Tag Archives: Simulation
With the recent release of the Ju 52/3m g4e for IL-2 Sturmovik Battle of Stalingrad, 1C Game Studios and 777 Studios have given digital pilots the chance to fly an iconic, yet rarely simulated German workhorse from the Second World War. Now, pilots can fly Falschirmjagers over drop zones, carry critical cargo to and from the front lines, and participate in a handful of other mission types that are a pleasant break from the usual intercept, patrol and close air support missions that all of the other aircraft presently in game were designed to tackle. Recently, our beloved forum denizen, Jarhead0331, joined the Luftwaffe and somehow managed to live to tell us about his first flight in a Ju 52 over the Eastern Front.
Take a look at the following series of screenshots and find out if Jarhead was able to keep his plane in one piece.
Craig H. Handler, 30 December 2016
Nineteenth Century Military War Games: Charles Totten’s Strategos-The Advanced Game
Robert Mosher, 24 January 2014
Click images to enlarge
This is the third article in our series examining 19th Century war games designed and published primarily but not exclusively for the use of professional armies. The previous articles (here and here) discussed von Reisswitz’ Prussian Kriegsspiel (1824) and W.R. Livermore’s American Kriegsspiel (1882), respectively. This time, we look at Charles Totten’s Strategos, a contemporary design to Livermore’s game.
In 1880 D. Appleton and Company of New York and then-First Lieutenant Charles A. Totten, (Fourth Artillery, United States Army), published STRATEGOS: A Series of American Games of War Based Upon Military Principles and Designed for the Assistance Both of Beginners and Advanced Students in Prosecuting the Whole Study of Tactics, Grand Tactics, Strategy, Military History, and The Various Operations of War. Strategos presented a layered set of games that addressed tactics, grand tactics, and strategy, supplemented by material for the study of military history, with an appendix that included statistical studies relating to the conduct of war.
Like his rival Walter Livermore (Class of 1865), Charles A. Lewis Totten graduated from the US Military Academy at West Point (Class of 1873). His father was Brigadier General James Totten (Class of 1841) and his uncle was Joseph Gilbert Totten (Class of 1805). Charles Totten ranked among the top ten cadets of his graduating class. His first posting, as a Second Lieutenant, was to the 4th Artillery and the garrison at Alcatraz Island, California, one of the forts protecting America’s Pacific Coast. His subsequent career included similar posts such as Fort Monroe, Virginia and the Artillery School there, and the Presidio in San Francisco. Other assignments were as Professor of Military Science and Tactics at the Massachusetts Agricultural College (now the University of Massachusetts) and later at Yale University, and as an instructor at West Point. Totten is still remembered in Massachusetts for his contributions as a founder of the fencing program while he was at Massachusetts Agricultural College. His field service included the Bannock Campaign (1878) and the Chiricahua Campaign (1880-1881).
During his military career he also published “Compensating Powder for Heavy Artillery” (1877), “Text Books and Tables”, and “Instructions in Guard Duty” (1887). His military lectures at Yale, including “Military Economy and the Policy of America” and “Organization, Dis-organization, Re-organization, and Mobilization” are available in a bound collection held in the Yale University Library.
Jomni, 2 December 2014
Jomni has a whole series of screenshots showcasing his trip around the world in a flight simulator. Check out our forums and see for yourself!
Guest columnist Brian Train gives us a peek inside the annual premier gathering of professional wargaming practitioners.
Once there was an Air Force Captain named Matt Caffrey who realized that commercial wargame designers had a lot to teach and learn from military and government analysts, planners and other subject matter experts. So in 1993 he organized the first CONNECTIONS conference, for the purpose of bringing these two worlds together to talk, for a few days at least. Now retired, Lieutenant Colonel Caffrey has worked to make this conference happen each and every year since then. The 21st annual CONNECTIONS conference on professional wargaming was held at Marine Corps Base Quantico, Virginia, August 4-7, 2014, and I attended.
Monday, August 4, was a half-day featuring presentations and discussions by individual speakers. Matt Caffrey spoke on the history of wargaming using information from his upcoming book, the engaging Dr. Peter Perla, author of The Art of Wargaming spoke on analytical wargaming, and Dr. Joe Saur and Chris Weuve spoke on the basics and pitfalls of wargame design.
Continuing our research series on the history of Kriegspiel and its offshoots
This series of articles examines several 19th Century war games designed primarily for the use of professional armies. The first article reviewed von Reisswitz’ Prussian Kriegsspiel of 1824, considered by many to be the first modern wargame. This article looks at William Roscoe Livermore’s American Kriegsspiel: A Game for Practicing the Art of War Upon a Topographical Map, copyrighted in 1879 and published in 1882 and in 1898. Captain Livermore’s game is based upon the Prussian original, modified over the years to reflect technical and tactical changes, but he had limited success selling it to the War Department. An 1865 graduate of West Point (sixth in his class), Captain Livermore was introduced to the Prussian wargame that year by fellow engineer William Popp, a former Bavarian Army officer. Livermore conducted topographical surveys in the Great Lakes and Texas, surveyed and supervised work on fortifications on both coasts, was Army Attaché in Denmark (observing Prussian military exercises), and served as a senior engineering officer with the VII Corps of Major General Fitzhugh Lee during the Spanish-American War. That Corps trained in Jacksonville, Florida and its low levels of illness compared to the rest of that army might reflect Livermore’s care in setting up its camps.
