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Welcome => GrogHeads Feedback => Topic started by: bayonetbrant on December 16, 2012, 05:36:01 PM

Title: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on December 16, 2012, 05:36:01 PM
Check out Brant's Civ V AAR (http://grogheads.com/aar-civv1.html), and offer your comments below.

(note that future installments will also point to this thread, and keep all feedback in one place)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Silent Disapproval Robot on December 16, 2012, 06:54:11 PM
I've never played on any timescale but marathon.  Does playing on the quick scale alter the amount of movement points your units get?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on December 16, 2012, 06:58:05 PM
Nope. Same MP's. Smaller bonuses from some other things, like ruins. But generally the same from Wonders, social policies, etc
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Silent Disapproval Robot on December 16, 2012, 08:09:19 PM
Sounds odd.  By the time you get a scout across a continent, you've probably already changed eras.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Boggit on December 18, 2012, 06:27:48 AM
Great start to your AAR. I'm really getting into this. I've played Civ since it first saw the light of day, but have held off Civ 5, after the backward steps in gameplay from Civ 3 - especially bombardment in Civ 4. I'll be really interested in seeing how Civ 5 plays out.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on December 23, 2012, 09:24:03 AM
Looks like an interesting AAR Brant, you are getting lucky on the ruin bonuses.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on December 23, 2012, 03:07:41 PM
the ruins bonuses are almost never negative in Civ V - it's just about how prevalent they are.

there's a LOT more to come...  I've got them ready to go out to about episode 8 or 9 or so.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Bapek on December 27, 2012, 10:41:28 PM
Great AAR and website  Brant. In addition to getting me hooked on Battles for Wesnoth, you all have convinced me to use some of my Amazon gift money for Civ V and Warlock.  So many games, so little time...
Thanks,
Al Berke
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on December 28, 2012, 06:21:03 AM
^^  that's me - feeding your addictions! :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Shelldrake on January 03, 2013, 03:39:20 PM
Nice AAR Brant. I will definitely fire up Civ V and the expansion that I got for Christmas - as soon as I have a free day or two!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 03, 2013, 04:38:52 PM
Quote from: bayonetbrant on December 23, 2012, 03:07:41 PMthere's a LOT more to come...  I've got them ready to go out to about episode 8 or 9 or so.

I'm actually up to about #16, with the new double-sized format.

someone pls tell me how well/quickly the pages load with the images in there.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 03, 2013, 08:21:34 PM
Quote from: bayonetbrant on January 03, 2013, 04:38:52 PM
Quote from: bayonetbrant on December 23, 2012, 03:07:41 PMthere's a LOT more to come...  I've got them ready to go out to about episode 8 or 9 or so.

I'm actually up to about #16, with the new double-sized format.

someone pls tell me how well/quickly the pages load with the images in there.

They loaded good for me this morning.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 04, 2013, 01:57:02 PM
anyone over on BGG?  If so, do you mind sticking a thumbs-up on the thread I opened over there?  trying to attract some attention / participants for over here

http://videogamegeek.com/thread/907971/ongoing-aar-from-playthrough-with-civ-v-gk-on-mac

thanks :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Barthheart on January 04, 2013, 03:18:22 PM
^done. 8)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Arctic Blast on January 04, 2013, 03:31:07 PM
Quote from: Barthheart on January 04, 2013, 03:18:22 PM
^done. 8)

+1
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Keunert on January 04, 2013, 03:38:53 PM
the aar you posted there looks the same like the one here?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 04, 2013, 03:48:11 PM
^ it is, I'm just linking it to them, rather than repost in both places.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Keunert on January 04, 2013, 04:03:04 PM
i am not yet ready for this.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: LongBlade on January 04, 2013, 04:04:00 PM
Quote from: Keunert on January 04, 2013, 04:03:04 PM
i am not yet ready for this.

Brace yourself. He knows how to text, too.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 12, 2013, 05:58:57 PM
New installment up for the weekend!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 12, 2013, 06:37:46 PM
Stupid automated scouts. 
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 17, 2013, 04:53:55 PM
Part 5 has landed! (http://www.grogheads.com/aar-civv5.html)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Barthheart on January 17, 2013, 04:59:05 PM
Hey dirtbag! Play a real mans game like Battle of the Bulge and watch this here Canadian kick yer arse!  >:(


8)


Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Shelldrake on January 17, 2013, 06:04:33 PM
QuoteThey don't seem to make any cultural contributions to the game. Ergo, Canadian!

