussion
Post by: SirAndrewD on August 19, 2022, 02:56:17 PM
Quote from: Tripoli on August 19, 2022, 02:43:36 PM

I so want a replacement for "MiG Alley"

You and me both. 

DCS has most of the airframes to at least be a decent start. 

Nothing out there has anything close to that Campaign though.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2022, 03:02:29 PM
Quote from: SirAndrewD on August 19, 2022, 01:57:18 PM
Yeah, I really really hope SE Asia is something they're working on quietly. 

This game, for me, shines the most in Vietnam/Korea era. 

I honestly have had such a hard time learning the modern jets/helos because I just keep going back to those old 50's-70's birds.

I guess my only concern with a SE Asia map is the impact it will have on FPS. There will be a lot of jungle and complex terrain down there, but they do seem to be getting better at optimizing the terrain modules.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 19, 2022, 03:38:39 PM
Yeah, I'm afraid the engine won't take it from what I understand about its limitations. 

The Marianas map gives me hope, but even then it's the map that actually pushes my system a bit.

Korea might be a better option if they limited the size and scope of the map.
Title: Re: DCS Discussion
Post by: Skoop on August 19, 2022, 07:58:07 PM
I wonder if doing a separate north Vietnam / Laos Thai airbases map would make it manageable.  Then do a separate south Vietnam Cambodia map.  I think this would be the best compromise for fidelity and fps.  It would work because the north and the south were 2 totally different air campaigns.

Going down town Hanoi in any of the current or soon to be Cold War birds would be epic.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 19, 2022, 08:29:17 PM
Quote from: Skoop on August 19, 2022, 07:58:07 PM
I wonder if doing a separate north Vietnam / Laos Thai airbases map would make it manageable.  Then do a separate south Vietnam Cambodia map.  I think this would be the best compromise for fidelity and fps.  It would work because the north and the south were 2 totally different air campaigns.

Going down town Hanoi in any of the current or soon to be Cold War birds would be epic.

That would be a tough call. It would cause a division in the Route Packages, as well as the availability for missions from Yankee and Dixie Stations. It would also really make modeling the air war hard to do authentically since there was very little A2A combat over South Vietnam and North Vietnamese air defenses were also much lighter over the South, whereas the action over North Vietnam was much deadly with a much more complex threat environment. i agree that having portions of Laos (major sections of the Ho Chi Minh trail snaked through here) and Thailand for US airbases would be really awesome and critical to any map of the AO.
Title: Re: DCS Discussion
Post by: MengJiao on August 20, 2022, 01:11:38 PM
Quote from: Dammit Carl! on August 19, 2022, 11:53:36 AM
Quote from: Jarhead0331 on August 19, 2022, 11:45:17 AM
... but SE Asia would put me over the edge.

Dern tootin'

  Cyprus looks okay...a lot of sea seems to help the frame rate...anyway for the moment I'm enjoying flying over Syria to Cyprus and looking forward
to Sinai and the South Atlantic (deserts and seas).

Title: Re: DCS Discussion
Post by: MengJiao on August 21, 2022, 04:20:53 PM
Quote from: MengJiao on August 20, 2022, 01:11:38 PM

  Cyprus looks okay...a lot of sea seems to help the frame rate...anyway for the moment I'm enjoying flying over Syria to Cyprus and looking forward
to Sinai and the South Atlantic (deserts and seas).

  Here is a Mirage over Cyprus in Peruvian Colors.  The little explosion is probably a Mig29, or maybe my Mirage.

Title: Re: DCS Discussion
Post by: SirAndrewD on August 21, 2022, 04:58:27 PM
Just picked up the Mirage in expectation for my full Virpil set. 

Tuesday's the day for the new setup.  Super fast turnaround and $9 shipping. 
Title: Re: DCS Discussion
Post by: Skoop on August 21, 2022, 09:04:38 PM
Which mirage ?  The F1 or the 2000 ?
Title: Re: DCS Discussion
Post by: SirAndrewD on August 23, 2022, 12:34:57 PM
Got the F1...

And the UPS man just came...

(https://i.ibb.co/sFRMBt3/Virpilpanels.jpg)
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 23, 2022, 12:49:14 PM
The cat hasn't wasted any time, I see.

I saw a Virpil teaser video showing an F-16 Grip in the works. Winwing will have some competition there now.
Title: Re: DCS Discussion
Post by: JasonPratt on August 23, 2022, 02:37:44 PM
Quote from: Jarhead0331 on August 23, 2022, 12:49:14 PM
The cat hasn't wasted any time, I see.

I MUST INFECT THEM IMMEDIATELY WITH FUR! -- QUICK, LOOK CUTE WHILE DOING SO!!  >:D

By the way, I wonder if Il-2 1946 has platforms, maps, and a campaign generator for SE Asia areas... I kind of feel like Third Wire was publishing some things along that line, too?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 23, 2022, 02:45:29 PM
Quote from: JasonPratt on August 23, 2022, 02:37:44 PM

By the way, I wonder if Il-2 1946 has platforms, maps, and a campaign generator for SE Asia areas... I kind of feel like Third Wire was publishing some things along that line, too?

The BAT mod certainly does.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 23, 2022, 09:44:28 PM
Well, took all day to put together and now I need to remap..well...everything. 

Most of my bindings got deleted in DCS, maybe because I'm slaving the devices? 

IL2 recognizes the control panels and I can assign them in the input selection but they don't seem to work. 

No one ever promised it's plug and play, but here it is for now.

Next step is actually building the cockpit to go around it...

(https://i.ibb.co/gJKG9FD/setup.jpg)
Title: Re: DCS Discussion
Post by: JasonPratt on August 23, 2022, 10:15:05 PM
Cats: "WHERE DO WE EVEN BEGIN!?!"  :D  :hide:

(But seriously, that's a lot of jealousy right there.  :bd: )
Title: Re: DCS Discussion
Post by: MengJiao on August 24, 2022, 06:32:02 AM
Quote from: SirAndrewD on August 23, 2022, 09:44:28 PM
Well, took all day to put together and now I need to remap..well...everything. 

Most of my bindings got deleted in DCS, maybe because I'm slaving the devices? 

IL2 recognizes the control panels and I can assign them in the input selection but they don't seem to work. 

No one ever promised it's plug and play, but here it is for now.

Next step is actually building the cockpit to go around it...


Wow!  Just Wow.  Even the cat is overwhelmed and in hiding.
Title: Re: DCS Discussion
Post by: SirAndrewD on August 24, 2022, 10:16:57 AM
Fortunately my cat is not a cable chewer, but yeah, after work today it's Cable Management time.

I'm moving most of my flight sim devices over to a powered USB hub to help with that. 

Also I was relieved to see that the Control Panel 3 can be slaved to my throttle.  Apparently there was a new version of the Virpil control software that I hadn't downloaded that added the functionality. 

Setting up with DCS is as usual easy peasy and  finally got all my boxes/axes to work with IL2 last night after disconnecting a few of my DCS only peripherals.  IL2 doesn't like that many devices, but I shouldn't need more than the Virpil boxes for that one. .
Title: Re: DCS Discussion
Post by: JasonPratt on August 24, 2022, 11:09:27 AM
Fewer MFDs on WW2 aircraft. ;)
Title: Re: DCS Discussion
Post by: Skoop on August 24, 2022, 12:18:38 PM
Cool thing is IL2 recently added the update that allows you to assign aircraft specific controls.  So some of those aircraft that have all kinds of radiators, prop pitchs, mixture controls...ect, those virpil panels will be great for that. 

Also, the control setup for the F1 is minimal for hotas, but I find myself mapping alot of functions to my hotas that aren't mapped in RL.  My theory is if I keep reaching for the mouse to click a button, I'm mapping it.  Really helped in tense A2A combat not having to reach for some cockpit button to change radar mode or weapons.
Title: Re: DCS Discussion
Post by: Pete Dero on August 24, 2022, 12:47:46 PM
Quote from: SirAndrewD on August 23, 2022, 09:44:28 PM
(https://i.ibb.co/gJKG9FD/setup.jpg)

I have exactly the same setup !

But only the table on the right with the mouse, keyboard & Stream Deck  >:D  ;D.
Title: Re: DCS Discussion
Post by: Skoop on August 24, 2022, 01:25:27 PM
Nice setups.  It can seem like a chore getting all those controls setup for each dcs module, but once you do dial it in it's amazing.  Also, when you do dial it in, copy the whole input folder to save all the mappings.  There's a fiddily system for recovering your controls, it's not a simple cut'n paste, but it's way better than remapping everything again.
Title: Re: DCS Discussion
Post by: Destraex on August 25, 2022, 05:41:57 AM
TrackIR, no VR?
Title: Re: DCS Discussion
Post by: Toonces on August 25, 2022, 07:56:47 AM
Man that's a slick setup.  I'm still a poor CH Fighterstick guy.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 25, 2022, 08:37:26 AM
I'm flying from two stations now.

The first station has:

Winwing Super Libra F-18 flight stick
Winwing Super Taurus F-18 Throttle and flight pad
Winwing Take-off Panel
Winwing Combat Ready Panel
Three (3) TM Cougar MFDs
TekCreations F-18 UFC
Buddy Fox A-10C UFC
Arduino Button Box
MFG Crosswind V3 Rudder Pedals
HP Reverb G2
PointCTRL VR Control Device

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/301644540_10159548139657702_1883391688018350928_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=730e14&_nc_ohc=Py6uvSGWShcAX_xLRRh&_nc_ht=scontent-lga3-2.xx&oh=00_AT-62fmdrBDhLicepzC1j5xNEqdUh5vKKln_u39KSPJiag&oe=630C36D9)

The second station is a little more tame as I use it for work, as well. It has:

Winwing Orion 2 Joystick Base with F-16 Viper Grip and EX Shake Kit
Winwing Orion 2 Throttle Base with F-16EX Viper Throttle Grip
TM Warthog Throttle
Virpil VPC Rotor TCS Plus Base with VPC Hawk-60 Collective Grip
CH Pro Rudder Pedals
Sim Gears F-16 ICP
two (2) TM Cougar MFDs
Varjo Aero VR Headset

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/301538830_10159548139492702_1803576832176990638_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=730e14&_nc_ohc=xTuq84FHaZIAX8-2_Dj&tn=ReCvT7n0uc5moSXM&_nc_ht=scontent-lga3-2.xx&oh=00_AT83MqjO3l_ipQWHaIHhqlq_fmm7eRVtReONQ6Gvf8vzXA&oe=630D4448)
Title: Re: DCS Discussion
Post by: Toonces on August 25, 2022, 08:42:12 AM
Holy shit, you have a helo collective?!!!   :dreamer:   :notworthy:   :notworthy:
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 25, 2022, 08:42:58 AM
Quote from: Toonces on August 25, 2022, 08:42:12 AM
Holy shit, you have a helo collective?!!!   :dreamer:   :notworthy:   :notworthy:

I had to get it when the Apache came out. I just didn't see any other option. ED forced me to do it.
Title: Re: DCS Discussion
Post by: mbar on August 25, 2022, 09:15:31 AM
@Jarhead0331 Wow! I've seen some awesome PC flight sim setups pictured, but that ejection seat! Magnificent!  :notworthy:
Title: Re: DCS Discussion
Post by: JasonPratt on August 25, 2022, 09:20:33 AM
Mbar beat me to adding a compliment for the ejection seat.  :o

I'm impressed the floor in the lesser setup is still shiny enough to reflect the GTX taglight!

Also, is that a military-police grade flashlight standing next to your center speaker in the larger setup? -- to scare off and/or beat cats away?? (And check wiring connections.)
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 25, 2022, 10:02:58 AM
Quote from: mbar on August 25, 2022, 09:15:31 AM
@Jarhead0331 Wow! I've seen some awesome PC flight sim setups pictured, but that ejection seat! Magnificent!  :notworthy:

Thanks. It is probably one of the luckiest acquisitions I have ever come across. I think I found it on Offer Up. Some guy had bought it at an auction for his man cave because he thought it "looked cool". He actually had no idea what it was and didn't really think it was that comfortable. His wife hated it and made him give it up. i can't even begin to imagine what it is actually worth in the near mint condition that it is in, but I got it  for $250, plus another $200 to have it delivered. It is definitely the center piece of my entire office. It thrills visitors and guests without fail.
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 25, 2022, 10:06:49 AM
Quote from: JasonPratt on August 25, 2022, 09:20:33 AM
Mbar beat me to adding a compliment for the ejection seat.  :o

I'm impressed the floor in the lesser setup is still shiny enough to reflect the GTX taglight!

I keep the space very clean. That rig is not even the one that the sim gear is running from. There is a much more powerful system located behind the desk that is not in the picture. I run both of them off the same monitors with a KVM switch.

Quote from: JasonPratt on August 25, 2022, 09:20:33 AM
Also, is that a military-police grade flashlight standing next to your center speaker in the larger setup? -- to scare off and/or beat cats away?? (And check wiring connections.)

Yes. It is an LED MagLight. We had a power outage a few weeks ago. I haven't managed to put it back in its place yet.

No cats anymore and the dog is not allowed downstairs. My three-year old is the only potential threat. 
Title: Re: DCS Discussion
Post by: Gusington on August 25, 2022, 11:15:46 AM
^The only threat you'll ever really need.
Title: Re: DCS Discussion
Post by: Skoop on August 25, 2022, 01:21:18 PM
Yeah that is some sweet gear.  That f16 ufc looks like something worth getting.  Also what's the vr point device ?  And what's the shake it kit for the second set up, I'm assuming some kind of FFB ?  Is that monster tech mounts you used for your 1st set up ?
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 25, 2022, 01:51:27 PM
Quote from: Skoop on August 25, 2022, 01:21:18 PM
Yeah that is some sweet gear.  That f16 ufc looks like something worth getting. 

Do you mean the F-18 UFC on the first station or the F-16 ICP on the second station? The F-18 UFC is by TekCreations and I would characterize the quality of the device as "hobbyist" and in some respects, that is being generous. The Sim Gears F-16 ICP is much higher quality. Winwing is coming out with its own F-18 UFC, which I will be getting upon release.

Quote from: Skoop on August 25, 2022, 01:21:18 PM
Also what's the vr point device ? 

See here: https://pointctrl.com/ (https://pointctrl.com/)

It is a really smart device. Miles, the developer is a very interesting guy. He spent decades in US Army special forces until he was combat injured. After he retired, he started using VR for therapeutic reasons and got into simming. He really wanted a way to interact with the controls in the virtual world and so he developed the PointCTRL. He's been refining it over the last couple of years. The only problem is that he makes them himself and there is a really long wait list. It took literally a year and a half to get mine. Basically, you mount a sensor on the top of your headset and then you strap a device onto each of your index fingers. The device is detected by the sensor on the headset and tracks the motion of your hands. The finger pointers each have three buttons, two of which mimic the left and right buttons of a mouse. so you point, click and grab like you would with a mouse, but you're doing it with your hands as if you were interacting with the buttons, knobs and switches in the cockpit.

Quote from: Skoop on August 25, 2022, 01:21:18 PM
And what's the shake it kit for the second set up, I'm assuming some kind of FFB ? 

The shake kit refers to the additional attachment to the flight stick that contains two extra POV hats and the trigger guard. I've circled it on this picture. This can actually be removed from the stick.

(https://scontent-lga3-2.xx.fbcdn.net/v/t39.30808-6/301053541_10159548439872702_4502490209717496669_n.jpg?_nc_cat=105&ccb=1-7&_nc_sid=730e14&_nc_ohc=OASadap1afYAX8WdzmJ&_nc_ht=scontent-lga3-2.xx&oh=00_AT_KMpXbxg4fbKSyNtiUHVehaWDbnAPNXHGGiJsMgJ5msA&oe=630CF9A0)

Quote from: Skoop on August 25, 2022, 01:21:18 PM
Is that monster tech mounts you used for your 1st set up ?

Indeed, it is...
Title: Re: DCS Discussion
Post by: Skoop on August 25, 2022, 02:34:21 PM
Maaan the point control sounds epic, I'll have to look into that, I just use a left handed mouse for clicking cockpits now.  I took a hard look at the capto gloves a while back thinking that would be the mouse cockpit gadget to go with, but it seemed cumbersome having a Michael Jackson one glove hand.

The f16 icp was the one, that might make the christmas list. 
Title: Re: DCS Discussion
Post by: Toonces on August 25, 2022, 03:12:11 PM
You's guys's control setups are why I only fly biplanes anymore.   ::)
Title: Re: DCS Discussion
Post by: SirAndrewD on August 25, 2022, 03:15:18 PM
Quote from: Toonces on August 25, 2022, 03:12:11 PM
You's guys's control setups are why I only fly biplanes anymore.   ::)

I fly biplanes too. 

Ironically it's still my favorite way to fly. 

I almost exclusively use VR for WW1 if I can.
Title: Re: DCS Discussion
Post by: Skoop on August 25, 2022, 03:22:18 PM
Lol, the full real servers that remove your little gamey gps icon in the game map when your flying WWI or WWII aircraft make you crave for your modern aircraft back.  I've been totally lost in WWI and WWII servers and had to ditch before running out of fuel, which was an actual common occurrence in RL.
Title: Re: DCS Discussion
Post by: Toonces on August 26, 2022, 07:50:24 AM
^ LOL!  Touche'!
Title: Re: DCS Discussion
Post by: Jarhead0331 on August 30, 2022, 10:23:02 AM
What appears to be another very high-quality mod...

Bronco! Such a unique aircraft.

Title: Re: DCS Discussion
Post by: Toonces on August 31, 2022, 10:54:58 AM
That looks really well done. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 02, 2022, 10:44:40 AM
C-130J officially announced.

(https://www.digitalcombatsimulator.com/upload/iblock/29f/v58noj0pvqs3wfwfa3hz6zf2517sjkoa/In_Dev_02.09.2022.12.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/d86/1xs76y060hojbx5q1u7l305e04wk02r6/In_Dev_02.09.2022.10.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/025/nbux438rsx8t25zq4qbxkkws0g01jr7g/In_Dev_02.09.2022.9.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/73b/em8e5vb94w8xzybw031hilgaph8rklu3/In_Dev_02.09.2022.8.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/13c/7pk99hq3vd5okszekknvk9pxub6dt3a9/In_Dev_02.09.2022.7.jpg)

(https://www.digitalcombatsimulator.com/upload/iblock/6ea/bgeygs4mgvzu6v1klyxuuffcgws14yuy/In_Dev_02.09.2022.5.jpg)
Title: Re: DCS Discussion
Post by: Redwolf on September 02, 2022, 12:31:34 PM
Ahhhhh...

The C-130 is relevant to my interests.
Title: Re: DCS Discussion
Post by: Dammit Carl! on September 02, 2022, 12:35:08 PM
Color me old fashioned,but OPSEC...?

Title: Re: DCS Discussion
Post by: GDS_Starfury on September 03, 2022, 01:44:53 AM
Quote from: Jarhead0331 on August 25, 2022, 08:42:58 AM
ED forced me to do it.

this forum is really slipping in the juvenile humor of late.  O:-)
Title: Re: DCS Discussion
Post by: Destraex on September 04, 2022, 07:50:03 AM
Nice. 4 engines means B17 next? !!!!!!!!!!!!!!
Title: Re: DCS Discussion
Post by: Redwolf on September 04, 2022, 09:36:58 AM
I lost track.

Is there a list of unreleased but teased aircraft for DCS?
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 04, 2022, 10:04:05 AM
Quote from: Redwolf on September 04, 2022, 09:36:58 AM
I lost track.

Is there a list of unreleased but teased aircraft for DCS?

Aircraft Modules:
C-130J Hercules (Airplane Simulation Company)
F-100D (Grinnelli Designs)
Kfir (Aviron)
F-4E Phantom II (Heatblur)
A-6E/KA-6D Intruder (Heatblur - AI first, then full fidelity)
Eurofighter Typhoon (Heatblur/Trugrit)
A-7E Corsair Il (FlyingIron)
F-8J Crusader (Magnitude 3)
F4U-1D Corsair (Magnitude 3)
MiG-21bis 2.0 (Magnitude 3)
MB-339A Aermacchi (IndiaFoxEcho)
G.91R GINA (IndiaFoxEcho)
F-15E Strike Eagle (Razbam)
IA-58 Pucará (Razbam)
A-29 Super Tucano (Razbam)
MiG-23MLA Flogger (Razbam)
Sea Harrier FSR.1 (Razbam)
English Electric Lightning (Razbam)
Mirage III (Razbam - AI first, then full fidelity)
BO-105 (Miltech-5/Razbam)
3x Mystery Utility Helicopters (1x large US and 2x medium European) (Razbam)
MiG-17F (Red Star)
SU-17/22 Fitter (OctopusG)
OH-58 Kiowa Warrior (Polychop)
KA-50 Black Shark 3 (Eagle Dynamics)
MiG-29A (Eagle Dynamics)

Maps:
Afghanistan (Eagle Dynamics)
Marianas WWII (Eagle Dynamics)
Normandy Expansion (Ugra)
Top End Australia (Check Six)
Sinai (OnReTech)
Kola Peninsula (Orbx)
Title: Re: DCS Discussion
Post by: MengJiao on September 06, 2022, 05:00:24 PM
Quote from: Toonces on August 26, 2022, 07:50:24 AM
^ LOL!  Touche'!

