Main Menu

Recent posts

#1
Computer Gaming / Re: SEGA ditch RELIC who are n...
Last post by Sigwolf - Today at 10:25:38 AM
Quote from: Jarhead0331 on Today at 08:37:33 AMI haven't read any of the press, but who gets the licenses to the IP?
It doesn't address it specifically, but the press release does say they will continue to support their titles, including CoH3, so it would appear they are keeping their existing licenses.
#2
Computer Gaming / Re: SEGA ditch RELIC who are n...
Last post by Jarhead0331 - Today at 08:37:33 AM
I haven't read any of the press, but who gets the licenses to the IP?
#3
Computer Gaming / Re: SEGA ditch RELIC who are n...
Last post by Gusington - Today at 08:31:47 AM
Dare to dream.
#4
Computer Gaming / SEGA ditch RELIC who are now o...
Last post by Destraex - Today at 06:55:34 AM
The start of a new era. I wonder how much money a company that is thrown to the wolves is worth and how much fluidity it has in it's cash flow?

Relic is solo again. Parting from SEGA. Fingers crossed we lose all the baggage and get down to business proper. Perhaps some of the ridiculousness of the past 10yrs will be reversed. DOW3 I am lookin at you. COH3 you are better but need a shot in the arm badly.
Perhaps SEGA will let CA loose now and we might get back the old Total WAR!!! We might even get some new features and start back at shogun2 afresh.

https://twitter.com/relicgames/status/1773244490171458017?s=20

https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/112-an-independent-company-of-heroes?fbclid=IwAR27C5DZCwJf0wIViboMQs_exbnCvA5r5OWJ4PgaIDZi6vpxGQJ5Y9ttsrU_aem_AX_pnGY5wTvkZJKkc7nRCeBL_qlF8ttCcTgAHi4Bys-oQH9cHXZMQmftOoyboQjshfaWYjWMhX7C9OF4w2HBlOr4
#5
Computer Gaming / Re: Campaign Series Middle Eas...
Last post by Jason Petho - Today at 12:57:53 AM
We went over the plans for the Lua Scripting video. Now is definitely the time to chime in if you have any thoughts or comments. I will be starting it tomorrow or Friday. Otherwise, the attack into Jerusalem is going well, mostly without a hitch. I give a perfect example of dealing with pillboxes that is worth a lesson indeed! Our Sherman's are definitely no match for the Patton's the Jordanians have, so I'm going to have to take them out by some other means.

#6
Computer Gaming / Re: Armor Brigade II Announced...
Last post by Destraex - Yesterday at 07:49:43 PM
Ok no multiplayer, although if it ever comes it will be my prefered wego style and I assume only one friend vs another. This game still will not make my list. Even cmx2 has multiplayer.
#7
Computer Gaming / Re: Armor Brigade II Announced...
Last post by Destraex - Yesterday at 07:42:53 PM
I would love to know what the height maps are handled like this time around and if they need a separate screen to judge height with. I really hated that about the first game.
#8
Computer Gaming / Re: Armor Brigade II Announced...
Last post by Veitikka - Yesterday at 05:05:43 PM
The fourth Dev Diary of Armored Brigade II is out now. The topic is "Motorized Infantry and Waypoint Editor".

Read more here: https://store.steampowered.com/news/app/1934300/view/4199117159724239995
#9
Computer Gaming / Re: FREE --> 3 DLCs for Hearts...
Last post by Ian C - Yesterday at 02:12:02 PM
Quote from: Tanaka on Yesterday at 11:50:49 AMJust wondering have you played SCWAW and how do you compare?

Strategic Command World At War? There's really no comparison. It's more like HOI4 combined with Gary Grigsby's War in the East/West with even more depth in certain areas.
Some people will hate it, as there is a lot of stuff crammed into every available space on the GUI, but one of the neat things is that it's got user-definable GUI elements.

It's not a mod you can speed-play through. I guess it's kind of a slow-burn deep strategy/historical experience. I find it mentally tiring in places, in a good way.
#10
Computer Gaming / Re: FREE --> 3 DLCs for Hearts...
Last post by Tanaka - Yesterday at 11:50:49 AM
Quote from: Ian C on March 26, 2024, 10:00:32 AMJust to hijack this thread for thoughts on a mod. Bear with me...

I recently started playing the Black Ice mod and it is by far the best and most realistic experience I've had with any WW2 global strategy game, ever. This is a mod made by a team that know history and wargames.

If you like HOI4 and you can handle the extra depth, I highly recommend it. In my recent play through as the UK I went through experiences that matched the Battle of Britain, Blitz, the U-Boat war and now I'm up to 1942 and the Russo-German war and Japanese war is in full swing.

To give some idea of the scope: The Luftwaffe was hammering the RAF over the UK from the fall of France up to 1941 and I was hanging on by a thread. My production of Fighters wasn't enough to fill the losses and literally every single tech gain and percentage of help proved decisive (as it does elsewhere in the game). When the U.S. Sold me Fighters I literally breathed a sigh of relief.
My industry was being bombed away. Black Ice has separate factories for air production, tank production, etc. and strategic bombing can individually target these.

The AI does a great job. There are U-Boat attacks all over the historical routes and they are difficult to defend against so far. Air, Land and Sea combat behaves very realistically, both in means and pace. 

Too many things to list here about how much fun and how dramatic this mod is. The way units are composed is accurate. Combat and supply feels realistic. I found myself really using espionage and cryptography, air power and other factors as combat in North Africa was at a stalemate until I realised I was just playing casually like I do with the base game. Once I started taking small factors into account, using air supply, breaking cyphers, air recon, etc, the battle shifted in my favour. These are things that don't really impact too much in the base game, but they really count here.


There are some drawbacks. The mod is really deep. Research, production and other areas are massively expanded. If you find these areas boring or a struggle in the base game, you won't like the mod. It also requires some knowledge of the history of the time, in order to make appropriate choices. It requires more attention and it is definitely exhausting in places, but, as a simulation of world war two, for me at least, this is the realism and drama of it. I would highly recommend that the game is run at a maximum of speed 2 while at war, maybe 3 in the quiet moments. It is easy to miss something really important. Once again, this game takes a lot of concentration and planning. You can't go in lightly.

I took my eyes off the Far East while fixating in North Africa and Japan took Ceylon. From there they threatened East Africa and Southern Arabia. Again, the AI is very surprisingly good. I was blaming ahistorical AI on this before I released I'd let them have Ceylon through negligence and neglecting my naval presence there. The island is strategically important because from it, the Japanese can project naval power into the Indian Ocean and Arabian areas and I completely missed it because I was used the base game's AI. I've cowed the German Kriegsmarine and there is little chance of them launching any invasion as the Germans are bogged down in Russia, so I'm sending the majority of the Home Fleet over to the Indian Theatre to stop any more Japanese advances.

I'm tempted to restart, as it's my first proper game with Black Ice, but I think I'll stick with it and accept my mistake and recover from it.

In summary, this is the best HOI 4 experience I've had so far, but it's deep, difficult, historically realistic and unforgiving.

LINKS TO MOD:
https://steamcommunity.com/sharedfiles/filedetails/?id=1137372539
https://steamcommunity.com/sharedfiles/filedetails/?id=842834893

Wow great write up. I abandoned HOI4 a long time ago but you have now made me reconsider it. Just wondering have you played SCWAW and how do you compare?