A Civilization V AAR – Teil Achtzehn

frontier wars 728x90 KS

Brant Guillory, 5 September 2013

Wow. We started all this back in December of 2012. And we’re still here.

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Yep, we’re up to part 18. Go read last episode to refresh your memory. Just read the last one, though. If you read them all you’ll be late for work. Even if work is tomorrow.

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What a Fart-Sucker.
The Incans snaked Antwerp out from under us. Going to have to do something to about them.

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Enough Stomping Will Get You Anywhere.
Yes, it’s odd to have an elephant unit that doubles as a medic, but hey, you’ve got some serious litter-bearers there.


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More Exploring Across the Sea.
We brought the warrior back from Zurichistan to spend the night inside friendly lines, so now he has the enhanced powers of Aquaman-like embarkation that allows him to cross ocean tiles. We’re going to send this guy out, too. He doesn’t move as fast as a scout on land, but does move on sea. And once he’s on land, he can actually hit something, unlike either the scout, or Aquaman.

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Settling Along.
I’ve got some resources out there in the Northeast territories, so we’re going to plant a city out there and get to work on them.

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Holy Crap! Another Life Form!
Take me to your leader. Oh, wait. You are the leader. Let’s chat.

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Open Borders.
We gotta be able to explore the land we’re on, so we’re going to try to score some open borders.

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@^#%$. What a #@&%$.
She’s charging us to trespass. I get that you’re a poor little @%$#! but don’t hold it against me.

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Not

the Football Team.
But we’re going to put Notre Dame in the production queue. It’ll score us more happiness than the football team, too.

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Oh Large Person or Persons of whatever gender, or branch of the animal kin… uh, We Used This Already, Didn’t We?
It’s still funny.

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It’s Going to Cost 110 Gold.
To get our trireme up to caravel status.

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Mmmm, Chocolate-Covered Caravel, uh, oh – Never Mind, That’s a CaraVel”.
We upgraded the trireme to a caravel and can now rule the waves with a double-upgraded ocean-going butt-kicker.

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OK, Something Fishy Here.
There’s a lot of galleasses floating around off my coastline. I don’t like it. I’m going to keep people in the area to keep eyes on them. I might even build 1-2 missile units to bombard them from shore, too.

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Trying to Squeeze a Few Extra Coins.
I was trying to go up on the gold he was paying for my marble as a part of the renewal of the open borders treaty, but he’s not going for it. Every now and then, you can bump a few coins when you renew a deal, and those few coins can add up in the long run. But Pachacuti ain’t goin’ for it.

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So We’re Renewing the Deal We Always Had.
Otherwise, there’s no way for him to get his armada back off of my shores, and I don’t want him deciding to fight his way out.

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We’ve Got A New Idiot.
Our scout got out there and too a look around, then on autopilot he turned around to come home instead of hugging the frontier.

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There’s Another City-State.
As our caravel wanders.

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And Another City-State.
They’re allied with Spain, but I’m good juggling my current allies (Zurich, La Venta, Marrakech).

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Trying to Make a Few Deals.
I was hoping to trade some luxury goods with folks, but there isn’t a lot of excess out there among my fellow civilizations.

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We’re Down to the South Pole.
There’s ice and snow to our south, so we’ve finally hit the bottom of the globe here.

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The Expeditionary Elephant Corps.
We’re going to try to stomp that archer, and then see if we can damage the warrior enough for the scout to hop in there and ninja the kill. Again, it’s completely stupid that the only way to level up a scout is to have him fight when they’re specifically designed not to fight, but that’s the game we’ve got, so we have to try to bend the rules to our benefit.

Next time? It’s Part 19! What more do you need to know?

Alright – if you must know… more technology, wrapping up another policy tree, a natural wonder, and Pig Latin!

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