  Here's the more advanced Mirage 2000 (-5, I think) -- can track more targets and stuff (here over Cyprus):

Title: Re: DCS Discussion
Post by: JasonPratt on September 06, 2022, 05:30:06 PM
....did the F-111 get dropped?  :'( :'( :hide:

Alternately: did it get released and I missed it?!
Title: Re: DCS Discussion
Post by: SirAndrewD on September 06, 2022, 07:00:44 PM
Quote from: JasonPratt on September 06, 2022, 05:30:06 PM
....did the F-111 get dropped?  :'( :'( :hide:

Alternately: did it get released and I missed it?!

Never saw it officially in development.  Just on a lot of wishlists.

A modder did at one point start working on a 3d model for it, but I don't think it went far.
Title: Re: DCS Discussion
Post by: MengJiao on September 08, 2022, 11:36:13 AM
Quote from: MengJiao on September 06, 2022, 05:00:24 PM
Quote from: Toonces on August 26, 2022, 07:50:24 AM
^ LOL!  Touche'!

  Here's the more advanced Mirage 2000 (-5, I think) -- can track more targets and stuff (here over Cyprus):

  And Invincible off Cyprus fires a Sea Dart at a mig (27?) pretty far away:

Title: Re: DCS Discussion
Post by: Redwolf on September 08, 2022, 08:05:18 PM
Quote from: Jarhead0331 on September 04, 2022, 10:04:05 AM
Quote from: Redwolf on September 04, 2022, 09:36:58 AM
I lost track.

Is there a list of unreleased but teased aircraft for DCS?

Aircraft Modules:
C-130J Hercules (Airplane Simulation Company)
F-100D (Grinnelli Designs)
Kfir (Aviron)
F-4E Phantom II (Heatblur)
A-6E/KA-6D Intruder (Heatblur - AI first, then full fidelity)
Eurofighter Typhoon (Heatblur/Trugrit)
A-7E Corsair Il (FlyingIron)
F-8J Crusader (Magnitude 3)
F4U-1D Corsair (Magnitude 3)
MiG-21bis 2.0 (Magnitude 3)
MB-339A Aermacchi (IndiaFoxEcho)
G.91R GINA (IndiaFoxEcho)
F-15E Strike Eagle (Razbam)
IA-58 Pucará (Razbam)
A-29 Super Tucano (Razbam)
MiG-23MLA Flogger (Razbam)
Sea Harrier FSR.1 (Razbam)
English Electric Lightning (Razbam)
Mirage III (Razbam - AI first, then full fidelity)
BO-105 (Miltech-5/Razbam)
3x Mystery Utility Helicopters (1x large US and 2x medium European) (Razbam)
MiG-17F (Red Star)
SU-17/22 Fitter (OctopusG)
OH-58 Kiowa Warrior (Polychop)
KA-50 Black Shark 3 (Eagle Dynamics)
MiG-29A (Eagle Dynamics)

Maps:
Afghanistan (Eagle Dynamics)
Marianas WWII (Eagle Dynamics)
Normandy Expansion (Ugra)
Top End Australia (Check Six)
Sinai (OnReTech)
Kola Peninsula (Orbx)

Thanks. That is quite a lot.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 08, 2022, 08:08:23 PM
^stay tuned...they're announcing more tomorrow.
Title: Re: DCS Discussion
Post by: Toonces on September 09, 2022, 07:01:08 AM
It's interesting to see developers like Razbam and Orbx move from other simulations to DCS.  That's a good thing!

With that plane list, I'd really like to see a Hanoi/RP6 map, but I'm not complaining.   :smitten:
Title: Re: DCS Discussion
Post by: MengJiao on September 09, 2022, 10:19:25 AM
Quote from: MengJiao on September 08, 2022, 11:36:13 AM
Quote from: MengJiao on September 06, 2022, 05:00:24 PM
Quote from: Toonces on August 26, 2022, 07:50:24 AM
^ LOL!  Touche'!

  Here's the more advanced Mirage 2000 (-5, I think) -- can track more targets and stuff (here over Cyprus):

  And Invincible off Cyprus fires a Sea Dart at a mig (27?) pretty far away:

  And ( also off Cyprus) a Chinese )054A Frigate fires a HQ-16 SAM...a Leander Class Frigate with SEACAT missiles is in the background.  Those do work but don't leave much of a smoke trail.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 09, 2022, 10:31:51 AM
A1H Skyraider officially announced. They HAVE to do a Vietnam map now. No question about it. I suspect it will be announced soon.

Quote
We are delighted to introduce a new third party developer, Crosstail Studios, who are developing the DCS: A-1H Skyraider. The 'Spad' excelled in the US Navy, Marine Corps, and Air Force due to its immense payload and ability to loiter over the battlefield for extended periods. It also served with the British and French Air Forces. Take a look at this Flying Legend now.

https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5046138 (https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5046138)
Title: Re: DCS Discussion
Post by: Gusington on September 09, 2022, 11:02:53 AM
Wow...AH1 is deliciously old skool.
Title: Re: DCS Discussion
Post by: MengJiao on September 09, 2022, 11:08:29 AM
Quote from: Gusington on September 09, 2022, 11:02:53 AM
Wow...AH1 is deliciously old skool.

  I'm pretty interested in (for obviously random reasons):

Kfir (Aviron)
F-4E Phantom II (Heatblur)
A-7E Corsair Il (FlyingIron)
F-8J Crusader (Magnitude 3)
MiG-21bis 2.0 (Magnitude 3)
MB-339A Aermacchi (IndiaFoxEcho)
G.91R GINA (IndiaFoxEcho)
IA-58 Pucará (Razbam)
A-29 Super Tucano (Razbam)
MiG-23MLA Flogger (Razbam)
Sea Harrier FSR.1 (Razbam)
English Electric Lightning (Razbam)
Mirage III (Razbam - AI first, then full fidelity)
MiG-17F (Red Star)
SU-17/22 Fitter (OctopusG)

Maps:
Sinai (OnReTech)
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 09, 2022, 12:55:34 PM
Awwww yea!

Title: Re: DCS Discussion
Post by: Gusington on September 09, 2022, 01:03:24 PM
sexy old beast
Title: Re: DCS Discussion
Post by: SirAndrewD on September 09, 2022, 01:11:46 PM
With those planes plus the ones we already have there's no way they're not doing Vietnam.  The A-1's good for Korea too so I'm still hoping there. 

Title: Re: DCS Discussion
Post by: Redwolf on September 09, 2022, 01:42:11 PM
Quote from: SirAndrewD on September 09, 2022, 01:11:46 PM
With those planes plus the ones we already have there's no way they're not doing Vietnam.  The A-1's good for Korea too so I'm still hoping there.

They are still stuck with an engine that doesn't do foliage well. And they don't seem to be working on it.
Title: Re: DCS Discussion
Post by: MengJiao on September 09, 2022, 07:50:30 PM
Quote from: MengJiao on September 09, 2022, 10:19:25 AM
Quote from: MengJiao on September 08, 2022, 11:36:13 AM
Quote from: MengJiao on September 06, 2022, 05:00:24 PM
Quote from: Toonces on August 26, 2022, 07:50:24 AM
^ LOL!  Touche'!

  Here's the more advanced Mirage 2000 (-5, I think) -- can track more targets and stuff (here over Cyprus):

  And Invincible off Cyprus fires a Sea Dart at a mig (27?) pretty far away:

  And ( also off Cyprus) a Chinese )054A Frigate fires a HQ-16 SAM...a Leander Class Frigate with SEACAT missiles is in the background.  Those do work but don't leave much of a smoke trail.

  And HMS Achilles off Cyprus:

Title: Re: DCS Discussion
Post by: Skoop on September 10, 2022, 01:35:01 AM
Looks like there'll be no shortage of dcs content over the next decade.  Wonder if they'll fit a Vulcan engine upgrade or something to that effect in there ? 
Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2022, 03:15:36 PM
Quote from: Redwolf on September 09, 2022, 01:42:11 PM
They are still stuck with an engine that doesn't do foliage well. And they don't seem to be working on it.

I don't know about that.  The Marianas map shows at least some progress in that arena. 

It's hell on the graphics card though. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 10, 2022, 04:59:09 PM
My warthog throttle appears to have died the other day so I picked up a Virpil Mongoose. Going to take some getting used to. I hate the Virpil software too. You need a degree in computer science to figure it out. lol
Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2022, 05:13:52 PM
Quote from: Jarhead0331 on September 10, 2022, 04:59:09 PM
My warthog throttle appears to have died the other day so I picked up a Virpil Mongoose. Going to take some getting used to. I hate the Virpil software too. You need a degree in computer science to figure it out. lol

The throttle might be the one piece of kit they have that I'm meh on.  There's almost such a thing as too many buttons.

And yeah, the software is nuts.  As frightening as it is to say, the current version of the firmware is significantly better than the one around this time last year.  At least now you don't have a chance to permanently brick if you have more than one piece of Virpil kit plugged in at a time while running it.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 10, 2022, 07:33:58 PM
Quote from: SirAndrewD on September 10, 2022, 05:13:52 PM
Quote from: Jarhead0331 on September 10, 2022, 04:59:09 PM
My warthog throttle appears to have died the other day so I picked up a Virpil Mongoose. Going to take some getting used to. I hate the Virpil software too. You need a degree in computer science to figure it out. lol

The throttle might be the one piece of kit they have that I'm meh on.  There's almost such a thing as too many buttons.

And yeah, the software is nuts.  As frightening as it is to say, the current version of the firmware is significantly better than the one around this time last year.  At least now you don't have a chance to permanently brick if you have more than one piece of Virpil kit plugged in at a time while running it.

I'm definitely a winwing guy, through and through. I've got the super libra, super Taurus, an Orion 2 stick with the f-16 grip and an Orion 2 throttle with the f-16 grip...oh, an both the Combat ready and take off panels. I went with the Virpil because I wanted the duel grip for multi-engine management but just couldn't see buying ANOTHER Orion 2. The mongoose is definitely high quality, just different.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 10, 2022, 10:31:24 PM
Quote from: Jarhead0331 on September 10, 2022, 07:33:58 PM

I'm definitely a winwing guy, through and through. I've got the super libra, super Taurus, an Orion 2 stick with the f-16 grip and an Orion 2 throttle with the f-16 grip...oh, an both the Combat ready and take off panels. I went with the Virpil because I wanted the duel grip for multi-engine management but just couldn't see buying ANOTHER Orion 2. The mongoose is definitely high quality, just different.

Yeah, I've got pieces of winwing kit too and love it.  You can't go wrong with Virpil, Winwing or VKB.

Once you get used to the Mongoose it's good.  I just have some issues with hitting a few of the buttons accidently with my hands, especially the front slider.  I used it as zoom for a long while but then remapped it because I constantly brushed it. 

Once you learn the software and map it though, it is aces.  The action on it is so smooth and....you're exactly right.  Dual engine work on it is magnificent.  I love the switch to connect and disconnect the throttles.  So easy to use.   

But, that said, I'm actually now using the Control Panel 3 for my throttle for warbirds and WW1 planes.  It feels more real and has fewer buttons to get in the way.  I really don't need the Mongoose for IL2.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 16, 2022, 10:06:20 AM
Oh my God.  I can't take it anymore.

Tornado officially announced.

https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030 (https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030)
Title: Re: DCS Discussion
Post by: CaptainKoloth on September 16, 2022, 10:20:49 AM
Quote from: Jarhead0331 on September 16, 2022, 10:06:20 AM
Oh my God.  I can't take it anymore.

Tornado officially announced.

https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030 (https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030)

It's like they're actively trying to bankrupt me. Me specifically.
Title: Re: DCS Discussion
Post by: Pete Dero on September 16, 2022, 10:24:24 AM
Quote from: CaptainKoloth on September 16, 2022, 10:20:49 AM
Quote from: Jarhead0331 on September 16, 2022, 10:06:20 AM
Oh my God.  I can't take it anymore.

Tornado officially announced.

https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030 (https://forum.dcs.world/topic/304804-official-news-2022/page/2/#comment-5050030)

It's like they're actively trying to bankrupt me. Me specifically.

Years ago I intended to get all the modules to complete my collection.

I lost that ambition along the way.
Title: Re: DCS Discussion
Post by: SirAndrewD on September 16, 2022, 11:00:50 AM
Just yesterday I considered and dismissed the idea of getting a PC specifically dedicated to only running flight sims....

Guess that idea wasn't so crazy.
Title: Re: DCS Discussion
Post by: CaptainKoloth on September 16, 2022, 05:19:03 PM
Quote from: SirAndrewD on September 16, 2022, 11:00:50 AM
Just yesterday I considered and dismissed the idea of getting a PC specifically dedicated to only running flight sims....

Guess that idea wasn't so crazy.

While that isn't the explicit intent of my gaming PC to which I have all my VKB and VR stuff attached, that is in practice how it tends to get used.

With the exception of the Steel Beasts Pro PE dongle I have on that PC... anyone still wondering why I'm on Grogheads? ^-^
Title: Re: DCS Discussion
Post by: Gusington on September 16, 2022, 05:53:44 PM
No.  :bd:
Title: Re: DCS Discussion
Post by: GDS_Starfury on September 26, 2022, 02:48:53 PM
 \m/

Title: Re: DCS Discussion
Post by: GDS_Starfury on September 26, 2022, 03:38:52 PM
these are awesome!

Title: Re: DCS Discussion
Post by: Skoop on September 26, 2022, 07:40:32 PM
Yep, would be cool if there was a companion mission to fly for dcs tomcat owners after watching this.

If you haven't read or audio'd the raven one series, they are top notch.  There's also a dcs f18 campaign that follows the first book.  It's a payware campaign, but really good sp experience.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2022, 08:30:30 AM
Well...I did it. I'll probably be selling some of my TM Cougar MFDs and my Tek Creations F-18 UFC if anyone is interested.

(https://wwsimstore.com/upload/picture/2022-09-29/upload_36036dfc01bee647a4f7fa3dac26ac1d.jpg)

Title: Re: DCS Discussion
Post by: Pete Dero on October 18, 2022, 08:56:48 AM
^ Wouldn't it be cheaper to buy the whole plane instead of all the individual parts  :crazy2: ?

Good luck with the new equipment !
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2022, 09:04:18 AM
Quote from: Pete Dero on October 18, 2022, 08:56:48 AM
^ Wouldn't it be cheaper to buy the whole plane instead of all the individual parts  :crazy2: ?

Good luck with the new equipment !

At this point...yes.

...and the problem with DCS, unrelated to all the peripherals, is that it is so poorly optimized for VR that you can spend many thousands on the latest GPUs, CPUs and RAM and it might not make much of a difference anyway.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 18, 2022, 02:34:33 PM
I'm likely not far behind you on this one JH.  I'm not sure how I'd manage to mount the thing effectively though. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 18, 2022, 05:53:03 PM
Quote from: SirAndrewD on October 18, 2022, 02:34:33 PM
I'm likely not far behind you on this one JH.  I'm not sure how I'd manage to mount the thing effectively though.

It looks like it mounts direct to the table. Will that work for your set-up, or do you use your station for things other than flight simming?
Title: Re: DCS Discussion
Post by: SirAndrewD on October 18, 2022, 06:44:49 PM
My station is multipurpose so that may be something down the line for me when I'm able to set up a dedicated simpit.
Title: Re: DCS Discussion
Post by: Dammit Carl! on October 18, 2022, 08:28:57 PM
Quote from: SirAndrewD on September 16, 2022, 11:00:50 AM
Just yesterday I considered and dismissed the idea of getting a PC specifically dedicated to only running flight sims....

Guess that idea wasn't so crazy.

Hell, naw!  That's one of my "bucket list," sort of things - worked hard all my life with very little things for me specifically being in this house.  I'd like to enjoy something before kicking the bucket.
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2022, 01:30:09 AM
Quote from: Jarhead0331 on October 18, 2022, 08:30:30 AM
Well...I did it. I'll probably be selling some of my TM Cougar MFDs and my Tek Creations F-18 UFC if anyone is interested.

(https://wwsimstore.com/upload/picture/2022-09-29/upload_36036dfc01bee647a4f7fa3dac26ac1d.jpg)
That is freakin cool! I am flying the F18 atm (in DCS). You have a favourite dcs server Jar?
Must be good not to have to squint or zoom into the MFDs. The hornet in particular is fairly jaring for this because that MFD between your knees and the RWR under your right MFD are hard to look at. I usually run the EW (RWR) on one mfd and the radar on the other with the SA in the centre. I can sort of see whats going on in the SA page without zooming at least.

P.S. What is the difference between what you are getting and this which is half the price? Definitely a different physical shape at the back.
https://wwsimstore.com/view/goods-details.html?id=380
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 02:29:20 AM
The price difference between the units is that the cheaper one is VR dedicated and does not have the three screens in the MFDs. Although I fly almost exclusively VR, I still went with the screens in case I ever want to play in 2d. I do sometimes get the urge to revert to pancake for various reasons.
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2022, 03:57:40 AM
Quote from: Jarhead0331 on October 19, 2022, 02:29:20 AM
The price difference between the units is that the cheaper one is VR dedicated and does not have the three screens in the MFDs. Although I fly almost exclusively VR, I still went with the screens in case I ever want to play in 2d. I do sometimes get the urge to revert to pancake for various reasons.
I see. So you are just feeling for the buttons in VR or through the VR camera to the outside world. I think I would rather a VR glove for that if that was more practical. That makes sense then that the phoenix is half the price if their are plastic placeholders for the lcd screens.
I play exclusively in pancake with a trackir and have never really used VR. I won't be making that effort until screens are 1:1 performance with pancake.
I have a friend who is using the occulus rift S and having to turn everything down constantly in VR/DCS to get it working acceptably. He has especially had performance problems since a few Rift/DCS updates ago. He was saying that the Rift software would not even let him run it unless he updated it and updates can screw things. I think others have blocked updates so that the program does not even know they exist.

The reason I was asking about servers was that I played on a US one the other day where I was getting kills while on the ground before I even took off. I imagine there was some sort of unusual script running. The kills were showing up in chat and in red on the bottom right when they happened, but the scoreboard was not registering them as should be the case. Wierd. Other servers were fine. I seem to remember the same thing happening probably on the same server years ago when I last got the bug.

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Title: Re: DCS Discussion
Post by: Redwolf on October 19, 2022, 08:28:28 AM
Quote from: Destraex on October 19, 2022, 03:57:40 AM
I have a friend who is using the occulus rift S and having to turn everything down constantly in VR/DCS to get it working acceptably. He has especially had performance problems since a few Rift/DCS updates ago. He was saying that the Rift software would not even let him run it unless he updated it and updates can screw things. I think others have blocked updates so that the program does not even know they exist.


The software that facebook ships for their VR devices is terrible. You would have a better experience with pretty much any other manufacturer.
Title: Re: DCS Discussion
Post by: Gusington on October 19, 2022, 08:28:57 AM
Off topic, forgive me - JH do you play any WWI flight sims in VR?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 08:58:15 AM
Quote from: Gusington on October 19, 2022, 08:28:57 AM
Off topic, forgive me - JH do you play any WWI flight sims in VR?

Only one fairly arcade-like sim on the Quest 2.

https://www.oculus.com/experiences/quest/3922378427824210/ (https://www.oculus.com/experiences/quest/3922378427824210/)

I also have IL-2 Flying Circus, but I've actually never fired it up in VR.

WWI aviation is cool, but it just isn't my first choice for getting my flight fix.
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.
Title: Re: DCS Discussion
Post by: Gusington on October 19, 2022, 09:07:43 AM
Thanks JH - when I do (finally) get VR set, it will be for WWI flight simming, one of my first PC gaming loves. I'll probably be retired by then and play 23 hours a day.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 09:15:31 AM
Quote from: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.

It is sad to say, but I pretty much do have just about everything. lol

Thrustmaster, Virpil, Winwing, MFG, Saitek, CH, every major VR headset with the exception of the Index, AMD, Intel, Radeon, Nvidia, all of this in the pursuit of the ultimate DCS experience. My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable, but its my love and it takes me to a happy place.

Any questions, about anything in particular, just ask. We also have some others here with a good mix of hardware, like SirAndrew, et al. 

...now, should I get a 4090? lol
Title: Re: DCS Discussion
Post by: Pete Dero on October 19, 2022, 09:55:24 AM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable

That is around what we pay for energy a month° in the my country right now, so in comparison it isn't too bad as your rigs last longer O0.

