GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on June 04, 2014, 10:07:29 PM

Title: Star Citizen
Post by: Jarhead0331 on June 04, 2014, 10:07:29 PM
Never being satisfied with what I have, I broke down and splurged for a package in Star Citizen. The pricing scheme is fairly complicated, with concepts like pledges, backers, packages, subscriptions and even "ship insurance" and I found the official store page and forums to be pretty confusing and uninformative, but after asking around I got pretty concise info. that made me feel comfortable enough to jump in.

Basically, you can buy single ship packages that come with one ship, some in game credits, a hangar module and access to the single player campaign and beta when available...or you can spend a lot more money (like ridiculous money) and buy one of several multi-ship packages.  I found out that once the persistent universe is online, ship insurance will be required to protect your vessels from loss. However, insurance is purchased with in-game currency (not real money) and policy periods are calculated in in-game time. So my fear of a microtransaction environment where people who constantly pay real money are the only ones who succeed in game were alleviated.

Anyway, they just released the first in-flight "pre-alpha" module and although early reports indicate it is in a VERY rough state, access is only $5.00.  So, I picked a relatively economy class single ship package ($45) and got me the pre-alpha access for another $5. I'm downloading now and probably won't be able to play any until tomorrow night.

Screen shots do look spectacular though, and they certainly are building quite an impressive universe...
Title: Re: Star Citizen
Post by: Grim.Reaper on July 15, 2014, 08:00:42 PM
JH,

Did you ever end up loading this and playing?  Any initial thoughts?  I know probably can't completely compare yet because each game is in different stages and SC only has combat so far, but any thoughts compared to Elite?

Like you I was completely confused by the pricing and how much future money would have to be thrown into it....but your explanation seems reasonable...still a little concerned about what all the additional add-ons will cost, but I guess we'll see.
Title: Re: Star Citizen
Post by: Jarhead0331 on July 15, 2014, 08:25:30 PM
Yes. Haven't played much though. It has a long way to go, but shows tremendous potential. I posted a bunch of screen shots in the screen shot thread.  Elite is much further along in its development.
Title: Re: Star Citizen
Post by: SirAndrewD on July 15, 2014, 08:26:34 PM
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though. 
Title: Re: Star Citizen
Post by: Grim.Reaper on July 15, 2014, 08:32:18 PM
Thanks guys...will keep my eye on it.
Title: Re: Star Citizen
Post by: Bletchley_Geek on July 15, 2014, 09:32:50 PM
Quote from: SirAndrewD on July 15, 2014, 08:26:34 PM
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though.

I just fiddled a bit with the free flight mode this weekend, after installing several Gigabytes of patches (they do finally have a P2P distribution system, downloading stuff over HTTP was very slow).

It just is what it was advertised: a Privateer/Wing Commander 1 & 2 kind of experience, enhanced by today's graphics and physics enabled by the raw power of our PCs (I see I need to buy a joystick, after more than 10 years without one). I was flying around with the sample light fighter they provide, and I can't say I was impressed, since in the 'free' flight mode you're restricted to fly on a sphere with a diameter of a few kilometers, or it felt like that, which certainly detracts a bit from the experience.
Title: Re: Star Citizen
Post by: Grim.Reaper on July 16, 2014, 07:21:36 PM
Quote from: Bletchley_Geek on July 15, 2014, 09:32:50 PM
Quote from: SirAndrewD on July 15, 2014, 08:26:34 PM
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though.

I just fiddled a bit with the free flight mode this weekend, after installing several Gigabytes of patches (they do finally have a P2P distribution system, downloading stuff over HTTP was very slow).

It just is what it was advertised: a Privateer/Wing Commander 1 & 2 kind of experience, enhanced by today's graphics and physics enabled by the raw power of our PCs (I see I need to buy a joystick, after more than 10 years without one). I was flying around with the sample light fighter they provide, and I can't say I was impressed, since in the 'free' flight mode you're restricted to fly on a sphere with a diameter of a few kilometers, or it felt like that, which certainly detracts a bit from the experience.

Thanks for the additional feedback...it will be interesting to see how this one turns out....
Title: Re: Star Citizen
Post by: RooksBailey on July 16, 2014, 09:08:39 PM
What I am going to say is completely unfair and completely unsubstantiated because I have tried neither SC nor Elite Dangerous, but my gut tells me that when all is said and done, Elite is going to be the game to beat.  Don't know why, but there just seems something more credible about the Elite development team than there is with the hype-based SC team.  Elite reminds me of a carefully tailored game development project, while SC seems more about throwing everything but the kitchen sink into a design doc and hoping a massive budget can make good on the promise - basically, how the federal government works.  :)

Again, just a shot in the dark from me.  Guess we'll see sooner or later.
Title: Re: Star Citizen
Post by: Bletchley_Geek on July 17, 2014, 02:24:24 AM
Quote from: RooksBailey on July 16, 2014, 09:08:39 PM
What I am going to say is completely unfair, and completely unsubstantiated because I have tried neither SC nor Elite Dangerous, but my gut tells me that when all is said and done, Elite is going to be the game to beat.  Don't know why, but there just seems something more credible about the Elite development team than there is with the hype-based SC team.  Elite reminds me of a carefully tailored game development project, while SC seems more about throwing everything but the kitchen sink into a design doc and hoping a massive budget can make good on the promise - basically, how the federal government works.  :)

Again, just a shot in the dark from me.  Guess we'll see sooner or later.

Shooting in the dark sometimes hits home, mate.

Having invested a bit of cash on Chris Roberts' enterprise, I must say that the low-key approach of David Braben seems to be delivering more often and earlier. I had to choose between two horses, and indeed it seems that the dark horse is coming ahead on many respects.

I am still confident that I haven't thrown good money after bad, but well, as anyone who has ever invested a penny in something, you never really know :)
Title: Re: Star Citizen
Post by: Jarhead0331 on July 17, 2014, 05:01:33 AM
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.
Title: Re: Star Citizen
Post by: TacticalWargames on July 17, 2014, 05:31:01 AM
He needs 2 million dollars to make up some alien languages...
Title: Re: Star Citizen
Post by: Jarhead0331 on July 17, 2014, 06:28:31 AM
^whatever. Does it make a difference? You get the point.
Title: Re: Star Citizen
Post by: Gusington on July 17, 2014, 07:14:01 AM
I can make up an alien language for 100.00 and a box of Malomars.
Title: Re: Star Citizen
Post by: TacticalWargames on July 17, 2014, 07:39:39 AM
I was saying it in a "he is taking the piss" kind of way:)

Elite is the one I'm keeping my eye on..was the first game I ever got hooked on.

SC and the insurance thing is what really made me think and decided to stay away. Insurance in real life cam be a rip..let alone for an imaginary starship..

Quote from: Jarhead0331 on July 17, 2014, 06:28:31 AM
^whatever. Does it make a difference? You get the point.
Title: Re: Star Citizen
Post by: Boggit on July 17, 2014, 08:53:55 AM
Quote from: Jarhead0331 on July 17, 2014, 05:01:33 AM
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.
Good for you! That told him! O0
Title: Re: Star Citizen
Post by: undercovergeek on July 17, 2014, 09:01:17 AM
Quote from: Boggit on July 17, 2014, 08:53:55 AM
Quote from: Jarhead0331 on July 17, 2014, 05:01:33 AM
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.
Good for you! That told him! O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F1280x1024q90%2F537%2F3d8092.jpg&hash=0def498a6e5cbe6c7ff103cc5f24b27a21986118) (https://imageshack.com/i/ex3d8092j)
Title: Re: Star Citizen
Post by: Bletchley_Geek on July 17, 2014, 09:43:17 AM
Quote from: Jarhead0331 on July 17, 2014, 05:01:33 AM
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.

LOL

To be very honest, my heart sank when I tried the hangar module,  because it felt familiar. I was a long time player of EVE and I do have a profound trauma with this thing of being promised smoking hot pewpewpew and getting instead a muthafuckin' hangar with a guy running around, looking at fish in a tank, with no frickin' lazers, and seeing that the interaction with the diverse set of props made me want to scream. I checked every corner of my ship expecting to find a monocle somewhere, as a highly ironical and personal joke.
Title: Re: Star Citizen
Post by: Jarhead0331 on July 17, 2014, 09:46:47 AM
Quote from: TacticalWargames on July 17, 2014, 07:39:39 AM
I was saying it in a "he is taking the piss" kind of way:)

Elite is the one I'm keeping my eye on..was the first game I ever got hooked on.

SC and the insurance thing is what really made me think and decided to stay away. Insurance in real life cam be a rip..let alone for an imaginary starship..

Quote from: Jarhead0331 on July 17, 2014, 06:28:31 AM
^whatever. Does it make a difference? You get the point.

I do think it will eventually be a game worth playing.  The insurance thing scared me too, but its not something you buy with real money, you buy it with in game currency, so I'm not as concerned about it right now.  We'll see...
Title: Re: Star Citizen
Post by: Grim.Reaper on October 12, 2015, 06:57:57 PM
Quite nice list of stars signed up for voicing the game...

http://www.rockpapershotgun.com/2015/10/12/star-citizen-celebrity-cast/
Title: Re: Star Citizen
Post by: Tpek on October 13, 2015, 03:46:35 AM
QuoteJay and Silent Bob Strike Back's Mark Hamill

Man that's harsh. After everything he did throughout the years, being Luke Skywalker, The Joker and more,
and he is credited for a silly scene in a silly movie  :idiot2:
Title: Re: Star Citizen
Post by: Jarhead0331 on October 13, 2015, 05:39:19 AM
I'm glad this thread was necroed. Star Citizen has been on mind because I finally threw in the towel and deleted it from my system. Almost 60 gigabytes of virtually nothing. Nothing but a tech demo, dreams and unfulfilled promises. The weekly email developer updates are extremely irritating. Number one in the list is usually the development status of "star marine", which I gather is the first-person shooter component of the game. Why on earth is this being developed before the actual space flight part of the game is even close to being ready? Furthermore, they are offering special sales on military class fighter ships...that are still in the god damn design stage! That's right, folks, for the low price of 175 dollars, you can buy a conceptual drawing of a ship that you MIGHT eventually get to fly one day.  But wait, there's more. For the super low one time price of 2000 dollars, you can buy a package of 3 conceptual ships that exist only in drawings and which may one day finally be ready to fly in game. By the time this game is ready, we will be able to own and pilot real space ships...it's ridiculous. It's a giant scam on an epic multimillion dollar proportion. Keep making more money, keep making more promises, keep making the dream bigger and bigger. I just do not understand the logic here. Enough is enough. Put up or shut up and release something that actually feels like a game and that is actually enjoyable to play.  They've raised what, close to $50,000,000 already? Their development team should be huge at this point!

I mean, Elite gets criticized for being released without that much to do in the game universe, but at least the game system was stable, attractive and fun to explore. Hell, at least there was actually a game universe that existed. It's taken some time to add filler to make it worthwhile to stick around, but it's getting there, obvious progress is being made and it's impressive as all hell.
Title: Re: Star Citizen
Post by: Pete Dero on October 13, 2015, 08:55:22 AM
Could it be that Derek Smart has it (or at least something) right after all :

http://www.dereksmart.com/2015/10/star-citizen-the-endgame/
http://www.dereksmart.org/2015/07/interstellar-discourse/
Title: Re: Star Citizen
Post by: Jarhead0331 on October 13, 2015, 09:14:00 AM
Quote from: Pete Dero on October 13, 2015, 08:55:22 AM
Could it be that Derek Smart has it (or at least something) right after all :

http://www.dereksmart.com/2015/10/star-citizen-the-endgame/
http://www.dereksmart.org/2015/07/interstellar-discourse/

Thanks for posting. Very interesting.
Title: Re: Star Citizen
Post by: Tpek on October 13, 2015, 11:55:50 AM
Wow... If JH can get THIS much pissed off at a game company, then they must really have pushed the crap beyond all limits.

Do they even have any fanboys left to defend them and their practices? (unpaid ones that is)
Title: Re: Star Citizen
Post by: MengJiao on October 13, 2015, 12:18:35 PM
Quote from: Tpek on October 13, 2015, 11:55:50 AM
Wow... If JH can get THIS much pissed off at a game company, then they must really have pushed the crap beyond all limits.

Do they even have any fanboys left to defend them and their practices? (unpaid ones that is)

  Okay.  Now I will have to read up a bit on this.  I hope to have nothing to say!
Title: Re: Star Citizen
Post by: MengJiao on October 13, 2015, 12:23:38 PM
Quote from: MengJiao on October 13, 2015, 12:18:35 PM
Quote from: Tpek on October 13, 2015, 11:55:50 AM
Wow... If JH can get THIS much pissed off at a game company, then they must really have pushed the crap beyond all limits.

Do they even have any fanboys left to defend them and their practices? (unpaid ones that is)

  Okay.  Now I will have to read up a bit on this.  I hope to have nothing to say!


I found this (seems like a lot of nothin' -- I still have nothing to say):

http://www.polygon.com/2015/10/12/9509827/star-citizen-release-date-citizencon-star-marine-chris-roberts

PS.  I will say that I'm glad I have things like DCS world: mig21bis to paly with.  At least no relativistic effects are involved (outside of the radar?).
 
Title: Re: Star Citizen
Post by: Toonces on October 13, 2015, 12:37:05 PM
Well said, Jarhead.
Title: Re: Star Citizen
Post by: sandman2575 on October 13, 2015, 12:51:47 PM
I found the articles in the Escapist that DS provides links to more informative and interesting than DS's own post --

http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company (http://www.escapistmagazine.com/articles/view/video-games/features/14715-CIG-Employees-Talk-Star-Citizen-and-the-State-of-the-Company)

This is incredibly damning stuff (note it's a 3 page article) --
Title: Re: Star Citizen
Post by: Huw the Poo on October 13, 2015, 02:05:35 PM
Just to play devil's advocate, they don't name a single source.  I'd take that story with a huge grain of salt.
Title: Re: Star Citizen
Post by: sandman2575 on October 13, 2015, 02:18:10 PM
Agree one should always retain a degree of skepticism. Still, granting anonymity to sources is hardly unusual. Reasons why these folks would not want to give their names are not far to find -- presumably they want to remain employable in the game industry.

Not claiming this is Pulitzer Prize level journalism. But if Escapist isn't following sound journalistic practice and ethics here, they have a lot more to lose (i.e. their credibility) than they have to gain by trashing CIG and Chris Roberts. They give a reasonably detailed run-down of their approach here --

http://www.escapistmagazine.com/articles/view/video-games/14727-The-Escapist-Explains-Its-Star-Citizen-Sources-Vetting-and-Respo (http://www.escapistmagazine.com/articles/view/video-games/14727-The-Escapist-Explains-Its-Star-Citizen-Sources-Vetting-and-Respo)

I don't really have a dog in this race, not having backed the SC kickstarter. But it sure does seem like CIG has awfully little to show for 4 years and $90m of game development...
Title: Re: Star Citizen
Post by: Huw the Poo on October 13, 2015, 02:43:13 PM
Quote from: sandman2575 on October 13, 2015, 02:18:10 PM
I don't really have a dog in this race, not having backed the SC kickstarter. But it sure does seem like CIG has awfully little to show for 4 years and $90m of game development...

Oh yeah, I agree with that.  What they apparently have to show for so much time and money is disgraceful.  If I was a backer I'd be hugely pissed off at this point.
Title: Re: Star Citizen
Post by: Rayfer on October 13, 2015, 03:40:43 PM
Quote from: Huw the Poo on October 13, 2015, 02:43:13 PM
Quote from: sandman2575 on October 13, 2015, 02:18:10 PM
I don't really have a dog in this race, not having backed the SC kickstarter. But it sure does seem like CIG has awfully little to show for 4 years and $90m of game development...

Oh yeah, I agree with that.  What they apparently have to show for so much time and money is disgraceful.  If I was a backer I'd be hugely pissed off at this point.

Just more reasons in support of my personal decision not to back any games on Kickstarter. I'm not saying anyone else is wrong to do so....it's just that I don't/won't.
Title: Re: Star Citizen
Post by: Father Ted on October 13, 2015, 04:54:15 PM
I just think it's brilliant, brilliant money-making concept.  A virtual videogame on which customers can project their ideals is always going to be better than one which exists.  People are buying this because someone is saying "We need your money to deliver your ideal game", and people are falling for it.  People will keep coughing up until he releases something tangible, and then they'll realise, "Err, it's a videogame, like all the other videogames.  Shit".  End of money-spinner.  Therefore the best way to carry on making money is to carry on stringing people along.
Title: Re: Star Citizen
Post by: Swatter on October 13, 2015, 05:06:46 PM
If even only parts of the article are true, that's damning.

I have not followed SC closely and I never realized they were attempting to do so much. I code games in my spare time, so I have some idea of what's involved. What they are attempting to do is insanely ambitious and it sounds like much of the developers time is dedicated to trade shows and the generation of hype. That is a recipe for disaster. The fact they are selling in-game stuff for hundreds or thousands of dollars just smacks of unreality. It sounds like they are not even close to a "game", let alone a solid alpha. If its true that they have spent most of the raised money, then this project is dead. It may take another year for it to die, but the writing is on the wall. Even if some investors want to pick up the pieces, they won't find much to work with, just bits and pieces.

The people who gave a small amount of money for this dream, they have my sympathy. The people who spent hundreds or thousands on the game- these people honestly get what they deserve for giving their money away. Ok, they don't deserve it, but I don't feel any sympathy.

Unless the entire story is a fabrication, this chicken is cooked. I read Derek Smart's stuff (Smart is a real piece of work himself) and he is correct, the size of the staff they have will eat up large amounts of money per month. The end is nearing fast if they have spent even close to what some people claimed.

Edit- let me add one more thing: As I was reading all of the associated stuff linked in this thread about SC, all the high promises and jargon associated with the game- its reminds me of a cult held together by a single unstable personality. Once the cracks start to show, the entire thing will come down quickly.

Title: Re: Star Citizen
Post by: jamus34 on October 13, 2015, 10:09:43 PM
Sounds like CR and Peter Molyneaux need to come together and have a lovechild named Ego.
Title: Re: Star Citizen
Post by: Arctic Blast on October 13, 2015, 10:26:14 PM
Yeah, this really isn't looking good. I don't think it will turn in to vaporware, but I do think it will be stripped down from what has been promised. Chris Roberts hasn't released a game in at least a decade, and the only time he ever headed up a dev studio that studio went under while not managing to bring much of anything to fruition. He seems like one of those guys who needs someone keeping him focused and his goals within reason. Trying to develop an MMO space game with a persistent universe and with an MMOFPS integrated with it as well doesn't strike me as anything close to 'within reason'.
Title: Re: Star Citizen
Post by: jamus34 on October 13, 2015, 10:51:10 PM
Quote from: Arctic Blast on October 13, 2015, 10:26:14 PM
Yeah, this really isn't looking good. I don't think it will turn in to vaporware, but I do think it will be stripped down from what has been promised. Chris Roberts hasn't released a game in at least a decade, and the only time he ever headed up a dev studio that studio went under while not managing to bring much of anything to fruition. He seems like one of those guys who needs someone keeping him focused and his goals within reason. Trying to develop an MMO space game with a persistent universe and with an MMOFPS integrated with it as well doesn't strike me as anything close to 'within reason'.

There's something to this I think. I don't know if CR got bad advice or if the years since his glory days at Origin have artificially inflated his ego but this reminds me a lot of John Romero and ion Storm.
Title: Re: Star Citizen
Post by: MengJiao on October 14, 2015, 08:59:10 AM
Quote from: Father Ted on October 13, 2015, 04:54:15 PM
I just think it's brilliant, brilliant money-making concept.  A virtual videogame on which customers can project their ideals is always going to be better than one which exists.  People are buying this because someone is saying "We need your money to deliver your ideal game", and people are falling for it.  People will keep coughing up until he releases something tangible, and then they'll realise, "Err, it's a videogame, like all the other videogames.  Shit".  End of money-spinner.  Therefore the best way to carry on making money is to carry on stringing people along.

   I kinda think part of the problem is the gigantic persistant universe problem.  It kinda contradicts the whole idea of a game as something
you just play as you want to, rather than buying into it as a hobby.  If I ever have a few hundred million bucks to waste, I'll try something different.
Title: Re: Star Citizen
Post by: smithcorp on October 15, 2015, 03:47:38 AM
I think the biggest problem is lack of discipline. Exhibit this: http://www.quartertothree.com/game-talk/showthread.php?74871-Star-Citizen-Chris-Roberts-lots-of-spaceship-porn-lots-of-promises&p=3861755&viewfull=1#post3861755

Some project manager okayed one or more persons to work on this. "Let's apply resources to fleshing out a fictional sportsball game instead of contributing to getting the actual core game out the door."

Unless the game evolves fully into just buying pictures of spaceships, then this thing is spiralling out of control.
Title: Re: Star Citizen
Post by: MengJiao on October 28, 2015, 02:55:39 PM
Quote from: MengJiao on October 14, 2015, 08:59:10 AM
Quote from: Father Ted on October 13, 2015, 04:54:15 PM
I just think it's brilliant, brilliant money-making concept.  A virtual videogame on which customers can project their ideals is always going to be better than one which exists.  People are buying this because someone is saying "We need your money to deliver your ideal game", and people are falling for it.  People will keep coughing up until he releases something tangible, and then they'll realise, "Err, it's a videogame, like all the other videogames.  Shit".  End of money-spinner.  Therefore the best way to carry on making money is to carry on stringing people along.

   I kinda think part of the problem is the gigantic persistant universe problem.  It kinda contradicts the whole idea of a game as something
you just play as you want to, rather than buying into it as a hobby.  If I ever have a few hundred million bucks to waste, I'll try something different.

RPS's sort of giant exposeez:

http://www.rockpapershotgun.com/2015/10/27/star-citizen-101-what-is-it-and-why-is-it-controversial/#more-324237
Title: Re: Star Citizen
Post by: sandman2575 on October 28, 2015, 03:25:01 PM
306 RPS reader comments...  Star Citizen really touches a nerve, doesn't it?   :tickedoff:
Title: Re: Star Citizen
Post by: Huw the Poo on October 28, 2015, 03:42:30 PM
Wow.  Why do they treat Chris Roberts that way after the appalling treatment Peter Molyneux got only a few months ago?
Title: Re: Star Citizen
Post by: undercovergeek on October 28, 2015, 05:34:30 PM
Quote from: Huw the Poo on October 28, 2015, 03:42:30 PM
Wow.  Why do they treat Chris Roberts that way after the appalling treatment Peter Molyneux got only a few months ago?

he has a penis and must be destroyed

if it was christine roberts theyd be rolling on the floor waiting for their tummy to be tickled
Title: Re: Star Citizen
Post by: Huw the Poo on October 28, 2015, 06:03:53 PM
I agree with your sentiment, but my point this time was that Roberts was treated quite lightly compared to the way they treated Molyneux.  Both men have a similar track record...in fact Molyneux has arguably the better history.  Either they've quietly learned their lesson or they're hypocritical fucks.  My money's on the latter.
Title: Re: Star Citizen
Post by: Toonces on October 28, 2015, 06:33:21 PM
Quote from: undercovergeek on October 28, 2015, 05:34:30 PM
he has a penis and must be destroyed

if it was christine roberts theyd be rolling on the floor waiting for their tummy to be tickled

This is so sig worthy...
Title: Re: Star Citizen
Post by: sandman2575 on October 28, 2015, 07:13:13 PM
Quote from: Huw the Poo on October 28, 2015, 06:03:53 PM
I agree with your sentiment, but my point this time was that Roberts was treated quite lightly compared to the way they treated Molyneux.  Both men have a similar track record...in fact Molyneux has arguably the better history.  Either they've quietly learned their lesson or they're hypocritical fucks.  My money's on the latter.

Also, unlike CR, Peter Molyneux isn't shielded by legions of fanatical fanboys who bristle at the mere suggestion that SC, just possibly, may not live up to expectations...
Title: Re: Star Citizen
Post by: SirAndrewD on October 28, 2015, 07:41:31 PM
Quote from: undercovergeek on October 28, 2015, 05:34:30 PM

he has a penis and must be destroyed

if it was christine roberts theyd be rolling on the floor waiting for their tummy to be tickled

Title: Re: Star Citizen
Post by: Yskonyn on October 29, 2015, 01:29:33 AM
And so Mr. Smart gains credibility again?  O:-)
Title: Re: Star Citizen
Post by: Swatter on October 29, 2015, 02:24:04 AM
Derek Smart is a talking penis.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 29, 2015, 06:20:19 AM
Quote from: Yskonyn on October 29, 2015, 01:29:33 AM
And so Mr. Smart gains credibility again?  O:-)

Impossible, because as far as I know, the "Supreme Commander" never had any credibility to begin with.  :coolsmiley:
Title: Re: Star Citizen
Post by: Huw the Poo on October 29, 2015, 06:51:41 AM
But...but...he has a PhD!  In...something. Allegedly.
Title: Re: Star Citizen
Post by: Pinetree on October 29, 2015, 07:41:25 AM
Quote from: Huw the Poo on October 29, 2015, 06:51:41 AM
But...but...he has a PhD!  In...something. Allegedly.
I think his stood for PhallusDickus though...
Title: Re: Star Citizen
Post by: MengJiao on October 29, 2015, 08:26:21 AM
Quote from: sandman2575 on October 28, 2015, 03:25:01 PM
306 RPS reader comments...  Star Citizen really touches a nerve, doesn't it?   :tickedoff:

  Slow-motion train-wreck?  It's got a lot of intriguing stuff all scrambled up: Kick-starter, buying "imaginary" stuff for real money, Lots of money, fads in games, overall funding for games, persistant game universes (which I think is the basic  very bad idea from which many other bad ideas flow) and so on.
Title: Re: Star Citizen
Post by: Yskonyn on October 29, 2015, 11:33:21 AM
Quote from: Swatter on October 29, 2015, 02:24:04 AM
Derek Smart is a talking penis.

Be that as it may, do you guys think his blog, solely made for his crusade against Chris Roberts' game or ideas or whatever you call SC at this point, contains valid points or do you think its just a big scheme of getting attention and it being slanderous towards the victim?

The discussion here seems to place some of the same questionmarks at the way SC is being conceived as he does, no?
Title: Re: Star Citizen
Post by: MengJiao on October 29, 2015, 12:38:31 PM
Quote from: Yskonyn on October 29, 2015, 11:33:21 AM
Quote from: Swatter on October 29, 2015, 02:24:04 AM
Derek Smart is a talking penis.

Be that as it may, do you guys think his blog, solely made for his crusade against Chris Roberts' game or ideas or whatever you call SC at this point, contains valid points or do you think its just a big scheme of getting attention and it being slanderous towards the victim?

The discussion here seems to place some of the same questionmarks at the way SC is being conceived as he does, no?

   I'm still astounded at at what a mess this all is.  The more I look into it the stranger it seems.  For example, the 9th most-funded kickstarter of all time is a card game with exploding kittens.  It was fully funded and more in 8 minutes (it also has the most backers ever):

https://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects

Compared to that, even Derek Smart seems like a worhtwhile thing.
Title: Re: Star Citizen
Post by: glen55 on October 29, 2015, 01:55:08 PM
Did the explosives come with the game?  You just had to provide your own kittens?
Title: Re: Star Citizen
Post by: MengJiao on October 29, 2015, 02:59:19 PM
Quote from: glen55 on October 29, 2015, 01:55:08 PM
Did the explosives come with the game?  You just had to provide your own kittens?

  You only got boxes of cards.  The rest was up to the players.
Title: Re: Star Citizen
Post by: glen55 on October 29, 2015, 07:15:54 PM
I swear I wasn't googling it, but I happened upon your exploding kitties card game just now by accident:

http://www.amazon.com/gp/product/B010TQY7A8/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B010TQY7A8&linkCode=as2&tag=0atorgmarkdes-20&linkId=63C3ILMNYLLAQHWN

It's from The Oatmeal, a very funny online comic.  That's why it got a bunch of attention.  The Oatmeal has some serious fans.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 29, 2015, 08:53:24 PM
Quote from: glen55 on October 29, 2015, 07:15:54 PM
The Oatmeal has some serious fans.

...and none of them are members of PETA.
Title: Re: Star Citizen
Post by: Arctic Blast on October 29, 2015, 10:03:33 PM
Quote from: Yskonyn on October 29, 2015, 11:33:21 AM
Quote from: Swatter on October 29, 2015, 02:24:04 AM
Derek Smart is a talking penis.

Be that as it may, do you guys think his blog, solely made for his crusade against Chris Roberts' game or ideas or whatever you call SC at this point, contains valid points or do you think its just a big scheme of getting attention and it being slanderous towards the victim?

The discussion here seems to place some of the same questionmarks at the way SC is being conceived as he does, no?

As painful as it is to say, Smart does seem to be on to something here. SC as conceived just seems like a massive clusterf*ck in the making from a man who hasn't been in the games industry for over a decade, and who was never known as a responsible project manager when he WAS last involved.

As for the comparisons between the response to Smart vs. Molyneux, I think part of it is that Molyneux's latest disaster is already out and a mess. Also, he has made a career of the same formula of 'hype up upcoming game and say it makes up for last one, release puddle of crap that doesn't come close to hype, start hyping next game which will totally make up for this one'. Roberts doesn't have that same long tail of failure going on. However, if this does bomb or come up far short of expectations (and he's hyped it up so big that it almost has to at this point), he's done. No way dude ever works in the games industry again.

Quote from: MengJiaoI'm still astounded at at what a mess this all is.  The more I look into it the stranger it seems.  For example, the 9th most-funded kickstarter of all time is a card game with exploding kittens.  It was fully funded and more in 8 minutes (it also has the most backers ever):

https://en.wikipedia.org/wiki/List_of_highest_funded_crowdfunding_projects

Compared to that, even Derek Smart seems like a worhtwhile thing.

It was a small, inexpensive card game with art by the artist behind The Oatmeal comic. Look at how well something like Cards Against Humanity continues to sell as a stupid, simple card game. Not really a shock that this did well, too.
Title: Re: Star Citizen
Post by: glen55 on October 29, 2015, 11:25:20 PM
Quote from: Jarhead0331 on October 29, 2015, 08:53:24 PM
Quote from: glen55 on October 29, 2015, 07:15:54 PM
The Oatmeal has some serious fans.

...and none of them are members of PETA.

Oh, they're just as happy to blow up babies.  Making fans doesn't seem to be the point.
Title: Re: Star Citizen
Post by: Huw the Poo on October 30, 2015, 03:49:16 AM
Quote from: Arctic Blast on October 29, 2015, 10:03:33 PM
As for the comparisons between the response to Smart vs. Molyneux, I think part of it is that Molyneux's latest disaster is already out and a mess. Also, he has made a career of the same formula of 'hype up upcoming game and say it makes up for last one, release puddle of crap that doesn't come close to hype, start hyping next game which will totally make up for this one'. Roberts doesn't have that same long tail of failure going on. However, if this does bomb or come up far short of expectations (and he's hyped it up so big that it almost has to at this point), he's done. No way dude ever works in the games industry again.

It's a matter of opinion, but I'd say Molyneux's record is far more impressive, and I say that without even regarding myself as much of a fan.  Look at his credentials: Populous, Dungeon Master, Theme Park, Syndicate, Magic Carpet, Theme Hospital etc.  And in later years, the very successful Fable series and then, of course, Black and White.  Sure, his games don't always live up to the hype, but none of those games suck.  Godus is the only game he's struggled with, and even then, there's an actual game to be played.

Meanwhile, what's Roberts done?  Wing Commander and Freelancer - and I would argue that although it has plenty of fans, Freelancer is a crap game.  Now look at what he's doing with Star Citizen.

People have short memories.  Molyneux has accomplished tons more than it appears Roberts ever will, and deserves much more respect in my opinion.  It's disingenuous at best to compare the two, and I stand by my comment that RPS are being hypocrites by treating the two as they have.  If anyone deserved the mauling that Molyneux got, it's Roberts.
Title: Re: Star Citizen
Post by: Arctic Blast on October 31, 2015, 02:44:01 AM
Quote from: Huw the Poo on October 30, 2015, 03:49:16 AM
Quote from: Arctic Blast on October 29, 2015, 10:03:33 PM
As for the comparisons between the response to Smart vs. Molyneux, I think part of it is that Molyneux's latest disaster is already out and a mess. Also, he has made a career of the same formula of 'hype up upcoming game and say it makes up for last one, release puddle of crap that doesn't come close to hype, start hyping next game which will totally make up for this one'. Roberts doesn't have that same long tail of failure going on. However, if this does bomb or come up far short of expectations (and he's hyped it up so big that it almost has to at this point), he's done. No way dude ever works in the games industry again.

It's a matter of opinion, but I'd say Molyneux's record is far more impressive, and I say that without even regarding myself as much of a fan.  Look at his credentials: Populous, Dungeon Master, Theme Park, Syndicate, Magic Carpet, Theme Hospital etc.  And in later years, the very successful Fable series and then, of course, Black and White.  Sure, his games don't always live up to the hype, but none of those games suck.  Godus is the only game he's struggled with, and even then, there's an actual game to be played.

Meanwhile, what's Roberts done?  Wing Commander and Freelancer - and I would argue that although it has plenty of fans, Freelancer is a crap game.  Now look at what he's doing with Star Citizen.

People have short memories.  Molyneux has accomplished tons more than it appears Roberts ever will, and deserves much more respect in my opinion.  It's disingenuous at best to compare the two, and I stand by my comment that RPS are being hypocrites by treating the two as they have.  If anyone deserved the mauling that Molyneux got, it's Roberts.

Most of what you listed came out 15+ years ago, making it as meaningless today as anything Roberts put out before SC started up. The only recent releases for Molyneux are the Fable series (which grew increasingly messy, with increasing hype, with each subsequent release) and Godus. Roberts seems like a gigantic douche with an ego the size of a small city. Molyneux is a snake oil salesman. Were this 200 years ago, he'd be hawking 'miracle elixirs' out of a covered wagon. Both should be drummed out of game development and neither would be missed.
Title: Re: Star Citizen
Post by: JudgeDredd on November 17, 2015, 08:04:35 AM
I don't know anything of the background story outside of this.

Found it on Youtube re Star Citizen and mismanagement. I'd be interested in impressions on this discussion? Especially as there is some discussion round here about the lack of progress towards an end.

Just hyperbole? Any legal validity in any of the chat? Would be interested in JH's take on it as he's the lawyer I know around here (I understand there are different types of lawyer....so...)

Warning for some language for anyone sensitive to such things
Title: Re: Star Citizen
Post by: JudgeDredd on November 17, 2015, 08:24:50 AM
I do have one question...

It's a fairly simplistic one just based on numbers, but what in god's name has happened to a game that was looking for $4m on kickstarter to one that has raised $80m+ on and is still not complete?
Title: Re: Star Citizen
Post by: FarAway Sooner on November 17, 2015, 04:49:40 PM
Dredd, the term professional project managers use is "scope creep".

:knuppel2:
Title: Re: Star Citizen
Post by: JudgeDredd on November 17, 2015, 04:51:04 PM
$80m jump - that kind of cash can give you considerable scope to creep to  ;D
Title: Re: Star Citizen
Post by: Jarhead0331 on November 17, 2015, 05:46:25 PM
Quote from: JudgeDredd on November 17, 2015, 08:04:35 AM

Just hyperbole? Any legal validity in any of the chat? Would be interested in JH's take on it as he's the lawyer I know around here (I understand there are different types of lawyer....so...)


This is a very new area of liability, and in some cases criminal culpability, being explored by authorities. I posted about the first prosecution filed by a US authority against a kickstarter for failing to deliver on a theory of fraud.  The kickstarter was recently found liable and ordered to make restitution.

http://www.polygon.com/2015/9/11/9310945/kickstarter-court-victory-attorney-general-washington-asylum-playing-cards (http://www.polygon.com/2015/9/11/9310945/kickstarter-court-victory-attorney-general-washington-asylum-playing-cards)

Quote
For the first time, a Kickstarter campaign has been ordered by a state court to pay restitution and civil penalties for failing to deliver rewards to its backers. The judgment, filed July 22 in Washington state, sets a precedent there that companies and individuals who accept money through crowdfunding are beholden to deliver on their promises.
Title: Re: Star Citizen
Post by: Father Ted on November 17, 2015, 05:55:19 PM
Quote from: JudgeDredd on November 17, 2015, 08:24:50 AM
I do have one question...

It's a fairly simplistic one just based on numbers, but what in god's name has happened to a game that was looking for $4m on kickstarter to one that has raised $80m+ on and is still not complete?

I know I've said this before, but what I think's happened is that they've realised that they can sell dreams better than actual videogames.  Once you stop selling dreams and start trying to sell a finished game , then the revenue dries up - so keep selling dreams as long as you can.
Title: Re: Star Citizen
Post by: smithcorp on November 18, 2015, 04:43:24 AM
Quote from: Father Ted on November 17, 2015, 05:55:19 PM
I know I've said this before, but what I think's happened is that they've realised that they can sell dreams better than actual videogames.  Once you stop selling dreams and start trying to sell a finished game , then the revenue dries up - so keep selling dreams as long as you can.

Nicely put.
Title: Re: Star Citizen
Post by: Yskonyn on November 18, 2015, 07:39:35 AM
I have been reading the Escapist articles these last few days. Didn't even know about this whole issue before , except Smart's blog.
Interesting read.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 13, 2015, 10:38:31 PM
Well, I'm still VERY skeptical and the game is nowhere near where it should be, but I can state that significant progress has been made. Version 2.0 of the Alpha was recently released and it contains the first release build of the FPS environment and a portion of the persistent online MP universe. What I have experienced is promising. If Roberts delivers half of what he has promised, this will still be a spectacular game. It looks great and feels epic. The scale of objects and vessels feels much larger than the experience in Elite. However, the physics in Elite feels much more authentic. Not sure if that is a factor of SC being in alpha, or if its just the "wing commander" arcade style. Still, it has my attention now...I only ran from my quarters and hopped into a ship for literally a 5 minute flight. I took a few quick snapshots and will post more later.

Is it $100,000,000 worth of progress...I don't think so. But there is definitely something here. You can jump in with a ship package now in the $25-$35 range, I believe.

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12339518_10201434535301496_4614485715022861002_o.jpg)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12356879_10201434535341497_3018110091631758422_o.jpg)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12357087_10201434535461500_5130667806271886236_o.jpg)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12339210_10201434535541502_2191648934617457108_o.jpg)

(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12377962_10201434535421499_619377851354055363_o.jpg)
Title: Re: Star Citizen
Post by: ArizonaTank on December 14, 2015, 02:40:30 PM
I think video game companies spending lavishly on themselves, and their creative talent, is just what Hollywood has been doing for almost a century. 

If they build a game for $100 million, that would have been done by someone else for $10 Million, and they blew the difference on lavish salaries and perks for themselves, was there a crime?  Not saying any of this is a good thing...but I am guessing there is no law against it.  As long as they deliver what they promised.

However, ole' Marx is probably smiling in hell; Star Citizen brings new meaning to "the Opiate of the Masses".
Title: Re: Star Citizen
Post by: jamus34 on December 14, 2015, 03:47:19 PM
Guess it depends on whose money you are spending. I know of 1 specific game I bought at full price that was not a full price game (Brink).

Considering I refuse to even pre buy games anymore I won't support a kickstarter. If the game is good sure I'll buy after the fact but I won't support a pipedream.

To me this crowdsourcing drive is crap. They want consumers to become investors with no benefits to being an investor.
Title: Re: Star Citizen
Post by: Zulu1966 on December 14, 2015, 03:57:14 PM
I have been looking at this but to be honest I still have no idea what the game is about. What do you do in it ? Also - some of the prices for ship packages look absolutely ridiculous.
Title: Re: Star Citizen
Post by: Swatter on December 14, 2015, 04:55:14 PM
Alpha 2.0?

That is a confusing designation. An alpha build of a game is considered to be feature complete. It sounds like its more in the early pre-alpha stage. Can it even be considered at game at this point? What exactly can you do in-game? The 2.0 is pure marketing I suppose.

It sounds like the game is going to comprise 3-5 distinct parts. If you only have one part in early pre-alpha after 100 million dollars... I don't even know what to say. Unless they have retained an impressive cash reserve they will run out of funding well before even one part reaches a stable release state.

I don't think the dream will be realized. You might get one complete part, but the whole concept put together into one package? Nope.
Title: Re: Star Citizen
Post by: Huw the Poo on December 14, 2015, 06:23:00 PM
Quote from: Swatter on December 14, 2015, 04:55:14 PM
An alpha build of a game is considered to be feature complete.

I've always understood beta to be feature-complete; beta is for bugfixing/balancing/general polish.  Alpha is where features and systems are still being built.
Title: Re: Star Citizen
Post by: Swatter on December 14, 2015, 07:43:13 PM
From wiki:

"Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished"

"Beta is feature and asset complete version of the game, when only bugs are being fixed"

In other words, during alpha you have a bare bones version of the game with the key mechanics implemented. Your probably still in the early stages of building out all the levels, doing the voice acting, and creating items/weapons.

SC is being developed several parts at a time, with the space flight part being the most developed. I would say the spaceflight part is still pre-alpha unless trade, combat, and other key systems are in and working. The other parts of the game (FPS, MMO) sound like that are still pretty much in the infant stages of development.
Title: Re: Star Citizen
Post by: Huw the Poo on December 15, 2015, 02:09:16 AM
Well if Wiki says it, then it must be true, right? ;)

I'm just talking from my own experience of how countless developers throughout the years have used the terms.  That's why I said I've always "understood" it to be that way.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 15, 2015, 06:06:14 AM
I think the wiki definition supports your understanding of the terms, Huw, and I agree with you. An alpha is where key game functionality is implemented, but assets are Still being added and it is not feature complete. A game is not feature complete until it reaches beta. I don't see anything confusing or deceptive about the nomenclature used here. It's the second version of the alpha.

I've tried to be clear as to what alpha 2.0 added. I'm not going to defend star citizen here because like I said, when considering the amount of money raised and the progress made, Chris Roberts should be ashamed. But alpha 2.0 is nevertheless a big leap in development, and for me, is the first real substantive proof that something is really there worth following.
Title: Re: Star Citizen
Post by: Yskonyn on December 15, 2015, 08:39:44 AM
I have a few years of Elite yet, before I'll consider SC.

Happy Horizons Day by the way!  O0 >:D
Title: Re: Star Citizen
Post by: Swatter on December 15, 2015, 12:47:13 PM
We can agree that alpha should have the main gameplay components in there. Is there combat and trade implemented, for instance? Can it be called a game in the classic sense? Is even the most advanced project in SC still in the tech demo stage? Is this specific thing that's advertised as Alpha 2.0 really an alpha? The definition I'm sure allows for wiggle room, but it would be good to have some metric where at least one part of the game is. Simple question: Is it still a glorified tech demo or can it be played?

Title: Re: Star Citizen
Post by: Jarhead0331 on December 15, 2015, 12:55:53 PM
Quote from: Swatter on December 15, 2015, 12:47:13 PM
We can agree that alpha should have the main gameplay components in there. Is there combat and trade implemented, for instance? Can it be called a game in the classic sense? Is even the most advanced project in SC still in the tech demo stage? Is this specific thing that's advertised as Alpha 2.0 really an alpha? The definition I'm sure allows for wiggle room, but it would be good to have some metric where at least one part of the game is. Simple question: Is it still a glorified tech demo or can it be played?

My personal opinion is that with Alpha 2.0, the game is a game, but a clearly unfinished one with a long way to go. It has surpassed the realm of a tech demo. There is no trade or economy implemented as of yet, but there is combat, both space based in ships and EVA/FPS based. There is a sector of space that is online and persistent, as far as I know, with a planet, several moons and and handful of space stations/platforms. There are a series of missions, and pvp combat in both single piloted and multi-crewed vessels or on foot with small arms.
Title: Re: Star Citizen
Post by: Huw the Poo on December 15, 2015, 02:24:02 PM
Well, that's better than it was looking until recently, anyway.  I have to admit, those screenshots look good.
Title: Re: Star Citizen
Post by: Swatter on December 15, 2015, 02:34:49 PM
Good to see it has moved out of the realm of tech demo.
Title: Re: Star Citizen
Post by: Father Ted on December 15, 2015, 03:10:11 PM
Quote from: Yskonyn on December 15, 2015, 08:39:44 AM
I have a few years of Elite yet, before I'll consider SC.

