GrogHeads Forum

Digital Gaming => VR Gaming => Topic started by: Jarhead0331 on July 11, 2017, 08:57:07 AM

Title: VTOL VR
Post by: Jarhead0331 on July 11, 2017, 08:57:07 AM
I've been following this title closely. As far as I know, this is the first simulation with "virtual" control of the stick and throttle and a totally clickable virtual cockpit. I hope to receive press code soon.

http://store.steampowered.com/app/667970/VTOL_VR/ (http://store.steampowered.com/app/667970/VTOL_VR/)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.edgecast.steamstatic.com%2Fsteam%2Fapps%2F667970%2Fss_d6e3f97edd7e9c81c87b046299fc22e6adfdd810.1920x1080.jpg%3Ft%3D1499777518&hash=46f2632eca740347d2f994c1cd5e892b27203b6b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.edgecast.steamstatic.com%2Fsteam%2Fapps%2F667970%2Fss_04fe9ae22ef426db4e02ae74a42fe190a1d3d569.1920x1080.jpg%3Ft%3D1499777518&hash=e30347e9fb00c25538b40f3cbe83b38104859c67)

Title: Re: VTOL VR
Post by: Jarhead0331 on July 11, 2017, 04:52:01 PM
Come on people...if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit. This is an example of true innovation in the industry and nobody has anything to say about it?  :crazy2:

Title: Re: VTOL VR
Post by: bbmike on July 11, 2017, 05:10:50 PM
I doubt many of us have a VR set.  :(
Title: Re: VTOL VR
Post by: Barthheart on July 11, 2017, 05:19:13 PM
Quote from: bbmike on July 11, 2017, 05:10:50 PM
I doubt many of us have a VR set.  :(

This.

It does look cool though. If they can get a function cockpit working it will definitely get me to buy into VR.
Title: Re: VTOL VR
Post by: Con on July 11, 2017, 05:19:44 PM
Looks like they used a Trump stand in for the pilot.....very small hands

Title: Re: VTOL VR
Post by: jomni on July 11, 2017, 05:26:47 PM
Good proof of concept.  Clickable cockpits is definitely needed in VR.  How did they do it? 
Quite agile for an aircraft that looks like an Osprey.
Title: Re: VTOL VR
Post by: Rayfer on July 11, 2017, 05:33:40 PM
Quote from: Barthheart on July 11, 2017, 05:19:13 PM
Quote from: bbmike on July 11, 2017, 05:10:50 PM
I doubt many of us have a VR set.  :(

This.

It does look cool though. If they can get a function cockpit working it will definitely get me to buy into VR.

Same here...no VR set.
Title: Re: VTOL VR
Post by: mikeck on July 11, 2017, 07:26:42 PM
I get nauseous playing VR. But I'm excited FOR you!  ::)
Title: Re: VTOL VR
Post by: Yskonyn on July 12, 2017, 01:04:51 AM
That's a pretty cool project, Jarhead!  O0

How would the actual pressing of the buttons work with the Rift's Touch controllers? Do you reach out to a button in the pit and still press a button on the Touch controller?
Title: Re: VTOL VR
Post by: JudgeDredd on July 12, 2017, 01:14:46 AM
Quote from: Jarhead0331 on July 11, 2017, 04:52:01 PM
Come on people...if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit. This is an example of true innovation in the industry and nobody has anything to say about it?  :crazy2:
lol - I was going to comment, but I didn't think you'd like what I had to say so I abstained.

However....................

Ok. Innovative. Speaks volumes for the future.

Not having VR though all I had was "Man - VR graphics have got a loooooooooooooooooooooooooong way to go"...and that's really why I didn't post

It's hard to get a real feel for other people's enthusiasm on VR without VR. No videos that I have seen can do it any favours...so all you have is still images and word of mouth.
Title: Re: VTOL VR
Post by: Yskonyn on July 12, 2017, 01:26:26 AM
Quote from: JudgeDredd on July 12, 2017, 01:14:46 AM
Quote from: Jarhead0331 on July 11, 2017, 04:52:01 PM
Come on people...if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit. This is an example of true innovation in the industry and nobody has anything to say about it?  :crazy2:
lol - I was going to comment, but I didn't think you'd like what I had to say so I abstained.

However....................

Ok. Innovative. Speaks volumes for the future.

Not having VR though all I had was "Man - VR graphics have got a loooooooooooooooooooooooooong way to go"...and that's really why I didn't post

It's hard to get a real feel for other people's enthusiasm on VR without VR. No videos that I have seen can do it any favours...so all you have is still images and word of mouth.