° a little bit exaggerated for the moment but we'll get there ...
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 10:15:25 AM
Quote from: Pete Dero on October 19, 2022, 09:55:24 AM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable

That is around what we pay for energy a month° in the my country right now, so in comparison it isn't too bad as your rigs last longer O0.

° a little bit exaggerated for the moment but we'll get there ...

...and they probably burnoff the amount of energy you use in your house a month, as well.

First world problems, I guess... :-"
Title: Re: DCS Discussion
Post by: Father Ted on October 19, 2022, 12:03:29 PM
Quote from: Gusington on October 19, 2022, 09:07:43 AM
Thanks JH - when I do (finally) get VR set, it will be for WWI flight simming, one of my first PC gaming loves. I'll probably be retired by then and play 23 hours a day.

A warning note on that is that I think you're limited to IL2:Flying Circus for a WW1 VR experience.  Now I love that game, and it is great in VR, though not as hi-res as flat screen for me with Quest 2 and 2070 RTX.  However, I play exclusively in MP and I know that's not your thing, so you should be aware that a constant refrain from newcomers on the forums is that the SP experience is a bit anaemic.  Maybe by the time you get it, they will have fleshed out the content a bit more.
Title: Re: DCS Discussion
Post by: CaptainKoloth on October 19, 2022, 12:31:16 PM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
Quote from: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.

It is sad to say, but I pretty much do have just about everything. lol

Thrustmaster, Virpil, Winwing, MFG, Saitek, CH, every major VR headset with the exception of the Index, AMD, Intel, Radeon, Nvidia, all of this in the pursuit of the ultimate DCS experience. My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable, but its my love and it takes me to a happy place.

Any questions, about anything in particular, just ask. We also have some others here with a good mix of hardware, like SirAndrew, et al. 

...now, should I get a 4090? lol

And having just gotten a much better paying job and a nice signing bonus, I have now embarked upon a quest to take the baton from you on this... I'll let you know how DCS looks through my Reverb G2 with my RTX 4090, overclocked liquid cooled i9-13900K, 64GB of DDR5-5600 RAM, and 4 TB of M.2 NVMe storage when the PC gets here in the next week or two  :2funny:

I am a very, very fortunate man that my wife couldn't care less about what "all that stuff in the basement" is or what it costs so long as the lights stay on!
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 01:12:21 PM
Quote from: CaptainKoloth on October 19, 2022, 12:31:16 PM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
Quote from: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.

It is sad to say, but I pretty much do have just about everything. lol

Thrustmaster, Virpil, Winwing, MFG, Saitek, CH, every major VR headset with the exception of the Index, AMD, Intel, Radeon, Nvidia, all of this in the pursuit of the ultimate DCS experience. My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable, but its my love and it takes me to a happy place.

Any questions, about anything in particular, just ask. We also have some others here with a good mix of hardware, like SirAndrew, et al. 

...now, should I get a 4090? lol

And having just gotten a much better paying job and a nice signing bonus, I have now embarked upon a quest to take the baton from you on this... I'll let you know how DCS looks through my Reverb G2 with my RTX 4090, overclocked liquid cooled i9-13900K, 64GB of DDR5-5600 RAM, and 4 TB of M.2 NVMe storage when the PC gets here in the next week or two  :2funny:

I am a very, very fortunate man that my wife couldn't care less about what "all that stuff in the basement" is or what it costs so long as the lights stay on!

Wow. That is a monster rig. Who did you get it from? Is it a pre-built?
Title: Re: DCS Discussion
Post by: CaptainKoloth on October 19, 2022, 01:52:07 PM
Quote from: Jarhead0331 on October 19, 2022, 01:12:21 PM
Quote from: CaptainKoloth on October 19, 2022, 12:31:16 PM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
Quote from: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.

It is sad to say, but I pretty much do have just about everything. lol

Thrustmaster, Virpil, Winwing, MFG, Saitek, CH, every major VR headset with the exception of the Index, AMD, Intel, Radeon, Nvidia, all of this in the pursuit of the ultimate DCS experience. My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable, but its my love and it takes me to a happy place.

Any questions, about anything in particular, just ask. We also have some others here with a good mix of hardware, like SirAndrew, et al. 

...now, should I get a 4090? lol

And having just gotten a much better paying job and a nice signing bonus, I have now embarked upon a quest to take the baton from you on this... I'll let you know how DCS looks through my Reverb G2 with my RTX 4090, overclocked liquid cooled i9-13900K, 64GB of DDR5-5600 RAM, and 4 TB of M.2 NVMe storage when the PC gets here in the next week or two  :2funny:

I am a very, very fortunate man that my wife couldn't care less about what "all that stuff in the basement" is or what it costs so long as the lights stay on!

Wow. That is a monster rig. Who did you get it from? Is it a pre-built?

Yeah, Cyberpower. If you go by the ethos of the redditsphere, having someone else build your computer puts you in league with Putin, Pol Pot and Idi Amin, but I a) know how to do it and just find it time-consuming rather than enjoyable, and b) it's a much better way to get new parts than trying to fight the mad rush to get each one individually, and I need to upgrade everything anyway rather than just e.g. the GPU. I've had good experiences with Cyberpower in the past.

You know what else this PC will have? A Sound Blaster. Yes, you read that right- Creative is still making honest-to-goodness Sound Blaster cards in 2022. They're for very different purposes now- in my case, I had bad problems with electrical noise from my motherboard on my current PC causing audio crackling. I fixed it with an external USB-based solution, but this time I'm going to do it the "right" way and get clean audio internally.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 02:09:52 PM
^My last rig was custom built through Cyberpower and I'm very happy with it. It's i9-12900 with a 3080ti. I'm tempted to build something like you got, but I'm going to wait for the 4080s to compare and want to get some more feedback on how those new AMD chips compare to the intel 13th gens.

Congrats on that super machine! I presume it won't ship until after 10/20. I really hope you'll fill us in on how it runs DCS. I've already heard reports of DCS on 4090s showing 10-15 FPS increases. it doesn't sound like a lot, but in DCS that can be huge.

I'm excited for you and glad we have someone here who can give us direct feedback!
Title: Re: DCS Discussion
Post by: CaptainKoloth on October 19, 2022, 02:28:18 PM
Will do! And in my case I'm upgrading from an i7-6700 and GTX 1080 so I'm expecting pretty massive improvement and much higher settings than I'm currently on.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 19, 2022, 02:39:34 PM
Quote from: CaptainKoloth on October 19, 2022, 02:28:18 PM
Will do! And in my case I'm upgrading from an i7-6700 and GTX 1080 so I'm expecting pretty massive improvement and much higher settings than I'm currently on.

Yes. I think that is a safe assumption.  :crazy2:
Title: Re: DCS Discussion
Post by: Skoop on October 19, 2022, 03:04:28 PM
I have the same specs as jar except I have the 3090ti, built mine over the summer and custom loop liquid cooled it.  It's an absolute master piece and gobbles up dcs like butter.  It powers a 48" oled monitor that runs at 120hrtz.  I'll post some pics next week as I'm out on a trip, but my set up is for all things flight, not any one specific aircraft. 
Title: Re: DCS Discussion
Post by: Gusington on October 19, 2022, 07:26:38 PM
Thanks Father Ted - I don't want to derail this thread any further but I could swear I have seen a few other VR WWI flight sims available besides Flying Circus. I'll start a new thread.
Title: Re: DCS Discussion
Post by: Destraex on October 19, 2022, 10:40:03 PM
Quote from: Skoop on October 19, 2022, 03:04:28 PM
I have the same specs as jar except I have the 3090ti, built mine over the summer and custom loop liquid cooled it.  It's an absolute master piece and gobbles up dcs like butter.  It powers a 48" oled monitor that runs at 120hrtz.  I'll post some pics next week as I'm out on a trip, but my set up is for all things flight, not any one specific aircraft.

Just so that I may help with performance and power consumption\heat. I noticed my DCS was running at 160FPS after wondering why my PC fans were going crazy!!! Turning vsync on seemed to limit it to 60FPS.
Title: Re: DCS Discussion
Post by: Skoop on October 19, 2022, 11:17:15 PM
That's the beauty of my system, it hums along in dcs at 120 fps and barely hear fans with a dual radiator custom loop liquid cooling with both cpu and gpu under water blocks.
Title: Re: DCS Discussion
Post by: Destraex on October 20, 2022, 12:33:17 AM
Quote from: Skoop on October 19, 2022, 11:17:15 PM
That's the beauty of my system, it hums along in dcs at 120 fps and barely hear fans with a dual radiator custom loop liquid cooling with both cpu and gpu under water blocks.
Very nice. I remember some games that would just burn video cards up at the main menu.
I have water cooling as well with a 3 fan radiator. My fan settings probably need to be tuned. But it serves as a good warning to me as I don't need 160fps in DCS.
Title: Re: DCS Discussion
Post by: Destraex on October 31, 2022, 10:17:54 PM
Did anybody grab anything in the sale at all? The Halloween sale on right now?
Title: Re: DCS Discussion
Post by: Destraex on November 22, 2022, 10:07:33 PM
The Black Stump restaurant model continues... nobody in their right mind orders dinner without a voucher.
Title: Re: DCS Discussion
Post by: Skoop on November 23, 2022, 05:14:03 PM
I got the P47 in the last sale from 2 weeks ago and absolutely loved it.  Probably the best simulated WWII aircraft in DCS, it feels just like every detail I've ever heard about the jug from books.  I flew the jug a bit in IL2, but the nature of PVP in that sim doesn't do it justice....It's way better presented in DCS.
Title: Re: DCS Discussion
Post by: Destraex on November 23, 2022, 10:14:30 PM
Yeah I agree. DCS just feels right in any of the full fidelity aircraft I have flown in it. il2 always felt like it lacked something in the flight characteristics.
I'd love to get the JUG at some point. I do love that thing. But I am trying to learn the jets and choppers I have currently. The mossie is another i'd love to get. The guys I play with play il2 for ww2 stuff. So not much point at the moment.

I will probably try to use the Sabre and Mig-15 I have owned for while before I do ww2.

I got Syria and the AH-64 in the last sale. I want the Falklands but have been reading and watching how early access and barren it is. It's expensive for what it is right now.

DCS just has so many cool modules both in game and coming right now. They are not simple placeholders as they would be in other games either. You really learn things from the DCS modules. Everything works, nothing is a gimick.
Title: Re: DCS Discussion
Post by: Skoop on November 25, 2022, 07:28:55 PM
After what enigma has done with the Cold War craze, I've found that every aircraft in dcs has a purpose and place.  I've now flown every aircraft in my hanger, and some had me scratching my head why I got it...but some of these themed dcs servers have created a cool niche for aircraft that would go dormant in your hanger.  Never thought I'd fly the viggen in 2022, but on enigma server it's one of the most effective aircraft.
Title: Re: DCS Discussion
Post by: Destraex on November 25, 2022, 11:52:11 PM
Quote from: Skoop on November 25, 2022, 07:28:55 PM
After what enigma has done with the Cold War craze, I've found that every aircraft in dcs has a purpose and place.  I've now flown every aircraft in my hanger, and some had me scratching my head why I got it...but some of these themed dcs servers have created a cool niche for aircraft that would go dormant in your hanger.  Never thought I'd fly the viggen in 2022, but on enigma server it's one of the most effective aircraft.

Just checked that server out. Looks really good, favourited it. One of my friends however (from America) could not see it in his server list. A guy I play with on the BETA regulalry.
Title: Re: DCS Discussion
Post by: mikeck on November 27, 2022, 12:17:52 AM
Quote from: Skoop on November 25, 2022, 07:28:55 PM
After what enigma has done with the Cold War craze, I've found that every aircraft in dcs has a purpose and place.  I've now flown every aircraft in my hanger, and some had me scratching my head why I got it...but some of these themed dcs servers have created a cool niche for aircraft that would go dormant in your hanger.  Never thought I'd fly the viggen in 2022, but on enigma server it's one of the most effective aircraft.

agree!
With the new "Tempest" server, the Mirage has a place! It's a very busy server and is "built around" the Mirage vs Mig-29. There are other aircraft like the F-14A but generally, it's a fox-1 server with no F-18s or F-16s

On another note, the South Atantic/Falklands map just got a huge update. More finished terrain, the new lighting engines and several new airbases. It is -by far- the most beautiful map in the game. Unfortunately, the game hasn't caught up, so there are not many MP servers using it, no campaigns, no liberation campaign options and very few User made missions. You're stuck with the ME. But flying around the southern/western portion of Patagonia is stunning.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 02, 2022, 10:54:10 AM
Information on the status of multithreading in today's newsletter...

Quote
To date, DCS has performed most of the computational workload on a single thread (some audio components were moved to a separate thread). This was not a problem in most cases because the Graphics Processor Unit (GPU) did most of the work, and FPS was mostly limited by the performance of the GPU.

As DCS evolved, GPUs have become much more powerful whilst the performance of a single CPU core remained practically unchanged. Instead, CPU manufacturers increased the number of cores rather than the clock speed of individual cores. As a consequence, DCS performance has become CPU-limited. In parallel, DCS World has become much more complex with increased reliance on CPU calculations that has exacerbated the problem.

To improve efficiency of CPU resources usage, we have reworked the core of our engine. First, at the architectural level, it has been divided into two main threads: graphical and logical. This opens up new possibilities for further thread parallelization of calculations in both the logical and graphical parts of the engine independently.

Second, to meet the requirements of scalable multithreading, and the needs of modern graphics APIs, the graphical engine part has been significantly enhanced. In addition, many subsystems have been updated, or written from scratch. 

Internal testing has begun, and we plan to release the updated DCS graphic engine (EDGE) next year. The initial release of Multithreading support will contain a fully reworked engine including preparation of the graphical frame and the separation of the graphical and logical parts onto two independent threads. 

It should also be noted that the most significant performance improvements will be regarding larger missions. This will be a welcomed change, especially in multiplayer where unit numbers are typically far higher. VR performance will also see a significant performance improvement in large missions.

Stay tuned for upcoming releases.
Title: Re: DCS Discussion
Post by: Destraex on December 04, 2022, 05:27:43 AM
Great news.
Title: Re: DCS Discussion
Post by: Redwolf on December 12, 2022, 02:38:58 PM
Quote from: Jarhead0331 on December 02, 2022, 10:54:10 AM
Information on the status of multithreading in today's newsletter...

Quote
To date, DCS has performed most of the computational workload on a single thread (some audio components were moved to a separate thread). This was not a problem in most cases because the Graphics Processor Unit (GPU) did most of the work, and FPS was mostly limited by the performance of the GPU.

As DCS evolved, GPUs have become much more powerful whilst the performance of a single CPU core remained practically unchanged. Instead, CPU manufacturers increased the number of cores rather than the clock speed of individual cores. As a consequence, DCS performance has become CPU-limited. In parallel, DCS World has become much more complex with increased reliance on CPU calculations that has exacerbated the problem.

To improve efficiency of CPU resources usage, we have reworked the core of our engine. First, at the architectural level, it has been divided into two main threads: graphical and logical. This opens up new possibilities for further thread parallelization of calculations in both the logical and graphical parts of the engine independently.

Second, to meet the requirements of scalable multithreading, and the needs of modern graphics APIs, the graphical engine part has been significantly enhanced. In addition, many subsystems have been updated, or written from scratch.

Internal testing has begun, and we plan to release the updated DCS graphic engine (EDGE) next year. The initial release of Multithreading support will contain a fully reworked engine including preparation of the graphical frame and the separation of the graphical and logical parts onto two independent threads.

It should also be noted that the most significant performance improvements will be regarding larger missions. This will be a welcomed change, especially in multiplayer where unit numbers are typically far higher. VR performance will also see a significant performance improvement in large missions.

Stay tuned for upcoming releases.

This is what Combat Mission needs even more badly.
Title: Re: DCS Discussion
Post by: Toonces on December 12, 2022, 04:53:13 PM
I was thinking on DCS this evening for some reason. 

I don't think there's any room to complain about DCS with respect to the very solid spread of aircraft they offer.

However, I can't help but wish for some reason that they'd offer something that's truly never been done.  Something like a Backfire bomber, or a B-1, or F-111...A really unusual aircraft that simply hasn't been covered before. 

Or something like an Su-24.  A really unique cold-war aircraft.

Again, really no reason to complain with the F-14, F/A-18 and soon-to-be-released F-4.  And the study sim of the MiG-21 is welcome.  Maybe I'm just Toonces wishlisting here.
Title: Re: DCS Discussion
Post by: CaptainKoloth on December 12, 2022, 06:47:38 PM
Quote from: Toonces on December 12, 2022, 04:53:13 PM
I was thinking on DCS this evening for some reason. 

I don't think there's any room to complain about DCS with respect to the very solid spread of aircraft they offer.

However, I can't help but wish for some reason that they'd offer something that's truly never been done.  Something like a Backfire bomber, or a B-1, or F-111...A really unusual aircraft that simply hasn't been covered before. 

Or something like an Su-24.  A really unique cold-war aircraft.

Again, really no reason to complain with the F-14, F/A-18 and soon-to-be-released F-4.  And the study sim of the MiG-21 is welcome.  Maybe I'm just Toonces wishlisting here.

I could not agree more strongly. Unfortunately I think so much of the community is driven by online PvP air to air, in only the best-known couple of Western fighters (i.e. everybody knows the F-4 and F-15) that we'll never get it because there isn't sufficient demand for more air to ground focused aircraft or multcrew bombers.
Title: Re: DCS Discussion
Post by: Toonces on December 12, 2022, 07:01:45 PM
The thing is this:  I don't know how fun these strike aircraft would be without multi-player or strong mission development, or just learning the aircraft from the fundamentals up as a study sim.

I read a post from a developer recently about fun vs. simulation.  And I wonder how fun a B-1 or Russian maritime strike aircraft would be to "play" when the objective is to get in and out with the least amount of stress; and the most interesting part is the underlying mission planning?

I guess I'm talking out of both sides of my mouth. I'd love to really understand a Bear or Backfire.  On the other hand, I don't think it would be fun to fly their missions. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 12, 2022, 08:05:47 PM
Ummmm...there are a bunch of Cold War strike aircraft already in development.

A6 intruder by Heatblur
A7 Corsair II by Flying Iron
F100D Super Sabre by Grinnelli
Tornado GR1 by Aviastorm
A1 Skyraider by Crosstail studios

There is also the C130 that's an interesting multi crew aircraft and it is rumored that the SU17/22 Fitter is in development by Magnitude 3 and Leatherneck
Title: Re: DCS Discussion
Post by: CaptainKoloth on December 12, 2022, 08:18:06 PM
I guess we're talking pretty narrowly about multicrew nuclear strike bombers. To Toonces' point, it might arguably not actually be that much fun to fly, but there were a bunch of them and they were obviously a pretty big deal at the time.
Title: Re: DCS Discussion
Post by: mikeck on December 12, 2022, 08:27:07 PM
Quote from: CaptainKoloth on December 12, 2022, 06:47:38 PM
Quote from: Toonces on December 12, 2022, 04:53:13 PM
I was thinking on DCS this evening for some reason. 

I don't think there's any room to complain about DCS with respect to the very solid spread of aircraft they offer.

However, I can't help but wish for some reason that they'd offer something that's truly never been done.  Something like a Backfire bomber, or a B-1, or F-111...A really unusual aircraft that simply hasn't been covered before. 

Or something like an Su-24.  A really unique cold-war aircraft.

Again, really no reason to complain with the F-14, F/A-18 and soon-to-be-released F-4.  And the study sim of the MiG-21 is welcome.  Maybe I'm just Toonces wishlisting here.

I could not agree more strongly. Unfortunately I think so much of the community is driven by online PvP air to air, in only the best-known couple of Western fighters (i.e. everybody knows the F-4 and F-15) that we'll never get it because there isn't sufficient demand for more air to ground focused aircraft or multcrew bombers.

I'd love an F-111. Like jarhead said,  I know they are planning on the Panavia Tornado GR1 and - my fav- the A-7 Corsair. I think some "red air" is badly needed but unfortunately, the Russians are a bit shy about having their aircraft developed. That's why we can't get a full fidelity Mig-29/su-27. I would think that an SU-22
Or Su-24 would be well received. I know they are Making a Mig 17 and Mig 23 but I have no interest in either
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 12, 2022, 08:52:33 PM
Quote from: CaptainKoloth on December 12, 2022, 08:18:06 PM
I guess we're talking pretty narrowly about multicrew nuclear strike bombers. To Toonces' point, it might arguably not actually be that much fun to fly, but there were a bunch of them and they were obviously a pretty big deal at the time.

