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Tag Archives: Tactical

Origins – Proving Ground Games

The award-winning minis heroes are back at #Origins2017 ~

Michelle Owczarski, 16 June 2017

Gigantaur (don’t call him Godzilla!) in the front, and Heather & Mark Brown of PGG on the left, in the background.

Even with a brisk demo schedule and booth sales exponentially better than last year, Proving Ground Games’ Heather Brown gave me a few minutes to chat.

New this year is Crucible of Force, which brings PGG’s Fields of Fire engine to World War II. It’s available for purchase now. Hive, Queen and Country will be seeing Kickstarter orders filled soon, with a full release by end of 2017. This includes materials for RPG, miniatures and a supplement for vehicles. Coming soon via WargameVault, the demo scenarios run at Origins will be released in packs for Fields of Fire and Crucible of War in PDF format.

Proving Ground prides itself on games that are easy to learn, are well-researched, and provide an enjoyable gaming experience for all players. The rules are tested against extensive “rules lawyering” as a way for their system to be an entry to historical miniatures gaming.

Heather said that Proving Ground is pleased with the 2017 convention so far. The perception is that attendance is up, people are smiling and happy and buying, and that con staff were ensuring things were running more smoothly than in years previous. She was critical, however, of the mix of available events, citing a lack of diversity in LARPS and a general lack of historical miniatures. While there are more sessions, there are many repeats, versus original events.

The best part of the convention, though, “Someone brought me a pie!” (It was chocolate, walnut and bourbon, and it came all the way from New Mexico.)

Ed note: Proving Ground’s Movie Monster Madness variant for their Fields of Fire rules was part of our kids’ program this year. 

 


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Order of Battle: Pacific, the Philippines, Part III

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 7 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

The end of the battle, and the fall of the Philippines?

Turn 11, Part 2

Order of Battle: Pacific, the Philippines, Part II

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 6 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Continuing yesterday’s battle…

Turn 5 – achieved first objective

Order of Battle: Pacific, the Philippines, Part I

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 5 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Terrain before main troop deployment

Following up the success at Pearl Harbor the Japanese invaded many areas in the Pacific.  The largest concentration of US ground forces were in the Philippines.  The Japanese landed with huge forces after McArthur allowed almost his entire air force to be destroyed on the ground.  McArthur retreated southward towards the Bataan Peninsula.

A Look Back at System 7 Napoleonics & Dragon Magazine

A stroll down memory lane to the days when wargaming and RPGs more comfortably co-existed ~

Jim Owczarski, 13 May 2017

I would have thought that after all these years the editors around this joint would have taken a liking to me.  I mean, come on, I’ve written reviews, previews, interviews, and even a travel journal or two, and have yet to get them sued for libel.  This is no small matter in our litigious day and age.

So why, then, does one of them torment me with this:

News! Armageddon War hits Kickstarter

Check out the latest from Flying Pig Games ~

GrogHeads Newsdesk, 05 May 2017

Flying Pig Games have launched their most recent Kickstarter campaign

Armageddon War: Platoon Level Combat in the End War, is live on Kickstarter. The latest offering from serial successful-Kickstarter campaigner, Flying Pig Games, Armageddon War is set in a dark, not-too distant future.
Following disease, famine, and economic collapse among the world’s first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.

Battle Lab: Headquarters in Wargames

Originally published in Battles! Magazine, here’s a look at HQ units on your tabletop ~

Brant Guillory, 3 May 2017

How are headquarters units implemented in wargames, and what functions do they serve? As wargamers, most of us have enough appreciation of history to understand the value of a headquarters in combat and its ability dramatically affect a battle as it unfolds. There are a variety of ways in which headquarters units can be portrayed on the tabletop.

But first, let’s look at what they do in real life (as always, “the disclaimer”: the doctrine being discussed is American; it’s what I know).

Unboxing B-17 Flying Fortress Leader

It’s a box that could break your toe if you drop it wrong, but what’s inside? ~

Michael Eckenfels, 22 April 2017

Mosby’s Raiders. Thunderbolt/Apache Leader. Patton’s Best. Cruel Necessity. These are but a few of my favorite solitaire games of all time, games I would be happy to return to the table any time, and each of which have prominent locations on one of my bookshelves. (Thunderbolt/Apache Leader happens to include both the DVG and GMT version, by the way.) Topping my list, though, is B-17: Queen of the Skies, a game by Avalon Hill from ancient times that I would easily play again and again without hesitation.

I was very interested when, quite a while ago, Dan at DVG made mention of a new tile they were working on – B-17 Flying Fortress Leader. My mind – and no doubt yours as well – instantly jumped to Queen of the Skies. Was it a remake? Was it a sequel? Was it an improvement? Most importantly, would it be good? I figured my time with this particular game would be a long time coming, so while I kept up with the thread in the GrogHeads forums to see where it was, I was very surprised when a copy landed on my doorstep today. Thanks to Dan and his team for sending this over for GrogHeads to get its paws on it and manhandle it appropriately.

This is the box – and holy crap is it hefty. I think I saw a post on Facebook in the Solitaire Wargames page that said it was 5.5 pounds; it feels more like 10, actually! Which means, mounted boards, tons of counters and cards, and just overall lotsa stuff packed into a large box.