Category Archives: First Impressions

Grogheads Impressions – Starship Troopers Terran Command

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Starship Troopers: Terran Command is the upcoming real-time strategy game developed by the Aristocrats (Order of Battle) and published by Slitherine Ltd.  Due for release on June 16th, PC gamers will soon have the opportunity to once again take command of the Mobile Infantry in combat against the Arachnid threat.  Eager for Federal Citizenship, Grogheads enlists to do its part and ensure that wargames – not MOBAs, dominate the galaxy!

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Would you?

By: Craig Handler

Grogheads Impressions: WarPlan Pacific!

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WarPlan Pacific is the latest World War 2 strategy game released by Slitherine/Matrix Games and developed by Kraken Studios.  It is an operational level wargame covering all the nations at war in the Pacific theater of operations from December 1941 to 1945, on a massive game scale.  Using the same game system as its predecessor, WarPlan Europe, WarPlan Pacific ships with many additional features and improvements. We took WarPlan Pacific for a spin to give you our initial impressions on just how well the mechanics of the game system translate to the war in the Pacific.

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By: Boggit

Grogheads Impressions – Jupiter Hell!

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Jupiter Hell is a traditional roguelike currently under development by ChaosForge. It is set on a futuristic moon station that you might recognize from the golden era of ‘90s gaming.  You play as a Totally-Not-Doom-Guy fighting for desperate survival against swarms of demons and zombie soldiers who all happen to be armed to the teeth.  Along the way you’ll find plenty of pistols, shotguns, grenades, med-kits, and BFGs to fend off the hordes of Hades.  Sound familiar? More importantly, if it sounds fun – keep on reading for our impressions!

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By: James Maxwell

Groghead’s First Look! Field of Glory: Empires – Persia 550 – 330 BCE

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It was a great day when Slitherine announced that the original Field of Glory – Empires (FoG:E) would link to Field of Glory 2 (FoG2) and allow players to fight out the campaign’s battles in a tactical turn-based format. As I concluded in the Groghead’s FoG:E review, the system succeeded! I never had one stutter, bump or crash when switching between the two systems, or in the games themselves for that matter.

What did happen, though, is that the campaigns were very long. This is still the case with the new FoG:E DLC released this week for Persia (Persia 550BC-330BC) – I’ll acronym it as FoG:P. I fired it up for the first time yesterday, chose Persia immediately and played for two hours. How many turns did I complete?

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By: Gusington

Space Beast Terror Fright, oh my!

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A little background…I was there when the FPS was invented [que the angels singing], Wolfenstein, Doom, Quake, Unreal Tournament, in the beginning I played them all.  Sure, time has marched on, reflexes have dimmed, no more snatching the pebble out of the master’s hand.  However, Two hours of play time with Space Beast Terror Fright (“SBTF”), or as I like to call it, “how I can die a dozen times in a half hour simulator”, and an impression has definitely been left on me with a giant kick to my ass!

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-budd-,