Kerbal Space Agency - Advancing technology today, for a better tomorrow.

Started by Jarhead0331, September 25, 2012, 08:00:22 AM

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Capn Darwin

Rocket Scientist by day, Game Designer by night.

steve58

Kerbal Space Program: Making History Expansion will be available for PC on March 13th, 2018.

With over a year in the making, we are getting closer to bringing Kerbal Space Program towards its next leap forward. Today, we are proud and super excited to announce that Kerbal Space Program: Making History Expansion will be available for PC on March 13th, 2018.

Kerbal Space Program: Making History Expansion brings a lot of new and exciting content to KSP, including the powerful and intuitive Mission Builder, where you will have the tools to create and share your own scenarios with other players. We are also including the History Pack, a set of missions ready to be played immediately, inspired by historical moments in space exploration, and more.

The new Mission Builder puts the process of creating and editing missions in your hands with endless possibilities. You'll be able to customize your own missions to include launches, landings, rescues, malfunctions, explosions, repairs, and much more. You can set unique victory conditions, add exciting challenges, and place unexpected obstacles to keep other players on their toes as they play through these complex missions. Challenge others to complete your missions by sharing them with the Kerbal Space Program community!

The History Pack includes a variety of pre-made missions inspired by humankind's own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. But with our unique Kerbal twist, of course.

The expansion also includes a bunch of new parts and astronaut suits inspired by the Space Race that you can use throughout Kerbal Space Program!

Kerbal Space Program: Making History Expansion will be available for $14.99 (USD) on PC. And yes, we're keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We'll provide more details on how that will work before launch.

Stay tuned for more news and exciting updates about Kerbal Space Program: Making History Expansion.

Happy launchings!
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Pete Dero


Capn Darwin

Rocket Scientist by day, Game Designer by night.

Staggerwing

No. It's a red Kerbla. It's like a Tesla but has a freaked-out Jeb in the driver's seat.
Vituð ér enn - eða hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

"Don't you look at me that way..." -the Abyss
 
'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

steve58

Its KSP: Making History release day so that means Kerbal Space Program is on sale pretty much everywhere.  Indiegala has it for $14.79 and Fanactical has it for $15.99. 

Note that this is for the base program and does not include the new Making History DLC.

p.s.  Also note that there has been some concerns (mostly privacy issues I think) raised in the KSP forums about the new Take Two EULA that comes into play with the new 1.4/DLC release.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

steve58

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

mbar

Quote from: steve58 on April 12, 2019, 10:43:40 AM
Just noticed a version 1.7 released this week.

https://forum.kerbalspaceprogram.com/index.php?/topic/183554-kerbal-space-program-17-%E2%80%9Croom-to-maneuver%E2%80%9D-grand-discussion-thread/

Those new orbital controls look long overdue. I'll have to reload KSP and try that out. I got tired of having to manually control any basic maneuver. Most youtubers seemed to resort to mods to fix it.

steve58

Quote
Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours.

Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!

These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion.

Robotic Parts
Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!

Surface Features
Scattered across the Kerbin System, you'll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!

Deployed Science
Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out!

New Space Suit
Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination.

Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we're keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We'll provide more details on how that will work before launch.

https://forum.kerbalspaceprogram.com/index.php?/topic/184279-kerbal-space-program-breaks-ground-with-a-new-dlc/
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

steve58

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

steve58

Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

HoodedHorseJoe

Just fired this up again for the first time in a while.

oh no.
Communications Director
Hooded Horse

We are a publisher of indie games with strategic and tactical depth. 28 projects and counting, come check out our portfolio on Steam, GOG, and the Epic Games Store!

You may have seen me around in previous roles such as editor of Wargamer.com and Strategy Gamer.

steve58

Update 1.8 for KSP 1 was released on Oct 16:  Moar Boosters!!!

