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Tag Archives: WWII

GrogHeads Reviews Tank on Tank, Digital Edition

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Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~

Chris Paquette, 10 February 2017

Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.

Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.

The game offers a simple, clean interface. On the start screen, there is an option to “Fight!”  This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.

The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.

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Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 2

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The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 22 January 2017

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Taking the rest of Guam was slow work. East Guam is covered with jungle. It is easy to hide snipers, bunkers and entire infantry platoons in the jungle. Only infantry can dig the Japanese out of the jungle. On the East Coast and in Central Guam the Japanese concentrated their armor, anti-aircraft and better infantry units. More and better defenders slowed the advance there. But overall it is easier for the Marines to crush larger forces in the open than it is to root out smaller forces in dense jungle terrain.

Guam Turn 16 Pushing Forward

Guam Turn 16 Pushing Forward

Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 1

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The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 21 January 2017

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Guam is much larger than Saipan. There are two landing areas that are separated by considerable distance. My initial goals are to link up the two beach areas and then clear South Guam and the landing strip. After doing this I can move north.

 

1 - Next Target Guam

Next Target Guam

The Tuesday Interview – Hubert Cater Talks Strategic Command, and more

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Hubert Cater of Fury Software joins us this week, to chat about Strategic Command, and his other projects ~

Author, 16 January 2017

So, if you’re not working on your own games, what are you likely to be found playing on a night off?

Oddly enough I haven’t played PC (or otherwise) games for probably 10 years now, well at least as a regular escape or attempt at relaxation.  Possibly a bit unexpected for a game developer, but after staring at code all day I’ve found that if I can turn off my brain completely in the evenings I’m that much better off for it.

These days my typical escape is to try and get out and play ice hockey 1 to 2 times a week (I am Canadian so it is my duty to fulfil that stereotype), or to go mountain biking during the warmer months.  Luckily I live near a conservation area and watershed that has some nice trails and I can ride out from my house and be on the trails in less than 5 minutes which is great for a quick ride.

Lately though, and now that my kids are a bit older, often the evenings are just blur spent racing from activity to activity while I still try and sneak in a few of my own.

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Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 2

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 8 January 2017

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Scenario 8 – Saipan, continued

It took several turns to concentrate my artillery and take the heights in Central Saipan. But after that the Marines were a steam roller over the rest of Saipan. Fortunately the Japanese launched a late Banzai charge. It is easier to kill the Japanese out in the open while attacking than it is to dig them out of holes or root them out of hidden positions in the jungle. Southern and Central Saipan has much better defensive terrain than North Saipan which also helped the Marines.

Saipan Turn 13

Saipan Turn 13

 

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

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Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day

Saipan D-Day

 

IL-2 Sturmovik Battle of Stalingrad – Tante Ju!

With the recent release of the Ju 52/3m g4e for IL-2 Sturmovik Battle of Stalingrad, 1C Game Studios and 777 Studios have given digital pilots the chance to fly an iconic, yet rarely simulated German workhorse from the Second World War.  Now, pilots can fly Falschirmjagers over drop zones, carry critical cargo to and from the front lines, and participate in a handful of other mission types that are a pleasant break from the usual intercept, patrol and close air support missions that all of the other aircraft presently in game were designed to tackle. Recently, our  beloved forum denizen, Jarhead0331, joined the Luftwaffe and somehow managed to live to tell us about his first flight in a Ju 52 over the Eastern Front.

Take a look at the following series of screenshots and find out if Jarhead was able to keep his plane in one piece.

Craig H. Handler, 30 December 2016

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Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 2

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After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

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Scenario 7 – Marshall Islands

Part 2: Eniwetok and Parry Islands:

Operation Catchpole

Operation Catchpole

Eniwetok is the South Island and Parry is the North Island.