Warlock Four-Player AAR Tuna Session 10

frontier wars 728x90 KS

LongBlade (LB): No, gentle reader, you have not miscounted or misread the title. Our last report came from Tuna and ended on Turn 38. The remaining players have had a few interruptions in real life, so we must pick up the story at the earliest point Tuna can share with us, Turn 58.

 

TURN 58

Tuna opens the turn by researching a new spell, Barren Lands. This is an offensive spell that will turn any land with resources into barren terrain.

Tuna-Turn-58-Warlock-AAR-turn58-anewspell

He then continues on his mission to clear out Monsters in the Northeast, to clean the land for settlers he anticipates will soon move there.

Tuna-Turn-58-Warlock-AAR-turn58b-clearmonsters

TURN 59

The turn opens with him decideing to build a Granery at Ril-i-Netltirn.

Tuna-Turn-58-Warlock-AAR-turn59a-buildgranery

He then decides that clearing out Monsters can be a cash making biz!

Tuna-Turn-58-Warlock-AAR-turn59b-riches1

Tuna-Turn-58-Warlock-AAR-turn59c-riches2

LB: Let’s let Tuna pick up the narrative in his own words:

Tuna: Stupid move on my part, I left a injured Bow unit exposed and lost him during the Monster’s turn.

Tuna-Turn-58-Warlock-AAR-turn59d-foolishloss1

Tuna-Turn-58-Warlock-AAR-turn59e-nomorebow

TURN 60

At the start of turn 60 I build a Smithy a Merith-i-Tirn. I figure it’s time to bump up my ability to build strong units (I won’t be isolated on my peninsula forever).

Tuna-Turn-58-Warlock-AAR-turn60a-build a smithy

I continue clearing the area to the northeast.

Tuna-Turn-58-Warlock-AAR-turn60b-continueNE

TURN 61

I build a Chamber of Arrows at Orthocarn, which will provide me with some strong ranged attack units.

Tuna-Turn-58-Warlock-AAR-61a-chamberofarrows

And I continue clearing the northeast.

Tuna-Turn-58-Warlock-AAR-61b-continueNE

I build my first city in the new lands – Nelcarn!

Tuna-Turn-58-Warlock-AAR-61c-buildcity

I prep a Firestorm spell for the next turn to help out with the cleanup.

Tuna-Turn-58-Warlock-AAR-62b-prepfirestorm

TURN 62

And the cleanup continues starting with the Firestorm.

Tuna-Turn-58-Warlock-AAR-62a-continueNE

Again I put a Firestorm in the queue for use the following turn.

Tuna-Turn-58-Warlock-AAR-62b-prepfirestorm

TURN 63

Just like my Bow earlier, I almost lose my Hero, Russ, during the Monster’s turn.. He just barely escapes (I need to be more careful).

Tuna-Turn-58-Warlock-AAR-63a-russalmostdead

Use my Firestorm again.

Tuna-Turn-58-Warlock-AAR-63c-usefirestorm

And I discover another Greater Fire Elemental (GFE) that I need to deal with.

Tuna-Turn-58-Warlock-AAR-63d-finda GFE

I build new Bow units at Harcarn and Gaethcarn.

Tuna-Turn-58-Warlock-AAR-63e-buildbows1

Tuna-Turn-58-Warlock-AAR-63f-buildbows2

Between turns the GFE initiates the first attack on my Bows.

Tuna-Turn-58-Warlock-AAR-63g-betweenturngfehurt

TURN 64

With the start of turn 64, Stophro offers peace and I accept. We’ll get him later hopefully!

Tuna-Turn-58-Warlock-AAR-64a-accept peace

I start another Chamber of Arrows at Nol-ulcarn

Tuna-Turn-58-Warlock-AAR-64b-chamberofarrows

And some settlers at Othorcarn.

Tuna-Turn-58-Warlock-AAR-64c-settlers

Finally I pull back my bows to the Northeast to heal them up.. Hope to have a group of healthy bows to take on the GFE in our next session.

Tuna-Turn-58-Warlock-AAR-64d-pullback

And with that, this session is over. We hope to have more reports soon.

Leave a Reply

Your email address will not be published. Required fields are marked *