UBOAT, WW2 subsim 4/30/19 on Steam

Started by glen55, April 20, 2019, 03:51:43 PM

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JasonPratt

Or at least you should be able to choose from a list -- the upgrades are naturally expensive, and you might not be able to afford installing it immediately.

Making the player scan through the boat for stations to upgrade when you go to the warehouse, seems like busywork. Or maybe it's a placeholder? -- but for what? Anything more efficient would be simpler, and it isn't like what's there just popped into existence by random copy error! Someone had to go to real effort to code that interface, hatchy as it is, into place!
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Ian C

New patch and Beta out!

https://store.steampowered.com/news/?appids=494840


Hallo Mariners,

Wie geht's? We hope you're doing good. Either way, we have great things to announce!

Here's the changelog of patch B119. As you can see it's massive! The saves from B119 are compatible with B118, but some of the new things will be available only after starting a new game in B119. We are aware that it may be a pain, but we think it's worth it.

Improvements:
Crew list now displays the personality of a sailor, if it was already revealed.
Flags of some countries are now divided between the navy and the merchant fleets.
Index of the torpedo launcher being loaded is now displayed on the portrait of the officer.
Equipment produced through HQ (T3 torpedoes, advanced ammunition types and potassium absorbers) is instantly resupplied in all ports.
It's now possible to abandon current assignment at a cost of reputation (translations for this feature may be inaccurate in some languages).
Fixes:
Fixed growth of save files each time after a game state was loaded through the main menu and saved again, to a point when they were stopping to load.
Confirmed fix for a problem that was causing around 60% of crashes reported to our system.
Fixes for few confirmed memory leaks and decreased memory usage.
Decreased memory usage spikes related to a generation of character meshes and textures.
Major memory optimizations related to terrain generation.
Terrain segments are now generated in smaller batches to save memory.
Application is cleaning memory more often during loading tasks.
Errors logged after upgrading conning tower were fixed.
Characters, especially the cleaner, could become trapped between the wall and the torpedo being loaded in the stern torpedo room.
Animation of loading stern torpedo launcher is now correctly aligned with the handle.
Correct flag files for a few countries.
Officers could sometimes panic after discipline fell to zero.
UI scale slider was moved from "Control" to "Video" settings.
Character name changes are now correctly reflected on the UI above character heads.
Germany produces much more AP ammo at the start of the game.
All ammunition types are much cheaper. Ports store ammunition in much larger quantities.
Combat helmets and rebreathers are cheaper.
Wilhelm Wolff is correctly recognized as a crew member.
Port in which player's u-boat is docked is being periodically restocked like all other ports.
Hydrophone bearing was incorrectly aligned by outdated code. It worked properly only if the ship was oriented directly at the north.
Rudder's drag force was pointed in a wrong direction when the ship was moving backward, causing very odd behavior in case of large rudders.
Few fixes to ship's combat AI.
Upgrades of certain equipment were making radio room or listening room unusable.
Carry item orders could get stuck.
Characters were unequipping raincoats after stepping into the port, even if it was raining.
Mouse pointer could disappear after upgrading the ship.
It's no longer possible to save during a dialogue.
Ships could enter land areas if they were returning back to port on low fuel.
OG and BB convoys had mistaken waypoints on their path.
Identification book was stopping to be functional after loading a game state (this problem is carried over in save files).
Few types of ships had an incorrect setup of propellers and rudders. The most common side effect was the ability to hear their propellers above water from large distances.
Unread messages notification could be visible, even if zero unread messages were present after loading a game state.
Fixed bug that could occasionally cause infinite loading screen.
Exploration mode speeds up sandbox time more than before.
Food is much cheaper.
Fixed not clickable listening room problem.
Characters could play incorrect animations after loading a game state and they could appear in wrong places.
In-progress torpedo loading animation was off after loading a game state.
Officer that was playing cards could get interrupted by sailors eating a meal.
Characters are faded in and out when they start or stop animation that doesn't have specified transition.
Optimization to interiors rendering.
Characters could be lit by the sky ambient and stay that way if a game state was loaded with them sleeping on starboard upper beds (they had a blue tint).
Stored torpedoes no longer can be damaged.
Lowered memory usage and improved performance while loading game states.
Ships in the scene weren't receiving any visual damage and weren't wetted by the sea after loading a game state.
Fixed problem with freezing viewport after using periscope in manual mode.
Aircraft sent from the carrier over long distances wasn't initialized correctly and were causing occasional problems.
Hotkeys for selecting officers were working only for the first 6 officers.
Certain sound effects could become permanently muted after hydrophone was used in manual mode.
Characters could start running in one place when u-boat started to sink.
Cranes in La Rochelle could become invisible after loading a game state.
Crew was much less willing to eat food after the first alarm was over.
Ports and other groups could not load, if a player entered, left and entered their area again in a short time.
Game could freeze during terrain generation.
Increased error durability of the save system. Saved game state files without major structural problems should load normally when smaller problems are encountered.
Fixes to some of the most common auto-reported errors.

Did you think that's big? How about we tell you we already launching a new patch B120 for the branch Unstable? So for those of you, who want more from life, we prepared another changelog.

Fixes:
Lowered memory usage when the game state is being saved.
Decreased lag when ships are spawned in the scene.
Starting a new game was partially keeping research from the previous session.
Blood pools from the previous session could stay in the scene after loading a game state.
Ships could stop after loading a game state if they were in the middle of certain AI behaviors.
A few sound effects were stopping to be handled correctly after loading a game state.
Carry item orders were often ended prematurely if more than one person was working on it.
U-boats operate on Atlantic in smaller numbers.
Save system fixes.

