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Digital Gaming AARs / FIRE IN THE GROGS TOO! (Ep 1 current)
« Last post by JasonPratt on Yesterday at 07:47:17 PM »
We're well into what must be the final downhill run of the game, but this is where it begins. Namely with the communists trying to understand economics, failing, and resorting to terror taxation out of the gate.  >:D



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End of Israeli Phase for Turn #11

And here we are, a good 1000 meters closer to objective, holding a tight formation, my right flank secured by the map edge, and left edge by the awesome power of the remnants of my armored formation. Or so I like to think...

I've set the Opportunity Fire for my tanks to engage Syrian Hard targets at Long range, and everything else at Short range. We'll see how that plays out. It is never a good option to rely on Op Fire, but I have not much other options as Berto is obviously carefully hiding his a full tank regiment in the natural defillades in his sector!

He has to have the courage to raise his head though, that's a lot of IDF iron heading his way!

There's two Syrian tank platoons visible near Saasa. I have three Airstrikes remaining, but I am not calling them out yet. I will wait a turn or two for a more target rich environment. Meanwhile, I have but one Artillery Battery available, I dedicate their two fire missions against the single Syrian AAA unit visible on the map. Good riddance, hopefully!

And that's it. Not a shot was fired so far, so the Victory and Strenght reports are the same as from the beginning of turn.

Over to Berto!
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Obviously, I am not that commander... Having finally secured Tel Shams height, and not just captured it, I have the troops there jump forward towards the Forming Up Place.


... and from FUP, the units became the slow movement forward, having saved enough Action Points for Firing before doing that, each one of them. I may not be that cautious, but I am not suicidal either  :cowboy:

Note the Standard Operating Procedure in situation like this: first, Save AP for firing, then once that's done, Show Reachable Hexes for plotting the route forward.

For these tankers, this allowed the maneuvering as the left most unit in the vanguard.
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A cautious commander would play the remaining turns very carefully, sitting at a Draw ...  L:-)

Obviously, I am not that commander... Having finally secured Tel Shams height, and not just captured it, I have the troops there jump forward towards the Forming Up Place.

The lone Syrian unit remaining there - remember him from the previous turn - was quickly taken out of play in the crossfire of my two tank troops at the lower map edge.
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Israeli Turn #11 - Damascus Here We Come!

Back from hiatus... We had a new chance to provide Matrix Games with an updated 2.0 build, so did just that. Six new scenarios from Alan Arvold, among the last minute add-ons  :bd:

As for the Israeli Phase, not much happening.

No Syrian artillery. They must be relocating due to my counter battery fire. Good good!

My artillery does not achieve much either. I hit the forward Syrian trenches, and knock of one HMG step, but that's about it.

This leaves us with 303 points and a solid Draw at the moment: -53VP to slip back to Minor Defeat, while a whopping 97VP towards Minor Victory.

A cautious commander would play the remaining turns very carefully, sitting at a Draw ...  L:-)
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Tabletop AARs / Re: RAF Battle of Britain
« Last post by JudgeDredd on December 14, 2017, 10:03:35 AM »
Repair
Skip on 1st day of scenario

Time of Day and Weather Forecast
Set the time chit in the slot of the first planned German raid
The first German raid is to take place at 06:00, so I put the time marker in the o6:00 slot on the Clock Track


I then determine the weather by rolling the die and consulting the Weather Table. I roll 4 for Luftflotte 2 and 4 for Luftflotte 3 resulting in Patchy Cloud in both areas


I place Patchy Cloud markers on both Luftflotte areas on the map as a reminder




Meaty bit next - the Raid Phase
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Tabletop AARs / Re: RAF Battle of Britain
« Last post by BanzaiCat on December 13, 2017, 10:22:36 AM »
How’s that whole Outpost Gamma thing coming along BTW?

You're a good man for asking, SDR. Honestly it's comments like this that make me know I need to get back to it.

I have all the files still - it's all good. I need to reaquaint myself with it and get back into it ASAP.
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Tabletop AARs / Re: RAF Battle of Britain
« Last post by Silent Disapproval Robot on December 13, 2017, 08:10:27 AM »
How’s that whole Outpost Gamma thing coming along BTW?
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Tabletop AARs / Re: RAF Battle of Britain
« Last post by mirth on December 13, 2017, 08:07:32 AM »
because I don't like doing half-finished ones.

Nor do we like reading them :P
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Tabletop AARs / Re: RAF Battle of Britain
« Last post by BanzaiCat on December 13, 2017, 08:03:14 AM »
Have you read my AAR? You do know I am doing the German side right?  :))

Ugrrrr....yes I meant you're doing the German side. I typed that in too much of a hurry. My bad! I could do the British side.

You're correct, they are a lot of work. If I do another AAR, I'm going to have to do it all in advance and finish it before I post it because I don't like doing half-finished ones.
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