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Tabletop AARs / Re: June 15, 1944 -- Hypothetical
« Last post by MengJiao on Today at 06:18:00 PM »

   A savage morning follows a bloody night.  On the 49th's front, one battalion is 75% wiped out and the SS is holding on.  On the 50th's front, loads of lucky rolls and chit pulls have stretched command control to close to breaking, but the 8th Armored has driven into the bocage following up on some infantry raids, lucky artillery fire and two German counter-attacks that did not go well.  But the Germans haven't used much of their command points and the KG with some Tigers is coming up:

  10am: the 49th takes Cristot (about 3 hours ahead of the historical event) while the German defense solidifies.  7th Army (German) has brought in another KG so the score is 7objectives -1 KG (2 GErman, 1 UK) = 6.  Only the motorized elements of the 346 Div KG have arrived.  The bicycle Grenadiers and horse-drawn guns are still on the road.  Still, I think 7th army has a reasonable hope of holding the line (maybe losing Tilly and Chateau de Boiselonde and as happened historically) giving them a 4 to 2 win.  But who knows?
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by nevermore on September 20, 2017, 07:41:12 AM »
or even the bald guy in Thunderbirds

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Tabletop AARs / Re: Wings of Glory WWII: Big Week
« Last post by BanzaiCat on September 20, 2017, 05:30:21 AM »
This is definitely cool; thanks for posting! I had no idea the B-17 model for the game was that big.  :o
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Tabletop AARs / Re: June 15, 1944 -- Hypothetical
« Last post by MengJiao on September 19, 2017, 07:43:57 PM »


  Yes, and the 3rd Canadian is playing as the 49th Division.  Anyway, a few hours into the hours of darkness (all one big 10-hour turn) things have gotten rough.  The Germans called in their reinforcements (one KG with Tigers and such) and 2nd Army has sent in all of the 49th.  The D-day game rules make it much easier to move and fight at night.  Terrain costs for example are not doubled (which makes sense since you have 5 times more time to move).  Certain units (the 12th SS and the British Paratroops) get big assault bonuses at night.  On this part of the front, that's a little odd since only the 49th seems to have made any night attacks and they were all successful.  Somewhat ahistorically, the motorized troops of the 7th armored just made a resoundingly successful raid (and even got out alive if less coherent and very suppressed) and the 49th captured some high ground with a battalion attack backed up with an odd mix of armor.  Time to call in the Tigers.  And the Germans are still winning (7 objectives and the extra Bdes cancel).

   A savage morning follows a bloody night.  On the 49th's front, one battalion is 75% wiped out and the SS is holding on.  On the 50th's front, loads of lucky rolls and chit pulls have stretched command control to close to breaking, but the 8th Armored has driven into the bocage following up on some infantry raids, lucky artillery fire and two German counter-attacks that did not go well.  But the Germans haven't used much of their command points and the KG with some Tigers is coming up:

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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by OJsDad on September 19, 2017, 12:15:00 PM »
Nice job. 

Is the priest wearing sunglasses?
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by bob48 on September 19, 2017, 12:14:22 PM »
Bordello mobile.........
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by mirth on September 19, 2017, 12:13:24 PM »
The prostitute wagon?
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by Gusington on September 19, 2017, 12:08:43 PM »
No because...well, you know.
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by bayonetbrant on September 19, 2017, 11:55:45 AM »
Your crusading minis complete me.

because you're the same size?
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Tabletop AARs / Re: Crusade Wagon Attack
« Last post by Gusington on September 19, 2017, 11:14:02 AM »
Your crusading minis complete me.
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