It'll probably be just about released by then
Title: Re: Star Citizen
Post by: SirAndrewD on December 15, 2015, 06:44:14 PM
Quote from: Yskonyn on December 15, 2015, 08:39:44 AM
I have a few years of Elite yet, before I'll consider SC.

Happy Horizons Day by the way!  O0 >:D

Same. 

I'm exploring planets on a game that's been in release for over a year.  And it started its crowdfunding project at the same time and raised just a bit over 1/10 of what RSI has managed to rake in at this point. 

I mean, I backed SC as well, but at this point things are getting quite frankly ridiculous.  Roberts should donate every cent he earned to Frontier Developments and send them over his design staff. 

I'd be mind blowing to see what FD could've turned out with the budget RSI is playing with.
Title: Re: Star Citizen
Post by: IronX on February 09, 2016, 12:10:18 PM
If you're at all interested in the game there is currently a free fly offer available until February 14. I'm curious as to how it will run on my rig so I'm giving it a try.

Also, if you're thinking of getting it, now's the time as the game will be split into two (Star Citizen and the single-player Squadron 42) after that date, costing gamers an extra $15 if they want both - $45 for one game and an extra $15 for both.

See: https://robertsspaceindustries.com/comm-link/transmission/15178-Roundup-Free-Fly-212-Patch-And-Other-Updates (https://robertsspaceindustries.com/comm-link/transmission/15178-Roundup-Free-Fly-212-Patch-And-Other-Updates)
Title: Re: Star Citizen
Post by: JasonPratt on February 09, 2016, 04:36:08 PM
Just so I understand, when you buy the game you're buying a ship with real money (i.e. choosing what your starting ship will be); but those other ships are still available to earn in-game without paying real money. You can just jump ahead and buy a whole fleet with $15,000 of real money if you want to, or earn your fleet the hard way as in most such games (by playing the game).

So for example you can buy one of the Aurora models for $45 and that will be your starting ship tricked out with various options; but if you want to start with an Aurora better capable of hauling cargo, you pay $60 and your ship starts off as though you've already played the game long enough to get those upgrades (having traded down on some other parts of the ship like selling off the engine for a smaller one, and selling off some or all of the weps.)
Title: Re: Star Citizen
Post by: Jarhead0331 on February 09, 2016, 07:29:43 PM
At the moment, all available ships can only be purchased with real money. Once the game is released, all ships will be purchasable with in game virtual currency.

In the current alpha build, there is no real economy running.
Title: Re: Star Citizen
Post by: Boggit on February 11, 2016, 02:27:18 PM
Quote from: Jarhead0331 on October 29, 2015, 06:20:19 AM
Quote from: Yskonyn on October 29, 2015, 01:29:33 AM
And so Mr. Smart gains credibility again?  O:-)

Impossible, because as far as I know, the "Supreme Commander" never had any credibility to begin with.  :coolsmiley:
Maybe I'm wrong, but I thought "Supreme Commander" was produced by Chris Taylor's (Total Annihilation designer) Gas Powered Games. Are we talking about the same game? https://www.youtube.com/watch?v=l_aQZKZYEWI
Title: Re: Star Citizen
Post by: Huw the Poo on February 11, 2016, 03:46:41 PM
Supreme Commander is what Derek Smart chooses to call himself.

It isn't what I choose to call him...
Title: Re: Star Citizen
Post by: Boggit on February 11, 2016, 05:15:46 PM
Quote from: Huw the Poo on February 11, 2016, 03:46:41 PM
Supreme Commander is what Derek Smart chooses to call himself.

It isn't what I choose to call him...
Ah! I get it now... :-[ ::)
Title: Re: Star Citizen
Post by: JasonPratt on February 12, 2016, 04:30:03 PM
After changing my mind on it several times, I finally decided I'd rather buy Battlefleet Gothic now and pick up Star Citizen later

I'll just have to play Evochron, X3/4, and/or Elite Horizons instead until then. ;) (And maybe No Man's Sky at this rate.)

Still, excited it's still coming!  O0
Title: Re: Star Citizen
Post by: trek on March 06, 2016, 03:15:19 PM
I'm thinking of buying a SC Package but have some questions for any of you that have the game and are currently playing it. What is the current size of the game? I thought I saw something about a 50GB size on the SC forums and that eventually the game may be as much as 100GB total size. Is this true? I've never been that much into Space games but I recently bought Elite Dangerous and I'm really enjoying it. I decided to get ED mainly because of the feedback that Jarhead posted here, so JH thanks for the info on the game. Anyway how would you guys compare the two and is the game going to be worth playing now as well as in the future to earn taking up so much space on my hard drive? FYI: I'm mainly into combat and bounty hunting roles in ED.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 06, 2016, 04:01:11 PM
Quote from: trek on March 06, 2016, 03:15:19 PM
I'm thinking of buying a SC Package but have some questions for any of you that have the game and are currently playing it. What is the current size of the game? I thought I saw something about a 50GB size on the SC forums and that eventually the game may be as much as 100GB total size. Is this true? I've never been that much into Space games but I recently bought Elite Dangerous and I'm really enjoying it. I decided to get ED mainly because of the feedback that Jarhead posted here, so JH thanks for the info on the game. Anyway how would you guys compare the two and is the game going to be worth playing now as well as in the future to earn taking up so much space on my hard drive? FYI: I'm mainly into combat and bounty hunting roles in ED.

If I recall correctly, the current install is only about 30GB. I have no idea what size the game is going to be upon release, but 100GB would not surprise me. Between the open world online game with PvP and PvE elements, as well as the Squadron 42 single-player campaign, I'm expecting the need for a lot of data. The universe is going to be huge, dynamic and its absolutely stunning.

Have you watched my Star Citizen videos on my youtube page? I've posted them all here too. That will give you a really good idea as to the current state of the game. Alpha 2.0/2.1 was a giant leap forward, and in my opinion, finally brought the game to a state worth paying attention to. Before 2.0, I had given up and deleted the game, but with all of the new features 2.0 added, there is enough content to make poking around worthwhile. This weekend version 2.2 was released, but I have not had a chance to test it out yet. I hear it is pretty buggy and unstable. I tried getting onto a server, but they were all full.

Its hard to compare the game to ED at this point. ED is definitely ahead of SC in terms of stability, features and content, but SC is definitely catching up. It looks spectacular and the ability to seamlessly walk around the world, enter spacecraft, EVA, etc. is extremely impressive and something ED is completely lacking at this point. Although I had written SC off, if RSI keeps it up, SC has the potential to truly be brilliant.

My suggestion is to buy one of the cheaper spacecraft.  Check it out and see how you like it. If it holds your interest, there are upgrade packages you can buy in order to get a better ship, without paying full price. That's what I did and it worked out great. Check out my videos and let me know if you have any other questions.
Title: Re: Star Citizen
Post by: trek on March 06, 2016, 05:25:33 PM
JH, thanks for the quick reply. I'm probably going to get the Avenger Stalker Package as all the vids and info I've absorbed over the last few weeks are leading me to that ship as best for my initial foray into SC. $75 is not bad for a good all-around bounty-hunter and combat ship. I know I'm only getting SC DL and not SQ42 included in the package but I'm not sure down the line if I want SQ42 at all. I like the new Aegis Sabre but $170 is a bit too steep for me and if I really like the game I can always upgrade to the Sabre later. Besides I just bought another DD, the Lo Yang for World of Warships. That makes my 5th ship for WOW including the Tirpitz, Atago, Kamikaze and Atlanta in the last four months. Funny, I didn't like WOT much and uninstalled it but WOW is becoming something of an addiction for me lately as I've really gotten into Naval Warfare games and the recent release of Atlantic Fleet on PC is really welcome after playing it on my ipad Air 2 since last fall. Amazing what Killerfish Games has done with that title.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 06, 2016, 06:10:12 PM
Quote from: trek on March 06, 2016, 05:25:33 PM
JH, thanks for the quick reply. I'm probably going to get the Avenger Stalker Package as all the vids and info I've absorbed over the last few weeks are leading me to that ship as best for my initial foray into SC. $75 is not bad for a good all-around bounty-hunter and combat ship. I know I'm only getting SC DL and not SQ42 included in the package but I'm not sure down the line if I want SQ42 at all. I like the new Aegis Sabre but $170 is a bit too steep for me and if I really like the game I can always upgrade to the Sabre later. Besides I just bought another DD, the Lo Yang for World of Warships. That makes my 5th ship for WOW including the Tirpitz, Atago, Kamikaze and Atlanta in the last four months. Funny, I didn't like WOT much and uninstalled it but WOW is becoming something of an addiction for me lately as I've really gotten into Naval Warfare games and the recent release of Atlantic Fleet on PC is really welcome after playing it on my ipad Air 2 since last fall. Amazing what Killerfish Games has done with that title.

I currently pilot an Aegis Avenger Stalker. I really like it. I have my eye on the Sabre too, but I'm afraid its a little too dedicated as a light/medium fighter...it has zero cargo space and only room for one pilot. I finally got onto a 2.2 server and as I was walking around my Avenger, someone landed a Sabre on the pad right next to me. I had the chance to walk around it and check it out. Looks really cool, but I'm going to hold off for now. An upgrade from the Avenger would still cost $110. Way more than  I am willing to spend. 
Title: Re: Star Citizen
Post by: ghostryder on March 06, 2016, 08:16:15 PM
This is one I really want if it's ever finished. I like story based wing commander type games like this-and we haven't had one of those in ions.

the others, elite dangerous and the such still need more content--and with X3 seems I'll just play those for now.
Title: Re: Star Citizen
Post by: Pete Dero on March 13, 2016, 01:50:32 PM
Another free fly for a week : https://robertsspaceindustries.com/comm-link/transmission/15239-Roundup-Free-Fly-222-Patch-And-Other-Updates
Title: Re: Star Citizen
Post by: Jarhead0331 on March 19, 2016, 04:08:58 PM
I'm so ashamed. I just bought an F7C-M Super Hornet. Its an exclusive sale. They only sell this thing every now and again. Its such a sexy beast. I just couldn't resist.

Title: Re: Star Citizen
Post by: DoctorQuest on March 19, 2016, 04:29:48 PM
Quote from: ghostryder on March 06, 2016, 08:16:15 PM
This is one I really want if it's ever finished. I like story based wing commander type games like this-and we haven't had one of those in ions.

the others, elite dangerous and the such still need more content--and with X3 seems I'll just play those for now.

You know about this, right? The engine might be a little dated for your taste but it's free and a definite labor of love from a bunch of Wing Commander geeks.

http://www.wcsaga.com/

And it stars yours truly as Captain Moran.  8)

Search it on you tube for some gameplay vids.
Title: Re: Star Citizen
Post by: Boggit on March 20, 2016, 03:36:46 PM
Quote from: Jarhead0331 on March 19, 2016, 04:08:58 PM
I'm so ashamed. I just bought an F7C-M Super Hornet. Its an exclusive sale. They only sell this thing every now and again. Its such a sexy beast. I just couldn't resist.


Jarhead! SC seems to be the crack cocaine of the space gamer...you try to stay clean but when those cravings start... :o  ;)
Title: Re: Star Citizen
Post by: Jarhead0331 on August 22, 2016, 09:11:04 AM
Despite the delays and controversies surrounding the fund raising, Star Citizen truly has the potential to be the greatest space flight, FPS, RPG of all time. It is really looking better and better. I really hope the team can pull it off. So far, I remain impressed by what the current build has accomplished (2.4)  Version 2.5 should be released shortly. Version 3.0 was just demonstrated at Gamescom 2016 and "should" be released around the New Year. I believe it will be the first build to add seamless transition from deep space, to high and low orbit, to planetary landing on procedurally generated worlds.

Check it out...



Title: Re: Star Citizen
Post by: undercovergeek on August 22, 2016, 10:14:21 AM
Aah, you're not the guy that successfully sued them for his Kickstarter money refund then?
Title: Re: Star Citizen
Post by: Jarhead0331 on August 22, 2016, 10:37:18 AM
Quote from: undercovergeek on August 22, 2016, 10:14:21 AM
Aah, you're not the guy that successfully sued them for his Kickstarter money refund then?

I don't think it was a lawsuit. I think he filed a complaint with the Attorney General of his state (California, if I recall). I can understand people being miffed about the wait and wanting their money back, but ever since the release of Alpha 2.0, I've become a believer. I think we are going to see some truly amazing things in the next 6-12 months.
Title: Re: Star Citizen
Post by: JasonPratt on August 22, 2016, 11:06:46 AM
That's pretty freaking great!  O0
Title: Re: Star Citizen
Post by: glen55 on August 22, 2016, 12:29:25 PM
Does anybody know: will you always have to pay real money to get a better ship, or will you be able to earn better ships in-game?
Title: Re: Star Citizen
Post by: IronX on August 22, 2016, 12:39:59 PM
Good question. I wouldn't be surprised if they offer both. I'm a little concerned about the eventual cost of this game. I mean, current backers are paying a small fortune to get their hands on certain ships. Surely they won't suddenly be available for free once the game comes out? So potentially this could be a very expensive game if you want access to everything.
Title: Re: Star Citizen
Post by: Jarhead0331 on August 22, 2016, 01:24:46 PM
Quote from: glen55 on August 22, 2016, 12:29:25 PM
Does anybody know: will you always have to pay real money to get a better ship, or will you be able to earn better ships in-game?

No. You will not have to pay real money to buy new ships. You will be able to purchase everything with in-game currency.

From the FAQ:

Quote
Is Star Citizen "Free to play"? A subscription game?
    To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay. To counteract this making the game a pay-to-win game, we will seperate players who have bought items or cash through a micro-transaction from people who haven't bought anything through a micro-transaction. We may slowly integrate those two groups of players several months after release once the majority of players have started getting more high-end equipment, though this is subject to change.
Title: Re: Star Citizen
Post by: undercovergeek on September 23, 2016, 09:01:37 AM
For jh

http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
Title: Re: Star Citizen
Post by: Jarhead0331 on September 23, 2016, 09:10:38 AM
Quote from: undercovergeek on September 23, 2016, 09:01:37 AM
For jh

http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen

Interesting...I'll have to read this behemoth in full when I have some free time. In skimming it though, I didn't really see anything new. Everyone knows by now that the development has been delayed, troubled and restructured several times. For me, one sentence stuck out...

Quote
If Star Citizen does end up hitting the goals that Roberts has planned (by beating his horses to death to get to the finish line), there is no doubt in my mind it will be amazing.

This encapsulates my feelings extremely well. From what I've seen, and from what we know is on the very near horizon, I believe Star Citizen is on the cusp of something truly ground breaking.
Title: Re: Star Citizen
Post by: undercovergeek on September 23, 2016, 09:22:40 AM
Yeah the rps piece that went with it summarises with a quote saying with infinite time and money it would be ground breaking - it's pretty much got infinite money it's just how long it'll take
Title: Re: Star Citizen
Post by: Pete Dero on October 10, 2016, 09:42:57 AM
http://www.kotaku.co.uk/2016/10/10/star-citizen-single-player-campaign-delayed-into-2017

During tonight's Citizencon livestream, Cloud Imperium Games announced that Squadron 42, Star Citizen's single player campaign, will not meet its 2016 release date.

S42 Primary Tech Hurdles

Content
Most of our base technology is now complete
Still in Progress:
Subsumption
    Pathfinding Logic
    Full Animation Integration
    Improved Combat Logic
    Mission System Integration
    Enhanced Fight AI
Object Container Streaming
CPU and GPU Optimizations
Title: Re: Star Citizen
Post by: Jarhead0331 on October 13, 2016, 01:15:00 PM
Simply amazing...just a total dream game.

Title: Re: Star Citizen
Post by: bob48 on October 13, 2016, 01:21:57 PM
Stunning!
Title: Re: Star Citizen
Post by: sandman2575 on October 13, 2016, 02:05:56 PM

:o

wow
Title: Re: Star Citizen
Post by: Shelldrake on October 13, 2016, 02:27:37 PM
Quote from: bob48 on October 13, 2016, 01:21:57 PM
Stunning!

+1
Title: Re: Star Citizen
Post by: Sparhawk on October 13, 2016, 08:13:21 PM
That is why we patiently wait.
Title: Re: Star Citizen
Post by: JasonPratt on October 13, 2016, 08:22:11 PM
Indeed; no whining about missed release dates -- the devs are busy, let them be.  O0
Title: Re: Star Citizen
Post by: Rayfer on October 14, 2016, 08:14:10 AM
I sincerely hope your optimism is rewarded with an awesome game. But man, it's been in development for 5 years in spite of raising over 110 million dollars in crowd funding. Wasn't there a Fall 2016 release date for the first single player module that was recently canceled with no new release date given? 
Title: Re: Star Citizen
Post by: Jarhead0331 on October 14, 2016, 08:23:47 AM
Quote from: Rayfer on October 14, 2016, 08:14:10 AM
I sincerely hope your optimism is rewarded with an awesome game. But man, it's been in development for 5 years in spite of raising over 110 million dollars in crowd funding. Wasn't there a Fall 2016 release date for the first single player module that was recently canceled with no new release date given?

Did you watch the procedural planet demo v2? That's why the game isn't out yet...because they are creating something the likes of which nobody has ever seen before. Its scope and scale is simply breathtaking.

Yes, they will need to finish it at SOME point, but Rome wasn't built in a day. Its going to require a lot of time. A lot more than they have already had. I'm willing to wait, so long as we continue to receive worthwhile updates to the alpha build. I'm eagerly awaiting 2.6, and even more so 3.0, which should be another giant leap forward in terms of content and playability. 
Title: Re: Star Citizen
Post by: undercovergeek on October 14, 2016, 08:28:52 AM
Wasn't this a tech demo

Is this the one they produced for their own con, and the dev console comes up showing its a purpose built build for the show?
Title: Re: Star Citizen
Post by: Rayfer on October 14, 2016, 08:46:01 AM
Quote from: Jarhead0331 on October 14, 2016, 08:23:47 AM
Quote from: Rayfer on October 14, 2016, 08:14:10 AM
I sincerely hope your optimism is rewarded with an awesome game. But man, it's been in development for 5 years in spite of raising over 110 million dollars in crowd funding. Wasn't there a Fall 2016 release date for the first single player module that was recently canceled with no new release date given?

Did you watch the procedural planet demo v2? That's why the game isn't out yet...because they are creating something the likes of which nobody has ever seen before. Its scope and scale is simply breathtaking.

Yes, they will need to finish it at SOME point, but Rome wasn't built in a day. Its going to require a lot of time. A lot more than they have already had. I'm willing to wait, so long as we continue to receive worthwhile updates to the alpha build. I'm eagerly awaiting 2.6, and even more so 3.0, which should be another giant leap forward in terms of content and playability.

Yes, quite astonishing and I truly hope a great game eventually comes out of all of this. I'm not rooting for it to fail, I want it to succeed. I just find it hard to ignore the red flags....mainly 5 years in development and canceled release dates...to not feel some trepidation.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 14, 2016, 10:06:48 AM
Quote from: undercovergeek on October 14, 2016, 08:28:52 AM
Wasn't this a tech demo

Is this the one they produced for their own con, and the dev console comes up showing its a purpose built build for the show?

Yes. Its a tech demo. Its proof that the tech exists.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 14, 2016, 10:08:01 AM
Quote from: Rayfer on October 14, 2016, 08:46:01 AM
Quote from: Jarhead0331 on October 14, 2016, 08:23:47 AM
Quote from: Rayfer on October 14, 2016, 08:14:10 AM
I sincerely hope your optimism is rewarded with an awesome game. But man, it's been in development for 5 years in spite of raising over 110 million dollars in crowd funding. Wasn't there a Fall 2016 release date for the first single player module that was recently canceled with no new release date given?

Did you watch the procedural planet demo v2? That's why the game isn't out yet...because they are creating something the likes of which nobody has ever seen before. Its scope and scale is simply breathtaking.

Yes, they will need to finish it at SOME point, but Rome wasn't built in a day. Its going to require a lot of time. A lot more than they have already had. I'm willing to wait, so long as we continue to receive worthwhile updates to the alpha build. I'm eagerly awaiting 2.6, and even more so 3.0, which should be another giant leap forward in terms of content and playability.

Yes, quite astonishing and I truly hope a great game eventually comes out of all of this. I'm not rooting for it to fail, I want it to succeed. I just find it hard to ignore the red flags....mainly 5 years in development and canceled release dates...to not feel some trepidation.

Yes. I totally understand that, and I'd be remiss if I didn't say I've had and still do have some concerns and doubts. However, starting with version 2.0 of the Alpha, I became a believer. What they have already accomplished and given to backers is extremely impressive and enjoyable.
Title: Re: Star Citizen
Post by: JasonPratt on October 14, 2016, 11:12:13 AM
Quote from: Jarhead0331 on October 14, 2016, 08:23:47 AM
Yes, they will need to finish it at SOME point, but Rome wasn't built in a day. Its going to require a lot of time. A lot more than [the five years] they have already had.

:o ;D

I'm glad people enjoy it, and I fully understand and sympathize with player patience in development for this product -- but I'm also kind of glad I haven't bought in yet.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 14, 2016, 11:19:22 AM
Quote from: JasonPratt on October 14, 2016, 11:12:13 AM
Quote from: Jarhead0331 on October 14, 2016, 08:23:47 AM
Yes, they will need to finish it at SOME point, but Rome wasn't built in a day. Its going to require a lot of time. A lot more than [the five years] they have already had.

:o ;D

I'm glad people enjoy it, and I fully understand and sympathize with player patience in development for this product -- but I'm also kind of glad I haven't bought in yet.

In my opinion what is already in game is well worth the price of an entry level ship.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 07:20:34 AM
https://robertsspaceindustries.com/schedule-report (https://robertsspaceindustries.com/schedule-report)

The biggest milestone in game development to date, v.3.0, is expected to release on June 30th. Since they have started releasing their internal progress schedules publicly, they have managed to hit these deadlines within days for the most part. Development has felt much more rapid since build 2.6 hit and the team has a clear focus and exhuberance for what they are creating.

I'm convinced that 3.0 is going to change gaming history forever and revolutionize the genre.
Title: Re: Star Citizen
Post by: Hartford688 on April 15, 2017, 08:43:03 AM
Quote from: Jarhead0331 on April 15, 2017, 07:20:34 AM

I'm convinced that 3.0 is going to change gaming history forever and revolutionize the genre.


Well I have not looked into Star Citizen much, saw a lot of articles but thought I'd wait until nearer completion first.

Given the suggestion, I thought I'd now have a look. I went to see how much it would cost to delve in a little - looks like $48.40 to start.

Then I saw the Completionist. $18,140. I see that gets you a lot of ships, but not their new Destroyer..but your $18k buys you the ability to buy it...Gosh.

They revolutionised pricing already anyway. Genre next.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 11:06:46 AM
I suppose you want to blame the developer too for raising over 140 million dollars by revolutionizing game development through crowd funding?
Title: Re: Star Citizen
Post by: Geezer on April 15, 2017, 11:12:33 AM
I just wish they had stayed focused and finished Squadron 42.  I've given up even doing downloads at this point.  IF they ever launch then maybe I'll come back.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 11:34:19 AM
You're doing yourself a disservice. The state of the PU at present is well worth playing.
Title: Re: Star Citizen
Post by: Hartford688 on April 15, 2017, 11:43:36 AM
Quote from: Jarhead0331 on April 15, 2017, 11:06:46 AM
I suppose you want to blame the developer too for raising over 140 million dollars by revolutionizing game development through crowd funding?

I'm not blaming anyone.

I'm just intrigued at a game where you get a "complete" edition for $18,140, yet you can still then buy further DLC.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 11:46:35 AM
Quote from: Hartford688 on April 15, 2017, 11:43:36 AM
Quote from: Jarhead0331 on April 15, 2017, 11:06:46 AM
I suppose you want to blame the developer too for raising over 140 million dollars by revolutionizing game development through crowd funding?

I'm not blaming anyone.

I'm just intrigued at a game where you get a "complete" edition for $18,140, yet you can still then buy further DLC.

You do understand it's a funding mechanism for development only. Everything you can buy with real cash now, you will be able to buy with in game currency after release.

I think paying 18,000 for digital content is crazy too. That's why I'm choosing not to spend that much.
Title: Re: Star Citizen
Post by: Pete Dero on April 15, 2017, 12:11:19 PM
Spring Star Ship Sale

There's an update on its way to Star Citizen, so it's a great time to join the Persistent Universe. Take advantage of our discount starter pack and download Star Citizen for only $40 with your choice of either a Mustang or Aurora ship.

https://robertsspaceindustries.com/comm-link/transmission/15836-Spring-Star-Ship-Sale

Spring 2947 Free Fly

This weekend from April 14th to April 18th we're giving everyone the chance to FLY FREE one of our flagship... ships, the Anvil Super Hornet.

https://robertsspaceindustries.com/comm-link/transmission/15841-Spring-2947-Free-Fly

If you already have a Star Citizen account, you can log in and the ship will be available to you in all game modes.
Title: Re: Star Citizen
Post by: mikeck on April 15, 2017, 12:15:52 PM
Again, sonething is worth whatever someone will pay for it. If people are willing to spend $18k on this package, then the pricing is right. I'm 100% a fan of cafeteria style DLC.
Title: Re: Star Citizen
Post by: Hartford688 on April 15, 2017, 12:21:07 PM
I never said charging $18k is wrong, or evil, or unethical, or blaming anyone. Just intriguing.

Anyway, sorry for posting unacceptable comments. I'll keep out of this thread and refrain from talking about Star Citizen from now on.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 12:40:13 PM
Quote from: Hartford688 on April 15, 2017, 12:21:07 PM
I never said charging $18k is wrong, or evil, or unethical, or blaming anyone. Just intriguing.

Anyway, sorry for posting unacceptable comments. I'll keep out of this thread and refrain from talking about Star Citizen from now on.

Dude, chill out. Nobody said your comments were unacceptable. Why so butt hurt? Don't play coy though...your comments were obviously critical, and that's ok, but don't expect silence in response. You're more than welcome to continue posting here and I encourage it, but if you're too sensitive that's ok too.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 03:38:14 PM
I guess the thing I find most disappointing is that the game universe is already so impressive and the development team has accomplished so much and is clearly on the verge of breaking all sorts of boundaries and all anyone wants to talk about around here is how much some of the stupid game packages cost. You don't have to buy those packages to experience the game. You can buy an entry level Aurora for like $30 bucks.

It's a shame that the project is so overshadowed by the crowd funding and development delays, even after all the gains that have been made in the last year or so.
Title: Re: Star Citizen
Post by: Fetrik on April 15, 2017, 04:37:44 PM
Personally i stopped view it as a instant buy when it was announced as a mmo. But i still enjoy reading Jarheads updates and have my fingers crossed with a wait and see attitude.
Title: Re: Star Citizen
Post by: Toonces on April 15, 2017, 09:08:27 PM
Well, you have the average game selling for $60, and then you have a really nice piece of professional business software that goes for $500-1000.  Heck, even VBS is only a couple grand at most, right.

So then a game company comes out and says, yeah you can buy the complete version for $18,000, oh and that actually doesn't include all the DLC...

Sure, you don't have to buy that, but when that's the kind of money the game is throwing around, it's hard to not talk about it.  It's so far outside the paradigm it's like paradigm-creating.  Or shattering.  Or both.  It's kind of nuts man.
Title: Re: Star Citizen
Post by: mikeck on April 15, 2017, 09:09:23 PM
Is there a "solo" mode or something like in Elite so I don't have to be in the gaming universe with humans? Or like Naval Action PvE server?
Title: Re: Star Citizen
Post by: mikeck on April 15, 2017, 09:10:39 PM
Quote from: Hartford688 on April 15, 2017, 12:21:07 PM
I never said charging $18k is wrong, or evil, or unethical, or blaming anyone. Just intriguing.

Anyway, sorry for posting unacceptable comments. I'll keep out of this thread and refrain from talking about Star Citizen from now on.

I never said you did. I was just stating my opinion that I didn't have an issue with the pricing of someone is willing to pay it
Title: Re: Star Citizen
Post by: Jarhead0331 on April 15, 2017, 11:23:57 PM
Quote from: mikeck on April 15, 2017, 09:09:23 PM
Is there a "solo" mode or something like in Elite so I don't have to be in the gaming universe with humans? Or like Naval Action PvE server?

There are solo modes in arena, which is free flight or dog fighting against AI opponents, but there is no solo mode in the PU.
Title: Re: Star Citizen
Post by: SirAndrewD on April 16, 2017, 12:51:20 AM
Quote from: Toonces on April 15, 2017, 09:08:27 PM
Well, you have the average game selling for $60, and then you have a really nice piece of professional business software that goes for $500-1000.  Heck, even VBS is only a couple grand at most, right.

So then a game company comes out and says, yeah you can buy the complete version for $18,000, oh and that actually doesn't include all the DLC...

Sure, you don't have to buy that, but when that's the kind of money the game is throwing around, it's hard to not talk about it.  It's so far outside the paradigm it's like paradigm-creating.  Or shattering.  Or both.  It's kind of nuts man.

Eh, I spent somewhere around $120 on it many, many years ago in its very first crowdfunding run and haven't thought about it much since then.  Never even loaded a version.

Not planning on dropping more.  I'll play it one day when it's "complete" probably when I've retired, and after I've put more than 1000 hours into Elite Dangerous.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 08:50:09 AM
Quote from: SirAndrewD on April 16, 2017, 12:51:20 AM
Quote from: Toonces on April 15, 2017, 09:08:27 PM
Well, you have the average game selling for $60, and then you have a really nice piece of professional business software that goes for $500-1000.  Heck, even VBS is only a couple grand at most, right.

So then a game company comes out and says, yeah you can buy the complete version for $18,000, oh and that actually doesn't include all the DLC...

Sure, you don't have to buy that, but when that's the kind of money the game is throwing around, it's hard to not talk about it.  It's so far outside the paradigm it's like paradigm-creating.  Or shattering.  Or both.  It's kind of nuts man.

Eh, I spent somewhere around $120 on it many, many years ago in its very first crowdfunding run and haven't thought about it much since then.  Never even loaded a version.

Not planning on dropping more.  I'll play it one day when it's "complete" probably when I've retired, and after I've put more than 1000 hours into Elite Dangerous.

Star Citizen is going to surpass Elite in the very near future. The tech is there, they just need tie it all together now, which they are doing at very rapid pace. I strongly encourage you to load SC now since you already have a flight package and see for yourself. I'm certain you'll be impressed. 
Title: Re: Star Citizen
Post by: Destraex on April 16, 2017, 09:02:20 AM
Jarhead I have invested in about 5 ships in SC. But I have not downloaded it for over at least 3 months because it is not optimised enough to be smooth enough NOT to annoy me yet. Has that changed for gunfights or spacefights?
Title: Re: Star Citizen
Post by: trek on April 16, 2017, 10:04:03 AM
I joined SC about 18 months ago. I've bought two ships and some additional weaponry. I estimate I've got about $250-300 invested in the game. Never thought I'd do anything like this for a game, but somehow how for me personally I think it is worth being part of something of this magnitude and I'm enjoying watching the entire development process unfold.

On the con side I wish they would implement a proper patch updater so you don't have to re-download the entire damn game every time they bring out a new version.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 10:23:17 AM
Quote from: trek on April 16, 2017, 10:04:03 AM

On the con side I wish they would implement a proper patch updater so you don't have to re-download the entire damn game every time they bring out a new version.

Are you sure this is still the case? For instance, I don't believe I had to download the entire game to upgrade from 2.6 to 2.6.1, to 2.6.2, or to 2.6.3.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 10:24:57 AM
Quote from: Destraex on April 16, 2017, 09:02:20 AM
Jarhead I have invested in about 5 ships in SC. But I have not downloaded it for over at least 3 months because it is not optimised enough to be smooth enough NOT to annoy me yet. Has that changed for gunfights or spacefights?

All I can say is that the 2.6.1 - 2.6.3 incremental patches have largely focused on stability and optimization. However, the game has always run very smoothly on my system for the most part so it's hard for me to assess how these updates may improve your experience. Just give it a shot...what's to lose?
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 11:07:52 AM
In what ways is it going to surpass elite?
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 12:21:29 PM
Quote from: undercovergeek on April 16, 2017, 11:07:52 AM
In what ways is it going to surpass elite?

For starters, it's an FPS with seamless transition from foot to vehicle, vehicle to ship, ship to planet and station, etc. Fully featured EVA mechanics, multi crew and capital ships with full free roam aboard each vessel, etc. This dynamic alone makes the possibilities and range of contents and missions vastly superior to what can be accomplished with Elite.
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 12:51:29 PM
Haven't played horizon - is the ship to landing craft movement not seem less - to be fair shop to station is pretty seemless
Title: Re: Star Citizen
Post by: mikeck on April 16, 2017, 01:06:46 PM
Quote from: undercovergeek on April 16, 2017, 12:51:29 PM
Haven't played horizon - is the ship to landing craft movement not seem less - to be fair shop to station is pretty seemless

Kind of. You enter a variation of supercruise...glide mode. When you exit you get the same "flash" and pause you do going from supercruise to regular flight. It's short enough that it's not immersion killing. I feel like I'm actually going from space to planet but I don't think it's as smooth as SC.

Elite did just release a new "commander" update which allows multi-crewing vessels
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 01:35:00 PM
It just seems a bit deja vu - wasn't this time last year all about 2 been amazing and a genre buster and here we are again
Title: Re: Star Citizen
Post by: Pete Dero on April 16, 2017, 01:44:24 PM
https://robertsspaceindustries.com/comm-link//15842-Letter-From-The-Chairman-The-Road-Ahead

Star Citizen 3.0 Alpha is just the first step though. We've decided to share our longer roadmap through the rest of the year, so you can have visibility on what parts of the Stanton System come online and when, along with the associated gameplay. Our plan is to have two more releases in the LIVE branch of Star Citizen this year after 3.0 that fill out the Stanton System beyond what we outlined last year.

Guess this also means it will not leave alpha this year.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 01:47:21 PM
Quote from: undercovergeek on April 16, 2017, 12:51:29 PM
Haven't played horizon - is the ship to landing craft movement not seem less - to be fair shop to station is pretty seemless

You're missing my point, or I'm not being clear. In SC, you can get out of your vehicle. You can get out of your ship. You can explore on foot. You can team up with 6 other players on a space station. Walk onto a ship together. Crew it. Accept a contract. Fly to a planet together. Enter an APV loaded onto your ship. Drive it off onto the planet surface. Unload and attack the target on foot and/or on vehicle. Egress back to ship, etc. etc. There is nothing like this in Elite, where you are locked into your chair, be it the chair of your ship, or the chair of your SCV.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 01:51:11 PM
Quote from: undercovergeek on April 16, 2017, 01:35:00 PM
It just seems a bit deja vu - wasn't this time last year all about 2 been amazing and a genre buster and here we are again

I don't see why this is an issue. SC has taken what Elite accomplished to the next level. That is what always happens. Successes are built upon. This sort of innovation and advancement should be applauded, no?
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 01:51:52 PM
Quote from: Jarhead0331 on April 16, 2017, 01:47:21 PM
Quote from: undercovergeek on April 16, 2017, 12:51:29 PM
Haven't played horizon - is the ship to landing craft movement not seem less - to be fair shop to station is pretty seemless

You're missing my point, or I'm not being clear. In SC, you can get out of your vehicle. You can get out of your ship. You can explore on foot. You can team up with 6 other players on a space station. Walk onto a ship together. Crew it. Accept a contract. Fly to a planet together. Enter an APV loaded onto your ship. Drive it off onto the planet surface. Unload and attack the target on foot and/or on vehicle. Egress back to ship, etc. etc. There is nothing like this in Elite, where you are locked into your chair, be it the chair of your ship, or the chair of your SCV.

Ah ok I see now - I'm sure this is planned for elite but fair enough
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 01:54:47 PM
Quote from: Jarhead0331 on April 16, 2017, 01:51:11 PM
Quote from: undercovergeek on April 16, 2017, 01:35:00 PM
It just seems a bit deja vu - wasn't this time last year all about 2 been amazing and a genre buster and here we are again

I don't see why this is an issue. SC has taken what Elite accomplished to the next level. That is what always happens. Successes are built upon. This sort of innovation and advancement should be applauded, no?

Don't get me wrong, what's on paper is fantastic and whats promised in concept is too

I guess I'm being a bit 'show me the money' about it

The vids you posted were very cool right up until one of your ships appeared on its side and clattered around the hangar - on a release where so much was promised
Title: Re: Star Citizen
Post by: trek on April 16, 2017, 02:17:58 PM
I just updated to 2.63 a few days ago and yes it downloaded the entire game again. There have been a few discussions and complaints on the SC forums in the past about this very issue and why as of yet the Devs haven't implemented a proper patch-updater. I frankly don't see why they can't accomplish this fact by now.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 02:25:57 PM
Quote from: trek on April 16, 2017, 02:17:58 PM
I just updated to 2.63 a few days ago and yes it downloaded the entire game again. There have been a few discussions and complaints on the SC forums in the past about this very issue and why as of yet the Devs haven't implemented a proper patch-updater. I frankly don't see why they can't accomplish this fact by now.

I think its a small quibble. Let them focus on developing the game. Although, I suppose for the handful of people on the planet who still have limited bandwidth, it could be an issue.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 02:29:14 PM
Quote from: undercovergeek on April 16, 2017, 01:54:47 PM
Quote from: Jarhead0331 on April 16, 2017, 01:51:11 PM
Quote from: undercovergeek on April 16, 2017, 01:35:00 PM
It just seems a bit deja vu - wasn't this time last year all about 2 been amazing and a genre buster and here we are again

I don't see why this is an issue. SC has taken what Elite accomplished to the next level. That is what always happens. Successes are built upon. This sort of innovation and advancement should be applauded, no?

Don't get me wrong, what's on paper is fantastic and whats promised in concept is too

I guess I'm being a bit 'show me the money' about it

The vids you posted were very cool right up until one of your ships appeared on its side and clattered around the hangar - on a release where so much was promised

Oh come on! You can't knock it for that! It was a single glitch that was easily corrected and subsequently patched. There are just so many moving parts in this game. I encourage you to watch the video in the link I posted above. Its truly amazing how many hundreds of people are involved in the development of this universe and how it all comes together.
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 02:50:36 PM
I'll give it a go

I'll be honest I don't actually know what irks me about the project. It's not the game, it might be the dev and the money, it's not been a fan of elite - I will happily put my hand on heart and say there's just something about it that pisses me off however puerile that sounds - but I will watch the vid and hope to be encouraged
Title: Re: Star Citizen
Post by: Gusington on April 16, 2017, 02:53:37 PM
Puerile!! You win.
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 03:00:05 PM
Quote from: Gusington on April 16, 2017, 02:53:37 PM
Puerile!! You win.

My mum said it to me when I was 15 - still burns
Title: Re: Star Citizen
Post by: Gusington on April 16, 2017, 03:02:45 PM
Solid woman, your mom.
Title: Re: Star Citizen
Post by: undercovergeek on April 16, 2017, 03:05:30 PM
You'd see eye to eye with her......

She's 4ft 10
Title: Re: Star Citizen
Post by: Gusington on April 16, 2017, 03:07:22 PM
Too tall for my taste.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 16, 2017, 03:07:36 PM
Quote from: undercovergeek on April 16, 2017, 03:05:30 PM
You'd see eye to eye with her......

She's 4ft 10

:DD :notworthy:
Title: Re: Star Citizen
Post by: Destraex on April 16, 2017, 08:18:38 PM
Quote from: Jarhead0331 on April 16, 2017, 10:24:57 AM
Quote from: Destraex on April 16, 2017, 09:02:20 AM
Jarhead I have invested in about 5 ships in SC. But I have not downloaded it for over at least 3 months because it is not optimised enough to be smooth enough NOT to annoy me yet. Has that changed for gunfights or spacefights?

All I can say is that the 2.6.1 - 2.6.3 incremental patches have largely focused on stability and optimization. However, the game has always run very smoothly on my system for the most part so it's hard for me to assess how these updates may improve your experience. Just give it a shot...what's to lose?

Where I am I have limited bandwidth and actually almost hit it each month. Well if I downloaded this I would risk coming close to my quota for the month. Might wait until the month is close to ticking over and download it then. I guess the other thing stopping me is that I have never been a fan of doing things for the sake of mucking around... I need structure and focus. I don't think their is much of that at this stage either. Don't get me wrong though, I am cautiously looking forward to the game still and also looking forward to looking all the nay sayers who cry vapour ware in the eye when it comes out.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 17, 2017, 06:11:51 AM
Quote from: Destraex on April 16, 2017, 08:18:38 PM
Quote from: Jarhead0331 on April 16, 2017, 10:24:57 AM
Quote from: Destraex on April 16, 2017, 09:02:20 AM
Jarhead I have invested in about 5 ships in SC. But I have not downloaded it for over at least 3 months because it is not optimised enough to be smooth enough NOT to annoy me yet. Has that changed for gunfights or spacefights?

All I can say is that the 2.6.1 - 2.6.3 incremental patches have largely focused on stability and optimization. However, the game has always run very smoothly on my system for the most part so it's hard for me to assess how these updates may improve your experience. Just give it a shot...what's to lose?

Where I am I have limited bandwidth and actually almost hit it each month. Well if I downloaded this I would risk coming close to my quota for the month. Might wait until the month is close to ticking over and download it then. I guess the other thing stopping me is that I have never been a fan of doing things for the sake of mucking around... I need structure and focus. I don't think their is much of that at this stage either. Don't get me wrong though, I am cautiously looking forward to the game still and also looking forward to looking all the nay sayers who cry vapour ware in the eye when it comes out.

Under those circumstances, I guess it makes sense for you to wait until 3.0 hits. They say June 30th right now...I'll be happy if it hits before the end of the summer. Either way, if you're not in a rush to see what's there now might as well hold off and save the bandwidth.

No way this game is vapor ware at this point. It's coming.
Title: Re: Star Citizen
Post by: JudgeDredd on April 17, 2017, 11:30:33 AM
I don't know what optimisations they did. I have a huge loading time (5 minutes 30 seconds from a normal SATA II drive - nothing fancy) and occasionally (but quite often) I have screen halt. It's normally when looking about. I do not think it's graphics related and wondered whether it was connection. I did check my system out and all 8GB of system memory was being used so god knows what it was doing to my 3GB graphics card  >:D

As for the game state and it's content - I can't really comment. I haven't fired it up enough to know what I'm doing yet and I haven't played it nearly enough to comment on content. It's looking promising though.

I was constantly going to the options to view the key assignments (which can't be adjusted?) to find out how to do things.

I did manage to "jump" to a point to fix an array or something which I think gives you in game money (there's a numeric value next to their ID anyway). When I got there I got into combat with something which presumably took the array down. I didn't win and in fact during the heat of battle accidentally looked the wrong way (to the right which brings up the Enter Ship (or Exit...can't remember)) and pressed the wrong key (F) which ejected me into space (no confirmation!) with my ship flying off into the distance. I imagine that's a difficult thing to do and not all that common - but a fail safe would be welcome to prevent it happening.

JH - is it possible to get to a planet surface yet?
Title: Re: Star Citizen
Post by: Jarhead0331 on April 17, 2017, 12:04:30 PM
Quote from: JudgeDredd on April 17, 2017, 11:30:33 AM

JH - is it possible to get to a planet surface yet?

No. It will be in 3.0. That is one of the biggest upcoming features.

FYI...you can change key bindings.
Title: Re: Star Citizen
Post by: JudgeDredd on April 17, 2017, 01:41:15 PM
Quote from: Jarhead0331 on April 17, 2017, 12:04:30 PM
Quote from: JudgeDredd on April 17, 2017, 11:30:33 AM

JH - is it possible to get to a planet surface yet?

No. It will be in 3.0. That is one of the biggest upcoming features.

FYI...you can change key bindings.
Can you? Cool. Thanks  :notworthy:

I'll look into that. When I selected the key map (Foot for example) it just brought up a picture of the keyboard that magnified when I moused over it.

Best I get in there and start mapping so I'm not fumbling around.
Title: Re: Star Citizen
Post by: JudgeDredd on April 17, 2017, 02:21:01 PM
Quote from: Jarhead0331 on April 17, 2017, 12:04:30 PM
Quote from: JudgeDredd on April 17, 2017, 11:30:33 AM

JH - is it possible to get to a planet surface yet?

No. It will be in 3.0. That is one of the biggest upcoming features.