Thanks again! We will never be able to thank you enough for all your valuable feedback and reports. You're the best Seemänner in the whole wide world! Talk to you soon.

You can report the bugs here:
https://steamcommunity.com/app/494840/discussions/0/2530372519560243154/

Yours,
Deep Water Studio

em2nought

#152
Quote from: em2nought on May 07, 2019, 06:10:58 PM
Just great, now I've got the uncut mini-series in DVD region 1 format(hopefully, amazon can be a little sketchy sometimes on their descriptions) for $9 on the way.  Hopefully it plays in my machine. 

I'm happy to report that this Das Boot uncut mini-series DVD does indeed work on my player.  O0  It contains German dialog with English subtitles.
Stolen elections have consequences.

JasonPratt

Quote from: em2nought on May 17, 2019, 01:20:32 PM
Quote from: em2nought on May 07, 2019, 06:10:58 PM
Just great, now I've got the uncut mini-series in DVD region 1 format(hopefully, amazon can be a little sketchy sometimes on their descriptions) for $9 on the way.  Hopefully it plays in my machine. 

I'm happy to report that this Das Boot uncut mini-series DVD does indeed work on my player.  O0  It contains German dialog with English subtitles.

Ditto. And English dubbing! -- which amazed me, I didn't realize the producers had gone for the dubbing on the full product before cutting it down.

What it does not have is "episodes", which is certainly fine with me. It's one film, spread over two discs. So it isn't really the mini-series cut, in that sense.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

MengJiao

Quote from: JasonPratt on May 08, 2019, 12:35:23 PM
There are various ways of getting the crew to do things. In no particular order...


Right now I'm out in the Atlantic and 3 crewmen are trying to fix the diesel engine.


JasonPratt

I saw a big update go by, I should check back in and see how the game is coming.

One major update in the major update that I'll appreciate, is a reduced accuracy for anti-sub bombs and strafing, especially at night. The last campaign I ran failed because having snuck out of Belfast harbor and around the northern side of Ireland, I should have been fairly home free in the middle of the night running on the surface -- but as I was diving after being spotted by a plane (okay) the thing totally wiped me in damage. In the middle of the night. While I'm diving. Even if there had been a cloudless bright moon, which I don't recall the weather on, that's kind of hard to accept.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Skoop

I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done. 

MengJiao

Quote from: JasonPratt on September 03, 2019, 12:42:09 PM
I saw a big update go by, I should check back in and see how the game is coming.

One major update in the major update that I'll appreciate, is a reduced accuracy for anti-sub bombs and strafing, especially at night. The last campaign I ran failed because having snuck out of Belfast harbor and around the northern side of Ireland, I should have been fairly home free in the middle of the night running on the surface -- but as I was diving after being spotted by a plane (okay) the thing totally wiped me in damage. In the middle of the night. While I'm diving. Even if there had been a cloudless bright moon, which I don't recall the weather on, that's kind of hard to accept.

By Spring 1943 the allies have pretty good radar and even air-dropped homing torpedoes...earlier than that you should be pretty safe from air at night.

IronX

Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?

MengJiao

Quote from: IronX on September 03, 2019, 05:43:42 PM
Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?

  I'm playing and my two saves so far might be okay.  Don't really know.

MengJiao

#160
Quote from: MengJiao on September 03, 2019, 05:56:02 PM
Quote from: IronX on September 03, 2019, 05:43:42 PM
Quote from: Skoop on September 03, 2019, 12:46:36 PM
I noticed the update as well.  I haven't played for a while, they are moving so fast that saves break with each update, so I shelved it until it's done.

Me too. Is this still the case?

  I'm playing and my two saves so far might be okay.  Don't really know.

  Okay...now IO know: I can't get the engines to work, so I guess saves are broken.

So I restarted:


MengJiao

Quote from: MengJiao on September 04, 2019, 08:13:56 AM


So I restarted:

  Here is the Boat at late dusk south of Funchal.  Officially we are lost, but it looks like we are just south of Funchal, which puts us well north of most of the Canary Islands:



MengJiao

Quote from: MengJiao on September 04, 2019, 08:51:08 PM
Quote from: MengJiao on September 04, 2019, 08:13:56 AM


So I restarted:

  Here is the Boat at late dusk south of Funchal.  Officially we are lost, but it looks like we are just south of Funchal, which puts us well north of most of the Canary Islands:

  But -- another question -- since I did not report my arrival in my patrol zone and HQ says there is a "lost ship" somewhere near the middle of the patrol zone -- it is possible the "lost ship" that HQ wants me to find is in fact me.  So I would be searching for myself.  This is not unheard-of in naval missions.  The French navy early in WWII in the "Lookingglass Battle" was searching for itself on the basis of incorrect air reconnaissance.  In my case I'm looking for myself (maybe) on the basis of not having reported my arrival until after HQ told me to look for a lost ship.

Windigo

If I was lost at sea commanding a U-boat, I likely would assume everything afloat was a target....

Cpt. Windy - war criminal - charged with sinking a ship full of nuns and kittens.
My doctor wrote me a prescription for daily sex.

My wife insists that it says dyslexia but what does she know.

MengJiao

Quote from: Windigo on September 05, 2019, 11:00:26 AM
If I was lost at sea commanding a U-boat, I likely would assume everything afloat was a target....

Cpt. Windy - war criminal - charged with sinking a ship full of nuns and kittens.

  Found where I am anyway.  Saw a ship near the Canaries.  Could be Axis or close-to-Axis (Spanish or Italian) or Neutral (eg. Portuguese or Swedish).  Historically of course Uboats were a bit quick to torpedo things and sank some of their own blockade runners.