Tag Archives: WWI
TANKSgiving – Tanks and Armored Cars 1919-1939
Another gallery from a visit to Bovington ~
Avery Abernethy, 20 November 2017
The tanks used in World War 1 were monstrous beasts that stood well over the ground. Most carried machine guns or at best very light cannons. After 1918 the industrial powers realized that anti-tank guns (and even anti-tank rifles) could easily knock out a WW1 era tank because of its thin armor, weak engine, slow speed and very high gun profile.
Much of the interwar period saw the development of Armored Cars and light tanks. Armored cars were much faster than the WW1 era tanks (especially on roads) and carried either similar or heavier guns than WW1 tanks. Thus the armored cars were faster, lower to the ground, less expensive to build, easier to maintain, and had more firepower than a WW1 tank.
Many armored cars were developed immediately after World War 1 through the early 1930s. As they developed, they became lower to the ground.
The development split into three directions.
In one direction the gun was removed and it became a scout car. An example is the Dingo Mark 3.
GMT’s Fields of Despair – First Look!
A look inside GMT’s WWI game ~
Chris Paquette, 26 April 2017
Fields of Despair is part of our program at this Summer’s GrogHeads Central Command at Origins. What’s inside the box?
TANKSgiving! – The British Tank Museum
TANKSgiving! – The Great War “Tanks” expansion
Cyrano goes back to the trenches for the earliest days of tank warfare with a look at the “Tanks” expansion for The Great War ~
Jim Owczarski, 19 November 2016
Since the powers-that-be hereabout have imprudently given me another platform, I’ll make this particular teapot just a bit more tempestuous: Memoir ’44 is a war game.
The best-selling installment of Richard Borg’s Command and Colors system — and one of the best-selling war games of all time — is criticized for its abstractions, its toy factor, its simplicity, its lack of tactical granularity, and, for all I know, the devaluation of the dollar against the yuan. I for one, while acknowledging its limitations, love the toys, the card-play that creates uncertainty, the straight-forward rules, and the ability to fight the entirety of the D-Day landings in an afternoon.
It shouldn’t, then, be too great a surprise that I was looking forward to the Plastic Soldier Company’s release of The Great War, Mr. Borg’s take on World War I, and particularly the tank expansion. The bicentennial of the war is upon us and I wanted to see what tweaks would be brought to the system to make it more than just World War II with less elegant tanks.