FYI...you can change key bindings.
Yes - Advanced Control Customization  O0
Title: Re: Star Citizen
Post by: Yskonyn on April 17, 2017, 02:52:08 PM
Quote from: Jarhead0331 on April 17, 2017, 12:04:30 PM
Quote from: JudgeDredd on April 17, 2017, 11:30:33 AM

JH - is it possible to get to a planet surface yet?

No. It will be in 3.0. That is one of the biggest upcoming features.

FYI...you can change key bindings.

With the feature cuts from 3.0 you will have a few moons to land on, not planets.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 17, 2017, 03:22:53 PM
Quote from: Yskonyn on April 17, 2017, 02:52:08 PM
Quote from: Jarhead0331 on April 17, 2017, 12:04:30 PM
Quote from: JudgeDredd on April 17, 2017, 11:30:33 AM

JH - is it possible to get to a planet surface yet?

No. It will be in 3.0. That is one of the biggest upcoming features.

FYI...you can change key bindings.

With the feature cuts from 3.0 you will have a few moons to land on, not planets.

You say that like its a bad thing.

Yes, the initial 3.0 release will include the eagerly awaited "planetary update" but it will at first only feature three moons. Yela, Cellin and Daymar. They all seem to have varied terrain and atmosphere though so I think it will still be very interesting to explore.
Title: Re: Star Citizen
Post by: Yskonyn on April 18, 2017, 03:09:12 AM
No man, its just a sentence for clarity. 'Planetary Update' might give people the wrong impression.

A moon is not a planet, is all. Don't be defensive.  ;D

And yes, I agree, even if 'only' three moons, they are bound to be interesting content.

But perhaps this is one reason why the game and its dev process/marketing pisses UG off that much; a term like 'Planetary Update' can suggest a lot different than what it actually 'means' internally, if you get my meaning.
In other words; calling it the 'planetary update' internally probably makes a lot of sense because a lot of backend stuff will be implemented into the game's core to facilitate the planetary content. But calling it the 'planetary update' to your playerbase, or technically backer base, might suggest something different to a lot of people, especially when in reality when the 'planetary update' hits, you will have no planets to visit, just moons and 'only' three of them.
See, someone who is on top of the game following it day after day will know what to expect, but those who check once in a while might not.
Lots of little situations like this have arisen over the course of development for the game. Perhaps this is what irks people?

I haven't bought into SC, so I look at it from an outsider's perspective. I applaud the ambition and if they pull it off it will indeed be a fantastisch technical marvel of a game, but their communication skills and handling of terms did make me sceptical as well. So no, I am not a big fan of the company's way of communicating.

Still, I am looking forward to it, no doubt and I seriously hope all backers have a fantastic time prior to release.
Title: Re: Star Citizen
Post by: mikeck on April 19, 2017, 11:15:57 AM
I'm interested in picking this up. Can anyone advise if there are often "wipes" when new versions are released. I've been playing Naval Action for a year and I can't take another game that will take away everything I have.
Title: Re: Star Citizen
Post by: mikeck on April 20, 2017, 12:25:35 PM
A few pages back in this thread there  was a quick discussion about whether elite had seamless transition from space to planet flight. This is a great video showing what it looks like it's pretty good now. Don't bother with the whole video go to 7:30 minute mark and watch to whenever you get bored. It's pretty seamless.

NOTHING compared to what SC is trying to create so if not comparing. Just answering the question

https://m.youtube.com/watch?v=spBXAgho3fw

I believe you do "drop" out of glide mode but it's only a second of pause really
Title: Re: Star Citizen
Post by: Jarhead0331 on April 20, 2017, 12:53:30 PM
I just want it to be clear for the record...when I used the word "seamless" I did not mean to imply that the transition from space to planet/moon in Elite is not a "seamless" transition. In comparing it to the SC experience, I just meant that SC will have a much more immersive experience in that transition from FPS, to vehicle, to ship/vessel, to planet, etc. will be entirely seamless. Its a much more complete and robust experience in my opinion.

Title: Re: Star Citizen
Post by: JudgeDredd on April 20, 2017, 12:54:35 PM
Elite IS amazing and I do not play it nearly enough. Planetary entry is modelled very cool.

There is a ton of content now with factions, horizons and loads and loads of jobs. The feeling you get when flying around and entering/exiting bases is still exactly what you'd expect it to be like.

I need to build more money. I still only have 1/2 a mil of credits.

Regarding your question on wipes for Star Citizen, I genuinely don't know. All I know since I bought in is there's been a couple of updates and I haven't lost anything.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 20, 2017, 12:58:54 PM
The issue of wipes seems pretty unclear at this point. I believe the intention was to have no wipe between beta and retail.

Presently, in alpha, wiping is not really a concern because other than a few outfits and personal weapons, there is not much of an economy and you do not lose your ships in game in the present build either, so you do not really need to worry about building and keeping a balance. This will start to change in 3.0 with the addition of new objects, careers, etc. The economy will begin to grow substantially.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 20, 2017, 08:18:49 PM
For the record. 3.0 is going to have a planet...they are ahead of schedule and plan to include a planet and a landing zone as a stretch goal.

Quote
Delamar / Levski (STRETCH GOAL)

    We are adding the planet Delamar and the landing zone, Levski
    Following meetings on what we could aim to achieve for 3.0.0, we have moved our date out to accommodate this goal.
    ETA is 30th June (was 1st June)

Title: Re: Star Citizen
Post by: vyshka on May 23, 2017, 07:24:34 PM
Quote from: JudgeDredd on April 20, 2017, 12:54:35 PM
Elite IS amazing and I do not play it nearly enough. Planetary entry is modelled very cool.

There is a ton of content now with factions, horizons and loads and loads of jobs. The feeling you get when flying around and entering/exiting bases is still exactly what you'd expect it to be like.

I need to build more money. I still only have 1/2 a mil of credits.

Regarding your question on wipes for Star Citizen, I genuinely don't know. All I know since I bought in is there's been a couple of updates and I haven't lost anything.

I'd been away for quite a while, but have been playing ED this past week and with the way missions work now it seems a lot easier to generate cash. Back when I was playing before I had to run a lot of rare goods trade runs to build up the money to buy my Cobra. In this past week of playing I currently have $5M in the bank, and a fully loaded viper mk3. Even running around the region I'm in is generating decent money from discovery scans (added an advanced scanner and surface scanner to the cobra). I'm looking forward to see what RSI does with Star Citizen, but I plan to hold off until it is more complete.
Title: Re: Star Citizen
Post by: Jarhead0331 on August 26, 2017, 08:54:01 AM
The whole two hour and thirty minutes Gamescom 2017 presentation



A good 10 minute summary/overview



3.0 is about two months behind schedule at this point, but it is so close! The wait is so painful.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 23, 2017, 10:32:31 AM
Alpha 3.0 has been released to first wave testers of PTU!!! Subscribers and concierge members to follow, server stability permitting!

Happy Thanksgiving!
Title: Re: Star Citizen
Post by: Jarhead0331 on November 23, 2017, 08:22:03 PM
Watch this and tell me Star Citizen is just a scam....

Title: Re: Star Citizen
Post by: Jarhead0331 on November 24, 2017, 09:56:15 AM
Downloading Alpha 3.0 now. Just posting to kill time.

<elevator music>
Title: Re: Star Citizen
Post by: Destraex on November 24, 2017, 09:41:20 PM
3.0 keeps giving me connection errors even in the hangar. Crusader just disappeared from my menu.
As soon as I left the game my son was able to log into starcraft. Thing seems to be heavy on something. My connection is 100MB a second.
I noticed their website is being hammered as well.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 24, 2017, 09:47:08 PM
Quote from: Destraex on November 24, 2017, 09:41:20 PM
3.0 keeps giving me connection errors even in the hangar. Crusader just disappeared from my menu.
As soon as I left the game my son was able to log into starcraft. Thing seems to be heavy on something. My connection is 100MB a second.
I noticed their website is being hammered as well.

I had trouble earlier today logging in. Was receiving a 15006 error. Apparently, it was a server end issue with CGI needing time to upload the names and account data for all of the PTU invitees. This evening though I've had no problems. Its clearly not optimized and there will be major issues, but remember, this is still just an alpha and its a huge update, so I'm expecting lots of bugs.
Title: Re: Star Citizen
Post by: Destraex on November 24, 2017, 11:25:50 PM
Excellent to know it's not just me. Will try again later when the traffic dies down and all you boys head to bed.
Title: Re: Star Citizen
Post by: mikeck on November 25, 2017, 12:42:31 AM
After talking to Jarhead off-line, I'm going to pick this up when I get cash (divorce has a way of making your money disappear but a cop will go through 2-3 of 'me) my question is a general one. I'm sure this is MMO but is there a solo mode or some method of playing in a univers where groups of 16 year old kids don't hide behind a space station blasting newbies in their brand new ships. My game time is my quiet time and I'm not usually in the mood to have to talk to real people
Title: Re: Star Citizen
Post by: Jarhead0331 on November 25, 2017, 07:19:17 AM
Quote from: mikeck on November 25, 2017, 12:42:31 AM
After talking to Jarhead off-line, I'm going to pick this up when I get cash (divorce has a way of making your money disappear but a cop will go through 2-3 of 'me) my question is a general one. I'm sure this is MMO but is there a solo mode or some method of playing in a univers where groups of 16 year old kids don't hide behind a space station blasting newbies in their brand new ships. My game time is my quiet time and I'm not usually in the mood to have to talk to real people

I do not believe there is a solo mode in the persistent universe, unfortunately. There is, however, a single player mode in arena Commander, which lets you fight waves of enemy ships, or even just free flight around a few small zones.  I use this to test my control configuration before going into the PU. It's going to be important to have friends in this game. I have a few multi crew vessels and it will be very useful to have it manned with other players.

If you play this game, please post your name here so we can add each other to contact lists.

Also, remember Sauadron 42 is also being developed which is a single player campaign experience in the vein of the Wing Commander series.

Sorry about the divorce, mikeck. Hope she's not beating you up too bad.

EDIT: Apparently there is a way to load the PU in offline mode, but I am not sure if this will work with alpha 3.0.

https://www.reddit.com/r/starcitizen/comments/6r7oek/star_citizen_offline_mode_263/ (https://www.reddit.com/r/starcitizen/comments/6r7oek/star_citizen_offline_mode_263/)
Title: Re: Star Citizen
Post by: Grim.Reaper on November 25, 2017, 11:22:14 AM
Dumb question....when I fire up the game, I don't see the 3.0 alpha.....is it not widely available or do you have to have a special account?
Title: Re: Star Citizen
Post by: Jarhead0331 on November 25, 2017, 11:24:18 AM
Quote from: Grim.Reaper on November 25, 2017, 11:22:14 AM
Dumb question....when I fire up the game, I don't see the 3.0 alpha.....is it not widely available or do you have to have a special account?

It is only available to first wave testers. That includes subscribers (people who have a monthly subscription) or to members of the concierge (players who have spent more than $1000). You can get a one month subscription for $10 and get instant access to the latest alpha build, I believe.

As the servers are tested and become more stable, they will gradually increase waves of testers by sending out more invites. If you did receive an email inviting you to the ptu, you have to log into your account on the website, copy your account to ptu, and download the new delta patcher.
Title: Re: Star Citizen
Post by: Grim.Reaper on November 25, 2017, 11:25:51 AM
Quote from: Jarhead0331 on November 25, 2017, 11:24:18 AM
Quote from: Grim.Reaper on November 25, 2017, 11:22:14 AM
Dumb question....when I fire up the game, I don't see the 3.0 alpha.....is it not widely available or do you have to have a special account?

It is only available to first wave testers. That includes subscribers (people who have a monthly subscription) or to members of the concierge (players who have spent more than $1000). You can get a one month subscription for $10 and get instant access to the latest alpha build, I believe.

Gotcha, thanks much for the info...I'll probably hold off for now, I'll let others test the bugs and then maybe I'll get the subscription later:)  I am interested to see how things turn out....
Title: Re: Star Citizen
Post by: Jarhead0331 on November 25, 2017, 11:29:25 AM
I'll be honest. It's beautiful, but rough. Definitely buggy. They've also made some flight changes that I dont understand...for instance, all navigation is done from your mobiglass. That would be like piloting a 747 and only being able to navigate on your smartphone. Why you would be in a starship with no built-in navigation system or starmap, is peculiar.  I think the system is temporary, but it's cumbersome, as is. It was good in 2.6.3.

Still, I left port Ossilar and travelled to the moon Yela.   Breathtaking.
Title: Re: Star Citizen
Post by: Destraex on November 26, 2017, 02:08:57 AM
I assume screenshots are weapons free for 3.0 PTU?
Title: Re: Star Citizen
Post by: Jarhead0331 on November 26, 2017, 04:23:37 AM
Quote from: Destraex on November 26, 2017, 02:08:57 AM
I assume screenshots are weapons free for 3.0 PTU?

Yes. There is no NDA that I'm aware of. Additionally, I thought I read something somewhere that said screenshots and videos are encouraged.

As amazing as 3.0 is in so many ways, I'm really surprised by how rough it is and how many issues there are with it. It had so much extra development time from it's initial development cycle that I expected it to be much more polished. I anticipate this will be baking in PTU for quite some time before it gets sent to the live servers.

I had hoped that 3.0, even in the PTU, would be an instant recommend to those sitting on the fence, or even to the total non-believers and naysayers. Unfortunately, for all but the extremely interested, curious, or patient, I would still say hold off on jumping into 3.0. The stable live version, 2.6.3, is still totally worth admission in my opinion though.
Title: Re: Star Citizen
Post by: Destraex on November 26, 2017, 06:28:16 AM
Well then I shall upload some so people here can see what the average joe's PC shots look like.
Title: Re: Star Citizen
Post by: Destraex on November 26, 2017, 06:40:56 AM
Random AI characters now inhabit the space station you initially spawn in. They are fairly detailed but do not talk currently.
The shop keepers however do talk. By telling you to look around etc. I was getting between 9 and 30FPS in this, my first real play of 3.0.
I had a huge amount of trouble initially with the 3.0PTU servers because they were having trouble with the AU ones. Half the time I would get errors attempting to load in.
But once in I stayed in fairly robustly except in my very first attempt... which I could not get to any ships in because of delay. One air lock simply would not open.
(https://farm5.staticflickr.com/4523/38652560831_4ef34ef0e2_b.jpg)

(https://farm5.staticflickr.com/4521/38652561371_49ace779ec_b.jpg)

(https://farm5.staticflickr.com/4533/38652561741_37dd861d3f_b.jpg)
Title: Re: Star Citizen
Post by: Destraex on November 26, 2017, 06:59:00 AM
Once out on the landing pad I boarded the ship I had ordered and walking around inside until I reached the pilot's seat. Holding down the F key gave me cursor interaction to click on it and have it spin round and sit me down, spinning me back around to man the controls. Very neat animation. To my surprise a lot of the cockpit seemed to be interactive. I had to power the ship up and then switch the engine on. The whole console coming to life.

(https://farm5.staticflickr.com/4542/38652562071_b1cb7f4995_b.jpg)

Mouse powering on the ship. Note no displays are on.
(https://farm5.staticflickr.com/4569/38652562411_985b217d1f_b.jpg)

The consoles coming to life
(https://farm5.staticflickr.com/4545/38652562791_bce4c41819_b.jpg)

Ready to roll!
(https://farm5.staticflickr.com/4572/38652563321_02aa321392_b.jpg)

More interactive cockpit. Holding down F allows mouse look and click.
(https://farm5.staticflickr.com/4557/38652563791_f58398ea29_b.jpg)

F12 brings up my space suits interface. It is a holographic view that gets projected off your wrist. Like looking at a watch.
(https://farm5.staticflickr.com/4551/38652564111_9cfdb9467d_b.jpg)

And I am outa here. You plot a course now through a planetary map that can be scrolled in and out before jumping. After pointing your ship in that direction.
(https://farm5.staticflickr.com/4583/38652564351_15068039ef_b.jpg)
(https://farm5.staticflickr.com/4521/38652564731_663720f180_b.jpg)

Ok back at port. The game crashed after alt tabbing. So taking another ship. The last one was a Vanguard. Heavy space fighter. In which the minigun caused exhaust fumes and the lasers so much lighting it reflected everywhere with the shadows making me almost blind (night blindness)...ok I exaggerate. But it caused me to go to the forums and ask if their is an epilepsy filter even though I do not have that condition.
(https://farm5.staticflickr.com/4531/38652565051_2d7f2691da_b.jpg)

This time I chose an Andromeda. The funky big multi man ship. The multi role falcon style ship. Very atmospheric.
(https://farm5.staticflickr.com/4568/38652565381_2023409d44_b.jpg)

The seat highlights when you get near it and press F before moving the mouse over it. Click!
(https://farm5.staticflickr.com/4526/38652565861_4953576237_b.jpg)

Flew to a planet in the solar system... the extra solar system planets were all obstructed by our sun! Gonna try to land.
(https://farm5.staticflickr.com/4559/38620359162_afeaffa28e_b.jpg)

Here is how it looked in the plotting room view.
(https://farm5.staticflickr.com/4554/38620359272_9fb0741a0a_b.jpg)

Lower now. It happens fairly fast. At least on this small rock.
(https://farm5.staticflickr.com/4519/38620359522_04d1bc603c_b.jpg)

Lower. Oh look some new information on the HUD. Max safe speed... hmmm oops!
(https://farm5.staticflickr.com/4536/38620359912_132c81276d_b.jpg)

Landed it with a thud that bounced the ship up. Frame rate still low and took me a while to get here down. That thud should have killed and destroyed everything including me and ship.
The forward elevator not working. So I used the cargo bay shown here out the back. It lowered thank goodness.
(https://farm5.staticflickr.com/4545/38620360142_362b5af9ef_b.jpg)

Well that explains a lot!
(https://farm5.staticflickr.com/4569/38620360382_aa8c99fb26_b.jpg)

On the ground I got my side arm out. To see what it was like. noticed a hold breath advice dialogue on screen. Nice.
(https://farm5.staticflickr.com/4568/38620360492_8b6f5dd4c2_b.jpg)

Title: Re: Star Citizen
Post by: Pete Dero on November 29, 2017, 11:29:26 AM


Chris Roberts and Sandi Gardiner host today's episode focused on Consolidated Outland. It features updates on the Pioneer and Mustang as well as information about how UEE Land Claim Licenses will work.

Pledging for these claim licenses now allows us to include deeper features in the Star Citizen game, and is not required for starting the game.


VG247 notes that these parcels are priced like full games, ranging from $50 to $100.
In January 2017, players had tossed $141 million at Star Citizen, and as of press time, the figure now stands at $168,445,322.

https://www.vg247.com/2017/11/29/star-citizen-players-can-now-pre-purchase-a-land-claim-for-50-100-or-just-wait-and-spend-uec/


How much longer can they go on like this ?
Title: Re: Star Citizen
Post by: Jarhead0331 on November 29, 2017, 11:34:46 AM
I knew the land claim system would be very controversial and it has, in fact, ignited a lot of anger and controversy over in the official forums. Personally, I don't see it as any more offensive than charging $750 for a ship that isn't even out of concept yet. If you don't want to pay the money, don't. Wait until the game is released, or the economic system is fleshed out and buy with in-game currency. However, I see both sides of the argument. Many people perceive it as a "pay to win" scheme. In other words, if someone who merely buys a land claim with money can go and claim the most lucrative or valuable land with rich mineral resources, then it is putting non-paying players at a distinct disadvantage. On the other hand, these land claims are only applicable to land within UEE territory, which alone, will consist of multiple star systems. It doesn't include the rest of the galaxy that will be ripe for the taking.

FWIW, I'm absolutely loving 3.0, as buggy as it is. This game is going to be exceptional.
Title: Re: Star Citizen
Post by: Yskonyn on November 29, 2017, 04:49:10 PM
Spoken by a true believer!  :notworthy:
Title: Re: Star Citizen
Post by: Destraex on December 14, 2017, 07:15:44 AM


FFS The game is only in Alpha and Crytek want to sue for some really stupid contractual stipulations like wanting more because Star Citizen split the game in two, wanting their logo in the alpha like it was originally when the game actually used Cryengine and wanting star citizen to exclusively use Cryengine, I think the game switched to Amazon's Lumberyard engine and some time ago at that. If they had an agreement to use Cryengine exclusively this could be a problem. Certainly making Crytek look like sore losers. Also taking potential damages to claim some of our crowd funding.
Why would Roberts agree to this and why would he not comply with the terms. Not surprised it's in US courts. Hopefully the court just says that he only needed to comply while he was using Cryengine for the game.

Perhaps all crytek games need to be boycotted in a getup campaign to get them to cease?
I hate companies that lawyer up when their kit does not deliver, which it obviously did not for star citizen.
Sure they might be right technically. But they got their money up front and it did not work out. Simple.
I wonder if the star citizen community will boycot cryengin games.

OK Hyperventilation over.... Pretty upset about this right now. My dreams may be crushed.

Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.
Title: Re: Star Citizen
Post by: undercovergeek on December 14, 2017, 07:57:49 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

Unless crytek say you can't use our engine anymore or you can be want loads more money and that will be KS money?
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 08:15:18 AM
Quote from: undercovergeek on December 14, 2017, 07:57:49 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

Unless crytek say you can't use our engine anymore or you can be want loads more money and that will be KS money?

They are not using their engine anymore. They switched to Lumberyard.
Title: Re: Star Citizen
Post by: Destraex on December 14, 2017, 08:17:28 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

That is somewhat comforting. Considering your previous (or current?) vocation.
Let's hope they don't win much of our development money!
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 08:24:57 AM
Quote from: Destraex on December 14, 2017, 08:17:28 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

That is somewhat comforting. Considering your previous (or current?) vocation.
Let's hope they don't win much of our development money!

Well, that is a separate issue. I haven't read the license agreement that Crytek is alleging has been breached by CIG. There could very well be a monetary component to the claim, I just don't see a court issuing a permanent injunction that would shut down development. Its hard to say at this point, but this is the kind of lawsuit that gets settled. As of right now, I don't see there being any immediate impact upon development. I'll try to follow this one...thanks for posting about it.
Title: Re: Star Citizen
Post by: undercovergeek on December 14, 2017, 08:29:44 AM
Quote from: Jarhead0331 on December 14, 2017, 08:15:18 AM
Quote from: undercovergeek on December 14, 2017, 07:57:49 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

Unless crytek say you can't use our engine anymore or you can be want loads more money and that will be KS money?

They are not using their engine anymore. They switched to Lumberyard.

Not an expert on the matter but I understood lumberyard to be cryengine in all but name

Also crytek say they have seen lines of code that are specifically cryengine
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 08:31:24 AM
Quote from: undercovergeek on December 14, 2017, 08:29:44 AM
Quote from: Jarhead0331 on December 14, 2017, 08:15:18 AM
Quote from: undercovergeek on December 14, 2017, 07:57:49 AM
Quote from: Jarhead0331 on December 14, 2017, 07:51:42 AM
Why would your dreams be crushed? It's just another lawsuit. While I haven't reviewed the pleadings or the potential merit, I highly doubt it will impact the future of star citizen.

Unless crytek say you can't use our engine anymore or you can be want loads more money and that will be KS money?

They are not using their engine anymore. They switched to Lumberyard.

Not an expert on the matter but I understood lumberyard to be cryengine in all but name

Also crytek say they have seen lines of code that are specifically cryengine

That is possible. I'm hardly an expert either. I just remember CIG making a pretty noticeably issue about an engine switch from Crytek to Lumberyard. Not sure how that could potentially impact the claim.
Title: Re: Star Citizen
Post by: Destraex on December 14, 2017, 08:43:05 AM
I was more referring to any damages awarded crippling development.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 09:12:19 AM
This video contains CIG's initial public response to the complaint.

Title: Re: Star Citizen
Post by: Rayfer on December 14, 2017, 10:51:43 AM
A short article from Rock/Paper/Shotgun regarding the lawsuit.   https://www.rockpapershotgun.com/2017/12/14/star-citizen-lawsuit/#more-502207
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2017, 11:04:53 AM
For the curious, $75,000 is mentioned as the minimum amount of damages sustained by Crytek because that is the jurisdictional threshold to bring the claim in Federal court.
Title: Re: Star Citizen
Post by: Destraex on December 16, 2017, 05:21:01 AM
Well I hope they deal with it quickly. Because otherwise it's going to put a real spectre hanging over the game.
Title: Re: Star Citizen
Post by: Yskonyn on December 16, 2017, 06:30:47 AM
Quote from: Destraex on December 16, 2017, 05:21:01 AM
Well I hope they deal with it quickly. Because otherwise it's going to put a real spectre hanging over the game.

I think the game already has a spectre over it. That is, if I know what spectre means. 😜
Title: Re: Star Citizen
Post by: Destraex on December 16, 2017, 07:07:31 AM
What does spectre mean?
Title: Re: Star Citizen
Post by: Staggerwing on December 16, 2017, 07:50:58 AM
Quote from: Destraex on December 16, 2017, 07:07:31 AM
What does spectre mean?

SPecial Executive for Counterintelligence, Terrorism, Revenge and Extortion. Real baddies, them.  :knuppel2:


Oh, and it also means 'ghost' or 'apparition'.
Title: Re: Star Citizen
Post by: Destraex on December 16, 2017, 11:59:28 PM
 It's funny. Amazon seems to have purchased the cryteck engine in 2015 outright. Lumberyard which star citizen is now using seems to be a crytek based engine.

https://www.rockpapershotgun.com/2016/02/09/amazon-lumberyard-cryengine-twitch/
Title: Re: Star Citizen
Post by: Destraex on December 17, 2017, 12:00:50 AM
The lawyer that co-founded CIG\RSI with Chris Roberts worked for cryteck making contracts the opposite way before I assume working that inside knoweldge to his advantage when negotiating the CIG use of crytek. Crytek are crying foul about that as well.

https://www.polygon.com/2017/12/14/16776300/crytek-star-citizen-lawsuit-cig-rsi
Title: Re: Star Citizen
Post by: Destraex on December 17, 2017, 12:02:14 AM
Enjoyed this video about it:

Title: Re: Star Citizen
Post by: Destraex on December 21, 2017, 08:51:42 AM
A squadron42 trailer with mark hamil. I think it looks pretty good.
Title: Re: Star Citizen
Post by: Pete Dero on December 21, 2017, 09:09:16 AM
Star Citizen: Squadron 42 Minimum System Requirements

    OS: Windows 7 64-bit ( Windows 10 64-bit recommended)
    CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940 3.0GHz
    RAM: 16 GB System Memory
    GPU RAM: 2GB Video Memory (4GB RAM strongly recommended)
    GPU: GeForce GTX 750 Ti or Radeon R7 360X
    HDD: TBA (SSD strongly recommended)
    API: DirectX 11

http://www.game-debate.com/news/24265/minimum-system-requirements-for-single-player-star-citizen-squadron-42-revealed
Title: Re: Star Citizen
Post by: Jarhead0331 on December 22, 2017, 08:39:54 PM
SQ42 pre-alpha footage

Title: Re: Star Citizen
Post by: Skoop on December 23, 2017, 01:40:44 AM
Man, why can't we have a star wars game like this ?  Is it the Disney commercialization ?
Title: Re: Star Citizen
Post by: Destraex on December 24, 2017, 12:45:06 AM
Yeah loved that mission footage. There is still a danger that sq42 will go all PC on us though.
But this looks pretty classic like the original wing commanders but more advanced which is what I want.

You guys know 3.0 is now available live right?
Title: Re: Star Citizen
Post by: Pete Dero on January 06, 2018, 11:38:03 AM
https://robertsspaceindustries.com/Schedule-report-05012018

Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader.

3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.

Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the 'Verse.

For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.

Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.

That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.


So another year it won't be finished ...
Title: Re: Star Citizen
Post by: Jarhead0331 on January 06, 2018, 12:59:08 PM
Why would you expect it to be finished this Year? It's still in early alpha, and CIG never claimed it would be complete in 2018. Have you even played v3.0ar?
Title: Re: Star Citizen
Post by: Yskonyn on January 07, 2018, 06:20:32 AM
Aren't you getting a little worried that the focus has shifted from a big galaxy of things to do to a system which they model in ever higher detail with lots of stuff to do?
Ever since 3.0 I find that my impression is that they will show off lots of cool stuff, but the world size they focus on doesnt get talked about anymore.
With this roadmap it looks like they are aiming to give people a game to play during the course of the year with lots of neat features, but in a much smaller territory.
I am no programmer, but I have a hard time placing the big galaxy view anywhere in place considering the immense detail they want in one system already combined with the slow pacing of development.
Even if it would be possible technically, don't you think time wise it just won't be feasible?
Title: Re: Star Citizen
Post by: Destraex on January 07, 2018, 07:32:51 AM
I am fine with them giving us a game to play in a smaller universe. They will eventually get to large universe stuff. I would assume it will be the last step though and always have.
I was hoping for squadron42 this year though I must admit. I am getting older and by the time this released I may have to trade my fighters for larger trade or combat vessels that do not require dogfighting skills.
Title: Re: Star Citizen
Post by: Yskonyn on January 08, 2018, 03:52:51 AM
Quote from: Destraex on January 07, 2018, 07:32:51 AM
I am fine with them giving us a game to play in a smaller universe. They will eventually get to large universe stuff.

Well, this is the point I was making above; do you still think they will actually get to the large universe stuff at all?
So many details are put in for this one system and it takes so much time. I do understand that laying the foundation is probably taking most of the time and they would be able to speed up development later (I am no programmer)?

I am sure if they put out a playable game with one highly detailed system its going to be an awesome experience. But it will probably be Squadron 43 deluxe in that case and a far cry from their original vision.

Aren't you guys afraid the big vision might just not be attainable in reasonable time, because yet another year will pass without any 'big vision stuff' (arguably, of course because one can debate everything they need to put in place is big vision stuff, but you get my point hopefully).
Title: Re: Star Citizen
Post by: Destraex on January 08, 2018, 04:11:39 AM
Yskonyn. The foundations they have laid will indeed allow them to expand amazingly quickly once they are finished laying the foundations. It may not however be as fast as generating systems in an RTS game. But I think they will open up at a pace of say one a month when the game is mature... I am guessing of course.
I am counting on the production speed increasing exponentially as development moves forwards. If it does not then yes, we are kinda in for a "retirement" job.

A good explanation of how things are going.
Title: Re: Star Citizen
Post by: Destraex on January 09, 2018, 05:15:36 PM
Star Citizen responds and applies to have the case against the CIG dismissed.
Title: Re: Star Citizen
Post by: JudgeDredd on January 11, 2018, 04:56:35 PM
Has anyone fired this up recently? I can't seem to get into my Aurora.

I haven't been in it in a while, but I remember just going to the side of the ship and interacting with the airlock - but there's no option to do so now  :(
Title: Re: Star Citizen
Post by: Destraex on January 11, 2018, 05:35:16 PM
Hold down F key and the panel will highlight. Left Click with the mouse on the panel once close enough. The cursor should show as a round circle on the panel.
Title: Re: Star Citizen
Post by: Jarhead0331 on January 11, 2018, 05:39:30 PM
Quote from: Destraex on January 11, 2018, 05:35:16 PM
Hold down F key and the panel will highlight. Left Click with the mouse on the panel once close enough. The cursor should show as a round circle on the panel.

Yes. F is the interact key. You will use it to open and close doors, access panels, control MFDs, power on and power down, etc. When in doubt, press F. I suspect this mechanic will be tweaked or eliminated eventually.
Title: Re: Star Citizen
Post by: JudgeDredd on January 11, 2018, 06:02:50 PM
Thanks but I knew about the F key - trouble is there's nothing showing. I remember how to - it's just not showing. I am at the right ship I believe - I was told to go to LP 07 where my Aurora was "being delivered".

mmm...I'll try again. I saw some posts from people (on RSI forums) saying they couldn't get into their ship as recently as December.


Well it's ok now. I was ALT-Tabbing in and out to check resources - perhaps that borked it.
Title: Re: Star Citizen
Post by: Jarhead0331 on February 04, 2018, 01:39:33 AM

100% in-engine.

Title: Re: Star Citizen
Post by: JudgeDredd on February 04, 2018, 02:24:30 AM
Very nice

Can't get into the game though. Error 15006 - Account data update failed.

Seems to be a thing  :-\


It seems to be fine now.

Oddly - this is back. Even more oddly, it's related to my joystick plugged into USB.

Joystick plugged in, start game, get the above error. Remove joystick, start game - game loads.

Very odd as the message is relating to account data updating. What the joystick has to do with that, I have no idea.
Title: Re: Star Citizen
Post by: Jarhead0331 on February 04, 2018, 09:08:19 AM
Well...it is an alpha for bug testing. If you haven't posted about that in the alpha forum, I strongly suggest you do so. That's definitely a weird one I haven't previously heard about.
Title: Re: Star Citizen
Post by: JudgeDredd on February 04, 2018, 11:22:16 AM
Quote from: Jarhead0331 on February 04, 2018, 09:08:19 AM
Well...it is an alpha for bug testing. If you haven't posted about that in the alpha forum, I strongly suggest you do so. That's definitely a weird one I haven't previously heard about.
I had logged it on their site. The  specific error has been reported by others. I haven't been back yet to update the report...I want to be 100% sure before I do so
Title: Re: Star Citizen
Post by: Jarhead0331 on February 04, 2018, 12:10:21 PM
What stick are you using?
Title: Re: Star Citizen
Post by: JudgeDredd on February 04, 2018, 12:37:54 PM
X52 Pro

I've been having other issues so I'm not sure where anything is coming from tbh.
Title: Re: Star Citizen
Post by: Jarhead0331 on February 04, 2018, 01:14:14 PM
Quote from: JudgeDredd on February 04, 2018, 12:37:54 PM
X52 Pro

I've been having other issues so I'm not sure where anything is coming from tbh.

K. I'll see if I can find anything about a potential fix.
Title: Re: Star Citizen
Post by: JudgeDredd on February 04, 2018, 03:42:57 PM
Quote from: Jarhead0331 on February 04, 2018, 01:14:14 PM
Quote from: JudgeDredd on February 04, 2018, 12:37:54 PM
X52 Pro

I've been having other issues so I'm not sure where anything is coming from tbh.

K. I'll see if I can find anything about a potential fix.
O0 Thank you.

System is acting screwy though.
Title: Re: Star Citizen
Post by: JudgeDredd on February 04, 2018, 04:38:47 PM
Don't worry JH.

It seems updated drivers for the X52 fixed whatever the problem was.

I don't understand why that error was occurring with the joystick driver issue - but there it is.

Thanks anyway.
Title: Re: Star Citizen
Post by: Gusington on February 04, 2018, 06:57:53 PM
I've had issues like that too with controllers and graphics drivers...beyond empathizing I cannot explain, sorry.
Title: Re: Star Citizen
Post by: Jarhead0331 on February 04, 2018, 07:23:38 PM
Glad you got it sorted.
Title: Re: Star Citizen
Post by: JudgeDredd on February 05, 2018, 05:03:01 PM
JH - have you fired this up recently? Does it run ok?

It's very laggy for me. An awful lot of stuttering going on.

I did suffer this previously, but that was when I had 8GB of RAM and a 3GB graphics card. I've now got 16GB of RAM and an 8GB 1070Ti.

I don't understand why the lag has got worse.
Title: Re: Star Citizen
Post by: Jarhead0331 on February 05, 2018, 05:10:49 PM
Quote from: JudgeDredd on February 05, 2018, 05:03:01 PM
JH - have you fired this up recently? Does it run ok?

It's very laggy for me. An awful lot of stuttering going on.

I did suffer this previously, but that was when I had 8GB of RAM and a 3GB graphics card. I've now got 16GB of RAM and an 8GB 1070Ti.

I don't understand why the lag has got worse.

I ran it yesterday, but I was just screwing around in one of my hangers. I get some bad CPU spikes in the PU on occasion, but overall am fortunate to get reasonable framerates. You aren't alone though. Many people get very bad lag and the impression overall is that 3.0 is very poorly optimized. There are some tips, tricks and hacks to improve performance that I might consider if I found it necessary, but I get pretty serviceable performance generally. I have 32GB of RAM and a 1080Ti...perhaps that makes a difference?
Title: Re: Star Citizen
Post by: JudgeDredd on February 05, 2018, 05:31:37 PM
Ok - thanks.

I'll let it settle for a while. It does seem to be CPU. They are running full pelt (I only have an i5 mind). Graphics card is not being taxed at all that I can tell and RAM is at 12GB (similar usage to DCS)

Mind you - 32GB of RAM sounds sweet  O0

This is how I'm suffering at the mo



I think I'll move to ARMA III which looks absolutely stunning with my new 1070 and extra 8GB and runs sweet as and pop back later to see how this is going.
Title: Re: Star Citizen
Post by: JudgeDredd on March 24, 2018, 01:43:50 AM
Hey JH

Can you tell me what you do when you jump into this?

I've just seen another email (I get those weekly - they seem regular) and this one is talking about new flyables...but my beef currently is I'm not sure there's a whole lot to do in the game. Whenever I log into the game, I jump in the ship and take off but there's nothing to do.

I understand it's in alpha - but adding new flyables when the game is so sparse seems, well...wrong. New flyables will get revenue in, but they've had a shit ton of money through their kickstarter.

So all I'm kind of asking is what do you do in game? Maybe I'm not looking hard enough for things to do.

O0
Title: Re: Star Citizen
Post by: Jarhead0331 on March 24, 2018, 06:16:21 AM
JD...are you playing the PU, or are you just loading up a ship in Arena Commander and running free flight?

I haven't spent a lot of time running 3.1 PTU yet, but in 3.0 in the PU, there were many scripted missions, as well as other missions available through NPCs, particularly, two individuals named Ruto and Miles Eckhart. You have to complete a couple of the scripted missions before Ruto or Miles contact you.

The missions are limited to combat, search and cargo pretty much, but  I believe the June update will add mining and salvage ops.

Truthfully, I don't spend a lot of time with the missions. I pretty much fly to planets/moons, land and explore. Its magnificent every time.
Title: Re: Star Citizen
Post by: JudgeDredd on March 24, 2018, 09:30:30 AM
Quote from: Jarhead0331 on March 24, 2018, 06:16:21 AM
JD...are you playing the PU, or are you just loading up a ship in Arena Commander and running free flight?

I haven't spent a lot of time running 3.1 PTU yet, but in 3.0 in the PU, there were many scripted missions, as well as other missions available through NPCs, particularly, two individuals named Ruto and Miles Eckhart. You have to complete a couple of the scripted missions before Ruto or Miles contact you.

The missions are limited to combat, search and cargo pretty much, but  I believe the June update will add mining and salvage ops.

Truthfully, I don't spend a lot of time with the missions. I pretty much fly to planets/moons, land and explore. Its magnificent every time.
Thanks JH. I'll check. I'll be honest - I'm not sure. I know I start in a bed and go and pick up my ship. IIRC there are some "shops" to buy stuff - but I don't think I had any money to buy anything.

Maybe I've just got to get off the landing pad and go explore. I'll give it another look - branch out a bit and report back.

Cheers
Title: Re: Star Citizen
Post by: Jarhead0331 on March 24, 2018, 09:52:27 AM
Don't forget to open your mobi glass. The scripted missions are available through there. You can search through them and accept them like contracts.
Title: Re: Star Citizen
Post by: JudgeDredd on March 24, 2018, 10:14:30 AM
Well...oddly I can't get out the room. When I go to the door, the OPEN button on the door highlights, but no matter where I look, there's no cursor and nothing I do opens the door.

I had a similar issue a while back whee I couldn't get into my Aurora. That time, I managed to get out the room, collect my ship and go to the landing pad...but no matter where I looked, the cursor would not change and no text showed to enter the ship. People replied here that I just had to click - but the "sweet spot" for getting into the ship wasn't occurring.

Seems to be the same with the door now.

If I do manage to get out the room, I'll check the mobi thingumybob  O0

Also - just even in the room, the framerate has taken a huge dive. I see they are looking to address that
Title: Re: Star Citizen
Post by: Jarhead0331 on March 24, 2018, 10:32:20 AM
Weird...really bad luck. I guess it is an alpha, afterall.  :-\
Title: Re: Star Citizen
Post by: JudgeDredd on March 24, 2018, 11:18:18 AM
Indeed

Not the only one though...

https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-51873-can_t_get_out_of_the_starting_cabins
Title: Re: Star Citizen
Post by: Jarhead0331 on March 24, 2018, 11:46:52 AM
^No...I'm sure you're not. A lot of people are having various problems. I thought 3.0 was very rough when it was first released to PTU. I was extremely disappointed by the state of the game, but its improved a lot and 3.1 is another big step forward.
Title: Re: Star Citizen
Post by: JudgeDredd on March 24, 2018, 11:55:58 AM
Dammit. Press the F key and the context menu shows. I recall that confusing me the last time I played. Sorry. I was sure you used to just point at the item and the context menu displayed.  :hide:
Title: Re: Star Citizen
Post by: Jarhead0331 on March 24, 2018, 12:47:28 PM
Yup. 'F' is for focus.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 25, 2018, 10:03:55 AM
Was just playing around in Arena Commander doing some dogfights and had a lot of fun. Combat is starting to really feel good and is striking an appropriate balance between hardcore space flight and something a little more arcade-like. In the PU, I typically try to avoid combat because I don't really know what I'm doing, but once I get comfortable with my HOTAS and keybind settings and all the radar, targeting, power management and weaponry systems in Arena Commander, I don't think I'll be as shy anymore in the PU. For me, the latest build of the PTU (3.1.i) is running very well.

JD, I'm in the first wave of PTU testers so I've had 3.1 for almost 2 weeks. It should be released to subsequent waves of testers starting today or tomorrow. As soon as it is released, I highly recommend you upgrade, if you haven't already. There are tons of bug fixes and a lot of optimization. Also, the beacon system has been implemented. This is another method of obtaining missions and finding stuff to do.
Title: Re: Star Citizen
Post by: JudgeDredd on March 25, 2018, 11:09:19 AM
Cheers JH - I'll have a look
Title: Re: Star Citizen
Post by: Jarhead0331 on March 29, 2018, 08:07:11 AM
Alpha 3.1 is now open for everyone on PTU. Remember, this is PTU only, not live release, so you have to DL the PTU client separately.
Title: Re: Star Citizen
Post by: Pete Dero on May 29, 2018, 09:32:56 AM
For some reason there was some controversy about this so the page is removed for the moment.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fstatic.4gamers.be%2Fstorage%2Fr%2Fcontent5%2Fimages%2F2018%2F05%2F29%2Fdf01d5e573ad4e16ec4c2a91d7630438.jpg%3F1527580305&hash=dc2f97a1ce697efa677d1ccd129554be58f1cef0)

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/the-legatus-pack/
Title: Re: Star Citizen
Post by: Jarhead0331 on May 29, 2018, 09:49:30 AM
^People will buy that.

I got into an argument with someone on the official Star Citizen Facebook page who had spent over $300,000 on Star Citizen. I started the argument by commenting that I'm about as pro-capitalist as anyone on the planet, but seeing someone spend that kind of money on not only a digital product, but on digital products that haven't even been made yet, many of which are only in concept, was a tough pill to swallow given the level of suffering on some parts of the world. The argument got worse when it was disclosed that the particular individual was the recipient of a large Worker's Compensation settlement for an injury he sustained on the job. This pissed me off, because now he is spending tax payer dollars that were meant to compensate for an injury on virtual products in a video game.

The point is, big spenders came out of the woodwork to defend this spending behavior. So, they are out there...

I'd also like to take this opportunity to note that development is really in a good place. 3.1 is the best build yet and some great things are expected in 3.2 which will go live before the end of June. So far, RSI is sticking to the quarterly update schedule, as promised.
Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 10:03:07 AM
300k 😳
Title: Re: Star Citizen
Post by: Jarhead0331 on May 29, 2018, 10:06:03 AM
Quote from: Gusington on May 29, 2018, 10:03:07 AM
300k 😳

It was closer to $400K if I recall...I think my overall point in commenting was initially, if you want to spend that kind of money and you have it, more power to you, but I wouldn't brag about it, or publicize it. Its embarrassing.
Title: Re: Star Citizen
Post by: Pete Dero on May 29, 2018, 10:06:48 AM
Quote from: Gusington on May 29, 2018, 10:03:07 AM
300k 😳

Can't you buy a ticket to go in to real space for that amount of money ?
Title: Re: Star Citizen
Post by: Dammit Carl! on May 29, 2018, 10:07:46 AM
Man, that is some serious level of crazy.  Granted, I've dropped some dimes on quite a few gaming-related things (skins, premium tanks, etc.) but several thou?