True. But with the Rift being on summer sale for 400 dollars at the moment its getting tempting to buy one to experience DCS World, Elite and Assetto Corsa in full VR.
Title: Re: VTOL VR
Post by: MikeGER on July 12, 2017, 02:43:50 AM
Quote from: Yskonyn on July 12, 2017, 01:26:26 AM
its getting tempting to buy one to experience DCS World, Elite and Assetto Corsa in full VR.

through a screen-door  ;)

i wait for the HTC Vive "2" or even "3" ...and that i have the spare money then for early adopters joy
(i had the chance to spend a full blown eve under a HTC Vive at a friends place to check it out last winter
...the lighthouses technology was impressive so!)
Title: Re: VTOL VR
Post by: Yskonyn on July 12, 2017, 03:41:24 AM
Well, the screen door effect is there in the Rift, but after trying the CV1 at a friend's house I find that the discussions about how its a problem are exaggerated. Still, I would never consider shelling out 800 or 600 for a VR headset.
400 though, is nearing my 'ok I might bite' boundary.
I also shell out 400 for a good HOTAS without problems, so... there. :D
Title: Re: VTOL VR
Post by: JudgeDredd on July 12, 2017, 05:34:32 AM
Quote from: Yskonyn on July 12, 2017, 01:26:26 AM
Quote from: JudgeDredd on July 12, 2017, 01:14:46 AM
Quote from: Jarhead0331 on July 11, 2017, 04:52:01 PM
Come on people...if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit. This is an example of true innovation in the industry and nobody has anything to say about it?  :crazy2:
lol - I was going to comment, but I didn't think you'd like what I had to say so I abstained.

However....................

Ok. Innovative. Speaks volumes for the future.

Not having VR though all I had was "Man - VR graphics have got a loooooooooooooooooooooooooong way to go"...and that's really why I didn't post

It's hard to get a real feel for other people's enthusiasm on VR without VR. No videos that I have seen can do it any favours...so all you have is still images and word of mouth.

True. But with the Rift being on summer sale for 400 dollars at the moment its getting tempting to buy one to experience DCS World, Elite and Assetto Corsa in full VR.
The impression I get is it doesn't "work" because of the input issues. DCS must be a huge challenge to overcome because of the keys and controller. As a gamer, you need access to that and it pulls away from the immersion.

That's probably where this does excel and shows some promise in that it's fully in the VR world whereas for PC games utilising VR are mostly only utilising the visual aspect - the input aspect is very much hands on, keyboard, mouse, joystick and needing visual access to those - removing you from the VR world.

I'll give JH and all the people who buy in to VR their dues - they provide the interest to make VR more than just betamax. Take up is very important for things like this to take off and provide the rest of us with a valid, affordable and very streamlined VR experience later on in the development cycle  :notworthy:
Title: Re: VTOL VR
Post by: Jarhead0331 on July 12, 2017, 06:16:09 AM
I'm telling you this right now, VR is not a gimmick, a passing fad, or simply a limited tech demo or proof of concept. The technology is here to stay, and in my opinion, not only is it the future of gaming, but it's the future of recreation. I'm quite confident that VR, or some technology closely related to it, is going to rewrite the book on how people spend their free time and how they interact socially.

In its present state, there isn't a time where I put that head set on and I am not totally awed or wowed by a new experience. It is so much more than evolution in gaming, it is a revolution.

JD, yes, as a general rule, the visual fidelity of most games is limited due to shortcomings in computing power. In order to maintain a high rate of fps, graphics must be lower res, lower texture, etc. but in most instances, they still look very good. VTOL VR looks especially rough, but only because it's pre alpha that you're looking at. You simply cannot discount this technology because of how it looks in screenshots or in 2D videos. I've said it before. VR has to be seen first hand in order for it to be believed.
Title: Re: VTOL VR
Post by: JudgeDredd on July 12, 2017, 06:57:06 AM
I totally agree. It's past the "concept" stage and has taken root.

But lower entry level price, more games (that I would be interested in) and better graphics are what I have to wait for. The latter could be removed if the other two happened though.

For me, I'm looking at DCS, a set of gloves and a fully clickable cockpit. I want to actually be flying that Hog.

I'm looking at pCars with a set of pedals and a wheel - nothing else.

I'm wanting VR to be total immersion in that world - not dipping in and out of it which is why I said perhaps this flight sim is the first item to make me look seriously (graphics aside) at VR and seeing it going towards how I want my VR experience. Complete immersion.