How can you say that after we gave you Celine Dion, hockey and poutine?! That is gratitude for you!!  :P
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 17, 2013, 07:33:41 PM
Alot of snickering was going on while reading the latest installment.  Also you seem to have roused some Canadians from their winter slumber.  I would warn you to watch your back but then again they are Canadians.  :P
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 18, 2013, 06:51:46 AM
I figured if I pissed off the Canadian contingent around here, they'd just hunt me down and pelt me with Timbits and then apologize for doing so.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Barthheart on January 18, 2013, 08:05:39 AM
Quote from: bayonetbrant on January 18, 2013, 06:51:46 AM
I figured if I pissed off the Canadian contingent around here, they'd just hunt me down and pelt me with Timbits and then apologize for doing so.

Don't scoff... frozen Timbits hurt when you get hit in the back of yer head.....
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 18, 2013, 09:03:05 AM
Quote from: bayonetbrant on January 18, 2013, 06:51:46 AM
I figured if I pissed off the Canadian contingent around here, they'd just hunt me down and pelt me with Timbits and then apologize for doing so.


Well at least you know someone is reading your AAR, even if it is Canadians.  ;D
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 20, 2013, 11:13:35 AM
Quote from: TheCommandTent on January 18, 2013, 09:03:05 AM
Quote from: bayonetbrant on January 18, 2013, 06:51:46 AMI figured if I pissed off the Canadian contingent around here, they'd just hunt me down and pelt me with Timbits and then apologize for doing so.
Well at least you know someone is reading your AAR, even if it is Canadians.  ;D

Hey, if Canadians are all you can get, don't get picky ;)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: mgluteus on January 22, 2013, 10:10:48 AM
Why are you not connecting the two cities by road? I find that that speeds up movement between the two and gives "supply" for having a "trade route"

Dick Bryant
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 22, 2013, 10:18:22 AM
Carthage gets free harbors in every coastal city, which create the trade route over the sea - no need to connect by roads just for trade.  Thus far I haven't needed them for a lot of internal unit movement, but that may change.

If it wasn't for the Carthaginian harbors, I'd be building roads everywhere.

thanks for reading :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 22, 2013, 07:37:19 PM
Quote from: bayonetbrant on January 22, 2013, 10:18:22 AM
Carthage gets free harbors in every coastal city, which create the trade route over the sea - no need to connect by roads just for trade.  Thus far I haven't needed them for a lot of internal unit movement, but that may change.

If it wasn't for the Carthaginian harbors, I'd be building roads everywhere.

thanks for reading :)

The thing about roads that still trips me up in Civ V compared to Civ IV is they cost money to maintain.  In Civ IV I had roads on every possible tile.  Now in Civ V I use them to connect cites strategically as well as for areas I am defending that need good interior lines.  For me personally this adds another dimension to the game.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Steelgrave on January 22, 2013, 10:03:51 PM
Quote from: TheCommandTent on January 22, 2013, 07:37:19 PM
Quote from: bayonetbrant on January 22, 2013, 10:18:22 AM
Carthage gets free harbors in every coastal city, which create the trade route over the sea - no need to connect by roads just for trade.  Thus far I haven't needed them for a lot of internal unit movement, but that may change.

If it wasn't for the Carthaginian harbors, I'd be building roads everywhere.

thanks for reading :)

The thing about roads that still trips me up in Civ V compared to Civ IV is they cost money to maintain.  In Civ IV I had roads on every possible tile.  Now in Civ V I use them to connect cites strategically as well as for areas I am defending that need good interior lines.  For me personally this adds another dimension to the game.

Same here. And I rip roads up when they become unnecessary or redundant. I had never played a game as Carthage btw, but I started one up today to see how that harbor bonus played out. Plus elephants. Gotta love elephants.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on January 28, 2013, 09:05:13 AM
You just can't win with those barbarians can you Brant?  The upside is that it is getting your units alot of experience.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on January 29, 2013, 03:29:34 PM
Gotta be time for a new settler soon eh?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on January 31, 2013, 03:03:39 PM
Quote from: Windigo on January 29, 2013, 03:29:34 PM
Gotta be time for a new settler soon eh?

nicely done on that new southern city/port
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: MetalDog on February 02, 2013, 11:18:25 AM
Digging the AAR, Brant.  When is the next installment?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on February 02, 2013, 12:17:29 PM
^^ next time we're stuck w/o an article, or a week from THU, whichever comes first
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: MetalDog on February 02, 2013, 01:38:38 PM
Thank you, sir.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on February 09, 2013, 09:43:53 AM
QuoteGiven the rate at which our local barbarians seem to spawn like union protests during an election year...

