Battle Lab: Civilians on the Battlefield

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Brant Guillory, 9 August 2013

The following is the set of slides from Brant’s ’06 Origins War College talk about integrating civilians into wargaming.  While the discussion is not captured here, the slides may serve as a jumping-off point for a greater discussion in our forums.

One note: we have no idea how to slow down the slideshow(!), but it does repeat so you can see it the next time through.  There are 16 total slides.

[tribulant_slideshow gallery_id=”1″]

2 Responses to Battle Lab: Civilians on the Battlefield

  1. Tom Grant says:

    This post really got me thinking. You’re right to point out the absence of civilians in wargames. Even the COIN games, in which the insurgents are supposedly swimming in the sea of the civilian population, don’t really depict the civilians at all.

    At the very least, there should be more “civilians as impediments,” as refugees, people who resist foraging parties, and so on. Of course, there’s also the issue of civilians who die in a combat zone, affecting popular and international support for a conflict.

  2. Brant Guillory says:

    For some reason, designers seem fearful of putting civilians out there. In large part, I suspect, because you need a mechanism to negatively impact them (starve them, kill them, shove them out of the way, etc) and the second that gets into the popular media, it’s a hellstorm they don’t want to deal with.

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