LNL-Tactical (Modern)

GameTalk: Game-y tactics

Byron Grant for GrogHeads ~

Game-y tactics

We have all seen (but never perpetrated!) game play that takes advantage of the rules and realities of gameboard design (c.f. edge-of-the-board tactics). What are some of the most egregious examples that you have seen? Are you willing to make at least concede a few loopholes in the name of convenient game-play?


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2 Responses to GameTalk: Game-y tactics

  1. Robineus says:

    In Avalon Hill’s Starship Troopers:

    There’s no provision for a rocket beacon landing in a RAD hex. Game over– no retrieval.

  2. Cantatta says:

    Night rules in LnL Tactical, like Heroes of Normandy. No spotting units over two hexes away, unless they fire first. However, you can move a stack of units up to six hexes, as long as they move with a leader. So, I can move all over the 9×12-hex map to intercept your units and foil your advance, even though I technically can’t see your units.

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