Favorite line of this episode :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on February 11, 2013, 10:32:59 AM
^^
thanks
I'm not trying to do hardcore analysis.  I'm having fun ;D
That means you're going to get plenty of those sorts of lines - some funny, some not ;)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on February 14, 2013, 10:13:29 PM
Nice shot at LB's Aquaman hang up while hes away.  Well played.   ;D
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: hammersby on February 22, 2013, 07:27:06 PM
is it just me or are the episodes getting less analyzing and more sarcastic?

still a fun read though if you wait nad read 3-4 at the same time
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on February 23, 2013, 07:05:09 AM
Sorry.  I'll try to adjust the future ones to be more thoughtful.  Most of the time I just feel like I'm talking to myself anyway because there's only an occasional comment about the series here...
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on February 28, 2013, 05:41:31 PM
+1 love for BB and his AAR
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on February 28, 2013, 06:15:15 PM
^^ thanks!  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fl.yimg.com%2Fus.yimg.com%2Fi%2Fmesg%2Femoticons7%2F6.gif&hash=b7fb245cac73e0fa10f119197a8c59702c7122e0)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on March 03, 2013, 10:15:45 AM
I still can't believe you have yet to meet another Civ.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on March 07, 2013, 03:10:09 PM
I think "militant garden gnomes" has become my new favorite phrase of the week. 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 07, 2013, 03:17:30 PM
don't tell Gus.  He'll take it personally
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on March 07, 2013, 03:48:19 PM
Quote from: Martok on March 07, 2013, 03:10:09 PM
I think "militant garden gnomes" has become my new favorite phrase of the week.

+1


Can we pick them up at our local Wal-Mart?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 07, 2013, 03:53:19 PM
only until the Assault Gnome Bill makes its way through Congress

after that you need a background check and a federal license and Wal-Mart is too cheap for that
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on March 07, 2013, 03:58:26 PM
Quote from: bayonetbrant on March 07, 2013, 03:17:30 PM
don't tell Gus.  He'll take it personally
He's an angry dwarf.  There's a difference. 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Keunert on March 28, 2013, 07:04:18 AM
Brant, do you manage cities yourself? if so, could you (just in case i have not missed this part... ;)) elaborate on how and what to do in the city management?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 28, 2013, 07:22:07 AM
I will set the production queues, but unless there's a particular short-term goal (like trying to get a Wonder built before someone else) I will almost never mess with the "citizen management" menu and change from "default focus" to something like "production focus" or "gold focus".  I have never dabbled in assigning specialists to specific buildings. 
I don't often set cities to convert production to research or gold, unless there's a point where there are no buildings I want to build and I'm loaded on units and don't want to absorb the cost of putting more units in the field.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on March 28, 2013, 06:40:14 PM
It will be interesting to see what you find when you land and start a new colony.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on March 29, 2013, 12:30:59 AM
Quote from: TheCommandTent on March 28, 2013, 06:40:14 PM
It will be interesting to see what you find when you land and start a new colony.

my guess is dirt
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Marty Ward on April 02, 2013, 10:31:51 AM
Quote from: bayonetbrant on March 28, 2013, 07:22:07 AM
I will set the production queues, but unless there's a particular short-term goal (like trying to get a Wonder built before someone else) I will almost never mess with the "citizen management" menu and change from "default focus" to something like "production focus" or "gold focus".  I have never dabbled in assigning specialists to specific buildings. 
I don't often set cities to convert production to research or gold, unless there's a point where there are no buildings I want to build and I'm loaded on units and don't want to absorb the cost of putting more units in the field.

How do you queue production? All I ever seem to be able to do is one thing at a time.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on April 04, 2013, 06:29:28 PM
How have you still not run into anyone else?  Well besides the one guy that you beat to death with puns.   :P    I forget what size map are you playing on?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on April 04, 2013, 06:42:05 PM
Quote from: TheCommandTent on April 04, 2013, 06:29:28 PMI forget what size map are you playing on?

