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Digital Gaming => Computer Gaming => Topic started by: FrontierCybrarian on March 26, 2013, 09:46:48 PM

Title: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 26, 2013, 09:46:48 PM
Looks pretty nice. I hope I'm not duplicating an earlier thread/post on this.

http://www.gamespot.com/red-orchestra-2-heroes-of-stalingrad/videos/rising-storm-gameplay-reveal-6394650/
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on March 26, 2013, 10:29:49 PM
WW2 Pacific theater is always appealing to me.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 26, 2013, 10:43:35 PM
Jomni, it's my first love in WW2 games although I try to play many other battlefields.

Initially I wanted to purchase Red Orchestra: Stalingrad but since I only game single-play the reviews indicated for sp the learning curve was difficult and it was way to easy to die from a single shot from an unseen enemy (realistic yes, maybe a bit to tough for a fps game player). I hope Rising Sun gives a little more death leniency for gamers in single-play. If not, it's a no go for me.

The graphics and sounds seem quite nice but I'll likely wait for reviews on this before a purchase.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: ArizonaTank on March 27, 2013, 07:20:51 AM
Quote from: FrontierCybrarian on March 26, 2013, 09:46:48 PM
Looks pretty nice. I hope I'm not duplicating an earlier thread/post on this.

http://www.gamespot.com/red-orchestra-2-heroes-of-stalingrad/videos/rising-storm-gameplay-reveal-6394650/

Looks good.  The video is about six months old, so I expect we will see it coming pretty soon.  I didn't see any mention of AFVs.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on March 27, 2013, 09:57:18 AM
This article might give you a good idea of what's to come:http://www.pcgamer.com/previews/rising-storm-preview/ (http://www.pcgamer.com/previews/rising-storm-preview/).  Personally I don't like the sound of the balancing of the weapons.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 27, 2013, 11:54:42 AM
Arizona Tank, thanks for the input. I didn't see any "armored fighting vehicles" either...be it tanks, cars, half-tracks, etc. Also what about landing craft? If the video is about 6 months old I must have totally missed it before but I'm behind the times so I'm not surprised.

Father Ted, thanks for including the PC Gamer Preview. It fleshed out the game to a greater degree. Still, my main concern will be in the "easy" death. I don't usually handle that too well in fps even though I'm not too bad at them. Did well in Far Cry 3 and still playing Crysis 3 (not as good as FC3 in my opinion). I like a balance in dying...not extremes like one shot kills on me (it's dandy on the enemies though) OR where I'm almost invincible and throw caution to the wind and buzz through the enemies and game without much challenge (gets boring and way too unrealistic).

We'll see how they handle it.

I didn't see a release date except for 2013.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on March 27, 2013, 01:02:19 PM
As regards the easy death - I'm afraid that will very probably be part of the game.  Like its base-game Heroes of Stalingrad, it is designed to be a multiplayer game, so what goes for you has to go for the bad guy too.  Also it is supposed to be a somewhat realistic depiction of WW2, so one hit from a rifle bullet can stop you - hence one hit deaths.

Basically if you're looking for a single-player experience look elsewhere.  HoS did have SP, but it was really only useful for getting used to the controls, so I suspect RS will be the same.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on March 27, 2013, 07:51:34 PM
latest trailer;
http://www.youtube.com/watch?v=wG_BMqYqdDo
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 27, 2013, 08:17:28 PM
Father Ted, You're so right! I'm likely trying to want a single-play game out of a traditional multi-play series (it's forte, too). I'm going to pass on it like I did on Stalingrad. I so much want a quality fps Pacific Theatre that fits my play style. I agree that in multiplay one critical hit should kill for both parties.

Trooperc7, thanks for the reference. Sure does look good though, doesn't it?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on March 27, 2013, 09:08:48 PM
If Rising storm plays half as well as RO2, it will be an immersive experience. Honestly, if you have the computer to play online, a single player FPS will never give you a fraction of what the game can really provide for you to enjoy. Playing against humans is so much more intense than playing against programmed bots.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 27, 2013, 09:31:47 PM
Trooper, I've played Left 4 Dead 2 and Borderlands 1 online with my sons and while fun there was no way I could keep up with the young ones as I'm just an old duffer. I just held them up. I go slow and methodical and like sniping too much to suit players who like fast action...and that's what it appears to be for Stalingrad and Rising Sun.

But what you say about the appeal of multi-play is supported and repeated by others. Humans do make better opponents than Bots for sure.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: RooksBailey on March 28, 2013, 01:27:55 AM
While I loved RO, I never took to RO2.  I think largely because Tripwire oversold the game before it came out and didn't really deliver on some of the features.  It felt more like RO1.5 than RO2 to me.  However, I am more than willing to give this a try if for no other reason than the fact that it takes place in the Pacific (sick to death of the ETO being the focus for every WWII game). 

