LNL-Tactical (Modern)

GameTalk: Counters – Functional Design

Byron Grant,  10 August 2015

Counters – functional design

When designing a wargame, one will inevitably face the challenge of how much information should be on a counter.

Is there a minimalist limitation to what should be on a counter?

Can you have too much information on a counter?

What is the least amount of info that has to be on the counter, and what info are you willing to chase around in other charts?


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