Venti
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on April 05, 2013, 08:37:24 AM
For the uninitiated/uneducated, "venti" would be how big approximately? 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on April 05, 2013, 08:54:32 AM
"venti" is the largest size drink you can get at Starbucks.

I'm playing in the "huge" size.  I like exploring!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: LongBlade on April 05, 2013, 03:04:04 PM
Quote from: Martok on April 05, 2013, 08:37:24 AM
For the uninitiated/uneducated, "venti" would be how big approximately?

Probably derived from Starbucks. The "venti" is the large, 20 ounce size cup.

So he's either playing on a board made of coffee, a board weighing 20 ounces, or a large board.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on April 05, 2013, 04:46:54 PM
Of course the Mac fan-boy would make a Starbucks reference.   ::)   :P
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on April 05, 2013, 05:35:52 PM
^^ the irony there of course is that I hate coffee
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on May 09, 2013, 07:30:45 AM
I hate it when another Civ beats me to a wonder.  I wish you could chose to either take the production in cash or apply it towards another build.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Steelgrave on May 09, 2013, 12:11:14 PM
Quote from: TheCommandTent on May 09, 2013, 07:30:45 AM
I hate it when another Civ beats me to a wonder.  I wish you could chose to either take the production in cash or apply it towards another build.

If you go to the Steam Workshop for Civ, there is a mod that will notify you that you are ahead or that another civ is beating you towards building a wonder. It won't let you take the production in cash or apply it towards another build, like you want, but I've been known to clear nearby forests for the production bump if it's a wonder I really want and I'm behind. The mod is called Wonder Race.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on May 12, 2013, 08:06:37 PM
Quote from: Steelgrave on May 09, 2013, 12:11:14 PM
Quote from: TheCommandTent on May 09, 2013, 07:30:45 AM
I hate it when another Civ beats me to a wonder.  I wish you could chose to either take the production in cash or apply it towards another build.

If you go to the Steam Workshop for Civ, there is a mod that will notify you that you are ahead or that another civ is beating you towards building a wonder. It won't let you take the production in cash or apply it towards another build, like you want, but I've been known to clear nearby forests for the production bump if it's a wonder I really want and I'm behind. The mod is called Wonder Race.

Good to know, thanks for the heads up.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on May 22, 2013, 11:33:22 AM
I am gone for 2 weeks and Bayo hasn't posted a new one yet???? WTH???
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: LongBlade on May 22, 2013, 11:44:00 AM
Quote from: Windigo on May 22, 2013, 11:33:22 AM
I am gone for 2 weeks and Bayo hasn't posted a new one yet???? WTH???

It's May-viation.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on May 22, 2013, 12:17:15 PM
Quote from: LongBlade on May 22, 2013, 11:44:00 AM
Quote from: Windigo on May 22, 2013, 11:33:22 AM
I am gone for 2 weeks and Bayo hasn't posted a new one yet???? WTH???

It's May-viation.

He could develop flight early?   ::)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on May 30, 2013, 03:24:53 PM
Yay Civ V AAR.

Its like a soap opera... for geeks.


Loved how the AI will leech a kill off you now... 
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on May 30, 2013, 03:47:50 PM
New favorite phrase, Barcadians.  :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on May 30, 2013, 04:13:26 PM
Quote from: TheCommandTent on May 30, 2013, 03:47:50 PM
New favorite phrase, Barcadians.  :)

no comment...   yet ;-)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on July 12, 2013, 12:57:55 AM
It's great watch an AAR on a game you love. I take my lumps in the wonder races if I lose. Just note where it is built and plot revenge later.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on July 12, 2013, 08:29:11 AM
Elephants FTW!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on July 15, 2013, 09:04:02 AM
in case you missed it, part 16 is up (http://grogheads.com/?p=1601).  Yes, 16.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on July 18, 2013, 12:08:06 AM
Enemy at the gates! 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on August 01, 2013, 11:43:03 AM
Next episode is out there today.  Yes, we're up to #17.  Hell, it's been running since December!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on August 01, 2013, 02:29:28 PM
running out of metaphors I can see
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: TheCommandTent on August 01, 2013, 06:19:17 PM
Manged to fit in an Aquaman dig, well done. :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on August 02, 2013, 01:34:44 AM
And extra points for working in "pootling".  8) 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 11, 2013, 09:02:43 AM
stay tuned for another episode soon ;)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 11, 2013, 10:48:26 AM
Eager to read it Brant   8)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 12, 2013, 01:52:45 PM
clearly Windi's asleep at the keyboard (http://grogheads.com/?p=2393)

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 12, 2013, 02:40:39 PM
Quote from: bayonetbrant on September 12, 2013, 01:52:45 PM
clearly Windi's asleep at the keyboard (http://grogheads.com/?p=2393)

thanks for the quicklink,. In my defense I have the forums on desktop shortcut.