Are people getting these things because they genuinely like the game or is it some sort of "bragging rights," approach?
Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 10:08:42 AM
Closer to 400k??? DAYUM
Title: Re: Star Citizen
Post by: Jarhead0331 on May 29, 2018, 10:16:01 AM
Quote from: Dammit Carl! on May 29, 2018, 10:07:46 AM
Are people getting these things because they genuinely like the game or is it some sort of "bragging rights," approach?

I think its the dream of what the game can actually be that motivates...and yes, being such a big spender in a game that has so many hardcore followers and having that kind of notoriety probably motivates, as well.   
Title: Re: Star Citizen
Post by: Yskonyn on May 29, 2018, 10:43:10 AM
Well ... I can see someone spending 300 (non-k for Christ's sake) on the dream of what a game can become, but 3000, 30000 or even 300000 is just mind boggling insanity!
Title: Re: Star Citizen
Post by: Ian C on May 29, 2018, 10:50:37 AM
Quote from: Jarhead0331 on May 29, 2018, 10:06:03 AM

It was closer to $400K if I recall...


Nearly one-half million dollars.

Someone with that amount of disposable income (if it is income) and a bit of thinking could actually become an investor and get all that and more for free.



Could someone give me his number. I have a ton of digital product not yet made he can buy.

It's the best space game ever made (not made yet).





Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 10:54:39 AM
Clearly that amount does not buy brains. Maybe brains start at 425.
Title: Re: Star Citizen
Post by: mirth on May 29, 2018, 10:57:46 AM
Quote from: Gusington on May 29, 2018, 10:54:39 AM
Maybe brains start at 425.

too rich for my blood. I'll have to continue doing without.
Title: Re: Star Citizen
Post by: Pete Dero on May 29, 2018, 11:03:36 AM
And now he still needs money for a high-end PC to play it on ...
Title: Re: Star Citizen
Post by: Dammit Carl! on May 29, 2018, 11:19:22 AM
Quote from: Pete Dero on May 29, 2018, 11:03:36 AM
And now he still needs money for a high-end PC to play it on ...

Calling it now: dude puts out a kickstarter for this purpose.
Title: Re: Star Citizen
Post by: fabius on May 29, 2018, 11:24:39 AM
Thanks for posting the $400k anecdote Jarhead. That's a real insight into humanity and today's world.

I also find that $27,000 for
QuoteAlmost every ship is in this package..
; almost every ship, surreal.
Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 11:51:29 AM
On the positive side I feel MUCH better about my gaming addiction and am going to purchase all the games on my Steam wish list, tonight.
Title: Re: Star Citizen
Post by: mirth on May 29, 2018, 11:55:00 AM
Quote from: Gusington on May 29, 2018, 11:51:29 AM
On the positive side I feel MUCH better about my gaming addiction and am going to purchase all the games on my Steam wish list, tonight.

good man  O0
Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 11:57:52 AM
You'll hide me in your bread box again, right? The Wife will be less than pleased.
Title: Re: Star Citizen
Post by: mirth on May 29, 2018, 11:59:01 AM
Quote from: Gusington on May 29, 2018, 11:57:52 AM
You'll hide me in your bread box again, right? The Wife will be less than pleased.

Last time I did that you ate all the marble rye.
Title: Re: Star Citizen
Post by: Gusington on May 29, 2018, 12:06:51 PM
It was three days, BREH.
Title: Re: Star Citizen
Post by: Jarhead0331 on June 20, 2018, 06:09:53 AM
Alpha 3.2 has been released to subscribers, concierge and first wave PTU folks. It adds some major features, including, mining, scanning, grouping tools to help players meet and stay together in the PU, three new ships and some new small arms.

This is PTU, or Public Test Universe, only. That mean she the build is not live and once you are notified that you have access, you must use the separate PTU installer.

This is the second major quarterly update delivered on time with most of the promised features. Most people are looking forward to 3.3, which will add some huge features, such as, atmospheric planets, new biomes, procedurally generates cities, etc. This should hit the streets sometime in September.
Title: Re: Star Citizen
Post by: Pete Dero on August 16, 2018, 08:52:01 AM
https://www.bluesnews.com/s/192667/cig-crytek-lawsuit-proceeds

https://www.docdroid.net/K7ugdJo/crytek-gmbh-v-cloud-imperium-games-corp-et-al-cacdce-17-08937-00380.pdf

At issue is the use of CryEngine technology in Squadron 42 and a switch away from the CryEngine for Star Citizen, both of which Crytek claims violates their contract.
It's the conclusion where we find the court only granted two elements of the Motion to Dismiss, while the rest of the lawsuit will proceed:

In light of the foregoing, the Court GRANTS in part and DENIES in part the MTD as follows:

        The MTD is DENIED insofar as it seeks dismissal of all causes of action alleged against Defendant RSI;
        The MTD is GRANTED insofar as it seeks dismissal of the aspect of Plaintiff's cause of action for breach that is based on section 2.1.2's "exclusive" grant to embed CryENGINE in the Game;
        The MTD is DENIED insofar as the request to dismiss the cause of action for breach of contract is premised on California Civil Code section 1655's implied condition and on section 6.1.4 of the GLA, and insofar as Plaintiff's claim for breach is predicated on CryEngine's allegedly unauthorized use in Squadron 42;
        The MTD is DENIED with respect to the Plaintiff's cause of action for copyright infringement;
        The MTD's request that the Court dismiss Plaintiff's prayers for relief is DENIED with respect to monetary damages, injunctive relief, and statutory damages and attorney's fees, and GRANTED with respect to punitive damages;
        The MTD's alternative request that the Court strike allegations in Paragraph 15 of the FAC is DENIED.


As a lawyer Jarhead could maybe explain what this means (if if means anything) for Star Citizen.

If you have a couple of days to spare you can read what Derek Smart is thinking about this  #:-) ::)  https://threadreaderapp.com/thread/1029687504205688832.html

I can't WAIT to read what all those Star Citizen YT lawyers (who shockingly have law degrees) have to say now. Anything that doesn't amount to the usual "Derek Smart Was Right", should be disregarded out of hand.
Make no mistake, seeing as CIG/RSI are basically INSOLVENT, this is the final death knell. Especially if Crytek files an injunction to prevent them from continuing to operate Star Citizen. The damages alone are going to be catastrophic. If you're an investor, you just got rekted.


Title: Re: Star Citizen
Post by: Destraex on August 16, 2018, 09:26:19 AM
Yeah I cannot wait to see this over with.
Title: Re: Star Citizen
Post by: Destraex on August 19, 2018, 08:35:49 AM
This guy is good but I think even he is a little confused about things. Especially when it comes to the way the original game was presented to customers as one game and later split into two products that are still components of each other really.
Title: Re: Star Citizen
Post by: glen55 on August 20, 2018, 08:03:21 PM
I'm a lawyer. It doesn't mean all that much, except that maybe striking punitive damages might affect the possibility the parties will settle. A few things were struck (eliminated from the case) but mostly the case will go on as before.

Bear in mind I don't know squat about the details of the case. The most lawyer-y thing I can say about it is that motions to dismiss are typically filed very early in the case, so this is probably going to be going on for at least 1 or 2 more years unless they settle.
Title: Re: Star Citizen
Post by: Destraex on August 21, 2018, 01:20:29 AM
Yeah. Sounds about right. Perhaps contracts should be proof read by the governments or made from set and allowable templates. I know, I know, restricting freedoms and govt too slow to adapt to new stuff. But this sort of thing gets ridiculously complicated. The damned contracts must be like cracking code for these judges to need two years. 
Title: Re: Star Citizen
Post by: Jarhead0331 on August 21, 2018, 05:02:34 AM
Quote from: Destraex on August 21, 2018, 01:20:29 AM
Yeah. Sounds about right. Perhaps contracts should be proof read by the governments or made from set and allowable templates. I know, I know, restricting freedoms and govt too slow to adapt to new stuff. But this sort of thing gets ridiculously complicated. The damned contracts must be like cracking code for these judges to need two years.

My god! Government oversight and approval of contracts between sophisticated parties? Easy there, Stalin. That may be one of the worst ideas I've ever heard.

Cases in the US don't take 2 years on the average to resolve due to any issue of complexity. Rather, it has to do with the court's docket and schedule, the general backlog of cases and the system of discovery, which provides for the ongoing exchange of documents, the taking of depositions, various conferences with the court, etc. Each judge has literally hundreds, if not thousands of cases going on at any one time. Even a simple trip and fall or rear end auto case can take, 2, 3 or more years to wind its way from inception to trial. Cases in federal court, like this one, tend to move faster, but still on average take somewhere between a year or two.

I haven't reviewed in any detail the causes of action that were asserted in this case, or the motion arguments and decision. I review this crap all day so looking into this from a gamers perspective is a real chore. What I can say is that there has been no appreciable impact on the development of SC, and if anything, progress has only increased since the lawsuit was filed. There have been three major content updates released since the lawsuit was filed, with the fourth being scheduled to go live in October. It's looking to be the largest milestone and leap in progress since development began.

Ultimately, I don't see this suit hurting the game, and isnt that what most people care about at its core? Will the suit halt or hinder development? My gut instinct says no.
Title: Re: Star Citizen
Post by: Destraex on September 30, 2018, 01:56:55 AM
Yes most people just want to know their investment is safe.
I used to think that people joking about willing star citizen to their kids was funny. But now it's looking like the development cycle will be 10+ years. I am actually a little stunned at how slow progress seems to be after all this time. The road map seems to confirm not much is going to change in the next 8 months or so that it covers. I still have hope that this title will justify the money I have put in. But still no word of when squadron 42 is coming and starting to wonder if any more campaigns would struggle to get the original actors back again "mark hamil".

The thing that is kinda shocking is that they keep putting ships on sale and it seems people keep buying them? Or are sales flagging now? I would expect like me, that even the most faithful and excited stopped funding long ago. I also expect that they have well enough money to develop what was promised. What with almost $200 million raised now.

You can see they are developing. But I can imagine if this fails that poor old Chris Roberts and co would need to run to the hills and hide from the more crazy fanatical fan base.



https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen
Title: Re: Star Citizen
Post by: Destraex on October 11, 2018, 03:46:34 AM
So I must find the citizencon livestream that happened today. Anybody got a link?
Title: Re: Star Citizen
Post by: Destraex on October 11, 2018, 04:51:56 AM
Is this all it is on. Seems broken up into 5 videos.
https://www.twitch.tv/starcitizen/videos/past_premiere
Title: Re: Star Citizen
Post by: Pete Dero on October 11, 2018, 04:55:16 AM


10 hours !?!

Title: Re: Star Citizen
Post by: Destraex on October 11, 2018, 05:36:07 AM
yeah it's a long time. Are these official? Or are they dubbed over with some nuts commentary?
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2018, 05:54:42 AM
Alpha 3.3 was released last night to the PTU. Haven't had a chance to check it out yet, but it features object container streaming. This is a foundational component of the game system that should dramatically improve performance across the board.
Title: Re: Star Citizen
Post by: Destraex on October 11, 2018, 06:34:27 AM
Yeah nice. I will probably take a look after watching the stream.
Title: Re: Star Citizen
Post by: Destraex on October 11, 2018, 07:32:40 AM
Quote from: Pete Dero on October 11, 2018, 04:55:16 AM


10 hours !?!



nope both of them have bad commentary unfortunately. I just wanted a clean one.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2018, 09:01:47 AM
Gillian Anderson is in Squadron 42...hubba, hubba.

Title: Re: Star Citizen
Post by: JasonPratt on October 11, 2018, 09:16:49 AM
Looking good!

So, release date is coming up finally?
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2018, 10:37:46 AM
Quote from: JasonPratt on October 11, 2018, 09:16:49 AM
Looking good!

So, release date is coming up finally?

Depends on how you define "coming up".
Title: Re: Star Citizen
Post by: JasonPratt on October 11, 2018, 01:15:12 PM
 >:D
Title: Re: Star Citizen
Post by: Father Ted on October 11, 2018, 05:10:17 PM
Quote from: Jarhead0331 on October 11, 2018, 10:37:46 AM
Quote from: JasonPratt on October 11, 2018, 09:16:49 AM
Looking good!

So, release date is coming up finally?

Depends on how you define "coming up".

Or indeed release
Title: Re: Star Citizen
Post by: Moreb on October 11, 2018, 06:34:36 PM
(https://tse1.explicit.bing.net/th?id=OIP.Tn4zCtweUwlUQ1UiprvQGAHaES&pid=Api)
Title: Re: Star Citizen
Post by: Gusington on October 11, 2018, 08:13:31 PM
I'm a dork or geek, no nerd.
Title: Re: Star Citizen
Post by: Moreb on October 11, 2018, 11:41:49 PM
I say it in jest, although the thought of guys waiting in anticipation to see a sliver of footage of the elusive game rather nerdy. And look at the price of admission for their snake oil ships. Ridiculous imo. To each their own.

The thing is I grew up in the deep woods and while I am a product of my environment (read hunting, fishing, plinking, puddle jumping, country music, barn dance, fist fighting, whiskey swilling good time) Ive always enjoyed things considered outside the norm for the area and had to travel great distances to get the wares of my 'peculiar' hobbies. I could coherce a few of my friends back home to play some boardgames with me and even had a good, small group of friends to discover and play D&D way back when for a time, it wasn't until I moved to a metropolitan area as a young man that I ever came into contact with the North American Nerd in its natural habitat.

I have never met a more welcoming and accommodating sect of people. It was then that I hooked up with a group about my age that were all college students, bright and fun loving, that brought me into some of the best gaming ever. Initially I felt intimidated, seeing as I have an eight grade education and these were fine intellectuals, but that quickly disappeared when my skills as a prolific strategist became apparent. We played D&D for nearly 2 years straight on almost every Friday, moved onto Axis and Allies and then Advanced Squad Leader and it was this group that first introduced me to computer gaming and the world of geekdom.

While I still enjoy all those attributes from my rearing, I feel equally at home with those that I still look up to; Dorks, Geeks, and yes, NERDS.

So, definitely not an insult from this Redneck Boy.

Title: Re: Star Citizen
Post by: Gusington on October 12, 2018, 07:07:33 AM
Dork.
Title: Re: Star Citizen
Post by: Moreb on October 12, 2018, 03:46:34 PM
Quote from: Gusington on October 12, 2018, 07:07:33 AM
Dork.

I'm not computer savvy enough to be a geek and I don't have enough action figures to be a nerd and only a dork would tell his life story to complete strangers online so once again Gus, my good man, you are spot on.

As you were.:)
Title: Re: Star Citizen
Post by: Gusington on October 12, 2018, 06:30:47 PM
*salute smiley*
Title: Re: Star Citizen
Post by: Destraex on October 13, 2018, 09:09:34 PM
Well binding and container streaming it turns out (according to youtubers) is only implimented on the client side and not the server side. So the servers it seems still bog down after a while. Trying to keep track of the entire universe and everything in it. When they only need to track a few things for the player on the server side. I had a lot of trouble finding a good server. But once I did it was a pretty smooth affair with me getting between 60 and 30FPS. I think my lowest was 18 or so. The thing is still laggy as hell when other people are around though. This is 3.3 PTU BTW. I decided to give it a go and it does give me a lot of hope. The last thing I did was open the back ramp and walk down it. To my surprise their must have been gravity closer to the moon as I was because I slid off! Then I fell slowly to the moons surface. Waving my arms like a foo as I went. My suite had no thrusters it seems? Where the hell is the remote pilot and bishop to pilot it down to the surface for me?
Title: Re: Star Citizen
Post by: trek on October 14, 2018, 03:35:24 PM
I uninstalled SC four months ago out of frustration. Every time I went in my hangar my two ships weren't there and I always had to walk to the little dots on the floor and retrieve them. Had to do this every time I started the game. I also couldn't mount my purchased upgrade weapons either. The last straw was when I couldn't choose my Aegis Sabre over my Aegis Stalker in Vanduul Swarm. Last I checked I had $355 invested in this game and it was really pissing me off that they keep adding ships in addition to other items when they fail to fix simple problems with the core game like I just mentioned.

I'm stating all this as I'm thinking of reinstalling since 3.3 is now available. Those of you who've just installed this latest iteration can you tell me if these bugs I've posted here have been fixed? And also is the game running better now without for instance a crash when you're involved in a dogfight in the PTU?

I don't want to go thru a reinstall if everything is still the same. Thanks.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 15, 2018, 05:51:41 AM
Having to load your ships in the hanger from spawn points is a feature. Not a bug. Is that really a big deal? As for your other issues, were you right running the PTU or the live build? In PTU, ships and upgrades are added over time and then usually everything you've purchased that is in game is available once the build moves from PTU to live.

You're still going to get some crashes and slow FPS counts...it is an alpha, after all.
Title: Re: Star Citizen
Post by: trek on October 15, 2018, 07:18:34 AM
Well, yes all things considered it is a big deal. And for the simple reason that it was working before the 3.2 update. We are both supporters of this game and you probably have your gripes about some things as I have mine. And after all this time to still be using the excuse that it's still in Alpha doesn't hold water anymore.  If they can keep adding ships and other features like I stated in my OP they can damn well fix these simple "features".

As the old saying goes you are certainly entitled to your own opinions but you are not entitled to your own facts. And those are the facts. Like you I'm hoping for the best from SC but I want a progression that takes all the factors into account. Some features that may not seem important to you may conversely seem important to others. Doesn't help to trivialize what other individuals think matters to them as I feel we all have spoken with our pocketbooks in varying amounts. I just want to feel I'm getting my money's worth in the long run and that my complaints are being listened to without prejudice.
Title: Re: Star Citizen
Post by: JudgeDredd on October 15, 2018, 08:06:16 AM
I gave up on this quite some time ago.

Really, really piss poor frame rates and basically nothing to do made me leave it alone and wait for it to be more fleshed out or at least move into beta. I knew what I was doing when I bought into it. The stories about whether it would ever be finished and "project creep" were already out there. But I've just decided there's no point in me giving it any play time until there's shit to do.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 15, 2018, 08:38:04 AM
Quote from: trek on October 15, 2018, 07:18:34 AM
Well, yes all things considered it is a big deal. And for the simple reason that it was working before the 3.2 update. We are both supporters of this game and you probably have your gripes about some things as I have mine. And after all this time to still be using the excuse that it's still in Alpha doesn't hold water anymore.  If they can keep adding ships and other features like I stated in my OP they can damn well fix these simple "features".

As the old saying goes you are certainly entitled to your own opinions but you are not entitled to your own facts. And those are the facts. Like you I'm hoping for the best from SC but I want a progression that takes all the factors into account. Some features that may not seem important to you may conversely seem important to others. Doesn't help to trivialize what other individuals think matters to them as I feel we all have spoken with our pocketbooks in varying amounts. I just want to feel I'm getting my money's worth in the long run and that my complaints are being listened to without prejudice.

I noticed in your rant, you didn't answer my question. But, if you want to be angry and overly sensitive, that's ok too. Let it out.
Title: Re: Star Citizen
Post by: trek on October 15, 2018, 09:20:29 AM
Not a rant just a statement and I have nothing to let out.  And I did answer your question upfront about the "feature" which you say is not a bug. I bought the game Star Citizen not Carrot & Stick. Don't give me more carrots and then hit me with a stick if I lose some of the carrots you already gave me. Whatever you want to call it if a feature or something else Was working and now it is not I would call it a "bug."

And as far as answering questions is concerned you didn't answer these: Will I now be able to mount my purchased weapon upgrades on my two ships? Will I now be able to choose either ship to play in the PTU or Vanduul Swarm? If you think these two items are not important then I submit that we must respectively agree to disagree.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 15, 2018, 09:33:26 AM
What are you coping an attitude with me for? I'm trying to help you, but your attitude is making it difficult. It sounds like you just want to make demands and complain. I asked if you were running the game in PTU or live build. Its a critical question.

If that's too much trouble for you to answer, then just use google to get the answer to your remaining questions...or don't. The SC community will live on without you. 
Title: Re: Star Citizen
Post by: trek on October 15, 2018, 09:57:17 AM
Exactly who is copping an attitude with who? I've been very low-key here in my posts. No exclamation points or anything. If you're trying to help then don't question someone's OP with "Is it such a big deal?" Obviously it's a big deal to me or I wouldn't have brought it up. And I read all the official SC emails sent to me and understand the whole PTU concept.

Amazing to me how you can get so worked up about my personal problems with the game when all I was seeking was whether I should re-install the game and inquire if the factors that annoy me are still there.

I just turned 71 years old and I'm probably the oldest gamer on this forum. I've lived and worked all over the world in my life. Age and experience has taught me that when I come up against someone like you that the problem is not me but something within yourself. Whether you're aware of it or not you can be a bit of a bully as I've noticed on this forum in the past. So, the best thing to do is just walk away.

Let's end this discussion and go on to other things OK?
Title: Re: Star Citizen
Post by: Jarhead0331 on October 15, 2018, 10:22:31 AM
^This is all very uncalled for. I'm going to chalk it up to your age and perhaps a slight case of senility and dementia.
Title: Re: Star Citizen
Post by: trek on October 15, 2018, 10:46:11 AM
Chalk it up to whatever you want fella. But I have none of the conditions you are referring to. You always need to have the last word. I seem to recall that you were once banned for awhile years ago on that other forum for just such behavior as you're exhibiting now.

I'll say it one more time, let's end this discussion.




Title: Re: Star Citizen
Post by: Jarhead0331 on October 15, 2018, 11:03:21 AM
Final word.
Title: Re: Star Citizen
Post by: Gusington on October 15, 2018, 11:58:10 AM
Bacon.
Title: Re: Star Citizen
Post by: Destraex on October 17, 2018, 08:55:59 AM
I think I may need to purge something. I know the put is unstable and does not support lower end PCs yet. Mine is kinda in between and it still runs slowly for the most part in the put. I get between 10 and 40fps. Sometimes very fast and smooth and if people are around or I am in the starting station it is generally pretty poor performance. I move and then the game stops me and then allows me to move again. I have to over correct a lot around corners and the select a ship screens are very buggy or slow. I have an old i5 3570k, 24gig of ram, gtx1080. I have an mechanical hdd in use atm. Because intel discontinued z77 chipset support for rat enhanced mode sad caching on win10 64. Thinking of moving my ssd to act as my secondary drive and put star citizen on that.

Anybody aware of a cache or settings clearance people need to do when it is like this. Or are my settings too far below spec?
Title: Re: Star Citizen
Post by: Destraex on October 18, 2018, 03:52:25 AM
Putting it on my SSD did make a huge difference to the loading times and to the movement in bases. But still seems to be rubber bandish and slows down in places especially while running at the beginning down the stairs.
Title: Re: Star Citizen
Post by: Pete Dero on November 23, 2018, 01:08:20 PM
https://robertsspaceindustries.com/comm-link//16849-Anniversary-Promotion-Free-Fly-Details

To celebrate the release of Hurston, Star Citizen's first explorable planet, and commemorate our anniversary, we're launching a Free Fly event of unprecedented magnitude.
From Nov 23 through Nov 30 you'll have the chance to try out every flyable ship and operable vehicle in the game for free. Here's how it works:
During the promotion, anyone can join Star Citizen's Persistent Universe for free. You'll be able to experience Star Citizen first-hand, but to get out there and start exploring, you're gonna need a ship.
Starting on November 23rd, every day at 8am PST, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period.
There may also be some surprises in store for those of you who make the trek out to Hurston and see what Lorville's all about, as well as some fun interactive activities here on the website, so stay tuned.
Title: Re: Star Citizen
Post by: Destraex on November 23, 2018, 05:11:21 PM
Yeeah. This will be a good test of their servers if anybody still has the curiosity to do the huge download.
Title: Re: Star Citizen
Post by: Destraex on November 23, 2018, 09:17:47 PM
OK. This is great. The current build allows you to fly to Hurston and land to go to an expo and rent free ships... for 24hrs. Each day a new manufacturer. I have a tonne of screenshots if anybody wants to see em.

I believe you do not have to have an account to download and try atm?????
Title: Re: Star Citizen
Post by: Jarhead0331 on November 24, 2018, 05:51:30 AM
I thought I was done with buying ships, but that new Arrow looks pretty hot and it's suprisingly cheap...tempted!
Title: Re: Star Citizen
Post by: Gusington on November 24, 2018, 10:12:38 AM
 >:D
Title: Re: Star Citizen
Post by: Destraex on November 26, 2018, 12:39:55 AM
Having a great time in the latest build.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 26, 2018, 02:36:50 AM
Quote from: Destraex on November 26, 2018, 12:39:55 AM
Having a great time in the latest build.

Me too. It's hightime for the naysayers to start eating crow. LoL.
Title: Re: Star Citizen
Post by: Yskonyn on November 26, 2018, 04:05:37 AM
Nay

8)
Title: Re: Star Citizen
Post by: Jarhead0331 on November 26, 2018, 10:53:14 AM
Quote from: Yskonyn on November 26, 2018, 04:05:37 AM
Nay

8)

Let us know when you break down and make a pledge. I'll meet you at Port Olisar.
Title: Re: Star Citizen
Post by: Yskonyn on November 26, 2018, 11:07:32 AM
I'll keep using mass transport for now, thank you.
:D
Title: Re: Star Citizen
Post by: Jarhead0331 on November 26, 2018, 11:14:36 AM
Quote from: Yskonyn on November 26, 2018, 11:07:32 AM
I'll keep using mass transport for now, thank you.
:D

Which you can actually do. There is a train on Hurston and you can hitch a ride on any vessel...some may try to charge UEC, but most kind souls do it for free.
Title: Re: Star Citizen
Post by: Destraex on November 29, 2018, 04:59:03 AM
Ok here is something special for DA grog BOYZ.
I uploaded a clip to youtube of me taking off in the Caterpillar, most of the video is me exploring the ship trying to find the cockpit. My first attempt at a little bit of commentary. Not the greatest but I thought it would show you how a chump with a low end PC handles the game. Make sure you turn it up to 1080p.

Title: Re: Star Citizen
Post by: Jarhead0331 on November 29, 2018, 06:36:16 AM
Nice video. The anniversary sale is nice in that it's letting players try out every ship in the game so far for free. Ordinarily, I have no interest flying something like the caterpillar, but for free, I'm happy to check it out.

The log off mechanic from the bed to save your location is still a little bugged. It seems to only be working with certain ships and then it's still hit or miss. Once the system gets ironed out, it will be a nice incentive to have larger ships equipped with a bed.
Title: Re: Star Citizen
Post by: Destraex on November 29, 2018, 05:49:55 PM
Yeah. Originally I did this and another video of me on the train going to the starport to show some friends "circling" the star citizen organisation that the game was starting to become a reality and that somebody they actually knew rather than a professional youtube with a supercomputer was actually playing the game. They are not supposed to be anything professional and in fact it was 1am and my first attempt at voice on a video. My mic is just s desk mic and does not really pic my voice up that well but it is what it is.

As for the bed mechanic I really want to know how this will work in detail.
Title: Re: Star Citizen
Post by: trek on December 01, 2018, 03:44:00 PM
Did someone say something about eating crow? That's just what I'm doing now. It's OK though it sorta' tastes like chicken! I just reinstalled SC a few days ago and after not playing the game for six months I'm finding some definite improvements. I can swap my weapon load-outs and use my surplus purchased weapons with ease. My ships will now show up in my hangar upon request.  On my first navigation down to a planet I ended up in the middle of nowhere, although there was lots of space junk laying around the area. My second attempt I found a shelter. Ventured to Hurston but didn't attempt a landing at Lorville. I'm watching YouTube Vids on the prerequisites for that one.

I've also compounded my "Crow Diet" by purchasing another ship. I started out a few days ago deciding to upgrade from my Avenger Stalker to a Gladius Valiant. I mean it was only $50 right? Played around with it a bit and while I think it's a good little light fighter it just wasn't comparable to my other fighter, the Sabre. So, I've always wanted a Hornet to A-B compare with my Sabre so I went for the Stealth one. Only another $15!  Played some more with that one and started eyeing the Super Hornet. Again, it's only another $55 right? So, now I'm into this game for another $120. So, go figure. JH, I think you mentioned on another thread that you were into SC for $700 over four years? I  may surpass you soon. I now have $475 invested in a bit over two years.

Now my plan is to test and compare the Hornet and Sabre and then upgrade one of them to my first heavy fighter which will probably be the Vanguard Warden. So, there goes more cash down the rabbit hole.

I am having one issue in SC. When I go to choose one of my two ships the menu never shows both of them at the same time. I get either the Sabre or the Hornet along with a Drake Cutlass Black which I don't own. Both of my owned ships are flight-ready and I've flown them both in the verse and arena so it can't be a loaner. I put in a tech ticket to see if they can fix the problem.

I've had some kind of space-sim epiphany in the last few weeks. I also reinstalled Elite Dangerous and in the past I couldn't even dock my ship properly or figure out navigation. Something just clicked in my old brain this time and I'm doing everything with ease. Just got my second ship for bounty hunting  (Viper MkIV). I'm working my way up to a Vulture next.

I'm going to have to take a break from playing these two games for a few days though. I'm finding that dog fighting with  a joystick in these space sims is a lot harder on my hands and especially my wrists than my standard WWI and II flight sims I usually play. Went to the gym this morning to workout and my right wrist felt like I had broken it when I tried to do an arm curl. So, I'm wearing a wrist brace right now to alleviate the pain. Such is the life of a very old gamer.

Anyway, I never thought I'd get into Sci-Fi type games, especially these two. But the Buzz here convinced me to give em' a go. Glad I did and I'm really enjoying the genre. The downside is the two wounds I've incurred: One to my wrist and the other my wallet.

Title: Re: Star Citizen
Post by: Jarhead0331 on December 01, 2018, 04:25:01 PM
^Ha! Glad you're getting some enjoyment out of Star Citizen. I've really enjoyed flying around the moons and planet Hurston, but I've had some bad luck with trying to get into the more structured aspects of the game with missions. The deliver missions all seem to be bugged one way or another and the personal missions have left me lost in space due to griefers who attack my ship while I'm out on EVA. This is very frustrating and I hope its something they address as the game develops. Otherwise, solo play will be nearly impossible.

Anyway...hope you get back into it after your wrist heals up!
Title: Re: Star Citizen
Post by: Destraex on December 03, 2018, 11:39:27 PM
This one is a little explicit. Just me exploring a bit in lore ville. Again this was only really done for close friends in the .org. But I feel the guys here can handle my noob ness. These videos are not meant to be anything but s bare raw look at star citizen for those in my circle of real life friends that are considering the game.
Title: Re: Star Citizen
Post by: Toonces on December 04, 2018, 01:04:59 AM
Did you guys really say $750 into the game? 

Dayum.  I'm not judging, but...yes I am.  Dayum.    :idiot2:
Title: Re: Star Citizen
Post by: Destraex on December 04, 2018, 06:03:07 AM
I probably spent about the same. I don't drink anymore (never did drink much) and have never smoked. My vice is games and while I have never spent close to this (maybe DCS) on a game, it only adds up to about $100 a year and I am having fun. I completely understand how somebody would not get it. It makes no rational sense, but if it give you joy right? For a lot of us, what this game gives is the holy grail of games we have been dreaming of since childhood and seeing Han running around the falcon. The chance to have a ship as a home in space.
Toonces, your telling my you save all of your money? You spend on liquor, hookers or smokes? ;) Maybe you upgrade your PC every now and then?

A mate and I went on a mission to a station infiltrated by Terrorists, I took the con of his vanguard and he got in the turret. Their were 7 enemy AI. As we approached the station I noticed the kill count for our AI was decreasing. What the hell? Then I noticed a Connie on a nearby pad on the station. Guessing that their were already people inside fighting our targets. We went tactical and took the bastard out. Stealing our kills. He must have been in that area to clear his name because I did not get a crimestat for taking him out. We came out and agreed that my mate should try to steal the Connie while I piloted his Vanguard back. However we changed back to just getting in the Vanguard to come back. Exciting times.
(https://farm5.staticflickr.com/4916/45261553465_38e31698e2_h.jpg)

Title: Re: Star Citizen
Post by: Bardolph on December 06, 2018, 01:21:14 AM
Saw this over on Qt3:



Title: Re: Star Citizen
Post by: Yskonyn on December 06, 2018, 05:57:41 AM
Video not available - it says for me.  :timeout:
Title: Re: Star Citizen
Post by: Destraex on December 06, 2018, 06:17:52 AM
Video was a bit of fun.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 06, 2018, 07:10:08 AM
3.3.7 is live. PTU for 3.4 is expected before the end of the week and should go live before Christmas.
Title: Re: Star Citizen
Post by: Geezer on December 12, 2018, 10:32:18 AM
From Derek Smart:

QuoteBREAKING NEWS. Star Citizen execs have sold shares to three shell companies in the Cayman Islands. My Twitter thread (http://www.twitlonger.com/show/n_1sqocrf).

I added the link since it did not copy over from another forum
Title: Re: Star Citizen
Post by: Jarhead0331 on December 12, 2018, 10:37:05 AM
Quote from: Geezer on December 12, 2018, 10:32:18 AM
From Derek Smart:

QuoteBREAKING NEWS. Star Citizen execs have sold shares to three shell companies in the Cayman Islands. My Twitter thread (http://www.twitlonger.com/show/n_1sqocrf).

I added the link since it did not copy over from another forum

'Cause when you're a failure at making games, concoct conspiracy theories about others who are successfully making the game you never could. His jealousy is palpable.
Title: Re: Star Citizen
Post by: JudgeDredd on December 12, 2018, 10:37:37 AM
I don't understand  ???

OIC.

Title: Re: Star Citizen
Post by: Geezer on December 12, 2018, 01:20:29 PM
Well regardless of what people think of Derek Smart "if" it is true that Roberts and other principals have moved money to the Cayman Islands then that seems pretty damning, to me anyway.  Hard to understand how doing that helps them design, develop, and publish the game.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 12, 2018, 02:52:21 PM
Quote from: Geezer on December 12, 2018, 01:20:29 PM
Well regardless of what people think of Derek Smart "if" it is true that Roberts and other principals have moved money to the Cayman Islands then that seems pretty damning, to me anyway.  Hard to understand how doing that helps them design, develop, and publish the game.

What is damning about it exactly? Its a wise business move and its actually quite common. The fact that Derek "Smart" is using this to create controversy just shows that he is just as ignorant as to corporate governance and tax matters as he is at game development. Many businesses, especially ones like CIG put their revenue in offshore banks because they are doing business with people from many different countries. I think CIG recently disclosed that they have received money from people across something like 137 different countries.  international businesses use off shore accounts to avoid complicated and difficult tax and corporate issues encountered when money is coming in from so many different places.  Putting the money in off shore accounts is totally legal and it is akin to putting the money in "neutral territory", if you will. 

Cayman Islands, Bermuda, etc., these are common countries used by businesses for this purpose since they have relatively pro-business regulations and they are stable economies.

There is really absolutely no story here.
Title: Re: Star Citizen
Post by: Geezer on December 12, 2018, 06:03:02 PM
I hope you are right Jarhead because I want the game to see the light of day like all the other backers.  But, if I read it right it sure sounds like Robert's is selling company shares to himself and stashing them in a shell company in Cayman bank accounts.  Why go through all that if it's all above board?  Why not just have a CGI account down there and use it.  As an aside I did a lot of scuba diving around Grand Cayman back in the 80's.  A beautiful place in all respects.  Maybe I should have opened a couple of accounts for myself when I was down there, but all my money went to diving and rum punch.   :P
Title: Re: Star Citizen
Post by: Jarhead0331 on December 12, 2018, 07:40:16 PM
Quote from: Geezer on December 12, 2018, 06:03:02 PM
I hope you are right Jarhead because I want the game to see the light of day like all the other backers.  But, if I read it right it sure sounds like Robert's is selling company shares to himself and stashing them in a shell company in Cayman bank accounts.  Why go through all that if it's all above board?  Why not just have a CGI account down there and use it.  As an aside I did a lot of scuba diving around Grand Cayman back in the 80's.  A beautiful place in all respects.  Maybe I should have opened a couple of accounts for myself when I was down there, but all my money went to diving and rum punch.   :P

The myth that this game has been in development for 6 years and there is nothing to show for it is a complete and utter fallacy and this has been abundantly clear since at least alpha 3.0. We're now at alpha 3.3.7, almost at 3.4, and the game is showing undeniable promise of achieving something that no other game before it has even come close to. Its very enjoyable in its present state and the future is extremely bright.

Derek Smart's twitter rant is mindless drivel, and its all over the place. On the one hand he insinuates that CIG is lying about the amount of money it has raised and on the other hand, he is claiming they are siphoning millions of dollars into offshore bank accounts. He can't have his cake and eat it too...he needs to choose one conspiracy theory and stick with it. Derek Smart has ZERO credibility and he is the laughing stock of the game development community. The only people who take him seriously are the three guys who are utter DS fanboys and anyone who might be hating on Star Citizen, and who therefore want to believe that these wild nonsensical allegations are true.
Title: Re: Star Citizen
Post by: Destraex on December 12, 2018, 09:22:19 PM
Youtuber law is saying the court case seems to be looking ok for cgi
https://youtu.be/Uw-Df748okk
Title: Re: Star Citizen
Post by: Jarhead0331 on December 14, 2018, 11:20:05 AM
Alpha 3.4.0 is on the PTU. Hopefully, will be released for live build by the end of next week.
Title: Re: Star Citizen
Post by: Destraex on December 15, 2018, 03:07:24 AM
Very nice. Had hoped we would get it before Chrissy.
Title: Re: Star Citizen
Post by: Destraex on December 20, 2018, 06:22:47 PM
A very interesting article that discloses the financial side of Star Citizen which has now been made or is being made public. That and the announcement of summer 2020 being Squadron42's current release forecast.
https://venturebeat.com/2018/12/20/star-citizen-creator-cloud-imperium-games-raised-46-million-to-launch-big-game-in-2020/?fbclid=IwAR3DXudfHJaFMuulmHOVKHJUy5uCv2j78MghOT7I0myQDjhXgnTVoqDsj38
Title: Re: Star Citizen
Post by: Pete Dero on December 21, 2018, 03:38:44 AM
Small detail : summer 2020 is the current beta release forecast.
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 04:48:43 AM
I jumped in the other day after a long hiatus away from it. Could not - for the life of me - work out how to take off from the platform. I spent half an hour in there before I just logged out.

I couldn't understand it. I have managed to take off in the past with no issues - or at least I don't recall having to hunt around. Joystick was plugged in. Everything seemed ok. I got power switched on fine. I checked the key references both simple and advanced and there was nothing there jumping out saying "this will help you take off". I used the usual for thrust, landing gear...all sorts that had a bearing at least on flight.

I also checked the other key layouts in case there was anything there.

My main thought was the ship was tethered to the station but I could not for the life of me find a way to get off the platform.

Quit in the end and will likely have the same issue when I fire the game up in 3 months - so advanced forgiveness is being booked now for any repetitiveness.  :DD
Title: Re: Star Citizen
Post by: Destraex on December 21, 2018, 04:55:21 AM
Yeah usually space bar just gets your thrusters pushing you up off the pad. That's it as long as your systems AND engines have been turned on. You can turn them both on at once with the "flight ready" option or individually via "engine on" and "systems on".

I suspect you did not turn your engines on.
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 05:02:12 AM
Quote from: Destraex on December 21, 2018, 04:55:21 AM
Yeah usually space bar just gets your thrusters pushing you up off the pad. That's it as long as your systems AND engines have been turned on. You can turn them both on at once with the "flight ready" option or individually via "engine on" and "systems on".

I suspect you did not turn your engines on.
Probably this. I might check again tonight

I had tried spacebar because - iirc - it was specified in the key layout.
Title: Re: Star Citizen
Post by: Yskonyn on December 21, 2018, 05:17:30 AM
So, if the beta of Squad 42 starts somewhere summer 2020, does that provide us with some perspective on where the open world SC stands? Do people in the know expect it to be more of less feature complete for release (but still in beta) prior or after the beta of S42 goes live?
Title: Re: Star Citizen
Post by: Jarhead0331 on December 21, 2018, 07:29:39 AM
There are presently 3 options relevant to take-off. Power on, engines on, flight ready. If you just want to take off, flight ready is the quickest to get you there. It turns power and engines on. I have my thrust mapped to hats on my stick. Flight ready, thrust up, kick in the throttle and away I go.

Don't give up for 3 months because you forgot to turn the engines on. It's totally worth playing now, I think from any interested gamer's perspective.
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 08:03:05 AM
Quote from: Jarhead0331 on December 21, 2018, 07:29:39 AM
There are presently 3 options relevant to take-off. Power on, engines on, flight ready. If you just want to take off, flight ready is the quickest to get you there. It turns power and engines on. I have my thrust mapped to hats on my stick. Flight ready, thrust up, kick in the throttle and away I go.

Don't give up for 3 months because you forgot to turn the engines on. It's totally worth playing now, I think from any interested gamer's perspective.
Thanks JH. I didn't recall there being 3 steps. For some reason I just thought I powered up last time. I may well have went and looked around last time to see how to take off...I just can't remember.

I wasn't going to not play for 3 months because I didn't get off the station....it's just a routine I've got in with the game...load, fly, exit and repeat for a half dozen days or so then revisit it a month or two (or three) later.

I'll fire it up tonight.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 21, 2018, 08:37:56 AM
Quote from: JudgeDredd on December 21, 2018, 08:03:05 AM
Quote from: Jarhead0331 on December 21, 2018, 07:29:39 AM
There are presently 3 options relevant to take-off. Power on, engines on, flight ready. If you just want to take off, flight ready is the quickest to get you there. It turns power and engines on. I have my thrust mapped to hats on my stick. Flight ready, thrust up, kick in the throttle and away I go.

Don't give up for 3 months because you forgot to turn the engines on. It's totally worth playing now, I think from any interested gamer's perspective.
Thanks JH. I didn't recall there being 3 steps. For some reason I just thought I powered up last time. I may well have went and looked around last time to see how to take off...I just can't remember.

I wasn't going to not play for 3 months because I didn't get off the station....it's just a routine I've got in with the game...load, fly, exit and repeat for a half dozen days or so then revisit it a month or two (or three) later.

I'll fire it up tonight.

The system has changed over time, and I suspect it still will as the flight mechanics are further developed. I liked the extra added degree of complexity. It makes it a little more immersive I think.

Try running some of the missions. They are fun. I started with the delivery missions, but they were bugged and often times not capable of being completed. 3.4 is supposed to fix most of those bugs. Without doing the missions, just walking and flying around in PU gets boring.
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 01:19:26 PM
(https://farm5.staticflickr.com/4909/46358361012_aab71ba72b_b.jpg)

Any ideas JH?

I've had this the last couple of days (since I basically came back from my hiatus from it and had to upgrade). I didn't mention it the other day because after a couple of tries doing the Verify thing, it ended up working. However, it just keeps crashing tonight.

I've deleted the data.p4k file and re-downloading it
Title: Re: Star Citizen
Post by: Jarhead0331 on December 21, 2018, 02:15:40 PM
^Never had that one before. I'm getting in ok. Maybe delete and reinstall the game launcher?
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 03:13:30 PM
Quote from: Jarhead0331 on December 21, 2018, 02:15:40 PM
^Never had that one before. I'm getting in ok. Maybe delete and reinstall the game launcher?
Deleting the data.p4k file worked  O0
Title: Re: Star Citizen
Post by: Destraex on December 21, 2018, 04:48:20 PM
3.4 is out for everyone apparently. Dredd it's time to patch again :)
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 04:55:44 PM
Quote from: Destraex on December 21, 2018, 04:48:20 PM
3.4 is out for everyone apparently. Dredd it's time to patch again :)
lol

I think that may have downloaded earlier  :hide:
Title: Re: Star Citizen
Post by: Jarhead0331 on December 21, 2018, 05:10:51 PM
Quote from: JudgeDredd on December 21, 2018, 04:55:44 PM
Quote from: Destraex on December 21, 2018, 04:48:20 PM
3.4 is out for everyone apparently. Dredd it's time to patch again :)
lol

I think that may have downloaded earlier  :hide:

It did...your screenshot showed you were running 3.4.0 live.
Title: Re: Star Citizen
Post by: JudgeDredd on December 21, 2018, 05:17:13 PM
Well spotted   :notworthy:
Title: Re: Star Citizen
Post by: Jarhead0331 on December 22, 2018, 01:48:10 AM
Frame rates are significantly better in 3.4, but I'm still finding simple delivery missions buggy...they all seem to be borked in one way or another.
Title: Re: Star Citizen
Post by: Destraex on December 22, 2018, 05:53:37 PM
Dredd. For the record. I had a little look at 3.4 and yeah, there seems to be something different about the atmospheric flight mechanics especially. I found taking off from port olisar to be a strange affair the first time. But it seems to have cleared up. I found getting out of the chair and getting back in for some things cleared them especially if I got stuck in particular camera modes. But then I would lose my waypoint.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 22, 2018, 06:32:18 PM
Quote from: Destraex on December 22, 2018, 05:53:37 PM
Dredd. For the record. I had a little look at 3.4 and yeah, there seems to be something different about the atmospheric flight mechanics especially. I found taking off from port olisar to be a strange affair the first time. But it seems to have cleared up. I found getting out of the chair and getting back in for some things cleared them especially if I got stuck in particular camera modes. But then I would lose my waypoint.