I'm torn on multi-crew aircraft. The concept is great and I can see the appeal for guys who like to play multiplayer. I'm almost an exclusive single player guy and these multi crew aircraft are extremely difficult to operate in a dynamic combat environment solo. It's possible with the AI systems in the Tomcat, Apache and Hind, but it is less than ideal. As much as I love the Strike Eagle, it's going to be nearly impossible to fly solo in combat. The plane just wasn't designed that way and at early access release, I don't think there will be a WSO AI at all.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 12, 2022, 09:34:56 PM
Quote from: CaptainKoloth on October 19, 2022, 01:52:07 PM
Quote from: Jarhead0331 on October 19, 2022, 01:12:21 PM
Quote from: CaptainKoloth on October 19, 2022, 12:31:16 PM
Quote from: Jarhead0331 on October 19, 2022, 09:15:31 AM
Quote from: Destraex on October 19, 2022, 09:05:30 AM
Quote from: Jarhead0331 on October 19, 2022, 07:00:23 AM
I know there are some staunch VR holdouts out there, but, really, once you experience it, it is almost impossible to go back. We've discussed at length here and elsewhere how poorly optimized DCS is for VR. It is true that the sim desperately needs work here, but the joy and triumph of the immersion it can provide in the VR world is unlike anything else out there and makes all the tweaking and troubleshooting to maximize quality while balancing performance utterly worth it in the end.

The rift s is not a headset I would use to judge how good dcs can look in VR. That headset is at the very low end. You need to see it in a Reverb G2, Pimax 8kx or even a varjo aero if you can get your hands on one. I have all of these headsets and use them all, so I know. 

Yes, with peripherals, in VR you feel for the switches and toggles. I place adhesive beads on central or key buttons to get my tactile bearing. It works great. The motion glove technology isn't there yet, but I also do use PointCTRL, which allows direct interaction with virtual cockpit controls. It's a good alternative to dodgy devices like the captoglove.

With respect to servers, I don't really play in MP so I can't give you any feedback. I've dabbled with the thought of joining a squadron, but anytime I start feeling any sense of obligation, I pull back.
Great info thanks. It's good to have somebody around that actually has all this stuff so that we can get the low down off a trusted source.

It is sad to say, but I pretty much do have just about everything. lol

Thrustmaster, Virpil, Winwing, MFG, Saitek, CH, every major VR headset with the exception of the Index, AMD, Intel, Radeon, Nvidia, all of this in the pursuit of the ultimate DCS experience. My last two rigs alone, which were both built to conquer DCS, probably cost about $8,000 collectively. It's totally offensive and unjustifiable, but its my love and it takes me to a happy place.

Any questions, about anything in particular, just ask. We also have some others here with a good mix of hardware, like SirAndrew, et al. 

...now, should I get a 4090? lol

And having just gotten a much better paying job and a nice signing bonus, I have now embarked upon a quest to take the baton from you on this... I'll let you know how DCS looks through my Reverb G2 with my RTX 4090, overclocked liquid cooled i9-13900K, 64GB of DDR5-5600 RAM, and 4 TB of M.2 NVMe storage when the PC gets here in the next week or two  :2funny:

I am a very, very fortunate man that my wife couldn't care less about what "all that stuff in the basement" is or what it costs so long as the lights stay on!

Wow. That is a monster rig. Who did you get it from? Is it a pre-built?

Yeah, Cyberpower. If you go by the ethos of the redditsphere, having someone else build your computer puts you in league with Putin, Pol Pot and Idi Amin, but I a) know how to do it and just find it time-consuming rather than enjoyable, and b) it's a much better way to get new parts than trying to fight the mad rush to get each one individually, and I need to upgrade everything anyway rather than just e.g. the GPU. I've had good experiences with Cyberpower in the past.

You know what else this PC will have? A Sound Blaster. Yes, you read that right- Creative is still making honest-to-goodness Sound Blaster cards in 2022. They're for very different purposes now- in my case, I had bad problems with electrical noise from my motherboard on my current PC causing audio crackling. I fixed it with an external USB-based solution, but this time I'm going to do it the "right" way and get clean audio internally.

So...how is the 4090 so far? I built a 4090 rig in November and it just arrived today. I hooked it up, but I have only just tested basic functionality and confirmed internals. I'm starting to download and install all the little things I'll need to operate DCS and the other sims I'll be running. It's such a big process downloading and tweaking everything, so it'll probably be a bit before I'm running DCS in VR and have any feedback.

Hopefully, it will be worth the investment.

This is another CyberPowerPC and so far it's looking really smooth, like they hit it out of the park again.
Title: Re: DCS Discussion
Post by: CaptainKoloth on December 13, 2022, 12:21:39 PM
Quote from: Jarhead0331 on December 12, 2022, 09:34:56 PM


So...how is the 4090 so far? I built a 4090 rig in November and it just arrived today. I hooked it up, but I have only just tested basic functionality and confirmed internals. I'm starting to download and install all the little things I'll need to operate DCS and the other sims I'll be running. It's such a big process downloading and tweaking everything, so it'll probably be a bit before I'm running DCS in VR and have any feedback.

Hopefully, it will be worth the investment.

This is another CyberPowerPC and so far it's looking really smooth, like they hit it out of the park again.

https://youtu.be/PX2hhQ-32g4.
I'll write up a more detailed AAR when I get home later, but yeah, it's awesome. And same experience here: it's a Cyberpower build and it's flawless.

I'll have to share my DCS settings with you to save you at least some of the tweaking time- I have it ALMOST totally maxed out in VR, but I did back off on a few settings.

It took me a good week of fiddling to really have everything on the PC up and running and start really gaming on it. Beware- if you use a Windows MR headset like the Reverb and have Windows 11, you must do this (https://forums.flightsimulator.com/t/win-11-update-causing-stutters/543631/127?page=7)- scroll down to Martsum's comment. I run that as a .bat file every time I start the PC. If you don't you get horrible stuttering. This fixes it.

The you living in the other quantum many worlds reality who's been struggling with this problem for a week will thank me.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 13, 2022, 12:28:20 PM
Quote from: CaptainKoloth on December 13, 2022, 12:21:39 PM
Quote from: Jarhead0331 on December 12, 2022, 09:34:56 PM


So...how is the 4090 so far? I built a 4090 rig in November and it just arrived today. I hooked it up, but I have only just tested basic functionality and confirmed internals. I'm starting to download and install all the little things I'll need to operate DCS and the other sims I'll be running. It's such a big process downloading and tweaking everything, so it'll probably be a bit before I'm running DCS in VR and have any feedback.

Hopefully, it will be worth the investment.

This is another CyberPowerPC and so far it's looking really smooth, like they hit it out of the park again.

https://youtu.be/PX2hhQ-32g4.
I'll write up a more detailed AAR when I get home later, but yeah, it's awesome. And same experience here: it's a Cyberpower build and it's flawless.

I'll have to share my DCS settings with you to save you at least some of the tweaking time- I have it ALMOST totally maxed out in VR, but I did back off on a few settings.

Awesome! What headset are you using? I'm leaning toward trying with my Varjo Aero or Pimax 8KX. I'll use my Reverb G2 on my 3080TI system.

So happy to hear that some piece of hardware may finally have tamed DCS.
Title: Re: DCS Discussion
Post by: CaptainKoloth on December 13, 2022, 12:31:19 PM
Edited my comment to add some technical detail so see above- I'm on a Reverb G2 right now. Waiting for the mythical Pimax 12K to one day appear before I upgrade again.
Title: Re: DCS Discussion
Post by: Skoop on December 13, 2022, 04:20:24 PM
The F15E looks like it's coming along nicely, day one purchase for me, mudhen will be a blast.  Looks like razbam is pushing dcs radar tech to a new level from the pics I've seen.  Supposedly you should be able to fly it as a single pilot, any functions specific to the rio will have hot keys for the pilot to manage.

I feel like the mudhen rio will be less complicated to operate in multicrew, how I understand it, if you can fly the mudhen single, you can easily function as a rio.  Unlike the tomcat, a tomcat rio is the ultimate unique function and finding a good one on a dcs server is like finding a unicorn.  You pretty much have to join a dedicated group to find a good tomcat rio.

The F15E on the other hand will probably have more people jumping in there cause the functionality is the same in both seats, it's really just 2 heads are better than one in the mudhen.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 14, 2022, 05:18:21 AM
Quote from: Skoop on December 13, 2022, 04:20:24 PM
The F15E looks like it's coming along nicely, day one purchase for me, mudhen will be a blast.  Looks like razbam is pushing dcs radar tech to a new level from the pics I've seen.  Supposedly you should be able to fly it as a single pilot, any functions specific to the rio will have hot keys for the pilot to manage.

I feel like the mudhen rio will be less complicated to operate in multicrew, how I understand it, if you can fly the mudhen single, you can easily function as a rio.  Unlike the tomcat, a tomcat rio is the ultimate unique function and finding a good one on a dcs server is like finding a unicorn.  You pretty much have to join a dedicated group to find a good tomcat rio.

The F15E on the other hand will probably have more people jumping in there cause the functionality is the same in both seats, it's really just 2 heads are better than one in the mudhen.

Real pilots and WSOs describe it as virtually impossible to operate solo, and this was in the context of DCS. In a game, of course it can be done, but it is just not the way the aircraft was designed to be operated, real or sim. The operational load of its systems is just too high.
Title: Re: DCS Discussion
Post by: Skoop on December 14, 2022, 03:16:37 PM
True, as workload in the hornet can overwhelm a single pilot.  Just look how tough it can be to operate the man in the loop cruise missiles while flying a hornet, hence the later versions went to 2 seaters.  I still say the back seater in the F15E will be much easier to manage than the tomcat and because of that, you'll be able to recruit more back seaters.  I'll still fly the crap out of it on release though whether I have a WSO or not.  Will be interesting to see Razbam's implementation of WSO AI, as they are creating their own.  You'd think it'd be a why reinvent the wheel situation, but if they have a better take, then have at it. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 14, 2022, 04:02:00 PM
Quote from: Skoop on December 14, 2022, 03:16:37 PM
True, as workload in the hornet can overwhelm a single pilot.  Just look how tough it can be to operate the man in the loop cruise missiles while flying a hornet, hence the later versions went to 2 seaters.  I still say the back seater in the F15E will be much easier to manage than the tomcat and because of that, you'll be able to recruit more back seaters.  I'll still fly the crap out of it on release though whether I have a WSO or not.  Will be interesting to see Razbam's implementation of WSO AI, as they are creating their own.  You'd think it'd be a why reinvent the wheel situation, but if they have a better take, then have at it.

I'm with you man. I'll be flying the crap out of this one too. In fact, the majority of my flight time is really cold start, take-offs, navigation and landing. Sometimes i do some casual combat, but I really just love flying and enjoying the sights.
Title: Re: DCS Discussion
Post by: Destraex on December 18, 2022, 06:31:55 AM
I kinda hoped to use the F15E as an unofficial dogfighter because the F15C is such an old and low fidelity model in game. Turns out the fuel tanks cannot be jettisoned on the F15E and the weight of the two seat might make it slightly less capable.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 18, 2022, 06:33:22 AM
Are the ED forums down?
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 18, 2022, 06:42:37 AM
Quote from: Jarhead0331 on December 18, 2022, 06:33:22 AM
Are the ED forums down?

Yep, looks like it....all the site checking sites report it down so not a local thing

(https://i.imgur.com/cm6RaWv.png)
Title: Re: DCS Discussion
Post by: Grim.Reaper on December 18, 2022, 09:02:42 AM
Quote from: Grim.Reaper on December 18, 2022, 06:42:37 AM
Quote from: Jarhead0331 on December 18, 2022, 06:33:22 AM
Are the ED forums down?

Yep, looks like it....all the site checking sites report it down so not a local thing

(https://i.imgur.com/cm6RaWv.png)

Back up now..
Title: Re: DCS Discussion
Post by: mikeck on December 18, 2022, 02:52:25 PM
Quote from: Destraex on December 18, 2022, 06:31:55 AM
I kinda hoped to use the F15E as an unofficial dogfighter because the F15C is such an old and low fidelity model in game. Turns out the fuel tanks cannot be jettisoned on the F15E and the weight of the two seat might make it slightly less capable.

Well, to clarify: you can't remove the conformal fuel tanks. You can remove externals. The conformals don't add too much drag so the F-15E in an air to air configuration would be just as tough in AA as an F-15C. You'll be fine. I doubt the minimal drag from the conformals would cause much energy loss while turning- and let's face it- the F-15 loves to live in the BVR zone anyway. So fight away. After all, the F-15EX is intended to be an air to air platform primarily and it's just an upgraded F-15E (and I believe it always has conformals)
Title: Re: DCS Discussion
Post by: Skoop on December 18, 2022, 03:45:13 PM
The conformals could be an edge as you could remain on afterburner longer and stay in The fight longer.  Once the F16 drops it's tanks and goes defensive on after burner, your pretty much making your way back to an air field or tanker, you won't have the fuel to turn back in. 
Title: Re: DCS Discussion
Post by: Skoop on December 18, 2022, 05:26:33 PM
Also, many of the smart munitions are linked to the mounts on the conformals so removing them is an absolute no go for usaf.  I think the Singapore version is the only one that can remove them.  It's the weight of the fuel, not the drag for conformals, so you could essentially take less fuel or dump all the fuel in the conformals if you were in some kind of air quake dogfight and needed the extra performance.  The F15EX looks like an absolute beast, upgraded AESA radar and ability to carry 20+ aim120s would be epic to have in dcs, but it might be too modern and classified.  We will get many different export versions of the F15E though.
Title: Re: DCS Discussion
Post by: Destraex on December 19, 2022, 03:52:03 AM
Quote from: mikeck on December 18, 2022, 02:52:25 PM
Quote from: Destraex on December 18, 2022, 06:31:55 AM
I kinda hoped to use the F15E as an unofficial dogfighter because the F15C is such an old and low fidelity model in game. Turns out the fuel tanks cannot be jettisoned on the F15E and the weight of the two seat might make it slightly less capable.

Well, to clarify: you can't remove the conformal fuel tanks. You can remove externals. The conformals don't add too much drag so the F-15E in an air to air configuration would be just as tough in AA as an F-15C. You'll be fine. I doubt the minimal drag from the conformals would cause much energy loss while turning- and let's face it- the F-15 loves to live in the BVR zone anyway. So fight away. After all, the F-15EX is intended to be an air to air platform primarily and it's just an upgraded F-15E (and I believe it always has conformals)
Thank you for that mikeck. Great clarification.
Title: Re: DCS Discussion
Post by: Redwolf on December 22, 2022, 02:38:03 PM
The modules are on Steam sale again, which is not special, but the Hind is 50% off, which I think is the first time.
Title: Re: DCS Discussion
Post by: Redwolf on December 22, 2022, 02:43:14 PM
[...]
Title: Re: DCS Discussion
Post by: Skoop on December 22, 2022, 03:34:03 PM
Also the F16 and F18 are 50% off.
Title: Re: DCS Discussion
Post by: SirAndrewD on December 22, 2022, 03:52:12 PM
I think I've finally reached the point where I can say I have enough DCS modules....

At least till the new Cold War birds release.
Title: Re: DCS Discussion
Post by: Jarhead0331 on December 27, 2022, 08:27:07 PM
Some great in-game footage here.


Title: Re: DCS Discussion
Post by: Jarhead0331 on December 28, 2022, 06:01:44 PM
Can't wait.

(https://scontent-lga3-1.xx.fbcdn.net/v/t39.30808-6/321762512_1627101991080092_8112440103239270158_n.jpg?_nc_cat=110&ccb=1-7&_nc_sid=8bfeb9&_nc_ohc=if624gn6izQAX8RoVv0&_nc_ht=scontent-lga3-1.xx&oh=00_AfCumN0aPMbfoCf0tBod_z8UjZun2eNSvZXilaomlHwSqQ&oe=63B1BDCD)
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 04, 2023, 02:28:40 PM
2023 and beyond.

These videos almost always bring me to the brink of tears. DCS captures the beauty, danger, triumph and courageousness of combat aviation like nothing else.

CH-47 Chinook officially announced and it looks to me like a Hellcat is teased.

Title: Re: DCS Discussion
Post by: MengJiao on January 04, 2023, 04:24:42 PM
Quote from: Jarhead0331 on January 04, 2023, 02:28:40 PM
2023 and beyond.

These videos almost always bring me to the brink of tears. DCS captures the beauty, danger, triumph and courageousness of combat aviation like nothing else.

CH-47 Chinook officially announced and it looks to me like a Hellcat is teased.


  Looks great.  You can get those Argentine A4s already (they are mods apparently).
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 04, 2023, 04:43:24 PM
Quote from: MengJiao on January 04, 2023, 04:24:42 PM
Quote from: Jarhead0331 on January 04, 2023, 02:28:40 PM
2023 and beyond.

These videos almost always bring me to the brink of tears. DCS captures the beauty, danger, triumph and courageousness of combat aviation like nothing else.

CH-47 Chinook officially announced and it looks to me like a Hellcat is teased.


  Looks great.  You can get those Argentine A4s already (they are mods apparently).

I'm aware. Been flying it since release. It is an exceptional mod that is frequently featured in DCS official videos. I hope they make it an official module. The developers deserve it.
Title: Re: DCS Discussion
Post by: Skoop on January 04, 2023, 05:19:55 PM
Will be a good year for new stuff in dcs.  I'd imagine the EA preorders for the F15E should be sometime in the next 6 weeks, which is usually done for a month before release.

Not sure what part of 2023 EA for the F4 will be as I haven't followed the dev cycle closely with no Vietnam map to go with it, but the F4 will be a day one purchase regardless.  Plenty of plausible F4 scenarios on every dcs map even without Vietnam.

Also the recent talk of the dynamic campaign engine being worked on, probably won't see that slated for 2023, but nice to see it's a continued endeavor.
Title: Re: DCS Discussion
Post by: MengJiao on January 05, 2023, 07:47:42 AM
Quote from: Skoop on January 04, 2023, 05:19:55 PM
Will be a good year for new stuff in dcs.  I'd imagine the EA preorders for the F15E should be sometime in the next 6 weeks, which is usually done for a month before release.

Not sure what part of 2023 EA for the F4 will be as I haven't followed the dev cycle closely with no Vietnam map to go with it, but the F4 will be a day one purchase regardless.  Plenty of plausible F4 scenarios on every dcs map even without Vietnam.

Also the recent talk of the dynamic campaign engine being worked on, probably won't see that slated for 2023, but nice to see it's a continued endeavor.

  The F4 over the Sinai map is going to be something to see.
Title: Re: DCS Discussion
Post by: Redwolf on January 05, 2023, 08:42:46 AM
I can't play DCS for shit, but I want them all :D

Well, especially the Phantom II...
Title: Re: DCS Discussion
Post by: Skoop on January 05, 2023, 12:38:00 PM
Sometimes love for a certain aircraft is all it takes to break it open for dcs.
Title: Re: DCS Discussion
Post by: mikeck on January 10, 2023, 08:24:51 PM
Quote from: Skoop on January 04, 2023, 05:19:55 PM
Will be a good year for new stuff in dcs.  I'd imagine the EA preorders for the F15E should be sometime in the next 6 weeks, which is usually done for a month before release.

Not sure what part of 2023 EA for the F4 will be as I haven't followed the dev cycle closely with no Vietnam map to go with it, but the F4 will be a day one purchase regardless.  Plenty of plausible F4 scenarios on every dcs map even without Vietnam.

Also the recent talk of the dynamic campaign engine being worked on, probably won't see that slated for 2023, but nice to see it's a continued endeavor.

I don't think it will be that long for the F-15E. It was supposed to be out before end of year but ED had some final touch ups to do. Spud knocker and a few others have already gotten pre release copies and shown it in video. I'd say this month
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 10, 2023, 09:20:06 PM
Quote from: mikeck on January 10, 2023, 08:24:51 PM
Quote from: Skoop on January 04, 2023, 05:19:55 PM
Will be a good year for new stuff in dcs.  I'd imagine the EA preorders for the F15E should be sometime in the next 6 weeks, which is usually done for a month before release.

Not sure what part of 2023 EA for the F4 will be as I haven't followed the dev cycle closely with no Vietnam map to go with it, but the F4 will be a day one purchase regardless.  Plenty of plausible F4 scenarios on every dcs map even without Vietnam.

Also the recent talk of the dynamic campaign engine being worked on, probably won't see that slated for 2023, but nice to see it's a continued endeavor.

I don't think it will be that long for the F-15E. It was supposed to be out before end of year but ED had some final touch ups to do. Spud knocker and a few others have already gotten pre release copies and shown it in video. I'd say this month

Would be nice if they go straight to release and skip the usual pre-order period, which can sometimes drag on for months in and of itself.

But I agree...this one looks ready to take off and the developers did use that evil word..."imminent".
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 11, 2023, 09:39:39 PM
Yes!