Back to the newest AAR
So turn 150, about a third of the way through the game (500 turns isn't it?) and your country's doing fine... holding on to veteran units and keeping the populace happy and wealthy... nice.

You pointed out one of my erks about Civ... the auto explore option.... definitely needs a tweek.

You mention that your scout is not made for fighting... thats one of the things I like about the Shoshone civ, they have pathfinder units which are speced like warriors, but are still scouts. That and when you find ruins they allow you to pick your ruin finding reward.... nice advantage during the early game.

Keep on groging Brant!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 12, 2013, 03:27:30 PM
so here's my thought about scouts (that, quite frankly, could also apply to workers).

They're designed to scout not fight.  They should level up based on discovering wonders, barbarian camps, other civs, etc.  They should get their experience based on the scouting they do, not the fighting they do.  Think about it - swordsman gets in a fight, wins, gains exp, and eventually gets an ability promotion that makes him a better fighter.  Totally makes sense, right?  Scout gets in a fight, wins, gains exp, and eventually gets an ability promotion that lets him see farther?  :o

Why not give the scout 2 exp / 'discovery' + 2 for actually investigating the ruins, and maybe only 1 exp / discovery if its in enemy territory.  Discovery bonuses would be LOS to ruins, city-states (not c/s units, but the actual c/s territory), other civs, barbarian camps.  Now, I think scouts can/should pick up exp from surviving a fight, but I would subtract exp if the scout attacks.  So barbarian jumps the scout, he survives and runs away, then +2 exp for surviving.  But the scout sneaks up on the barbarian and attacks?  -2 exp for misusing him and forcing them into a role they're not suited for, and undercutting their scouting skills in the process.  Now, it may be that the scout needs to attack as the killing blow on the warrior that about to gank one of your settlers.  Fine.  Sometimes you have to do that.  -2 exp for attacking, save the settler, and +5 exp for killing the enemy for a net of +3 exp.  Probably fair.
But in the meantime, your scout is leveling up by scouting - finding things out there for your civ to expand towards, pacify, trade with, or exploit.

Same thing with workers.  Your workers could do things faster based on policies, or the Pyramids - got it.  But shouldn't a worker who has built a shit-ton of roads be better at building roads than one that just spawned last turn?  Maybe every road tile you build, you get 2% better at it, so by the time you build 50 road tiles, you're 100% faster than a newborn worker.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 12, 2013, 03:31:29 PM
Quote from: Windigo on September 12, 2013, 02:40:39 PM
definitely needs a tweek.

I'd like to see the auto-explore come with some options.
In every case, when you something that blocks you (water, another civ, mountains), try to bypass, but if you're not back on course withing, say 2 turns, then cancel and ask for new orders.
"Go West!" - travel in a roughly straight line until you come back around.  (pick any compass direction)
"Hug the Coast" - will follow the coastline around until it comes back to where it started
"Find Ruins" - will meander about, but whenever ruins appear, will immediately go to the closest one to exploit it
"Find Others" - meander about and make a bee-line for c/s or civs they find
"Find Borders" - once a border is found, will hug like a coastline to find the extent of it.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 12, 2013, 05:53:01 PM
Good thoughts on the autoexplore. Agree with them.

Same with your thoughts on workers. By upgrading workers  would enable several different strategies around them and make them a valuable mid/late game asset. Worker kidnapping would be all the more valuable and fun.

Not sure that scouts should be penalized for fighting though... maybe just not rewarded.

What kind of equipment upgrade would a typical scout get then when they hit a ruin that gives them that equipment upgrade bonus?

I love my Shoshone Pathfinders... a very awesome early game unit
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 13, 2013, 07:32:40 AM
Quote from: Windigo on September 12, 2013, 05:53:01 PMWhat kind of equipment upgrade would a typical scout get then when they hit a ruin that gives them that equipment upgrade bonus?