There are definitely bugs, even with 3.4.1. I've had problems with the mobi-glass map and setting waypoints too. I've heard strange sounds during flight and I've had issues controlling focus. Finally, the simple delivery missions are still borked. This is the biggest thing holding enjoyment of the game back at this point. They MUST prioritize these fixes.
Title: Re: Star Citizen
Post by: JudgeDredd on December 23, 2018, 02:13:06 AM
Quote from: Jarhead0331 on December 22, 2018, 06:32:18 PM
Quote from: Destraex on December 22, 2018, 05:53:37 PM
Dredd. For the record. I had a little look at 3.4 and yeah, there seems to be something different about the atmospheric flight mechanics especially. I found taking off from port olisar to be a strange affair the first time. But it seems to have cleared up. I found getting out of the chair and getting back in for some things cleared them especially if I got stuck in particular camera modes. But then I would lose my waypoint.

There are definitely bugs, even with 3.4.1. I've had problems with the mobi-glass map and setting waypoints too. I've heard strange sounds during flight and I've had issues controlling focus. Finally, the simple delivery missions are still borked. This is the biggest thing ho
lding enjoyment of the game back at this point. They MUST prioritize these fixes.
Is the mobi-glass bug where something just white and spherical is sitting in front of you? Yeah - got that.
Title: Re: Star Citizen
Post by: Destraex on December 23, 2018, 04:42:16 PM
Have never seen that one dredd
Title: Re: Star Citizen
Post by: Jarhead0331 on December 23, 2018, 05:30:14 PM
I'll say there is a disappointing amount of bugs in the 3.4.1 build. I do not think they should have released it from the PTU, but I guess they wanted to do it before Christmas.

I'm having trouble retrieving ships at times, delivery missions are all over the place...some times they work, sometimes they don't. It is totally hit or miss. Mobi-glass issues...I'm really looking forward to 3.4.2. It better fix some of this stuff.

That being said, performance-wise...couldn't ask for anything more. Its fantastic.
Title: Re: Star Citizen
Post by: Jarhead0331 on April 22, 2019, 06:59:47 AM
Wow. Deja vu. I feel exactly the same way about the latest live build, 3.5.0, as I did about 3.4.1. The newest build was in the PTU for a long time and had approximately 25 patches before it went live. So Emory the missions, planets and landing zones are really impressive. But man, the bugs...last night I went on a delivery mission that was so frustrating. Flew from Port Olisar to Yela to pick up a package and then proceeded to fly 41,000,000 km to the drop off location on Wala near Arcorp. Flight took around 30 minutes and then. Moments from touchdown at my destination... CTD! Ugh.

Anyway, when they get the bugs worked out it'll be awesome...by the time they get 3.5 mostly sorted out, 3.6 will be landing.
Title: Re: Star Citizen
Post by: Geezer on April 22, 2019, 09:55:20 AM
What do you want for 7+ years and $200M+, an actual working game?!  ;)
Title: Re: Star Citizen
Post by: Jarhead0331 on April 22, 2019, 10:04:50 AM
Quote from: Geezer on April 22, 2019, 09:55:20 AM
What do you want for 7+ years and $200M+, an actual working game?!  ;)

Yeah...I hear you. I've avoided being much of a detractor because the proof of concept is more than there and the potential of the game and its systems are near revolutionary. But yeah, even I am starting to get irritated.
Title: Re: Star Citizen
Post by: Pete Dero on May 01, 2019, 11:11:50 AM
Free Fly Weekend

Tomorrow, Cloud Imperium will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen's city-covered planet, ArcCorp. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Players on ArcCorp will travel the bustling plazas and neon-hued alleys of Area18 (the planet's main landing zone), uncover local urban culture, meet colorful locals, and find new ways to make in-game credits.

To celebrate, Cloud Imperium Games will launch a "Free Fly" event encompassing five ships that bring the Star Citizen experience to life. During the promotion, it will be free for anyone to join the Star Citizen Persistent Universe and play across Star Citizen's more than 30 varying mission types, 10 traversable moons, several "rest stops" and more.

https://cloudimperiumgames.com/blog/events/star-citizen-announces-alpha-3-5-free-fly-beginning-wednesday-may-1
Title: Re: Star Citizen
Post by: Yskonyn on May 01, 2019, 11:34:56 AM
I'll go and have a look this time. Its time to see where this stands with my own eyes.
Title: Re: Star Citizen
Post by: JasonPratt on May 01, 2019, 02:47:42 PM
Good Lord!  :o

...I'm glad they're starting tomorrow. It might take two days to download and install.  :dreamer:
Title: Re: Star Citizen
Post by: Yskonyn on May 02, 2019, 12:22:16 AM
I don't know how well regarded Forbes is, but I found it an interesting read: https://www.forbes.com/sites/mattperez/2019/05/01/exclusive-the-saga-of-star-citizen-a-video-game-that-raised-300-millionbut-may-never-be-ready-to-play
Title: Re: Star Citizen
Post by: Destraex on May 02, 2019, 01:34:03 AM
A friend in my star citizens facebook group posted this article and everybody responded with shock and awe saying they did not know it was this bad. THere is a video somewhere that I posted (not sure if it was here) that had all of this information and more years ago. You take a risk when you kickstart. But the media is just going over the same ground over and over again and the same shocked people come back to re-iterate the I told you so lines. Well the fat lady has not sung and the teams all over the world are still working. Don't buy into it, but if you have. Enjoy the ride like I am. What else can we do? Be thankful that it's not dead like so many other investments perhaps?
Title: Re: Star Citizen
Post by: Yskonyn on May 02, 2019, 01:54:09 AM
If the article has any truth to it then the character of Roberts should be the biggest worry in all this. They make him out to be an (perhaps excellent) creative individual , but with little knowledge of how to make the technical parts of such a project to work and made out to be a rather poor leader/businessman on top of that, much the same criticism Richard Garriott has received lately.

I am an outsider in all this, so I have no beef either way. I'd like SC to become its potential just as much as the next sci fi gamer fan, but man.... *scratches head*
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 01:54:24 AM
The headline of the article alone is disengenous and tells me all I need to know. Star Citizen is ready to play now.

Is it finished? Definitely not. Far from it. Are there bugs? Yup. A lot. Is it still amazing play and experience despite this? Yup.
Title: Re: Star Citizen
Post by: Yskonyn on May 02, 2019, 02:09:45 AM
Quote from: Jarhead0331 on May 02, 2019, 01:54:24 AM
The headline of the article alone is disengenous and tells me all I need to know. Star Citizen is ready to play now.

Is it finished? Definitely not. Far from it. Are there bugs? Yup. A lot. Is it still amazing play and experience despite this? Yup.

Well that's not really the point of the article, is it? It places questionmarks at the way Roberts and his close circle have and are running the project/studio and that it might cause catastrophic failure.

I am not talking about the part about houses bought, because that's might very well be sensationalist press talking. But other pieces sound plausible or have been established as fact (many ship models being sold but are stillno more than concept art, or the timespan vs content delivered vs vision vs time realistically remaining are notable examples).

But I'd like to add that nowhere is mentioned anything about people's own responsibility: the suckers who put in thousands of dollars and are now crying foul? What about owning your responsibility? Shouldn't those people have put in money proportionately to what was there and upgrade as we went along?
Not my opinion per say, but I feel it should be discussed in light of everything else SC, which it isnt.

Anyway I am going to have some fun (hopefully) with the free fly week.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 02:20:26 AM
What do you mean, "it's not the point of the article"?   By placing question marks  at the way Roberts is running the project and that it might cause a catastrophic failure, it makes the claim, in the headline, that in its present state, it is not ready to play. I strongly disagree with this.

A more accurate title and claim would be, " a game that may never be finished."
Title: Re: Star Citizen
Post by: Huw the Poo on May 02, 2019, 02:50:50 AM
Quote from: Jarhead0331 on May 02, 2019, 02:20:26 AM
A more accurate title and claim would be, " a game that may never be finished."

Yeah that definitely sounds better.

Anyway, as a very interested bystander myself, I'm probably going to buy in at the basic level sooner rather than later.  It's too big a draw - if they achieve their ambitions, Star Citizen will be pretty much my holy grail of gaming.

But I won't spend another penny beyond that $45 until there's more to show for it.  Not a single system finished out of 100 planned...damn!
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 03:04:13 AM
Yes. Not a single system finished out of 100 planned certainly sounds sensational. But look more closely at the system that is presently in game and what you can do with it. It's already extremely impressive in my opinion. With multiple planets and moons...that you can explore...on foot...there is already a lifetime of gaming, technically speaking. It's quite an accomplishment.

I feel what Star Citizen has already done, has never been done before and acknowledging this seems to always get lost in the juicy story over the amount of money that has been raised, the cost of certain ships, and the status of the game as it stands on the roadmap. The development and creative teams deserve a lot of credit that they never seem to get.
Title: Re: Star Citizen
Post by: Huw the Poo on May 02, 2019, 03:23:56 AM
Quote from: Jarhead0331 on May 02, 2019, 03:04:13 AM
Yes. Not a single system finished out of 100 planned certainly sounds sensational. But look more closely at the system that is presently in game and what you can do with it. It's already extremely impressive in my opinion. With multiple planets and moons...that you can explore...on foot...there is already a lifetime of gaming, technically speaking. It's quite an accomplishment.

Absolutely, and that's the only reason I'd even put down $45.

QuoteI feel what Star Citizen has already done, has never been done before and acknowledging this seems to always get lost in the juicy story over the amount of money that has been raised, the cost of certain ships, and the status of the game as it stands on the roadmap. The development and creative teams deserve a lot of credit that they never seem to get.

Fair point.  It does look extremely impressive.  Especially to someone like me - I could probably have fun just walking about my spaceship all day and looking out the windows!
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 03:39:48 AM
For me it's usually a very cool and enjoyable experience, but there are a lot of bugs...so be prepared for glitches, crashes, etc.
Title: Re: Star Citizen
Post by: Pete Dero on May 02, 2019, 03:49:22 AM
Quote from: Jarhead0331 on May 02, 2019, 03:04:13 AM
Yes. Not a single system finished out of 100 planned certainly sounds sensational. But look more closely at the system that is presently in game and what you can do with it. It's already extremely impressive in my opinion. With multiple planets and moons...that you can explore...on foot...there is already a lifetime of gaming, technically speaking. It's quite an accomplishment.

I feel what Star Citizen has already done, has never been done before and acknowledging this seems to always get lost in the juicy story over the amount of money that has been raised, the cost of certain ships, and the status of the game as it stands on the roadmap. The development and creative teams deserve a lot of credit that they never seem to get.

I think it should be a fair question to ask whether another development team could or should have done more with the money that was raised.
If the answer is yes then there might be mismanagement as mentioned in the article.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 06:20:39 AM
I'm not saying it's not a fair question.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 08:59:49 AM
I guess what disturbs me the most upon reflection is that we have a 27 page thread here on this game and other than myself, there are very few people posting actual game related content. The thread remains dormant until either a new PTU version is released and I post about it, or a new sensational article is published that makes all sorts of unproven claims about mismanagement, fraud, embezzlement, blackmail, and all sorts of other financial crimes at Cloud Imperium Games and that as a result, the game "may never be ready to play", and someone else posts about it. Then the usual debate ensues...

This is a game that would have broad appeal to a lot of the usual crew around here, but because of all the negative publicity and allegations, few have given it a chance.

The bugs in the present build can absolutely be frustrating to the experience. The other day, I traveled nearly 47,000,000 light years...it took me nearly 30 minutes to get to my destination and then right as I was about to land...CTD.  Boy was I pissed. I haven't played since. But the overall experience, when it is working, is entirely ground-breaking and revolutionary. It is absolutely playable, absolutely enjoyable and absolutely inspiring in its present state, bugs, glitches, issues and all and it only gets better with each quarterly build.

Clearly there are people who agree with me. There are over 1,000,000 active accounts and I believe more than twice that many backers.

In any event, as already posted, its going to be free to fly this weekend, so now is your chance to give it a shot and see if its worth getting a starter ship package for $45. I really do wish more guys around here would play. I have large vessels that are in need of a reliable crew. I'm accepting applications. 
Title: Re: Star Citizen
Post by: JasonPratt on May 02, 2019, 11:12:56 AM
I thought there was only one (fairly fleshed out) solar system right now? -- not an Elite-level galactic size. 47 million light years is a lot.  ???

That isn't a criticism, I'm just confused by the claims.

QuoteNot a single system finished out of 100 planned certainly sounds sensational. But look more closely at the system that is presently in game and what you can do with it. It's already extremely impressive in my opinion. With multiple planets and moons...that you can explore...on foot...there is already a lifetime of gaming, technically speaking. It's quite an accomplishment.
Title: Re: Star Citizen
Post by: Skoop on May 02, 2019, 11:23:54 AM
I'm not a big space sim guy, but I got Elite Dangerous heavily discounted to see what it was all about.  How does SC compare to ED, or am I asking for an apples to oranges comparison here ?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 11:27:48 AM
Quote from: JasonPratt on May 02, 2019, 11:12:56 AM
I thought there was only one (fairly fleshed out) solar system right now? -- not an Elite-level galactic size. 47 million light years is a lot.  ???

That isn't a criticism, I'm just confused by the claims.

QuoteNot a single system finished out of 100 planned certainly sounds sensational. But look more closely at the system that is presently in game and what you can do with it. It's already extremely impressive in my opinion. With multiple planets and moons...that you can explore...on foot...there is already a lifetime of gaming, technically speaking. It's quite an accomplishment.

You're correct. Light years it wasn't...it was most likely 47,000,000 KM, or some other such measurement. In real time, it felt like light years.  :crazy2:
Title: Re: Star Citizen
Post by: Huw the Poo on May 02, 2019, 12:02:46 PM
I can see why you're frustrated Jarhead, but on the other hand the...interesting...development history of the game is a story in itself.  Of course there's going to be discussion about it every now and again. (I'm speaking in reference to what you said about it being a huge thread but with only you posting actual impressions)

I also understand why many people who might otherwise be interested are staying the hell away.  However, as you know I'm quite likely to buy a starter pack soon.  I'll be very happy to do some gunning on one of your shiny battlecruisers of death!  How many multicrew ships do you have, anyway?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 12:44:14 PM
Quote from: Huw the Poo on May 02, 2019, 12:02:46 PM
I can see why you're frustrated Jarhead, but on the other hand the...interesting...development history of the game is a story in itself.  Of course there's going to be discussion about it every now and again. (I'm speaking in reference to what you said about it being a huge thread but with only you posting actual impressions)

I also understand why many people who might otherwise be interested are staying the hell away.  However, as you know I'm quite likely to buy a starter pack soon.  I'll be very happy to do some gunning on one of your shiny battlecruisers of death!  How many multicrew ships do you have, anyway?

Do it!

I have the following ships that have crew positions for multiple players:

Aegis Retaliator - Crew: 7
Constellation Andromeda - Crew: 4
F7C-M Super Hornet - Crew: 2

However, I also have an Avenger Stalker and a Drake Herald, 300i which are all capable of carrying more passengers. Everything else I have is single seat.
Title: Re: Star Citizen
Post by: Yskonyn on May 02, 2019, 01:59:39 PM
You are clearly passionate about SC, Jarhead and I understand how dissapointing it is if people keep on bringing up the things surrounding its development rather than stories about its gameplay. :)

As I said I'll  be trying out the free fly period. Perhaps we can meet to have some multi-crew fun.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 02:04:05 PM
Quote from: Yskonyn on May 02, 2019, 01:59:39 PM
You are clearly passionate about SC, Jarhead and I understand how dissapointing it is if people keep on bringing up the things surrounding its development rather than stories about its gameplay. :)

As I said I'll  be trying out the free fly period. Perhaps we can meet to have some multi-crew fun.

Great! Let me know when you get your account set-up!

I recommend playing around in the arena first to get comfortable with the controls. You can do free-flight or wave based combat solo. Getting a level of comfort with the systems will serve you well once you jump into the persistent universe.
Title: Re: Star Citizen
Post by: Huw the Poo on May 02, 2019, 03:37:32 PM
Splendid!  Well...having bought a beefy new PC and a new monitor this month (the monitor was a last-minute "surprise" because my new GPU isn't compatible with my old monitor  #:-)), I can imagine the look on my lady's face if I drop £45 on a game as well...so it will be on or soon after next pay day. :D
Title: Re: Star Citizen
Post by: Jarhead0331 on May 02, 2019, 07:09:47 PM
Boredgamer's opinion on the Forbes article...heavily agree.

Title: Re: Star Citizen
Post by: Yskonyn on May 03, 2019, 02:44:19 PM
Damn.. more than 50gb to download. That's one hell of a demo! :)
Title: Re: Star Citizen
Post by: Jarhead0331 on May 03, 2019, 03:06:11 PM
Quote from: Yskonyn on May 03, 2019, 02:44:19 PM
Damn.. more than 50gb to download. That's one hell of a demo! :)

I presume its the full live version of the PU, 3.5.0.

Give me a shout once you get in.
Title: Re: Star Citizen
Post by: Yskonyn on May 03, 2019, 03:51:16 PM
Quote from: Jarhead0331 on May 03, 2019, 03:06:11 PM
Quote from: Yskonyn on May 03, 2019, 02:44:19 PM
Damn.. more than 50gb to download. That's one hell of a demo! :)

I presume its the full live version of the PU, 3.5.0.

Give me a shout once you get in.

Download is complete. Have started the solo arena thingy briefly, but quickly came to realise I need to configure my controls. The defaults are horrible. :)
Then quickly took a peek inside the persistent world and I am impressed. First person view and interaction with objects is nicely done, and getting to your ship, then opening the back hatch and walking seemlessly inside your craft's spacey interior is very cool.
That's all I have time for at the moment however. I'll return to it tomorrow.

Are you scipio in the game or jarhead?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 03, 2019, 04:05:46 PM
I would presume Jarhead. Will have to double check.

If you're impressed now...wait until you land on a moon or planet and walk outside.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 12:29:21 AM
Played a few cargo missions tonight. Servers are running butter smooth. Best I have ever experienced. No technical issues whatsoever!

I'm testing an awesome ship...its the Anvil Valkyrie and its a badass combat dropship. It will definitely require a crew if I get one. Its got a bunch of turret positions and get this...two door guns! It will be great for flying a team down to a hot LZ. Huge cargo space that can easily hold a few Ursa Rovers or cyclones...maybe even a Nova tank.

Its presently not available for sale, but even at $375, when it goes on sale again, I may have trouble resisting.
Title: Re: Star Citizen
Post by: Yskonyn on May 04, 2019, 12:47:24 AM
Which ships are good workhorse allround choices for someone who wants to explore the game's content?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 03:21:05 AM
The Cutlass Black, anything in the Avenger line and anything in the Aurora line. They all balance fire power, cargo space, jump capability
Title: Re: Star Citizen
Post by: Yskonyn on May 04, 2019, 04:23:01 AM
Thanks! Any clear winner in that list?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 05:57:53 AM
Not really, but my preference would be either the Avenger Stalker or the Cutlass Black. Oh, also look at the 300i. It's also a very good jack of all trades.
Title: Re: Star Citizen
Post by: Yskonyn on May 04, 2019, 10:40:45 AM
Anyone around at approx 1900 utc?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 11:23:43 AM
Quote from: Yskonyn on May 04, 2019, 10:40:45 AM
Anyone around at approx 1900 utc?

That's 1500 est. I'll try.
Title: Re: Star Citizen
Post by: Skoop on May 04, 2019, 11:41:42 AM
 I loaded up the free client to give it a try and was pretty impressed.  Only problem is what do you do ?  I really just just want to fly and fight, not just mindless arena combat.  I'm wondering if the release of the squadron 42 content will be what I'm looking for.

Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 12:44:48 PM
Quote from: Skoop on May 04, 2019, 11:41:42 AM
I loaded up the free client to give it a try and was pretty impressed.  Only problem is what do you do ?  I really just just want to fly and fight, not just mindless arena combat.  I'm wondering if the release of the squadron 42 content will be what I'm looking for.

There are tons of missions dude. Open up your mobiglass and go to the contracts panel.
Title: Re: Star Citizen
Post by: Yskonyn on May 04, 2019, 01:37:02 PM
Something's come up. Don't know if I can make tonight.
Will ping you if I still can.
Title: Re: Star Citizen
Post by: Skoop on May 04, 2019, 03:18:34 PM
Lol, I figured out how to QD around, did a delivery mission which took me to Arcorp planet that's an urban sprawl.  Impressive site to see, like flying over something out of a city in starwars.  When I tried to land,  a big red restricted area warning went across my hud in which I ignored, which then destroyed my ship.  Then rebooted me back to the space station on the other side of the system.  I really wanted to site see on the city planet, will have to try again later.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 04, 2019, 03:45:19 PM
You can only land in designated areas on the city worlds.
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 04:11:35 AM
Well my SC adventure continues!

Took a Drake Cutlass out for a spin. Found out how to configure the controls to my HOTAS, except for inverting the throttle... do you know how to fix this? It's pretty awkward flying with inverted thrust control. :)

After figuring out how to work the nav map I flew to some tiny Farm complex on a barren planet. Must say that Elite's barren planets look a lot better. :)
Took a while to figure out I just had to plop the ship in the sand and go into the farm complex on foot. Found the cargo dispenser to get the crate with goods I needed to deliver somewhere in ArcCorp space.
Carried the crate back to my ship, placed it into the hold and fired the ship back up.

The fact that you actually are a person in SC immediately makes it a much more immersive experience! You can even do pointless things like flipping the seats in the cargo hold to take a seat. While its obviously great for RP, it does make the world and your ship feel much more real! It really adds to the feeling you are actually a person taking out a believable ship which could be used for a variety of things. Very nice.

The trip to ArcCorp territory is a long one and while in Quantum Drive my engines keep on overheating, dropping me out of QT. I haven't found a way to actively cool the engines or to otherwise avoid overheating, so input is appreciated.
What followed was a (I believe) bug where I could realign my route in the navmap, but the QT system woulnd't come online anymore. It took some fiddling and with help from the global chat (great bunch of friendly people so far), who were also at a loss, lol... I just started smashing some keys and after cycling the Scanner the system worked once again.
Pretty sure that's a bug.

Went to refuel at a nearby station in an Astroid belt and found out, unlike the farm earlier, you need to ask for docking permission at stations. :)
Its really cool you can interact with the various MFD's in the cockpit to configure all kinds of ship systems, but it's fairly clunky at this point. The icons are tiny, the interact button often doesn't work and the view controls in the menu's don't play nice with TrackIR.

But overall I am enjoying the experience! Enough so that I have bought the preorder pack, so I now own the Aurora MR.

The flightmodel is very much like in the X games. Some inertia, but overall pretty arcade. I hope this gets changed over time. It sure looks like RSI has big plans if you look at the things already being tracked like Radar Emission, Heat, Fuel and Hull integrity.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 06:30:14 AM
Inversion settings are in the main control setting areas...not the advanced settings where you view and change key bindings.

Heat management is new to 3.5.0 and is in a very early implementation. It will be balanced over the next few hot fixes and patches. Likewise, the flight model has been heavily tweaked in 3.5.0. It's much more Newtonian now than it was. If it is too arcade like for you, turn off your decouplers. You'll get near full Newtonian physics and no help from the electronic flight equipment.

Finally, in most ships I go straight to mobi glass for comms. I don't fiddle with the MFDs for the most part. I'm still learning how to read and interpret a lot of the data provided.

I'm surprised you think the barren planets look better in elite. I find Star Citizen planets to be much more diverse and at least the equal of elite.
Title: Re: Star Citizen
Post by: JasonPratt on May 06, 2019, 07:40:31 AM
QuoteLikewise, the flight model has been heavily tweaked in 3.5.0. It's much more Newtonian now than it was. If it is too arcade like for you, turn off your decouplers. You'll get near full Newtonian physics and no help from the electronic flight equipment.

Think you meant Aristotelian for that first "Newtonian"....  >:D

Otherwise, if "much more Newtonian" = "too arcade", then going "near full Newtonian physics" would be even more fully too arcade!  O:-)
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 08:32:19 AM
^I have no idea what you're talking about.

Yskonyn...the Aurora is a good starter ship. Its the first packakge I got too. However, I quickly upgraded for an Avenger Stalker. The Aurora just wasn't sexy enough for me. lol.

Remember, some ships you can pay a modest fee to "melt" and upgrade into a different ship.
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 09:16:37 AM
The terrain texture on the planet I was on wasn't very sharp and the terrain mesh itself is lightyears from the detail you get in Elite's versions. The crags, mountains, gullies and valleys you find on Elite's barren spheres and the way light plays on those is not something I have seen come close in SC, but honest remark should be that I've only visited one planet so far in SC, so I might very well have just managed to visit the worst one. :P

Regarding the Avenger; its listed on the site as a pure fighter? I am looking for a multi-purpose ship in which I have enough cargo space to do some trade runs, have enough firepower, shields and armor to hold my own in case of combat and perhaps a ultility bay to store a rover or some kind of planetary vehicle. Does the Avenger fit the bill?

I've looked at the Cutlass as well, but that requires me to pay more than I am willing to do at the moment. Especially since I am reading that all ships will be obtainable for in-game currency later one as well.

Pratt is just trying to melt you brain, JH. Ignore the fool. :D
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 09:26:57 AM
Quote from: Yskonyn on May 06, 2019, 09:16:37 AM

Regarding the Avenger; its listed on the site as a pure fighter? I am looking for a multi-purpose ship in which I have enough cargo space to do some trade runs, have enough firepower, shields and armor to hold my own in case of combat and perhaps a ultility bay to store a rover or some kind of planetary vehicle. Does the Avenger fit the bill?

I've looked at the Cutlass as well, but that requires me to pay more than I am willing to do at the moment. Especially since I am reading that all ships will be obtainable for in-game currency later one as well.

The Avenger comes in three main varieties (with a few limited edition models)...

The Stalker is an interdictor that has a cargo hold outfitted for prisoner transport. So it is ideal for bounty hunting/vigilante duties. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Stalker (https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Stalker)

The Titan is a a light freighter with a modest cargo hold. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Titan (https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Titan)

The Warlock is also used for interdiction but it is equipped with a non-lethal EMP module useful for disabling target ships. https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Warlock (https://robertsspaceindustries.com/pledge/ships/aegis-avenger/Avenger-Warlock)

The thing that appeals to me about the avenger is that it is, in general, a light cargo/transport vessel, but with the aggressive lines and capabilities of a heavy fighter. It looks like a Cobra and can be just as dangerous too.

The Cutlass Black is definitely a great jack of all trades. I do not own one, but I find myself using it a lot during free fly events. I will probably get one eventually, but I really do like that Valkyrie drop ship.

Yes...it is important to note that you can eventually buy all ships with in-game currency and will not need to spend any actual dollars. For all the people who complain about the high cost of ships, you don't actually need to spend anything more than the cost of $45 for a starter package. So, for the patient people out there, this is great...for those of us who are less patient, and seem to have disposable income (not really), the future ability to buy ships in game with virtual currency is irrelevant since we will already have bought them with real dollars... :crazy2:
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 11:03:09 AM
So, if I swap the Titan cargo hold for a Prisoner hold I effectively have made the Titan into a Stalker? In other words: the variants are just based on installed modules rather than hull variants?
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 11:06:55 AM
Quote from: Yskonyn on May 06, 2019, 11:03:09 AM
So, if I swap the Titan cargo hold for a Prisoner hold I effectively have made the Titan into a Stalker? In other words: the variants are just based on installed modules rather than hull variants?

I do not believe any of the ships presently permit modular changing of loadouts like that. They will eventually, but not in present state.

For instance, I bought the base version of the Retaliator without any specific module loaded so that I could eventually kit it out the way I wanted. However, the modules and the conversion system have not been implemented yet so I was provided with the heavy bomber version to play with while in development.
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 11:15:44 AM
Thanks for that! I was wondering if I was doing something wrong in the loadouts menu. :)
I am going to finish my delivery mission this evening. If you're online drop me a msg. My handle is Yskonyn in game. Perhaps we can go on some adventure together.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 11:18:11 AM
Quote from: Yskonyn on May 06, 2019, 11:15:44 AM
Thanks for that! I was wondering if I was doing something wrong in the loadouts menu. :)
I am going to finish my delivery mission this evening. If you're online drop me a msg. My handle is Yskonyn in game. Perhaps we can go on some adventure together.

I've already added you as a contact, I think. Check your contact list and see if you have any indication of that.

By the way...there are other differences between the avenger hulls too. I think the Stalker may be smaller than the Titan, etc. There are a lot of stats and details on each ship in the pledge store. Check them out and compare.
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 12:44:58 PM
F*ck it, I had another gander at the ships available and the ship that truely fits my purpose is the aptly named Freelancer.
After watching the advertisement video I pulled my wallet and upgraded the Aurora to the Freelance MAX. Yeah, call me crazy.  :uglystupid2:
At least I'll have a decent ship when we start for real.  O0

I am going online in a few. Hook me up!
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 01:21:07 PM
Quote from: Yskonyn on May 06, 2019, 12:44:58 PM
F*ck it, I had another gander at the ships available and the ship that truely fits my purpose is the aptly named Freelancer.
After watching the advertisement video I pulled my wallet and upgraded the Aurora to the Freelance MAX. Yeah, call me crazy.  :uglystupid2:
At least I'll have a decent ship when we start for real.  O0

I am going online in a few. Hook me up!

I'll fly escort for that baby.
Title: Re: Star Citizen
Post by: Yskonyn on May 06, 2019, 02:05:53 PM
Seems like the free fly event has a fixed shiplist to fly in regardless of what you actually own.
The Freelancer isn't available to take out for a spin... at least I cannot select it in the computer in the central room on Olisar.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 06, 2019, 02:16:34 PM
Quote from: Yskonyn on May 06, 2019, 02:05:53 PM
Seems like the free fly event has a fixed shiplist to fly in regardless of what you actually own.
The Freelancer isn't available to take out for a spin... at least I cannot select it in the computer in the central room on Olisar.

Hmmmmm...if you bought it, you should be able to fly it.
Title: Re: Star Citizen
Post by: Yskonyn on May 07, 2019, 01:01:58 AM
It appears you also have to APPLY the upgrade to a different ship on your account page after you have bought it. I'll see if thats the case later today.

EDIT: Yes that was it. Now the Freelancer is available to me in game!  :smitten:
Title: Re: Star Citizen
Post by: Yskonyn on May 07, 2019, 09:41:07 AM
Man I just love how organic the objects handling is! Crates can be hauled and placed on top of eachother in your cargohold. If it looks like a vehicle can fit through the door you can actually park it inside your ship. No dissapearing magically of objects switching to a loaded or unloaded state, but real physical objects and locations. Pretty impressive!

I just finished a mission for some obscure guy who wanted me to be the 'janitor' at an abandoned (read: raided) outpost to get rid of two bodies.
Even if it was a little odd that the 'bodies' were biohazard crates (with appropriate splashing sounds when carried!) it was very cool that you could just carry them on board and place them wherever you want.

Then somewhere in the void I got out of my captain's seat, walked inside my ship to the cargo bay, which is buffered by an airlock (details!!); opened the cargo ramp and let the 'bodies' float into the black so nobody would ever find them again. :D

The feedback of mission status must be improved because the guy never contacted me again and I just magically got 2000 credits after the 2nd crate went off the ramp, but if the full game manages to keep these interactions in the persistent world on release with 1000s of people then I firmly believe it will be the most technologically advanced and most immersive game ever created.

There is not much 'game' yet at the moment however, while the above 'sessions' are superbly immersive the overall experience is that of a tech demo with loosly joined features that barely hold together to create something of a universe.
But having that said, you sure can have lots of fun already with whats there!

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 07, 2019, 09:46:17 AM
Quote from: Yskonyn on May 07, 2019, 09:41:07 AM

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.

They are working on this. Persistence is one of the main features they are moving toward finalizing. It is already implemented in some instances. I believe if you get into the bed on certain ships, and log out, there will be persistence. I also believe there is persistence to objects that you place in your hab on Olisar too.

Again, they have prioritized persistence for the PU, which afterall, stands for "Persistent Universe".  :crazy2:

I'm glad to hear your feedback. I've been saying since at least alpha 3.0 that the foundation is there for the most revolutionary technologically sophisticated simulation of the universe ever created in a game. They have overcome some of the most significant tech hurdles that was keeping development slow and are now releasing content and updates that expands the game in leaps and bounds every quarter.  PTU 3.6 is due before the end of June...
Title: Re: Star Citizen
Post by: Destraex on May 07, 2019, 10:29:03 AM
Quote from: Yskonyn on May 07, 2019, 09:41:07 AM
Man I just love how organic the objects handling is! Crates can be hauled and placed on top of eachother in your cargohold. If it looks like a vehicle can fit through the door you can actually park it inside your ship. No dissapearing magically of objects switching to a loaded or unloaded state, but real physical objects and locations. Pretty impressive!

I just finished a mission for some obscure guy who wanted me to be the 'janitor' at an abandoned (read: raided) outpost to get rid of two bodies.
Even if it was a little odd that the 'bodies' were biohazard crates (with appropriate splashing sounds when carried!) it was very cool that you could just carry them on board and place them wherever you want.

Then somewhere in the void I got out of my captain's seat, walked inside my ship to the cargo bay, which is buffered by an airlock (details!!); opened the cargo ramp and let the 'bodies' float into the black so nobody would ever find them again. :D

The feedback of mission status must be improved because the guy never contacted me again and I just magically got 2000 credits after the 2nd crate went off the ramp, but if the full game manages to keep these interactions in the persistent world on release with 1000s of people then I firmly believe it will be the most technologically advanced and most immersive game ever created.

There is not much 'game' yet at the moment however, while the above 'sessions' are superbly immersive the overall experience is that of a tech demo with loosly joined features that barely hold together to create something of a universe.
But having that said, you sure can have lots of fun already with whats there!

I just find it really annoying that you always start back at Olisar, even if you log out on your ship at a different station the ship remains there but you spawn back at Olisar. Weird.
I always spawn on thr sation I log out at if I am physically on the ground outside of my ship and away from the hangar. What was the performance like for you?
Title: Re: Star Citizen
Post by: Yskonyn on May 07, 2019, 12:32:06 PM
JH I cannot wait to experience this in multiplayer to have some fun. My Freelancer has three spare crewseats and I reckon with the bunks we can invite at least 4 more! :)

Btw how does it work if you want to take a vehicle on your trip? I don't see any clear method to have it spawn with your ship? Are vehicles still tied to other game modes perhaps?

Destraex my performance is top notch. Smooth framerates save for some light stutters when a new scene loads. This is on an SSD.
But I haven't checked out the vast urban expanse of ArcCorp yet.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 07, 2019, 12:38:30 PM
Quote from: Yskonyn on May 07, 2019, 12:32:06 PM
JH I cannot wait to experience this in multiplayer to have some fun. My Freelancer has three spare crewseats and I reckon with the bunks we can invite at least 4 more! :)

Btw how does it work if you want to take a vehicle on your trip? I don't see any clear method to have it spawn with your ship? Are vehicles still tied to other game modes perhaps?

Destraex my performance is top notch. Smooth framerates save for some light stutters when a new scene loads. This is on an SSD.
But I haven't checked out the vast urban expanse of ArcCorp yet.

So here is my understanding...I can request a ship from the kiosk...say my Constellation. Once it loads on the platform, I can then request any one of my vehicles, like the Ursa Rover or the Cyclone Jeep. Once it gets loaded on the platform, I can manually drive the vehicle onto my ship. As far as I know, there is still no method of requesting a ship preloaded with another vehicle. Hopefully this is a feature on the near horizon.

Edit: I'm researching this and as of right now, it seems wheeled or tracked vehicles can only be spawned from lunar or small planetary bases. However, grav vehcles like the dragonfly that can operate in space can be requested from any location.
Title: Re: Star Citizen
Post by: Destraex on May 07, 2019, 06:23:55 PM
Quote from: Yskonyn on May 07, 2019, 12:32:06 PM
JH I cannot wait to experience this in multiplayer to have some fun. My Freelancer has three spare crewseats and I reckon with the bunks we can invite at least 4 more! :)

Btw how does it work if you want to take a vehicle on your trip? I don't see any clear method to have it spawn with your ship? Are vehicles still tied to other game modes perhaps?

Destraex my performance is top notch. Smooth framerates save for some light stutters when a new scene loads. This is on an SSD.
But I haven't checked out the vast urban expanse of ArcCorp yet.
What are your specs? My performance was horrible even with a ssd. I need to do some serious work on my pc anyways I suspect. My install is something like 7yrs old and playing up a bit lately.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 07, 2019, 06:55:16 PM
I'm having the best performance under the current build than I have ever had. Very smooth and stable. My install in not on my SSD.
Title: Re: Star Citizen
Post by: Yskonyn on May 08, 2019, 12:25:36 AM
Nothing fancy anymore by today's standards save for the videocard:
Intel z87 chipset
i5 4670K 3.4 Ghz
32GB RAM
GTX1080
Samsung Evo SSD
Soundblaster AE5
Title: Re: Star Citizen
Post by: JudgeDredd on May 08, 2019, 07:12:09 AM
This guy's first 5 minutes mimic my own attempts to get into Star Citizen. Admittedly, he stuck with it more doggedly than myself. I'll get back to it one day (perhaps)

Title: Re: Star Citizen
Post by: Pete Dero on May 08, 2019, 08:54:07 AM
^ I didn't know the singer of The Proclaimers was a gamer  :crazy2:. ( https://www.youtube.com/watch?v=tbNlMtqrYS0 )
Title: Re: Star Citizen
Post by: Yskonyn on May 08, 2019, 09:22:30 AM
Quote from: JudgeDredd on May 08, 2019, 07:12:09 AM
This guy's first 5 minutes mimic my own attempts to get into Star Citizen. Admittedly, he stuck with it more doggedly than myself. I'll get back to it one day (perhaps)



Well I've watched about 7 mins of it and I must say that he sounds surprisingly incapable as a gamer. :) SC being in alpha state should mean enough to prevent anyone bitching as hard as he does about framerate and gameplay cohesiveness.

If he just had been a bit more patient, perhaps scrolled through the keybinds menu for a bit he would have made life quite a bit easier on himself. Lol. I am sorry but its all a bit whiney and if you're that incapableas a gamer you shouldn't come near alpha's anyway. :D

@Pete I snickered there, buddy. :)
Title: Re: Star Citizen
Post by: Pete Dero on May 08, 2019, 09:51:37 AM
Quote from: Yskonyn on May 08, 2019, 09:22:30 AM
Well I've watched about 7 mins of it and I must say that he sounds surprisingly incapable as a gamer.

Later on (10:40) he places SC somewhere between the ease of No Man's Sky and the intimidating intricacy of Elite Dangerous #:-) ???.

Title: Re: Star Citizen
Post by: Huw the Poo on May 08, 2019, 11:41:14 AM
Quote from: Yskonyn on May 08, 2019, 09:22:30 AM
SC being in alpha state should mean enough to prevent anyone bitching as hard as he does about framerate and gameplay cohesiveness.

Um, he had a point regarding framerate at least.  Did you watch it?  It was more or less a slideshow for him a lot of the time.
Title: Re: Star Citizen
Post by: Yskonyn on May 08, 2019, 12:25:10 PM
I listened more than I watched and I am sure he did, but he also went on a lenghty intro speech about the prior history of the game and the state of the gameplay.
So IMO he shouldn't bitch about performance issues knowing full well the PTU isn't optimized and is called Alpha. To me he indicated not being very well versed in the meaning of alpha's, being overly dramatic cause that's what gets him views or a little of both.

He should go back to making music is all I am saying. :D
Title: Re: Star Citizen
Post by: Huw the Poo on May 08, 2019, 01:00:32 PM
The rest of your criticisms are perfectly valid, but performance - no.  Whatever else is said about SC, its fans will always say it's at least playable.  But for him, it wasn't.
Title: Re: Star Citizen
Post by: JudgeDredd on May 08, 2019, 01:22:02 PM
Well I thought it was funny...it's why I posted it. Fuck me, if only I'd known.

Actually further on in the video, certainly at the end and several times throughout, he says he enjoyed it, regardless of the issues he came across. I am paraphrasing, so shoot me  :-"
Title: Re: Star Citizen
Post by: Huw the Poo on May 08, 2019, 01:39:12 PM
Quote from: JudgeDredd on May 08, 2019, 01:22:02 PM
Well I thought it was funny...it's why I posted it. Fuck me, if only I'd known.

Um...what's the problem?!

QuoteActually further on in the video, certainly at the end and several times throughout, he says he enjoyed it, regardless of the issues he came across. I am paraphrasing, so shoot me  :-"

Yeah he does, which is actually reassuring as I'm still planning to buy it soon.
Title: Re: Star Citizen
Post by: Yskonyn on May 08, 2019, 01:46:36 PM
Err.. to be sure the 'he' in my post is the video guy, not you JD. Just in case you are refering to my posts.  \m/
Title: Re: Star Citizen
Post by: Destraex on May 08, 2019, 06:58:03 PM
Quote from: Yskonyn on May 08, 2019, 12:25:36 AM
Nothing fancy anymore by today's standards save for the videocard:
Intel z87 chipset
i5 4670K 3.4 Ghz
32GB RAM
GTX1080
Samsung Evo SSD
Soundblaster AE5

My CPU is letting me down. I pretty much have the same specs as you. EXCEPT my CPU is an i5 3570k. I might try setting it to medium :P.

Also in other news. Another mate of mine told me that a few days ago he saw a piece saying that the devs only had < than 100 million left and were spending at an average of 30 million a year? That's still a long time to be able to finish this sucka. But it does get you thinking about whether it is enough. I will try to get the article out of him but I doubt he will have it. I cannot see it on failure to report or bored gamer youtube. So I doubt it is fresh news. He may be talking about the recent forbes article I guess.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 08, 2019, 07:27:23 PM
Quote from: Destraex on May 08, 2019, 06:58:03 PM
Quote from: Yskonyn on May 08, 2019, 12:25:36 AM
Nothing fancy anymore by today's standards save for the videocard:
Intel z87 chipset
i5 4670K 3.4 Ghz
32GB RAM
GTX1080
Samsung Evo SSD
Soundblaster AE5

My CPU is letting me down. I pretty much have the same specs as you. EXCEPT my CPU is an i5 3570k. I might try setting it to medium :P.

Also in other news. Another mate of mine told me that a few days ago he saw a piece saying that the devs only had < than 100 million left and were spending at an average of 30 million a year? That's still a long time to be able to finish this sucka. But it does get you thinking about whether it is enough. I will try to get the article out of him but I doubt he will have it. I cannot see it on failure to report or bored gamer youtube. So I doubt it is fresh news. He may be talking about the recent forbes article I guess.

The article is on page 27 of this thread, which is where the discussion of it follows. Its old news which gets recycled every year.
Title: Re: Star Citizen
Post by: Destraex on May 08, 2019, 09:38:04 PM
My mate sent me the link he got the info from. I have not watched it yet but will.
It is I agree probably the same old recycled information. Speculation and negativity.
Title: Re: Star Citizen
Post by: Skoop on May 09, 2019, 10:36:08 AM
I actually was impressed with it, glad I tried it out in the free week.  I'm not actually interested in being a space fedex or space industrialist.  The game has huge potential though, I could only imaging space battles where capital ships are going at it with smaller fighters launching and dogfighting each other.  I definately see myself coming back to it once more military content is fleshed out. 
Title: Re: Star Citizen
Post by: Jarhead0331 on May 09, 2019, 10:43:14 AM
Quote from: Skoop on May 09, 2019, 10:36:08 AM
I actually was impressed with it, glad I tried it out in the free week.  I'm not actually interested in being a space fedex or space industrialist.  The game has huge potential though, I could only imaging space battles where capital ships are going at it with smaller fighters launching and dogfighting each other.  I definately see myself coming back to it once more military content is fleshed out.

