Monthly Archives: May 2016

Gaming Nostalgia – Blind Cyclops Inn

#TBT at GrogHeads!

Another RPG minis ad, but this time painted and photographed.

Another RPG minis ad, but this time painted and photographed.


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News! War Plan Crimson Released

Check out the latest from Tiny Battles Publishing ~

GrogHeads Newsdesk, 18 May 2016

Tiny Battles Publishing in re-releasing an older Brian Train classic that lets all you ‘Muricans live out your fantasies of leaving the country following the election of whatever-presidential-candidate-you-despise and head north to invade Canada!

tbp-crimsonWAR PLAN CRIMSON is a simulation game of a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is for two players, one representing the leader of the armed forces of the United States that could be deployed against Canada (the US player) and the other representing the commander of the Canadian and British forces that would defend against a foreign invasion (the Commonwealth or CW player).

GrogHeads Interviews Collins Epic Wargames, Talking Polyversal!

Byron Collins stops by GrogHeads to chat about their re-launched Kickstarter campaign for their sci-fi minis game Polyversal ~

Brant Guillory, 18 May 2016

Give us the 10-second infomercial for Polyversal?  Why is this the game that we need to grab if we’re wanting to play a sci-fi minis game?

Polyversal is a universal set of sci-fi minis rules with an open-source design system that allows you to bring literally anything to the table in the 6mm-15mm scale range. With Polyversal at 6mm, you can stage mass near-future battles in a compelling setting, and even help us fill in the details of the story as your own campaigns progress. It’s easy to learn the system, has a unique command and control system with visual ‘battlegroups’ arranged and formed as you see fit, is fully customizable, and offers starter sets with miniatures from 5 manufacturers to give you a broad introduction to what is out there. From there, you can do pretty much anything you want with the system- the flexibility is amazing.

PV-interview-1

You’d launched Polyversal once on Kickstarter before, but didn’t quite make it to the finish line.  What’s changed this time around and which backers are you expecting to get this time that you didn’t get last time?

Our first Kickstarter raised about $30k and had support from 266 backers- but we had a far too high goal of $80k. The game itself wasn’t the issue- but- how we went about presenting it. I posted a critical look at all of the major differences in this blog post.

GrogHeads Reviews Zones of Control: Perspectives on Wargaming

The new “big book of wargaming” goes under the GrogHeads microscope ~

Brant Guillory, 15 May 2016

Zones of Control is the book that wargaming has been waiting for.  Seriously.  And that’s a pretty grandiose statement, but the truth is, it’s a long-needed book from a hard-to-ignore-and-harder-to-impugn publisher that tries to comprehensively examine the breadth and depth of wargaming under one cover.  ZOC-CoverWhere previous ‘seminal’ works of wargaming – Simulating War or  The Art of Wargaming or The Complete Wargames Handbook – were concerned with specific facets of wargaming (academic explorations, professional uses, or hobbyists, for example), Zones of Control brings them all into one giant melting pot, and then sprinkles in the occasional dose of aesthetics, role-playing, and digital design.

“Wargame”

Interestingly, Zones of Control is able to swing such a wide arc precisely by avoiding the overly-pedantic and never-solved argument about “what is a wargame?”  It is conspicuously absent throughout the book, and there isn’t even a cursory attempt at it.  Avoiding that discussion allows the editors a wide range of latitude to include discussions of Twilight Struggle, Tunnels & Trolls, and battlefield re-enactors.  And truthfully, the book is much richer for it.

It is that very breadth that can make Zones of Control a challenge to review, however.  To what are we comparing it?  It’s scope alone puts the book in its own category among the wargaming literature.  There’s no comparable volume in the pop music world, whose attempts at a broad-scope literary volume end up more an inventory of artists than an exploration of types of music.  One might compare this book to something like a collected academic volume like the Communication Technology Update, but with technology and its markets moving as they do, that textbook is updated every 2 years. The collected essays of Zones of Control are almost “the greatest hits” of a year or two of erudite magazine articles from a flagship wargaming analysis journal, if such a thing ever existed.  Spread over 5 years of quarterly issues, rather than collected into a consolidated volume, the essays of Zones of Control might have have become the catalyzing agent around which a comprehensive cross-domain association of wargaming might have coalesced – a worthy literary companion to the Connections wargaming conference.  But to deconstruct the book and instead attempt to feature the writers over the span of several years would have cost the critical momentum needed to even publish the book at all.  Instead, we’re forced to hope that someone picks up the baton and starts a recurring publication as a companion to this volume.  But that’s putting the cart at least a mile or two before the horse that Kirschenbaum & Harrigan have saddled for us.

The Zombie Apocalypse, Part 12: Do Your Shoes Match Your Bag?

Papa’s got a brand new bag! ~

Jonathan Glazer, 13 May 2016

If you have been reading this series faithfully, I hope you have come away with the observation that this is more of a practical discussion of surviving the zombie apocalypse aimed primarily at people who haven’t devoted their lives to every aspect of survival. za-12-magsWhen I was in Junior High School, I began reading survivalist magazines and that started me on the path towards building the right mindset towards being able to live through a variety of trying circumstances. I also thought that my parents would agree that stockpiling food, water, weapons and all the other stuff needed to be one of the few to help repopulate America Mark II would be a great idea.

As it turns out, I was not as persuasive as I thought. They were more focused on paying the mortgage and making lunches for us every day. As I “matured”, my interest in survival continued, but I realized that there was no way I could prepare for every eventuality and guarantee that my family and I would be one of the few that continued on with a full belly. If I lived in a rural area, my commitment to the cause would be greater because the lower population density and the ability to grow my own food would make hardcore survival into a real option. I have spent my entire life in a suburban environment which means my access to land and proximity to other people makes long term existence in dire times distinctly more difficult.