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Enigmas of the Mystical / Re: Psst...Hey, Martok!
« Last post by JasonPratt on Today at 08:16:56 PM »
... ah, yes, and confirmed from Australia. This led to my joke about the goats there being salt-water crocodiles.

In my defense, I just didn't see it.  >:D
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 08:12:58 PM »
Okay, the current Player mats, from Player One around the table:














For ease of reference, here are the Wars again:



The Republic currently has 4 Legions Active, with another 3 possible in the Force Pool.

There are 66 Talents in the Republic's Treasury. The Senate could raise the final 3 possible Legions for 30 Talents, and have 36 remaining.

Based on currently expected incomes and expenses, you can expect the Republic to add an extra 27 Talents next Turn. (30 normal + 25 Allied Enthusiasm again - 2x4 Legions -20 Wars.) Obviously this will be affected by extra Legion expenses, or fewer Wars!


The ball is now in AzTank's court, to Propose two new Consuls. (Or to suggest some for preliminary discussion.)
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Enigmas of the Mystical / Re: Psst...Hey, Martok!
« Last post by MetalDog on Today at 07:53:47 PM »
It was.  And I hope that pic was taken from outside your bedroom window.
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 07:38:03 PM »
This is a good time to remind everyone that Camillus and Cincinnatus have special bonuses vs. the two wars we're facing.

True: they void Disaster and Standoff rolls.

Cincinnatus of the Aristocrats has a Mil score of 5, and would avoid D/S results for the Volscian War.

Marcus Furius Camillus, Faction Leader of the Conservatives, also has a Mil of 5, and would avoid D/S results for the Veientine War.

Manlius, Faction Leader of the Militarists, is only a family Senator so has no special anti-War abilities, but he does have a Mil score of 6 now, thanks to his knight! -- the Militarists always look for minions capable of handling headquarter duties.  O0

The only other Mil 5 senator right now is Julius of the Militarists (thanks to his HQ knight).

There are some Mil 4 senators floating around, too, which will be seen when I get to posting the updated snapshots. And even a Mil 3 senator might be handy for political reasons, for delaying the Volscian War while a more ass-kicking Force goes after Veiia.
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 07:28:02 PM »
The 1st Turn's roll would have been 15 instead of 14, so no change from “No Change”. ;)

The 2nd Turn’s roll would have been 13 - 2 = 11, so this time “No Change” instead of +1!

That means the current roll would have been 4 unrest down (-1 for no Unprosecuted Latin War, -2 for no Unprosecuted Wars this Turn yet, -1 for no added Unrest on Turn 2), or only Unrest 1 (due to the drought). 3d6 rolls total 12, plus 2 Pop - 1 unrest = 13 result to the State of the Republic. That’s a No Change, and Unrest remains at 1.

My own Sabrerule compilation flowsheet was unclear about this, and I will make adjustments.  O:-)
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 07:15:51 PM »
Erax notes that Wars only count as Unprosecuted if they’re moved to that slot after having a chance to be Prosecuted; which I double-checked, and he’s correct! This not only reduces Unrest by 2, it also reduces Unrest by another 1 (since I’m sure I added that for the 1st Latin War, too!)

This affects the Unrest Rolls retroactively, and I’ll have to take some time to recheck those.
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Computer Wargaming / Re: Matrix World in Flames
« Last post by Toonces on Today at 07:13:58 PM »
Maybe, but he's still pecking away at it. You have to give him credit for that at least.

nope, no credit from me....although i appreciate his passion ( or insanity) doesn’t ease the complete mess of a game it was and the fact years later still releasing things to even try and hit original release items.  and don’t forget, on top of that we got to pay a premium price for it.  they knew it was completely broken (how could they not since years later still broken) but yet released it and offered no help to their customers to make things right.  instead they said trust us, everything will be fixed in couple of weeks.  obviously, the developer knew that not to be true.

sorry, this one will never be given any credit by me but maybe that is just my hang up.

^ This.
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by Erax on Today at 07:13:25 PM »
This is a good time to remind everyone that Camillus and Cincinnatus have special bonuses vs. the two wars we're facing.

Also JP check your messages.
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 07:07:10 PM »
With Fabius' speech, the Senate is now open, AzTank's Fabius of the Conservatives Presiding as Magistrate to start, as Roman Consul (and Pontifex Maximus).

Mandatory Business this Turn only needs to involve electing a new pair of Consuls, which can't be either Fabius or Cornelius of the Aristocrats again. Any other senator is eligible, including other Prior Consuls.

No need to elect a PontMax again, as he serves for life.

Keep in mind you've got two Wars on your borders this time, and only the Consuls can lead a Force to War.

Your non-Mandatory Business this Turn could include Disbanding any number of your Legions, but I'm going to assume that's a duh. ;)

Other non-MandBus could include Fabius assigning another priesthood to a senator (or re-assigning Fulvius' of the Plutocrats). I don't think it's possible for a PontMax to actively seek to resign his own office, so Fabius cannot Propose for his office to be stripped away (to be given to someone else by another Proposal.)

Obviously the most important non-Mandatory Business among the remaining valid options will be the question of Raising more Legions, and/or assigning a Consul to lead a Force of Legions against a War.

But first you've got to elect more Consuls.

Meanwhile, I'll be taking some State of the Republic snapshots for convenience.  O:-)
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Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Today at 06:57:17 PM »
TURN THREE -- POPULATION PHASE
----------------------------------------

Not much to do this Pop Phase: corruption investigation doesn’t exist yet; Tax Farming isn’t threatened yet; nothing’s in the Curia (though Coriolanus died there last Turn! -- which is going to help y'all a little going forward).

Unrest starts at 2, adds +2 for two Unprosecuted Active Wars (War outbreak always adds some unavoidable unrest, naturally), and another +1 for the Drought. New Unrest = 5.

Fortunately, the current highest ranking available officer is Fabius the Roman Consul, who has a Popularity of 2 -- thanks to him sponsoring a Land Bill to help the people out earlier (which also avoided two earlier droughts!)

3d6 rolls total 12, plus 2 Pop - 5 Unrest = 9 result to the State of the Republic Speech opening the Senate.

Fabius’ speech, despite his popularity, only makes things worse, adding 2 to the Unrest, new total 7. This is starting to get a little serious! (Maximum unrest is 19, by the way.)
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