Category Archives: Whatever

Grogheads Sneak peak! Shadow Empire

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Shadow Empire is the upcoming sci-fi, post-apocalyptic “hardcore-strategy” title (that’s a lot of hyphens) developed by VR Designs and published by Slitherine. VR Designs should sound very familiar to our readers, as the developer, headed by Victor Reijkersz, is responsible for the outstanding Advanced Tactics and Decisive Campaigns series of wargames.  With Shadow Empire, VR Designs leaves the 20th Century behind for the year 8200 A.D., for what is described as an “original mix of genres.” 

Shadow Empire is shaping up to be an immersive, and somewhat complex turn-based game that blends  traditional hex-based wargaming with 4X and RPG elements, all in a procedural world representing the remnant of a once vast interstellar empire. Each game begins hundreds of years after the fall of humanity, with the survivors scattered in isolated pockets among the stars. In Star Empire, players will have the chance to lead small resurgent cities in an effort to reconquer a lost world while rediscovering forgotten technologies and the entire concept of civilization. 

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By: Grogheads Staff,

Grogheads Reviews: Pacific Tide!

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PACIFIC TIDE: THE UNITED STATES VERSUS JAPAN, 1941-45 is a compact, strategic-level game covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II by game designer, Gregory M. Smith. It was released in 2019 by Compass Games.
https://www.compassgames.com/…/pacific-tide-the-united-stat…

This review is based on two complete solo games.

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By: Avery Abernethy,

Book Review: The Great Pacific War

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Most wargames are alternative history.  The scope varies considerably.  Some games delve into the smallest details of a single tactical battle.  Other games put the player in charge of an entire nation or alliance allowing strategic decisions altering the economy, military technology, logistics, diplomacy and even the decision to declare war.

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By: Avery Abernethy,

Civil War II – An After Action Report! Part 4

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By August, I am becoming  concerned with how fast the CSA is mobilizing.  Its army is now at 82% of the US army strength.  While I am concentrating on building up the Union navy, I cannot afford to have an almost equal CSA army and led by superior generals.  My other concern is that the Union artillery corps appears underdeveloped, with many of my units lacking artillery support.  Consequentially, I am going to slow down the naval build up, and try to increase the rate of the Union army’s build up. Note: Historically the Union and Confederate were approximately the same size at this point in the war, but the Union army subsequently grew much larger as the war progressed.  According to the National Park Service,  “In July 1861, the two armies were nearly equal in strength with less than 200,000 soldiers on each side; however at the peak of troop strength in 1863, Union soldiers outnumbered Confederate soldiers by a ratio of 2 to 1. The size of Union forces in January 1863 totaled over 600,000. Two years later, that number had not changed dramatically for the Union Army but had dropped to about 200,000 for the Confederate Army.”

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By: Tripoli,

Grogheads Exclusive! Strategic Command: WWI Discount!

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Strategic Command: World War I is released and now is your chance to relive the War that should have Ended all Wars.  Choose which side you want to lead, The Triple Entente or the Central Powers, and witness firsthand the importance of strategic planning coupled with the need for cooperation between all the nations in your alliance.  Once again, Slitherine has teamed up with Grogheads to offer our readers an exclusive discount code! Click below for details on this exciting new title and for your exclusive 30% discount code!

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