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Computer Wargaming / Re: Battletech is back!!!
« Last post by DennisS on Today at 08:04:40 PM »
Someone mentioned no opportunity fire...does that mean you can walk right up to a mech that has fired and just blast it with no repercussions?  Just curious.

If they followed the tabletop rules, the answer is No. As movement and fire are at different phases.

Movement phase.  All units from both sides make alternate moves. The side that lost initiative roll moves first.
Fire phase. All units from both sides fire at targets in an alternating sequence. The side that lost initiative roll fires First.

Is it the same in this game?

This is correct. It gets better. Five different initiative values, lighter mechs go first. If you have a light mech, you can "reserve" his movement, to go last. Essentially, this makes his initiative a "1", the lowest value. After all other mechs have gone, he then gets his turn, either move/shoot, or sprint, or some other action.

This ends the turn. The next turn, his normal high initiative may well mean that he is first to move. It is entirely likely that a light mech that reserves a turn will get two consecutive turns.

I fully plan on taking advantage of this, with a light mech, and as many flamethrowers as I can fit on it. First turn to get close, maybe fire off a weapon or two, second turn full roast mode. If you don't kill the enemy mech, you will severely limit what weapons they can fire, due to already being hot as hell.
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Uffda, it's been forever since I wrote for this AAR, but I've been meaning to finish it. So here's the next installment. More to follow tomorrow:

The 27th TFW commander aboard the Commando Solo had been working to adjust the nightís complex strikes to compensate for the formidable defenses that the strikers had so far encountered around Keflavik. The density of the advanced Soviet SAM systems was a nasty shock, but the American had a card up his sleeve and now he intended to use it.

One of the striking elements was a pair of B-52H Stratofortresses, each with eight AGM-86 conventional air-launched cruise missiles (CALCMs) in their rotary launchers. The missiles were intended for the facilities around Keflavik, but the staff aboard the Commando Solo had been busy over the past several minutes sending new coordinates to the crews aboard the bombers, who were punching them into the missilesí guidance systems as fast as they could.

The two BUFFs were a hundred and fifty miles south of Iceland. Once all of the CALCMS were re-programmed, the pilots banked their big birds in a lazy turn northwards, towards Keflavik. Once in level flight again, the bombers began to launch, the rotary launcher in each bomb bay releasing a missile, then revolving like a six-shooter from the old west and launching another. Within a few seconds sixteen of the cruise missiles were diving for the dark surface of the sea below and turning, each following a slightly different course that would bring the weapons to Keflavik at approximately the same time.

The 27th TFW commander monitored the launch from his command plane, along with the announcement from the BUFF pilots that they were turning for home, their ordnance expended. He crossed his fingers and prayed. The missiles were targeted at random points around the airfield rather than any structured within its perimeter. The commanderís home was that, given how densely packed the Soviet defenses had to be, the 1,300kg warheads on the missiles would at least knock out some of the SA-10sí and -20sí sensitive radars long enough for the squadrons of Aardvarks, now passing south of the tip of Greenland, to get in and do their work.

The CALCMs settled onto their courses a few feet above the waves of the North Atlantic. A few miles south of Iceland the missiles picked up an escort of two HARM-armed F-16s and four F-4Gs, also carrying HARMs. The cruise missiles and Wild Weasels made landfall together, the AGM-86s snaking their way through the rugged valleys of the southern range while the jets nosed up the slope. Just before reaching the crest the Wild Weasel pilots began loosing their HARMs towards Keflavik, already programmed to seek out the radars of the dangerous Russian SAMs.
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Enigmas of the Mystical / Re: More Pix For A Laugh
« Last post by besilarius on Today at 07:49:21 PM »
Immigrants sing!
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Computer Wargaming / Re: Battletech is back!!!
« Last post by Barthheart on Today at 07:29:53 PM »
RyanE - yes.
Jomni - no.

Turn is broken down in 5 initiative phases. Faster/lighter Mechs act earlier phases. Each phase, each Mech in that phase moves and then shoots OR just shoots. Alternating friendly-then-enemy Mechs. Once they are done that they can't act until next turn.

That's very basic but the general gist of a turn.
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To be fair. Squad is like...the best alpha. I play it almost every day

It just doesn't feel like they're making progress on the game. It almost feels like the developers work on Squad as a side
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Wargaming / Re: Intel Dump - Rumors and glimpses of stuff coming up
« Last post by Bison on Today at 07:23:51 PM »
Very true.
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Wargaming / Re: Intel Dump - Rumors and glimpses of stuff coming up
« Last post by mirth on Today at 07:17:02 PM »
To each his own, I suppose. I like the counters for BoP (once properly trimmed).
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Wargaming / Re: Intel Dump - Rumors and glimpses of stuff coming up
« Last post by Bison on Today at 07:13:37 PM »


Maybe gaudy is an overstatement but ugly? Yes.  One game has bright red background with a bright red Soviet flag just hard on the eyes to look at and read.  Otherwise I just thing compared to GMT Compass counter are not as clean and nice to look at.
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Computer Wargaming / Re: Battletech is back!!!
« Last post by jomni on Today at 07:13:30 PM »
Someone mentioned no opportunity fire...does that mean you can walk right up to a mech that has fired and just blast it with no repercussions?  Just curious.

If they followed the tabletop rules, the answer is No. As movement and fire are at different phases.

Movement phase.  All units from both sides make alternate moves. The side that lost initiative roll moves first.
Fire phase. All units from both sides fire at targets in an alternating sequence. The side that lost initiative roll fires First.

Is it the same in this game?
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Wargaming / Re: Intel Dump - Rumors and glimpses of stuff coming up
« Last post by mirth on Today at 07:08:18 PM »
A number of their counters are gaudy, but I will grant you not all are bad.

Any particular games? Gawdy is not a word I would typically use for their counters, but I haven't played as many Compass games as I have GMT.
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