There was a live play session at GDC today.  You can watch the recap here:

http://www.twitch.tv/evolvehq/b/383165979

Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on March 28, 2013, 01:30:28 AM
I like the infiltrating Japanese concept (spawning  behind Us lines).
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on March 28, 2013, 06:18:17 AM
Quote from: FrontierCybrarian on March 27, 2013, 09:31:47 PM
Trooper, I've played Left 4 Dead 2 and Borderlands 1 online with my sons and while fun there was no way I could keep up with the young ones as I'm just an old duffer. I just held them up. I go slow and methodical and like sniping too much to suit players who like fast action...and that's what it appears to be for Stalingrad and Rising Sun.

But what you say about the appeal of multi-play is supported and repeated by others. Humans do make better opponents than Bots for sure.

I'm an old duffer too!  The thing about RO/DH and (to a lesser extent) RO2 is that they can be enjoyed when played in a slow, methodical style.  I don't go near the twitchy shooters, partly coz I'd be no good, and partly coz I don't like the mud-slinging.  I have found that the "harder", more niche games seem to attract a more mature crowd.  I think this is partly because it is very difficult to be an uber player.  With accurate weapons, hard-to-spot opponents and insta-kills everyone dies a lot, so people are more relaxed about "dying".

Sorry to keep on about this, but I just think that, counter-intuitively, one-shot kills make online shooters more accessible to the likes of us.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on March 28, 2013, 09:07:21 AM
Well, make no mistake, i am an older guy (62) and the crowd i play with has several over 70 guys...Shooters such as RO2 allow you to get into the game any way you wish. I started slow, kept to the sides, picked my shots until i got better... I begin to get more involved because my skills had gotten better. A lot of the fun in multiplayer games is finding the right server that holds a more mature crowd......
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Gusington on March 28, 2013, 09:18:20 AM
Wasn't there an installment of Medal of Honor that covered the PTO? MoH: Airborne or MoH Pacific?

I am really interested in Rising Storm but I too am not so hot for MP.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: W8taminute on March 28, 2013, 10:29:09 AM
Quote from: Trooperc7 on March 28, 2013, 09:07:21 AM
Well, make no mistake, i am an older guy (62) and the crowd i play with has several over 70 guys...Shooters such as RO2 allow you to get into the game any way you wish. I started slow, kept to the sides, picked my shots until i got better... I begin to get more involved because my skills had gotten better. A lot of the fun in multiplayer games is finding the right server that holds a more mature crowd......


+1 

Well stated.  Have you checked out http://www.tacticalgamer.com/content/ ?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on March 28, 2013, 10:37:54 AM
Quote from: Trooperc7 on March 28, 2013, 09:07:21 AM
Well, make no mistake, i am an older guy (62) and the crowd i play with has several over 70 guys...Shooters such as RO2 allow you to get into the game any way you wish. I started slow, kept to the sides, picked my shots until i got better... I begin to get more involved because my skills had gotten better. A lot of the fun in multiplayer games is finding the right server that holds a more mature crowd......

I'm pretty old for a FPS gamer (57), but at some points in my RO days, I was really good at the game (eg. could do okay using the bayonet, hit snipers in windows while running down the street, kill panthers, jump out of my tank with a pistol and take over the world -- why is that bad?  apparently it was considered bad form to get out of your tank).  In fact, I have pretty much given up multiplayer because I don't want to get so good that I spend too much time at the game.  These days, puzzling over board game rules solitaire is what I seem to do best.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FrontierCybrarian on March 28, 2013, 07:45:45 PM
RooksBailey, appreciate your thoughts about Red Orchestra Stalingrad being oversold and under-developed...an opinion held by many according to reviewers.

I'm 100% with you that the Pacific Theater is sorely neglected in pc gaming. I feel the same way about Vietnam and Korea. But I imagine developers feel there isn't enough player interest to warrant the effort. They could be wrong since they haven't tried it very often.

Awesome live play clip (pre-beta). 22 minutes of actual game play, commentary, questions. Great find.

Jomni, Concerning Japanese spawning behind U.S. lines...if you are playing the Allies you must get a rush being surprised by a bayonet in the back..without a chance for preparatory defense. On the other hand, as a Japanese player, it would be a great way to play. Thanks for comments.

FatherTed, welcome to the "old duffer club.

I'm glad you've found players who support your deliberate and slower play style. The above video clip showed players on the Japanese side really "motoring" through the
jungle with banzai charges. I can see you likely preferring playing as the Allied side with defensive positioning.

I can see how one shot kills can level the playing field and perhaps prolong game play without over rushing the event.

Trooperc7, another "old duffer club" member...Yeah! That's great you've found balanced group of mature players on select servers.

Gusington, right you are about their being a Medal of Honor: Pacific Assault title. It's still my favorite single-play fps for the WW2 battle arena. It had a few quircks but I had lots of play fun with it. If you haven't played it I encourage a go through. Airborne title was against Germany and fun too but short.