Update highlights:

  • Unity Upgrade
  • Celestial Body Visual Improvements
  • Map Mode improvements
  • new solid rocket boosters
  • and more
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

steve58

Kerbal Space Program 1.9: "There's No Place Like Home"

1.9.0 Changelog

=================================== v1.9.0 ============================================================
1.9.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)

+++ Improvements
* Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI.
* Adjust Kerbal ladder navigation to remove sliding and provide better automatic transition between ladders.
* Part Mass and Cost now clamp their value to avoid negative numbers results from Mass/Cost Modifiers - configured per part via minimumMass and minimumCost in each parts cfg.
* Revamped Kerbin scaled space planet.
* Implement single camera system when running in DX11 for improved performance.
* Add new part - FTE-1 Drain Valve to drain resources from attached parts.
* Add new Cheat option in the Debug Menu  - Set Position to teleport a vessel to a position relative to the surface of a celestial body.
* Added medium and high Quality shader for Moho.
* Adjust Wheel brake setting and auto-friction to take into account Gee. Helps with rovers flipping over.
* Each KAL Window now persists its screen position with the KAL.
* KSPedia slides and assets now load on demand and are released when the KSPedia window is closed.
* Add handling for Ships folder in GameData/SquadExpansion where stock craft including DLC parts can be stored.
* Added Ultra Quality shader for Kerbin.
* Implement new Max Time Warp logic to allow faster warp rates when on rails. This is managed by gamesettings (ORBIT_WARP_MAXRATE_MODE = PeAltitude).
* Implement Limit modifier for altitude based Max Time Warp logic so players can tune when the mode is set to (ORBIT_WARP_MAXRATE_MODE = VesselAltitude).
* Change Default VesselSwitching Keys ( [ or ] ) to bypass debris and spaceobjects.
* Add Mod + VesselSwitching Keys  ( [ or ] ) to include debris and spaceobjects.
* Add search box to career tech tree.
* Added High Quality shader for Kerbin.
* Created new textures with higher detail for Kerbin's low quality terrain shader.

+++ Localization
* Fix variant name in selector being cropped in some languages like Japanese
* Fix missing font character affecting some KSPedia slides in Russian.
* Fix missing font character affecting Orbit Info UI in Chinese.

+++ Parts
* Revamped Skipper engine.
* Revamped Mainsail engine with silver variant.
* BACC "Thumper" Solid Fuel Booster revamp.
* RE-M3 Mainsail (New "Full", "Mid" and "Bare" variants).
* RE-I5 Skipper (New "Shroud", "Truss Mount" and "Bare" variants).

+++ Bugfixes
* Fix tab key switching for columns in the settings screen, it will focus the first available item.
* Fix part filter showing no parts after switching between subassemblies, variants and simple mode.
* Fix renamed asteroids needing a scene change to update screen and kb info.
* Fix NREs where Breaking Ground Science VesselType should not be available without the DLC.
* Fix surface attach node handling on Part Variants.
* Fix action sets input losing focus when renaming and moving the mouse away from the input field.
* Fix errors EVAing in timewarp via crew hatch dialog.
* Fix additional launchsite CommNet stations being active even when those launchsites are not active in the currently loaded save.
* Fix shadows on KSC filler tiles when lights are shone on them.
* Fix NREs and oxygen timeliness checks resulting in kerbals dying when they shouldn't when no helmet on.
* Fix NRE pressing Ctrl-Z (undo) many times with symmetry part selected.
* Fix audio FX fade when objects move away from player's camera.
* Fix dV calcs for boosters with fuel flow priorities changed (specific use cases).
* Fix Discontinuity in texture mapping on the Mun with high quality shader.
* Fix Walkway textures around level 3 RnD building.
* Fix issue where symmetry could break when restoring a held part on a vessel and immediately placing the held part again.
* Fix Inputlock manager issue with MenuNavigation breaking single mouse clicks.
* Fix SAS target mode misalignment when control point is not the vessel root
* Fix NRE when deploying science experiments attached to debris when on EVA.
* Fix reentry FX.
* Fix target marker disappearing in the Ascent Tutorial.
* Fix Terrain shader causing crashes on AMD GPUs.
* Fix underwater fog.
* Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing SOIs.
* Fix dV calcs on stages that have different tank priorities in the same stage.
* Fix manipulating maneuver nodes unhiding the Navball throughout gameplay.
* Fix NRE being generated when staging a service module inside of a fairing in liftoff during flight.
* Fix Kerbodyne S3-14400, Kerbodyne S3-7200 and Kerbodyne S3-3600 colliders being visible during Place Mode.
* Fix Rockomax Brand Adapter 02 being off-center.
* Fix Mastodon and Skiff bottom attach nodes being backwards.
* Fix issue with quicksaves loading active vessel about to crash causing the vessel to pass through the terrain. Quicksaves can no longer be made when the active vessel is about to crash into the ground (including EVA kerbals).
* Fix contract generation issues in Editor when reputation changes by allowing contract generation in Editor scene.
* Fix parachutes deploying on quicksave load or staging when set to only stage when safe and conditions are not safe.
* Fixed texturing being broken on corner of Bop.
* Fix part highlight remaining on parts when removed from action groups in the editor.
* Fix error when manipulating servos that are part of an action group
* Fix terrain texturing jitter on celestial body low quality shader when landing from Orbit.
* Fix mirror attach on bicouplers.
* Fix KSPedia Aircraft/Basics/Balancing act page slide missing in Chinese
* Fix opening the In-Flight Action Sets Editor unlocking vessel functions without a Command Module present in flight during gameplay.
* Fix the KAL-1000 curve starting below minValue for some parts.
* Fix Flight UI mode being locked during Time Warp.
* Kerbal Body collider adjusted to reduce collisions while on a ladder.