You'll want to check out Squadron 42 for sure. That might be more your flavor than the PU, in general. However, SQ42 is not scheduled for beta release until sometime in 2020...
Title: Re: Star Citizen
Post by: JasonPratt on May 09, 2019, 11:28:27 AM
In the worst case scenario, SC is already way, way, waaaaayyyy more complete than the Fyre Festival. So I already want to ignore that video.  :buck2:
Title: Re: Star Citizen
Post by: Yskonyn on May 09, 2019, 11:37:04 AM
Quote from: JasonPratt on May 09, 2019, 11:28:27 AM
In the worst case scenario, SC is already way, way, waaaaayyyy more complete than the Fyre Festival. So I already want to ignore that video.  :buck2:

You-Rule Ja!
Title: Re: Star Citizen
Post by: Jarhead0331 on May 09, 2019, 11:42:16 AM
Quote from: JasonPratt on May 09, 2019, 11:28:27 AM
In the worst case scenario, SC is already way, way, waaaaayyyy more complete than the Fyre Festival. So I already want to ignore that video.  :buck2:

i was going to post that last night, but then I got so annoyed I decided to just shut off the computer and go to sleep.
Title: Re: Star Citizen
Post by: Jarhead0331 on May 12, 2019, 09:37:03 AM
Pretty good reaction and response to the Forbes article...

Title: Re: Star Citizen
Post by: Pete Dero on May 15, 2019, 08:23:05 AM
HCS Voicepacks (to be used with Voiceattack !)


Celeste is one of our best selling voice packs.  For a limited time, you can purchase Celeste, for Elite Dangerous or Star Citizen, with a £10 OFF code.

Use the code "FIVER" at checkout to reduce the cost from £14.99 to just £5. So go grab yourselves a bargain and put this awesome voice in your ship right now!


Title: Re: Star Citizen
Post by: Dammit Carl! on May 15, 2019, 08:41:08 AM
Quote from: Skoop on May 09, 2019, 10:36:08 AM... I definately see myself coming back to it once more military content is fleshed out.

Ditto.
Title: Re: Star Citizen
Post by: Pete Dero on October 29, 2019, 10:09:22 AM
The Roberts Space Industries Website announces the latest free fly weekend is underway for Star Citizen. Here's word on the latest chance to sample this space game first announced a long time ago in a galaxy far, far away:

    Star Citizen is a massive multiplayer space sim that puts you at the center of a limitless universe full of breathless adventure and harrowing encounters.

    Experience the white-knuckle thrill of space combat, discover the majesty of alien worlds, interact with fascinating characters, and build a life in the year 2949.

    To begin your adventure, you would normally pledge for one of our starter packages, which gets you a user-friendly ship and game access. For a limited time however, we're giving prospective Citizens the chance to explore the universe and test out some of the most popular ships for free.

    So, what are you waiting for, rookie? Jump into the cockpit, fire it up, and start exploring.


https://robertsspaceindustries.com/promotions/37-Free-Fly
Title: Re: Star Citizen
Post by: Skoop on October 31, 2019, 03:53:17 PM
I'm diving in to the free week of star citizen.  After logging some serious hours in both x4 and elite, I keep coming back to star citizen because it's the only one that has fps combat.
Title: Re: Star Citizen
Post by: Destraex on October 31, 2019, 04:55:13 PM
I need to give it another go. It's changed a lot recently?
Title: Re: Star Citizen
Post by: bobarossa on October 31, 2019, 05:33:29 PM
How many days does it take to download the game?
Title: Re: Star Citizen
Post by: Skoop on October 31, 2019, 06:10:51 PM
Downloading it myself as well, doesn't look like it'll take days so far.
Title: Re: Star Citizen
Post by: Destraex on October 31, 2019, 10:23:41 PM
FREe weelend so might be some bottlenecks
Title: Re: Star Citizen
Post by: Skoop on November 26, 2019, 08:29:19 PM
Looks like another free fly event is on for citizen con.  From what I hear the next 3.8 update will start account persistence and end the wipes.  So you can start grinding away in game to get a rare ship.
Title: Re: Star Citizen
Post by: Destraex on November 26, 2019, 09:15:10 PM
There better be a release wipe or I think a lot of people who do not want to play a buggy pule of junk atm will be pissed. Why? Because those who happen to have good enough machines internet to ignore a lot of the lag and crashing can get a huge head start.
Title: Re: Star Citizen
Post by: Skoop on November 26, 2019, 10:52:53 PM
That's a good point, but I think they are getting a lot of pushback from players now because of the wipes.  I'm kinda for it if they implement the persistence now.  It's the one thing hold it back from really sinking serious playtime into it.
Title: Re: Star Citizen
Post by: Destraex on November 28, 2019, 12:23:54 AM
I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 28, 2019, 08:58:28 AM
Quote from: Destraex on November 28, 2019, 12:23:54 AM
I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire.

The game is VERY playable and anyone who suggests otherwise is misinformed or just isn't being honest.
Title: Re: Star Citizen
Post by: Skoop on November 28, 2019, 11:51:45 AM
Quote from: Destraex on November 28, 2019, 12:23:54 AM
I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire.

You'll never loose your paid pledge stuff, if you do you'll get it back with a support ticket.  What could happen is you've spent an hour extracting mining resources and you crash before you can turn it in for aUEC.  That you probably won't get back.  Having said that, the game is pretty stable for me, but I have a monster system built for running prepar3d.  If I do see a crash or bugs it's usually on the server side.  It is taxing though, I can't even run it on my work laptop on the lowest settings.
Title: Re: Star Citizen
Post by: Destraex on November 29, 2019, 12:37:49 AM
Quote from: Jarhead0331 on November 28, 2019, 08:58:28 AM
Quote from: Destraex on November 28, 2019, 12:23:54 AM
I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire.

The game is VERY playable and anyone who suggests otherwise is misinformed or just isn't being honest.
Wow. You are willing to make that call confidently on behalf all backers?
I can tell you that a friend and I tried playing the other day on the aussie servers (I think it was 3-4 weeks or so ago). We both had crashes three times trying to get into the same ship. We gave up. This is not the first time. Sometimes we have luck for longer, sometimes not, but it generally ends in a crash. Not only that but we read he chat and see that everybody seems to be having the same crash problems at times. I does seem to be instance dependent sometimes. Lifts not working or opening a lift and seeing nothing but air and the horizon.
Hell even the devs had trouble with the game at citizencon in the first few minutes I watched.

I have it on an ssd with 24gig of ram and a 1080. But must admit my processor is fairly old (but was originally within spec iirc if it is still not) My mate on the other hand has a state of the art system. I agree with the above that it is probably server side but that does not matter to me. All the same it is not always playable for everybody including he devs. It is eminently possible you will get a crash losing some progress. If that does not affect your pledge money. Great.

Remember, I am a fan of star citizen. Not generally a naysayer in this case. I would not think I would have been the enemy.
But I am worried about the bad press that could follow if the game does not register progress flawlessly (at least reliably) for all. Just imagine having a crash just as you try to land and collect or losing your ship because of a (I would not say un-common) mid battle crash or freeze.

They are going to keep releasing updates and those updates are going to keep being released with bugs. Because otherwise it would be ready for release right now notwithstanding content and announced as a release 1.0.

Does this mean it's unplayable? Perhaps that depends on a legal definition for you. But for me it's something in the eye of the beholder and I would say their is evidence that I am not the only one that has crashes making the game unplayable at not uncommon times. I need to concentrate on playing it a lot more just to prove my point now :)
Title: Re: Star Citizen
Post by: Destraex on November 30, 2019, 09:14:53 PM
ok. Literally just played 10 minutes of Star Citizen. Server was very smooth and was impressed. Took off and looked at the key map. Targetted a bad guy at ollisar. Crash to desktop. Crash handler came up. Will try again later.

EDIT: Second try going back into the instance and pottering around for 20 minutes with controls. No crashes and very smooth.
Title: Re: Star Citizen
Post by: Destraex on December 02, 2019, 09:03:39 AM
Tonights mission, very playable:

After a shakey start (my first ship was supposed to appear on platform B10 and failed to materialise), I had a smooth game of approx 1hr in star citizen. Took a mission and headed out to mission location. After asking what the hell to do to find PDC1-3, found their is a special scan button to reveal them. Very nice.

Killed all of the hidden PDC terminals before they could finish the upload and then killed the 3 enemy pirates alerted to my presence. RTB and silky smooth. No crashes. Thankyou Super Hornet!

On the list to learn: What button is set for firing missiles on my Warthog. so far the default settings are great. :)
Title: Re: Star Citizen
Post by: Skoop on December 02, 2019, 09:21:05 PM
Been playing it pretty heavily, free fly all week.  I took out the Hammerhead corvette for free at area 18 on Arcorp.  Sweet ship, probably the most powerful flyable in the game right now.  Has the heaviest shields and 6 turrets each with 4 size 4 weapons.  Only problem is you need players to man them, there's no pilot weapons accept missiles.  After the the persistence is in game, my next most wanted feature is recruiting NPC crew.  Then It'll be worth having a capital ship. 

I still racked up a 100,000 in bounties with the hammerhead by chasing the ai and then jumping into one of the turrets for the kill.
Title: Re: Star Citizen
Post by: Skoop on December 02, 2019, 09:27:51 PM
The Hammerhead.
Title: Re: Star Citizen
Post by: Skoop on December 02, 2019, 09:30:10 PM
Lift off at Arcorp.
Title: Re: Star Citizen
Post by: Destraex on December 02, 2019, 11:52:03 PM
EDIT: figured it out I think.
Don't press backspace even while alt tabbed. It still seems to work in game.

Yeah some other people are saying they have keys registered when tabbed out in some instances.
Title: Re: Star Citizen
Post by: Destraex on December 03, 2019, 07:50:52 AM
Ok had one instance tonight where I could see space outside the lift doors when I opened them and everybody in server was saying it needed a reboot.

But later manage to do a mission all smooth and nice. Although explosions still seem to be a freeze moment.
Title: Re: Star Citizen
Post by: Skoop on December 03, 2019, 03:10:46 PM
.
Title: Re: Star Citizen
Post by: Destraex on December 05, 2019, 04:41:16 PM
skoop are those screenshots on the highest settings? I am playing on high rather than the top setting.
Title: Re: Star Citizen
Post by: Skoop on December 05, 2019, 06:01:33 PM
Quote from: Destraex on December 05, 2019, 04:41:16 PM
skoop are those screenshots on the highest settings? I am playing on high rather than the top setting.

Yep maxed everything out except maybe one notch down on shadows and aa.
Title: Re: Star Citizen
Post by: Destraex on December 08, 2019, 06:49:39 AM
Not the next patch 3.8, but hopefully 3.9, Star Citizen will have a game mode separate to the open world that is meant for balance purposes. This mode is supposed to be like a battlefield style game eg battlefieldV or 2. Its basically infantry and vehicles rushing at each other and holding points. Perhaps this will attract a new crowd of people. I have to admit, I do not always enjoy the travel time in the verse, which is why I am looking forward to the squadron42 style campaign. Which will add structure and military carrier operations to the mix. Without the player having to worry about every economic and organisational detail. This video explains the new mode:
Title: Re: Star Citizen
Post by: Jarhead0331 on December 08, 2019, 07:44:41 AM
My understanding is that the new mode will be objective based with varied mission types. It won't just be rushing capture and hold points.
Title: Re: Star Citizen
Post by: Destraex on December 09, 2019, 12:24:07 AM
Even better than battlefield then. Looking forward to it actually. Although I have friends that are upset becuase it seems to them to be another tangent.
Title: Re: Star Citizen
Post by: Skoop on December 09, 2019, 12:45:01 AM
The game mode might have push some features back but the yield is far greater, a whole new game mode, and one with some actual meat to it.  I think it'll be fun for a multitude of reasons, but mainly for being able to use vehicles I haven't used yet or to use them in a way that matters.

The development for the verse looks like it's humming along, SOCS and a new planet being the big 3.8 features.  We may get 3.8 before Christmas.
Title: Re: Star Citizen
Post by: Destraex on December 09, 2019, 05:00:52 AM
Yep. I am pretty happy right now. Originally when I thought persistence was going to be permanent persistence I was not confident that it was the right move. But now that I have heard their intentions for persistence are more along the lines of 3 monthly wipes I am very happy to have persistence. Because their is no disadvantage to those waiting for release before hooking into the game.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 09, 2019, 07:23:04 AM
^so then is it fair to say that you no longer feel that Star Citizen is "unplayable"
Title: Re: Star Citizen
Post by: Destraex on December 09, 2019, 05:34:34 PM
Jarhead see my original quote below. In context I qualify "not playable" with "if". Sometimes the game is still not playable. That is when people will start losing persistent credits or stop playing. As you can see from my further commenting back a page, it is more stable than before but I still hit crashes and still hit server instances that are not playable, that the whole server is complaining about on chat. Additionally in future we do not know what newer build with newer features and tech will introduce in terms of bugs and performance. Additionally I do not know what experience people with lesser machines than I are experiencing. Some people would also qualify playable to mean that they can play the complete game with all features in a coherent manner. To this end it's still a little leaning towards a very advanced tech demo. Some of the things that are supposed to be playable are not in game yet or still being worked on. The facial system when you dock is a good example, or the AI, the campaign etc.
I am enjoying the game and it is playable from a performance perspective most of the time for me. Of course it is still not performing smoothly in a lot of instances for me, when explosions happen it pauses, locking with missiles seems jerky, running around on some planets presents issues etc, but playable it is for the most part.

What I was trying to say is that permanent persistence at this time would be unfair to those who are going to wait until release to play the complete and 100% playable game. All I ask for is a release wipe. Which looks like happening from what they are saying.

"I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire."
Title: Re: Star Citizen
Post by: Destraex on December 09, 2019, 07:17:16 PM
Just tried to do my first cargo mission. Got a connie and it was supposed to be on D10. Nothing their. No ship. Was at the pad within 20 seconds of getting the connie. Ship console shows it as active but will not track it. Only 10 minutes left before work now. :(
Title: Re: Star Citizen
Post by: Jarhead0331 on December 09, 2019, 09:02:49 PM
Quote from: Destraex on December 09, 2019, 05:34:34 PM
Jarhead see my original quote below. In context I qualify "not playable" with "if". Sometimes the game is still not playable. That is when people will start losing persistent credits or stop playing. As you can see from my further commenting back a page, it is more stable than before but I still hit crashes and still hit server instances that are not playable, that the whole server is complaining about on chat. Additionally in future we do not know what newer build with newer features and tech will introduce in terms of bugs and performance. Additionally I do not know what experience people with lesser machines than I are experiencing. Some people would also qualify playable to mean that they can play the complete game with all features in a coherent manner. To this end it's still a little leaning towards a very advanced tech demo. Some of the things that are supposed to be playable are not in game yet or still being worked on. The facial system when you dock is a good example, or the AI, the campaign etc.
I am enjoying the game and it is playable from a performance perspective most of the time for me. Of course it is still not performing smoothly in a lot of instances for me, when explosions happen it pauses, locking with missiles seems jerky, running around on some planets presents issues etc, but playable it is for the most part.

What I was trying to say is that permanent persistence at this time would be unfair to those who are going to wait until release to play the complete and 100% playable game. All I ask for is a release wipe. Which looks like happening from what they are saying.

"I can see that. But if it is not playable and thr universe is only one system still. Add to that people crashing and possibly losing their starting pledge ingame credits. I think they are playing with fire."

Sounds like a lot of explaining and double speak to me. Either it is playable, or it isn't. It is an alpha. Of course it is going to have missing features and technical limitations, which is all you are describing. I stand by my original point, that SC has come a very long way from its pre 3.x days and using the word "unplayable" to describe it is sloppy or inaccurate at best, and disingenous at worst, and I of course know that was and is not your intention, as you generally seem to be enjoying it very much.
Title: Re: Star Citizen
Post by: Destraex on December 09, 2019, 11:57:37 PM
Jarhead I have explained the best I can the original context of my statement "if it is unplayable", to mean that the game is sometimes not playable. Whether it be because of bugs or any other reason is irrelevant. The point rather than the technicality that seems to be the particular hangup in this case, is that I was arguing against permanent persistence. For all the reasons above. Call it double speak if you want, as you say you know I did not mean to sound that way. It is sometimes unplayable and sometimes is playable. It is not consistent enough to say it is or is not. That is my opinion. Additionally the game will not be considered playable I would guess, for many backers or others, until all the features they were promised can be "played".

I have been both an alpha and beta tester on many games, most people do not enjoy doing that kind of work, but I do for a fair few games. The game was unplayable enough before that even as an alpha tester I could not enjoy it snd had to stop playing it. Now it is stable enough that lately I have loaded it every night and will likely continue to do so until I get my controller the way I like it and have tried most of the alpha features in their current iterations.

P.s. If Roberts needs a lawyer, I hope it is you :)
Would you say your statement about sloppy and innacurate or disingenuous is an "expert" opinion of yours or so far beyond proven as a fact that you do not have to state it is your opinion? In court I guess it is routine to state things as fact to maximise effect while debating for a client?

Like you said. I know you don't mean it anymore than I do. We are both passionate and are pretty much debating a technicality. Both fans and both enjoing the current build.
Title: Re: Star Citizen
Post by: Skoop on December 10, 2019, 02:02:10 PM
I see were you both are coming from.  I've had a crash were my caterpillar was filled with 200,000 worth of goods on a trade run and crash...all gone.  Then I'll go a week with no crashes and rack up a million doing the same traded run...go figure.

My only complaint about star citizen is I want more.  What's in place right now is pretty fun, but the possibilities and potential are amazing, I just want more right now.
Title: Re: Star Citizen
Post by: Destraex on December 10, 2019, 04:39:38 PM
Where I was coming from is pretty redundant now that we are pretty sure that persistence is not going to be of the permanence I originally thought was a possibility. I think Jarhead was just worried I was giving people here the impression that the game has not improved to the point that it is not enjoyable to play, rather than what I was trying to convey, which was that if we had perma persistence people might get upset when they were permanently losing money because of bugs, which still are not uncommon, especially if a server instance is making the game unplayable which still happens at least in my region. When a server plays up, everything starts to slowly degrade and become strange, everybody starts complaining about strange things before we all realise that the instance itself seems to be causing the issues, probably because of slowdown. When I originally made the statement this was a frequent problem for me (and others in the servers here), but since I have only encountered it rarely. That is not to say that future releases with new features will not reverse this situation, thus permanent persistence would have been a bad move in my humble opinion.

Right now I am enjoying it immensely.
Title: Re: Star Citizen
Post by: Skoop on December 22, 2019, 11:27:53 PM
3.8 update is live with a ton of new stuff.  New planet, new mining ship, melee combat, weather system and more.
Title: Re: Star Citizen
Post by: Destraex on December 23, 2019, 03:43:40 AM
Live on the PTU?
EDIT: Loaded my client... it's the live client. Off I go! :)
Title: Re: Star Citizen
Post by: trek on December 25, 2019, 12:47:01 PM
Well, this is embarrassing: I just installed 3.8 after being away from SC for almost a year. I'm in the spaceport at Lorville getting ready to take-off in my Sabre when I accidentally hit the eject button and killed myself in the process! I know you can call-up repairs from the cockpit but since there is now no pilot seat or canopy from my self-inflicted damage the game won't allow me to enter the cockpit. Is there a repair shop in Lorville where I can access a monitor screen and call-up repairs for my Sabre?
Title: Re: Star Citizen
Post by: Destraex on December 25, 2019, 05:34:34 PM
As far as I know all you can really do is claim your spacecraft from a console again and wait.
Title: Re: Star Citizen
Post by: trek on December 25, 2019, 06:33:19 PM
Yeah, I've done that once and the ship is still damaged with no canopy and no cockpit access allowed. I'll give it another try.
Title: Re: Star Citizen
Post by: Destraex on December 25, 2019, 06:54:30 PM
You might have to exit the instance. Load another region to ensure you are in another instance. Then go back and load US instance again to wipe the damage.
Title: Re: Star Citizen
Post by: JudgeDredd on December 25, 2019, 07:16:18 PM
I know this won't fit with "the general feel", but I've actually uninstalled this sometime ago.

I was piss bored with launching on every new iteration only to see a slide show of a game or realise the development progress was not actually worth the 20-30-40 GB of data download! And then I'd only see a lack of content. More content - but still really not alot more. I'm well aware there's more content each time it arrives - but in terms of financial investment this game is constantly punching under it's weight.

Everyone will tell you there's alot to be excited about when a new iteration is coming up. But there's really not. You will be waiting years for this game to become a game...and there's been people waiting years already.

I know it has it's supporters and it's made progress - but for the money invested and the product that's there, the progress is piss poor. If I was to program like this in my company I'd be redundant.

Sorry - I've been wanting to post this for ages and I haven't because I didn't want to be called a "debbie downer" again. But I have watched this thread. I have bought this game. I have updated it again, and again and again and I can't find "a game" in this game. The game state with the money involved is piss poor.

I won't bother checking back in this forum because I can imagine the rhetoric that's heading my way. I just want to give you another perspective...Your gaming money is important to you...be careful where you spend it.

I fully expect some aggravation for this because people are invested in it - but I also think people should be aware about what is actually there for the money, what is likely to be there and for their expectations to be managed.

For the entry price, for a game that has millions of dollars invested, you will get alpha access to a basic system.

Really that's it. And if it happens to run on your system without slide-showing all over the place, then you are one lucky bunny.

I'm not talking from the perspective of someone who has been reading the media about this game. I'm talking about from the perspective of someone who bought into the game on a basic level and has seen so very little progress over the years. There really is not a game here. When I bought into it, I new it was in Alpha. I didn't think it would be in Alpha years later.

I'll get accused of not understanding the game or the mechanics or even the development...whatever. I'm a Software Engineer - not specifically of the game genre admittedly - but I know what's involved with development of a product (I'm not a Software Developer - I'm a Software Engineer) and this is being hugely mishandled and misrepresented.
Title: Re: Star Citizen
Post by: Destraex on December 25, 2019, 07:29:18 PM
Judge, I won't "judge" you. You have an opinion and you are entitled to it as far as I am concerned. Everybody has a different perspective. I would however recommend a re-download in the coming months as 3.8 matures.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 25, 2019, 07:49:21 PM
Quote from: Destraex on December 25, 2019, 07:29:18 PM
Judge, I won't "judge" you. You have an opinion and you are entitled to it as far as I am concerned. Everybody has a different perspective. I would however recommend a re-download in the coming months as 3.8 matures.

Seriously...Judge, we've all been posting in the same forum at one website or another for well over a decade. The only thing that offends me about your post is that you think you'll get attacked for your opinion. You have one and you're entitled to it. Reasonable minds might disagree, but it's still just an opinion.

There is definitely a game there in its present state. It might not be the kind of game you expect or enjoy, but there is a lot of content and 3.8 is another huge leap forward. I agree, it's not where it should be, but I do enjoy it and each quarterly update has me marveling. FWIW, it runs very well on my system.
Title: Re: Star Citizen
Post by: trek on December 26, 2019, 08:39:47 AM
So, I got my Sabre back fully repaired. Before the fix I applied, every time I retrieved the ship the damage was still there. I decided to go to the hangar, activated the cockpit ladder and while standing right in front of it I did a self-destruct. Went back to the ship terminal screen and finally the "claim" option WAS available. Went back to my ship and everything was fixed. I guess ship repairs are not implemented yet?

NEED HELP WITH THIS: Ever since probably 3.0 or soon after I've noticed my Joystick has excessive roll and I'm trying to adjust the dead zones and sensitivity curves to remedy the problem. I'm using a Logitech 3D Extreme Pro. It's been a long time since I've had to do this procedure as I've never had to do this with all my other flight-sims as they seem to work well right out of the box. Lots of choices in the SC controls. Anyone here have any tips on what specific curves they've tried and which ones like X, Y or Z axis settings? I've already started some adjustments but I feel like I'm not doing an efficient job of it and maybe I'm missing something. What setting should I specifically work on?
Title: Re: Star Citizen
Post by: Jarhead0331 on December 26, 2019, 09:57:40 AM
Quote from: trek on December 26, 2019, 08:39:47 AM
So, I got my Sabre back fully repaired. Before the fix I applied, every time I retrieved the ship the damage was still there. I decided to go to the hangar, activated the cockpit ladder and while standing right in front of it I did a self-destruct. Went back to the ship terminal screen and finally the "claim" option WAS available. Went back to my ship and everything was fixed. I guess ship repairs are not implemented yet?

Ship repairs, rearming and refueling is implemented, but it is a little buggy in 3.8. In order to repair or refuel, you need to hover above your landing pad with your gears stowed. You then contact landing services and the repair, rearm, refuel menu will be active. If your gears or down, or you actually land, the menu options will be inaccessible.

Quote from: trek on December 26, 2019, 08:39:47 AM
NEED HELP WITH THIS: Ever since probably 3.0 or soon after I've noticed my Joystick has excessive roll and I'm trying to adjust the dead zones and sensitivity curves to remedy the problem. I'm using a Logitech 3D Extreme Pro. It's been a long time since I've had to do this procedure as I've never had to do this with all my other flight-sims as they seem to work well right out of the box. Lots of choices in the SC controls. Anyone here have any tips on what specific curves they've tried and which ones like X, Y or Z axis settings? I've already started some adjustments but I feel like I'm not doing an efficient job of it and maybe I'm missing something. What setting should I specifically work on?

Sorry can't really help you on this one as I do not have the problem on my warthog. I will say that the advanced customizable control options, although very robust are not really that intuitive. It took me a long time to figure out how to invert the thrust on my throttle, for instance. Much longer than it reasonably should have. There are invert options for pitch, roll and yaw...why not thrust???  :idiot2:
Title: Re: Star Citizen
Post by: trek on December 26, 2019, 10:22:16 AM
Yeah, I had the same thing with the invert throttle problem. Took me awhile to figure out that you have to set under Flight Movement: Flight Strafe (Forward/Backward) to YES to invert the throttle in addition to Hotas Invert Thrust Toggle Under game settings.

So far in the deadzone sliders I'm having no luck in reducing the roll problem. I may have to try using the Logitech Software and see if that helps. I also have a TM16000 Stick and Throttle I might try but I've found that at least in Elite I'm better with just the Logi Stick alone. I'm getting so old that my left hand has trouble keeping up with what the right hand is doing! Maybe I'll just try the TM Stick alone and see if that has less of a roll problem.
Title: Re: Star Citizen
Post by: trek on December 26, 2019, 10:24:07 AM
Follow-UP: BTW where in the SC Program are the Joystick Configurations saved?
Title: Re: Star Citizen
Post by: Jarhead0331 on December 26, 2019, 10:24:20 AM
I presume you are not having the issue with the stick in any other games? Just to rule out a hardware problem...
Title: Re: Star Citizen
Post by: trek on December 26, 2019, 10:27:27 AM
No, the Logi Stick works great in DCS, etc, with no problems. If you saw my follow-up above I was just asking where in the SC program the Joystick Configs are located?
Title: Re: Star Citizen
Post by: trek on December 26, 2019, 10:49:18 AM
I just remembered: SC>LIVE>USER>Profiles
Title: Re: Star Citizen
Post by: Skoop on December 27, 2019, 03:31:14 PM
Quote from: JudgeDredd on December 25, 2019, 07:16:18 PM
I know this won't fit with "the general feel", but I've actually uninstalled this sometime ago.

I was piss bored with launching on every new iteration only to see a slide show of a game or realise the development progress was not actually worth the 20-30-40 GB of data download! And then I'd only see a lack of content. More content - but still really not alot more. I'm well aware there's more content each time it arrives - but in terms of financial investment this game is constantly punching under it's weight.

Everyone will tell you there's alot to be excited about when a new iteration is coming up. But there's really not. You will be waiting years for this game to become a game...and there's been people waiting years already.

I know it has it's supporters and it's made progress - but for the money invested and the product that's there, the progress is piss poor. If I was to program like this in my company I'd be redundant.

Sorry - I've been wanting to post this for ages and I haven't because I didn't want to be called a "debbie downer" again. But I have watched this thread. I have bought this game. I have updated it again, and again and again and I can't find "a game" in this game. The game state with the money involved is piss poor.

I won't bother checking back in this forum because I can imagine the rhetoric that's heading my way. I just want to give you another perspective...Your gaming money is important to you...be careful where you spend it.

I fully expect some aggravation for this because people are invested in it - but I also think people should be aware about what is actually there for the money, what is likely to be there and for their expectations to be managed.

For the entry price, for a game that has millions of dollars invested, you will get alpha access to a basic system.

Really that's it. And if it happens to run on your system without slide-showing all over the place, then you are one lucky bunny.

I'm not talking from the perspective of someone who has been reading the media about this game. I'm talking about from the perspective of someone who bought into the game on a basic level and has seen so very little progress over the years. There really is not a game here. When I bought into it, I new it was in Alpha. I didn't think it would be in Alpha years later.

I'll get accused of not understanding the game or the mechanics or even the development...whatever. I'm a Software Engineer - not specifically of the game genre admittedly - but I know what's involved with development of a product (I'm not a Software Developer - I'm a Software Engineer) and this is being hugely mishandled and misrepresented.

I think your points are valid judge, because like you said you actually bought in and tried it out rather than criticizing from the side line with no in game experience.

I think valid criticism like judge's is important for the process so there's some accountablily there or this thing will never get done.

This is like the Dcs of space sims, many thought DCS would never get to the state its in today and it's still not finished.  I think star citizen's path will be similar, in that it will never really be finished they'll keep adding to it for the next ten years. 
I think the squadron 42 development is a key point as that will bring fleshed out AI in SP, which will then expand the gameplay in MP verse.  Having AI crew for all my multi crew ships will be game changer for me.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 27, 2019, 04:23:13 PM
Quote from: Skoop on December 27, 2019, 03:31:14 PM

I think the squadron 42 development is a key point as that will bring fleshed out AI in SP, which will then expand the gameplay in MP verse.  Having AI crew for all my multi crew ships will be game changer for me.

I agree with this. SQ42 is a key part of the game and i think they should have prioritized it over the PU, especially considering the Wing Commander lineage. My fear is that a playable beta or even an alpha of SQ42 is at least a year and a half to two years away. i hope I'm wrong.

As an aside...I wouldn't count on being able to use your PU ships in the SQ42 universe with AI crew. My understanding is that the PU and SQ42 are totally separate beasts. SQ42 is campaign based and relatively linear. You will fly as a navy pilot, or something like that. I don't think there will be much of an open or sandbox world. That is the whole point of the PU. Definitely correct me if I'm wrong, but I don't think they will be porting over any elements of SQ42, like AI, into the PU...
Title: Re: Star Citizen
Post by: Skoop on December 27, 2019, 07:52:07 PM
It's my understanding that the pu will be filled up with AI NPCs moving about much like X4.  I saw somewhere in the last citizen con that the pu will be 80 percent AI to make a living world and players just interact with it as it moves along.  It makes sense as the servers can only handle so many human players, the AI has to flesh out the rest.

The AI being developed for Sq42 I'm thinking will lay the foundation for deeper AI NPC behavior that's needed in the PU. 
Title: Re: Star Citizen
Post by: Yskonyn on December 28, 2019, 03:38:48 AM
So does that mean the PU will be instanced, like Elite Dangerous with a persistent overal world run by AI but instanced sessions where small groups of players can be in the same session?

That would be a radical departure from how I always took their plans.
But it makes sense on the scale they want the world to be, though.
Title: Re: Star Citizen
Post by: Skoop on December 29, 2019, 12:40:19 AM
Quote from: Yskonyn on December 28, 2019, 03:38:48 AM
So does that mean the PU will be instanced, like Elite Dangerous with a persistent overal world run by AI but instanced sessions where small groups of players can be in the same session?

That would be a radical departure from how I always took their plans.
But it makes sense on the scale they want the world to be, though.

I'm not sure what the initial plan was, I've only been involved in 2019.  I just don't see the PU functioning with out NPC AI in large numbers populating it along with 50 person servers or maybe more as tech improves.

The citizen con presentation I saw detailed their plans for the PU economy and it looked a lot like X4 to me with all the AI moving around on trade routes with AI pirates interdicting them.  They described that the players will interact with all that's going on...you can be running the trade route, raiding the trade route, or protecting the trade route.  As gameplay expands, human players can use salvage ships in salvage ops, medical ships in medivac ops, mining is already in game and you can now multicrew mine in the Argo Mole.  One thing that looks intriguing is the Krakken Privateer, basically a capital ship that transforms to a space station with vender stores and various facilities on board.  I can't imagine that working with out NPCs fleshing out your crew.
Title: Re: Star Citizen
Post by: Jarhead0331 on December 29, 2019, 08:03:12 AM
You Can't imagine it, but did they say that in the stream? I sure as helll hope you are right, but I am unaware of any official acknowledgement that the player will be able to crew vehicles and ships with the AI. Would obviously be fantastic, but we'll be waiting 10 years for that tech.
Title: Re: Star Citizen
Post by: Skoop on December 29, 2019, 01:27:12 PM
Quote from: Jarhead0331 on December 29, 2019, 08:03:12 AM
You Can't imagine it, but did they say that in the stream? I sure as helll hope you are right, but I am unaware of any official acknowledgement that the player will be able to crew vehicles and ships with the AI. Would obviously be fantastic, but we'll be waiting 10 years for that tech.

That's what I thought when I saw presentation.  After I Ooo'd and Awwwed for a minute, I came back to reality and realized it'll take years for that to come to fruition.
 
Title: Re: Star Citizen
Post by: Destraex on December 30, 2019, 12:35:14 AM
Another paid campaign will come later. Maybe in that. For now I say KISS. But fully expect sq42 to attempt ai crew in at least a first iteration.
Title: Re: Star Citizen
Post by: Yskonyn on December 30, 2019, 01:52:07 AM
Isn't SQ42 a modern Wing Commander? A arcadey space combat game on rails with a linear storyline?
I don't think it'll be much more than that. (I do not mean this in a derogative manner) It will look absolutely stunning however.
Title: Re: Star Citizen
Post by: Skoop on December 30, 2019, 09:49:48 PM
^ Your right, it is on rails and solely focused on SP.  The PU has plenty of SP PVE action if you don't want MP.  You just do your own thing and avoid the human players when you see 'em. 
Title: Re: Star Citizen
Post by: Jarhead0331 on January 01, 2020, 07:17:36 PM
.
Title: Re: Star Citizen
Post by: Skoop on January 25, 2020, 03:58:57 PM
Looks like a new update is live 3.8.1, main thing I noticed is that it adds the medical / search and rescue version of cutlass (red).  The medical gameplay is very limited, but a cutlass red medical beds will get you 100% health healing and the ability to respawn to the medical bed when killed.  This is probably a key feature for the upcoming Theater of War (Battlefield style) game mode.  The med bed respawning will be useful in the PU for tackling FPS missions like the 890 jump hijack mission.
Title: Re: Star Citizen
Post by: Jarhead0331 on January 25, 2020, 05:13:34 PM
Yeah...the medical system is in its infancy. I'm sure it is going to change a lot.

I actually don't have anything in the Drake Cutlass line. Thinking about getting the Black. Any thoughts?
Title: Re: Star Citizen
Post by: Skoop on January 25, 2020, 06:05:57 PM
The black is suppose to be the best all around entry level jack of all traits ship. You can upgrade all the weapons and systems to give it more punch in the heavy fighter role.

If your getting a cutlass you might seriously think of getting the Red.  It's missing the turret ( I never multi crew so I don't miss it) and has less cargo space than the black due to the med beds.  It has one of the best search radars in the game (for search and rescue missions in the future), and mobile spawn points....so, I think I'll get one as I have plenty of cargo, mining, and combat ships already. 

They even have a black and red combo pack if you can't decide and want to just get them both.

Or, you can just wait till the wipes stop and earn those in game.  I keep telling myself that with some of the smaller combat ships that I'm temped to buy with cash.  You could earn a ship in game after a few heavy UEC grinding days.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 01, 2020, 12:26:13 PM
Been playing 3.8.2 live. Very stable. Love my Anvil Valkyrie.

I enjoy taking simple, low risk delivery missions. Gets me out and about exploring all the different locations.

Coming out of quantum space
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/87947650_10207082987189263_4614260207076245504_o.jpg?_nc_cat=106&_nc_sid=8024bb&_nc_ohc=TZwEIYd9VkwAX871Onc&_nc_ht=scontent-lga3-1.xx&oh=7333cab3e5ed7867bc6af7a8e4ac9ca2&oe=5EE6BBCF)

Entering Hurston atmosphere
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/88177361_10207082987389268_6827368288184434688_o.jpg?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=X27-1zpnZJsAX9Nv5ti&_nc_ht=scontent.fewr1-4.fna&oh=6b9470314ced565db02e7bbc09e9f427&oe=5EBDEB3A)

On approach to Tessa Spaceport, Lorville, Hurston
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/87870809_10207082987589273_2523314636682428416_o.jpg?_nc_cat=108&_nc_sid=8024bb&_nc_ohc=D31maxl-CMEAX9RFuzO&_nc_ht=scontent-lga3-1.xx&oh=fc595552a51d0cdff8099470a18e0e8c&oe=5EE6E2D3)

Docked at Bay 007
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88089650_10207082987989283_3264446599778009088_o.jpg?_nc_cat=101&_nc_sid=8024bb&_nc_ohc=o-zuR3mufKoAX-2V2Ba&_nc_ht=scontent-lga3-1.xx&oh=42484052f4481f02bdc6804691198f46&oe=5EFA8D78)

Ready for cargo loading
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/88056604_10207082988749302_1353244117936635904_o.jpg?_nc_cat=100&_nc_sid=8024bb&_nc_ohc=njMwS_3PLFAAX90YlVO&_nc_ht=scontent.fewr1-4.fna&oh=81b175136f8995dd9d9d2486e7a49a8b&oe=5EB6C920)

Staring in awe
(https://scontent.fewr1-2.fna.fbcdn.net/v/t1.0-9/87961027_10207082989589323_5919740891362230272_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=yiTNuBt96sgAX91RbGZ&_nc_ht=scontent.fewr1-2.fna&oh=495c46ca7749d0bc29ffed3e1ddbfb0f&oe=5EEDB384)

Such a badass ship
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88173955_10207082989909331_8084111431647100928_o.jpg?_nc_cat=105&_nc_sid=8024bb&_nc_ohc=zJ9hfAjHFs4AX9J2dqd&_nc_ht=scontent-lga3-1.xx&oh=87f0726fce75dfbbbeed05b1a75937bc&oe=5F033A09)
Title: Re: Star Citizen
Post by: Skoop on March 01, 2020, 01:23:45 PM
Been playing a bunch too with the new patch.  I got the exploration pack that comes with a carrack, so I flew that mostly yesterday.  It's a deep exploration ship, so it allowed me to circle the verse several times with out refueling.  It also has a hanger bay for a smaller ship and can carry a couple land vehicles.
Title: Re: Star Citizen
Post by: Skoop on March 01, 2020, 01:37:32 PM
The Carrack.
Title: Re: Star Citizen
Post by: Skoop on March 01, 2020, 01:39:37 PM
On MicroTech.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 01, 2020, 01:53:17 PM
I picked up the Carrack Expedition too, but haven't flown it out  and about yet. Nervous flying in the verse in a big ship without a crew. What is your name in SC? I'm Jarhead0331.
Title: Re: Star Citizen
Post by: Destraex on March 01, 2020, 04:14:54 PM
Any videos or articles on how persistence is currently working?
Title: Re: Star Citizen
Post by: Jarhead0331 on March 01, 2020, 05:00:11 PM
Quote from: Destraex on March 01, 2020, 04:14:54 PM
Any videos or articles on how persistence is currently working?

Nobody knows how its working. There has not been a wipe since long term persistence was implemented.

Player purchases and aUEC earnings are supposed to persist between database wipes now.  For now, this includes FPS item purchases, ship component purchases, ship purchases, and aUEC earnings. Even though this has been implemented it is likely that there will still be full database wipes in the future.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 01, 2020, 09:24:27 PM
Some more...

Headed to Arcorp for another delivery
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88147055_10207084780434093_7957882497436483584_o.jpg?_nc_cat=100&_nc_sid=8024bb&_nc_ohc=iefdoz8ExRIAX__pRyY&_nc_ht=scontent-lga3-1.xx&oh=a5345908963c2dab999865cb7aa984bb&oe=5EE60355)

On approach to Lyra...an Ice moon
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88013849_10207084780354091_1013584476237725696_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=Vu0DzAAj1YIAX9-dieW&_nc_ht=scontent-lga3-1.xx&oh=7e9b094f9b496941e7b4282006ce5206&oe=5EF1F909)

Entering atmosphere
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88236482_10207084780634098_1513865058604548096_o.jpg?_nc_cat=107&_nc_sid=8024bb&_nc_ohc=_nltTqhOZr0AX-sryLL&_nc_ht=scontent-lga3-1.xx&oh=3f36c037e27cdb52c8f4c5f50cd992bc&oe=5EE76978)

Small mining station on the surface of Lyra
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88279193_10207084781074109_7533793135957114880_o.jpg?_nc_cat=106&_nc_sid=8024bb&_nc_ohc=AzN5mTneM7sAX8MXkMI&_nc_ht=scontent-lga3-1.xx&oh=f2b255b1e7a64520759c72634bd6fd3e&oe=5EFE31E7)

Rising sun...
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88175515_10207084781434118_309808291846815744_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=AjdsobyKEy8AX_mXBDY&_nc_ht=scontent-lga3-1.xx&oh=53c68707cdf39f325a66b1cca344fa7a&oe=5EEF0C2C)
Title: Re: Star Citizen
Post by: Skoop on March 02, 2020, 12:07:48 AM
Quote from: Jarhead0331 on March 01, 2020, 01:53:17 PM
I picked up the Carrack Expedition too, but haven't flown it out  and about yet. Nervous flying in the verse in a big ship without a crew. What is your name in SC? I'm Jarhead0331.

My SC handle is Skoop1.

The Carrack has no pilot controlled weapons, so it's tough soloing it.  I manage it against AI, but fighting humans is impossible with out crew to man your turrets.  Fortunately it's extremely fast and has very tanky double size 3 shields.  I use it in claim jumper missions against AI by using the stand up pilot console then take 6 steps over to the remote turret console to blast all the targets.  The bridge has both a pilot seat and a stand up console, it's pretty handy.  I'm happy with it.  Fit's into a jack of all traits well and it is just under the capital ship size. Also has a 460 scu cargo hold, so it will allow me to upgrade my caterpillar to something really big for cargo hauling like a MISC Hull D or a Hercules C2.  I've seen youtubes of guys stuffing a buccaneer in the hangar bay if you want your small ship to have more punch than a Pisces.         
Title: Re: Star Citizen
Post by: RedArgo on March 02, 2020, 09:32:36 AM
Can SC be played in non-first person mode?  It looks great, but I can't play first person perspective games anymore without getting motion sickness.  I have no problem with games like World of Tanks or Naval Action though.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 02, 2020, 10:02:34 AM
Quote from: RedArgo on March 02, 2020, 09:32:36 AM
Can SC be played in non-first person mode?  It looks great, but I can't play first person perspective games anymore without getting motion sickness.  I have no problem with games like World of Tanks or Naval Action though.