This article originally ran in Battles! Magazine before Origins 2011, to promote the staff wargaming events that year. Guess what – staff wargaming is back at Origins this year, and this interview really does an excellent job of setting the stage for what happens there.
Ed Note: “Warfare Affair” is the name of Brant’s column in Battles! Magazine. These videos are from Origins 2011.
Warfare Affair: The “Sterrett Games” at the Origins War College seem to keep growing in popularity. Aside from the nomenclature, what can you tell us about the origins of these ‘exercises’?
Dr James Sterrett: I struggled to figure out how to present a paper at the Origins War College that would explain how CGSC uses games for military education. No approach worked well until I realized that the key was to stop talking about how the exercises worked – and instead to run an exercise.
WA: If I’m a new participant to this entire process, what should I expect when I walk in the door for one of these games?
JS: You’ll get a job! Well, at any rate, a job on a staff for the duration of the event. Jobs include roles such as the commander, the operations officer, and the intel officer. We’ll teach you the basics of that job, and then provide an overview of the US Army’s planning process. Then you start to do your job: you and the others on your staff use the planning process to create a plan for the battle. Once the plan is complete, or time runs short for planning, we transition to fighting the battle. At the end, we run a short After Action Review, in which we try to point out things that were done well (or poorly), and to discuss some of the learning points that might have been brought out if this were run at CGSC.
Welcome to the GrogHeads Strike Back!
GrogHeads has partnered with On Target Simulations and Matrix Games to bring a fantastic year-end shootout, with a chance to win some excellent prizes from Matrix Games and the GrogHeads prize vault.
Here’s how it works:
1. You have to play a game. We know, right?! Let us say that again: You have to play a game. See, you’re loving this contest already.
1a. Specifically, you have to play this game: Flashpoint Campaigns: The GrogHeads Strike Back
1c. This is a custom-modified self-contained game and scenario for Flashpoint Campaigns. This scenario is not available as a part of the standard install, so even if you already have the game (and OTS loves you if you do!) then you still need to download and install this package to play.
2. When you complete the game, you save your final score report, and upload it to the GrogHeads forum in the designated thread.
2a. Entries that are emailed, faxed, posted, sent by courier, carrier pigeon, or paper airplane won’t count. You have to upload the entry in our forums, in the proper thread for your entry to be a part of the contest.
2b. The highest score (percent) will be the grand prize winner. In the event of a tie, the first tiebreaker is VP locations held, then enemy units killed (see image for scoring order).
3. But wait! Some chucklehead scored 98% of day 2 of the contest! It’s hopeless! How can I ever win? Fear not, fellow Grogs! Every entry into the contest gets one virtual ticket thrown into the digital raffle hat for a consolation prize. That’s right, every separate score screen you upload after playing the game gets you another chance to win. So you might never score out of the 30s – who cares!? Score in the 30s eighteen different times, and you get 18 different chances to win in the consolation drawings.
3a. You can also earn an entry to the consolation drawing by “liking” the contest post on Facebook, and another by “sharing” the contest post on Facebook. 2 clicks for 2 entries! w00t!
4. You keep talking about “prizes”. Yes, yes we do. Because we’re just building the suspense.
4a. How are we doing?
4b. Still in suspense?
4c. Can’t wait to find out what you’re playing for?
5. All entries must be posted in the forums, with a forums time-stamp no later than Midnight Eastern (US) Standard Time, Sunday 5 January 2014. That’s midnight when Saturday rolls into Sunday. Entries posted or received after that time will not be counted for the grand prize, or consolation drawings.
4d. How’s that ‘suspense’ thing working out for us?
6. Legalese: At the bottom of this article is the full set of legal terms and conditions. You participation in this contest is your acceptance of those conditions. Remember that our in-house counsel is an excellent shot and owns a LOT of firearms.
4e. You’re just waiting to find out what you can win, right?
7. Forum membership is required for submitting your entries. You must be a registered member of the GrogHeads forums to enter. But hey, registration is free! What a deal!
7c. Don’t mix them up. If you post an entry in the discussion thread, it won’t count. If you post a discussion question in the entry thread, you will be mercilessly mocked.
4f. Prizes? Oh yeah! Prizes! Here’s what you’re playing for:
GRAND PRIZE: $65 credit at the Matrix Games store – enough to cover a boxed copy of Flashpoint Campaigns: Red Storm, or any number of excellent titles from the largest publisher of digital strategy games.
CONSOLATION PRIZES: Four total. Two winners will get $20 credit to the Matrix Games store. Two other winners will get random prize grab-bags pulled from the GrogHeads prize vault, with a retail value of at least $20. Consolation prize winners do not get to pick which prize we send you. They come out in the order they come out.
Winners will be notified by message through the forums, and the winners will be announced publicly on 6 January 2014.