However, I am concerned about the VHS/Betamax war. Which one will take or in other words which one will I be lumbered with should the market not be able to support a large amount of different units and implementations

It's good to see it's here to stay. I need more before I justify the price tag though. Plus - I'm not sure I have the room. Maybe I'll get myself to a demo somewhere and experience it for myself. That could swing it - maybe.
Title: Re: VTOL VR
Post by: mirth on July 12, 2017, 08:02:08 AM
Quote from: bbmike on July 11, 2017, 05:10:50 PM
I doubt many of us have a VR set.  :(

Yup. Looks cool, but it's going to be awhile before I'm playing any VR games.
Title: Re: VTOL VR
Post by: acctingman on July 12, 2017, 08:24:25 AM
Quote from: Jarhead0331 on July 12, 2017, 06:16:09 AM
I'm telling you this right now, VR is not a gimmick, a passing fad, or simply a limited tech demo or proof of concept. The technology is here to stay, and in my opinion, not only is it the future of gaming, but it's the future of recreation. I'm quite confident that VR, or some technology closely related to it, is going to rewrite the book on how people spend their free time and how they interact socially.

In its present state, there isn't a time where I put that head set on and I am not totally awed or wowed by a new experience. It is so much more than evolution in gaming, it is a revolution.

JD, yes, as a general rule, the visual fidelity of most games is limited due to shortcomings in computing power. In order to maintain a high rate of fps, graphics must be lower res, lower texture, etc. but in most instances, they still look very good. VTOL VR looks especially rough, but only because it's pre alpha that you're looking at. You simply cannot discount this technology because of how it looks in screenshots or in 2D videos. I've said it before. VR has to be seen first hand in order for it to be believed.

that bolded line is kinda scary. As I get older I find myself wanting to be outside more and more, but I will always enjoy gaming  O0
Title: Re: VTOL VR
Post by: Jarhead0331 on July 12, 2017, 08:56:23 AM
Quote from: acctingman on July 12, 2017, 08:24:25 AM
Quote from: Jarhead0331 on July 12, 2017, 06:16:09 AM
I'm telling you this right now, VR is not a gimmick, a passing fad, or simply a limited tech demo or proof of concept. The technology is here to stay, and in my opinion, not only is it the future of gaming, but it's the future of recreation. I'm quite confident that VR, or some technology closely related to it, is going to rewrite the book on how people spend their free time and how they interact socially.

In its present state, there isn't a time where I put that head set on and I am not totally awed or wowed by a new experience. It is so much more than evolution in gaming, it is a revolution.

JD, yes, as a general rule, the visual fidelity of most games is limited due to shortcomings in computing power. In order to maintain a high rate of fps, graphics must be lower res, lower texture, etc. but in most instances, they still look very good. VTOL VR looks especially rough, but only because it's pre alpha that you're looking at. You simply cannot discount this technology because of how it looks in screenshots or in 2D videos. I've said it before. VR has to be seen first hand in order for it to be believed.

that bolded line is kinda scary. As I get older I find myself wanting to be outside more and more, but I will always enjoy gaming  O0

I agree...it is scary and just as social media is presenting unique challenges to our culture, so will VR. It will definitely cause many people to prefer virtual life and interaction over and above that which is real and in the "flesh".  No doubt about it.
Title: Re: VTOL VR
Post by: Jarhead0331 on July 12, 2017, 09:01:00 AM
Quote from: JudgeDredd on July 12, 2017, 06:57:06 AM
I totally agree. It's past the "concept" stage and has taken root.

But lower entry level price, more games (that I would be interested in) and better graphics are what I have to wait for. The latter could be removed if the other two happened though.

For me, I'm looking at DCS, a set of gloves and a fully clickable cockpit. I want to actually be flying that Hog.

I'm looking at pCars with a set of pedals and a wheel - nothing else.

I'm wanting VR to be total immersion in that world - not dipping in and out of it which is why I said perhaps this flight sim is the first item to make me look seriously (graphics aside) at VR and seeing it going towards how I want my VR experience. Complete immersion.

However, I am concerned about the VHS/Betamax war. Which one will take or in other words which one will I be lumbered with should the market not be able to support a large amount of different units and implementations

It's good to see it's here to stay. I need more before I justify the price tag though. Plus - I'm not sure I have the room. Maybe I'll get myself to a demo somewhere and experience it for myself. That could swing it - maybe.

JD, a lot of the cooler games that you might be interested in, you really have to dig for to find. Unless you're looking, you could miss them because they don't usually get top billing on Steam. Also, Oculus has some really great exclusive games that will not be advertised on Steam, at all, but which can still be played through Steam and an HTC Vive with special software called "Revive".
Title: Re: VTOL VR
Post by: mirth on July 12, 2017, 09:15:00 AM
I don't really think of it as scary. Consider the massive changes in social interaction and recreation that has happened in the past 20-25 years. Not long ago we called people on landlines from fixed locations. Now we hardly call people at all. It's much more likely we text or email from a mobile device. And many of us don't have landlines at all these days.