Quote

The Heatblur Simulations team and our wonderful partners at TrueGrit would like to wish you a wonderful 2023! Have a great new year, full of joy, great times and awesome sim experiences. 2023 is a big year for Heatblur, and we're grateful that you're along for the ride. It's going to be a great one!

We've just wrapped up a very tough 2022. From a personal standpoint for many of our team, with personal tragedies and the invasion of Ukraine taking its toll on us and our timelines. Despite this, we look back at 2022 with some pride. We've seen tremendous growth in capability and size, forged new partnerships and shipped features and improvements throughout the year. While still playing catch-up; we're working as hard as we can to finish the first of our next generation of high fidelity simulation experiences, starting with the F-4E Phantom II and leading towards the Eurofighter Typhoon.

While we missed our mark on the F-4E Phantom for a 2022 release; we're now very close to full completion of all major elements: flight model, radar, weapons systems, and other key major systems- and even content such as another full length Meteor album. You've seen a sneak-peek in the 2023 and beyond video, and we can't wait to fully unveil the aircraft that we've built over the past two years. For the Phantom- and all of our new products- we've invested heavily into building our next generation platform and framework. This enables faster future development, intrinsic multithreading, more dependable multicrew synchronization, far less of a maintenance burden, and new standardized features such as wear & tear, aircraft persistence, mass dynamics, and far more. In addition to this; we've also had our sights on JESTER v2, a complete rewrite of the JESTER AI system which will enable faster AI development and ease of use for integration in future aircraft such as the A-6.

On the Eurofighter front, we continue to lay the foundations of this module through application of our next generation framework. Soon, the majority of the work will remain in high level parts: radar, weapons systems, displays and flight control systems- all leaning and benefitting from the completed next generation core. As an incredibly complex aircraft and project, the Eurofighter will be a litmus test for our team to ensure quality and accuracy while avoiding excessive technical debt. These considerations are key for a project of this scope and size, as we strive to minimize maintenance burden and excessive sustainment resources. You should expect to see much more Eurofighter development progress in 2023 as we begin to approach an early access release and feature completion level.

We also look towards 2023 with continued love for the Viggen and Tomcat. We capped off the year with another major Viggen patch, and now set our sights on another round of additions to both products. We're working hard to get on target on the early F-14A, which remains the largest piece of the F-14 yet undelivered, among of course other outstanding and promised features, such as TARPS and FORGE. Further Viggen improvements are slated for the early part of this year as we continue product sustainment. It's time to get rid of those Early Access tags and square these aircraft away.

Quality, consistency and pushing boundaries are our top priorities, and we're as excited as ever for all that we've been cooking. Stay tuned for the full Phantom unveiling and for other exciting announcements with new partners and beyond.

Thank you all once again for your dedicated support and passion. That's what drives and motivates us, and we'll make sure your faith is well placed with each upcoming release.

Sincerely,
Team Heatblur

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 14, 2023, 10:20:06 PM
Pre-Order opens on February 3. I'm excited, but disappointed that actual release probably won't be until sometime in or after March. Razbam used the word "imminent" in December. Anyway...

Title: Re: DCS Discussion
Post by: mikeck on January 15, 2023, 01:27:20 AM
Well, I was wrong about the F-15e coming sooner than mid feb.... Pre order Feb 3 but not sure when release is. Truthfully, I won't be buying. I've got the F/A—18 and F-16 which give me all the modern high tech stuff I need. What I DO want is that Phantom and the A-7z I love that seventies/early 80s time frame pre-mfd.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 15, 2023, 08:42:52 AM
Quote from: mikeck on January 15, 2023, 01:27:20 AMWell, I was wrong about the F-15e coming sooner than mid feb.... Pre order Feb 3 but not sure when release is. Truthfully, I won't be buying. I've got the F/A—18 and F-16 which give me all the modern high tech stuff I need. What I DO want is that Phantom and the A-7z I love that seventies/early 80s time frame pre-mfd.

The A-7 is probably one of my most anticipated aircraft too. I love it's look, it's primary role and it's level of technology. I think it will be very manageable to learn and fun to fly...sort of like the harrier. Sadly, I think it is still a very long way off and we probably won't see it in 2023.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 23, 2023, 08:23:18 PM
I'm generally not a big fan of the VSN mod stuff since they usually don't have custom 3D cockpits or even cockpits that are clickable and they all use EFM, but this one looks pretty damn good. Might have to check it out.

Title: Re: DCS Discussion
Post by: Destraex on January 24, 2023, 04:04:07 AM
Quote from: Jarhead0331 on January 23, 2023, 08:23:18 PMI'm generally not a big fan of the VSN mod stuff since they usually don't have custom 3D cockpits or even cockpits that are clickable and they all use EFM, but this one looks pretty damn good. Might have to check it out.

I also don't go in for DCS mods. Mainly because you never really know how accurate they are and if I recall their are some things locked out to modders. Apart from that I have my hands full with the genuine modules, no point pushing into the realms of fantasy. I have a friend who loves mods and as he delves deeper is finally realising what is missing from them. He is starting to notice the bedrock they are usually built on that cannot be changed, i.e. another actual bonified DCS module. I appreciate the modders work, but for me their just is not much point.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 24, 2023, 07:25:24 AM
^well, you're missing out because there are some truly notable exceptions. The Community A-4E and the T-45 Goshawk to name a couple. These mods easily rival and in some ways exceed the quality of official modules.
Title: Re: DCS Discussion
Post by: Skoop on January 24, 2023, 02:38:45 PM
Not to mention some of these mods become payware full fledge 3rd party modules.
Title: Re: DCS Discussion
Post by: Toonces on January 24, 2023, 03:51:18 PM
Man alive that F-4 mod is loin-moistening.  I really need to get my HOTAS set back up soon.
Title: Re: DCS Discussion
Post by: Destraex on January 25, 2023, 03:08:44 AM
Quote from: Jarhead0331 on January 24, 2023, 07:25:24 AM^well, you're missing out because there are some truly notable exceptions. The Community A-4E and the T-45 Goshawk to name a couple. These mods easily rival and in some ways exceed the quality of official modules.
How do you know they exceed the quality of the official models? Did the DCS devs say that after checking the flight model and instrumentation performance data? Or do you just mean they look good?
I assume when they become paid DCS world insists they prove their data is valid and they are then also forced to meet the DCS standards.

In any case I don't feel I am missing out. I would never get to them anyway. Time would not permit it. Best to spend any time I use in DCS to learn the modules that are already known good tested and verified up to standard.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 25, 2023, 07:01:09 AM
Quote from: Destraex on January 25, 2023, 03:08:44 AM
Quote from: Jarhead0331 on January 24, 2023, 07:25:24 AM^well, you're missing out because there are some truly notable exceptions. The Community A-4E and the T-45 Goshawk to name a couple. These mods easily rival and in some ways exceed the quality of official modules.
How do you know they exceed the quality of the official models? Did the DCS devs say that after checking the flight model and instrumentation performance data? Or do you just mean they look good?
I assume when they become paid DCS world insists they prove their data is valid and they are then also forced to meet the DCS standards.

In any case I don't feel I am missing out. I would never get to them anyway. Time would not permit it. Best to spend any time I use in DCS to learn the modules that are already known good tested and verified up to standard.

Honestly, why should I bother answering your questions since, you "would never get them anyway". I don't need to convince you to try something that is free and takes a minute and a half to install.

It's all good. Rock on with the modules that are verified to your exacting standards.  :ThumbsUp:
Title: Re: DCS Discussion
Post by: Destraex on January 25, 2023, 07:09:27 PM
Quote from: Jarhead0331 on January 25, 2023, 07:01:09 AM
Quote from: Destraex on January 25, 2023, 03:08:44 AM
Quote from: Jarhead0331 on January 24, 2023, 07:25:24 AM^well, you're missing out because there are some truly notable exceptions. The Community A-4E and the T-45 Goshawk to name a couple. These mods easily rival and in some ways exceed the quality of official modules.
How do you know they exceed the quality of the official models? Did the DCS devs say that after checking the flight model and instrumentation performance data? Or do you just mean they look good?
I assume when they become paid DCS world insists they prove their data is valid and they are then also forced to meet the DCS standards.

In any case I don't feel I am missing out. I would never get to them anyway. Time would not permit it. Best to spend any time I use in DCS to learn the modules that are already known good tested and verified up to standard.

Honestly, why should I bother answering your questions since, you "would never get them anyway". I don't need to convince you to try something that is free and takes a minute and a half to install.

It's all good. Rock on with the modules that are verified to your exacting standards.  :ThumbsUp:

You are right. You are in no way obligated to validate or prove your statement to me. I guess I came off harshly because I get the impression you are now a treating me as a hostile witness.  :judge:

You made the statement, "These mods easily rival and in some ways exceed the quality of official modules." and I was curious how you came to that conclusion for both myself and my friends that seem to love these community mods and insist on playing on servers that support them. Personally I am never sure of the quality of the mods (I am sure it varies as it is not quality checked by the officials) and whether they have advantages they should not in multiplayer.
So I have been pointing out the flaws in the community mods to my friends as they use them and how the underlying modules they are built on top of show their heads every now and then.

I know DCS modules and missiles are going to be different (on purpose) to the real thing in some respects but in multiplayer I am kind of against the mods. However the counterargument would be that even DCS modules have many different but standardised flight models, which means nothing is ever really balanced. The aircraft with the simpler or more complex flight models will sometimes be at an advantage or disadvantage because they are all in the mix at the same time. At the end of the day though it's just people having fun. Everybodies fun is different and in a simulator some people like "Exacting standards" "the best standard possible" overseen by the developer and officially stamped.

I totally get that you are excited about DCS mods and were simply expressing your passion for them. I also get that you probably just think I am starting a debate for the fun of it just to be contrarian. I can assure you I was not. But you probably know me well enough by now to know that. Peace out.  :peace:

P.S. The other thing of slight concern is the internet wilds that contain these mods and trust in the download. I remember there was a scare recently with some mod that contained a virus of some kind. I think it was a false alarm in the end though. I notice some of the DCS mods instead of being direct links take you to what appears to be somebodies dropbox somewhere.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 25, 2023, 07:54:25 PM
There are certainly a lot of mods that, like you, I won't bother trying because they are simply an external model, but otherwise contain no aircraft specific avionics, flight model, custom cockpit, or interactive controls. But I'm not talking about those. There are a handful of extremely high quality mods that are worth any diehard fan's attention, including the two I already named. It is not difficult to look them up and see why. Hell, even ED showcases them in their own marketing videos and materials. By any reason able standard these are exceptional modules and I would gladly pay for them, full ED price.

As far as requiring meticulously researched and accurate modeling, sure I'd like to think that makes a difference to me...but at the end of the day, I can only take someone else's word, since I've never actually piloted any of these aircraft, so who the hell knows? Can I really perceive whether the handling of the Hornet, viper or tomcat is correct? Not a chance. So, any inaccuracies impacting my sense of the aircraft would purely be psychological.  :ninjameditate:

Title: Re: DCS Discussion
Post by: SirAndrewD on January 25, 2023, 10:08:50 PM
Holy carp, the latest iteration of the VSN F4 Mod is amazing!

It's right up there or better than their Starfighter.
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 25, 2023, 10:38:04 PM
Quote from: Jarhead0331 on January 25, 2023, 07:54:25 PMAs far as requiring meticulously researched and accurate modeling, sure I'd like to think that makes a difference to me...but at the end of the day, I can only take someone else's word, since I've never actually piloted any of these aircraft, so who the hell knows? Can I really perceive whether the handling of the Hornet, viper or tomcat is correct? Not a chance. So, any inaccuracies impacting my sense of the aircraft would purely be psychological.  :ninjameditate:



It's amazing how many people on the ED forums or reddit or such places will complain about the flight models of certain aircraft being inaccurate. I always think when reading those complaints... how the heck do you know how the aircraft is supposed to fly? (Sure, some real ex-fighter pilots play DCS, but they're not generally the ones whining on reddit).
Title: Re: DCS Discussion
Post by: Destraex on January 25, 2023, 11:49:40 PM
Quote from: Jarhead0331 on January 25, 2023, 07:54:25 PMThere are certainly a lot of mods that, like you, I won't bother trying because they are simply an external model, but otherwise contain no aircraft specific avionics, flight model, custom cockpit, or interactive controls. But I'm not talking about those. There are a handful of extremely high quality mods that are worth any diehard fan's attention, including the two I already named. It is not difficult to look them up and see why. Hell, even ED showcases them in their own marketing videos and materials. By any reason able standard these are exceptional modules and I would gladly pay for them, full ED price.

As far as requiring meticulously researched and accurate modeling, sure I'd like to think that makes a difference to me...but at the end of the day, I can only take someone else's word, since I've never actually piloted any of these aircraft, so who the hell knows? Can I really perceive whether the handling of the Hornet, viper or tomcat is correct? Not a chance. So, any inaccuracies impacting my sense of the aircraft would purely be psychological.  :ninjameditate:


Completely agree. I can only trust the officials have made sure they themselves and any paying third parties under their system have been vetted for the highest quality according to what the engine and the standards ED have laid out can afford. Generally including not doing modules without all the correct manuals, data and if possible input from actual pilots who flew them before releasing. Then I can be reasonably assured that I am getting the best study simulation to satisfy my curiosity about how they flew and how capable they were against each other.

Those that were showcased technically could just as easily have been AI or upcoming modules, but are most likely to encourage the community of modders who still buy the modules to support their mods. I do know that ED are kind enough sometimes to help modders and am happy for said modders. I used to love mods for all kinds of games but another downer in recent years is the number that have had patches break them or teams simply fade away for your fav mod. Where the Hawk as far as I am aware is the only official module to have suffered such a fate thus far.
Title: Re: DCS Discussion
Post by: Skoop on January 27, 2023, 07:56:06 PM
I recently read a review of the Apache by a real Apache pilot who stated the dcs Apache is more twitchier and harder to fly than the real life Apache.  But I'm not sure if all the auto pilot dampers are modeled yet.  And the Apache's flight model is a work in progress.

Title: Re: DCS Discussion
Post by: Skoop on January 27, 2023, 08:52:14 PM
Also, if you guys like those VSN mods, there's a server that exclusively runs those as a Vietnam war server.  It's pve coop, and the guys are really chill......check it out.
Title: Re: DCS Discussion
Post by: SirAndrewD on February 08, 2023, 04:10:53 PM
Well, I just joined you guys in the RTX 4090 club. 

If Grogs was set up in a JV/Affiliate program they'd be run out of a palace that would be the envy of the Sultans of old Araby for the sales they inspire.
Title: Re: DCS Discussion
Post by: Gusington on February 08, 2023, 06:32:00 PM
^Maybe more 'when' than 'if.'
Title: Re: DCS Discussion
Post by: SirAndrewD on February 08, 2023, 07:19:13 PM
Quote from: Gusington on February 08, 2023, 06:32:00 PM^Maybe more 'when' than 'if.'

Hey, I did move from sales to running JV/Media Marketing with my company.  Just sayin!
Title: Re: DCS Discussion
Post by: Gusington on February 08, 2023, 08:35:19 PM
It has been noted by the board  :tophat:
Title: Re: DCS Discussion
Post by: CaptainKoloth on February 08, 2023, 11:13:38 PM
Quote from: Skoop on January 27, 2023, 07:56:06 PMI recently read a review of the Apache by a real Apache pilot who stated the dcs Apache is more twitchier and harder to fly than the real life Apache.  But I'm not sure if all the auto pilot dampers are modeled yet.  And the Apache's flight model is a work in progress.



This is HEAVILY dependent on your control setup though. There are other Apache pilots who say in interviews it's exactly right (and even have been helping ED to perfect it). Remember everyone is going to have a different set of controls for PC sims and it will naturally feel best when the controller is question is physically and in software calibration most similar to whoever is coding and flight testing it on the ED side.
Title: Re: DCS Discussion
Post by: SirAndrewD on February 11, 2023, 06:04:39 PM
Marianas map on full...here I come...

(https://i.ibb.co/T1JwxVj/4090.jpg)
Title: Re: DCS Discussion
Post by: Skoop on February 11, 2023, 06:18:57 PM
Those 4000 series cards are beefy.  If you ever get the time, a water cooling plate is sweet on those.  It cuts the size and weight of the card down.  Also, 1200 to 1500 power supply goes along way with these.
Title: Re: DCS Discussion
Post by: SirAndrewD on February 11, 2023, 06:35:01 PM
Oh yeah, it's chunky.  Finally will get a use out of the absurdly large PSU.

MSI was good enough to include a mounting bracket to handle the weight load.

Last time I fit something big into that small of a space I.....wait.....



(https://i.ibb.co/MR0SJv2/4090close.jpg)
Title: Re: DCS Discussion
Post by: Jarhead0331 on February 17, 2023, 10:51:41 AM
Pre-orders are officially open.

Title: Re: DCS Discussion
Post by: Redwolf on February 17, 2023, 11:35:22 AM
Are they ever having a 3-day try-out-everything event again? The last one was very useful to make purchase decisions.
Title: Re: DCS Discussion
Post by: Destraex on March 11, 2023, 01:33:37 AM
How to enable multithreading in the latest patch. Basically go to the DCS directory and run the DCS.exe from the Bin-mt directory instead of the bin directory. Once you load in the bottom right hand side of the landing page will contain the text "multithread" near the version number. People are getting insane performance increases.
https://forum.dcs.world/topic/320618-dcs-multithreading-faq/
Title: Re: DCS Discussion
Post by: Jarhead0331 on March 11, 2023, 08:13:38 AM
No "insane" performance increases for me, but it's running well.

On my i9-12900k, 3080ti rig with a reverb g2, I'm getting 45-55fps and on my i9-13900k, 4090 rig with varjo aero, I'm getting 60-70fps. Im not complaining, but it's hard to tell if this is really much better than what I was seeing before.
Title: Re: DCS Discussion
Post by: mikeck on March 17, 2023, 09:31:38 PM
Jarhead.

For me, the improvement shows up in things like a large Liberarion campaign with tons of AI units requiring processor time. I've noticed a MUCH better FPS especially at the beginning when units are spawned and missiles launched. I keep mine locked at 60fps. I used to get drops to around 30-40 when units were spawning or a lot of ordinance was in the air. Now, I never see anything other than 60fps

I've also seen improvement in my FPS for VR in MP (in PVP servers as I think PvE would be a bit heavy for VR)

Your rig is pretty powerful so I'm not sure how much room for improvement there is
Title: Re: DCS Discussion
Post by: Redwolf on March 22, 2023, 03:39:12 PM
Does anybody else own the Mosquito and if so, can you fly it in a straight line?

I can't. Huge disappointment after my anticipation. Very finnickey on the flight controls, even if you don't actually do anything.
Title: Re: DCS Discussion
Post by: SirAndrewD on March 22, 2023, 09:26:25 PM
Quote from: Redwolf on March 22, 2023, 03:39:12 PMDoes anybody else own the Mosquito and if so, can you fly it in a straight line?

I can't. Huge disappointment after my anticipation. Very finnickey on the flight controls, even if you don't actually do anything.

That's odd.

I find the Mosquito one of the more forgiving planes to fly.

Did you trim her out?
Title: Re: DCS Discussion
Post by: Redwolf on March 23, 2023, 09:58:30 AM
Quote from: SirAndrewD on March 22, 2023, 09:26:25 PM
Quote from: Redwolf on March 22, 2023, 03:39:12 PMDoes anybody else own the Mosquito and if so, can you fly it in a straight line?

I can't. Huge disappointment after my anticipation. Very finnickey on the flight controls, even if you don't actually do anything.

That's odd.

I find the Mosquito one of the more forgiving planes to fly.

Did you trim her out?

Hm, no, no trimming so far. I was kind of of the attitude that if it doesn't fly without trimming something is wrong. It just tips over the left wing very easily. I'll try trimming it.
Title: Re: DCS Discussion
Post by: JasonPratt on March 23, 2023, 12:42:59 PM
In real life physics, trimming is basically necessary for everything, due to variations in mass vectors (including wind vectors externally), and how they change sometimes.

I can fly an He-111 in IL2-BoX without a lot of trimming, but I still have to do it to some extent. That includes taking off sometimes, depending on what I'm lifting, how much runway I have, how much fuel I'm carrying, and the climate/weather outside.
Title: Re: DCS Discussion
Post by: Redwolf on April 04, 2023, 06:52:12 AM
How is the multithreaded code working out for you folks?
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 04, 2023, 07:10:05 AM
Quote from: Redwolf on April 04, 2023, 06:52:12 AMHow is the multithreaded code working out for you folks?

It's very good overall. There is definitely an improvement in VR and it will only get better as MT matures through the open beta.
Title: Re: DCS Discussion
Post by: Redwolf on April 12, 2023, 05:49:12 PM
How did the market for VR headsets change since I asked the last time?