Maybe if it's a coastal village they pick up the ability to embark before the discovery of optics?
I'm not so sure an eqpt bonus needs to change, tho.  If you upgrade based on found eqpt, there's no reason you can't be better at fighting.  But I still think the exp should continue to be awarded based on your actual purpose, which was looking around, and not getting into fights.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 13, 2013, 11:51:25 AM
I wonder if there is a possibility of coding in a way to reduce scout unit visibility? Like a permanent adjacent view only, by other units. Stealth could be an upgrade?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 27, 2013, 05:59:45 AM
and somehow Windy missed this week's episode... ;)

y'all do know that we have a front page that was update every day or so, right?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: BanzaiCat on September 27, 2013, 06:18:38 AM
I completely agree regarding the scout units. I usually find myself having them attack Barbarian units to get the EXP they need, and you know how long that can take, especially if they're in an encampment on a hill.

I had hoped that the antiquity sites would include battle sites, and maybe water tiles, at least appearing in certain eras (Modern?), where battles were fought and ships were sunk. As far as I can tell the only antiquity sites are on tiles where there were barbarian encampments or some poor civ's city ruins. Is that right?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 27, 2013, 01:42:15 PM
Quote from: bayonetbrant on September 27, 2013, 05:59:45 AM
and somehow Windy missed this week's episode... ;)

y'all do know that we have a front page that was update every day or so, right?

Jeeze loueez, it's been work work work work for me , and now it's my faery guilt mother dropping g- bombs on me.... I'll get to it....


But since I am here I played Austria with the intent of marrying into all the citystates.... Holy frig it's expensive to do
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 27, 2013, 02:01:06 PM
it's more expensive in BNW than it was just in G+K.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 29, 2013, 11:13:59 AM
So there you are.... caught in the doldrums of early middle game.... my own worse time. Its here that I lose focus on what kind of empire I am (i.e., what kind of victory I want) and wander all over the tech and culture/policy tree. I also get wishy-washy with my fellow empires and city states and tend to overlook transgressions.

The two tools that I use frequently is the demographics screen and the global politics screen to keep me up to date on world affairs. Helps you kick a neighbour when they're getting ganked or give them some timely aide.

No sitting on your laurels Bayo boy! Kick some ass now while you're ahead early....   you are ahead aren't you???
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: BanzaiCat on September 29, 2013, 12:20:09 PM
^ I play much the same way. I don't like to just set myself into one path and follow it religiously (ba-dum-tish). Things tend to change quickly and the AI always pulls something that pisses me off, like plopping a city down in a prime area that's well within my area and far away from theirs (telling them not to settle new cities near me is apparently a grievous insult and they tend to ignore it regardless). I'll almost always resort to arms, especially when I get Artillery, to effect a little lebenstraum. If that's successful, and it usually is because I build up way too large an army to fail, I'll end up conquering half the world before I realize dammit, I wanted to try a cultural victory, or a scientific one!

I've probably won 80% of my games by conquering everything, maybe 20% from science. I've never once played to a cultural victory.

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 29, 2013, 06:36:27 PM
Quote from: Banzai_Cat on September 29, 2013, 12:20:09 PM
^ I play much the same way. I don't like to just set myself into one path and follow it religiously (ba-dum-tish). Things tend to change quickly and the AI always pulls something that pisses me off, like plopping a city down in a prime area that's well within my area and far away from theirs (telling them not to settle new cities near me is apparently a grievous insult and they tend to ignore it regardless). I'll almost always resort to arms, especially when I get Artillery, to effect a little lebenstraum. If that's successful, and it usually is because I build up way too large an army to fail, I'll end up conquering half the world before I realize dammit, I wanted to try a cultural victory, or a scientific one!

I've probably won 80% of my games by conquering everything, maybe 20% from science. I've never once played to a cultural victory.

Cultural victory... WTF?   Death by "Dancing with the Stars"?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on September 29, 2013, 06:53:07 PM
I've won several of my games by completing 5 policy trees and the Utopia Project for a cultural victory

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5330%2F7388016406_7409392a4a_o.png&hash=86bee49476bd10b1956fe46c9204c65e0e7323e6)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: LongBlade on September 29, 2013, 09:21:55 PM
What would be the equivalent of a Cultural Victory in real life?

