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Welcome => GrogHeads Feedback => Topic started by: bayonetbrant on June 10, 2017, 05:07:13 AM

Title: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: bayonetbrant on June 10, 2017, 05:07:13 AM
(http://grogheads.com/wp-content/uploads/2017/06/AF-SPLASH-1.jpg) (http://grogheads.com/?p=14787)
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: airboy on June 10, 2017, 09:33:24 PM
I enjoyed the review.  I have Vietnam 65 (sadly unplayed).  What is the fun factor of each?
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: JasonPratt on June 12, 2017, 09:37:38 AM
I had a blast playing V65. (I've got an absolute newbie AAR for it in the digital AAR subthread somewhere. Um, here! (http://grogheads.com/forums/index.php?topic=13072.0)) It's very much a solo board wargame blinged out nicely, with plenty of subtle depth, even though you essentially have to use Australian rather than American patrol tactics: there is no feasible way to win or even really play the game sending out patrols on a circuit loop back to base once per day. You have to hunt and camp in the bush with air supply being flown in regularly (and the occasional evac).

This article made me rather lust to buy Af11, even though I purchased it day 1! -- but I haven't played it yet.  :-[
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: Boggit on June 12, 2017, 12:02:14 PM
I enjoyed the review.  I have Vietnam 65 (sadly unplayed).  What is the fun factor of each?
Apples and oranges... Vietnam '65 provides the same basic gameplay found in Afghanistan '11. For what it is, it is fun, but it is definitely Afghanistan lite. Afghanistan '11 has much more to it, adding to the complexity. The fun factor depends on how much detail you are looking for, as they both have the same 'core' gameplay in my honest opinion.
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: Boggit on June 12, 2017, 12:04:32 PM
I had a blast playing V65. (I've got an absolute newbie AAR for it in the digital AAR subthread somewhere. Um, here! (http://grogheads.com/forums/index.php?topic=13072.0)) It's very much a solo board wargame blinged out nicely, with plenty of subtle depth, even though you essentially have to use Australian rather than American patrol tactics: there is no feasible way to win or even really play the game sending out patrols on a circuit loop back to base once per day. You have to hunt and camp in the bush with air supply being flown in regularly (and the occasional evac).

This article made me rather lust to buy Af11, even though I purchased it day 1! -- but I haven't played it yet.  :-[
It is similar, but the added features do distinguish it. I found myself running out of political points at an alarming rate - you need to set up as many water towers as you can to provide a regular source of PP's. Glad you liked the article. :)
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: JasonPratt on June 12, 2017, 08:10:06 PM
Dear diary: I lost Operation Rhino today, dooming America's initial efforts in the Stan, when I foolishly thought I could build a forward operating base on a hex with a road.  :buck2: What was I thinking? -- a base with a road??  :'( :uglystupid2:

My men were unable or unwilling to destroy the road to build the FOB, and mocked me mercilessly with their passive-aggressive insubordination until, after about a week had passed, their vehicles ran out of fuel, stranding them in the desert along with me.

We shall soon die, but I shall die knowing that the roads we build in this land shall last like the monuments of Ozymandius for eternal generations to come!
Title: Re: This Weekend's Feature: Comparing Afghanistan '11 to Vietnam '65
Post by: Sir Slash on June 17, 2017, 08:05:39 AM
Great review Boggit. Thanks for the 'Low-Down' on this little gem.  O0