What set do I need to get to be able to read the instruments in a DCS plane? That was the major problem with my Oculus Rift. Still have it but it's idle and the software uninstalled.
Title: Re: DCS Discussion
Post by: Jarhead0331 on April 12, 2023, 06:50:24 PM
Quote from: Redwolf on April 12, 2023, 05:49:12 PMHow did the market for VR headsets changed since I asked the last time?

What set do I need to get to be able to read the instruments in a DCS plane? That was the major problem with my Oculus Rift. Still have it but it's idle and the software uninstalled.

You have a couple of options. The first most obvious choice is the HP Reverb G2. That has a really sharp image. They are so good, I actually bought two. However, I've heard that HP is bailing on the VR market so I don't know for how long these headsets will be supported. Furthermore, the price seems to have gone up. They were under $450 at one point, but they are being sold through HP for $599 at the moment. Still, cheaper than other high quality, sharp image options though.

Another option is the Pimax 8kX...however, they've got two new headsets coming out in 2023, so you may want to hold off on this one.  It has clarity that is not quite as good as the Reverb G2, but it is pretty damn close.  It also has a much better FOV. Some people prefer FOV over clarity. It just depends on what you prioritize. These aren't cheap, and although there are a few different models, they average $1299, new.  Also, they require external tracking, so you'll need light base stations.

I recently picked up a Meta Quest Pro and was really blown away by the quality. The image is extremely vibrant and because it uses flat pancake lenses, the image appears to be extremely sharp. There is no sweetspot like most other headsets. instead, the entire view is a sweetspot. This is what helps make the image look so sharp. These are going for $1099, I think.

Finally, I also have a Varjo Aero. This is at the top of the clarity food chain. Nothing presently on the market comes close. however, you're going to pay for that sharpness. They weigh in at $2000. In my opinion, they are totally worth it.

There are other headsets out there that will give you a better experience than the Rift. Even the Quest 2 is better and you'll notice a nice difference. You should also look at the Valve Index. i don't have one, but I've been tempted over the years. They seem popular, mostly because of the knuckle controllers, but in terms of FOV and clarity, all of the other headsets I mentioned surpass the index. This is really why I never got one. Why, when everything else I have for simming is better.

Let me know if you have any questions.
Title: Re: DCS Discussion
Post by: SirAndrewD on April 13, 2023, 08:13:45 AM
I like the Index.  I don't regret getting it, however, if you're looking at the headset as primarily for DCS and flight in general I'd go another route.

Make no mistake, the Index offers a great experience and it's head and shoulders over the budget options.  However, I'd say that it's tech is getting a bit long in the tooth at this point for the cost, which is inflated by the need for base stations.

It has very good FOV, but a smallish sweet spot and less clarity than its peers.   Its lenses also scratch VERY easily, shockingly so.  I managed to add one tiny scratch on it before my prescription add ons came in.   If you're to get one I'd suggest a safety spacer, and if you're a glasses wearer then prescription lens add ons are a necessity not an option.  It just takes one session with glasses on to ruin the set.

My plan right now is to see what the new Pimax offerings are for 2023 and to go either in that direction or the Aero.
Title: Re: DCS Discussion
Post by: Redwolf on April 13, 2023, 06:12:10 PM
Hmmm, that is all quite reasonable. Making a new VR attempt also depends on what kind of graphics card I will be getting. Maybe Ebay snipe a GTX 3090...
Title: Re: DCS Discussion
Post by: mikeck on April 13, 2023, 08:18:02 PM
I only
Quote from: Redwolf on April 12, 2023, 05:49:12 PMHow did the market for VR headsets change since I asked the last time?

What set do I need to get to be able to read the instruments in a DCS plane? That was the major problem with my Oculus Rift. Still have it but it's idle and the software uninstalled.

I only fly in VR ever since multi threading. Prior to MT I could play campaign or single player missions only in VR. I use an Oculus Quest 2, set it to 90hz, lock it to 45 per eye and run at a pixel rate of 1.2 (I use oculus tool). Now, since MT, I get a smooth steady 45fps (per eye) in single player, multiplayer and even...LIBERATION!! Hell, liberation used to make frame rates drop in 2d.

I set textured to high/high, pixel density to 1.2 and MSAA to 2 and I can see the numbers on the dials/displays just fine. Keep in mind, you have to look at things through the middle of the lens; things are always a bit blurred off to the side

But with the new MT, you can increase pixel density making everything sharper. It has really changed the game for me being able to play PvP multiplayer in VR.
Title: Re: DCS Discussion
Post by: SirAndrewD on June 08, 2023, 02:36:30 PM
DCS Sinai has released today.  There were some server problems but it's downloaded and installed now.

Tonight we fly over the Pyramids!
Title: Re: DCS Discussion
Post by: SirAndrewD on June 09, 2023, 08:18:34 AM
This map is incredible!  Really well optimized too.  I know I have a 4090 but it was impressive not to lag or stutter at all over Cairo.

(https://i.ibb.co/xH7R8Jh/dcsnewmap.jpg)
Title: Re: DCS Discussion
Post by: Gusington on June 09, 2023, 11:10:52 AM
Damn. That looks like a photo.
Title: Re: DCS Discussion
Post by: JasonPratt on June 09, 2023, 11:29:47 AM
I love the fact that "Sinai" goes at least as far as "Cairo".  :smitten:  :smitten:  :smitten:  :smitten:
Title: Re: DCS Discussion
Post by: CaptainKoloth on June 09, 2023, 12:16:51 PM
Quote from: JasonPratt on June 09, 2023, 11:29:47 AMI love the fact that "Sinai" goes at least as far as "Cairo".  :smitten:  :smitten:  :smitten:  :smitten:

It's massive, it actually includes most of Egypt (at least the populated areas), Israel, Jordan, and even a good chunk of Saudi Arabia.
Title: Re: DCS Discussion
Post by: SirAndrewD on June 09, 2023, 12:43:44 PM
Quote from: CaptainKoloth on June 09, 2023, 12:16:51 PMIt's massive, it actually includes most of Egypt (at least the populated areas), Israel, Jordan, and even a good chunk of Saudi Arabia.

Yeah, I'm spending a ton of time just sight seeing right now.   Tonight I plan to do a bunch of flying over Israel since I took the tour of Egypt last night.

Some of the assets around Jerusalem aren't fully finished, like the Dome of the Rock.  They also apparently haven't included Ramat David yet. 
Title: Re: DCS Discussion
Post by: JudgeDredd on June 09, 2023, 04:38:43 PM
Quote from: Jarhead0331 on April 04, 2023, 07:10:05 AM
Quote from: Redwolf on April 04, 2023, 06:52:12 AMHow is the multithreaded code working out for you folks?

It's very good overall. There is definitely an improvement in VR and it will only get better as MT matures through the open beta.
Is MT only in Open Beta? Just asking because I fired up DCS for the first time in ages last week and it was very juttery...and they've changed the external graphics...they don't look the same.

I only have the release version installed now. I don't know why I did that when I last built my machine...maybe it's worth me downloading the open beta again?
Title: Re: DCS Discussion
Post by: Jarhead0331 on June 09, 2023, 05:46:00 PM
Quote from: JudgeDredd on June 09, 2023, 04:38:43 PM
Quote from: Jarhead0331 on April 04, 2023, 07:10:05 AM
Quote from: Redwolf on April 04, 2023, 06:52:12 AMHow is the multithreaded code working out for you folks?

It's very good overall. There is definitely an improvement in VR and it will only get better as MT matures through the open beta.
Is MT only in Open Beta? Just asking because I fired up DCS for the first time in ages last week and it was very juttery...and they've changed the external graphics...they don't look the same.

I only have the release version installed now. I don't know why I did that when I last built my machine...maybe it's worth me downloading the open beta again?

I believe so. There is also a separate .exe for MT.
Title: Re: DCS Discussion
Post by: JudgeDredd on June 10, 2023, 01:14:34 AM
Thanks. Downloading.
Title: Re: DCS Discussion
Post by: Destraex on June 10, 2023, 08:56:58 AM
Definitely worth downloading the Multiplayer BETA. I don't think anybody plays the stable version of DCS anyways.
Title: Re: DCS Discussion
Post by: SirAndrewD on June 22, 2023, 02:26:30 PM
The F-15E Strike Eagle is live! 

Nice surprise to end the week.  So much for July.
Title: Re: DCS Discussion
Post by: Destraex on June 23, 2023, 05:04:37 AM
Quote from: SirAndrewD on June 22, 2023, 02:26:30 PMThe F-15E Strike Eagle is live! 

Nice surprise to end the week.  So much for July.
Any chucks guide yet? WARTHOG bindings diagram?
Title: Re: DCS Discussion
Post by: SirAndrewD on June 23, 2023, 10:35:34 AM
Quote from: Destraex on June 23, 2023, 05:04:37 AMAny chucks guide yet? WARTHOG bindings diagram?

Not yet but I'm sure they're forthcoming. 

There are already quite a few cockpit familiarization/mapping videos up on youtube.  I used those last night to go ahead and get my controls mapped to the point where I could fly it and deliver some ordinance.
Title: Re: DCS Discussion
Post by: Redwolf on September 02, 2023, 02:18:21 PM
Labor day sale is on and has bigger discounts than normal. 60% off the simpler planes.

They got me. 3 more planes for me :mad:
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 02, 2023, 02:30:01 PM
I had a major debacle with my last Winwing purchase. On release night, I got the Orion 2 10th anniversary edition base with the new F15 EX grips and finger lift kit. Took over a month to ship and when it finally came, it had just the throttle connectors with no finger lifts. Winwing refused to own up to it as their mistake, even though when you click on my order details, it shows everything I ordered with the finger lifts.

In any event, I'm having a really hard time calibrating the throttle and afterburner with out any detents. The Orion 1 had built in detents, but they moved to software on the Orion 2. With out the lift kit, judging the cutoffs and AB stop in simappPro is proving very difficult.
Title: Re: DCS Discussion
Post by: Redwolf on September 02, 2023, 08:09:55 PM
Quote from: Jarhead0331 on September 02, 2023, 02:30:01 PMI had a major debacle with my last Winwing purchase. On release night, I got the Orion 2 10th anniversary edition base with the new F15 EX grips and finger lift kit. Took over a month to ship and when it finally came, it had just the throttle connectors with no finger lifts. Winwing refused to own up to it as their mistake, even though when you click on my order details, it shows everything I ordered with the finger lifts.

In any event, I'm having a really hard time calibrating the throttle and afterburner with out any detents. The Orion 1 had built in detents, but they moved to software on the Orion 2. With out the lift kit, judging the cutoffs and AB stop in simappPro is proving very difficult.

Any pictures?

Sorry for the trouble.
Title: Re: DCS Discussion
Post by: CaptainKoloth on September 02, 2023, 08:55:26 PM
Quote from: Redwolf on September 02, 2023, 02:18:21 PMLabor day sale is on and has bigger discounts than normal. 60% off the simpler planes.

They got me. 3 more planes for me :mad:

Yup. Same for me. Eagle Dynamics exists solely as a conspiracy to bankrupt me personally.
Title: Re: DCS Discussion
Post by: Redwolf on September 04, 2023, 05:21:07 PM
Well, maybe I'm not done...

What is Black Shark 3 like (the KA-50 update released in 2022)? So far I did not have fun with helicopters in DCS. But that might partially be because I dislike 2-person crewed DCS modules. The KA-50 is single pilot. I also hear it isn't as hard to control as the other helos.

Anybody got it? I just want a reasonable straightforward to fly thing that blows up stuff.
Title: Re: DCS Discussion
Post by: Skoop on September 04, 2023, 05:30:57 PM
The black shark module is great, version 3 has some QL improvements and ability to carry a2a heater missiles. 

When the Apache came out, I said I'd never fly Russian crap again, but there is something to be said about being able to do it all yourself in a single seat helo.  Because of that and the fact that it's version 3, I may eat crow and fly it again.

TBH I'd probably fly the black shark again before the hind.  Not that the hind is bad, just prefer the Apache.  I did get a ton of mileage with the hind on Cold War server, but if they release a cobra, I'll probably never fly the hind again.
Title: Re: DCS Discussion
Post by: Jarhead0331 on September 04, 2023, 08:47:34 PM
+1 on the Blackshark. It's not the most capable gunship out there, and it's not nearly as kickass as the Apache, but it is much more of a manageable machine. Not only is the workload for the pilot more reasonable, but it's also easier to fly. With the dual rotors torque is more balanced and I don't feel like I'm flying an aircraft that is constantly trying to enter an uncontrollable spin. Without a tail rotor, there is also less to get blown off.
Title: Re: DCS Discussion
Post by: Destraex on September 05, 2023, 12:55:30 AM
Blackshark is a great module. But I have to disagree somewhat with the others when they say it is easier to fly per sae. I would say that other helicopters like the huey and hind are more intuitive to fly. The black shark can be easier to fly, but also more confusing and frustrating to begin with. Why? Because their are so many autopilots onboard fighting each other. You have to figure out what ewch autopilot does and what effect it has on your aircraft. Autopilots are pretty much always on as part of the way the helicopter operates in normal flight. If I go back to the black shark after a year or so I will need a huge refresher where other helicopters are just remembering which way the tail rotor pedal needs to go and how to use the collective and cyclic. I remember incidentally that thr hind was not a great gunship as it tended not to want to hover but instead move forwards. Popping up over trees to fire would be problematic. The apache I have not had time in, but seems to be very familiar if you have used the hornet or any of the other american aircraft in dcs.
The black shark is a great module, but just beware that it is not a standard helicopter in flight. It's more complex but this can make it easier to fly if you understand what each autopilot is doing and when to disengage and engage them.
Title: Re: DCS Discussion
Post by: Redwolf on October 05, 2023, 08:27:37 PM
Does anybody have both the F-15C and the F-15E?

How does the E fly? I love how the F-15C handles, easily my favorite so far. But I would hate to spend the coin and end up with a sluggish milk cow.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 05, 2023, 08:40:45 PM
Quote from: Redwolf on October 05, 2023, 08:27:37 PMDoes anybody have both the F-15C and the F-15E?

How does the E fly? I love how the F-15C handles, easily my favorite so far. But I would hate to spend the coin and end up with a sluggish milk cow.

The Mudhen is a sluggish milk cow compared to the F-15C.  It is however a magnificent module and superior in almost every way to the low fi F-15C model.

The Mudhen has an amazing radar, great loadout, and is a sublime striker.  It's insanely fun in almost every way and quickly became my second favorite module to play with, even though it's got a lot of development time needed. 

It's not a dogfighter.  It pretty much can't dogfight against most fighters.  It can however provide excellent BvR air to air threat if that's what you want to use it for. 

It lacks Datalink though so don't expect to be superior to planes like the Viper or Hornet in situational awareness.  Do however expect it to detect and track targets far better with its radar. 

The Strike Eagle is best when using it for its intended purpose, a self escorting ground strike aircraft. 
Title: Re: DCS Discussion
Post by: Redwolf on October 05, 2023, 09:30:58 PM
Quote from: SirAndrewD on October 05, 2023, 08:40:45 PM
Quote from: Redwolf on October 05, 2023, 08:27:37 PMDoes anybody have both the F-15C and the F-15E?

How does the E fly? I love how the F-15C handles, easily my favorite so far. But I would hate to spend the coin and end up with a sluggish milk cow.

How playable is it as a single pilot (no player for the backseater)?
The Mudhen is a sluggish milk cow compared to the F-15C.  It is however a magnificent module and superior in almost every way to the low fi F-15C model.

The Mudhen has an amazing radar, great loadout, and is a sublime striker.  It's insanely fun in almost every way and quickly became my second favorite module to play with, even though it's got a lot of development time needed. 

It's not a dogfighter.  It pretty much can't dogfight against most fighters.  It can however provide excellent BvR air to air threat if that's what you want to use it for. 

It lacks Datalink though so don't expect to be superior to planes like the Viper or Hornet in situational awareness.  Do however expect it to detect and track targets far better with its radar. 

The Strike Eagle is best when using it for its intended purpose, a self escorting ground strike aircraft. 
Title: Re: DCS Discussion
Post by: SirAndrewD on October 05, 2023, 09:41:20 PM
Quote from: Redwolf on October 05, 2023, 08:27:37 PMHow playable is it as a single pilot (no player for the backseater)?


Very.  Much like the actual Strike Eagle all the functions of the backseat are available to the pilot.  Swapping to the back is rare and usually something done outside combat. 

On Air to Air you can completely use the front seat.

They plan to implement an AI for the back seat but released it as is because it's really not necessary. 

Flying wise, I enjoy the plane.  It's stable and brutally fast.  It's a wonderful platform for bombing and can get out of trouble when it has to.

If you're on the fence with it, hold off till it's available for a license trial.  However, for me personally, the F-15E was a must buy since I came from the days of Mircoprose's F-15 Strike Eagle 1 thru 3.  It absolutely scratches the itch if you were there for those old days.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 04:21:57 AM
I haven't fired up DCS in such a long time!

The problem with me is I can't commit. I've got too many sweeties and I don't know which ones to eat.

I always fire up DCS with a plan to master an aircraft. Sometimes I get a fair way in...other times, I just get in

It's an excellent simulation with excellent modules. I just can't commit.

I wish I could  :Dreamer:
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 04:24:43 AM
Also - I wanted to love the Apache - but helicopters for me in the sim are unflyable. Again - I don't think it's the game's fault...but I don't know what I'm doing wrong.

I've got a HOTAS. I've got pedals. I just take off and spin...most of the time uncontrollably. Sometimes, I do get off - but it's not pretty at all. I can never, EVER do a straight lift...I'm always spinning one way of the other...sometimes to a lesser degree than others - but I always spin.

Maybe I should just forget about the loves (the F-14s and the Harriers and the Apaches) and focus on an easier bird to fly with all the mod-cons - the F/A-18.
Title: Re: DCS Discussion
Post by: Redwolf on October 06, 2023, 07:27:23 AM
Quote from: JudgeDredd on October 06, 2023, 04:24:43 AMAlso - I wanted to love the Apache - but helicopters for me in the sim are unflyable. Again - I don't think it's the game's fault...but I don't know what I'm doing wrong.

I've got a HOTAS. I've got pedals. I just take off and spin...most of the time uncontrollably. Sometimes, I do get off - but it's not pretty at all. I can never, EVER do a straight lift...I'm always spinning one way of the other...sometimes to a lesser degree than others - but I always spin.

Maybe I should just forget about the loves (the F-14s and the Harriers and the Apaches) and focus on an easier bird to fly with all the mod-cons - the F/A-18.

As mentioned above, the Ka-50 is a helicopter that is easier to fly (even for me). It doesn't have a tail rotor and stays straight much easier.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 07:55:36 AM
Yeah - I do like the Shark.

I haven't flown it in a long time, but iirc the controls being in Russian (which made sense because it was a sim) threw me. I can't remember...did hovering over show the English? I guess it must've.

Anyway - yeah, I like the Shark - but I love the Longbow.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2023, 08:43:07 AM
Quote from: JudgeDredd on October 06, 2023, 07:55:36 AMYeah - I do like the Shark.

I haven't flown it in a long time, but iirc the controls being in Russian (which made sense because it was a sim) threw me. I can't remember...did hovering over show the English? I guess it must've.

Anyway - yeah, I like the Shark - but I love the Longbow.

I believe there is an option in the settings to convert the language of the cockpit instrumentation to English.
Title: Re: DCS Discussion
Post by: Pete Dero on October 06, 2023, 08:49:46 AM
There are mods that change the cockpit to English :

for Black Shark 2 : https://www.digitalcombatsimulator.com/en/files/3328030/

for Black Shark 3 : https://www.digitalcombatsimulator.com/en/files/3309519/


I don't have v3 but like Jarhead said that one could have an English option in the settings.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 11:45:09 AM
Does anyone else have competency in flying helos? What's your secret?

And if be interested to find out what is peoples favourite module...maybe favourite and also easiest
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2023, 12:30:16 PM
Quote from: JudgeDredd on October 06, 2023, 11:45:09 AMDoes anyone else have competency in flying helos? What's your secret?

And if be interested to find out what is peoples favourite module...maybe favourite and also easiest

"Competency" is a very subjective way of putting it. lol

My ability to fly helicopters is very inconsistent and I'm not sure why. Some days, I'm decent. Other days, I can barely get off the ground in one piece. On average, I can take off, fly around and land safely. However, hovering or any maneuvers that require fine or precise control? Forget about it. Add hostile units or combat...hahahaha. Not there yet.

I think mastery of the trim controls is a critical step for really flying rotary wing aircraft.

As far as favorite modules. That is really hard. I'm really trying to stick with the Strike Eagle for awhile because I think it is such a powerful and capable platform. However, if I had to pick just one, it would probably be the Hornet or the Viper. They are both great at just about everything. The only difference being whether I want to participate in naval/carrier ops, or not.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 12:52:56 PM
Am I right in thinking, JH, that the Hornet is more advanced in development (weapons and avionics) than the Viper?