Most of the world already has access to Dancing with the Stars. Does that mean America wins?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on September 29, 2013, 10:33:33 PM
Quote from: LongBlade on September 29, 2013, 09:21:55 PM
What would be the equivalent of a Cultural Victory in real life?

Most of the world already has access to Dancing with the Stars. Does that mean America wins?

You guys get those freaking Muslim extremists in line and it'll be staring you straight in the face
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on October 03, 2013, 12:20:47 PM
es gibt heute noch eine AAR für Civ fünf
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on October 03, 2013, 12:50:17 PM
Quote from: bayonetbrant on October 03, 2013, 12:20:47 PM
es gibt heute noch eine AAR für Civ fünf

I did not have sexual relations with that woman? No matter what bayo's AAR says?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on November 14, 2013, 09:59:26 AM
one more!  live today!
Title: .
Post by: eyebiter on November 14, 2013, 12:44:03 PM
.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on November 15, 2013, 09:19:03 AM
Quote from: bayonetbrant on November 14, 2013, 09:59:26 AM
one more!  live today!
Aw, that sucks the save-file went bad.  :( 

It's been a fun read, though.  Good show brant, and thanks for doing it! 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on November 15, 2013, 02:10:55 PM
Quote from: bayonetbrant on November 14, 2013, 09:59:26 AM
one more!  live today!

its been entertaining AND informative .... I for one would love MOAR!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 14, 2014, 11:34:59 AM
Here's the full list of all of Brant's episodes - in order! - for your perusal and/or enjoyment

A Civilization V AAR – Part One (http://grogheads.com/?p=254)
A Civilization V AAR – Part Deux (http://grogheads.com/?p=259)
A Civilization V AAR – Part Thwheeee! (http://grogheads.com/?p=260)
A Civilization V AAR – Part FOOOOOORE! (http://grogheads.com/?p=261)
A Civilization V AAR – Part the Fifth (http://grogheads.com/?p=262)
A Civilization V AAR – Part Six (http://grogheads.com/?p=263)
A Civilization V AAR – Part SEVEN! (http://grogheads.com/?p=264)
A Civilization V AAR – Parto Ocho (http://grogheads.com/?p=265)
A Civilization V AAR – Number 9... Number 9... Number 9 (http://grogheads.com/?p=288)
A Civilization V AAR – Part X (http://grogheads.com/?p=289)
A Civilization V AAR – Part Eleven (http://grogheads.com/?p=290)
A Civilization V AAR – Part Zwolf (http://grogheads.com/?p=291)
A Civilization V AAR – Lucky Part 13 (http://grogheads.com/?p=266)
A Civilization V AAR – Part XIV (http://grogheads.com/?p=717)
A Civilization V AAR – Part Ten-and-Five (http://grogheads.com/?p=919)
A Civilization V AAR – Part Brant's Old Jersey Number (http://grogheads.com/?p=1601)
A Civilization V AAR – Part Seven-Freakin'-Teen (http://grogheads.com/?p=1887)
A Civilization V AAR – Teil Achtzehn (http://grogheads.com/?p=2393)
A Civilization V AAR – Artpay Ineteenay (http://grogheads.com/?p=2477)
A Civilization V AAR – XX (http://grogheads.com/?p=2741)
A Civilization V AAR – Part Ace-King (http://grogheads.com/?p=3081)

I might just have another Civ V AAR in me somewhere :)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on January 14, 2014, 03:49:37 PM
Quote from: bayonetbrant on January 14, 2014, 11:34:59 AM
I might just have another Civ V AAR in me somewhere :)
I'll be there if you do.  8) 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on January 14, 2014, 04:36:54 PM
Quote from: Martok on January 14, 2014, 03:49:37 PM
Quote from: bayonetbrant on January 14, 2014, 11:34:59 AM
I might just have another Civ V AAR in me somewhere :)
I'll be there if you do.  8)

I also would be there reading it.

Please?!


If someone else was to do a 4x space game, long time period AAR, I'd be there too
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on January 14, 2014, 05:21:59 PM
Quote from: Windigo on January 14, 2014, 04:36:54 PM

If someone else was to do a 4x space game, long time period AAR, I'd be there too
Any game or games in particular?  I've been rolling around a few different ones in my head the last few weeks. 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on January 14, 2014, 05:44:03 PM
Quote from: Martok on January 14, 2014, 05:21:59 PM
Quote from: Windigo on January 14, 2014, 04:36:54 PM

If someone else was to do a 4x space game, long time period AAR, I'd be there too
Any game or games in particular?  I've been rolling around a few different ones in my head the last few weeks.

