Recent Posts

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Computer Wargaming / Re: Kingdom Come: Deliverance
« Last post by Ian C on Today at 09:03:27 AM »
Some hilarious bugs I've found.

Selecting 'use' on an Alchemy table (the witches table) makes you slowly float upwards into the sky, until you exit out of using it and then you fall to your death. Exiting quickly before you get a few feet off the ground will save you.

Getting stuck in a door way. Getting free requires jumping up and down a lot and moving back and forth.
2
General Staff Support Forum / Re: Changelog
« Last post by Andy ONeill on Today at 08:56:13 AM »
Scenario Editor

Investigating optimisation of pathing.
Pathing uses spatial A* and is a very expensive operation.
At the moment it's only used for couriers which will be an end of orders calculation.
Hence it doesn't really need to be super fast.
This is just as well because it can take a while.

I have this on a background thread and have experimented with multi threading the process.
The problem with that is it's no faster due to the expense of creating the necessary arrays per search.
I've neatened up the code but it's just on one thread.

3
Enigmas of the Mystical / Re: Countries Personified
« Last post by Windigo on Today at 08:48:54 AM »
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Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by Windigo on Today at 08:45:22 AM »
How smug all you indoor working people are :P

I did my time....    <:-)
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Computer Wargaming / Re: Warhammer 40,000: Mechanicus
« Last post by mirth on Today at 08:25:39 AM »
giggity
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Computer Wargaming / Re: Warhammer 40,000: Mechanicus
« Last post by Gusington on Today at 08:24:32 AM »
<keanu>

WHOA

<keanu>
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Computer Wargaming / Re: Kingdom Come: Deliverance
« Last post by Steelgrave on Today at 08:19:06 AM »
  I just couldn't spent a day pretending to live the life of a monk, so I charged in stabbed the guy and moved on in 5 min.

Best sentence you'll read all day  ;D ;D ;D
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General Discussion / Re: One for Metal Dog
« Last post by mirth on Today at 08:16:35 AM »
^hahahahaha!
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