You, like me, haven't been a multiplay gamer.

W8taminute, another supporter of "mature" gamers on servers. Mature as in age and mature as in respect/courtesy/decisions.

Nice referral on the tactical gamer server. I hope it succeeds tremendously.

MengJiao, thanks for your input. While there is no precise definition for the "old duffer club" you can be included if you desire. Many would say 60 years old or above. We're not so picky about that.

Your fast style of play wasn't bad at all...and you are to be congratulated for your Red Orchestra success. Fast pace players are alright as long as theyare patient with slower players (my 3 boys weren't patient with me in Left For Dead 2). Vice-versa also. Methodical player can find ways to accommodate alternate play styles. Balance and moderation. All can have fun, fun, fun til the daddy takes the T-Bird away.

I imagine when one gets too good at a game and whizzes through it the challenge and enjoyment dissipates after awhile.

Good luck with your solitaire board games. Just a side note, I've taken up solitaire boxing but I keep getting knocked out by my shadow (bad joke).
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on March 29, 2013, 07:48:38 AM
Quote from: FrontierCybrarian on March 28, 2013, 07:45:45 PM
RooksBailey, appreciate your thoughts about Red Orchestra Stalingrad being oversold and under-developed...an opinion held by many according to reviewers.


Good luck with your solitaire board games. Just a side note, I've taken up solitaire boxing but I keep getting knocked out by my shadow (bad joke).

Strange, but my father was a boxer and he used to spend time battling the air in a horrific -ally wonderful way.  Solitaire boxing can be pretty interesting.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: BigBlueFleet on April 30, 2013, 01:10:10 PM
I'm not too much into FPS'ers but this one has my attention.  Thanks for the info!!

Does anyone know if these line of games come with invasive DRM or anything along those lines? 

Thanks in advance!
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on April 30, 2013, 05:50:34 PM
Quote from: BigBlueFleet on April 30, 2013, 01:10:10 PM
I'm not too much into FPS'ers but this one has my attention.  Thanks for the info!!

Does anyone know if these line of games come with invasive DRM or anything along those lines? 

Thanks in advance!

Steam!  Up to you if you love it or hate it.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on May 03, 2013, 09:23:14 AM
Quote from: FrontierCybrarian on March 26, 2013, 10:43:35 PM
Jomni, it's my first love in WW2 games although I try to play many other battlefields.

Initially I wanted to purchase Red Orchestra: Stalingrad but since I only game single-play the reviews indicated for sp the learning curve was difficult and it was way to easy to die from a single shot from an unseen enemy (realistic yes, maybe a bit to tough for a fps game player). I hope Rising Sun gives a little more death leniency for gamers in single-play. If not, it's a no go for me.

The graphics and sounds seem quite nice but I'll likely wait for reviews on this before a purchase.

I got Red Orchestra 2 last night.  It's a lot better than RO1, though I miss the armored car, I love the clouds of blood and the pools of gore.

From what I've seen, it really is basically a much-improved RO1.  In RO1, I was the mindless player that people disliked since I would drive to a village in a tank, wreak havoc and jump out with a pistol when the tank started to burn and finish off the local Germans hiding in the attics and win the game.  In RO2, I'll have to figure out another way to cross open spaces (tanks and armored cars worked fine for avoiding sniper fire until you could get in close and kill them with a pistol or something -- but there was a point of ettiquette -- if you got into a tank you were apparently supposed to stay in it even when it started to burn) -- smoke grenades?  Spawning on the Squad leader? 

Anyway, lots of things about RO2 seem pretty promising: bullets go through lots of stuff (for example, most walls); climbing out of trenches or over low walls is possible, the antitank rifle is easy to set up and reload and so is the LMG, grenades often produce a chorus of screams from the targetted population, you can patch yourself if you have a minor wound.

Slightly irritating (if interesting): your POV and involuntary noise-making when under fire is temporarily more disabling than a minor wound.  Several times I thought I'd been horribly injured, but I was just screaming in terror and quivering so much I couldn't see straight.  Eventually, I would calm down and shoot the offending Gefrieter with a lot of abruptly-assumed bravado (at least I guess it was supposed to be me screaming about killing all those Gefrieters -- initially I assumed there was some still-cowering hot-head yelling next to me, but it was just me all along). 

The good news is -- the Japs don't get as scared as the Americans or the Russians or the Germans -- so less screaming in Japanese.  Which settles it -- I'm getting the game with the less-easily-scared Japs and staying cool under fire.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on May 03, 2013, 04:18:30 PM
Quote from: MengJiao on May 03, 2013, 09:23:14 AM


Slightly irritating (if interesting): your POV and involuntary noise-making when under fire is temporarily more disabling than a minor wound.  Several times I thought I'd been horribly injured, but I was just screaming in terror and quivering so much I couldn't see straight.  Eventually, I would calm down and shoot the offending Gefrieter with a lot of abruptly-assumed bravado (at least I guess it was supposed to be me screaming about killing all those Gefrieters -- initially I assumed there was some still-cowering hot-head yelling next to me, but it was just me all along). 