There was a time when I went to my local bookstore to pick up the NY Times. I can't tell you the last time I purchased a newspaper or went into a bookstore at all.

15 years ago I went to Blockbuster 2-3 times a week for videos. Now Blockbuster is gone and I rarely rent or buy physical media for anything.

Things change, life goes on. I miss printed papers, but I also love the convenience of being able to read the news online anytime. I can play almost any game I want on a computer, but I still get together regularly with friends to play physical games. The social interaction is at least as important as playing the game.

The people most likely to prefer a VR world over the real world are most likely the same people who already avoid the real world as much as possible. There will be VR addiction because there is addiction of all sorts already. Just another escape from reality with the potential to be abused.
Title: Re: VTOL VR
Post by: Jarhead0331 on July 12, 2017, 09:21:30 AM
Quote from: mirth on July 12, 2017, 09:15:00 AM
I don't really think of it as scary. Consider the massive changes in social interaction and recreation that has happened in the past 20-25 years. Not long ago we called people on landlines from fixed locations. Now we hardly call people at all. It's much more likely we text or email from a mobile device. And many of us don't have landlines at all these days.

There was a time when I went to my local bookstore to pick up the NY Times. I can't tell you the last time I purchased a newspaper or went into a bookstore at all.

15 years ago I went to Blockbuster 2-3 times a week for videos. Now Blockbuster is gone and I rarely rent or buy physical media for anything.

Things change, life goes on. I miss printed papers, but I also love the convenience of being able to read the news online anytime. I can play almost any game I want on a computer, but I still get together regularly with friends to play physical games. The social interaction is at least as important as playing the game.

The people most likely to prefer a VR world over the real world are most likely the same people who already avoid the real world as much as possible. There will be VR addiction because there is addiction of all sorts already. Just another escape from reality with the potential to be abused.

Maybe, but it just seems to me that you may not be appreciating the real potential of VR. Moving books and other media from brick and mortar stores to digital ones is evolutionary, not revolutionary, in my opinion. VR is going to rewrite the book. Again, until you really experience it, you can't really appreciate just how much impact it may potentially have on culture and interaction. By experiencing it, I don't mean walking into a microsoft store and trying on a headset. You really need to dive deep into the wide range of applications that are presently in development.
Title: Re: VTOL VR
Post by: acctingman on July 12, 2017, 09:27:33 AM
Well, if I can strap on a VR device to my melon and then have p0rn love with Selma Hayek, then F**K real life.....strap me up!  :crazy2:
Title: Re: VTOL VR
Post by: mirth on July 12, 2017, 09:28:48 AM
Quote from: Jarhead0331 on July 12, 2017, 09:21:30 AM
Maybe, but it just seems to me that you may not be appreciating the real potential of VR. Moving books and other media from brick and mortar stores to digital ones is evolutionary, not revolutionary, in my opinion. VR is going to rewrite the book. Again, until you really experience it, you can't really appreciate just how much impact it may potentially have on culture and interaction. By experiencing it, I don't mean walking into a microsoft store and trying on a headset. You really need to dive deep into the wide range of applications that are presently in development.

I'm not disputing that it will have a major cultural impact. I just don't see the changes as something to be frightened by.

From when I was a child to today, the world is a vastly different place. And those changes took place in less than 40 years. I like the world we have today. People may interact in different ways. but they still interact. Hell, 20 years ago you and I wouldn't be having a conversation. We wouldn't even be aware of each other at all.
Title: Re: VTOL VR
Post by: Jarhead0331 on July 12, 2017, 09:39:14 AM
Quote from: mirth on July 12, 2017, 09:28:48 AM
I'm not disputing that it will have a major cultural impact. I just don't see the changes as something to be frightened by.

Well, I suppose you can either be afraid of the changes, or you can embrace them.

Quote from: mirth on July 12, 2017, 09:28:48 AM
From when I was a child to today, the world is a vastly different place. And those changes took place in less than 40 years. I like the world we have today. People may interact in different ways. but they still interact.

Again, I argue that the changes you speak of over 40 years were largely evolutionary, not revolutionary. There is a tremendous difference. I do concede things like smart phones and the internet were certainly revolutionary from many perspectives, primarily in terms of flow and access to information, but they have certainly impacted the way in which people interact and I believe many of those changes are having and will continue to have negative impacts on culture and society across the board. The symptoms and results of these changes are best left for a different thread.

