Quote from: Tanaka on April 11, 2024, 10:41:18 PMQuote from: al_infierno on April 11, 2024, 07:31:06 PMQuote from: Tanaka on April 11, 2024, 06:53:06 PMSo what ended up happening? Who is at war with who now?
Still moving slowly, but I just declared war on both Bandar and Mari to keep things exciting
Ohhh you just pulled a Tanaka nice! Spice that #$%^&%$% up!
Quote from: Ian C on March 27, 2024, 02:12:02 PMQuote from: Tanaka on March 27, 2024, 11:50:49 AMJust wondering have you played SCWAW and how do you compare?
Strategic Command World At War? There's really no comparison. It's more like HOI4 combined with Gary Grigsby's War in the East/West with even more depth in certain areas.
Some people will hate it, as there is a lot of stuff crammed into every available space on the GUI, but one of the neat things is that it's got user-definable GUI elements.
It's not a mod you can speed-play through. I guess it's kind of a slow-burn deep strategy/historical experience. I find it mentally tiring in places, in a good way.
QuoteDive into the Seven Years' War with "Master of Command: Prussian Glory," an innovative roguelike historical strategy game by The Armchair Historian. Choose from factions such as Prussia, Russia, or Austria, and embark on a unique campaign in each playthrough. Experience the tension of leading a single army, with random map generation and a focus on strategic planning, and prepare for challenging gameplay through 18th-century warfare.
QuoteIt's an odd system for sure, but I think it works as an abstraction.
Quotethe fact that after a while you realize everything on the map pretty much means nothing. You can move into and out from ANY kind of obstacle from any angle without much happening, but more so - you can actually shoot trough it all. In other words.. Yes. An enemy gun can absolutely sit behind 6 blocks of houses and (magically) shoot a straight shot at you. Which is reflected in a bit of retardedness like mortars shooting OUT of houses etc