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GameTalk / Re: GameTalk - Critical Hits
« Last post by Bletchley_Geek on December 19, 2016, 04:45:01 PM »
I do think critical hits can have a role in operational simulations. The thing is that the stuff being "critically hit" isn't a part of something tangible, like a command & control system, or a logistics network.

An obvious example to me of critical hits on an operational setting would be:

* In games with reserve activation/distinct reaction phases, the reserves not activating at all, or units not in reserve reacting (i.e. like falling back to protect a "flank").
* An air strike taking out a bridge reducing supply reaching front units in a timely fashion.
* An air strike taking out a Regt HQ, facilitating a breakthrough and delaying information to the higher echelon to organise a response.
* A unit caught in the act of deploying by an advancing enemy force (think of this as a meeting engagement where one of the forces engaged gets trounced as it gets committed piecemeal).

and so on...
Professional Simulation - Digital / Re: Twine?
« Last post by Bletchley_Geek on December 19, 2016, 04:35:35 PM »
I don't think it counts as necro right?

Yes, I have dabbled a bit with Twine. I find it to be a very interesting tool for introducing narratives into video games and simulations. Version 2 comes with a fairly user friendly editor, that allows you to visualise the structure of the storyline(s). It also has very lows barriers to entry, from a technical standpoint.
DIY / Re: Inkscape or Illustrator?
« Last post by Staggerwing on December 16, 2016, 03:47:08 PM »
Those look great!
DIY / Re: Inkscape or Illustrator?
« Last post by GJK on December 16, 2016, 10:16:18 AM »
You should be able to get a good trace from this one chemkid.  I also have it saved as a layered pdf with transparency (20mb - I can put it on my dropbox if interested).
DIY / Re: Inkscape or Illustrator?
« Last post by Staggerwing on December 16, 2016, 04:48:35 AM »
Looks good guys. The bracing wires look slightly better in the second vector image. I suppose they could always be traced over as long as it didn't make them 'too crisp' afterward compared to the rest of the image.
DIY / Re: Inkscape or Illustrator?
« Last post by chemkid on December 16, 2016, 01:34:10 AM »
traced the images provided by GJK - here's settings and the traced files as .EPS-files.

@GJK - your first biplane has more details left from the original and was giving better tracing results -  :)
the 2nd 'dreamscape' biplane has awesome details left for pixel but gives less good results when tracing...  :-\

DIY / Re: Inkscape or Illustrator?
« Last post by GJK on December 15, 2016, 09:39:45 PM »
This one came out even cleaner (Xero "Dreamscape") filter:
DIY / Re: Inkscape or Illustrator?
« Last post by GJK on December 15, 2016, 09:31:29 PM »
Phostoshop - done in about 20 seconds:

1. convert image to B&W
2. ran the free photoshop filter "Illustrator" by Xero

(If this is what you're looking for)
DIY / Re: Inkscape or Illustrator?
« Last post by Staggerwing on December 12, 2016, 05:07:03 AM »

here is your drawing converted to b/w paths. there are 'some' problems and i would recommend to nevertheless do some grading and contrast enhancement inside an image processor BEFORE converting.

lot's of small objects appear when the noise threshold is turned down - these will give details that can be finetuned later,
by hand or script - i would use 'select by size' which is free and selects lots of the smallest parts to combine.

anyhow, if all of this - converting, finetuning, object selection by size and very important if you have lot's of images to do - BATCH PROCESSING - is available in a free package like inkscape, i wouldn't bother with learning illustrator!


Thanks for doing that Chemkid. It gives me some idea of what to expect. For engraving having a little extra 'noise' wouldn't be a problem. For cutting out forms it's another matter. However, any cutouts would most likely be much simpler and easier to clean up before conversion. Batch conversion sounds like a useful tool when cutting many shapes out of one piece of stock as in, say, the wing ribs of a balsa aircraft model.

Thanks guys.  O0

I'll keep an eye out for a cheap used copy of CS6 (I assume that's the last version including Illustrator before Adobe went to the 'Creative Cloud' model?) but until then I'll just have to plug away at learning Inkscape ( for B_C's freeware browsing pleasure).
CS6 is the way to go BUT (a very big BUT) make sure it's a legal 'old, used' version if you're going to spend money on this!!! best to buy from a friend who owns some creative office and has one of his creative suites not upgraded...

Unfortunately I do not know anyone who has a design studio and an extra or outdated copy of CS6. I will do my due diligence if it comes to buying online as I've already come across mention of the plethora of pirated Adobe software out there.
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