That being said, VR (or a derivative of it) is going to change how people interact at a much more fundamental and pervasive level. Its like comparing apples and oranges.
 
Quote from: mirth on July 12, 2017, 09:28:48 AM
Hell, 20 years ago you and I wouldn't be having a conversation. We wouldn't even be aware of each other at all.

Here is proof of the very negative potential impact of technology. I rest my case.  :smitten:
Title: Re: VTOL VR
Post by: Jack Nastyface on July 13, 2017, 12:49:14 AM
IMHO...I agree with Jarhead.  VR is going to have a tremendous impact on so many different levels.  Granted, there is now and will always be a desire / need / necessity / want for a real, physical interface, be it with a book or game or whatever, but VR is really the only technology that has the ability to influence both our lens and perspective on how we interact with things.  Take something like an live Forumla 1 race that supports multiple live VR streams.  You could watch the race as a traditional "TV" view, as an overhead drone, as a car / helmet camera, as a pit crew etc, etc, etc.  Now image that we record the weather, conditions, pole-settings, and telemetry for all the cars for entire race, and then allow you to download them to your home gaming console.  You would now be able to VRtually drive the race without having to invest in thousands of dollars worth of PC racing sim gear (steering wheels, shift, pedals, etc).  And then once that race is over, you can use the same damn headset to fly a jet fighter, play some of VR-MMORPG, browse the library of congress, or figure out exactly where you should place you bedding-out plants for best view from your deck.  Once companies start building more VR-accessories, the experience will just grow.  And...I am sure that no-one here will be surprised that the adult entertainment industry is already looking at tele-sex (think VR headsets and - ahem - interactive anatomical devices).
Title: Re: VTOL VR
Post by: Apocalypse 31 on July 13, 2017, 07:01:18 AM
Quote from: Jarhead0331 on July 11, 2017, 04:52:01 PM
.if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit.

:2funny:
Grogheads
Title: Re: VTOL VR
Post by: bbmike on July 13, 2017, 07:39:05 AM
Quote from: Apocalypse 31 on July 13, 2017, 07:01:18 AM
Quote from: Jarhead0331 on July 11, 2017, 04:52:01 PM
.if this was another Civil War or Napoleonic game with stupid red and blue cardboard looking chits with numbers on them, you'd all be on this like stink on $hit.

:2funny:
Grogheads

Oooh, that reminds me! Gettysburg: The Tide Turns from Matrix releases today!  ^-^
Title: Re: VTOL VR
Post by: Yskonyn on July 13, 2017, 11:55:51 AM
I cleared it with the wife: Oculus Rift has been ordered!
Title: Re: VTOL VR
Post by: Skoop on July 13, 2017, 12:36:38 PM
What made you go with oculus over the vive ? Or was it just simple better priced ?
Title: Re: VTOL VR
Post by: Jarhead0331 on July 13, 2017, 12:54:41 PM
Quote from: Skoop on July 13, 2017, 12:36:38 PM
What made you go with oculus over the vive ? Or was it just simple better priced ?

Oculus is running a sale for the rest of the summer. Its $200 off the normal price and it comes with the touch controllers.
Title: Re: VTOL VR
Post by: Jarhead0331 on July 13, 2017, 01:00:27 PM
Quote from: Yskonyn on July 13, 2017, 11:55:51 AM
I cleared it with the wife: Oculus Rift has been ordered!

Awesome! Let us know what you think.
Title: Re: VTOL VR
Post by: Yskonyn on July 13, 2017, 01:50:20 PM
Quote from: Jarhead0331 on July 13, 2017, 12:54:41 PM
Quote from: Skoop on July 13, 2017, 12:36:38 PM
What made you go with oculus over the vive ? Or was it just simple better priced ?

Oculus is running a sale for the rest of the summer. Its $200 off the normal price and it comes with the touch controllers.

Ultimately the price was what made me bite, along with the fact that its a complete kit with 2 sensors and the Touch controllers.
Still, if both units were similarly priced there are two reasons for me to choose the Rift over the Vive:
1) I don't have room for the Lighthouse setup the Vive recommends.
2) The Vive lacks an integrated sound pipeline, making you HAVE to use a seperate headset, whereas the Rift comes with a high quality integrated headphone system with a mic. If you do want to use your own cans you can however.

Pro's for the Vive are that it used less USB ports and its sensors can be plugged into a wall socket to receive power. The Rift needs 3 USB 3.0 ports minimum and 2 USB 2.0 ports.
Title: Re: VTOL VR
Post by: Yskonyn on July 13, 2017, 01:52:26 PM
Quote from: Jarhead0331 on July 13, 2017, 01:00:27 PM
Quote from: Yskonyn on July 13, 2017, 11:55:51 AM
I cleared it with the wife: Oculus Rift has been ordered!

