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#21
Quote from: Tanaka on April 11, 2024, 10:41:18 PM
Quote from: al_infierno on April 11, 2024, 07:31:06 PM
Quote from: Tanaka on April 11, 2024, 06:53:06 PMSo what ended up happening? Who is at war with who now?

Still moving slowly, but I just declared war on both Bandar and Mari to keep things exciting  :evil:

Ohhh you just pulled a Tanaka nice! Spice that #$%^&%$% up! :ROFL:

Are you dead yet? Lol
#22
Computer Gaming / Re: FREE --> 3 DLCs for Hearts...
Last post by Tanaka - April 16, 2024, 08:10:33 PM
Quote from: Ian C on March 27, 2024, 02:12:02 PM
Quote from: Tanaka on March 27, 2024, 11:50:49 AMJust wondering have you played SCWAW and how do you compare?

Strategic Command World At War? There's really no comparison. It's more like HOI4 combined with Gary Grigsby's War in the East/West with even more depth in certain areas.
Some people will hate it, as there is a lot of stuff crammed into every available space on the GUI, but one of the neat things is that it's got user-definable GUI elements.

It's not a mod you can speed-play through. I guess it's kind of a slow-burn deep strategy/historical experience. I find it mentally tiring in places, in a good way.


Does Black Ice require any of the DLC's?
#23
Computer Gaming / Re: DCS Discussion
Last post by Jarhead0331 - April 16, 2024, 07:52:48 PM
^Has an EFM, as well. Most of their mods use the SFM.

I'm tinkering with the Flanker Project's SU-30. Its starting to rank up there with the best of the community mods. Amazing cockpit with interactivity and a beautiful external model. Definitely check it out.
#24
Computer Gaming / Re: DCS Discussion
Last post by mbar - April 16, 2024, 07:37:00 PM
Oh wow! At first I thought this was an official module announcement, but it looks like a well-made FC3 mod.

F-106 Delta Dart
#25
Computer Gaming / Re: Master of Command: Prussia...
Last post by Grim.Reaper - April 16, 2024, 05:33:26 PM
Beriberi their last update was back in June 2023, which was just few months after release.  Looking at the forum, does look abandon.  Probably will hold off on this until proven it will actually be supported.
#26
Computer Gaming / Re: Master of Command: Prussia...
Last post by glen55 - April 16, 2024, 03:29:23 PM
Well, I'm subject to being convinced otherwise if it's good enough, but "roguelike strategy" is not high on my Christmas list. I have an unfortunate prejudice in favor of winning in strategy games.
#27
Computer Gaming / Re: Master of Command: Prussia...
Last post by rss334 - April 16, 2024, 11:19:44 AM
^^ This is why I find this forum so useful, I thought I know of and or have played every game available, even searching through civil war games recently never found the one above mentioned anywhere.  While I'm not a fan of the art style (looks like a mobile port) I will most likely still add this to my collection of un-played games when it has a sale. Although on the otherhand as you pointed out above it may be something to avoid, appear people on steam are complaining about problems with the current games and getting no response - I tend to avoid (if I can) supporting bad developers.
#28
Computer Gaming / Master of Command: Prussian Gl...
Last post by Jarhead0331 - April 16, 2024, 09:35:25 AM
Interesting...very interesting...but, from the same team that put out Fire and Maneuver. Has that title been abandoned?

https://store.steampowered.com/app/2878450/Master_of_Command_Prussian_Glory/

QuoteDive into the Seven Years' War with "Master of Command: Prussian Glory," an innovative roguelike historical strategy game by The Armchair Historian. Choose from factions such as Prussia, Russia, or Austria, and embark on a unique campaign in each playthrough. Experience the tension of leading a single army, with random map generation and a focus on strategic planning, and prepare for challenging gameplay through 18th-century warfare.

#29
Computer Gaming / Re: Headquarters: World War II
Last post by al_infierno - April 16, 2024, 12:16:00 AM
It would make more sense as a board game, for sure, where you have a strict economy of how to track things like tank damage. The mechanic makes a lot more sense with infantry squads if you think of the "revive" as being reinforcements. The abstractions there can be more easily explained, like a solid single sniper round destroying a whole infantry squad because it kills the leader and everybody else scatters.
#30
Computer Gaming / Re: Headquarters: World War II
Last post by Grimnirsson - April 16, 2024, 12:08:52 AM
Pete and al, thanks for the reply.

QuoteIt's an odd system for sure, but I think it works as an abstraction.

Very odd indeed, I mean what's the point? If you have a tank and it has the typical armor, weapon etc. values why using a crew at all - if you can magically revive them anyway? That's not an abstraction that's nonsense in the WW2 setting.

And just read this here about the terrain features, I mean what the heck???

Quotethe fact that after a while you realize everything on the map pretty much means nothing. You can move into and out from ANY kind of obstacle from any angle without much happening, but more so - you can actually shoot trough it all. In other words.. Yes. An enemy gun can absolutely sit behind 6 blocks of houses and (magically) shoot a straight shot at you. Which is reflected in a bit of retardedness like mortars shooting OUT of houses etc

I don't know if I can swallow these odd design decisions.