Author Topic: Welcome to the General Staff crew  (Read 759 times)

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Offline bayonetbrant

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Welcome to the General Staff crew
« on: May 01, 2017, 07:32:46 AM »
Welcome to Dr Ezra Sidran!

We're opening up a specific subforum for his General Staff series of digital games   :bd:

More info about the games can be found here
http://general-staff.com


Feel free to jump in here with whatever questions or comments you've got for him.  O0
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Offline Dr D Ezra Sidran

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Re: Welcome to the General Staff crew
« Reply #1 on: May 01, 2017, 02:29:50 PM »
Thank you so much for giving this forum to answer questions about General Staff. I'm hoping that Grogheads will contribute their suggestions to the final game, the scenarios that will ship with it, and ideas for new suggestions.

Offline mirth

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Re: Welcome to the General Staff crew
« Reply #2 on: May 01, 2017, 02:52:55 PM »
Welcome, Dr Sidran. Look forward to checking out your game. What I saw from your website looked very nice.
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Offline bbmike

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Re: Welcome to the General Staff crew
« Reply #3 on: May 01, 2017, 03:09:24 PM »
+1, Welcome to Grogheads, Dr. Sidran!  O0
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Offline bob48

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Re: Welcome to the General Staff crew
« Reply #4 on: May 01, 2017, 03:30:51 PM »
Welcome.
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Offline Staggerwing

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Re: Welcome to the General Staff crew
« Reply #5 on: May 01, 2017, 05:27:06 PM »
Welcome aboard Good Sir!
Vituð ér enn - eða hvat?  -Voluspa

Offline panzerde

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Re: Welcome to the General Staff crew
« Reply #6 on: May 01, 2017, 06:03:52 PM »
Excellent! Glad you're here!
 :bd:
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Offline MetalDog

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Re: Welcome to the General Staff crew
« Reply #7 on: May 01, 2017, 06:44:46 PM »
Welcome, Dr. Sidran!  Read through the info on the home page for General Staff.  I like what you've done.  Giving options for a simple game or complex.  I haven't delved into the videos yet, but, it looks like you've got a really good thing here.  O0
Come inside and vote on the latest music bracket!  Going to attempt to come up with one song to rule them all from 1960 to 1999.  Next up:

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http://grogheads.com/forums/index.php?topic=20716.0

Offline Dr D Ezra Sidran

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Re: Welcome to the General Staff crew
« Reply #8 on: May 02, 2017, 04:02:19 PM »
Thank you so much for making me feel at home.

As you may have read(and here's the link if you haven't): http://general-staff.com/a-wargame-55-years-in-the-making/ I've been out of 'commercial wargaming' for quite a few years and, instead, have been consulting for DARPA, DoD, the US Army, Office of Naval Research, etc.

I'm very appreciative of Grogheads and the entire wargaming community for making me welcome and not laughing at me as I get back up to speed with the commercial computer wargame market.

Your feedback is also vitally important to me. I want to produce the game that you grognards want.

Offline bayonetbrant

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Re: Welcome to the General Staff crew
« Reply #9 on: July 11, 2017, 08:00:07 AM »
there's been some new videos sneaking out around the web; let's hope we get some more discussion of them here as they start to get shared around
The key to surviving this site is to not say something which ends up as someone's tag line - Steelgrave

"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers

Offline Iconoclast

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Re: Welcome to the General Staff crew
« Reply #10 on: September 12, 2017, 07:47:49 PM »
Let me start by saying I am intrigued by what I see, anything that reminds me of Kriegsspiel is guaranteed to get my attention.

I find it peculiar though, that all videos there are and most of the information shared seem to be about editor-features. Those are certainly great to have, and they seem well done from what I saw, but I would have guessed that Dev-Diaries about the editor is something for the last Entries. Instead, wouldn't it be great to have a more specific outlook on the game itself?

Is there, for example, a feature list around? I remember that there will be a courier system. But what about the FoW mechanic? Orders from superiors during scenarios like in SoW? Uncontrolled neighbors that can collapse and influence your operation? Sieges mechanics? War Bridges? Multiplayer? PBEM? (Just found the answer in an interview.)

Just throwing a few key words into the ring, that I find relevant.

Good luck with the further development,

A
« Last Edit: September 12, 2017, 07:58:17 PM by Iconoclast »
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