RAF Battle of Britain

Started by JudgeDredd, December 09, 2017, 08:01:48 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

JudgeDredd

Quote from: bob48 on December 19, 2017, 05:32:44 PM
Can you work it out from the range of the results on whatever table its on?

If not, try asking on BGG or CSW
Not really.

However, I did see, listed under the list of components for the game
two six sided dice
So they are using dice as plural - so I'm going with die = 1
Alba gu' brath

bob48

Quote from: JudgeDredd on December 19, 2017, 05:39:56 PM
Quote from: bob48 on December 19, 2017, 05:32:44 PM
Can you work it out from the range of the results on whatever table its on?

If not, try asking on BGG or CSW
Not really.

However, I did see, listed under the list of components for the game
two six sided dice
So they are using dice as plural - so I'm going with die = 1

Aye, 'roll a die' does sound pretty specific.
'We few, we happy few, we band of brothers'

'Clip those corners'

Recombobulate the discombobulators!

JudgeDredd

#32
Raid Phase
Raid Force Deployment
I select one of my missions from the first time slot and I choose Southend



I place my 2 bombers in the Bomber box



And I check the Channel Patrol Allocation Chart and see that 2-3 bombers requires 1 Me109 unit to be placed in the Channel Patrol Box. I only have the one unit, so it goes into the Channel Patrol Box - my bombers have no escorts!


Historical Note on Fighters
The Luftwaffe routinely protected bombers returning from England with fighters patrolling the English Channel



British Raid Detection
Working out the detection value I check the target card and the number of Gruppen.

  • 3 Gruppen means a die modifier of +1
  • The target card has 2 undamaged Radar Nets and with +2 points each, that's a further +4
  • The Observer Corps for Patchy Cloud is +2 (OCV on the Target Card with the number from left to right meaning, Clear Sky, Patchy Cloud, Heavy Cloud)
That's a total die modifier of +7

Rolling the die and getting a 2 and adding the +7 gives a Raid Detection Value of 9. Looking at the Raid Detection Chart this results in a Warning of Sufficient and Intelligence of Poor



Because the Intelligence on the raid is Poor I have to determine whether the British guess the raid to be Major or Minor. As there's only 3 Gruppen, the British guess that the raid is Minor


Raid Rendezvous Check
I roll a die and consult the Raid Rendezvous Check Table. A 4 is rolled and so the result is No Failure
Alba gu' brath

JudgeDredd

Quote from: bob48 on December 19, 2017, 05:43:18 PM
Quote from: JudgeDredd on December 19, 2017, 05:39:56 PM
Quote from: bob48 on December 19, 2017, 05:32:44 PM
Can you work it out from the range of the results on whatever table its on?

If not, try asking on BGG or CSW
Not really.

However, I did see, listed under the list of components for the game
two six sided dice
So they are using dice as plural - so I'm going with die = 1

Aye, 'roll a die' does sound pretty specific.
Actually the phrase they use is roll the die which is what made me double think it.
Alba gu' brath

BanzaiCat

Quote from: JudgeDredd on December 19, 2017, 05:25:18 PM
Quick question

During the Raid Detection Phase, it says to work out the die modifiers and then roll a die and add the modifier.

Do they mean 1 or 2 die? I looked up and the plural for a die is dice....so do I just roll 1 die?

Ta.

Yes, you're correct - 1 die. 1d6.

JudgeDredd

British Raid Response
British Raid Response Pool
Looking at the target card Southend


I can see that with a Warning Level of Sufficient I am to select the following aircraft to put into the Raid Force Pool

  • 3 Squadrons from Sector 5/11
  • 3 Squadrons from Sector 6/11
  • 2 Squadrons from Sector 4/11

There are only 2 Squadrons in Sector 5/11

In total, the Raid Response Pool has 4 Hurricane Squadrons and 3 Spitfire Squadrons ready to intercept.


British Raid Response Priority
Looking at the Raid Response Priority Chart


the modifiers are

  • +1 for Target Sector is in 11 Group
  • -1 for Target cards yet to be resolved in the same time segment

So there's a 0 modifier and a die roll of 2 with 7 squadrons in the Raid Response Pool means I remove 4 squadrons (randomly) from the pool and returned to their sectors.


