DGS Games

Category Archives: Civ V G+K

A Civilization V AAR – Part Ten-and-Five

aar

Brant Guillory, 30 May 2013

Do the math. Seriously. We’re at 1180 AD, and we’re 15 freakin’ episodes into this AAR. Most game run ’til at least the mid-1800s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Click images to enlarge

civv

More Canadians.

Barbarians in the snow at the far north edge of the map: Canadians!

A Civilization V AAR – Part XIV

aar

Brant Guillory, 9 May 2013

Hey look, if you’re still reading at part 14, you probably don’t need much of an introduction.

Click images to enlarge

Last episode, we got screwed with by the Incans, spread a little Catharism around the world, and planted a new city. Here we go…

civv

Aaannnddd. Barbarians. Again.
I promise I’m not recycling screenshots. Look- the terrain is different!

A Civilization V AAR – Lucky Part 13

Brant Guillory, 4 April 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

Click images to enlarge

 

We finally found someone else, so let’s negotiate with them and see what it gets us. Meanwhile, we’re spreading Catharism around the world.

civv

Have a Little Bit of This!

Catharism has now been spread to Lisbon, and you’ll notice by the green bar under their name that our influence there has gone up.

A Civilization V AAR – Part Zwölf

Brant Guillory, 28 March 2013

Brant’s long-form AAR, testing the limits of attention spans everywhere. Especially his.

Click images to enlarge

Hey now, are there really other civilizations in this game? Fo’ sho’!

 

civv

Movin’ Out.

We’re moving our settler out to a nice little wooded lot with a lot of waterfront and some nearby resources.

A Civilization V AAR – Part Eleven

Brant Guillory, 7 March 2013

Brant’s extended Civ V Goda & Kings AAR, as he’s on pace to outlast Bonanza in episode longevity

Click images to enlarge

 

Last time we healed up some of our more adventurous dudes, and found jack-nada in the ruins. We’re in the 200s and we still haven’t found another civiliation. My Carthiginians are starting to feel more lonely than Wodin at a strip club.

 

civv

Taking a Break.

I wouldn’t put it past Sir Idiot Scout Dude to screw up being told to take a nap and get better, but just in case I’ve got a warrior nearby to babysit him.

 

civv

Campout!

Now that I’ve discovered Trapping, I can have a worker build a camp on a tile with Deer as a resource.

 

civv

These Guys Just Can’t Take a Hint.

And we’re about to gear up for the Battle of North Utique, Part IIIIII, with a new barbarian camp having appeared.

 

civv

This’ll Just Take a Second.

I hope. We dispatch our speaman to clean up this mess. “It’s just an archer” he says, hoping not to be channeling his inner Custer.

A Civilization V AAR – Part X

Brant Guillory, 3 March 2013

We’re ten parts into the story, and the Carthiginians are still just finding their feet in the world. You’d never know we’re playing on “quick” huh?

Click images to enlarge

 

Can you believe it’s 120AD and we still haven’t found any other major civilizations? Me either. Where the hell is everyone else? I kinda feel like Azz back in the old R&P last year.

 

civv

Building a Wonder on a Whim.

It’s not going to take too long to build the Terracotta Army, so we’ll throw it in the queue and see what we get. +6 culture is nice to have.

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

As always, click images to enlarge

Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

civv

Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.

A Civilization V AAR – Parto Ocho

Brant Guillory, 9 February 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

Click images to enlarge

 

We’re starting to exert some naval influence on the medium seas*, and it’s time to see what’s just over that next horizon.

*You don’t get to the high seas until you discover Navigation.

civv

Idiot Scout Chizik Succeeds!

Too many more of these fights, and we’ll need to rename him. But for now he managed to knock off an archer, and needs to rest up somewhere.