What ever one floats your boat. Perhaps Sword of the Stars 2??
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: BanzaiCat on January 14, 2014, 06:56:04 PM
Quote from: Martok on January 14, 2014, 05:21:59 PM
Quote from: Windigo on January 14, 2014, 04:36:54 PM

If someone else was to do a 4x space game, long time period AAR, I'd be there too
Any game or games in particular?  I've been rolling around a few different ones in my head the last few weeks.

You going to do a BotF one?

I've been thinking about that. I would like to finish that Covert Action one I started, but I can't wrap my head around it.
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Martok on January 15, 2014, 03:49:12 AM
Quote from: Windigo on January 14, 2014, 05:44:03 PM
Perhaps Sword of the Stars 2??
Sorry, that's one game I don't own.  I have the first SotS, and while I can see its merits, it just doesn't do anything for me personally. 




Quote from: Banzai_Cat on January 14, 2014, 06:56:04 PM
You going to do a BotF one?
That's one of the games I've been considering, yes.  A Cardassian or Klingon AAR has sounded especially appealing lately, although I've not ruled anyone out yet. 

That being said, trotting out my other big favorites, Distant Worlds and Armada 2526, would also be no-brainers for me.  Of course, there are other 4x games I own but haven't played much (such as Space Empires IV and Endless Space), although I'm admittedly somewhat reluctant to do an AAR with games I remain largely unfamiliar with.  I'm also considering doing a Pandora AAR; I really need to play that game more than I have so far. 

Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on January 15, 2014, 01:44:17 PM
AAR the one you're most passionale about .... (trolling for star comments)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on January 16, 2014, 02:29:16 PM
sneak peek

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Faar-civ5-scramble%2FCivVAfricaAAR0027.jpg&hash=aee5a7241fcad4c878231f84c47f7dcb7ec15ed2)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bob48 on January 16, 2014, 02:46:51 PM
^Yum!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 18, 2014, 12:51:39 PM
I just wrapped up my "played over lunch breaks at the office" Civ5 Shoshone campaign.  Diplomatic win, bee-yotches.  At the end of the game, I have ever single city-state as an ally, and all but 1 of them with over 100 points of influence, and I did *not* have Patronage as one of my social policy trees.
Bribery still rules, kids.  Just ask the Russians ;)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: Windigo on March 18, 2014, 03:02:52 PM
a few of those zulu units don't look so good......
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on April 17, 2014, 08:34:22 AM
I just ran across something that was kind of funny...

Somebody took one of my AAR images from last year (http://grogheads.com/?p=260)
(https://www.grogheads.com/aar-civvpix/civV-22.jpg)
click to enlarge; offer not valid on Gus

and turned it into a web meme
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9QWyU55.png&hash=3a512ddfab8d1f3a052553ebd4081e5379cb1782)

and then used it to start a Reddit thread
http://www.reddit.com/r/gaming/comments/1wp5z3/playing_civilization_with_friends_makes_me_a/


anyone got a Reddit acc't they want to at least go point out where the f'n' image was stolen from?!  :-\

(I don't care if they use it; I want them to credit the source and maybe drive some traffic our way)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: undercovergeek on April 17, 2014, 09:05:27 AM
youre famous!!

going solely by the OPs title if i google 'civ 5 scouts near border' your screenie is nowhere to be seen

and its kind of weird that he wouldnt post his own pic!
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 19, 2015, 01:49:55 PM
full list of all episodes
http://grogheads.com/?p=3633
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: BanzaiCat on March 19, 2015, 02:21:15 PM
^ Is there a list page like that for all AARs that have been on the front page?
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: bayonetbrant on March 19, 2015, 02:37:22 PM
nope, just the cool ones ;)
Title: Re: Feedback on AAR for Civilization V, Gods & Kings
Post by: BanzaiCat on March 19, 2015, 02:57:49 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Frs18.pbsrc.com%2Falbums%2Fb128%2Fkimasabe%2FARTWORK%2520Graphics%2520animations%2FSMILEYS%2520float%2520my%2520boat%2520MORE%2Fuh-huhsmiley.gif%7Ec200&hash=bd6e857aa48ed66a8d40d4be7cbbf858aec5b25a) tell me more about these cool AARs...where does one find them, exactly?