LNL-Tactical (Modern)

GameTalk: Scenario Design – Hypothetical engagements?

Byron Grant,  24 August 2015

Scenario Design – Hypothetical engagements?

How many what-if scenarios do include or want to see in a historical war game?

Should a game include plausible scenarios for engagements that did not occur, but could reasonably have happened?

Should a game include “build your own engagement rules”?

Any examples of “what if” scenarios you particularly liked / did not like?


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