Category Archives: AARs

Consulate Crisis! Part 3 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

Toma2

The second Tomahawk strike is quickly planned. Target responsibilities remain the same as the first strike, and the package is largely similar. Remaining SAM sites will receive five Tomahawks, while radar sites and strategic targets will receive two. In total, 48 Tomahawks are launched.

Toma2

BOOM!

By: IICptMillerII,

Consulate Crisis! Part 2 – A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

TF

H-HOUR

TF

The die is cast

Carrier based AEW is in the air, as is a patrol of Prowlers performing EW and 2 flights of 2 F/A-18F Super Hornets providing CAP.  Additionally, the EC-130H Compass Call is coming on station and is conducting active jamming. This jamming coupled with the Prowlers will hopefully be enough to frustrate the Regime radars. Speaking of which, all Regime radars, including illumination and fire control radars are active. The white text next to enemy radar and SAM sites shows the pulses of energy from these active radars. They clearly know we are coming and are combing the sky trying to find my aircraft.

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EW Picture

By: IICptMillerII,

Consulate Crisis! A Command: Modern Air Naval Operations and Combat Mission Shock Force AAR

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This is a hybrid after action report (“AAR”) using two entirely different simulators, Combat Mission Shock Force 2 (“CMSF2”) to depict the tactical ground combat, and Command: Modern Air Naval Operations (“CMANO”) to depict the naval and aerial combat. This scenario features a conflict at a US and Canadian consulate in the fictional Middle Eastern/North African city and country of Al Mout, Abbudin.

0 Cover Photo

Force projection!

By: IICptMillerII,

Operation Urgent Fury – Grogheads Invades Grenada!

SS1

In October 1983, General Hudson Austin, the Commander-in-Chief of the armed forces of Grenada, launched a coup against the Marxist People’s Revolutionary Government (“PRG”) and its leader, Prime Minister Maurice Bishop. A week later, Bishop and his cabinet members were executed, the civilian government was disbanded and all of Grenada was placed on a 24-hour shoot-on-sight lock-down with approximately 1,000 Americans trapped on the small 120 square mile island nation.  Still reeling from the recent hostage situation in Iran, and with reports of a rapidly deteriorating situation, the government of the United States decided to take decisive action planning in mere days a multi-pronged invasion involving elite units from across the full spectrum of the U.S. military.

The Operational Art of War IV, developed by TrickeySoft LLC and published by Slitherine Ltd. ships with a 12-turn scenario covering the late October 1983 invasion. Hopefully having learned from the blunders made by their historical counterparts, a crack team from Grogheads takes command of JSOC and Task Force 120 to see if it can accomplish the mission with greater precision and efficiency against the People’s Revolutionary Army bolstered by veteran Cubans. Check your parachutes, lock and load your weapons and get ready to jump in 3…2…1…

By: Craig H. Handler

SS1

Rangers lead the way!

Panzer Campaigns: Japan ’45 – A Grogheads AAR

Japan45

The latest, hot off the press game from John Tiller Software is Panzer Campaigns Japan ’45. It covers the planned, though never actually launched, invasion of the island of Kyushu code-named Operation Olympic. Kyushu is one of the main islands in Japan and its capture was deemed a priority essential as a jumping off point to the invasion of the rest of the Japanese home islands. It fortunately never came to pass as Japan surrendered in August 1945 following defeats throughout the Pacific, military collapse in China and Manchuria, a declaration of war followed by a blitzkrieg from the Soviet Union, and to cap it off, atomic bombing of their cities by the USA. They were in a really bad place with no way of achieving strategic victory.

Japan45

Japan45

By: Boggit,