This is something that gets a lot of discussion on the Darkest Hour and Festung Europa (DH's spiritual successor) forums.  The basic idea is that in reality most rifle and MG fire was not aimed at individuals, but was used to suppress.  You can't really suppress someone who has no fear of death or injury, so we don't generally see this sort of play in most FPSs.  The involuntary shaking and loss of vision is supposed to force the player to act like someone who is suppressed - ie there's no point in trying to do anything until you're unsupressed.

Bandaging is another hot topic.  Personally I find it ridiculous.  The bandaging action is perfunctory and instant, yet if you don't manage it within 5 secs of being hit you die.  "Oh no, my femoral artery has been severed!  I'm going to die!  But wait...I have a band-aid!  Phew, that was close - now, where are those pesky Russkies?"

Interesting that you say that RO2 is better than RO1.  A lot of RO1 "veterans" thought the new game a step forward in terms of graphics, but a step back in terms of gameplay.  Do you recall which type of server you were playing on?  "Classic" mode practically recreates the older game, but with the improvements you mentioned, whereas the other modes bring easier access.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on May 06, 2013, 11:18:16 AM
Quote from: Father Ted on May 03, 2013, 04:18:30 PM
Quote from: MengJiao on May 03, 2013, 09:23:14 AM


Slightly irritating (if interesting): your POV and involuntary noise-making when under fire is temporarily more disabling than a minor wound.  Several times I thought I'd been horribly injured, but I was just screaming in terror and quivering so much I couldn't see straight.  Eventually, I would calm down and shoot the offending Gefrieter with a lot of abruptly-assumed bravado (at least I guess it was supposed to be me screaming about killing all those Gefrieters -- initially I assumed there was some still-cowering hot-head yelling next to me, but it was just me all along). 


This is something that gets a lot of discussion on the Darkest Hour and Festung Europa (DH's spiritual successor) forums.  The basic idea is that in reality most rifle and MG fire was not aimed at individuals, but was used to suppress.  You can't really suppress someone who has no fear of death or injury, so we don't generally see this sort of play in most FPSs.  The involuntary shaking and loss of vision is supposed to force the player to act like someone who is suppressed - ie there's no point in trying to do anything until you're unsupressed.

Bandaging is another hot topic.  Personally I find it ridiculous.  The bandaging action is perfunctory and instant, yet if you don't manage it within 5 secs of being hit you die.  "Oh no, my femoral artery has been severed!  I'm going to die!  But wait...I have a band-aid!  Phew, that was close - now, where are those pesky Russkies?"

Interesting that you say that RO2 is better than RO1.  A lot of RO1 "veterans" thought the new game a step forward in terms of graphics, but a step back in terms of gameplay.  Do you recall which type of server you were playing on?  "Classic" mode practically recreates the older game, but with the improvements you mentioned, whereas the other modes bring easier access.

I think I've usually been on "realism" servers (apparently I live just down the road from the Fallscrimjagers and their 3-4 servers).  It looks like RO2 was at first dominated by the action mode and a handful of urban maps.  This turned out to be pretty unpopular and the player population got pretty low.  There appear to have been a number of changes recently that boosted the population (some patches -- classic mode -- new maps that are remakes of RO1 maps).  From my personal point of view, the weapons seem to work a lot better:  the Mosin-nagant is much easier to manage -- less kick, quicker to move, blocks less of the screen -- works as a nice club even without the bayonnet (the bayonnet in RO2 is much less convincing than the monster RO1 weapon, but I don't miss it that much); the SVT is even better than it was and even has a nice bayonnet.  And as I said, the AT rifle and the MG are a lot easier to use.

The standard T34 is an unbelievable killer -- which is very nice, though I can see how it might be depressing for the PzkwIV drivers.

Bandaging -- I think of it as an extension of suppression -- you think you are dying but on examination -- it's not even your blood!
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on May 06, 2013, 12:12:23 PM
Quote from: MengJiao on March 28, 2013, 10:37:54 AM
Quote from: Trooperc7 on March 28, 2013, 09:07:21 AM
Well, make no mistake, i am an older guy (62) and the crowd i play with has several over 70 guys...Shooters such as RO2 allow you to get into the game any way you wish. I started slow, kept to the sides, picked my shots until i got better... I begin to get more involved because my skills had gotten better. A lot of the fun in multiplayer games is finding the right server that holds a more mature crowd......

I'm pretty old for a FPS gamer (57), but at some points in my RO days, I was really good at the game (eg. could do okay using the bayonet, hit snipers in windows while running down the street, kill panthers, jump out of my tank with a pistol and take over the world -- why is that bad?  apparently it was considered bad form to get out of your tank).  In fact, I have pretty much given up multiplayer because I don't want to get so good that I spend too much time at the game.  These days, puzzling over board game rules solitaire is what I seem to do best.

