GameTalk: Chain of Command

Byron Grant, 23 February 2015

GT-PBChain of Command

How important is it for your wargames to model a chain of command that requires certain units to interact within a particular hierarchical structure?

Do you want your HQ units to have to control the actions of their subordinates?

How about chains of activations with subordinate units (a la PanzerGrenadier)?

What do you want from modeling the chain of command and what can you live without?

 

 


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