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#11
Quote from: TheMeInTeam on May 04, 2024, 11:50:12 PMTook the win on magic phase attacks on thrones.  Mari was very powerful! GG all!

One last big fight before the end:





Amazing you defeated an army of that size with just a few monkeys. What was the secret magic?
#12
Computer Gaming / Re: Total war pharaoh - coming...
Last post by Tanaka - Yesterday at 09:16:53 PM
This is interesting...When they do this I will definitely consider buying...

https://store.steampowered.com/news/app/1937780/view/4195742629899155743

Hello, Total War Community!

We hope the valiant Montu has brought victories to those of you who braved the battlefields of Ancient Egypt, Anatolia and the Levant, while the wisdom of Toth will bolster the decisiveness of those who are yet to thread those ancient fields of destruction.

In January we launched the High Tide Update for Total War: PHARAOH, welcoming the harbingers of the Bronze-Age Collapse, the Sea Peoples, as a new playable culture alongside their two dedicated factions, bringing the core roster up to ten. We were delighted to see your positive reception to this free update which was part of our post-launch ambitions to create a vast Bronze-Age strategy experience.

As mentioned in our Leadership Message back in December, the vision for Total War: PHARAOH since the outset of the project has been to increase the size of the campaign map and introduce even more cultures and ways of engaging in glorious strategic conquest. Today, we're excited to announce that this will come courtesy of a vast free update that significantly reworks the existing campaign mode already available in PHARAOH's base-game. This update will usher in a host of exciting new additions whilst also implementing some familiar content from its Bronze-Age brother, A Total War Saga: TROY. We want to improve your experience of this most iconic age, and we're working hard to deliver it later this year.

In terms of the content you can expect to experience, prepare to embark on a conquest across a map that has greatly increased in size as we add the renowned and highly requested regions of Mesopotamia and the Aegean to the conflict alongside the playable cultures of Babylon, Assyria, Mycenae and Troy. Whilst within the strategic campaign layer, you will have access to all new mechanics such as the Dynasty system which adds mortality and succession to the faction leaders' quest to leave behind a legacy that will survive the ages. And finally, within battle you can expect over 80 new units for the Mesopotamian factions, alongside the addition of over 70 reworked units from a Total War Saga: TROY.

Given that this update will make some big changes to the way in which Total War: PHARAOH plays, we will be taking steps to ensure that you still have the choice to experience the original campaign should you wish to. We'll reveal more information on how this will be achieved in a later instalment.

On another note, we've made it clear that we're keen to improve the level of transparency we exhibit across all our products to ensure that you have a better understanding of what we're working on, as well as how and why we make certain design decisions. With this in mind, we want you to come on this Bronze-Age journey with us to help us begin to find the right path to a greater developer-community collaboration.

Starting next week, we'll be kicking off a series of conversations around the creation of this update, starting with a deep dive looking into the expanded campaign map and how we're aiming to bring this long-lost world to life, before inviting you all to send us your questions for a Q&A session the following week.

Every couple of weeks, we'll have a new topic featuring a variety of voices from across the project, first detailing how we're approaching the work, and inviting you to share your thoughts and feedback on that vision. We'll then come back to you the week after to dive into more detail on the topic over on the official Total War Discord - so make sure you join today and keep an eye out for new channels to post your hotly anticipated questions.

Thanks again for your support, and for your candid feedback - we want Total War: PHARAOH to be an incredible experience for everyone!

—The Total War Team
#13
Computer Gaming / Re: Total war pharaoh - coming...
Last post by Jarhead0331 - Yesterday at 08:42:58 PM
Looks fantastic. Although I do wish there were more than the two playable factions.
#14
Computer Gaming / Re: Total war pharaoh - coming...
Last post by Destraex - Yesterday at 08:37:49 PM
It seems it's almost suicide for a game dev to allow mods if all it is going to do is regurgitate the same mechanics with a skinjob. Kind of sad that professional devs with full control of their engine are outdone by part time enthusiasts from small modding teams.
#15
Computer Gaming / Re: Total war pharaoh - coming...
Last post by JasonPratt - Yesterday at 07:08:53 PM
I'm not gonna say that CA needs to just give up and go home...


...but Rome 2 modders already are giving us a great Bronze Age game.
#16
Computer Gaming / Re: Men of war II
Last post by Skoop - Yesterday at 04:15:40 PM
I said that exact same thing to my son who has 300hours on steam playing gates of hell.  His response was, I love rts, and if it's similar to gates of hell, I'm in.
#17
Computer Gaming / Re: Men of war II
Last post by Jarhead0331 - Yesterday at 09:11:21 AM
I agree...its hard to imagine a game that maximizes the power of the system better than Gates of Hell.
#18
Computer Gaming / Re: Men of war II
Last post by rss334 - Yesterday at 08:56:57 AM
Quote from: Jarhead0331 on Yesterday at 07:08:28 AMIt sounds and looks really good, but I know there was a lot of negative feedback over the demo. Most of the critiques I think focused on the fact that the game strayed too far from the proven MoW formula and had been drastically dumbed-down.  I hope the developers took it to heart. It looks like they did, but we'll see. I'll probably get this.

As a Gates of Hell owner, I'm not promoting gates of hell over men of war 2, but I've been unable to find any reason as to why I would want to buy this game already owning gates of hell.  Why would I, I mean for serious?
#19
Computer Gaming / Re: Men of war II
Last post by Destraex - Yesterday at 07:11:00 AM
Quote from: Grim.Reaper on Yesterday at 04:41:53 AMTake a look at the link as explains it all.  Includes single player, pvp, multiplayer.

Jump into the biggest and most varied multiplayer mode in franchise history and challenge other players in clashes ranging from 1v1 to 5v5; command a specialized Battalion and find the right synergy with your team-mates; take a more generalist approach with Combined Arms or lead all your nation's units in the Classic Mode, resembling the Men of War: Assault Squad 2 experience. Take competition to the next level in Match-making and Leagues, tweak a wide range of options in custom Lobbies, or play any part of the single-player content in co-op with up to 4 other players.
THanks. Was not able to before from where I was earlier.
#20
Computer Gaming / Re: Men of war II
Last post by Jarhead0331 - Yesterday at 07:08:28 AM
It sounds and looks really good, but I know there was a lot of negative feedback over the demo. Most of the critiques I think focused on the fact that the game strayed too far from the proven MoW formula and had been drastically dumbed-down.  I hope the developers took it to heart. It looks like they did, but we'll see. I'll probably get this.