And now finally, I understand why it was bad ettiquette to jump out of your tank in RO1;  the killer of the tank got no points for the kill if you
jumped out.

So it had nothing to do with realism, it had to do with the point system.  It could all be fixed by a simple "give enemy points" button.  I would have been happy to give points for my tank or points to the enemy if they would blow themselves up.

I used to score pretty high, but that was for killing everything in my path and then vacationing in all the cozy spots where the gerieters had been lounging with their radios and sniper rifles.  i had no idea that all they wanted was the points.  it all could have been so simple -- the game just needed a "give x points to enemy" button.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Grim.Reaper on May 16, 2013, 08:39:27 PM
Debating this one...see on steam for pre order and beta access at 40% off....which then takes it down to $17 for deluxe game.  I am much more of a single player so not sure if worth it for me...but I love the pacific setting since not much out there.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Gusington on May 16, 2013, 09:25:28 PM
^I felt exactly like you and picked up Medal of Honor: Pacific instead.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MengJiao on May 17, 2013, 09:37:22 AM
Quote from: Grim.Reaper on May 16, 2013, 08:39:27 PM
Debating this one...see on steam for pre order and beta access at 40% off....which then takes it down to $17 for deluxe game.  I am much more of a single player so not sure if worth it for me...but I love the pacific setting since not much out there.

Yep.  I think I've let my brief moments of MP glory go to my head.  I always forget about the years of crapology in WWIIonline and my current painful ineptitude in RO2, not to mention some disastrous online moments in CLOD.  So I may skip the whole Pacific thing and wait for online vengeance in Battle of Stalingrad.  Sure the Russian planes are kind of crappy (not as bad as the Hawk75 in WWIIonline, now that was a seriously crappy plane) BUT they have 12.7 mm (AKA 50 cal) MGs in some cases.  So I remain hopeful that when the Me109Fs pull up and stall so as to flip in mid stall on their hammertoes and reverse direction in one second , the 12.7mm slugs will blow the pilot's head off at least occasionally.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on May 17, 2013, 11:30:44 AM
Having played 2 hours of the Rising Storm beta, I can say this is a wonderful game...I think TWI has really nailed it.......With my discounts I got it for $11.99.
It delivers a real intensity....The flamethrowers look wonderful ... the japanese knee mortars work well and the banzai charges put your heart in your throat...

I know a lot of you dont like multiplayer games, but this one is worth having because it delivers an immersive experience...
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Silent Disapproval Robot on May 17, 2013, 03:27:52 PM
I didn't realize I got the discount.  What the hell, for $11.99, I'll give it a shot even though I was less than thrilled with the way RO2 turned out.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on May 17, 2013, 05:05:39 PM
Quote from: Grim.Reaper on May 16, 2013, 08:39:27 PM
Debating this one...see on steam for pre order and beta access at 40% off....which then takes it down to $17 for deluxe game.  I am much more of a single player so not sure if worth it for me...but I love the pacific setting since not much out there.

I would say keep your money.  Not because RS is a bad game (I don't know either way), but because it is purely designed for MP.  I've played a fair amount of RO2, and, whilst I think the game is worth the money for MP, it certainly isn't a game I 'd buy for the SP "campaigns".  RO2 itself is often on sale for $5 or so (and has "free weekends") - if you really want to have a quick gander at the PTO I'd wait until RS is pushed in this manner
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Grim.Reaper on May 17, 2013, 07:48:04 PM
Although I know the game lacks full single player, but does the beta contain the single/practice mode right now?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Nefaro on May 17, 2013, 11:28:52 PM
Quote from: FrontierCybrarian on March 26, 2013, 10:43:35 PM
Jomni, it's my first love in WW2 games although I try to play many other battlefields.

Initially I wanted to purchase Red Orchestra: Stalingrad but since I only game single-play the reviews indicated for sp the learning curve was difficult and it was way to easy to die from a single shot from an unseen enemy (realistic yes, maybe a bit to tough for a fps game player). I hope Rising Sun gives a little more death leniency for gamers in single-play. If not, it's a no go for me.

The graphics and sounds seem quite nice but I'll likely wait for reviews on this before a purchase.

I've enjoyed RO2 precisely because it's so deadly.  It tends to discourage the run & gun (and bunny-hop) that are most shooters these days.  People are forced to properly use cover or die quickly.  As it should be.  ;)
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Silent Disapproval Robot on May 21, 2013, 11:16:00 AM
I finally got a chance to get stuck in and play now that my night shifts are over.

I haven't seen all the maps yet.  I get the impression that it's already going in the direction of RO and RO2 with people just voting the same map over and over and over again.  It seems that the Iwo Jima map gets the most play with Peleliu and Saipan running a distant second.  I've not even seen any of the other maps come up yet.

