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Music, TV, Movies / Re: Let the Captain Marvel trailers commence!
« Last post by Tpek on Today at 04:08:54 AM »
^^ Only if the Winter Soldier is in it? I can't recall which canon it is, where Barnes is how Fury lost the eye. (I might be mixing things up with Av:EMH.)

I was talking about the MCU Fury.

In the comics, I remember he lost it sometimes in the 60's.
When he (originally?) appeared in the Fantastic Four comics he still had both eyes, and was also seen having them both in the series about him and the Howling Commandos in WWII.

Then again, retcons are so very common in Marvel that it doesn't really matter.
Computer Wargaming / Re: Best Friday you ever had
« Last post by Destraex on Today at 04:00:37 AM »
Steel Division of course. Still enjoying this game. So hard to master.
A little holdfast nations at war
Post scriptum. I hear the German servers for this game are insanely organised. May check that out.
Dawn of war 3

I am also thinking of playing some naval action and war thunder ships.
Computer Wargaming / Best Friday you ever had
« Last post by Anguille on Today at 01:29:07 AM »

This weekend i plan to mostly play Aggressors: Ancient Rome

Maybe also some turns of Master of Orion CtS

Have a great weekend...

Tabletop AARs / Re: Greenland Sea: April 28, 2022
« Last post by MengJiao on Yesterday at 09:51:10 PM »
2022 – what can I tell you? 

 “Full alert! ” Cries Commie Phytosaurski.  “All countermeasures active.  Guns and missiles released to fire!  Full speed!  Hard to port!”  He thinks the turn may mask the defensive guns and missiles from some angles, but it makes the Smell’y a smaller target and might offer some protection for everything except the helicopter and its hangar.
“Oh, no,” groans the alien Entrepreneur as the crew of the Smell’y scrambles into action.  Phytosaurski is looking through his binoculars as the approaching aircraft launches two big missiles.  One misfires as the jet turns away.  The missile swerves off in a helix of smoke while the other missile heads right for Smell’y 
The Goa SAM’s leave the ship, tracking the jet and the gantling guns start shooting at the jet also at extreme range as the aircraft turns away to the south.  The remaining antiship missile heads right on in at close to the speed of sound with nothing to steer it away from a direct hit on the Smell’y except clouds of chaff and lots of jamming.
Everyone on the bridge watches the missile heading for them.  They are too focused on it to notice a second aircraft launching two more antiship missiles from a little closer than the first after a slightly higher and slightly more steady run.
The first missile goes into the chaff behind the ship and explodes.  Everyone on the bridge is cautiously happy for a moment and then they notice those two more antiship missiles coming in one after the other as the jet that fired them turns away and another comes down into firing position – the third.
“How many are there?” wonders the alien.
“This doesn’t look good,” Phytosaurski notes as he lowers his binoculars and checks for a quick way off the bridge.  The plump, if streamlined, alien is definitely in the way and takes up a lot of room with all those tentacles and eyestalks. Phytosaurski looks back at the incoming missiles, now very low over the gray waves.  He figures he has nearly a minute before they hit.  Every second begins to mean something.  The missiles he decides are probably Sea Eagles – the warheads are only about 230 kilos.  If they hit low and aft the bridge should be as safe as anywhere on the ship.  So he takes a deep breath and suggests that somebody reset the gantling guns to search for a new target, using the distraction of this petulant command to put the fishy-smelling alien on his own personal starboard side.  Peeking to the port, Phytosaurski notes the location of a life-raft not too far off on that side.  He pretends to find something interesting on the engine telegraph even farther to the port side of the bridge as the two missiles get closer. 

Computer Wargaming / Re: Wings Over the Reich released
« Last post by Skoop on Yesterday at 09:32:39 PM »
F1 cycles the views.  F6 takes you back the gunsite.  Do you have trackIR ?
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 08:48:42 PM »
If you want to make the rolls yourself here on the forum, by the way, you can type {roll}1d6{/roll}, except using [square brackets] instead of {fancy ones}, and putting the type of die-roll in the middle.

Remember however that if you do decide to go for the Senator, all the other players in order around the board get one chance each to add Counter-bribes (from their Faction Treasuries). Although you'll then get a 2nd and last chance to add any more cash from your persuading senator's personal cash (if any remains, and never from your own Faction cash).