There is an external view, but don't think there are HUD elements when in it. You would be at an extreme disadvantage.
Title: Re: Star Citizen
Post by: RedArgo on March 03, 2020, 09:04:20 AM
Thanks, that's a bummer.  I guess if it is good enough, I'll just play with a bucket next to my desk. :buck2:
Title: Re: Star Citizen
Post by: Skoop on March 03, 2020, 04:55:26 PM
Test drive it the next time a free weekend comes around.  It seemed like last year they did one in spring and fall.
Title: Re: Star Citizen
Post by: Destraex on March 03, 2020, 06:10:16 PM
Just updated it myself. Walked around the mining complex for a bit and looks like I will be looking for a way to mute a lot of people. The chat was like a lot of 13yr olds watching pron. Not kid friendly at all for anybody who wants to play with their family as crew.
Title: Re: Star Citizen
Post by: Skoop on March 03, 2020, 08:45:37 PM
Every game has that to some extent. Though personally I find the star citizen crowd older and more mature due to the expensive cost of the ships. 
Title: Re: Star Citizen
Post by: Destraex on March 04, 2020, 12:40:20 AM
One would hate to see what normal is, if this is mature peoplr in general. I find that in star citizen its almost 50% of people that are lude deviants, either trolling or legit thinking that they are showing off.
But yes you get em all the time. Maybe star citizen can finally make a game an experience like socialising in public, i.e. clean up the crud and let us all enjoy some good clean fun without the bollocks.
Title: Re: Star Citizen
Post by: AchillesLastStand on March 04, 2020, 12:45:28 AM
Got to say those screenshots look awesome. Couple questions though.
Is there enough content at this point to merit buying in?
How does one obtain additional ships, real life money or can you earn them in game?
Title: Re: Star Citizen
Post by: Jarhead0331 on March 04, 2020, 07:26:08 AM
Quote from: AchillesLastStand on March 04, 2020, 12:45:28 AM
Got to say those screenshots look awesome. Couple questions though.
Is there enough content at this point to merit buying in?
How does one obtain additional ships, real life money or can you earn them in game?

There is totally enough content to justify a pledge at this point. You can get a starter package for around $40, or just wait for a free fly weekend. They have those all the time. As I've said, I'm awestruck just running simple delivery missions to various locations around the Stanton System. They also have investigation, maintenance, bounty, mercenary, mining missions, etc.

You can buy or rent ships in game now with credits earned in the verse, or you can buy them with real money. Obviously, if you buy them with real money, they are yours to keep, even if there is a database wipe during development.

Title: Re: Star Citizen
Post by: Jarhead0331 on March 04, 2020, 07:30:01 AM
Quote from: Destraex on March 04, 2020, 12:40:20 AM
One would hate to see what normal is, if this is mature peoplr in general. I find that in star citizen its almost 50% of people that are lude deviants, either trolling or legit thinking that they are showing off.
But yes you get em all the time. Maybe star citizen can finally make a game an experience like socialising in public, i.e. clean up the crud and let us all enjoy some good clean fun without the bollocks.

I haven't seen this at all. Like zero. I'm sure it exists out there because assholes...but given the amount of time I've put in, to have never experienced anything like you describe, I would hardly say it's a rampant problem.

You must have extremely poor luck with servers. Maybe they put all the dickheads together on the same server. Can't imagine why you'd be there with them?  :DD :hide: :timeout: :peace: O:-)
Title: Re: Star Citizen
Post by: Gusington on March 04, 2020, 08:26:52 AM
O NO YOU DID ENT
Title: Re: Star Citizen
Post by: Jarhead0331 on March 04, 2020, 09:37:18 AM
Quote from: Gusington on March 04, 2020, 08:26:52 AM
O NO YOU DID ENT

Yeah, I went there, but I was totally joking. Couldn't resist. We all know Destraex is a stand-up dude.  :hug:
Title: Re: Star Citizen
Post by: Skoop on March 04, 2020, 11:56:31 AM
Servers are regional, I usually just click best or US and it drops you where it drops you.  And with that, my experience has been like jarhead described.  Every now and then you'll get some griefers trying to ram you on landing pads or someything. 

The other nite I came across a guy in a gladius out in the middle of no where space.  We both did this face off and the guy broke the silence with friendly hello, probally help I had my 600i with 3 size 5 cannons trained on him.  We chatted and then went on our separate ways in very cordial manner.

When I get a crime stat I just go on a rampage until someone gets my bounty and takes me out, thus erasing the crime stat and you wake up in port olisar.  I had a great rampage once where I took out 8 players and became public enemy number one.  I finally got taken down by 6 players coming at me, and the final blow was from 2 guys in a mole ripping through the shields of my 600i with mining lasers. 

3.9.0 will bring the new prison gameplay, so the crime stat thing will have way more impact.  Being hauled off to prison and having your character stuck there for 30mins might deter griefers.
Title: Re: Star Citizen
Post by: Destraex on March 05, 2020, 03:20:45 AM
Quote from: Jarhead0331 on March 04, 2020, 07:30:01 AM
Quote from: Destraex on March 04, 2020, 12:40:20 AM
One would hate to see what normal is, if this is mature peoplr in general. I find that in star citizen its almost 50% of people that are lude deviants, either trolling or legit thinking that they are showing off.
But yes you get em all the time. Maybe star citizen can finally make a game an experience like socialising in public, i.e. clean up the crud and let us all enjoy some good clean fun without the bollocks.

I haven't seen this at all. Like zero. I'm sure it exists out there because assholes...but given the amount of time I've put in, to have never experienced anything like you describe, I would hardly say it's a rampant problem.

You must have extremely poor luck with servers. Maybe they put all the dickheads together on the same server. Can't imagine why you'd be there with them?  :DD :hide: :timeout: :peace: O:-)

Lol. I think it's the time I log in. I go to work later in the morning than most at the moment. Now combine that with connecting to a local Aussie server here. What you probably get is either school kids at home or dole bludgers\druggies on benefits. That's my theory and I'm sticking with it. But hey, it might just be the Aussie servers in general that are full of kids a couple of generations before my time. This may be the normal Australian lingo now. I'd still like some less than manual sanitatisation options in SC.
Now as for me being with them... well yeah, maybe I better become more woke so I can be elevated in status again to be with you good blokes. :P Just remember what grognard means  :tickedoff: grumble grumble...
Title: Re: Star Citizen
Post by: Jarhead0331 on March 07, 2020, 10:44:32 AM
Quote from: Skoop on March 02, 2020, 12:07:48 AM
Quote from: Jarhead0331 on March 01, 2020, 01:53:17 PM
I picked up the Carrack Expedition too, but haven't flown it out  and about yet. Nervous flying in the verse in a big ship without a crew. What is your name in SC? I'm Jarhead0331.

My SC handle is Skoop1.

The Carrack has no pilot controlled weapons, so it's tough soloing it.  I manage it against AI, but fighting humans is impossible with out crew to man your turrets.  Fortunately it's extremely fast and has very tanky double size 3 shields.  I use it in claim jumper missions against AI by using the stand up pilot console then take 6 steps over to the remote turret console to blast all the targets.  The bridge has both a pilot seat and a stand up console, it's pretty handy.  I'm happy with it.  Fit's into a jack of all traits well and it is just under the capital ship size. Also has a 460 scu cargo hold, so it will allow me to upgrade my caterpillar to something really big for cargo hauling like a MISC Hull D or a Hercules C2.  I've seen youtubes of guys stuffing a buccaneer in the hangar bay if you want your small ship to have more punch than a Pisces.       

I added you as a contact. I'll look out for you, bro.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 07, 2020, 02:05:52 PM
Some more traveling today...

Parked on the bright side of Wala
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/84142667_10207106558498531_3047851308846415872_o.jpg?_nc_cat=109&_nc_sid=8024bb&_nc_ohc=osNmXYfdqw4AX-dFC5B&_nc_ht=scontent-lga3-1.xx&oh=aac92aab6a21d0a0c5997a4616c69cfc&oe=5E9A1CC1)

Working for Corvalex in Arcorp territory
(https://scontent.fewr1-6.fna.fbcdn.net/v/t1.0-9/88175404_10207106559178548_6812595499061739520_o.jpg?_nc_cat=108&_nc_sid=8024bb&_nc_ohc=gfauatm1b5YAX93kmO0&_nc_ht=scontent.fewr1-6.fna&oh=a523b50c449fe602c4df2e0741e96d48&oe=5E942D2A)

Self portrait
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88331305_10207106558738537_6031930019863855104_o.jpg?_nc_cat=106&_nc_sid=8024bb&_nc_ohc=Cwh03qMXZW4AX9naEzm&_nc_ht=scontent-lga3-1.xx&oh=9372ffba2196d7e1806abee09572d88e&oe=5E984943)

Not expecting any trouble
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/83829431_10207106560138572_2902351088306880512_o.jpg?_nc_cat=109&_nc_sid=8024bb&_nc_ohc=JHXUojE48hEAX_kaz_e&_nc_ht=scontent-lga3-1.xx&oh=d9f82126fe1d96bfe4e2db5d0877d8a4&oe=5E8EBF11)

Exiting the settlement
(https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/88180686_10207106566738737_7594512531729678336_o.jpg?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=I91gbRpG7EcAX8ABISB&_nc_ht=scontent.fphl2-2.fna&oh=051a4074fcb72c325e5483d4fbf400c7&oe=5E8FA8AD)

Lifting Off for Arial
(https://scontent.fewr1-6.fna.fbcdn.net/v/t1.0-9/88309085_10207106560378578_7375947736299864064_o.jpg?_nc_cat=108&_nc_sid=8024bb&_nc_ohc=vAhNiGirqfwAX9RBeLV&_nc_ht=scontent.fewr1-6.fna&oh=9037655c4118f1ec290c5ac94f4d5518&oe=5E941E7F)

I really love this ship
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/87452065_10207106560658585_2493437482666819584_o.jpg?_nc_cat=107&_nc_sid=8024bb&_nc_ohc=J1EWOw6C1ukAX_kcCPV&_nc_ht=scontent-lga3-1.xx&oh=4101b6744d270ccc78e5697380518bec&oe=5E8FFC3D)

Cruising
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/84020525_10207106565498706_4032616159390990336_o.jpg?_nc_cat=100&_nc_sid=8024bb&_nc_ohc=otB2WN7SkSMAX8zLSYA&_nc_ht=scontent.fewr1-4.fna&oh=63879008a1843b8777eaa579e9615435&oe=5E900417)

Entering Quantum Space
(https://scontent.fewr1-3.fna.fbcdn.net/v/t1.0-9/88309114_10207106567218749_1295614066370281472_o.jpg?_nc_cat=110&_nc_sid=8024bb&_nc_ohc=8cDW4U7pEeAAX8JJOSj&_nc_ht=scontent.fewr1-3.fna&oh=479b6f5fb32ce0503c5f40f8107f206b&oe=5E966AC2)

Burning rubber
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88163878_10207106567498756_286955844606623744_o.jpg?_nc_cat=108&_nc_sid=8024bb&_nc_ohc=F6wMskB3j8UAX_avzvs&_nc_ht=scontent-lga3-1.xx&oh=7c84969db6c1964fac59921bd3720ad9&oe=5E91FF9C)

Long trip
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/84462952_10207106567818764_4985468573997596672_o.jpg?_nc_cat=105&_nc_sid=8024bb&_nc_ohc=6vc7eezjud8AX-NdqN2&_nc_ht=scontent-lga3-1.xx&oh=1acd32e8c64afb2a18d991b4fd7f1f17&oe=5E805E23)

Above Arial
(https://scontent.fewr1-3.fna.fbcdn.net/v/t1.0-9/88228479_10207106568098771_9014272520416657408_o.jpg?_nc_cat=110&_nc_sid=8024bb&_nc_ohc=tKiIAXN-5kYAX-2ZEuB&_nc_ht=scontent.fewr1-3.fna&oh=2bc3c9d68f3f1a3f9e3fc1ff862e148d&oe=5E931CCD)

Leaving Arial. My delivery was on the dark side of the moon. Not much to see.
(https://scontent.fewr1-2.fna.fbcdn.net/v/t1.0-9/88177463_10207106568498781_8480480915284295680_o.jpg?_nc_cat=111&_nc_sid=8024bb&_nc_ohc=6Pec1Vg_oj4AX__9LzW&_nc_ht=scontent.fewr1-2.fna&oh=253d89d47a63dcd41c22e270ceaf2b57&oe=5E98FFCF)

On approach to Port Olisar
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88156375_10207106569018794_4771749352081195008_o.jpg?_nc_cat=107&_nc_sid=8024bb&_nc_ohc=Bl7bPauyet0AX_VYR-z&_nc_ht=scontent-lga3-1.xx&oh=e1001b1762b359acba09ab1b97ff9faa&oe=5E92F919)

Permission to land granted
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/88303416_10207106569258800_7738387407795388416_o.jpg?_nc_cat=104&_nc_sid=8024bb&_nc_ohc=Ht2ZESGaNwsAX9mZcxA&_nc_ht=scontent.fewr1-4.fna&oh=458478b554141f9019cd0165c3908efc&oe=5E92CC52)

Docking
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/88281209_10207106569618809_7406513249018970112_o.jpg?_nc_cat=101&_nc_sid=8024bb&_nc_ohc=o_RGbAT11fgAX9ML23K&_nc_ht=scontent.fewr1-4.fna&oh=81759e44dcf50da3b0b8194b68501e84&oe=5E968514)

Landing with a big Caterpillar in the background
(https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/88281251_10207106570058820_1701529398290677760_o.jpg?_nc_cat=102&_nc_sid=8024bb&_nc_ohc=nkmhtJfWgDAAX8NBD1K&_nc_ht=scontent.fphl2-2.fna&oh=893b0db8ab46eeb2069a1ed72e7d732d&oe=5E9473D1)

A Constellation parked in front of my Valkyrie
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/88240613_10207106570458830_1374087040173342720_o.jpg?_nc_cat=103&_nc_sid=8024bb&_nc_ohc=gfJLtm8dtpgAX_hTl8m&_nc_ht=scontent-lga3-1.xx&oh=3bb2d12f4733093b97bfe041c60613d6&oe=5E9701B1)

Connie lifting off. You can see a Merlin fighter docked to the rear
(https://scontent.fewr1-4.fna.fbcdn.net/v/t1.0-9/88433609_10207106570898841_2231959199376474112_o.jpg?_nc_cat=101&_nc_sid=8024bb&_nc_ohc=F0cRlMACf7gAX-uI9Rz&_nc_ht=scontent.fewr1-4.fna&oh=3986ba77eee74f24f3edc8454d4b7f9f&oe=5E966415)
Title: Re: Star Citizen
Post by: Skoop on March 07, 2020, 04:14:13 PM
Quote from: Jarhead0331 on March 07, 2020, 10:44:32 AM
Quote from: Skoop on March 02, 2020, 12:07:48 AM
Quote from: Jarhead0331 on March 01, 2020, 01:53:17 PM
I picked up the Carrack Expedition too, but haven't flown it out  and about yet. Nervous flying in the verse in a big ship without a crew. What is your name in SC? I'm Jarhead0331.

My SC handle is Skoop1.

The Carrack has no pilot controlled weapons, so it's tough soloing it.  I manage it against AI, but fighting humans is impossible with out crew to man your turrets.  Fortunately it's extremely fast and has very tanky double size 3 shields.  I use it in claim jumper missions against AI by using the stand up pilot console then take 6 steps over to the remote turret console to blast all the targets.  The bridge has both a pilot seat and a stand up console, it's pretty handy.  I'm happy with it.  Fit's into a jack of all traits well and it is just under the capital ship size. Also has a 460 scu cargo hold, so it will allow me to upgrade my caterpillar to something really big for cargo hauling like a MISC Hull D or a Hercules C2.  I've seen youtubes of guys stuffing a buccaneer in the hangar bay if you want your small ship to have more punch than a Pisces.       

I added you as a contact. I'll look out for you, bro.


Cool, I'll be back on tomorrow.  Saturday's a work day for me.  We could multi crew or multi ship some missions, I figured out a way to share uec between players.

I did a little mining in a mole yesterday, then got sucked into hunting down players for bounty.  Always nice to take some real human scalps for a change instead of stomping AI. 
Title: Re: Star Citizen
Post by: Pete Dero on July 30, 2020, 02:52:32 AM
Star Citizen releases a roadmap to the release of the Roadmap  >:D.

https://www.bluesnews.com/s/213471/star-citizen-squadron-42-and-roadmap-update

The new Roadmap is something we hinted at in March but because that is still very much in development, we can't share as much about it as I would like. Believe me when I say I'm personally very eager to release it to you. We took the time to explore options for how we could better represent our progress, and I believe we are getting close to landing in a pretty great spot. Our goal with this new Roadmap is to give you better visibility into what teams are working on, share the progress of more teams, and go so far as to indicate the size of the projects for our tech, features, and content teams. This new Roadmap will drastically change how you follow the development progress for both Squadron 42 and Star Citizen. The new Roadmap will focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release. While it's not quite ready, it's currently top priority on the web team's current projects. In the immediate future, we plan to deliver the following communications:

    Give an explanation of the goals of our new Roadmap and what to expect from it
    Show a rough mockup of the proposed new Roadmap
    Share a work in progress version of the Roadmap for at least one of our core teams
    And then finally transition to this new Roadmap

We'll approach them in the order above, and we'll likely need a few weeks between steps, so I don't want to create the impression that this is happening overnight. But we should be announcing step 1 pretty soon if my meeting on Thursday about this is as good as I think it will be.
Title: Re: Star Citizen
Post by: Destraex on July 30, 2020, 04:52:26 AM
Haha, yeah. Man I need a new computer. I would play so much more if I had something more able to handle it. It's smooth enough don't get me wrong. But my PC has a 3570k and it can only do so much these days.
Title: Re: Star Citizen
Post by: devoncop on July 30, 2020, 04:54:54 AM
Quote from: Pete Dero on July 30, 2020, 02:52:32 AM
Star Citizen releases a roadmap to the release of the Roadmap  >:D.

https://www.bluesnews.com/s/213471/star-citizen-squadron-42-and-roadmap-update

The new Roadmap is something we hinted at in March but because that is still very much in development, we can't share as much about it as I would like. Believe me when I say I'm personally very eager to release it to you. We took the time to explore options for how we could better represent our progress, and I believe we are getting close to landing in a pretty great spot. Our goal with this new Roadmap is to give you better visibility into what teams are working on, share the progress of more teams, and go so far as to indicate the size of the projects for our tech, features, and content teams. This new Roadmap will drastically change how you follow the development progress for both Squadron 42 and Star Citizen. The new Roadmap will focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release. While it's not quite ready, it's currently top priority on the web team's current projects. In the immediate future, we plan to deliver the following communications:

    Give an explanation of the goals of our new Roadmap and what to expect from it
    Show a rough mockup of the proposed new Roadmap
    Share a work in progress version of the Roadmap for at least one of our core teams
    And then finally transition to this new Roadmap

We'll approach them in the order above, and we'll likely need a few weeks between steps, so I don't want to create the impression that this is happening overnight. But we should be announcing step 1 pretty soon if my meeting on Thursday about this is as good as I think it will be.


Jarndyce v Jarndyce in the Dickens novel "Bleak House" had nothing on this farce  ::)
Title: Re: Star Citizen
Post by: Skoop on July 31, 2020, 02:56:30 PM
^ Have you played it ?  Saying star citizen is a farce is like saying DCS is a farce.  This thing in alpha state is better than elite in finished state.  Like dcs this thing will be developed, improved, and added to for a decade.  I think people have a hard time wrapping their heads around that.
Title: Re: Star Citizen
Post by: al_infierno on July 31, 2020, 03:19:06 PM
Quote from: Skoop on July 31, 2020, 02:56:30 PM
^ Have you played it ?  Saying star citizen is a farce is like saying DCS is a farce.  This thing in alpha state is better than elite in finished state.  Like dcs this thing will be developed, improved, and added to for a decade.  I think people have a hard time wrapping their heads around that.

I mean, that's all well and good, but the whole "roadmap to a roadmap" thing is just outrageous, no matter what state the game is in.
Title: Re: Star Citizen
Post by: Yskonyn on July 31, 2020, 03:40:56 PM
Quote from: Skoop on July 31, 2020, 02:56:30 PM
^ Have you played it ?  Saying star citizen is a farce is like saying DCS is a farce.  This thing in alpha state is better now than elite in finished state.  Like dcs this thing will be developed, improved, and added to for a decade.  I think people have a hard time wrapping their heads around that.

Thanks for the hyperbole, but I disagree.
Better than Elite in finished state? C'mon. Besides, Elite isn't finished yet either. They are also still adding to the game on their '10 year map'. SC is a cool tech demo at the moment, certainly impressive, but not much more.
And why the comparison with DCS? It doesn't make sense to me at all. :)

And I agree with Al; a roadmap for a roadmap... yeah.
Title: Re: Star Citizen
Post by: Jarhead0331 on July 31, 2020, 04:14:24 PM
Quote from: al_infierno on July 31, 2020, 03:19:06 PM
Quote from: Skoop on July 31, 2020, 02:56:30 PM
^ Have you played it ?  Saying star citizen is a farce is like saying DCS is a farce.  This thing in alpha state is better than elite in finished state.  Like dcs this thing will be developed, improved, and added to for a decade.  I think people have a hard time wrapping their heads around that.

I mean, that's all well and good, but the whole "roadmap to a roadmap" thing is just outrageous, no matter what state the game is in.

I agree with both of you, actually. Star Citizen is totally playable and enjoyable in its present state. It is a great technical achievement, despite its flaws and unfinished state. I think the more it develops, the better it will be. Saying its a "farce" or a "scam" is just not seriously arguable given what already exists in PU.  In my opinion, some people have a hard time wrapping their head around the large sum of money that has been raised to develop this game, particularly when they really have no understanding of what has been and what currently is in development. 

That being said, despite my patience, understanding and love for what is already there, development should be much further along, and the lack of detailed information on SQ42 is pretty frustrating. I don't see the first chapter being released in EA this year at all. The "road map" for the "road map" strikes me as saying a whole lot of nothing, and it came across to me as meaningless and pretty annoying. I think Cloud Imperium needs to focus on delivering a stream of new content, rather than wasting time on revising its means of communication. This will serve the dual purpose of pleasing its backers while also proving the naysayers wrong. 
Title: Re: Star Citizen
Post by: Skoop on July 31, 2020, 09:38:12 PM
That's why I always ask if the negativity comes from someone who's actually played it.  90 % of negative comments come from people who haven't even tried it.

I used the DCS comparison because I heard much of the same criticism with DCS projects and never being finished.
Title: Re: Star Citizen
Post by: SirAndrewD on July 31, 2020, 10:42:41 PM
I'm a day one crowdfunding backer at a very high dollar level and I've played it plenty. 

I would not at all say it's better than Elite Dangerous.  A "scam" dunno.  I think it should be farther along but I'm not sure.  I haven't enjoyed it a lot, but these things are subjective. 

I had higher hopes considering the amount of money that's been raised.
Title: Re: Star Citizen
Post by: Pete Dero on August 01, 2020, 03:02:56 AM
Quote from: SirAndrewD on July 31, 2020, 10:42:41 PM
I'm a day one crowdfunding backer at a very high dollar level and I've played it plenty. 

I would not at all say it's better than Elite Dangerous.  A "scam" dunno.  I think it should be farther along but I'm not sure.  I haven't enjoyed it a lot, but these things are subjective. 

I had higher hopes considering the amount of money that's been raised.

We can't deny there is a playable Star Citizen game right now.  But is it enough considering the budget of $340 million ?

I wonder how DCS or Elite Dangerous would look like today if we threw $300 at those developers (or how Star Citizen would look in the hands of an other company) ?
Title: Re: Star Citizen
Post by: Jarhead0331 on August 01, 2020, 05:16:44 AM
Frontier, the developer of Elite Dangerous is no slouch either when it comes to revenue. In FY2017, Frontier generated approximately $45,000,000. In FY2018, $44,700,000 and in FY 2019, $117,300,000. This is publicly available information that is disclosed in their annual report.

So, nobody should conclude that Frontier has accomplished more with so much less.  Of course, Elite is not Frontier's only project, so it is not its sole revenue source.
Title: Re: Star Citizen
Post by: Pete Dero on August 01, 2020, 08:36:26 AM
Quote from: Jarhead0331 on August 01, 2020, 05:16:44 AM
Of course, Elite is not Frontier's only project, so it is not its sole revenue source.

It looks like their other games sold as good or better than Elite.

Today in a communicated published on the London Stock Exchange website, the studio said that Planet Zoo was its best launch, and that it had exceeded one million copies sold in less than six months in its basic version. For its part, Elite: Dangerous has sold more than 3.5 million units, while Jurassic World: Evolution has passed 3 million copies. Finally, David Braben, Managing Director, indicates that Planet Coaster has crossed the 2.5 million games sold in January 2020. He took the opportunity to take stock of the situation, and in particular on containment:

https://geeky.news/frontier-takes-stock-of-game-sales/
Title: Re: Star Citizen
Post by: Yskonyn on August 01, 2020, 08:37:23 AM
Quote from: Jarhead0331 on August 01, 2020, 05:16:44 AM

So, nobody should conclude that Frontier has accomplished more with so much less.  Of course, Elite is not Frontier's only project, so it is not its sole revenue source.

That's a rather important distinction in the discussion however.
Title: Re: Star Citizen
Post by: Jarhead0331 on August 01, 2020, 09:12:56 AM
Quote from: Yskonyn on August 01, 2020, 08:37:23 AM
Quote from: Jarhead0331 on August 01, 2020, 05:16:44 AM

So, nobody should conclude that Frontier has accomplished more with so much less.  Of course, Elite is not Frontier's only project, so it is not its sole revenue source.

That's a rather important distinction in the discussion however.

Why? I don't see how the source of the revenue is important. I think the more important question is how the revenue is spent and reinvested into development. I mean, if you were to discover that only a modest fraction of the capital raised/earned by Frontier was put into development for Elite, that might have relevance to a comparison with Star Citizen.
Title: Re: Star Citizen
Post by: Yskonyn on August 01, 2020, 11:59:46 AM
Its important because the parallel was made between Elite and SC, where the CI only gets money for one project.. or 1.5, while Frontier has several good selling games.
Therefore reducing the discussion about total financial 'power' of the whole company for either SC or Elite respectively is not really fair.
IC's financial figures are about one thing only, Frontier's aren't.
Title: Re: Star Citizen
Post by: Jarhead0331 on August 01, 2020, 01:28:54 PM
But the discussion isn't about "financial power". It's about the amount of money available for development.
Title: Re: Star Citizen
Post by: Father Ted on August 01, 2020, 03:33:21 PM
Quote from: Jarhead0331 on August 01, 2020, 01:28:54 PM
But the discussion isn't about "financial power". It's about the amount of money available for development.

I think part of the image problem that SC has is that players imagine that there is a direct correlation between money available for development and quality of product, and I don't think that's the case.  After a point the scope of a computer game is limited by the power of the players' PCs.  Sure, with infinite cash you could hire the best programmers, who could squeeze a bit more performance out of the code, but what else does all that money buy?  Ideas? Inspiration?
Title: Re: Star Citizen
Post by: Yskonyn on August 01, 2020, 03:53:48 PM
Quote from: Jarhead0331 on August 01, 2020, 01:28:54 PM
But the discussion isn't about "financial power". It's about the amount of money available for development.

Yes exactly, but my point is that ALL the money CI makes can be put into SC and SQ42, but this is not the case with Frontier and Elite, because Frontier has multiple games to maintain and new games in development.
Perhaps we're meaning the same thing afterall? I might be thick.
Title: Re: Star Citizen
Post by: Pete Dero on September 09, 2020, 10:26:49 AM
Star Citizen Free Fly Event   https://www.bluesnews.com/s/214685/star-citizen-free-fly-event

Cloud Imperium Games announces they are celebrating their Ship Showdown event with a new Free Fly event in Star Citizen, their upcoming space game announced a long time ago in a galaxy far, far away. This kicks off at noon EDT today and will run for two weeks, ending on September 23rd, giving the chance to sample 16 of the game's ships. They say to get started on the Ship Showdown Free Fly Page, which currently returns a 404 error, but will presumably be live when the event launches. Here's more on the plan:

Pilots can fly for free in Star Citizen in celebration of the second annual Ship Showdown event. Choose from the "Top 16" most-voted-on ships selected by the Star Citizen community as prime representatives of the best and most iconic spacecraft in the game. During the Ship Showdown Free Fly celebration, new players can also look forward to special discounts on starter ship packs and a limited-time referral bonus granting a P-52 Merlin for players that refer a friend to Star Citizen. Boasting a centerline Gatling cannon and a Lightning Power engine, the Merlin is a fast, maneuverable ship that packs a surprising punch! Ideal for racing, local reconnaissance, and fast combat.

https://robertsspaceindustries.com/comm-link/citizens/17764-This-Week-In-Star-Citizen

Also kicking off with Phase 2 is the Ship Showdown Free Fly! That's right, all 16 ships nominated by YOU will be flyable for free from September 9th through the 23rd! Two weeks! Stay tuned for more information.

On Friday, Star Citizen Live welcomes Ship Showdown LIVE on our Twitch channel, where we'll review (and probably argue) the top 16. We'll update this Comm-Link with the air time soon, so keep your eyes open. Last but not least, you'll see a Roadmap Update and Roundup, an update to the Subscriber Vault, and the RSI Newsletter delivered to your inbox.
Title: Re: Star Citizen
Post by: Yskonyn on September 09, 2020, 10:54:32 AM
Aren't these freeflight events like a open house event by exotic car dealers ? If you let people fly the coolest ships for a bit they'll be more likely to spend (even more) cash on your digital wares. :)
Title: Re: Star Citizen
Post by: Jarhead0331 on September 09, 2020, 11:01:49 AM
Quote from: Yskonyn on September 09, 2020, 10:54:32 AM
Aren't these freeflight events like a open house event by exotic car dealers ? If you let people fly the coolest ships for a bit they'll be more likely to spend (even more) cash on your digital wares. :)

Yes. They result in millions in revenue for Cloud Imperium and crashed servers for players.
Title: Re: Star Citizen
Post by: Yskonyn on September 09, 2020, 11:06:19 AM
I wish a similar thing would happen for me if I'd run a free to play weekend for outsiders on our family's  Minecraft server...

I'd even go out of my way to fix the crashes for players! 😄
Title: Re: Star Citizen
Post by: Jarhead0331 on October 10, 2020, 09:33:35 AM
Anyone here go by the name Rotho98?
Title: Re: Star Citizen
Post by: Pete Dero on October 10, 2020, 09:55:59 AM
Quote from: Jarhead0331 on October 10, 2020, 09:33:35 AM
Anyone here go by the name Rotho98?

UK based :

https://www.instagram.com/rotho98/
https://twitter.com/Rotho98
Title: Re: Star Citizen
Post by: Destraex on October 10, 2020, 06:34:22 PM
Well, the propaganda efforts are ramping up for Squadron 42 (SQ42), today the devs released a new quarterly video series on squadron42 updates called "the briefing room".

They intend to do quarterly sq42 videos hence forth. The first two videos are first an update video and then the first quarterly video. The videos scare me. On the one hand they could be spoiler rich, on the other they might confirm my fears that sq42 is nowhere near ready. One things for sure, its gotta be better than the squadrons campaign. Should I give up and simply absorb all I can of the story from these videos?

An explanation of Briefing room for Squadron42


Briefing room: Episode 1
Title: Re: Star Citizen
Post by: Yskonyn on October 11, 2020, 01:33:33 AM
Why the doom and gloom of 'giving up'?
The thing isn't ready and it won't be for quite a while. Nothing changed there.
With each update, however, they are closer to release.
Are you thinking about trying to get a refund?
Title: Re: Star Citizen
Post by: Pete Dero on October 11, 2020, 04:01:40 AM
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/star-citizen-birthday-ama

Chris Roberts' Star Citizen Announced [Oct 10, 2012)

Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts' Cloud Imperium™ Games studio, located in Los Angeles.

Roberts' re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

"In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre," says Roberts. "I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

"There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn't take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver."

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. "Our purpose today," said Roberts, "is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

"We are taking this approach to fund-raising for several reasons," said Roberts. "For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game."

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.


Chris Roberts [Oct 10, 2020)


You're not really asking about what is being worked on Squadron 42, you really just want to know when it will be done. The best answer for your question is Squadron 42 will be done when it is done, and will not be released just to make a date but instead once all the tech and content is finished, polished and it plays great. I am not willing to compromise making a game I believe in with all my heart and soul, and even though everyone (including me) wants Squadron 42 sooner than later, it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great.

The new roadmap will show how we are doing towards that goal and as we get closer to the end it will be more accurate but it will never be a perfect crystal ball of the future as there is always a certain amount of unpredictability in game development, especially when the game is hugely ambitious and has a very high quality bar; Red Dead Redemption 2, Last of US 2 and now Cyberpunk have all taken a lot longer than originally communicated and those projects didn't even announce a release date until very deep into their production, when most of their tech had been resolved.

We still have a ways to go before we are in Beta, but everyone on Squadron 42 is working very hard to deliver something great.
Title: Re: Star Citizen
Post by: Yskonyn on October 11, 2020, 05:06:17 AM
Everyone knows the history and the statements made by Roberts. The two games are far from going gold in the traditional sense, but that has been a known fact for a long time now and isn't likely to change in the near future.
So why the 'giving up' remark after the latest AMA, is what I ask. Just curious because, it isn't like this piece offers a sudden revelation, does it?
Title: Re: Star Citizen
Post by: Destraex on October 11, 2020, 07:03:07 AM
Quote from: Yskonyn on October 11, 2020, 01:33:33 AM
Why the doom and gloom of 'giving up'?
The thing isn't ready and it won't be for quite a while. Nothing changed there.
With each update, however, they are closer to release.
Are you thinking about trying to get a refund?
No not thinking of getting a refund or giving up on it. Just thought they would have some campaign play in one form or another by now. I am not getting any younger and it's been 8 years or so if you consider they say they were 12 months into production when it was announced. Another two years and it will be a decade, but it is looking like it will be that long.
Title: Re: Star Citizen
Post by: steve58 on October 11, 2020, 09:11:14 AM
Quote
We are able refund pledges up to 30 days after the order was made. Anything outside of this time frame is no longer refundable.

https://support.robertsspaceindustries.com/hc/en-us/articles/360002466313-Refunds-FAQ

As a pledger who was mostly interested in the SQ42 side, I wish I had requested a refund way back when they were allowing them.  At the rate this game is moving along, my new-ish rig won't be able to run it if/when it gets released/finished.   :-\
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2020, 09:19:21 AM
Over the last few alpha updates, flight has become much more complex in a lot of ways, particularly with respect to targeting. In my opinion it's actually too complicated, but I'm still getting used to it. Both space and atmospheric flight is also much more complex and it definitely feels closer to a sim now with something approaching Newtonian principles and much less of  an arcade style experience.

The space stations have also grown much larger and more complex. Overall, this is a good thing, as it adds to the immersion, but I find it annoying that at times after logging in to the PU, I sometimes need to take 5 to 10 minutes to get to a spaceport or hangar area where's I can spawn one of my ships.
Title: Re: Star Citizen
Post by: Pete Dero on October 11, 2020, 09:23:13 AM
Quote from: Destraex on October 11, 2020, 07:03:07 AM
Another two years and it will be a decade.

Not just thinking about this game, doesn't it create major problems to develop something over this period with rapidly evolving hardware and software?
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2020, 09:28:07 AM
They already had to transition from Cryengine to Lumberyard. Because cryengine had too many limitations and bottlenecks for what they are developing. Since the transitions, the pace of development has increased substantially, but it did create significant delays (and litigation) in development overall. Hopefully Lumberyard can evolve over time and integrate with new hardware capabilities so that future moves to new engines are not necessary.
Title: Re: Star Citizen
Post by: Skoop on October 11, 2020, 11:44:36 AM
To be honest, I wish they'd dump the SQ42 bs and just focus on the the PU, that is where the real brilliance lie in the game.  They've vest too much into it though and it's like squadrons campaign, only meant to get you going like an intro. 
Title: Re: Star Citizen
Post by: Destraex on October 11, 2020, 05:08:53 PM
Quote from: Skoop on October 11, 2020, 11:44:36 AM
To be honest, I wish they'd dump the SQ42 bs and just focus on the the PU, that is where the real brilliance lie in the game.  They've vest too much into it though and it's like squadrons campaign, only meant to get you going like an intro. 
For me squadron42 was always the meat of the game. It's not just an intro and will be coming out in paid "seasons" or chapters after the initial release. I expect it to take a fair while to complete the first release. As it did in wing commander. Additionally it's coop.

@Jar: I don't think they are too complex, for us at least.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 11, 2020, 07:04:35 PM
Not the flight. I like the added complexity to the flight model...but I hate the targeting. I just want to select a target, lock it and shoot. I'm not a fan of the target cycling and pinning system. I don't really see a point for the pinning mechanic. i never use it and probably never will. In addition, I'm on the fence over whether I like the gimbal ability. I think it makes hitting the target a little too easy and takes some of the skill factor out of the equation.
Title: Re: Star Citizen
Post by: Skoop on October 12, 2020, 10:53:22 AM
Quote from: Destraex on October 11, 2020, 05:08:53 PM
Quote from: Skoop on October 11, 2020, 11:44:36 AM
To be honest, I wish they'd dump the SQ42 bs and just focus on the the PU, that is where the real brilliance lie in the game.  They've vest too much into it though and it's like squadrons campaign, only meant to get you going like an intro. 
For me squadron42 was always the meat of the game. It's not just an intro and will be coming out in paid "seasons" or chapters after the initial release. I expect it to take a fair while to complete the first release. As it did in wing commander. Additionally it's coop.

@Jar: I don't think they are too complex, for us at least.



There lies the conflict of this game taking a decade to complete and still not being done.  The PU already has sp and coop elements in it.  The PU is the meat, that's the space sim sandbox that the game is meant to be, build your own star citizen path.  The SQ42 on rails sp coop is for Care Bears too scared for the pvp world, it just ends up being a sideshow.  Promises are made to complete it, don't be surprised if the first chapter is released and that's as far as it gets.  The best thing for the game would be consolidation and full steam ahead into the PU.
Title: Re: Star Citizen
Post by: Destraex on October 12, 2020, 05:17:42 PM
Skoop I guess I am a care bear then. I am after the wing commander story experience of old.
I am struggling to remember, but I thought SQ42 was originally the focus of this game and the PU was something that was voted on later?

* It will not take all of my time up trying to join up with a bunch of PU people at night online who often will not be there at the exact time I want to play. I can be straight in every night to AAA actors and challenging interesting well laid out and planned missions.
* It should give me a chance to hone any skills needed for PU.
* I am not as big a fan of open ended PU style games any more. The time and toxicity are things I am short of these days. Naval Action was enough. I play plenty of games against people and do alright. This game is not just for the top 1% of "overly" dedicated players.
* I don't want to spend hours grinding for that ship I just lost. In some games grinding is enjoyable and in others just downright frustrating.

Don't get me wrong, I will probably enjoy the PTU. But I tend to like things that have a "work day" in them. Things that I can get in and out of with a fairly reliable time line.
Title: Re: Star Citizen
Post by: CptHowdy on October 22, 2020, 02:17:33 AM
downloading this now. bought the avenger titan starter package. does grogheads have an organization to join? in game name is Redsman. will hopefully be in game and test driving my ship @10pm est later this evening!
Title: Re: Star Citizen
Post by: Jarhead0331 on October 22, 2020, 04:22:27 AM
Quote from: CptHowdy on October 22, 2020, 02:17:33 AM
downloading this now. bought the avenger titan starter package. does grogheads have an organization to join? in game name is Redsman. will hopefully be in game and test driving my ship @10pm est later this evening!

No GH organization,  but a couple guys are online. I'm Jarhead0331.

Titan is a good starter ship.
Title: Re: Star Citizen
Post by: Yskonyn on October 22, 2020, 10:31:47 AM
I am Yskonyn, but hardly ever online yet.
Title: Re: Star Citizen
Post by: Destraex on October 28, 2020, 08:26:04 AM
It seems both the single and pu were both in from the beginning;

From the wiki:
7]

Kickstarter and early releases
In its initial debut on Kickstarter, Star Citizen was marketed as "everything that made Wing Commander and Privateer / Freelancer special." The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics.
Title: Re: Star Citizen
Post by: Destraex on November 15, 2020, 04:28:30 PM
Been enjoying star citizen with two other mates and the odd mate trying it for the first time in our little friends org.
It's fairly well playable. There are bugs to contend with but for the most part the game works fine and is a lot of fun. There is more than enough to keep me occupied for a very long time here. I am mainly doing cargo runs and the odd mining trip in my friends Mole.

(https://i.imgur.com/jC25GiG.png)

(https://i.imgur.com/A7KY8Zc.png)

(https://i.imgur.com/atk0DQa.png)

(https://i.imgur.com/DDD9Rku.png)

(https://i.imgur.com/lW3SIsj.png)

(https://i.imgur.com/NrzjInO.png)

(https://i.imgur.com/p36zSYC.png)

(https://i.imgur.com/iQQ0ePD.png)
Title: Re: Star Citizen
Post by: airboy on November 15, 2020, 05:10:02 PM
It looks gorgeous.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 15, 2020, 06:32:30 PM
What are you doing in that drake herald? I wish they would add the data running and hacking features already!
Title: Re: Star Citizen
Post by: Skoop on November 15, 2020, 07:05:10 PM
I told you des, the pu is where it's at for this game.  I thought the single player SQ42 was what I was looking for but after delving deep into the pu, I can say that it's pretty much all I'd play in star citizen. 

The Mercury Star Runner is releasing with the up coming 3.12 patch which is another ship that does data running.  It's supposedly the fastest cargo ship in the game and has smuggling capabilities.  Meaning your hold can't be scanned so contraban can't be detected by UEE patrols.  If you wanted to get rich smuggling clandestine drugs and get away with it.....the star runner might be your ship.
Title: Re: Star Citizen
Post by: Jarhead0331 on November 15, 2020, 07:08:00 PM
Quote from: Skoop on November 15, 2020, 07:05:10 PM
I told you des, the pu is where it's at for this game.  I thought the single player SQ42 was what I was looking for but after delving deep into the pu, I can say that it's pretty much all I'd play in star citizen. 

The Mercury Star Runner is releasing with the up coming 3.12 patch which is another ship that does data running.  It's supposedly the fastest cargo ship in the game and has smuggling capabilities.  Meaning your hold can't be scanned so contraban can't be detected by UEE patrols.  If you wanted to get rich smuggling clandestine drugs and get away with it.....the star runner might be your ship.

I thought the star runner was coming with 3.11.1?
Title: Re: Star Citizen
Post by: Destraex on November 15, 2020, 09:48:18 PM
Quote from: Jarhead0331 on November 15, 2020, 06:32:30 PM
What are you doing in that drake herald? I wish they would add the data running and hacking features already!
We had just picked up a mate and it was the onky ship available for the three of us. It was a laugh moving the new bloke to port ollisar from riket memorial spaceport. We met another mate half way and EVAed down to the carrack below in that screenshot.
Title: Re: Star Citizen
Post by: Skoop on November 16, 2020, 04:14:40 PM
You might be right, what ever the next up date is the star runner is in it.  It's actually flyable in the PTU, right now.
Title: Re: Star Citizen
Post by: Destraex on November 16, 2020, 09:37:03 PM
Quote from: Skoop on November 15, 2020, 07:05:10 PM
I told you des, the pu is where it's at for this game.  I thought the single player SQ42 was what I was looking for but after delving deep into the pu, I can say that it's pretty much all I'd play in star citizen. 

The Mercury Star Runner is releasing with the up coming 3.12 patch which is another ship that does data running.  It's supposedly the fastest cargo ship in the game and has smuggling capabilities.  Meaning your hold can't be scanned so contraban can't be detected by UEE patrols.  If you wanted to get rich smuggling clandestine drugs and get away with it.....the star runner might be your ship.

Whether the experience in the ptu ot sq42 is better is really going to depend on how toxic the organisations and mechanics of the ptu are for casual players I think. I am so glad to be getting a structured military campaign story mode. I think having both ptu and sq42 is the perfect combo. Like freelancer fused with wing commander.
Title: Re: Star Citizen
Post by: Destraex on December 12, 2020, 05:11:15 PM
Still really enjoying Star Citizen, bugs and all. Mainly because I have friends that play it regularly now. A couple get frustrated every now and then and give it a break but always seem to come back. For others it seems to have been a dream come true and they are fairly dedicated. I think the other reason we are playing is because after waiting 8yrs, our patience has run out and we just want to get some value out of it. It really is great fun.