Having said that, all three of those maps are pretty damned fun.  I tend to play as the Japanese mostly as I want the teams to be balanced and the US seem to be the more popular choice for most players.  Lots of complaints about the quality difference between the weapons.  I tend to play the MG class so I'm not too bothered.  The Japanese Type 96 and 99 LMGs aren't too bad.  The issue I have is that the same bipod deployment weirdness that existed in RO2 is still present.  Sometimes, you just cannot deploy the weapon at all despite the fact that the terrain appears reasonably flat.  Other times, you'll deploy but the weapon will be pointing up into the air or down into the dirt.  Fortunately, it's fairly rare from what I've seen.  Reloading takes forever with the Japanese LMGs and I get caught out quite a lot, trying to do a reload.  The BAR is much faster to reload but the recoil is very fierce and it's very hard to hit much with it when using the regular fire mode.  There's an alternate fire mode available for the BAR which slows the rate of fire considerably and makes the gun a little more accurate, but it's still a beast to control.

I like it so far.  The play mechanics are almost identical to RO2 but the maps seem better designed.  The fighting tends to be very chaotic and very deadly.  I still haven't seen the option for booby traps or banzai charges but I'm looking forward to it.  Flame-throwers are nasty!  I hope they put in exploding FT tanks so that you can blow up the evil bastards who carry the flamethrowers.  As of now, they drop just like everyone else when they're shot.

I would also like the option to set up a single player session with bots in order to familiarize myself with the maps but, if there is an option for this, I haven't found it yet. 
Tutorial needs work as well as the one they use now is cut and pasted directly from RO2 with you playing as a German.   
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on May 21, 2013, 09:52:04 PM
You should play on the RGN custom server... all maps played, no map voting.....for booby traps,crouch look at the ground and have a grenade in your hand...then press your middle mouse button and voila.... booby trap set.....Banzai charges are easy prime your bayonet and sprint....your avatar will yell banzai while you are charging.....
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on May 21, 2013, 10:10:09 PM
I want  a beta key.  I can't seem to catch them from Steam.  Anyone has an idea how to get one.?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on May 22, 2013, 07:35:12 AM
You dont need a beta key anymore... the closed beta is over..... if you pre-purchase the game now, you have access to the open beta ... also, nice discounts, especially if you already own RO2...Rising Storm cost me $11.99........

Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Toonces on May 22, 2013, 07:40:39 PM
I bought it.  I like RO2 and I don't know crap about Stalingrad.  I am a huge fan of the Pacific theater, though, so I don't see how I can go wrong with this one.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on May 22, 2013, 08:58:00 PM
Thanks.  I bought it and downloading.   I'm a PTO nut.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on May 24, 2013, 01:41:15 AM
I have two Beta copies.  Who wants?  I will need your Setam name or email.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: MikeGER on May 24, 2013, 03:05:24 AM
... i first thought about asking you for the beta.... but when i was at Steam  i just preordered it too :)
i m sure i will get a lot Bang out of my 10 euro bucks  ;D   

why does such a shit load of good gaming stuff float at me in summery May, instead of nasty November...
the day could need 48 hours!  ;)
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Silent Disapproval Robot on May 24, 2013, 01:54:00 PM
I've got two beta keys for Rising Storm if anyone wants one.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: FlickJax on May 31, 2013, 06:50:17 AM
do I played RO a lot, RO2 not so much, anyone playing this and will it re-ignite my first person passions?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on May 31, 2013, 07:28:26 AM
FlickJax I'll give you a free beta key to see for your self?  Are you game?
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Silent Disapproval Robot on May 31, 2013, 09:55:33 AM
The game went live yesterday.  I don't know if the betas still work.

Shame that they reset the stats though.  I miss my level 35 LMG.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on May 31, 2013, 10:55:13 AM
no need for beta keys now.... The game has gone live and is officially out.......I think it is a wonderful FPS....better than RO2.. However, it does include a lot of bug fixes for RO2......
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Nefaro on May 31, 2013, 07:32:48 PM
My RO2 installation got converted to Rising Storm/RO2.

So is this a freebie for previous owners of RO2 or what?!  :o
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Father Ted on May 31, 2013, 08:06:17 PM
As I understand it, if you've bought RS then launching RO2 will give you access to servers hosting both RO2 and RS, otherwise you'll just see RO2 servers (or only be able to connect to those).

Spent a couple of hours with the new game tonight, and basically it's RO2 in different skins.  Talking of which, there was a very high TK count, which would suggest that  players are struggling to differentiate between the uniforms.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Trooperc7 on May 31, 2013, 08:28:06 PM
Quote from: Nefaro on May 31, 2013, 07:32:48 PM
My RO2 installation got converted to Rising Storm/RO2.