I really do like the Viper too. Loved the F14 but man, it's old  :grin:
Title: Re: DCS Discussion
Post by: SirAndrewD on October 06, 2023, 12:53:45 PM
Quote from: JudgeDredd on October 06, 2023, 11:45:09 AMDoes anyone else have competency in flying helos? What's your secret?

And if be interested to find out what is peoples favourite module...maybe favourite and also easiest

I can do the startup procedure in helos before I auger in with a fiery death.

My favorite modern module has been the Viper and I can say I'm more than proficient with it.  I also consider it overall to be the easiest.  Hornet is a close second in both categories and might actually be easier overall but for the time I've spent in the Viper I'm more used to it.

In Cold War modules I have a lot of fun in the F-5 for blue and MiG-19 for Red.  Neither are hard to get a handle on and the F-5's a great training platform.

Title: Re: DCS Discussion
Post by: Jarhead0331 on October 06, 2023, 01:35:26 PM
Quote from: JudgeDredd on October 06, 2023, 12:52:56 PMAm I right in thinking, JH, that the Hornet is more advanced in development (weapons and avionics) than the Viper?

I really do like the Viper too. Loved the F14 but man, it's old  :grin:

Yes. I think that is the case, but the Viper is really catching up. It's not too far behind.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 06, 2023, 04:40:41 PM
 :ThumbsUp:
Title: Re: DCS Discussion
Post by: Destraex on October 07, 2023, 06:11:42 PM
Quote from: JudgeDredd on October 06, 2023, 11:45:09 AMDoes anyone else have competency in flying helos? What's your secret?

And if be interested to find out what is peoples favourite module...maybe favourite and also easiest

I had the same problem you did in choppers JudgeDredd. I found it hard to control the helicopter spinning uncontrollably on take off and once I did take off different manoevres were harder than they were for others I played with.

These are the tips I have to get you in the air and stable to "begin" with. To see if you are doing what I was doing wrong:

1) Just after take off, once you are in the air high enough and spinning uncontrollably:

a) Lower your collective (main rotor blade bite) as this will decrease torque and thus slow your helicopter spin.
Scary I know, but trust me, lowering that lift power will actually slow your chopper spinning. You will start heading to the ground slowly.
b) Lower your nose a little with the cyclic (joystick input) to start forward momentum.
c) Apply some pedal (tail rotor to apply counter torque) on and off in small increments.
Once your forward speed increases you should come completely out of the spin and resume normal flight. The key in a chopper is to make no sudden moves, bring the collective from step a back to 100% now if you have to but do it slowly.

2) Make sure you know which way the tail pedals must be pushed to counter main rotor torque. Eastern and Western chopper blades spin in oppostite directions and thus the pedal direction will be opposite for each. Pushing the wrong way will exacerbate the main rotor torque forces instead of countering them.
Remember as soon as your wheels leave the ground the faster the blades are spinning and the harder they are biting the more the aircraft will want to spin.

3) I had a huge problem with my pedal curves being set too sharp. My pedals were causing huge spikes in torque every time I pressed them. You can tune pedal axis in the controls menu within DCS. Right click on the setting in controls and choose tune axis.
Once you flatten the pedal curve you can set your tail rotor more finely and thus get it in the correct position. Once your pedals work properly it goes a long way to preventing spin via accidental over correction.
Also I needed more of a deadzone in the middle to account for any wavering because my pedals are very old.

4) Make sure your throttle (spin speed) and collective (blade bite angle) are separate controls. Some choppers you can use both together and they fly fine. But I find it's best to control both separately. I use my warthog dual throttles for throttle and collective. Sometimes I get lazy and lock the two throttles together if the chopper is handling well.
Both spin speed and bite force have a huge impact on torque spin force. So controlling these separately can be a big help.  Lowering spin speed with collective bite force in step 1  together may have a good effect as well.

5) Remember that all inputs in helicopters run on LAG. Most times you will not notice a change for a second or so after control input. That can help when you are trying to understand what is going on. Do things slowly and watch for the results.

6) Don't stay in one place going too slowly or hovering AT FULL spin\bite because you can chop the same air up so badly that it no longer supports your aircraft (nothing to bite into) and you fall out of the sky. This is much more of a danger when coming in to land though which you are not up to yet.

Conclusion:
I think that the most important lessons within DCS were that the pedals need tuning and lowering the collective after take off can really lower any spin problems you are having. Hope I have helped.

Where you tune your pedals. Controls>axis assign>rightclick>axis tuneThese are default curves as I think the last patch DCS managed to wipe my pedal settings.
(https://i.imgur.com/XmY0Zy2.png)

Hardest chopper to understand but easiest to fly = Blackshark III
Most classic cold war chopper that can do everything = Hind
Western muscle that has similar control UI to the western jets and thus hornet pilots will be right at home in = Apache
Classic chopper to learn in = Huey UH-1 - this is the worst affected by poor pedal control causing spin

I don't have any time in the Apache really and the above are all I own. I understand the Gazelle is a lot of peoples favourite chopper. The Mi-8 is supposed to be ok as well iirc.

I love choppers in DCS because they are more challenging than the jets and you can do more than dogfight and drop bombs. You can run supplies, pickup troops and downed pilots. Generally you see the terrain in more detail as well. I am fascinated with the physics of it all. How can they fly ....
Title: Re: DCS Discussion
Post by: JudgeDredd on October 08, 2023, 01:35:59 AM
Thanks Destraex

I would love to master a chopper just so I can fly low level, get to some trees or a hill, popup and fire some hellfires before popping back down. All classic stuff we used to be able to do fairly easily in the old Microprose AH-64 game.

I have tried fine tuning the pedals before - but maybe I need to revisit that. Also I didn't know about splitting the collective and throttle on the HOTAS...I'll give that a go to.

I don't know what the difference is between SIM and GAME (or is it ARCADE?) mode for helos - maybe I'll revisit that for some ease of play.

Thank you.
Title: Re: DCS Discussion
Post by: Redwolf on October 08, 2023, 07:26:44 AM
Quote from: Destraex on October 07, 2023, 06:11:42 PM4) Make sure your throttle (spin speed) and collective (blade bite angle) are separate controls. Some choppers you can use both together and they fly fine. But I find it's best to control both separately. I use my warthog dual throttles for throttle and collective. Sometimes I get lazy and lock the two throttles together if the chopper is handling well.
Both spin speed and bite force have a huge impact on torque spin force. So controlling these separately can be a big help.  Lowering spin speed with collective bite force in step 1  together may have a good effect as well.

Do you really need throttle on a separate axis? I thought it is usually adjusted automatically to maintain rpm?
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 08, 2023, 08:14:22 AM
Quote from: Redwolf on October 08, 2023, 07:26:44 AM
Quote from: Destraex on October 07, 2023, 06:11:42 PM4) Make sure your throttle (spin speed) and collective (blade bite angle) are separate controls. Some choppers you can use both together and they fly fine. But I find it's best to control both separately. I use my warthog dual throttles for throttle and collective. Sometimes I get lazy and lock the two throttles together if the chopper is handling well.
Both spin speed and bite force have a huge impact on torque spin force. So controlling these separately can be a big help.  Lowering spin speed with collective bite force in step 1  together may have a good effect as well.

Do you really need throttle on a separate axis? I thought it is usually adjusted automatically to maintain rpm?

Throttle is put to 100% before flight and then there should be no need to touch it again. But, yes, it needs to be a separate access.
Title: Re: DCS Discussion
Post by: JudgeDredd on October 08, 2023, 08:39:08 AM
Quote from: Jarhead0331 on October 08, 2023, 08:14:22 AM
Quote from: Redwolf on October 08, 2023, 07:26:44 AM
Quote from: Destraex on October 07, 2023, 06:11:42 PM4) Make sure your throttle (spin speed) and collective (blade bite angle) are separate controls. Some choppers you can use both together and they fly fine. But I find it's best to control both separately. I use my warthog dual throttles for throttle and collective. Sometimes I get lazy and lock the two throttles together if the chopper is handling well.
Both spin speed and bite force have a huge impact on torque spin force. So controlling these separately can be a big help.  Lowering spin speed with collective bite force in step 1  together may have a good effect as well.

Do you really need throttle on a separate axis? I thought it is usually adjusted automatically to maintain rpm?

Throttle is put to 100% before flight and then there should be no need to touch it again. But, yes, it needs to be a separate access.
That's super handy to know. I imagine having your throttle linked with your collective IS problematic given the torque you'd be feeding through the controls.

I mean, you need a lot of throttle (power?) to get off the ground - but the collective (lift) should be much more of a slower progression when teking off.

Presumably that's how they work separated?

I'll give it a go when I got a mo
Title: Re: DCS Discussion
Post by: Toonces on October 08, 2023, 10:56:39 AM
I also enjoy the helicopters in DCS more than the jets, although I'm not very good at flying them either!
Title: Re: DCS Discussion
Post by: Destraex on October 09, 2023, 04:43:38 AM
Quote from: JudgeDredd on October 08, 2023, 08:39:08 AM
Quote from: Jarhead0331 on October 08, 2023, 08:14:22 AM
Quote from: Redwolf on October 08, 2023, 07:26:44 AM
Quote from: Destraex on October 07, 2023, 06:11:42 PM4) Make sure your throttle (spin speed) and collective (blade bite angle) are separate controls. Some choppers you can use both together and they fly fine. But I find it's best to control both separately. I use my warthog dual throttles for throttle and collective. Sometimes I get lazy and lock the two throttles together if the chopper is handling well.
Both spin speed and bite force have a huge impact on torque spin force. So controlling these separately can be a big help.  Lowering spin speed with collective bite force in step 1  together may have a good effect as well.

Do you really need throttle on a separate axis? I thought it is usually adjusted automatically to maintain rpm?

Throttle is put to 100% before flight and then there should be no need to touch it again. But, yes, it needs to be a separate access.
That's super handy to know. I imagine having your throttle linked with your collective IS problematic given the torque you'd be feeding through the controls.

I mean, you need a lot of throttle (power?) to get off the ground - but the collective (lift) should be much more of a slower progression when teking off.

Presumably that's how they work separated?

I'll give it a go when I got a mo
Absolutely having your throttle (spin speed) stray from 100% if it is supposed to stay there for the entire flight when you try to move the collective (blade bite angle or angle of attack) can cause issues. Especially if you are lowering your collective to counter spin... because then you get less bite and less spin at the same time equalling a large change all at once.

I do seem to remember having huge problems before separating the two BTW. Because by default they are combined in a t least one chopper if memory serves. In real life the stick on your left of your seat that you pull up like a hand brake also has a twist grip on it. Each of those controls is your separate collective and spin (throttle). So the real life pilots definitely control them separately in the real life basic choppers. I think the chopper I am describing is actually the UH-1 that has that stick and twist setup.
The Black shark I think you move throttle to AUTO (middle) and leave it there. Their are actual metal guards that let you know visually if you are at the AUTO mark. I think the left side of the seat their are two black leavers and that is your throttles for the two engines and you will see silver clips. From their I think you might be right about the chopper autopilot being able to control spin on the two rotors automatically. But the point is they are still left in place for the flight and I seem to recall by default they were mapped together with the collective (blade bite) stick.
Once again the collective is a separate handbrake like stick.

I'd be super curious to see what the issue you are having is a result of in the end.

credit to chucks guides who I quickly looked at after posting to check
(https://i.imgur.com/qCqet88.png)
Title: Re: DCS Discussion
Post by: Redwolf on October 27, 2023, 10:17:29 AM
Well, my Ebay sniper program won me a Reverb G2 v2, so I am joining the VR crowd once again when it arrives.

I also have a NVidia 2080ti now, hope it has enough horsepower for this.

Which plane to try first, now that is the question...
Title: Re: DCS Discussion
Post by: SirAndrewD on October 27, 2023, 10:37:52 AM
Quote from: Redwolf on October 27, 2023, 10:17:29 AMWell, my Ebay sniper program won me a Reverb G2 v2, so I am joining the VR crowd once again when it arrives.

I also have a NVidia 2080ti now, hope it has enough horsepower for this.

Which plane to try first, now that is the question...


You'll be more than fine with that card.  I was having zero issues with my Index and 2080 Super.

And if you have it try the Viper.  Amazing visuals with that bubble canopy.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 29, 2023, 02:12:38 PM
Heatblur DCS: F-4E Premier.

Some interesting features...

Title: Re: DCS Discussion
Post by: SirAndrewD on October 29, 2023, 03:53:31 PM
Quote from: Jarhead0331 on October 29, 2023, 02:12:38 PMHeatblur DCS: F-4E Premier.

Some interesting features...


So uh, that's releasing November right?  RIGHT?  Oh please tell me I'm right.

I'm so freaking ready for this module.
Title: Re: DCS Discussion
Post by: Jarhead0331 on October 29, 2023, 03:54:13 PM
Quote from: SirAndrewD on October 29, 2023, 03:53:31 PM
Quote from: Jarhead0331 on October 29, 2023, 02:12:38 PMHeatblur DCS: F-4E Premier.

Some interesting features...


So uh, that's releasing November right?  RIGHT?  Oh please tell me I'm right.

I'm so freaking ready for this module.

This winter...so 2023 or 2024. My guess is 2024.
Title: Re: DCS Discussion
Post by: SirAndrewD on October 29, 2023, 03:59:11 PM
Quote from: Jarhead0331 on October 29, 2023, 03:54:13 PMThis winter...so 2023 or 2024. My guess is 2024.

Yeah, that's my thought too.  Time to keep practicing with the VSN Phantom till then.
Title: Re: DCS Discussion
Post by: Redwolf on November 05, 2023, 07:15:07 PM
Quote from: Redwolf on October 27, 2023, 10:17:29 AMWell, my Ebay sniper program won me a Reverb G2 v2, so I am joining the VR crowd once again when it arrives.

Woah that HP Reverb G2 v2 is a piece of trash if I've ever seen one. Absolutely atrocious fit and finish. Controllers pair in bluetooth but not in HP's software. All web links are broken.

I have actually not been able to fly. DCS enters a screen where I am supposed to point at "a gem" but if I do that it never continues.
Title: Re: DCS Discussion
Post by: Redwolf on November 05, 2023, 07:38:18 PM
Quote from: Jarhead0331 on October 29, 2023, 02:12:38 PMHeatblur DCS: F-4E Premier.

Some interesting features...


Hopefully they ship a Greek livery. Those look delicious.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2024, 09:10:03 AM
2024 and Beyond video premiers at 9:30 EST.

Title: Re: DCS Discussion
Post by: Skoop on January 05, 2024, 01:54:04 PM
Looks great, a bunch of new dcs modules I'll be buying.  Would love for a Vietnam map to be soon to release with a phantom or A6 versus more Middle East maps.  The kola map will be cool, but I'd like to see the Caucasus map be fleshed out into Ukraine and crimea. 
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 05, 2024, 02:37:44 PM
Quote from: Skoop on January 05, 2024, 01:54:04 PMLooks great, a bunch of new dcs modules I'll be buying.  Would love for a Vietnam map to be soon to release with a phantom or A6 versus more Middle East maps.  The kola map will be cool, but I'd like to see the Caucasus map be fleshed out into Ukraine and crimea. 

Well, the Phantom is almost here. I expect it before March 2024. Some of the terrain previewed in the video looks like it could be Vietnam, but no official announcement. With Iraq and Afghanistan officially confirmed, and with Sinai, Persian Gulf and Syria, we've got much of the middle east. Might be nice to have these era specific though, so one could authentically recreate the wars of the 50s/60s/70s.

I think the big reveal is the full-fidelity Fulcrum-A, which a lot of people have been speculating about. Its 1980s tech, but will still be cool to have.

The video was great, but no real big surprises for me. Most everything I'm looking forward to and that was featured in the video is already common knowledge. Was a little surprised to see the A7 in there, as I feel like it is really quite some time away, like late 2025, if we're lucky. In what I hope is the near term,I'm most looking forward to the Kiowa. I really hope Polychops can pull it together and get this out the door.
Title: Re: DCS Discussion
Post by: Destraex on January 06, 2024, 12:20:27 AM
Yep the Fulcrum will finally give some much needed refor enemy party FULL fidelity love to online servers. 80s or not we currently have the mig21 as the most modern full fidelity redfor aircraft. If you don't count the Hind and Black Shark. Suffice to say if I have the funds to allocate I will want to show my support for redfor modules by purchasing this. It's a fascinating aircraft but a Su-27 would have been better. Of course even though the older versions of the Su-27 is common knowledge in the west due to the fall of the soviet union and a lot of it's allies like the Ukraine having intimate knowledge of it, I think it is still blocked as a module for DCS by the original manufacturers because it is still in service.

I enjoyed the ww2 pacific assets/carrier shown as well. Wonder if the carrier will be as good as the supercarrier module.
Title: Re: DCS Discussion
Post by: Redwolf on January 06, 2024, 09:11:17 AM
Had hoped they did a full fidelity Flanker first, but I'd take a Mig-29, too.

Overall looks like an expensive year ahead. My only hope are technical delays :D
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 06, 2024, 11:31:53 AM
Quote from: Redwolf on January 06, 2024, 09:11:17 AMHad hoped they did a full fidelity Flanker first, but I'd take a Mig-29, too.

Overall looks like an expensive year ahead. My only hope are technical delays :D

I think a lot of the stuff featured in the video won't be released in 2024...The chinook really only has external modeling. There is a long way to go. I'll also be surprised to see Afghanistan and Iraq, Kola, Hellcat and WWII carrier this year. Finally, as I mentioned above, no way we'll see the A7 this year either. So if we're lucky, we'll get the Phantom, Kiowa, Corsair and Fulcrum, assuming they have been working on it for awhile.
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 06, 2024, 11:54:53 AM
Quote from: Destraex on January 06, 2024, 12:20:27 AMYep the Fulcrum will finally give some much needed refor enemy party FULL fidelity love to online servers. 80s or not we currently have the mig21 as the most modern full fidelity redfor aircraft. If you don't count the Hind and Black Shark. Suffice to say if I have the funds to allocate I will want to show my support for redfor modules by purchasing this. It's a fascinating aircraft but a Su-27 would have been better. Of course even though the older versions of the Su-27 is common knowledge in the west due to the fall of the soviet union and a lot of it's allies like the Ukraine having intimate knowledge of it, I think it is still blocked as a module for DCS by the original manufacturers because it is still in service.

It's not really a question of it being in service or not. They've talked about this pretty extensively in interviews. There are basically two requirements they impose upon themselves for making an aircraft: 1) Sufficient demand that they think it will be profitable (obviously), 2) sufficient PUBLICLY RELEASED documentation to develop the aircraft to their high standard of realism. That "publicly released" is what trips a lot of people up becuase they explicitly exclude "well some guy leaked it on a forum and it's floating around everywhere on the internet". It has to have been officially released to the public by some source with the authority to do so (which doesn't necessarily mean the original manufacturer of the aircraft - often the governments operating the aircraft have legal rights to the IP and manuals). This is why some older aircraft like the F-14D haven't been released while other newer ones like the AH-64D have; they just don't have the documentation for certain aircraft as for whatever reason the operating authorities haven't always released them. Remember, some of the DCS aircraft like the F-16 and JF-17 are in service or even for sale in basically their exact DCS configuration right now, so it's not as if the manufacturers have some sort of right to block release as long as ED isn't using proprietary information to develop the sim.

Same with essentially all fourth-gen and later REDFOR aircraft; the Russians just haven't released that data. The going assumption in the community has been that the MiG-29 would be possible because the Germans operated it and have released the appropriate manuals in full as I understand it. But for that reason, don't get your hopes up for a Su-27. It may be that the systems are "known" and again even that you can "find" the relevant documentation floating around, but their policy is not to do that. And that's not a Russia-specific issue, in theory they could get in trouble with Western authorities for doing that with their aircraft as well. It's not the Boeings and Lockheeds and Mikoyans that will come after you, it's the relevant governments operating the aircraft.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 06, 2024, 12:26:12 PM
Quote from: CaptainKoloth on January 06, 2024, 11:54:53 AM
Quote from: Destraex on January 06, 2024, 12:20:27 AMYep the Fulcrum will finally give some much needed refor enemy party FULL fidelity love to online servers. 80s or not we currently have the mig21 as the most modern full fidelity redfor aircraft. If you don't count the Hind and Black Shark. Suffice to say if I have the funds to allocate I will want to show my support for redfor modules by purchasing this. It's a fascinating aircraft but a Su-27 would have been better. Of course even though the older versions of the Su-27 is common knowledge in the west due to the fall of the soviet union and a lot of it's allies like the Ukraine having intimate knowledge of it, I think it is still blocked as a module for DCS by the original manufacturers because it is still in service.

