DGS Games

GameTalk: Map design – Functionality

Byron Grant,  13 July 2015

Map design – functionality

Redmond Simonsen once said: “The designer should never lose sight of the fact that most gamers are deeply influenced by the game map: a good map goes a long way towards creating a positive impression of the game. Since the map is the most constantly used component, it should be the most effective in doing its job of providing the basic environment for the game.”

What do like or dislike in map, and why?

Can you give some examples of excellent or poor map design?


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One Response to GameTalk: Map design – Functionality

  1. […] up to our previous question on functionality in […]

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