GameTalk: Counter Design

frontier wars 728x90 KS

Sample counters from Schwerpunkt’s new WWII In Europe. Click to enlarge.

Byron Grant, 8 December 2014

Whether digital or tabletop, counter design is a touchy subject.

When designing a wargame, one will inevitably face the challenge of how much information should be on a counter.

Is there a minimalist limitation to what should be on a counter?

Can you have too much information on a counter?

What is the least amount of info that has to be on the counter, and what info are you willing to chase around in other charts?

Sound off below, or jump into our forums to say your piece >>

One Response to GameTalk: Counter Design

  1. Samuel McAdorey says:

    Put on as much info that must be referenced each turnas possible. But make sure it is legible!!! The World at War series from Lock ‘N Load publishing is a classic example of good presentation of info on a counter ruined by use of a poor font.

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