Awesome! Let us know what you think.

Definately! Do you have a Vive or Rift, can't remember?
Title: Re: VTOL VR
Post by: Jarhead0331 on July 13, 2017, 02:41:05 PM
Quote from: Yskonyn on July 13, 2017, 01:52:26 PM
Quote from: Jarhead0331 on July 13, 2017, 01:00:27 PM
Quote from: Yskonyn on July 13, 2017, 11:55:51 AM
I cleared it with the wife: Oculus Rift has been ordered!

Awesome! Let us know what you think.

Definately! Do you have a Vive or Rift, can't remember?

Vive.
Title: Re: VTOL VR
Post by: Staggerwing on July 13, 2017, 05:42:43 PM
Ys, do you already have a Rift-capable GFX card? If so, which one? If not, which one are you looks at adding to your rig? The Rift price is tempting but I'd need a new card to go with it.
Title: Re: VTOL VR
Post by: Yskonyn on July 14, 2017, 01:17:27 AM
Yes I am already running a GTX1080, I got it when I bought my big ass 4K monitor.
I guess I am set for whichever gaming experience now. 👍😜
As for brand: I swear by Asus for years now for my motherboard / graphicscard combo.

The only thing I needed to add was a USB 3.0 expansion card. Aparently there are issues with chipsets of those in combination with the Rift.
Oculus recommends Inateck , but several reviews mention that if you want to use more than two sensors in time you would be better off buying a card with a controller for each port like the StarTech model mentioned.

https://www.youtube.com/watch?v=qKLkj3nfd9U&feature=share

The unit will probably arrive tomorrow. Pretty hyped!
Looking forward especially to trying Elite and DCS in VR.


Title: Re: VTOL VR
Post by: Staggerwing on July 14, 2017, 05:44:02 AM
Quote from: Yskonyn on July 14, 2017, 01:17:27 AM
Yes I am already running a GTX1080, I got it when I bought my big ass 4K monitor.

Just looked- damn but those are expensive, $600-$100US! Even if I grabbed a Rift at the sale price it might be a few months before I'd be able to upgrade and use it.  :(
And by then the next round of VR hardware will probably be out...
Title: Re: VTOL VR
Post by: Yskonyn on July 14, 2017, 05:46:12 AM
Well you can settle for a 1070 as well. It runs VR without any problems.
Title: Re: VTOL VR
Post by: Staggerwing on July 14, 2017, 05:52:01 AM
Still around $500.  :(

Any idea what the cheapest card is that will work with the Rift for now? I can consider a second upgrade next spring.
Title: Re: VTOL VR
Post by: Yskonyn on July 14, 2017, 07:45:13 AM
 960 is minimum.
So that would mean a 780ti / 1050 should be able to run it and that card is fairly cheapish.
Or scout Ebay for used equipment.
An SLi 780 setup is VR worthy and can be had for cheap. But you'll probably need to change PSU.
The thing is that consistent frames are paramount to combat motion sickness. And VR renders two times a res higher than 1080p so it needs horsepower.
Title: Re: VTOL VR
Post by: Staggerwing on July 14, 2017, 06:02:44 PM
Thanks Ys. I'll have to think on this over the week end and decide whether to buy or not.
Title: Re: VTOL VR
Post by: Yskonyn on July 15, 2017, 04:16:59 AM
Aparently UPS doesn't deliver on Saturdays here. So I wont get my Rift until late afternoon monday. Bummer.
Title: Re: VTOL VR
Post by: Staggerwing on July 15, 2017, 06:08:24 AM
Bummer. Do you have Monday off?
Title: Re: VTOL VR
Post by: Yskonyn on July 15, 2017, 09:38:23 AM
No I'll be flying, but my wife should be able to intercept it.
My days off start at tuesday, so it isnt bad timing in the end, although I did have most of today off work.
Title: Re: VTOL VR
Post by: Jarhead0331 on August 03, 2017, 08:22:40 PM
This was released today in early access. Wow. What a wonderfully unique flight experience. This is what innovation in gaming is all about. It still has a long way to go, but boy does flight feel great, and the fully VR HOTAS and cockpit controls shatters the VR flight simming bar. I don't think I'll be able to go back to standard HOTAS peripherals in VR anymore. This is the way it is meant to be.
Title: Re: VTOL VR
Post by: Yskonyn on August 04, 2017, 06:41:41 AM
Isn't it weird to not feel any resistance and only gripping a 'floating' controller?

