Juno, Sword and Beyond

Started by MengJiao, December 09, 2016, 05:55:26 PM

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MengJiao

Quote from: MengJiao on January 22, 2017, 08:32:56 PM
Quote from: MengJiao on January 17, 2017, 09:38:50 PM

  So about 6pm and the 21 PZ recon arrives a few hours early (three turns early in game turns) and drives to the western edge of the 12SS zone -- at least one armored car company does (just south of Sequeville-en-Bessin).  The rest of the battalion is some way to the east.  This leaves hardly any of the 21 PZ forces east of the Orne, but maybe the 6th Para is still busy blowing bridges, knocking out coast batteries, capturing vital bridges and digging in.  With night and the 12SS coming, maybe the Canadians will stop and do some digging in themselves.

  Its 7pm.  The Canadians and the 2nd Armored Bde off to the west have not stopped despite the arrival of the 21 Pz recon and the expectation of the arrival of KG Meyer (or at least new radios and some long faces) on their front.  In general the allies have not gotten as far as they did historically since I've shifted 90% of 21 PZ to this front and illegally used them to cover 12 SS front as well.  Still, all that may not be enough since the 51st British Army Division is starting to arrive this turn AND naval gunfire is the obligatory first chit this turn (since it was pulled last and not played at all last turn).  As long as the allies stay in tight command control, the sheer number of formations (each with command points to spend or not from the Divisional pools) and the weight of artillery fire and air strikes is going to make life difficult for the Germans.   The allies have to be careful not to use all their command points since a certain number need to be kept to force defenses to hold against opportunistic counter attacks.  Anyway here's the 7pm situation on the 3rd division front:

Half an hour later, after two massive artillery barrages and an attack by the 27th Armored Bde, 21 PZ is strained to the breaking point.  A Kampfgruppe of the 12th SS is turning up and part of it is visible on the SW edge of the map -- looking odd because they are in a slightly defensive deployment  north of the armored cars of the Inns of Court (which are not worth wasting any command points to destroy in this situation).  Darkness will arrive in about  3 hours, but in that time, 21 PZ needs to reorder its front, inserting two KGs arriving somewhat ahistorically to keep the game on the map.  The allies have had three major pulses of luck: 1) landing their DD tanks 2) clearing the beaches 3) Perfect timing this turn on their chit pulls (Naval first and then armor brigade while the luckless Germans bring in the 12th SS which is still many kilometers behind the front):


MengJiao

Quote from: MengJiao on January 24, 2017, 07:35:53 PM

Half an hour later, after two massive artillery barrages and an attack by the 27th Armored Bde, 21 PZ is strained to the breaking point.  A Kampfgruppe of the 12th SS is turning up and part of it is visible on the SW edge of the map -- looking odd because they are in a slightly defensive deployment  north of the armored cars of the Inns of Court (which are not worth wasting any command points to destroy in this situation).  Darkness will arrive in about  3 hours, but in that time, 21 PZ needs to reorder its front, inserting two KGs arriving somewhat ahistorically to keep the game on the map.  The allies have had three major pulses of luck: 1) landing their DD tanks 2) clearing the beaches 3) Perfect timing this turn on their chit pulls (Naval first and then armor brigade while the luckless Germans bring in the 12th SS which is still many kilometers behind the front):

  Nightfall: 12SS begins arriving at the front line, radios working, artillery set up just in time because the late afternoon and early evening have been totally disastrous for the Germans mostly due to naval gunfire and perfectly pulled chits for the Brits.