It's not really a question of it being in service or not. They've talked about this pretty extensively in interviews. There are basically two requirements they impose upon themselves for making an aircraft: 1) Sufficient demand that they think it will be profitable (obviously), 2) sufficient PUBLICLY RELEASED documentation to develop the aircraft to their high standard of realism. That "publicly released" is what trips a lot of people up becuase they explicitly exclude "well some guy leaked it on a forum and it's floating around everywhere on the internet". It has to have been officially released to the public by some source with the authority to do so (which doesn't necessarily mean the original manufacturer of the aircraft - often the governments operating the aircraft have legal rights to the IP and manuals). This is why some older aircraft like the F-14D haven't been released while other newer ones like the AH-64D have; they just don't have the documentation for certain aircraft as for whatever reason the operating authorities haven't always released them. Remember, some of the DCS aircraft like the F-16 and JF-17 are in service or even for sale in basically their exact DCS configuration right now, so it's not as if the manufacturers have some sort of right to block release as long as ED isn't using proprietary information to develop the sim.

Same with essentially all fourth-gen and later REDFOR aircraft; the Russians just haven't released that data. The going assumption in the community has been that the MiG-29 would be possible because the Germans operated it and have released the appropriate manuals in full as I understand it. But for that reason, don't get your hopes up for a Su-27. It may be that the systems are "known" and again even that you can "find" the relevant documentation floating around, but their policy is not to do that. And that's not a Russia-specific issue, in theory they could get in trouble with Western authorities for doing that with their aircraft as well. It's not the Boeings and Lockheeds and Mikoyans that will come after you, it's the relevant governments operating the aircraft.

While all of this is true, there are exceptions and you mentioned at least one. The JF-17 is definitely suspect in terms of where Deka acquired the information on performance, avionics and weaponry, and whether it is even accurate or complete. Most speculate that it's based mainly on guess work and hypotheticals. Not sure why ED gave this one a pass. Perhaps the demand for an advanced modern redfor aircraft was too great and this is the best they were going to get.
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 06, 2024, 01:03:58 PM
Quote from: Jarhead0331 on January 06, 2024, 12:26:12 PM
Quote from: CaptainKoloth on January 06, 2024, 11:54:53 AM
Quote from: Destraex on January 06, 2024, 12:20:27 AMYep the Fulcrum will finally give some much needed refor enemy party FULL fidelity love to online servers. 80s or not we currently have the mig21 as the most modern full fidelity redfor aircraft. If you don't count the Hind and Black Shark. Suffice to say if I have the funds to allocate I will want to show my support for redfor modules by purchasing this. It's a fascinating aircraft but a Su-27 would have been better. Of course even though the older versions of the Su-27 is common knowledge in the west due to the fall of the soviet union and a lot of it's allies like the Ukraine having intimate knowledge of it, I think it is still blocked as a module for DCS by the original manufacturers because it is still in service.

It's not really a question of it being in service or not. They've talked about this pretty extensively in interviews. There are basically two requirements they impose upon themselves for making an aircraft: 1) Sufficient demand that they think it will be profitable (obviously), 2) sufficient PUBLICLY RELEASED documentation to develop the aircraft to their high standard of realism. That "publicly released" is what trips a lot of people up becuase they explicitly exclude "well some guy leaked it on a forum and it's floating around everywhere on the internet". It has to have been officially released to the public by some source with the authority to do so (which doesn't necessarily mean the original manufacturer of the aircraft - often the governments operating the aircraft have legal rights to the IP and manuals). This is why some older aircraft like the F-14D haven't been released while other newer ones like the AH-64D have; they just don't have the documentation for certain aircraft as for whatever reason the operating authorities haven't always released them. Remember, some of the DCS aircraft like the F-16 and JF-17 are in service or even for sale in basically their exact DCS configuration right now, so it's not as if the manufacturers have some sort of right to block release as long as ED isn't using proprietary information to develop the sim.

Same with essentially all fourth-gen and later REDFOR aircraft; the Russians just haven't released that data. The going assumption in the community has been that the MiG-29 would be possible because the Germans operated it and have released the appropriate manuals in full as I understand it. But for that reason, don't get your hopes up for a Su-27. It may be that the systems are "known" and again even that you can "find" the relevant documentation floating around, but their policy is not to do that. And that's not a Russia-specific issue, in theory they could get in trouble with Western authorities for doing that with their aircraft as well. It's not the Boeings and Lockheeds and Mikoyans that will come after you, it's the relevant governments operating the aircraft.

While all of this is true, there are exceptions and you mentioned at least one. The JF-17 is definitely suspect in terms of where Deka acquired the information on performance, avionics and weaponry, and whether it is even accurate or complete. Most speculate that it's based mainly on guess work and hypotheticals. Not sure why ED gave this one a pass. Perhaps the demand for an advanced modern redfor aircraft was too great and this is the best they were going to get.

Yeah, I'm not claiming they always necessarily live up to that standard, and the Ka-50 is similarly questionable -especially inasmuch as it never really fully entered service- but seems to have been "grandfathered in". There's an upcoming J-8II, also from Deka, in much the same boat. Personally I don't really care if it's hyper-switch-accurate as long as it's fun to play and "more or less accurate". And Deka's planes seem to be very well received across the board (93% on Steam, that objective and indisputable measure of quality).
Title: Re: DCS Discussion
Post by: Toonces on January 06, 2024, 01:19:37 PM
The flight sim community in general would be better if more people could accept "more or less accurate."
Title: Re: DCS Discussion
Post by: SirAndrewD on January 06, 2024, 02:13:53 PM
Quote from: Toonces on January 06, 2024, 01:19:37 PMThe flight sim community in general would be better if more people could accept "more or less accurate."

In the golden days they would and did.  There used to be a dividing line between study and survey sims, and some of the most popular were the "less accurate" survey type games. 

I for one would love something like that today.  Il2 Great Battles despite being survey has a much higher learning curve than say, games like Aces over Europe.  The Strike Fighters games fit the bill very well but they've fallen so far behind on tech that they really aren't viable.

So DCS it is!  But I will say if a very good Strike Fighters esque survey sim comes out with modern tech, it's a day one buy for me.
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 06, 2024, 03:40:30 PM
Quote from: SirAndrewD on January 06, 2024, 02:13:53 PM
Quote from: Toonces on January 06, 2024, 01:19:37 PMThe flight sim community in general would be better if more people could accept "more or less accurate."

In the golden days they would and did.  There used to be a dividing line between study and survey sims, and some of the most popular were the "less accurate" survey type games. 

I for one would love something like that today.  Il2 Great Battles despite being study has a much higher learning curve than say, games like Aces over Europe.  The Strike Fighters games fit the bill very well but they've fallen so far behind on tech that they really aren't viable.

So DCS it is!  But I will say if a very good Strike Fighters esque survey sim comes out with modern tech, it's a day one buy for me.


A lot of those 90s flight sims had fairly detailed systems modeling of aircraft for which the data were more or less speculative, like the F-22, X-32/35, and RAH-66. As a real-life (recreational private) pilot, I can state with a fair degree of certainty that you can fly all the hours you want in DCS/MSFs, you'll still have a huge learning curve when you get in the real plane, so I figure as long as I'm essentially pretending to fly anyway I'd rather get to pretend across a wider range of aircraft.

One of the most useful perspectives I ever heard on flying, this from a real test pilot I talked to who actually had flown dozens of real aircraft, was that "piloting is piloting and you only need to learn it once; the rest is just systems and checklists". So to that end I figure again, ok, maybe the simulation of the system is only 75% accurate and in the real airplane thus MFD page is different or this button does something else, but it's not like it makes the experience somehow fundamentally different.

So all that is a long-winded way of saying, I agree with you, I don't know why people get so hung up on rivet-by-rivet accuracy. I'm not sure if it's a "community thing" or an "Eagle Dynamics thing" but they're definitely set on it.
Title: Re: DCS Discussion
Post by: Destraex on January 07, 2024, 03:58:55 AM
Quote from: CaptainKoloth on January 06, 2024, 03:40:30 PM
Quote from: SirAndrewD on January 06, 2024, 02:13:53 PM
Quote from: Toonces on January 06, 2024, 01:19:37 PMThe flight sim community in general would be better if more people could accept "more or less accurate."

In the golden days they would and did.  There used to be a dividing line between study and survey sims, and some of the most popular were the "less accurate" survey type games. 

I for one would love something like that today.  Il2 Great Battles despite being study has a much higher learning curve than say, games like Aces over Europe.  The Strike Fighters games fit the bill very well but they've fallen so far behind on tech that they really aren't viable.

So DCS it is!  But I will say if a very good Strike Fighters esque survey sim comes out with modern tech, it's a day one buy for me.


A lot of those 90s flight sims had fairly detailed systems modeling of aircraft for which the data were more or less speculative, like the F-22, X-32/35, and RAH-66. As a real-life (recreational private) pilot, I can state with a fair degree of certainty that you can fly all the hours you want in DCS/MSFs, you'll still have a huge learning curve when you get in the real plane, so I figure as long as I'm essentially pretending to fly anyway I'd rather get to pretend across a wider range of aircraft.

One of the most useful perspectives I ever heard on flying, this from a real test pilot I talked to who actually had flown dozens of real aircraft, was that "piloting is piloting and you only need to learn it once; the rest is just systems and checklists". So to that end I figure again, ok, maybe the simulation of the system is only 75% accurate and in the real airplane thus MFD page is different or this button does something else, but it's not like it makes the experience somehow fundamentally different.

So all that is a long-winded way of saying, I agree with you, I don't know why people get so hung up on rivet-by-rivet accuracy. I'm not sure if it's a "community thing" or an "Eagle Dynamics thing" but they're definitely set on it.

You might have a huge learning curve outside of DCS if you have the aim of being able to fly the real thing eventually. That's true. For me I just like to play around with the best possible model that can be had WHILE all the other models ARE of a comparable quality for comparison. I am as interested in the aircraft and what they were like as much as flying them. I guess that means I cover a cross section between button pusher and the joy of flight itself kinda guy when I play DCS. I like that DCS is a study sim.
Sure you are never going to get perfection, but at least their are standards and fairly high ones for DCS and aim to be consistent when compared to the old 90s cold war sort of sims where almost zero data was available.

Besides. These full fidelity modules provide a steady income stream to DCS and give it an amazing reputation. People are drawn to the TOP GUN of combat simulations.

What ever happened to the entry level sim DCS world was going to release, it was called modern warfare or something.
That would be a solution for those who just want to shoot stuff on a higher level than war thunder. Il2 is also fine, the only high learning curve in that was that it was not a clickable cockpit button pusher so I prefered DCS over it.

What I would say is that in some cases where the real documentation and specifications are lost to time; I am talking about the Zero specifically here, that DCS simply go for a best guess because their is no other choice and never will be. Some zeros are still flying and some extrapolation may be needed. I am sure the best possible ZERO can be added to the DCS stable with a disclaimer.

Right now DCS already has low fidelity Su-27s and other redfor aircraft. So they are their in those forms for you to fly in a simpler format. But people like me would love a super highly detailed wonderful work of art like the Tomcat and so many others on the blue forces side are for the redfor. Somehow somebody has to get former redfor operators to publicly release the necessary documents. I can think of one right now that might be happy to do that, but they are rather busy right now and ED might not want contact with them.

Mods are another DCS option for those willing to accept less official and exacting product. You might get your F-22 or 35 from a mod.

I am happy to fly with fewer more complete study aircraft in DCS. This is what DCS has become and it sounds like a lower fidelity alternative game might need to fill a market niche for you guys. I do feel for you people as I cannot think of anything that might fill that niche that is even on the horizon. I guess microprose might be the key here as they keep doing their old titles.
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 07, 2024, 09:12:29 AM
Quote from: Destraex on January 07, 2024, 03:58:55 AM
Quote from: CaptainKoloth on January 06, 2024, 03:40:30 PM
Quote from: SirAndrewD on January 06, 2024, 02:13:53 PM
Quote from: Toonces on January 06, 2024, 01:19:37 PMThe flight sim community in general would be better if more people could accept "more or less accurate."

In the golden days they would and did.  There used to be a dividing line between study and survey sims, and some of the most popular were the "less accurate" survey type games. 

I for one would love something like that today.  Il2 Great Battles despite being study has a much higher learning curve than say, games like Aces over Europe.  The Strike Fighters games fit the bill very well but they've fallen so far behind on tech that they really aren't viable.

So DCS it is!  But I will say if a very good Strike Fighters esque survey sim comes out with modern tech, it's a day one buy for me.


A lot of those 90s flight sims had fairly detailed systems modeling of aircraft for which the data were more or less speculative, like the F-22, X-32/35, and RAH-66. As a real-life (recreational private) pilot, I can state with a fair degree of certainty that you can fly all the hours you want in DCS/MSFs, you'll still have a huge learning curve when you get in the real plane, so I figure as long as I'm essentially pretending to fly anyway I'd rather get to pretend across a wider range of aircraft.

One of the most useful perspectives I ever heard on flying, this from a real test pilot I talked to who actually had flown dozens of real aircraft, was that "piloting is piloting and you only need to learn it once; the rest is just systems and checklists". So to that end I figure again, ok, maybe the simulation of the system is only 75% accurate and in the real airplane thus MFD page is different or this button does something else, but it's not like it makes the experience somehow fundamentally different.

So all that is a long-winded way of saying, I agree with you, I don't know why people get so hung up on rivet-by-rivet accuracy. I'm not sure if it's a "community thing" or an "Eagle Dynamics thing" but they're definitely set on it.

You might have a huge learning curve outside of DCS if you have the aim of being able to fly the real thing eventually. That's true. For me I just like to play around with the best possible model that can be had WHILE all the other models ARE of a comparable quality for comparison. I am as interested in the aircraft and what they were like as much as flying them. I guess that means I cover a cross section between button pusher and the joy of flight itself kinda guy when I play DCS. I like that DCS is a study sim.
Sure you are never going to get perfection, but at least their are standards and fairly high ones for DCS and aim to be consistent when compared to the old 90s cold war sort of sims where almost zero data was available.

Besides. These full fidelity modules provide a steady income stream to DCS and give it an amazing reputation. People are drawn to the TOP GUN of combat simulations.

What ever happened to the entry level sim DCS world was going to release, it was called modern warfare or something.
That would be a solution for those who just want to shoot stuff on a higher level than war thunder. Il2 is also fine, the only high learning curve in that was that it was not a clickable cockpit button pusher so I prefered DCS over it.

What I would say is that in some cases where the real documentation and specifications are lost to time; I am talking about the Zero specifically here, that DCS simply go for a best guess because their is no other choice and never will be. Some zeros are still flying and some extrapolation may be needed. I am sure the best possible ZERO can be added to the DCS stable with a disclaimer.

Right now DCS already has low fidelity Su-27s and other redfor aircraft. So they are their in those forms for you to fly in a simpler format. But people like me would love a super highly detailed wonderful work of art like the Tomcat and so many others on the blue forces side are for the redfor. Somehow somebody has to get former redfor operators to publicly release the necessary documents. I can think of one right now that might be happy to do that, but they are rather busy right now and ED might not want contact with them.

Mods are another DCS option for those willing to accept less official and exacting product. You might get your F-22 or 35 from a mod.

I am happy to fly with fewer more complete study aircraft in DCS. This is what DCS has become and it sounds like a lower fidelity alternative game might need to fill a market niche for you guys. I do feel for you people as I cannot think of anything that might fill that niche that is even on the horizon. I guess microprose might be the key here as they keep doing their old titles.

I don't disagree with anything you said, I love the super high fidelity models as well. I just don't think it has to be am either/or decision, that "it's perfectly accurate high fidelity or we refuse to do it at all". As you say they could choose to do in parallel lower fidelity stuff like Flaming Cliffs or Modern Air Combat which was their more arcadey thing which they announced to great fanfare and then silently abandoned and never mentioned again. But they seem to have chosen not to do any more of the latter, which I think is sad. It is awesome that they allow such great mod support- a huge update to the Su-30 mod just dropped which the community seems to really like.
Title: Re: DCS Discussion
Post by: Skoop on January 07, 2024, 08:53:28 PM
You guys do realize that there are a ton of settings and cheat keys that make things super easy.  It's just a matter of buckling down firing it up and giving it a try. 
Title: Re: DCS Discussion
Post by: CaptainKoloth on January 08, 2024, 06:30:36 AM
Quote from: Skoop on January 07, 2024, 08:53:28 PMYou guys do realize that there are a ton of settings and cheat keys that make things super easy.  It's just a matter of buckling down firing it up and giving it a try. 

We're making a different point. We're not saying it's too hard to learn. We're asking where the cheat button is that lets us fly an F-35 or MiG-25 or RAH-66 or F-105 (for example).

Look at all the aircraft that shipped with a game like Jane's Fighters Anthology. Obviously it wasn't remotely comparable to DCS in really any way whatsoever, but that was the norm of 90s flight sims with regard to your choice of steed.
Title: Re: DCS Discussion
Post by: Toonces on January 09, 2024, 09:11:35 AM
This thread probably wasn't the place to introduce a discussion of the merits of hyper-realistic accuracy vs. good enough.  DCS does what it says it does very well, and there is no reason for it to do anything different.

Title: Re: DCS Discussion
Post by: Jarhead0331 on January 17, 2024, 04:06:16 PM
Great breakdown video with Wags of the 2024 and Beyond trailer from DCS.

2:55, wow! only a matter of time before DCS has player controllable ground vehicles of the same fidelity as current aircraft modules. Very exciting reveal.

Title: Re: DCS Discussion
Post by: CaptainKoloth on January 17, 2024, 04:19:01 PM
Quote from: Jarhead0331 on January 17, 2024, 04:06:16 PMGreat breakdown video with Wags of the 2024 and Beyond trailer from DCS.

2:55, wow! only a matter of time before DCS has player controllable ground vehicles of the same fidelity as current aircraft modules. Very exciting reveal.



Well, to be fair that's a "matter of DCS time", so maybe in the next decade 😁

And I'll note that I a massive DCS fan and own nearly every module. But at the same time I've learned to be realistic about their timeframes, and this isn't the first time they've said they're working toward the high-fidelity ground vehicles as a goal. And make no mistake, I'll be the first to put down my cash when they do.
Title: Re: DCS Discussion
Post by: Toonces on January 17, 2024, 06:32:35 PM
I've felt that the ground game was really underutilized.  Combined Arms is such a good start.  I'm glad they're going to give this a better treatment.  It will greatly expand the scope of the battlefield!
Title: Re: DCS Discussion
Post by: Redwolf on January 27, 2024, 07:51:25 PM
Heatblur heating up the F4. Online manual available.



DCS Unified version coming, no more open beta that everybody uses anyway:

https://www.digitalcombatsimulator.com/en/news/newsletters/aafb5eb2c13e2529fae26bf92990ba23/
Title: Re: DCS Discussion
Post by: Redwolf on January 27, 2024, 07:52:41 PM
F4E manual link: https://f4.manuals.heatblur.se/f4e_manual.html

Online only, no pdf yet.
Title: Re: DCS Discussion
Post by: Destraex on January 27, 2024, 09:46:55 PM
Quote from: Redwolf on January 27, 2024, 07:51:25 PMHeatblur heating up the F4. Online manual available.



DCS Unified version coming, no more open beta that everybody uses anyway:

https://www.digitalcombatsimulator.com/en/news/newsletters/aafb5eb2c13e2529fae26bf92990ba23/

A good move in general really. I am betting a test version turns up again and that this is just a move to get the majority of non testers over to the stable version where they should be while making sure the latest updates get to the stable version faster.
Title: Re: DCS Discussion
Post by: Jarhead0331 on January 27, 2024, 10:30:38 PM
^I disagree. Personally, I think it will lead to a slower update schedule. They won't release a patch until its considered "stable". For what its worth, for all the years I used the beta branch, I can actually count the times I had a CTD on my fingers.

I guess we'll see how it goes.
Title: Re: DCS Discussion
Post by: Destraex on January 27, 2024, 11:27:11 PM
Quote from: Jarhead0331 on January 27, 2024, 10:30:38 PM^I disagree. Personally, I think it will lead to a slower update schedule. They won't release a patch until its considered "stable". For what its worth, for all the years I used the beta branch, I can actually count the times I had a CTD on my fingers.

I guess we'll see how it goes.
Yep. Fingers crossed they treat the unified build like the BETA servers everybody uses as the stable build anyway.
Title: Re: DCS Discussion
Post by: Redwolf on February 16, 2024, 12:23:07 PM
Nice video. "Real F-14 Pilot Flies the DCS Tomcat". Very instructional, e.g. in using the throttle as a flight control.

Title: Re: DCS Discussion
Post by: Redwolf on March 22, 2024, 11:45:48 AM
The Mirage F1 is my new favorite toy.

New enough to have a reasonable user interface, old enough to not have too many multiplexed targeting systems for weapons.