+++ Mods
* Add Per Kerbal PhysicMaterial Accessors for Modders so you can adjust each kerbals bounciness - SetPhysicMaterial, ResetPhysicMaterial.
* Fix Issue for mods when copying parts that had modified resource lists.
* Fix potential NRE in music player for mods.
* Set the KSP Assembly version correctly on game start so KSPAssemblyDependency will work for KSP versions.
* Added events for Action Groups in flight visibility changes so mods can handle any UI changes they need to in each mode
* Added Pause/UnPause events when the action groups show/hide in flight.
* Fix PQS.radiusmax not including some noise PQSMods in the calcs PQSMod_VertexHeightNoise and PQSMod_VertexPlanet. Should mean that radisumax is no longer below any vertex in most cases

Making History 1.9.0

+++ Improvements
* Added new stock vessels to be used in any game mode. Some of them are featured in stock missions.

+++ Parts
* Retuned Engine Plates mass and costs.

+++ Bugfixes
* Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions.
* Fix in mission builder where an NRE is generated when a flag planted in a pod triggers a node to destroy the same pod.
* Fix a truck collider in the Dessert Airfield.
* Moved the mission status check from the physics loop to the main game clock to prevent physics simulation being out of sync with respect to UI.
* The VAB and SPH should not be open in the stock Meet me in Zero G mission.
* Fix missions getting stuck if they have a mission briefing and the player changes scenes before closing the mission briefing dialog box.
* Fix scoring in Trouble in the Void stock mission.
* Body collider adjusted to reduce collisions while on a ladder for vintage suits.

Breaking Ground 1.4.0

+++ Improvements
* Blade controls are no longer instantaneous.
* Blades SAS support improved.
* Added new stock vessels to be used in any game mode.
* Add new kspedia slides.
* Blades auto-detect cyclic vs collective control mode based on location of rotation axis relative to the vessel center of mass, per control axis. Mode indicated in Rotation Control State group in Advanced Tweakables.
* Blade authority limiter default set to 3 degrees.
* Blades auto-detect inoperable control axis (rotation axis within 5 degrees of control axis).
* Blade rotation axis shown as green arrow in aero debug display. Length is logarithmically proportional to rotation velocity (vessel relative).

+++ Bugfixes
* Fix cargo part model getting stuck on screen when pressing altimeter buttons.
* Fix deployed science power kerbal trait text in AC tooltips.
* Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions.
* Fix heaviest part autostrut for robotic parts attached in reverse depending on ship part order.
* Fix potential NREs using rotate tool on robotic parts.
* Fix robotic part animations stutter changing Auto-shift state playing through KAL-1000.
* Fix robotic parts losing functionality when auto-restart is enabled.
* Body collider adjusted to reduce collisions while on a ladder for futuristic suits.

Kerbal Space Program 1.9: There's No Place Like Home is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.

As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.9: There's No Place Like Home.

Happy launchings!
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

steve58

Fanatical has Kerbal Space Program and its DLC on sale:

Kerbal Space Program             $8.79
Making History Expansion        $9.74
Breaking Ground Expansion     $10.04




Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)