A glory shot of the Vanguard Harbinger
(https://i.imgur.com/PscwbnB.jpg)

The Harbinger again
(https://i.imgur.com/1mzVl8v.jpg)

The Gladius. A nod to the wing commander gladius I would say. So many of the fighters have the exact same names as WC.
(https://i.imgur.com/7wqzQDw.jpg)

The Caterpillar cargo hauler. This thing is probably the best cargo ship in the game for volume at the moment. That is until they get the container transport ships in game.
(https://i.imgur.com/lLuGGBT.jpg)

A Cutlass. This VTOL ship is a fantastic multirole ship. It can be used as cargo, fighter and for various other roles. As you can see, somebody has jammed a buggy in the rear. I just took a photo of this because I thought it was funny. This gent just hovered their the whole time I was there at this outpost. Not sure what he was doing.
(https://i.imgur.com/wRiBj16.jpg)

A bit of FPS. Game has lean and lay down. Everything you would expect of a normal modern FPS.
(https://i.imgur.com/oos29k9.jpg)

Leaving a "truck stop" with a Caterpillar hauler. Probably after selling my last haul here.
(https://i.imgur.com/HWeT105.jpg)

One of my mates EVA'ed without his helmet on. He did not last long.
(https://i.imgur.com/eLBHjW3.jpg)

Bodycount during mission. We actually dragged all the bodies here because we could not find the last enemy. Sometimes the game bugs out like this. I imagine the last guy fell down a hole or something.
(https://i.imgur.com/hV9c3as.jpg)

I got out of my ship a little off the ground. Seems the weather or a little forward momentum has taken it off the hill I was on and over the flats. I won't get back into that in atmosphere. Not like I can float up. Luckily my other friends were already coming in their ships.
(https://i.imgur.com/RMjDOkC.jpg)

Looking at cargo we just loaded into a Caterpillar. The cargo is actually a physical thing in star citizen.
(https://i.imgur.com/XGtmNiN.jpg)

After landing at a truck stop and getting out of my ship, I mosey on over to the lifts to get into the station. Food, Drink and shopping await. Not to mention being able to fuel and repair my ship.
(https://i.imgur.com/qMMzPgQ.jpg)

One of my friends got killed while trying to hack a security terminal at Kareah outpost. Others came in after us because as soon as you start hacking the whole server gets a mission to hunt you down. So we ended up fighting out way out. That's my friends hornet on the pad. Checking to see if anybody is around it.
(https://i.imgur.com/4aOBnKH.jpg)
Title: Re: Star Citizen
Post by: Skoop on December 13, 2020, 07:45:22 PM
My thoughts exactly Des.  Bunch of the guys I play naval action with do star citizen.  We've been hitting it pretty hard this week and it's a blast with a group of bros.  This game is so close to hitting the mark in a half finished state.  I wish they'd just focus on gameplay and stability over the next year, and add the extreme detail later.
Title: Re: Star Citizen
Post by: Destraex on February 13, 2021, 11:04:01 PM
Yeah. Unfortunately until the get icache and server meshing in, the nuts and bolts won't be finished enough to really finish the stability and gameplay.

Been enjoying the xenothreat missions. They are a tonne of fun.

Less of this: Although I am sure it is contributing to something they are testing
(https://i.imgur.com/As9rtH7.jpg)

More of this... which seems to be here in spades anyways now.
(https://i.imgur.com/ubZHqH8.jpg)

(https://i.imgur.com/B1IaYCG.jpg)

(https://i.imgur.com/U1B2SNw.jpg)
Title: Re: Star Citizen
Post by: Skoop on February 15, 2021, 12:31:49 PM
Xeno threat mission was a lot of fun.
Title: Re: Star Citizen
Post by: Destraex on February 15, 2021, 09:14:31 PM
What did you fly during xeno threat?

P.s seems to be a free fly event on now.
Title: Re: Star Citizen
Post by: Skoop on February 16, 2021, 04:59:47 PM
I flew a Vanguard Warden in phase 2 and killed all the fighter size ships, other players killed the idris and got all the supplies.  For phase 3, I flew an eclipse, 2 of me 3 torps hit but it took 20 players chipping away at the idris to kill it.  More tallys came in with torps for the kill.
Title: Re: Star Citizen
Post by: Destraex on February 17, 2021, 06:20:23 AM
The Vanguard Warden is my favourite ship in game. It's a great all rounder.
Title: Re: Star Citizen
Post by: Pete Dero on March 15, 2021, 02:13:15 PM
https://www.bluesnews.com/s/220104/star-citizen-passes-usd-350m-in-crowdfunding

https://robertsspaceindustries.com/funding-goals

The Stretch Goals Page on the Roberts Space Industries Website reveals that development of Star Citizen and Squadron 42 has now raked in more than $350 million through the pledges of over three million star citizens, an average of over $115 per backer (thanks Neowin). The project hit the $300 million milestone last June, so it's pulled in $50 million in nine months. $5.5 million a month is pretty good income, so one has to wonder if releasing the game could ever possibly be a good business decision.


On an unrelated note : I'm starting a crowd funding project : Space Citizen.
Details follow ;).
Title: Re: Star Citizen
Post by: steve58 on March 15, 2021, 02:30:39 PM
...and still waiting for Squadron 42  :knuppel2:
Title: Re: Star Citizen
Post by: Skoop on March 18, 2021, 02:31:12 PM
Quote from: Pete Dero on March 15, 2021, 02:13:15 PM
https://www.bluesnews.com/s/220104/star-citizen-passes-usd-350m-in-crowdfunding

https://robertsspaceindustries.com/funding-goals

The Stretch Goals Page on the Roberts Space Industries Website reveals that development of Star Citizen and Squadron 42 has now raked in more than $350 million through the pledges of over three million star citizens, an average of over $115 per backer (thanks Neowin). The project hit the $300 million milestone last June, so it's pulled in $50 million in nine months. $5.5 million a month is pretty good income, so one has to wonder if releasing the game could ever possibly be a good business decision.





On an unrelated note : I'm starting a crowd funding project : Space Citizen.
Details follow ;).

Most people who haven't played it really get hung up on the amount of funds tallied for some reason.  They have pretty much redrawn the map on funding an ambitious project.  You criticize from the side lines or try it out on free weekends, then criticize from experience at least. I still say there's more in star citizen as a buggy alpha than most of it's competitors that are complete and adding stuff after the fact.

This game will never really be complete by what is considered a complete game in todays standards.  They will still be adding stuff and redesigning the core engine in 2026 when they finally hit beta and have reached 1billion in funds, and people will still be playing it.  They blazed their own path, and with that comes the critics who can't wrap their head around it.
Title: Re: Star Citizen
Post by: Jarhead0331 on March 18, 2021, 05:29:19 PM
^Well said, Skoop.
Title: Re: Star Citizen
Post by: Father Ted on March 18, 2021, 06:07:35 PM
Quote from: Skoop on March 18, 2021, 02:31:12 PM


Most people who haven't played it really get hung up on the amount of funds tallied for some reason.  They have pretty much redrawn the map on funding an ambitious project.  You criticize from the side lines or try it out on free weekends, then criticize from experience at least. I still say there's more in star citizen as a buggy alpha than most of it's competitors that are complete and adding stuff after the fact.

This game will never really be complete by what is considered a complete game in todays standards.  They will still be adding stuff and redesigning the core engine in 2026 when they finally hit beta and have reached 1billion in funds, and people will still be playing it.  They blazed their own path, and with that comes the critics who can't wrap their head around it.

Once it's released proper and it becomes just another videogame rather than a potential be-all-and-end-all, people won't want to chuck so much money at it, so it behoves the devs to just keep developing and raking in the credulous crowd-funding
Title: Re: Star Citizen
Post by: Pete Dero on March 19, 2021, 04:22:40 AM
But why not finish a base (near bug free) version of the game and then add features (like Elite Dangerous with the Odissey release almost ready https://www.elitedangerous.com/odyssey/).

I posted the quote above '$5.5 million a month is pretty good income, so one has to wonder if releasing the game could ever possibly be a good business decision' and, like Father Ted also said, I really wonder why they would ever stop.
It is not about how much money they received but about what another developer could have done with that amount of money.  Maybe in the hands of someone else you would be playing a more finished game.

True : I don't play it but with more than 50 games on my HD that I still haven't started I'm not ready to spend more time on what you call a buggy alpha.


Today I found this about another thing they want to add :

https://www.bluesnews.com/s/220244/star-citizen-multiplayer-collaboration-announced

Cloud Imperium Games announces a partnership with Firesprite to development the multiplayer mode for Star Citizen, the upcoming persistent world half of the crowdfunded Star Citizen/Squadron 42 project. The two companies will work together on a mode codenamed Theaters of War, which will enter closed testing soon. Here's more on the plan:

    Star Citizen's Theaters of War mode is a PvP multiplayer experience first unveiled at CitizenCon 2019. Gameplay features intense, large-scale, team-based skirmishes between attackers and defenders across multiple phases of combat on planetary surfaces, in upper atmosphere, and a final orbital assault on a space station.

    Firesprite's collaboration with CIG on Theaters of War began in early 2019, when CIG outlined the vision for a multiplayer combined-arms experience taking place within the Star Citizen universe. Since then, Firesprite and CIG have collaborated to design and build this experience utilizing Star Citizen's proprietary technology, tools, and game assets. The combined learnings and advancements made for the combined-arms game mode have benefited and continue to benefit the core gameplay of both Star Citizen and Squadron 42.


Title: Re: Star Citizen
Post by: Destraex on March 19, 2021, 04:37:45 AM
Pete. The problem with doing things in an ad hoc manner is that you end up re-inventing the wheel every time you add a core component, needing to rebuild the foundations again and again for the building. Elite Dangerous will be limited by this approach I would think. But well done to them if they managed to anticipate all of their addon modules before their base game was released or if their engine is simply that flexible and powerful. I am betting the star citizen dev videos are helping a bunch with elites developers.

Star Citizen would take 30 years developed adhoc rather than the 10-15 it's looking to take at the moment (almost all the core components are in currently). If it does take 10-15 years for a revolutionary game to be released when you take off a few years for the genuinely new features, that will be better than the development time for some AAA games that have no revolutionary features..  also consider Star Citizen built an engine and many studios on the fly. All of it takes time. Also consider that this project is spurring a lot of the competition along I am sure. Motivating companies to kick the bean counters and bring the engineers back in to compete with the new standards star citizen is setting. I guess I am saying that I'd rather have star citizen than a world where it was never even tried. What would we have? A base elite game and that's it of competent titles in the genre?

Here are a few examples

These games were made by AAA studios with millions of dollars in budget. Quoted from another site,

"Shenmue: 1994-2000 (6 years) StarCraft II: Wings of Liberty: 2003-2010 (7 years) Galleon: 1997-2004 (7 years) L.A. Noire: 2004-2011 (7 years) Spore: 2000-2008 (8 years) Too Human : 1999-2008 (9 years) Team Fortress 2: 1998-2007 (9 years) Prey: 1995-2006 (11 years) Diablo III: 2001-2012 (11 years) Duke Nukem Forever: 1996-2011 (15 years) PC version of GTA 5 which was 8 years in development (and GTA 6 has already at the 8 year mark, and dont say it's not because its been in concept since 2012 when GTA 5 released)."
Title: Re: Star Citizen
Post by: Jarhead0331 on March 19, 2021, 08:08:58 AM
Quote from: Pete Dero on March 19, 2021, 04:22:40 AM
But why not finish a base (near bug free) version of the game and then add features (like Elite Dangerous with the Odissey release almost ready https://www.elitedangerous.com/odyssey/).

I posted the quote above '$5.5 million a month is pretty good income, so one has to wonder if releasing the game could ever possibly be a good business decision' and, like Father Ted also said, I really wonder why they would ever stop.
It is not about how much money they received but about what another developer could have done with that amount of money.  Maybe in the hands of someone else you would be playing a more finished game.

True : I don't play it but with more than 50 games on my HD that I still haven't started I'm not ready to spend more time on what you call a buggy alpha.


Today I found this about another thing they want to add :

https://www.bluesnews.com/s/220244/star-citizen-multiplayer-collaboration-announced

Cloud Imperium Games announces a partnership with Firesprite to development the multiplayer mode for Star Citizen, the upcoming persistent world half of the crowdfunded Star Citizen/Squadron 42 project. The two companies will work together on a mode codenamed Theaters of War, which will enter closed testing soon. Here's more on the plan:

    Star Citizen's Theaters of War mode is a PvP multiplayer experience first unveiled at CitizenCon 2019. Gameplay features intense, large-scale, team-based skirmishes between attackers and defenders across multiple phases of combat on planetary surfaces, in upper atmosphere, and a final orbital assault on a space station.

    Firesprite's collaboration with CIG on Theaters of War began in early 2019, when CIG outlined the vision for a multiplayer combined-arms experience taking place within the Star Citizen universe. Since then, Firesprite and CIG have collaborated to design and build this experience utilizing Star Citizen's proprietary technology, tools, and game assets. The combined learnings and advancements made for the combined-arms game mode have benefited and continue to benefit the core gameplay of both Star Citizen and Squadron 42.


I think it totally depends on how you define "release". Clearly, the line of what traditionally constituted a PC game release has been blurred over the last couple of decades. Expectations of quality and content have evolved over time. I've been playing Star Citizen since VERY early alpha, and I'm still here. I'd say I'm in it for the long haul. My dedication is not only based on the future potential, but what is already available and there for players to enjoy now, in the present. In my opinion, Cloud Imperium has released a game, but it is one with a vision so vast, that it will always continue to grow. If on-going growth now counts as "in development" and "not released", then I think that is an unfair assessment and one that sets up for failure any developer who wants to create a living universe. With Star Citizen, players get to experience the evolution and growth of a living game as it gets enhanced by the developers. Players grow and develop with the game and are integral part of the process.

I don't think the discussion should focus on how much money they have raised, how it has been used or what someone else might have been able to accomplish with it. That is all speculation. At the end of the day, Cloud Imperium had the vision and they are making it a reality. People who focus on the money tend to not play the game and want to throw stones be it out of a lack of understanding or interest, or just plain jealousy..."Damn it. Why didn't I think of this and make it a reality?"

Theater of War has been in development for a few years. It is hardly anything new. I think it is a good idea for the PU since it will create opportunities for more cohesive action based play. Supposedly it is not far off from being open to a wider testing group.
Title: Re: Star Citizen
Post by: Destraex on March 19, 2021, 07:01:28 PM
Yeah, theatre of war was started and put on hold years ago. It was like Arena Commander or Star Marine, their way of testing a component of the game in a set piece setting. Arena Commander tests dogfighting, Star Marine tests interior FPS fighting, theatre of war was to test larger outdoor battles with combined arms.
Title: Re: Star Citizen
Post by: Yskonyn on March 20, 2021, 09:59:56 AM
I just became aware of the 'battlefield-like' mode they ALSO intend to add to the game.
While its an interesting concept I do think:

a) its going to be super niche with all the highly detailed simulation things going on in the game for people to handle a frontline high-octance pvpve scenario on top of that.

b) its becoming 10 games into one at this point. Where Squadron 42 has been separated from the main game, I'd not be surprised if this complete game mode would as well.
Title: Re: Star Citizen
Post by: Skoop on March 20, 2021, 12:34:09 PM
While I tend to agree that all these side projects might distract the progression of the PU which is the end all be all of this game that will keep you playing for years.  I end up supporting the side projects with the idea that they add the tech and features to the PU.
Title: Re: Star Citizen
Post by: Destraex on March 20, 2021, 05:49:04 PM
I think of them like training simulators or tutorials for the main game. I would not be surprised if after they have got the data and info they need from them that they are either removed or not updated.
Title: Re: Star Citizen
Post by: Pete Dero on April 05, 2021, 09:01:39 AM



Trying to unrender a rendered shader is a very difficult challenge ...

A lot of time was spent researching real life invisibility so we could accurately render it in game.



This was posted on the first of April !!!
Title: Re: Star Citizen
Post by: Destraex on August 28, 2021, 06:58:59 PM
Been a while since I posted in STAR CITEEZENS. But our little group has really been enjoying ourselves mucking around with things in star citizens.

The xeno threat mission that was supposed to be live was broken. Resulting in a lot of players simply logging off in their ships beds to go try another server.
(https://i.imgur.com/sj0e8Z1.png)

We docked this little Snub fighter you can see under the larger Constellation Andromeda here. We actually got attacked while our snub pilot tried to dock. It was very cool to see him roll off and go into the attack with everybody shouting targets off the port bow!
(https://i.imgur.com/AvqvXFn.png)

A Gladius light fighter after battle. The damage modelling is getting better.
(https://i.imgur.com/Fasy5e9.png)

(https://i.imgur.com/u8dPjmz.png)

We had a stow away on the Constellation who my crew mate took care off. By the time I got back to the end of the ship to look, his body was gone. Only a pistol as an indication of where he was.
(https://i.imgur.com/Q4lQMvJ.png)

Waiting on a pad for a friend to exit the lifts and add one more crew member to the ship. We had four crewing the ship this night. A pilot, Dorsal and ventral gunner as well as a snub pilot.
(https://i.imgur.com/GcmMn3r.png)
Title: Re: Star Citizen
Post by: Skoop on August 28, 2021, 07:43:57 PM
I've been playing the 3.14.1 update pretty heavily.  The ship combat had big changes and took a while to get used to, but I really like the changes now.  Pvp fights are more drawn out and tactical.  I've seen some annoying bugs, and the free fly had a ton of hackers causing havoc on servers.  Inspite of that, the combat is addictive and keeps me playing it and hunting down those pvp bounties.
Title: Re: Star Citizen
Post by: Destraex on August 28, 2021, 07:47:55 PM
Hackers or just swamped servers?
PVP bounties take more time than I have. Jumping all over the place trying to guess where the bounty will be sighted next is very time consuming to say the least.

What is puzzling me at the moment is the cross section emission icon at the top middle of the display. How does one lower use the cross section? Beaming, stealth plate? Assuming cross section is the diamond icon? The three lines heat/Infrared and the lightning icon power/electromagnetic.

"Pinging using the default keybind (Tab) actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements. This overhaul also includes new UI elements for Infrared (IR) – emitted by heat-generating entities, Electromagnetic, (EM) – emitted by entities which draw (use) or generate electrical power, and Cross Section (CS) – representing how visible an entity is based on its size and how reflective its surface type(s). The larger a contact is (and the more of its profile it presents), the greater its CS signature is.

Blobs are generated when an entity's signature strength is strong enough to reach the radar but not otherwise strong enough to be detected as a contact. These blobs are visually divided into cuboids and can indicate a volume of space to investigate, where an entity or entities might be located. The size of a blob is determined by the base signature strength of the entity. This means that the larger a blob is, the less accurate its representation of an entity's position."
Title: Re: Star Citizen
Post by: Skoop on August 29, 2021, 12:04:12 PM
The hack issues is was seeing is you just insta die for no reason or you insta crime stat for no reason.  The hackers were able to insta death someone or insta crime stat some one.  It's been reported to CIG.  The Dsync issues are pretty bad too.  But, some how the combat is so fun I keep playing it pretty regularly. 
Title: Re: Star Citizen
Post by: Destraex on August 29, 2021, 11:16:29 PM
I knew that their were crime stat issues at the moment if you have not accepted a mission before attacking. Will have to read up on the hacking version of this. I suspect they are exploiters rather than hackers. The insta die thing I have seen as well with no other players around.
Title: Re: Star Citizen
Post by: Pete Dero on September 21, 2022, 09:51:46 AM
https://robertsspaceindustries.com/funding-goals

Star Citizen Live Stats

Funds Raised
$ 500,124,788

Star Citizens
4,096,864
Title: Re: Star Citizen
Post by: JasonPratt on September 21, 2022, 03:10:47 PM
So a tad over $122 spent on average.  O0
Title: Re: Star Citizen
Post by: Geezer on September 21, 2022, 03:16:42 PM
I spent about $40 so long ago I can't even remember when.  Looked around my hangar and logged out.  Haven't logged in again since.
Title: Re: Star Citizen
Post by: Jarhead0331 on September 21, 2022, 04:35:07 PM
I've spent over $1,000 over 8 years, or so.  \m/
Title: Re: Star Citizen
Post by: Geezer on September 21, 2022, 05:51:47 PM
Quote from: Jarhead0331 on September 21, 2022, 04:35:07 PM
I've spent over $1,000 over 8 years, or so.  \m/

That leaves me speechless.   :o
Title: Re: Star Citizen
Post by: Jarhead0331 on September 21, 2022, 06:12:41 PM
Quote from: Geezer on September 21, 2022, 05:51:47 PM
Quote from: Jarhead0331 on September 21, 2022, 04:35:07 PM
I've spent over $1,000 over 8 years, or so.  \m/

That leaves me speechless.   :o

Why?
Title: Re: Star Citizen
Post by: Geezer on September 21, 2022, 06:44:42 PM
$1000 on a game that is still in alpha and may never see the light of day in anything like what has been promised.  I guess if you look at it as a little over $100 per year it's not so bad.  But is there enough gameplay to make it worth even that?  That would be enough to get a triple A game or two every year with money left over for beer and pretzels.
Title: Re: Star Citizen
Post by: Jarhead0331 on September 21, 2022, 07:43:14 PM
Quote from: Geezer on September 21, 2022, 06:44:42 PM
$1000 on a game that is still in alpha and may never see the light of day in anything like what has been promised.  I guess if you look at it as a little over $100 per year it's not so bad.  But is there enough gameplay to make it worth even that?  That would be enough to get a triple A game or two every year with money left over for beer and pretzels.

Yes. There is absolutely enough content to make it worth that...you should try it before you knock it.
Title: Re: Star Citizen
Post by: Destraex on September 21, 2022, 08:16:38 PM
Quote from: Jarhead0331 on September 21, 2022, 07:43:14 PM
Quote from: Geezer on September 21, 2022, 06:44:42 PM
$1000 on a game that is still in alpha and may never see the light of day in anything like what has been promised.  I guess if you look at it as a little over $100 per year it's not so bad.  But is there enough gameplay to make it worth even that?  That would be enough to get a triple A game or two every year with money left over for beer and pretzels.

Yes. There is absolutely enough content to make it worth that...you should try it before you knock it.
Good point Jar. Usually I would not agree with the "try it before you knock it" trope. But when it comes to star citizen they have so many free weekends where people can try it and form a well informed opinion.
Title: Re: Star Citizen
Post by: Jarhead0331 on September 21, 2022, 08:38:23 PM
Quote from: Destraex on September 21, 2022, 08:16:38 PM
Quote from: Jarhead0331 on September 21, 2022, 07:43:14 PM
Quote from: Geezer on September 21, 2022, 06:44:42 PM
$1000 on a game that is still in alpha and may never see the light of day in anything like what has been promised.  I guess if you look at it as a little over $100 per year it's not so bad.  But is there enough gameplay to make it worth even that?  That would be enough to get a triple A game or two every year with money left over for beer and pretzels.

Yes. There is absolutely enough content to make it worth that...you should try it before you knock it.
Good point Jar. Usually I would not agree with the "try it before you knock it" trope. But when it comes to star citizen they have so many free weekends where people can try it and form a well informed opinion.

That, and he already has a starter package. Use it!
Title: Re: Star Citizen
Post by: Skoop on September 21, 2022, 11:25:39 PM
Like I've said many times, star citizen has redefined game development.  People pay / pledge and play as the game is being built.  It's like when people couldn't wrap their heads around digital media vs owning a physical disc, now digital is the norm.

I've accepted the star citizen model, as it's not much different than dcs, I'm quiet used to it.  And like DCS, this is a never-ending franchise they will just keep adding and building.  5 years from now we may get to beta and then the engine gets rebuilt for Vulcan....This thing will never be done in the linear way of thinking and I'm good with that, I'll be playing away and enjoying every minute of it.

As far as the price, Jar is not far off.  If you tally all the planes i've bought in dcs or all the worthless junk I buy off steam, 1000 bucks for 8 years of star citizen gameplay isn't that insane, It's just relative to tastes. 

The press Star Citizen gets with every monetary milestone cracks me up, it reminds me of all the haterade of the F35 project.....OH, the travisty....the most expensive weapon procurement in history.....does it even fly....
The headlines would just crack me up, and now the F35 is out in the world, do some research from the pilots who fly it....they say it is absolutely worth every penny.
Title: Re: Star Citizen
Post by: Geezer on September 22, 2022, 05:25:21 AM
Quote from: Jarhead0331 on September 21, 2022, 07:43:14 PM
Quote from: Geezer on September 21, 2022, 06:44:42 PM
$1000 on a game that is still in alpha and may never see the light of day in anything like what has been promised.  I guess if you look at it as a little over $100 per year it's not so bad.  But is there enough gameplay to make it worth even that?  That would be enough to get a triple A game or two every year with money left over for beer and pretzels.

Yes. There is absolutely enough content to make it worth that...you should try it before you knock it.

I wasn't knocking the game which is why I asked about gameplay as a question.  Sorry it came across that way.  It just seems to me for $500M+ there should be about 5 fully developed games by now instead of one game still in alpha.
Title: Re: Star Citizen
Post by: Yskonyn on September 22, 2022, 12:59:56 PM
Quote from: Skoop on September 21, 2022, 11:25:39 PMdo some research from the pilots who fly it....they say it is absolutely worth every penny.

Lol! That's an odd comparison. Of course the pilots say that! They fly the most shiny toy in the arsenal and it doesnt cost them a penny!
My company is changing over from 737NG to A321neo's. I think its cool to fly the new kid on the block with the size of a 757. New cockpit philosophy, new challenges to overcome in training. Morale boosting stuff for me personally, but I don't have to pay for the crates. If I did need to I would surely lament the absurd costs of swapping a whole fleet of perfectly usable aircraft for new shiny toys.
Title: Re: Star Citizen
Post by: Skoop on September 22, 2022, 09:29:09 PM
Yeah, you should read more about the F35, it's more than just the shinney new toy.  The Marines were the first to get them, then showed up to red flag and set kill records.  Air forces tactics have changed in a sense that the SA is so good in the F35, they almost seem like forward awacs directing the battle as much as killing stuff.
Title: Re: Star Citizen
Post by: Yskonyn on September 23, 2022, 01:58:13 PM
Well, you make assumptions about my knowledge of the actual plane. It was not the point of my post at all, but I digress. Maybe I worded it awkwardly. Maybe I stepped on your manly appendices.
At any rate I was having an honest laugh about it. Funny comparison was all.  :nerd:
Title: Re: Star Citizen
Post by: bobarossa on September 23, 2022, 02:16:16 PM
Quote from: Yskonyn on September 23, 2022, 01:58:13 PM
Maybe I stepped on your manly appendices.
I love spellcheck!  My brain is having trouble picturing this (which I would never have tried without spellcheck).
Title: Re: Star Citizen
Post by: Yskonyn on September 23, 2022, 02:42:16 PM
Lan gauge, languge, lan.. using words is fun!  ;D :D
Title: Re: Star Citizen
Post by: Jarhead0331 on September 23, 2022, 03:35:40 PM
I'm just happy to see Yskonyn :bd:
Title: Re: Star Citizen
Post by: Jarhead0331 on October 08, 2022, 09:33:41 AM
9 minutes of leaked SQ42 footage...

Title: Re: Star Citizen
Post by: Skoop on October 08, 2022, 11:42:08 AM
That large space battle at the end looked really cool. 

Don't quote me on this as I really don't pay much attention to the SQ42 stuff, but I always envisioned it as the way the sp campaign works in the division.  You run through it before going into the open world.  Supposedly completing SQ42 unlocks the ability to acquire the F8 Lightning , which is supposed to be the meta of fighter size combat ships.  The F8 lighting is not released yet and I wonder if we won't see it until the SQ42 package is ready.  Just saw somewhere that it might be 2 more years before SQ42 content is released.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 08, 2022, 11:52:00 AM
^Yes. Apparently, Erin Roberts got drunk at an event in Korea and he was quoted as saying that SQ42 is at least 2 years off from being released. Who knows if this is accurate, but it wouldn't be surprising.
Title: Re: Star Citizen
Post by: Destraex on October 08, 2022, 08:38:43 PM
I actually posted once in the Star Citizen forums about wanting the devs to be careful NOT to spoil the campaign before anybody got to explore and experience it for themselves. Back in the day before the internet was really big, we played wing commander and got shocked by plot twists. You rolled with the punches without really being prepared for them. It made you think and it kept you motivated. If I end up knowing the plot before playing the game it's going to be like a waking zombie walk, just going through the motions. Not really feeling like you are there in the moment watching things unfold. Wondering what will happen next.

I have almost given up with both movie spoilers and game story spoilers for anything remotely big in name. You can try not to watch or hear things. But I am afraid it's almost impossible unless you become a hermit.

What a shame. I refuse to watch the leaked footage. But I WILL hear about it and learn about it all anyways off friends and media, even if not now, before release. It is inevitable  #:-)
Title: Re: Star Citizen
Post by: Pete Dero on October 09, 2022, 03:14:28 AM
Quote from: Destraex on October 08, 2022, 08:38:43 PM
What a shame. I refuse to watch the leaked footage. But I WILL hear about it and learn about it all anyways off friends and media, even if not now, before release. It is inevitable  #:-)

When the game releases in 8 years you will have forgotten this  >:D  :peace:.
Title: Re: Star Citizen
Post by: Destraex on October 09, 2022, 03:31:34 AM
By gawd I see your point old boy! Stellar then. Cheered me up no end.  :bd:
Seriously you gave me a good chuckle.

Title: Re: Star Citizen
Post by: Jarhead0331 on October 09, 2022, 06:31:07 AM
Quote from: Destraex on October 09, 2022, 03:31:34 AM
By gawd I see your point old boy! Stellar then. Cheered me up no end.  :bd:
Seriously you gave me a good chuckle.

The footage doesn't reveal any plot secrets or twists. It's almost like a mash-up of different and very random scenes generated by the engine.
Title: Re: Star Citizen
Post by: CaptainKoloth on October 09, 2022, 09:30:11 AM
Quote from: Jarhead0331 on October 08, 2022, 11:52:00 AM
^Yes. Apparently, Erin Roberts got drunk at an event in Korea and he was quoted as saying that SQ42 is at least 2 years off from being released. Who knows if this is accurate, but it wouldn't be surprising.

I remember in 2015 them saying it could be as late as 2016. It always amuses me to think of the all time classics that were developed in fractions of the time of games stuck in development hell- for example, SimCity 1 AND 2000 or Civ I AND II AND Alpha Centauri were all started and finished within a shorter time frame than SC is now up to! And I'm not rooting against them, but man are they unable to manage a project.
Title: Re: Star Citizen
Post by: Skoop on October 09, 2022, 04:25:58 PM
I don't think it's a miss manage.  It's more of, you want to do everything under the sun in a video game, some of which had tech hurdles.  After watching the citcon stuff yesterday, I'm thinking that the commitment to finish squadron is to prove they could finish something.  But the PU is a franchise that will never be finished.  They will just keep adding new stuff for ever.  Release for Star Citizen might be beta.
Title: Re: Star Citizen
Post by: Sigwolf on October 09, 2022, 09:20:23 PM
Quote from: Skoop on October 09, 2022, 04:25:58 PM
I don't think it's a miss manage.  It's more of, you want to do everything under the sun in a video game, some of which had tech hurdles.  After watching the citcon stuff yesterday, I'm thinking that the commitment to finish squadron is to prove they could finish something.  But the PU is a franchise that will never be finished.  They will just keep adding new stuff for ever.  Release for Star Citizen might be beta.
The money they've had at their disposal along with the length of time it has involved is the very definition of a mismanage. Proper management involves setting attainable goals in a reasonable timeframe.  Money has not been a limiting factor in this project.  Management has been.
Title: Re: Star Citizen
Post by: CaptainKoloth on October 09, 2022, 09:22:04 PM
Quote from: Sigwolf on October 09, 2022, 09:20:23 PM
Quote from: Skoop on October 09, 2022, 04:25:58 PM
I don't think it's a miss manage.  It's more of, you want to do everything under the sun in a video game, some of which had tech hurdles.  After watching the citcon stuff yesterday, I'm thinking that the commitment to finish squadron is to prove they could finish something.  But the PU is a franchise that will never be finished.  They will just keep adding new stuff for ever.  Release for Star Citizen might be beta.
The money they've had at their disposal along with the length of time it has involved is the very definition of a mismanage. Proper management involves setting attainable goals in a reasonable timeframe.  Money has not been a limiting factor in this project.  Management has been.

Yes... endless scope creep blowing out your schedule and budget is pretty much the textbook definition of (one form of) mismanagement.
Title: Re: Star Citizen
Post by: Skoop on October 10, 2022, 12:00:23 PM
Like I was saying, when you promise things in 2013 but it's not technically possible, then the infrastructure is built and it becomes possible years down the road.  Then things like converting to Vulcan can lead to redoing a lot of work already done.  They did say at citcon trying to develop an open world mmo and a AAA sp title simultaneously has been extremely challenging.  Hence why they are consolidating to finish squadron.  They did make a point that the 3.0 series of releases was a test of concepts.  It seemed to add years of development though doing it this way.  But also allows us to play along.  I've always said, buggy alpha Star Citizen is better than any finished space game right now, until maybe when that Bethesda game comes along to challenge it.  Even then, I'll probably play both for a time, and then be back to Star citizen as there will be some new content released to try out.
Title: Re: Star Citizen
Post by: Jarhead0331 on October 10, 2022, 12:04:22 PM
Quote from: Skoop on October 10, 2022, 12:00:23 PM
I've always said, buggy alpha Star Citizen is better than any finished space game right now, until maybe when that Bethesda game comes along to challenge it.  Even then, I'll probably play both for a time, and then be back to Star citizen as there will be some new content released to try out.

This is an important point that often is overlooked by detractors. The content that is available in game as of the current alpha build is extremely good. It does things that no other game past or present has pulled off. Frankly, I don't even see anything else on the near horizon that offers the depth and variety of gameplay as is already available to try in Star citizen.

People tend to focus on the length of development, the amount of money raised and the lack of a "complete" product, while mostly ignoring the very noteworthy accomplishments already made by CIG and the good game that is available to play right now.
Title: Re: Star Citizen
Post by: Destraex on October 11, 2022, 12:00:50 AM
Quote from: Jarhead0331 on October 10, 2022, 12:04:22 PM
Quote from: Skoop on October 10, 2022, 12:00:23 PM
I've always said, buggy alpha Star Citizen is better than any finished space game right now, until maybe when that Bethesda game comes along to challenge it.  Even then, I'll probably play both for a time, and then be back to Star citizen as there will be some new content released to try out.

This is an important point that often is overlooked by detractors. The content that is available in game as of the current alpha build is extremely good. It does things that no other game past or present has pulled off. Frankly, I don't even see anything else on the near horizon that offers the depth and variety of gameplay as is already available to try in Star citizen.

People tend to focus on the length of development, the amount of money raised and the lack of a "complete" product, while mostly ignoring the very noteworthy accomplishments already made by CIG and the good game that is available to play right now.

Totally agree with you. Star Citizen is light years ahead of the competition and indeed has content right now that no other game if it's kind has. Judging by the amount of money raised the silent majority clearly love it. I am personally glad that Chris Roberts CIG\RSI is shooting for the stars and not issuing the platitudes of games that most do. I think he has inspired the competition to up their game and we are seeing that in games like starfield and elite with their in ship and out of ship movement attempts. Sometimes it's the journey and then the destination, "all good things come to those that wait" comes to mind. In this case we already have good things and are waiting for more.
For me the investment has been worth it even if it fell over tomorrow.
Title: Re: Star Citizen
Post by: Skoop on November 23, 2022, 05:30:26 PM
The IAE free fly is on if anyone is so inclined to try it out.

Flew the new corsair, it's ok, really just a 10% better connie.  Nothing earth shattering.  The 3.18 patch that's due before 2023 could bring salvage gameplay which will be really cool to see.
Title: Re: Star Citizen
Post by: Destraex on November 23, 2022, 10:17:44 PM
Quote from: Skoop on November 23, 2022, 05:30:26 PM
The IAE free fly is on if anyone is so inclined to try it out.

Flew the new corsair, it's ok, really just a 10% better connie.  Nothing earth shattering.  The 3.18 patch that's due before 2023 could bring salvage gameplay which will be really cool to see.
I tried playing Star Citizen last night and because of DCS had no idea what my HOTAS setup was lol. Took an old friend with his new PC in as well. First thing he did was panick when he loaded in for the first time and it was laggy.... even after I told him it would settle down after caching finished.
Title: Re: Star Citizen
Post by: Skoop on November 24, 2022, 01:28:13 PM
This was my first load up with my new build and I had the same problem of these weird pauses / lag.  Google  showed it was a default bios setting of not boosting to full power on all hyper threading cores.  So the fix was either turn boost always on or disable some of the cores, cleared it right up.  Now Star Citizen runs like butter on all settings max and 4k.

  Also I've heard of some using joystick gremlin to save all their controls when it's a wipe patch.

I seriously think dcs has the best controls setup.  I love when I jump in an aircraft after being away, I'll just sit in the cockpit, go into the controls page, push all the buttons and it tells me what's mapped to it.  Amazing this hasn't been universally adopted by all games.
Title: Re: Star Citizen
Post by: Destraex on November 25, 2022, 07:57:37 AM
Quote from: Skoop on November 24, 2022, 01:28:13 PM
This was my first load up with my new build and I had the same problem of these weird pauses / lag.  Google  showed it was a default bios setting of not boosting to full power on all hyper threading cores.  So the fix was either turn boost always on or disable some of the cores, cleared it right up.  Now Star Citizen runs like butter on all settings max and 4k.

  Also I've heard of some using joystick gremlin to save all their controls when it's a wipe patch.

I seriously think dcs has the best controls setup.  I love when I jump in an aircraft after being away, I'll just sit in the cockpit, go into the controls page, push all the buttons and it tells up what's mapped to it.  Amazing this hasn't been universally adopted by all games.
Agreed. DCS has an awesome key control setup interface.
Title: Re: Star Citizen
Post by: Destraex on October 22, 2023, 02:19:42 AM
Just saying....
CIG are making noises about pyro testing and there seem to be a lot of ships on sale "before" citizencon. Ships that do not have long legs and thus will not be useful for wormhole travel. Is this all smoke and mirrors before the con? It's all getting a little exciting y'all. I suspect a very very long ptu process. By the time pyro gets to PU it might be old news. We shall see.
P.S. I was just thinking that just because Pyro is in testing does not mean that we can jump back and forth between the two yet.
(https://i.imgur.com/SzgK6cY.jpg)
Title: Re: Star Citizen
Post by: Jarhead0331 on October 22, 2023, 08:10:39 PM
Squadron 42 is feature complete.

Title: Re: Star Citizen
Post by: Destraex on October 23, 2023, 03:01:53 AM
Yeah probably the most exciting citizencon yet so far. To hear so many things are complete and polishing basically.
Now to see them actually come out.

So far
* PYRO system coming to PTU in a few weeks (If we can jump between stanton and Pyro that will mean the game is pretty much ready for BETA imho. Because everything else is gravy.
* SQ42 feature complete and just polishing
* Server Meshing is done???? Need to check on this.
Title: Re: Star Citizen
Post by: Millipede on November 24, 2023, 05:45:38 PM
Okay, some of my questions about where all the time and money have gone have been answered.

https://www.youtube.com/watch?v=nWm_OhIKms8
Title: Re: Star Citizen
Post by: Destraex on March 09, 2024, 08:13:18 AM
Finally they are testing server meshing and jump gate tech in Evocati.
Title: Re: Star Citizen
Post by: Destraex on March 16, 2024, 05:48:48 PM
Ok now CIG is doing some kind of event to get a "real" military version of the Hornet. You can convert your F7C mkI civilianised hornet to an F7A mkII Military hornet (or is it an F7a mkI) by completing a series of challenges. The event seems to be in stages.
What I am curious about is whether we are now going to get a flood of military ships for sale that bascially supercede any civilian versions of the same people have. I assume even when you get the military versions they come with more hardpoints but you still have to use civilian weapons and modules (shields etc) on them?

Question:
f7c mkI = f7a mkI
f7c mkII\f7a mkII are purchased with real money?

What happens to the superhornet? Which is now very similar in firepower to the F7A?
Title: Re: Star Citizen
Post by: Jarhead0331 on March 16, 2024, 06:07:18 PM
Quote from: Destraex on March 16, 2024, 05:48:48 PMOk now CIG is doing some kind of event to get a "real" military version of the Hornet. You can convert your F7C mkI civilianised hornet to an F7A mkII Military hornet (or is it an F7a mkI) by completing a series of challenges. The event seems to be in stages.
What I am curious about is whether we are now going to get a flood of military ships for sale that bascially supercede any civilian versions of the same people have. I assume even when you get the military versions they come with more hardpoints but you still have to use civilian weapons and modules (shields etc) on them?

Question:
f7c mkI = f7a mkI
f7c mkII\f7a mkII are purchased with real money?

What happens to the superhornet? Which is now very similar in firepower to the F7A?

I have the Super Hornet and am trying to figure out if I need a MkII. I can't really find a good comparison.
Title: Re: Star Citizen
Post by: Destraex on March 16, 2024, 08:14:42 PM
Quote from: Jarhead0331 on March 16, 2024, 06:07:18 PM
Quote from: Destraex on March 16, 2024, 05:48:48 PMOk now CIG is doing some kind of event to get a "real" military version of the Hornet. You can convert your F7C mkI civilianised hornet to an F7A mkII Military hornet (or is it an F7a mkI) by completing a series of challenges. The event seems to be in stages.
What I am curious about is whether we are now going to get a flood of military ships for sale that bascially supercede any civilian versions of the same people have. I assume even when you get the military versions they come with more hardpoints but you still have to use civilian weapons and modules (shields etc) on them?

Question:
f7c mkI = f7a mkI
f7c mkII\f7a mkII are purchased with real money?

What happens to the superhornet? Which is now very similar in firepower to the F7A?

I have the Super Hornet and am trying to figure out if I need a MkII. I can't really find a good comparison.

I hear you I have not looked hard but you can find the mk1 stats in the pledge store still. A comparison between the mkIIc and mkIIa is in the shop for the mkIIc.
It's pretty opaque messaging. But I expect that from newer uses of English unfortunately.
Here is what I have summised so far:

In summary
F7C mkI owners with vet day upgrade can get the F7A mkI (1) for free.
F7C mkII owners can get the F7A mkII (2) by doing the overdrive initiative event.
F7C mkI owners without the vet day upgrade cannot get the F7A (any A variant) at all from the event.

So basically to do the event and use the reward token you either have to buy a f7c mkII just released to the store or have a veterans day pack from 2013 or so. The veterans pack gets you a f7a mkI and the F7c mkII purchase gets you an F7a mkII.

Veterans day offer from 2013
https://robertsspaceindustries.com/comm-link/transmission/13366-Veterans-Day-Hornet-Upgrade-Offer

The event explained
https://robertsspaceindustries.com/comm-link/transmission/19753-Overdrive-Initiative

f7c mkII comparison with f7a mkII half way down
https://robertsspaceindustries.com/comm-link/transmission/19756-Anvil-F7C-Hornet-Mk-II

The mk1 page
https://robertsspaceindustries.com/pledge/ships/anvil-hornet/F7C-Hornet-Mk-I
Title: Re: Star Citizen
Post by: Skoop on March 19, 2024, 09:45:16 PM
The mkII hornet seems cool, but I'll pass as I already own a lightening which is comparable.  You can pretty much print money with a reclaimer doing salvage missions.  I'll just buy it in game when released.
Title: Re: Star Citizen
Post by: Destraex on March 24, 2024, 04:30:55 AM
Just did the first event mission. (1/5 in the 1st series). Predictably Star Citizen had a myriad of bugs that compounded to create a cacophony of issues and false starts. But we got there in the end after being rescued by a medic who was out of uniform. Being out of uniform and then deciding to stay and help somewhere else in the facility without telling me resulted in his death... at my hands. We got him back up and I paid him a bonus. A good ole boy to be sure and a good sport.
I will forever see the aliens dropship crashing in my mates Carrack landing attempt resulting in a belly flow that hurtled towards me a breakneck speed. I was forced to run for it before an almighty explosion finished her off. No medical bed for us!!

(https://i.imgur.com/joCqup4.png)

(https://i.imgur.com/UgJMc7L.png)


You have to love it. I was only planning to spend an hour doing this and Star Citizen contrived to thwart us. We have to do more of this though. Was rough coming back after all this time. But I loved it. Here are the original enemy bodies done in with my insurance policy (shotgun). More around the corner.

(https://i.imgur.com/hhTweQw.png)


This guy thought he was a non combatant. I almost had news for him. He aint killed any babies! But damn guilt by association and I aint got no zip ties!
Seriously though, I suspect if you gut this guy he might have a slower version of encryption key. Might get a crime stat though.
Perhaps I should have just asked him nicely? Harsh language Vasquez. It really could have worked.

(https://i.imgur.com/HnknFSM.png)

P.S. Medics should always be in uniform and this one was not which is why he was so good about me killing him. Wearing dark colours similar to the A.I. instead of red and white can be detrimental to ones health.