New WWII Game from Makers of Wargame Series!

Started by Jarhead0331, March 01, 2017, 09:49:58 AM

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Jarhead0331

From Eugen Systems...the same guys who made Wargame: European Escalation, AirLand Battle and Red Dragon! Some of you guys asked for this, now it looks like you are getting it.

http://www.steeldivisiongame.com/?utm_source=facebook&utm_medium=social&utm_campaign=stdi_sd_facebook_20170301_ann&utm_content=fb-post

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This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II. Players can measure their tactical skills against several opponents in big multiplayer battles or against enemies in a challenging single-player campaign. Steel Division: Normandy 44 allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944.

Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.

Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.

Using the latest version of Eugen's IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.

From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand.
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acctingman

Is it bad that I got tingly down...there after clicking that link?  :dreamer:

Ian C


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Lowenstaat

I hope this is not a ruse!
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Actually, I very much enjoyed R.U.S.E. and Eugen Systems' Wargames series since. I look forward to this title, too.
"Initiative compensates for a lack of skill."

HoodedHorseJoe

Very much excited for this. R.U.S.E. was quite good and WW2 is always a good era for warfare.

Shame though, I kind wanted one last 'Wargame' entry to tie together settings and features from the current three to make an 'Ultimate' edition. Like, I love the campaign in Red Dragon but I miss the EU setting. Also would be nice to disable Jets as I find them stressful.

But hey, this looks amazing too, and I'm really interesting in the dynamic frontline aspect.
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Philippe

Quote from: Ian C on March 01, 2017, 11:03:37 AM
If this is an in-game map, I'm in.






Exactly what part of the world during what time period is that map supposed to represent?

Judging from the street plan of that village there seems to be a modern anomaly plunked down in the middle of 1940's Europe.  I doubt that you would see anything like that  before the late 50's, and certainly not in Europe.  Is this supposed to be Normandy?
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sandman2575

Just when I was beginning to think, "you know, there's not much on the 2017 gaming horizon that I'm genuinely excited about..."

<:-)

-budd-

If there's a pause or at least a slowdown control I'm in.
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sandman2575

Quote from: -budd- on March 01, 2017, 03:06:55 PM
If there's a pause or at least a slowdown control I'm in.

Presumably it will at least have the 'bullet time' (essentially pause) from Red Dragon.

I doubt Eugen would go back to the pause-less days of Airland Battle

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