I don't agree with your HOTAS statement. For me part of the immersion is that I have a flight stick that is a replica of a real one!  :smitten:
Title: Re: VTOL VR
Post by: Jarhead0331 on August 04, 2017, 06:46:37 AM
Quote from: Yskonyn on August 04, 2017, 06:41:41 AM
Isn't it weird to not feel any resistance and only gripping a 'floating' controller?

I don't agree with your HOTAS statement. For me part of the immersion is that I have a flight stick that is a replica of a real one!  :smitten:

That's an interesting point, but really, give it a shot. It totally works. With the Vive, you're holding onto the beefy wands and in the VR world, they look like a real stick and throttle, so for me, immersion isn't broken. I can't explain it, but it feels right. This is the future of simming, and maybe even of real flight eventually too.
Title: Re: VTOL VR
Post by: Jarhead0331 on August 08, 2017, 10:15:47 AM
Easily the most innovative and immersive flight simulating experience I have ever had. This game is simply fantastic and it is only in EA. I have an interview with the developer in the works. I also have a free code to give away if anyone with VR is interested...Yskonym, I'm looking at you. Would love a real pilot's opinions on this. Perhaps we can do a follow up interview with your impressions as a pilot?

Title: Re: VTOL VR
Post by: Yskonyn on August 08, 2017, 10:35:28 AM
Sure thing! Set me up! :notworthy:
Title: Re: VTOL VR
Post by: Yskonyn on September 11, 2017, 03:13:02 AM
I have been flying around in this. It's a very good project. The interaction inside the cockpit with its controls are very nicely done. Using your own hands to actually press virtual buttons is cool and intuitive.
But the fact that you have to control the flightstick and collective/throttle in this virtual way as well doesn't feel natural at all. You grab something virtual in real thin air and you're supposed to be able to give accurate input to control the aircraft.
But you have no way to arrest movement of your arm and you also don't feel anything pushing back into your hand due to the forces acting on the control stick. It makes controlling the VTOL kind of a wobbly experience IMO.
At least you can 'lock' your hands so they stay on the controls, but I feel proper joystick support would greatly benefit the enjoyment of VTOL VR. Controlling the VTOL is much more difficult than it has to be with the current control set.
So, add joystick support and keep the fully interactive cockpit for anything else and I think this is a great experience!
Title: Re: VTOL VR
Post by: Jarhead0331 on September 11, 2017, 05:59:58 AM
How much time have you logged?

I feel totally opposite and I would actually discourage the developer from adding traditional stick and throttle peripheral control.

I suspect a major difference in user experience has to do with whether you are using the Vive or rift. The Vive control wands are heavy and feel like control sticks...the touch controllers, on the other hand...not so much.
Title: Re: VTOL VR
Post by: Yskonyn on September 13, 2017, 09:23:18 AM
I've put in about 5 hrs now.

Interesting point about the size/weight difference of the controllers.
Still, why do you think it would be a bad option to have? More options to configure a way that is comfortable to play is better, no?

I hope to play more after the weekend.
Title: Re: VTOL VR
Post by: Jarhead0331 on September 13, 2017, 09:40:00 AM
Quote from: Yskonyn on September 13, 2017, 09:23:18 AM
I've put in about 5 hrs now.

Interesting point about the size/weight difference of the controllers.
Still, why do you think it would be a bad option to have? More options to configure a way that is comfortable to play is better, no?

I hope to play more after the weekend.

Traditionally, yes, I agree with your logic. However, this game is being developed by a single guy and he has a lot of work ahead of him to build this game out of alpha and through to completion. The game is unique in that it is a quasi-fully featured flight sim that is playable entirely within a VR environment. Adding the options to use traditional peripherals may be useful at some point down the road. But for now, I'd like to see the developer focusing on and honing his true vision, which I think has the potential to revolutionize how complex sims are implemented within a VR environment.

By the way, new update was released yesterday adding a new helmet with advanced targeting features, night flying environments and night vision.
Title: Re: VTOL VR
Post by: Yskonyn on September 13, 2017, 09:41:59 AM
Nice! Definately fly more next week!
Will update my findings
Title: Re: VTOL VR
Post by: jomni on September 13, 2017, 06:11:31 PM
Quote from: Jarhead0331 on August 08, 2017, 10:15:47 AM
Easily the most innovative and immersive flight simulating experience I have ever had. This game is simply fantastic and it is only in EA. I have an interview with the developer in the works. I also have a free code to give away if anyone with VR is interested...Yskonym, I'm looking at you. Would love a real pilot's opinions on this. Perhaps we can do a follow up interview with your impressions as a pilot?



