Polyversal Kickstarter

Tag Archives: Sci-Fi

Car Wars – A Trip Down The Memory Fast Lane, Part 4

Car Wars in the rear view mirror, again ~

Michael Eckenfels, 21 October 2016

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CAR WARS EXPANSION SET #3: EAST MIDVILLE

Yes, it’s marked #3. Expansion #1 (uniquely and cleverly named “Expansion Set #1) had a ton of road sections and extra counters, along with suggested track and arena layouts. Expansion #2 (named…yes, you guessed it!) had more of the same…more counters in the form of duplicate counter sheets from the original game, as well as from both Sunday Drivers (err, Crash City) and Truck Stop, and even a ‘Turning Key’ that was apparently a maneuver template of some kind to move your cars around more easily.

 

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Car Wars – A Trip Down The Memory Fast Lane, Part 3

Our Car Wars retrospective rolls on ~

Michael Eckenfels, 7 October 2016

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CRASH CITY: A CAR WARS ROLEPLAYING SUPPLEMENT

Starting with the words “If you don’t like the way we drive, get off the streets, and the sidewalk…and the lawns…” this particular expansion was originally published in Space Gamer magazine as an article called “Sunday Drivers.” It later became a full Car Wars supplement, eventually becoming known as Crash City. Ultimately, this name is more suitable for this expansion. Both Sunday Drivers and Crash City were published in 1982, so there must not have been a lot of lead time between them, but they made do, I think, by re-using existing material, as you’ll see in a moment.

The game box.

The game box.

GrogHeads Advanced Research on Projects Advisory #97

GARPA! ~

GrogHeads Staff, 30 September 2016

The Russian Campaign, Designer’s Edition (GMT Games / Consim Press)
p500 $42 / MSRP $60

The Russian Campaign is an oft-revered game frequently mentioned among the ‘gold standards’ of classic wargaming.  It’s also been been mentioned with sputtered mutterings that vaguely sounds like “it costs how much?!?!”  Well, here’s your chance to get your hands on your own new, updated, corners-waiting-to-be-clipped copy of the classic.  You get 5 scenarios, counters with both NATO and icon artwork, full color rules & players aids, and 30 years of refinements and improvements to the rules, examples of play, game balance.  Blitz your way over to the p500 page to get your money down.

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Car Wars – A Trip Down The Memory Fast Lane, Part 2

Continuing his series on Car Wars, Michael rolls back through the memory banks again ~

Michael Eckenfels, 23 September 2016

TRUCK STOP: A CAR WARS (FIRST EDITION) SUPPLEMENT

This expansion, released the same year I bought the original Car Wars, added massive 18-wheelers and other large rigs to the Car Wars universe. It seemed only right, given the fact that tanker trucks were a lynchpin of the Mad Max universe. Besides, these things are righteously huge. Just imagine them armored up with large-caliber guns bristling everywhere, and one wonders how cars, much less cycles, would have a chance in Hades against them.

One could virtually feel the temptation to HULK SMASH and sledgehammer smaller opponents with tons of rolling steel death. (Hell…I have this feeling even to this day.) I had to have the expansion, and so I have owned it for 32 years now. The box has held up well in that time, and I probably haven’t opened it in some 30-odd years, to be honest. So this will be something of a time capsule.

This box is in surprisingly excellent condition. I hope the insides have aged well, too…

This box is in surprisingly excellent condition. I hope the insides have aged well, too…

Car Wars – A Trip Down The Memory Fast Lane, Part 1

The first of a series, Michael looks back at the wasted years of burning rubber through the blacktop battlefields of yesterday ~

Michael Eckenfels, 09 September 2016

CAR WARS: A MEGA-ARTICLE RETRO LOOK

 Back in 1983 or so, when I was transitioning from middle school to high school, hobby stores were a refuge of mine. Mostly I, as well as some of my friends, were into role-playing games such as Dungeons and Dragons. I still remember the modules at this store costing six dollars, which at the time was of course a princely sum for a 13-14 year old. (My first job in 1986 paid minimum wage, which I think was $3.25 an hour.) I’d be lucky to get five dollars from my cash-strapped parents, and having to save that money was a chore of epic proportions, because this was, of course, the heyday of the arcades.

Arcade games like Dig-Dug, Tron, Jungle Hunt, Zaxxon, Joust, and Burger Time hypnotized many a kid into pouring quarters into them, and I was one of the zombies. Saving money was never my strong suit, but when I found something I wanted in the hobby store, I’d save up religiously for it. Car Wars was one of those games.

GrogHeads Reviews Monster Hunter Memoirs: Grunge

What if the monsters were real?  And who said they weren’t?! ~

Avery Abernethy, 25 August 2016

Monster Hunter Memoirs: Grunge is in the Monster Hunter International universe. In the Monster Hunter universe monsters are real. Teddy Roosevelt ran into monsters in the Cuba invasion with the Rough Riders. When he became MHMG-coverPresident he put Federal bounties on dangerous monsters. Bring in evidence of killing a deadly monster, get paid a bounty. More dangerous monsters yield bigger bounties. But monster hunting has a high casualty rate. And high bounty monsters are especially deadly.

Monsters want to eat us. Monsters are not boyfriend material for lonely high school girls or strong independent women. Vampires suck your blood and eat your soul. Vampires and other monsters are enemies of humanity and deserve killing. Monster Hunter International is the premier private monster killing outfit in the world.

This is a collaboration between Larry Correia and John Ringo. Correia is a former gun store owner and competitive shooter. Ringo is a vet of the 82nd Airborne. Both are among the best active writers of military science fiction. Both know guns, explosives and how to write a great combat scene. Many wargame players are interested in weapons and the idea of killing evil monsters and collecting large bounties is something which appeals to gamers from D&D, to Call of Cthulhu, to Warhammer.

GrogHeads Advanced Research on Projects Advisory #95

Plenty of tabletop gaming goodness for you this time ~

GrogHeads Staff, 19 August 2016

Swords & Sails (VR Soft)
$3k of $42k, ends 16 September 2016

Not even close to making funding – yet – this campaign just launched and includes options for a pretty cheap print-and-play-only copy, as well as a pledge level just for the metal coins included in the game. Yep, metal coins. It’s set in 1000AD, and allows 2-7 players to tackle rewriting the history of Europe as the French, Byzantines, Germans, Russians, or others. There’s an espionage mechanic that’s rare in a game like this, as well as your usual 4x goodness that let you build armies, fleets, cities, and more. Explore your way through their campaign page and see what you think.

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GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!

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