Polyversal Kickstarter

GameTalk: Logistics

Byron Grant, 9 March 2015

logCountersLogistics

There’s no denying the historical importance of logistics. An army that’s out of bullets tends to be out of luck. Hungry soldiers don’t fight well, and tanks without gas are a scaled-down Maginot line.

But how does one go about modelling logistics (or the impact of logistics) in a game?

At what level does it make sense, and at what level is it an annoyance?

 


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