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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 07:44:02 PM »
I have no counteraction.  All hail the new consul and the new coalition. 

{unspoken qualifier} "...for now."  >:D

Junius and Julius will have to figure out between them who gets to take the Legions to go beat up on the 1st Samnite War, and who gets to be run the rest of this Turn's Senate. Each of them will get 5 Influence regardless: the new, full-game Influence for Consul election (and for the Censor coming up).

Speaking of, the next Mandatory Business will be to Propose and elect a Censor. Whichever Faction gets Roman Consul, you'll be obligated by Contract to Propose an Aristocrat senator, so you can't re-elect the new Claudius (though Censors can be re-elected each year.)
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by Ethel the Frog on Today at 06:34:20 PM »
I have no counteraction.  All hail the new consul and the new coalition. 
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 05:52:44 PM »
That'll pass the proposal then, unless one of the other two guys has a(nother) Tribune he wants to throw to veto it.

I'll let this run a little while longer to see if there's any counter-action and then proceed.

This introduces an unavoidable slowdown factor, since while I know whether or not other players have a Tribune which they may or may not use, it wouldn't be fair if I revealed that publicly -- which proceeding automatically with a vote's results, or waiting, might inadvertently reveal! There's also the question of allowing time for asynchronous play, since after all the whole point to this mode is to allow players to check in on the game according to their own schedule and see if they need to make any choices.

If anyone has suggestions on how to streamline this, let me know.

Relatedly, when players have tribunes, you should be thinking ahead to when you might or might not play them, and let me know privately so that when you aren't available I can try to assess the situation according to your protocols. No one can expect you to anticipate every circumstances of course! -- but anything you can anticipate ahead of time will be proportionately helpful.  O:-)
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by Tripoli on Today at 05:05:31 PM »
Yep-I agree to the new proposal
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 04:59:38 PM »
Okay, catching up again after work. The Republic's actual Treasury total is fixed (206). I've deducted the proper amounts (4 from Aelius; 7 each from the Faction Treasuries of the Plutocrats and the Aristocrats) in the Sulp Persuasion attempt, and added 18 Talents to his card.

The new Contract remains valid with the new Consul proposal. I'll start processing the votes with what I've got so far. I fully expect Tripoli to agree to the new Contract offer but strictly speaking he hasn't done so yet, so I can't process his votes yet.

Votes for so far are 8 Progs; + 14 Poppies (I've double checked all the Pop gains and losses for Aurelius, and for Junius since he reset); + 14 Aristos (no activists because not top Influence) = 36.

There are still 43 potential votes against (including 4 extra Conservative activist votes), so I can't just call it a day without the Militarists kicking in. (Or one of the others for that matter: they're perfectly free to agree with the Proposal!)
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by IncompetentIdiot on Today at 02:33:47 PM »
The position of the Aristocrats has not changed.
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by malize on Today at 10:26:06 AM »
Agreed to new terms
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 08:30:03 AM »
Erax throws a second Tribune (two cards left in his hand now), this one a normal Early Era trib.

This incidentally means, for anyone who wasn't in a position to know yet, that at least one of the Early Era tribunes was shuffled into at least one of the prior Era decks. So just because the Latin Era tribune was played, doesn't mean there aren't any more!

The new Proposal is Julius of the Militarists and Junius of the Populists for Consul.

The first term of the prior Contract being foiled means that all subsequent terms are no longer binding.

However Erax re-offers a new Contract with all the same terms except the replaced obligation to vote for these senators as Consuls.

Technically I'll have to have approval again by any Players who agree to be included in the Contract's automatic procession.



(Oh, and Erax correctly points out that 2 x 10 does not equal 40...  #:-) :pullhair: :notworthy: So the Republic actually has 206 Talents. This is why I should use a calculator for literally everything I do in math, even if it seems obviously simple. Math is not my strong suit.  :hide: )
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 08:22:03 AM »
Per private message, the Frog says Acilius the PontMax will veto this Consul Proposal.

The PM does not offer his own Proposal yet.
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Forum-Based Games / Re: Italian Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 06:00:14 AM »
Okay, I've made sure the Frog knows y'all are staging a political coup here. ;)

You know for a fact that he's got at least one veto he could throw (from his PontMax, which recharges every new Senate Phase), so I've got to wait on processing your Contract (though I note its validity) until he declares whether he'll act or not.
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