Other players can't counter-bribe your attempts to persuade a knight, however.

Also, Players can't simply follow the Frog after he's done, since I've first got to roll and draw cards or events for each player going around the board. (But you can be sort-of planning ahead.)
1130, 17th April, 1809!


Just, whew...
Forum-Based Games / Re: Latin Era GROGPUBLIC game thread
« Last post by JasonPratt on Yesterday at 08:44:00 PM »

The Plutocrats hold the HRAO senator (Fulvius the Roman Consul), so the Frog will start the round again.

To draw a card players roll a 2d6. On a total of 7 you’ll re-roll more dice for a random event; but the Plutocrats roll 8, so it’s a scenario card. (I won’t report actual totals henceforth unless someone asks how and why sometimes it’s a scenario and sometimes a random event.)

The Frog draws the next active political family, the Acilians! Notice this (like all family Senators) is a black-text card, so it’s a Forum card, being played publicly to the Forum.

This family is pretty meh to be honest -- they don’t even have a famous historical Statesman in the deck! (Which you can tell by the lack of brackets around their family number). But even a meh senator can be a game saver (or game winner) if played cleverly. He’ll hang out in the Forum (along with Junius Brutus), waiting for someone to convince him to join their Faction. (Brutus will join anyone who picks up Family #10, the Junii, but they aren't active yet.)

Ethel now gets to make one or more or all the following choices, once this round, in any order you prefer.

1.) Persuade a senator to join your faction. You must use one of your senators in Rome, but any (non-Captive, non-Leader) senator can be your target. You can try going after the new Senator Acilius. Your 2d6 roll will have to be LESS THAN OR EQUAL TO the sum of your persuading senator’s Inf + Ora stats, minus the target’s Loyalty (minus another 7 if he’s already in a Faction), minus any personal cash of his, plus any Bribe your senator may give him, but minus any Bribe other Factions (from their Faction Treasuries) may give him. (He keeps all bribery cash in any case, making him that much harder to persuade next time -- but bringing this cash into the Faction if you win!) Also, if you roll too high a total (>=10), you automatically fail anyway from trying too hard! (This by the way makes a sure bet impossible for persuading senators, which keeps players from unbeatably sniping each other’s senators away late in the game when cash is plentiful.)

As you can see by comparing his snapshot to your senators...

 if Claudius tried you’d need to roll less than or equal to 10 (5 Ora + 5 Inf) - 7 (Ac’s loyalty) = 3. In other words you’d have to roll snake eyes, or a 1 and a 2. That’s 3 out of 36 possible rolls, or 1 chance in 12. If you add Appius’ 2 Talents as a bribe, you can improve that to <=5, which is better but still not even near 50/50. Fulvius will have a signifiantly worse chance! -- he’d need all his 2 cash just to have any chance at all (with a roll of 2, snake-eyes, 1:36th of a chance.)

The other Players should keep this in mind, too when it’s your round soon. This early in the game, it’s hard to persuade a Senator to join you.

2.) Persuade a knight. This is a lot easier: >=6 on a 1d6, which is naturally 1 in 6 chance, and it improves 1 point for each Talent you contribute. (Except you won’t get control of those Talents back if you win! -- they’re gone straight to the bank.) So if any of your senators had 5 Talents, he could pick up a knight without even bothering to roll. You might still want to try, even with your chosen senator donating 1 or 2 Talents (33 or 50 percent chance to win respectively). There’s no limit to the number of knights in the game, or which your senators can pick up, but you only get one chance per Forum Phase round.

3.) Choose a new Faction Leader. This is free, and always automatically succeeds: you just declare it.

The choices are totally optional; as will be a few other optional choices unlocking here later in the game.

In short, you can (in any order, nothing mandatory): choose a new leader; try to persuade a senator to join you (but Acilius in the Forum has the only distant chance right now, and if you fail it makes him harder later); or try to persuade a knight to join one of your senators.

Remember, your chosen senator makes the persuasion attempt; and your persuading senator pays for any bribery from his personal cash.
Computer Wargaming / Re: Big Sale on Train Simulator
« Last post by RyanE on Yesterday at 08:27:06 PM »
Train parts DLC. I think you buy your own real train for that cost roll up.  :idiot2:

And no DLC...all the new terrain is down the track.
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