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#11
Computer Gaming / Re: Men of war II
Last post by Grim.Reaper - Today at 04:47:37 AM
Saw someone mention release price will be $44.99, no idea if any release discount.  If true, that is probably too high for me as not sure I have ever played the series for long.
#12
Computer Gaming / Re: Homeworld 3 Trailer
Last post by Destraex - Today at 03:52:03 AM
The DOW3 comparison was more in the vein of a game that simply did not bring a lot of it's predescessors features with it and departed from the original formula, instead introducing things like power up skills as replacements.
Thinking about HW3 more. It's more like HW1 in terms of features minus the fuel mechanic. I don't think HW1 had module targetting or shipyards for example. That alone made me realise that HW2 my favourite, is the superior HW game.

I will give you a few examples of why I miss some of the mechanics from HW2.

When I used to play with friends I remember distinctly following harvesters back to carriers or other capital ships and locating fleets that way. A lot of people could not afford until late game or did not use resource controllers at all you see. The individual harvesters really were a supply line that would lead you to the "army" so to speak.
Now you can send resource controllers into the void and every unit is a self contrained operation that you never have to manage or worry about revealing bread crumbs back to the fleet. From the beginning you can be assured that they will never travel more than an insanely short distance to a drop off point. Additionally it means the old resource drop off modules could not have been destroyed even if they were in game. Which used to be a big deal and I have done many times.

Another event I remember is working out what the enemy was building and then raiding their capital ships to destroy the production module that was building them. You can't do that anymore. You have to kill the whole ship, which because the mothership can build anything now, means you have to kill the mothership entirely. Which is game over anyway. If not strategy the immersion of doing a star wars style surgical strike with snub fighters is kinda gone.

Yet another example is when we used to destroy battlecruiser turrets on one side, usually the top and then rain hell on them from the top while they could do nothing. To stop this you needed to escort your battlecruisers. Which they have hangars for. In HW3 their is really nothing you can do but run the basic numbers of hitpoints you might be able to take out before you are destroyed. Making the game much more linear in nature. Which is my basic complaint about games like stellaris, they become simple math equations. Rather than battle stories of great deeds and smart play.

Research like a lot of things just reminds me of Deserts of Kharak. In short it reminds me of deserts of kharak. A short campaign that I enjoyed with skirmish which was "ok", only had a few maps and was full of power up abilities. An average entry into the series that is not a failure but neither is it outstanding.
The devs always said they were concentrating on the story side of things and I read into that statement that gameplay would be less than homeworld2. It is. But it's still a solid entry into the series despite those facts.
#13
Computer Gaming / Re: Imperator Rome is not dead...
Last post by Tanaka - Yesterday at 09:29:13 PM
#14
Current Events / Re: Russia's War Against Ukrai...
Last post by Skoop - Yesterday at 08:16:30 PM
The 2nd SS and the near breakthrough at prokarovka is a legendary moment, but you can't have an encirclement with only one pincer.  The arty and trenches were so effective on the north side, the Germans could never get past ponryi which was only a few miles from where they started.  So yes arty and trenches won Kursk. 

I'd be all in for dozens of arty shell factories springing up all over America to produce 100,000 shells per month for Ukraine, but good luck convincing fellow tax payers on that trillion dollar endeavor, especially since we aren't really at war.  But that's what's really going to make a difference in Ukraine, not a hodgepodge of Bradley's, abrams, and f16s.  Artillery is still the god of war in 2024.
#15
Computer Gaming / Re: Star Citizen
Last post by Jarhead0331 - Yesterday at 01:59:20 PM
I'm not sure how I feel about the new master modes in 3.23...
#16
Computer Gaming / Re: Star Citizen
Last post by MengJiao - Yesterday at 01:57:34 PM
Quote from: Destraex on March 24, 2024, 04:30:55 AMJust did the first event mission. (1/5 in the 1st series). Predictably Star Citizen had a myriad of bugs that compounded to create a cacophony of issues and false starts.

  There's a new patch out (3.23) and people don't stand on the furniture as much and quantum travel is easier to navigate and that's all I know so far.  I hadn't played in a long time so very weird stuff happened as my stuff gravitated back to various inventories.  I saw myself here and there in multiple forms.  Disturbing at the time, but nothing like that has happened in the last few hours.
#17
Wargaming / Re: World at War 85 - Blood an...
Last post by Silent Disapproval Robot - Yesterday at 01:05:32 PM
Whoops.  Brain fart.  I meant Devil Pig games, not Flying Pig.
Edited my previous post.
#18
Computer Gaming / Re: Kingmakers
Last post by JasonPratt - Yesterday at 12:56:11 PM
Quote from: solops on May 07, 2024, 10:10:40 PMYEAH, baby!!!

I saw your film reference, you primitive screwhead.  :evil:
#19
Current Events / Re: Russia's War Against Ukrai...
Last post by JasonPratt - Yesterday at 12:52:55 PM
Quote from: Skoop on May 11, 2024, 09:41:12 PMA dozen F16s is like panthers and elephants winning at Kursk'43, arty and trenches won that one too.

To be fair to both sides: the Soviet trenches and arty definitely helped win, but the Nazis chewed through lines that nobody thought they had a chance to beat, and almost won the day anyway with those panthers and elefants (among other things). Then Stalin threw at least two fresh elite armies from his reserves (maybe three I don't clearly recall), which the Nazis weren't expecting was even possible, and that decisively turned the tide.

Whatever Putin has been using as reserves, he hasn't been dealing out that sort of thing (unlike Stalin for some of the past battles before Kursk already). But both sides, not only Ukraine, regard the outcome of this war as an existential threat.

Russia's side of that isn't as overtly obvious to us as their plans for destroying Ukraine for their own use, of course (which has been going on every time Russia targets civilians). But a draw or even minimal gain before stopping (like getting one real major city) will still be fatal for Putin and his regime as 'Russia' per se: they don't have the demographics to come back from this and do it again, they MUST take over and loot Ukraine -- or they'll disintegrate into something like a cargo cult, whose only sort-of-allies would love to take over milking vast tracts of Russia's land in an equally abusive and exploitative way.

Putin & his mafia cronies have mismanaged and plundered Russia to the point where they need this big win to keep on surviving a little longer. But unless their management radically changes for the better, they're just clinging onto the side of the toilet a little longer. It's really quite nightmarish for everyone involved, and the fact that the people who were inflicting the nightmares are now suffering the nightmares, too, doesn't really help.
#20
Wargaming / Re: World at War 85 - Blood an...
Last post by Jarhead0331 - Yesterday at 12:22:59 PM
Quote from: Silent Disapproval Robot on Yesterday at 12:14:37 PMGoing through domething similar with Age of Dogfights: WWII.  Come July, it'll be 3 years since I pledged and more than 2 years since the promised shipping date.

They keep saying "soon" but that's only for the base game.  The extra $200 I pledged for expansions will be "later".


I've mostly been pretty lucky with KS projects.  Many have been late, but they've all delivered.

I toyed with backing Blood and Fury but decided against it because we just don't play WaW85 enough to justify it.

I was very close to backing Heroes of the Pacific but got a weird vibe from Flying Pig regarding the delays in getting my last few Heroes of Normandie: Caen stretch goal stuff so I held off.  Glad I did because the company went under and the KS money was stolen.



Flying Pig Games went under? They still have an active website which seems to be selling games.