So is this a freebie for previous owners of RO2 or what?!  :o

TWI has combined the game where if you are playing on a server that is currently playing east front, the next map up could be from Rising Storm... The fact that you didnt buy Rising Storm doesnt mean you will be kicked.... you will be able to play as a rifleman only and wont have access to other weapons...however, you can pick up weapons that are on the ground......For new people if you purchase Rising Storm, you get RO2 full multiplayer for free........
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on June 01, 2013, 07:13:39 PM
Ah it went live already.  I thought the beta purchasers are screwed when I saw these are combined.  But I really like the fact that the server I joined in last night rotates both RO2 and RS maps. 

They took out my favorite HMG position in Peleliu. :(  I guess they figured out it can severely unbalance the game in the hands of an experienced player.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Toonces on June 02, 2013, 05:31:36 AM
I've got 25 hours in Rising Storm so far.

This version clicks with me way more than Stalingrad simply because I'm way more into the Pacific theater than the East Front.

Gameplay is awesome on both action and realism servers.  I can't say I prefer one to the other at this point.  It makes a big difference if you have a competent team leader on voice.  I played both ways and while a lot of what you should be doing is intuitive after you play a while, it helps a lot to have someone directing the action.

One of the things that really surprises me, and I'm not sure why this happens, but I find that the Team Lead and to some extent even the Squad Leaders must encourage folks to move forward.  In real life this isn't surprising because, of course, moving forward makes it more likely you'll get killed.  But even in game, with no real stakes, players are reluctant to sprint into lethal gunfire.  Of course, it is necessary to get a momentum going to suppress the enemy enough for the good guys to take the hill, so somebody has to die, but even though it's just a game people are reluctant to be the first over the hill.

I certainly don't want to equate playing a video game to what the real Marines and Japanese went through in WW2, but I do find that the game provides a very interesting insight into small team leadership.  Even in game, most players don't want to throw their virtual lives away, and that makes the experience more authentic in a way.  Or to put it another way, when you're laying there in game in defilade with some dude laying bullets just over your head on the crest... ping ping ping! ... you're laying there like, "shit no way am I getting up and moving!" and, that's just in game world.  You can imagine in real world, just a bit, how those bullets whizzing around you would just unnerve you totally.  I like how, when your buddy gets killed in front of you, you sort of go into this gray mode and can't move or see for a few seconds.

This game does a lot right.  I'm digging Rising Storm more, but it's basically the same game as RO2.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Toonces on June 02, 2013, 05:41:40 AM
This is a pretty good video, without any fluff:

Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: ComradeP on June 02, 2013, 07:54:25 AM
Although I'm interested in trying a WWII-themed FPS again, I was reluctant to purchase RS when I saw the trailer.

The trailer emphasized basically everything I didn't like about a number of RO maps in terms of how the gameplay tended to work.

-Many close quarter battles.
-Unlockable weapons, or even any kind of real difference in weapon quality, can have a serious effect when response times/the amount of bullets you can fire before the enemy can see you are low, which they tend to be in close quarter battles.
-Less room for individual skill. Running around with medium to high rate of fire weapons tends to make your team win. I'm usually a rifleman, and unless I can kill someone with 1 hit, it's over in close quarter maps. I had that same problem with the early CoD series titles, where my friends tended to pick high rate of fire weapons and often won shootouts as my skill with the rifle was nullified by the sheer weight of fire they could throw at me. That is, of course, perfectly realistic by itself, but maps forcing me to generally fight on the streets without the ability to pick a good position in a building or even a halfway decent prone position are less realistic.
-Teamplay is required for success, which is great except that you nearly always play with a collection of random people with widely variable skill levels (and command of the English language).

I personally enjoy maps where picking a good position and skill with the weapon you're using matter, and for some RO maps that feeling just wasn't there. If the average RS player is the same as the average RO or CoD player, he wants fast paced affairs so if map voting is enabled, I'll presumably face people primarily focussed on high rate of fire weapons, which is a problem for my playstyle.

Maybe the density of undergrowth or obstacles in some maps do allow for careful positioning to take place, in which case I'd guess it can be an entertaining experience, but I do fear that (for me personally) the same problems will appear that plague me whenever I play latest generation FPS games in MP.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Nefaro on June 02, 2013, 01:21:47 PM
Quote from: Toonces on June 02, 2013, 05:31:36 AM
... In real life this isn't surprising because, of course, moving forward makes it more likely you'll get killed.  But even in game, with no real stakes, players are reluctant to sprint into lethal gunfire.  Of course, it is necessary to get a momentum going to suppress the enemy enough for the good guys to take the hill, so somebody has to die, but even though it's just a game people are reluctant to be the first over the hill.

I certainly don't want to equate playing a video game to what the real Marines and Japanese went through in WW2, but I do find that the game provides a very interesting insight into small team leadership.  Even in game, most players don't want to throw their virtual lives away, and that makes the experience more authentic in a way.  Or to put it another way, when you're laying there in game in defilade with some dude laying bullets just over your head on the crest... ping ping ping! ... you're laying there like, "shit no way am I getting up and moving!" and, that's just in game world.  You can imagine in real world, just a bit, how those bullets whizzing around you would just unnerve you totally.  I like how, when your buddy gets killed in front of you, you sort of go into this gray mode and can't move or see for a few seconds.


