Platoon Commander Kursk

GameTalk: Charge!

Byron Grant, 27 October 2014

Our weekly design discussions continue!

When the cavalry charges, it’s an impressive sight. The thundering hooves, the mounted riders towering a full 10 feet above a standing man, and the war cries of the charging riders. How does one model the true effect of the cavalry charge crashing onto the poor bastards stuck absorbing it? Especially in a game in which morale is not modeled? Do you have any examples of good models from games you’ve played (or designed)?


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One Response to GameTalk: Charge!

  1. kevin duke says:

    The Sea Kings kickstarter ends Saturday night. Several new game bundles have been added, for games like New York 1776 (with all the stretch goals) and the recently released “Hold Fast.” And, there is a deluxe VIP bundle linked with PrezCon. Check it out. Amost over.

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