GrogHeads Forum

IRL (In Real Life) => Conventions, Clubs & Special Events => Topic started by: besilarius on May 30, 2018, 06:23:30 AM

Title: Historicon 2018 Meet the SPI crew
Post by: besilarius on May 30, 2018, 06:23:30 AM
Historicon moving to the Lancaster Host in Lancaster, PA.
www.hmgs.org
Getting the old SPI design crew together is really difficult.  This could be a lot of fun.

Special Guests
Perry Miniatures
The Petty Twins           The "SPI Guys"
                    
Alan
Perry    MichaelPerry         AlNofi     Jim Dunnigan     David Isby    Howard Barasch

Historicon has a great line up of guests for 2018.

Alan and Michael Perry will be joining us from "Across the Pond."

"As teenagers in the British Model Soldier Society during the 1970's, Alan and Michael entered competitions with their scratch-built 80-90mm figures. In 1977, whilst still at school they started freelance sculpting for Citadel Miniatures..." click here for their complete bio

We'd like to thank the Legion of Honor for bringing them to the show.

Also joining us...

The "SPI Guys" will be sharing their expertise in a series of talks and engaging in a panel discussion about their days at SPI (Simulations Publications, Inc.).

"In addition to designing games for Avalon Hill, by the late '60s Jim Dunnigan had formed Poulton Press, to publish games and game-related materials, such as Kampf, a series of short, data-packed pamphlets on the Battle of the Bulge, Guadalcanal, and Normandy, with the idea of..." click here for their complete bio
Title: Re: Historicon 2018 Meet the SPI crew
Post by: bbmike on May 30, 2018, 07:57:19 AM
That's only a couple of hours from me. Tempting, but I'll be fresh back from Origins and totally out of cash.  :P
Title: Re: Historicon 2018 Meet the SPI crew
Post by: bayonetbrant on May 30, 2018, 08:02:52 AM
that sounds pretty outstanding


Isn't Isby from "across the pond" too?
Title: Re: Historicon 2018 Meet the SPI crew
Post by: mirth on June 18, 2018, 01:42:03 PM
Registered today.
Title: Re: Historicon 2018 Meet the SPI crew
Post by: bayonetbrant on June 18, 2018, 02:09:18 PM
if it was still in F'burg I might've tried to make a day.  But I can't get to Lancaster
Title: Re: Historicon 2018 Meet the SPI crew
Post by: mirth on July 25, 2018, 03:03:15 PM
So I made it to Historicon (the trip down was a bit of adventure). It is an amazing Con, but the Lancaster Host was a bit of a disaster (rundown and also in the midst of major renovations). Hope I can make it back to next year when Historicon moves to the new venue.

The highlight for me was the talk given by Larry Bond on the future plans for Harpoon and other ATG games.
Title: Re: Historicon 2018 Meet the SPI crew
Post by: mirth on July 25, 2018, 03:23:12 PM
Unfortunately, Jim Dunnigan wasn't able to make it or I would have definitely caught his talk as well.
Title: Re: Historicon 2018 Meet the SPI crew
Post by: bbmike on July 25, 2018, 04:07:50 PM
Pictures!
Title: Re: Historicon 2018 Meet the SPI crew
Post by: mirth on July 25, 2018, 04:13:56 PM
I have quite a few. I'll post some up when I have a chance.
Title: Re: Historicon 2018 Meet the SPI crew
Post by: bbmike on July 25, 2018, 04:14:35 PM
 :notworthy:
Title: Re: Historicon 2018 Meet the SPI crew
Post by: Toonces on July 29, 2018, 10:16:01 PM
What were the plans for Harpoon?!   :o
Title: Re: Historicon 2018 Meet the SPI crew
Post by: mirth on July 30, 2018, 08:33:55 AM
Quote from: Toonces on July 29, 2018, 10:16:01 PM
What were the plans for Harpoon?!   :o

This is for the minis rules not the computer game, but they've been researching a lot of recently declassified data and will be working it into the updated game. They know a lot more about how sensors and weapons work, particularly for the Russians and Chinese. Chris Carlson and Larrry Bond are both well versed in the subject matter and I was impressed with what they had to say.

They are also in the process of streamlining the rules across all the products (Fear God & Dreadnought, Command at Sea, Harpoon). They recognize that some of the rules are cumbersome and need to be tailored to an audience that doesn't have unlimited time for monster games. The plan is to strike a better balance between realism and playability.