Shouldn't it be doing a vertical take-off and landing on a carrier?
Title: Re: VTOL VR
Post by: mirth on September 13, 2017, 06:42:09 PM
Quote from: jomni on September 13, 2017, 06:11:31 PM
Shouldn't it be doing a vertical take-off and landing on a carrier?

Most VTOL aircraft can only do a true vertical take-off with a minimal load. Once you add ordnance, external fuel, etc, they need at least a short rolling take-off.
Title: Re: VTOL VR
Post by: Jarhead0331 on September 13, 2017, 08:49:52 PM
Quote from: jomni on September 13, 2017, 06:11:31 PM
Quote from: Jarhead0331 on August 08, 2017, 10:15:47 AM
Easily the most innovative and immersive flight simulating experience I have ever had. This game is simply fantastic and it is only in EA. I have an interview with the developer in the works. I also have a free code to give away if anyone with VR is interested...Yskonym, I'm looking at you. Would love a real pilot's opinions on this. Perhaps we can do a follow up interview with your impressions as a pilot?



Shouldn't it be doing a vertical take-off and landing on a carrier?

It does both.

The more traditional carrier landings are implemented because there is a standard fighter that does not have VTOL capability in the works, as well.
Title: Re: VTOL VR
Post by: JudgeDredd on September 14, 2017, 12:17:51 AM
^ That game experience looks freaking awesome.

When I was talking about VR for the likes of games like DCS, where you don't have to take off the headset to activate keys or look at controller buttons and therefore not breaking the VR world, this was exactly what I was thinking of.

O0
Title: Re: VTOL VR
Post by: jomni on September 14, 2017, 12:43:53 AM
Yes. this beats memorizing keys. I prefer clickable cockpits and use of muscle memory.
Title: Re: VTOL VR
Post by: Jarhead0331 on September 15, 2017, 03:17:58 PM
Ysk...I saw your comment on the Discord...are you coming around on the idea of VR controls? You seem to be indicating that you may have turned and really see this game as something special now.   
Title: Re: VTOL VR
Post by: Yskonyn on September 15, 2017, 06:01:31 PM
I have always seen it as special. If you got any other impression from me than that wasn't intended.
I find the whole 'flight controls' issue we talked about earlier fascinating and I am curious to hear from the dev his view on the VR only way of controlling the aircraft.

The combined Yaw/Pitch/Roll channels are giving me a headache, but the throttle is becoming more like second nature...
Title: Re: VTOL VR
Post by: Jarhead0331 on January 30, 2018, 07:28:26 PM
F/A-26B and mission editor now available!

Title: Re: VTOL VR
Post by: Jarhead0331 on May 07, 2019, 06:38:40 AM
Anybody who is interested in this project should give it another look. It's progressed remarkably and the third flyable aircraft was released yesterday. It's a stealth vtol fighter bomber loosely modeled on the F-35.

The sim now features some very impressive mechanics, campaigns, mission editor and a lot of other features that really round out an already exceptional simulation. Also, for those of you who just can't get used to full VR control, there are now options to use standard peripherals like HOTAS and pedals.

I strongly support this developer and project. The kid should be a superstar.

Title: Re: VTOL VR
Post by: Yskonyn on May 07, 2019, 09:26:27 AM
Ahhh nice! Peripheral support!
Definately going to take another look now! Thanks for the heads up!
Title: Re: VTOL VR
Post by: Yskonyn on July 14, 2021, 12:49:19 PM
Whats the status on this one?
Title: Re: VTOL VR
Post by: Jarhead0331 on July 14, 2021, 01:01:07 PM
Still awesome. Three aircraft to choose from now.
Title: Re: VTOL VR
Post by: rwenstrup on July 14, 2021, 03:38:42 PM
Purchased ... VR is fun ... especially flying!
Title: Re: VTOL VR
Post by: Yskonyn on July 17, 2021, 08:40:02 AM
Been playing for two days now and I am having so much fun!

The first time the CAP formation formed on my wing was super cool. Its really impressive how the devs have made the AI look less robotic and you usually find; aircraft gently sway up and down in the air while in formation and player maneuvers don't translate 1:1 to bot reaction. Pretty neat.

I have flown several missions in the stock campaign now. Great fun and I do feel this game will actually be a great trainer for skills you need in something more serious like DCS.
The simple depiction of advanced sensors is a great stepping stone imo and the VR forces you to learn to be gentle with your inputs.

Any suggestions for good user created content?

I also read that the devs are using their racing flight game as a testbed for multiplayer functionality in VTOL down the line. That would be super awesome!