DGS Games

Tag Archives: Role-Playing

Classic Reviews – Empires of the Shining Sea

Bringing back another review, but if you’ve not read it, it’s new to you! ~

Brant Guillory, 10 May 2017

First Impressions: This is a meaty book… for some that’s good, others not so good. Thumbing through the book you find everything but a currency converter. Just out of curiosity, I went to the index to see if there was one I just missed, and, well, darn if the damn book didn’t have an index either. The maps are standard Forgotten Realms maps. Some people like the style, some people loathe the style. On the plus side, anyone who’s ever looked over a Forgotten Realms map before knows what they’re looking at on the map.

Classic Reviews – Revisiting “Secret of the Silver Blades”

Back to a classic Forgotten Realms setting ~

Avery Abernethy, 17 April 2017

Secret of the Silver Blades is the SSI Gold Box follow up to Pool of Radiance and Curse of the Azure Bonds. I recently replayed this on a modern computer and my thoughts are on playing this game in 2017, not 1990 when it was released.

I recently replayed this on a modern computer and my thoughts are on playing this game in 2017, not 1990 when it was released.

I enjoyed replaying Pool of Radiance and Curse of the Azure Bonds. Both had an interesting overall plot line that engaged me and kept me going through the long series of battles and leveling up my characters. Regretfully, Secret of the Silver Blades has such a poor plot that I could never really engage with it.

In Silver Blades your party (either imported from Azure Bonds or newly rolled-up) teleports naked to village. The village made a sacrifice to a teleporter and your group is hopefully the answer to the prayers of the village. The small town gives your group some pretty nifty equipment. They also heal, identify your magic goodies, and provide basic equipment for free every time you come back to town.

GrogHeads Reviews Appendix N

Review of “Appendix N: The Literary History of Dungeons and Dragons” from Jeffro Johnson ~

Avery Abernethy, 12 April 2017

Appendix N is the list of books in the first edition Dungeon Masters Guide that Gary Gygax referenced as primary influences on the development of Dungeons and Dragons. Jeffro Johnson secured these books and read them. Mr. Johnson had two goals for Appendix N. First, identifying how each novel inspired specific aspects of D&D and other early role playing games. Second, Jeffro’s observations on how each specific novel inspired an aspect of D&D and the enjoyment that a modern reader would have with these books which were published from the 1910s to the 1970s.

Classic Reviews – Revisiting of Pool of Radiance and Curse of the Azure Bonds in 2017

Checking in on the original digital D&D classics ~

Avery Abernethy, 08 February 2017

The first computer adaptation of the Dungeons and Dragons game was Pool of Radiance released in 1988. The success of Pool of Radiance led SSI to release a series of D&D games often referred to as the “Gold Box” games. Almost thirty years has passed since their release, but they are still sold by www.gog.com in a package containing an additional six titles for $9.99. But are these games worth playing today on a modern computer?

Both Pool of Radiance (Pool) and Curse of the Azure Bonds (Curse) use the first edition D&D rules. These have some confusing conventions for gamers unfamiliar with the system. Armor class starts at 10 for someone with average dexterity wearing normal clothing. Plate Mail and Shield will get most characters to Armor Class 2. But add in magic items and your characters can have negative armor classes, up to -10. When you toss a fireball in this game you need to be able to assess the radius of effect, there is no convenient shadowed outline of the blast radius. Make a mistake and your front line fighters get singed. This will take a bit of refresher reading for someone who played D&D back in the 1980s. Players who never played tabletop D&D or the computer games based off that system will have to study the manual.

2016 Readers’ Choice Award Voting

Have your say about your favorite 2016 games ~

GrogHeads Staff, 18 January 2017

It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.

The only required items are the overall digital / tabletop games, at the end of each of those categories.

This year we’ve made a few changes:

  • We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
  • We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
  • We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!

Chat about it below, or in our forums, or hit our FaceBook page >>

GrogHeads Reviews Call of Cthulhu, 7th Edition

For all your Halloween madness ~

Avery Abernethy, 31 October 2016

Call of Cthulhu (CoC) role playing game was first published in 1981 by Sandy Peterson.   CoC was derived from the Cthulhu horror writings of H.P. Lovecraft and his successors. Lovecraft’s work was published in pulp magazines through the 1930s. Horrible alien gods are dead or sleeping but can become alive again when the stars are right. These gods would destroy all of humanity either without noticing or without caring. There are isolated cults of insane believers who try to awaken these malevolent forces. These horrific gods have spawn, alien races and other associated evils. The gods cannot be killed and their followers are often difficult to impossible to destroy. Mythos knowledge causes insanity.

GrogHeads Advanced Research on Projects Advisory #95

Plenty of tabletop gaming goodness for you this time ~

GrogHeads Staff, 19 August 2016

Swords & Sails (VR Soft)
$3k of $42k, ends 16 September 2016

Not even close to making funding – yet – this campaign just launched and includes options for a pretty cheap print-and-play-only copy, as well as a pledge level just for the metal coins included in the game. Yep, metal coins. It’s set in 1000AD, and allows 2-7 players to tackle rewriting the history of Europe as the French, Byzantines, Germans, Russians, or others. There’s an espionage mechanic that’s rare in a game like this, as well as your usual 4x goodness that let you build armies, fleets, cities, and more. Explore your way through their campaign page and see what you think.

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GrogHeads Advanced Research on Projects Advisory #93

After a short hiatus, GARPA is back! ~

GrogHeads Staff, 20 May 2016

Polyversal Miniatures Game (Collins Epic Games)
$24k of $30k, ends 9 June 2016

We let Byron chime in on this one in an earlier interview.  After scaling back from an overly-ambitious earlier Kickstarter campaign, Polyversal has relaunched with a leaner, meaner, and slimmer campaign that’s focused on the game and the minis, and less on the terrain.  You still get the same great 6mm minis game with an innovative command system that visually represents command relationships with the layout of the unit cards.  Oh yeah, some of the minis are just wicked cool.  Rumble over to the campaign page at Kickstarter and see what you find!

g93-poly