This leaves me with 2 Hurricanes from Sector 5/11 and 1 Spitfire from Sector 6/11

Raid Response Tactics
As the Intelligence is Poor, I look at the Poor Intelligence Chart in the Raid Response Tactics Charts.


It shows that with a Minor Raid and 3 aircraft in the Squadrons in Pool, I assign 2 Squadrons resulting in 1 Spitfire Squadron from Sector 6/11 and 1 Hurricane Squadron from Sector 5/11. The other Hurricane Squadron from Sector 5/11 is returned to it's sector.

Deploying Squadrons
I move the Raid Response squadrons to the Hunt Box on the board
Alba gu' brath

JudgeDredd

Hunter Interception
There are no Gruppen in the Hunter Box and so all Raid Response Squadrons move to the Bomber Box



Raid Approach Event
I pull an Event Card and implement the Approach Event. This results in the Patchy Cloud in Luftflotte 3 becoming Broken Cloud
Alba gu' brath

JudgeDredd

Hunter Attack
No Gruppen or Squadrons are present so there's no Hunter Attack to perform


Raid Target Event
I pull an Event Card and implement the Target Event portion. The section designated L is for the Lion game. So I look at the section designated E, 2 which means it's applicable to Eagle scenario and 2 player.


The card states that Bomb Damage is reduced by 1 and VPs Count.
Alba gu' brath

JudgeDredd

Squadron Interception
As the number of Gruppen is equal to the number of Squadrons, then all Gruppen are engaged by the Squadrons. There's no Me109s in the Close Escort box to help out

Squadron Attack
The squadrons are ready to attack the Gruppen. I add up all the Combat Values of ALL aircraft (squadrons and Gruppen) which results in 21. I check the Combat Results Table


I have 2 Gruppen and so I look down the column with 2 Gruppen (the Germans have no depletion yet).


I then check for the number I have as a Combat Value and can see I'm at row I.


I roll a die (and roll 1) and check the Combat Results section to the right to see what damage is to be assigned to what units. I can see for the Germans that A Gruppe suffer Light Loss, B Gruppe Abort and C units suffer Heavy Damage and for the British A units Abort with B and C units being unaffected.


I look at the Combat Damage Charts and specifically the Units in Bomber Box


I can see the results above means the A Gruppe which had a result of Light Loss moves to Light Loss and also +1 VP (in the British favour) and the B Gruppe Abort resulted in it moving to In Flight and is Reduced


These are not good results for the Germans and shows how ropey it is when sending bombers without escorts.

I also check the Combat Damage Chart for the RAF Squadrons and can see that both squadrons are A units and therefore both Abort which results in them being moved to the In Flight box and being Reduced


RAF Squadrons and Gruppen are moved from the Bomber Box to the In Flight box as stated in the Combat Damage Chart



Bombardment
No Gruppen made it to the target so the Me109 unit in the Channel Patrol Box are moved to the In Flight Box



German Recovery
Looking at the In Flight Box I see that the German Bomber Gruppe there is returned to it's airfield returned to Full strength and the Me109 is moved to the clock +3



Clock Check
I flip the target over to show that mission is complete.


That concludes this Raid Phase and I return to Step 1 of the Raid Phase for the second raid in the time slot - Kenley Airfield


I think now that I've given a breakdown of the rules I'll change direction for the remainder of the AAR, I'll try and do it more in a story mode than giving every detail like charts to check etc...though I'll try and remember to do so for parts I haven't completed (for example, bombing, Airfield Operations and Calendar Update
Alba gu' brath

BanzaiCat


JudgeDredd

Ha - cool tune.

I should be putting more escorts with the bombers. I have a strange feeling my other "minor" raid is going to go south.
Alba gu' brath

BanzaiCat

It's a war of attrition. If you want to wear the RAF down, you absolutely have to use as many fighters as possible to escort and conduct fighter sweeps (can't recall if fighter sweeps are a choice for you in Lion).

JudgeDredd

I'm doing Eagle  :pullhair: :DD
Alba gu' brath

BanzaiCat

I KNOW

lol I was waiting for you to respond to that ;D

JudgeDredd

Alba gu' brath