Recent Posts

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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Sir Slash on July 17, 2018, 09:10:33 PM »
Ivar the Boneless.  :'(
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Gusington on July 17, 2018, 01:04:13 PM »
What do they call you now?
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Sir Slash on July 17, 2018, 12:27:25 PM »
The girls used to call me, Peter the GRRRREATTT! Not sure if it was a Frosted Flakes thing or what.
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Gusington on July 17, 2018, 12:16:49 PM »
Dick Rickulous too.
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Sir Slash on July 17, 2018, 12:15:45 PM »
Pole Dancing?
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Gusington on July 17, 2018, 08:18:20 AM »
Thatís actually one of my porn names.
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GrogHeads Feedback / Re: New Weekly Column - "What's Gus Playing (This Week)?"
« Last post by Sir Slash on July 16, 2018, 09:16:49 PM »
Nice write-up Gus. This campaign looks good. Who's that other Tomb King you're fighting, Napoleon Bony-part?  :DD
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GrogHeads Feedback / Re: Today's Unboxing - Pavlov's House!
« Last post by BanzaiCat on July 15, 2018, 09:19:23 AM »
Thank you for answering my questions; it's very helpful. I figured I was on the right track with most of it but it's always nice to know for sure!

And those gorram Stukas. Ugh. :)
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GrogHeads Feedback / Re: Today's Unboxing - Pavlov's House!
« Last post by skirmish_tactics on July 15, 2018, 08:28:26 AM »
I need to play it some more to put together coherent review-like thoughts, but so far, from my solo-playing point of view...

The game comes at you, hard, from a dozen different directions. I feel like the little Dutch boy plugging holes in a dyke with his fingers. Pavlov's House gets hammered by infantry and armor, the 13th Guards gets plastered by German units and bombs, and the 62nd Army is often struggling to keep supply lines open, anti-aircraft and artillery positions clear and available, and having stockpiles of supplies to send over in the first place. The game is definitely a juggling act. Meaningful decisions come in the form of hard choices you need to make; do you fix things the Germans have broken, or try to get ahead with something else? Do you ignore damage done to an anti-aircraft position, knowing that another Stuka attack could rain death up the chain of 62nd Army's positions? Your choices directly impact the random system's 'problem generator.'

You choose what supplies to bring up, what infrastructure to repair or build, which Soviet soldiers to bring over, what weapons to purchase, and what sides/sectors of the house itself to defend. The game system tries to F you up on all of those counts. You need to think ahead. In any game turn, you first make your infrastructure decisions, then the Germans can come along and mess it all up, then your house defenders get to take actions. You might not be able to use actions you planned for earlier in the turn (e.g., you place an artillery token to use on a Fascist force concentration, but some $#&!#@ Stukas come in and disrupt it, removing the token and thus your advantage) and the choices you make at the start of a turn might do a 180 by the end of the turn.

It's chaotic, it is random, but your choices directly impact how the game progresses. You really need to think about the game system and incorporate that into your strategy so you do not lose too early.

Thanks so much for taking the time to play and share your thoughts! I really appreciate it.
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