This is the reason I like RO2, in a nutshell. 

In most other shooters people run around in a solo spray & pray rush, focusing on fast movement (and sometimes even bunny-hopping stuff) to blaze around the battlefield.  RO2 is one of the few games where you can't shoot worth a damn while moving at any decent speed and promotes the use of cover much more.  Therefore the run & gun psycho tactic doesn't last terribly long unless they're pushing as part of a group effort.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on June 02, 2013, 05:33:33 PM
Quote from: ComradeP on June 02, 2013, 07:54:25 AM
Although I'm interested in trying a WWII-themed FPS again, I was reluctant to purchase RS when I saw the trailer.

The trailer emphasized basically everything I didn't like about a number of RO maps in terms of how the gameplay tended to work.

-Many close quarter battles.
Nope, plenty of opportunity to sit back and snipe with your LMG, sniper rifle, or standard bolt action.

Quote-Unlockable weapons, or even any kind of real difference in weapon quality, can have a serious effect when response times/the amount of bullets you can fire before the enemy can see you are low, which they tend to be in close quarter battles.
Weapons are based on historical features.  They are unique but not unbalancing.

Quote-Less room for individual skill. Running around with medium to high rate of fire weapons tends to make your team win. I'm usually a rifleman, and unless I can kill someone with 1 hit, it's over in close quarter maps. I had that same problem with the early CoD series titles, where my friends tended to pick high rate of fire weapons and often won shootouts as my skill with the rifle was nullified by the sheer weight of fire they could throw at me. That is, of course, perfectly realistic by itself, but maps forcing me to generally fight on the streets without the ability to pick a good position in a building or even a halfway decent prone position are less realistic.
Again, there is no close quarters map in Rising Sun (maybe except Hanto map with the thick jungle).  The bolt action rifle is king.  I tend to prefer the Springfield than M1 Grarand.

Quote-Teamplay is required for success, which is great except that you nearly always play with a collection of random people with widely variable skill levels (and command of the English language).
You will be amazed at how people will cooperate in this game.

QuoteI personally enjoy maps where picking a good position and skill with the weapon you're using matter, and for some RO maps that feeling just wasn't there. If the average RS player is the same as the average RO or CoD player, he wants fast paced affairs so if map voting is enabled, I'll presumably face people primarily focussed on high rate of fire weapons, which is a problem for my playstyle.
Soldier class is limited per squad so you won't get too many guys with SMG / LMG.  Most are rifle men.  Americans get the M1 Garand with is higher rate of fire.  That is historical.  But my best weapon is still the trusty Japanese rifle Type 38 or Type 39.  It packs powerful punch and is very accurate. 

Also Banzai is my favorite feature.  Gives you limited and temporary invulnerability and scares the Americans and puts off their aim.  More effective when more players are doing it at the same time.

QuoteMaybe the density of undergrowth or obstacles in some maps do allow for careful positioning to take place, in which case I'd guess it can be an entertaining experience, but I do fear that (for me personally) the same problems will appear that plague me whenever I play latest generation FPS games in MP.
Yes there are many hiding places to snipe once you get to know the map. 
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Toonces on June 02, 2013, 06:36:39 PM
CP, I think you'll like Rising Storm.

In almost all of the games I've played, there has been good cooperation.  If you have a Team Lead on voice directing the battle it is very easy to cooperate with your teammates. 

There are differences between the weapons for sure.  The flamethrower is a game-changer, but you have to get very close for it to be useful.  It is counterbalanced by the Japanese banzai charge described above. 

Lots and lots of stuff to hide behind. 

You need to play on a realism server, which most are.  It's very easy to one-shot people in realism mode.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: Nefaro on June 03, 2013, 07:29:10 AM
That was certainly my main complaint about RO2 - too many people voting for CQB 'city' maps and not enough populated servers with more open outdoor terrain being played regularly. 

I dunno why a slight majority would so often vote for small cramped COD-like heavy urban maps in RO2.  It just blew my mind.  Maybe all the COD bunnyhoppers just felt confused and out of their element in large outdoor maps?  The times that I did get in those more rural oriented maps, or even the larger more open town & city ones, it was damn awesome.  If Rising Sun has pretty much all outdoors-y maps, then I'll have to pick it up sometime.
Title: Re: Rising Sun: Red Orchestra stand-alone expansion
Post by: jomni on June 03, 2013, 08:07:42 PM
Well RO2 is about Stalingrad.  Stalingrad is a city right? Anyway RS set things right with great outdoors battles.   It only has one urban map,  a 2 dense jungle,  and the rest are island fortresses.
Title: .
Post by: eyebiter on September 27, 2013, 08:06:15 AM
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